CN117797484A - Game interaction method, device, equipment and storage medium - Google Patents

Game interaction method, device, equipment and storage medium Download PDF

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Publication number
CN117797484A
CN117797484A CN202211164967.4A CN202211164967A CN117797484A CN 117797484 A CN117797484 A CN 117797484A CN 202211164967 A CN202211164967 A CN 202211164967A CN 117797484 A CN117797484 A CN 117797484A
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virtual
trade
rewards
current
exchange
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李梦龙
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Tencent Technology Chengdu Co Ltd
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Tencent Technology Chengdu Co Ltd
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Priority to CN202211164967.4A priority Critical patent/CN117797484A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Multimedia (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Finance (AREA)
  • General Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • Game Theory and Decision Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Computer Security & Cryptography (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application provides a game interaction method, a device, equipment and a storage medium, which are at least applied to the field of games, wherein the method comprises the following steps: responsive to the trade selection operation, displaying trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object; responding to trade starting operation, and executing virtual trade between the current virtual object and the trade virtual object to obtain trade virtual rewards when the current virtual object meets trade conditions; displaying the trade virtual rewards in a rewards display area of the current virtual object; responding to the exchange operation, determining a virtual exchange object and a virtual exchange reward from the target virtual object set, and carrying out exchange processing on the virtual reward and the virtual exchange reward to obtain an exchanged virtual reward; and displaying the exchanged virtual rewards in a rewards display area. Through the application, the diversity and the interestingness of man-machine interaction can be improved, and the resource utilization rate of graphic processing hardware is greatly improved.

Description

Game interaction method, device, equipment and storage medium
Technical Field
The embodiment of the application relates to the technical field of Internet, and relates to a game interaction method, device, equipment and storage medium.
Background
The display technology based on the graphic processing hardware expands the perception environment and the channel for acquiring information, particularly the display technology of the virtual scene, can realize intelligent interaction of various virtual objects in the human-to-human and human-to-virtual scenes according to actual application requirements, and has various typical application scenes, such as exercise simulation, architectural design simulation, operation simulation, games and the like.
In the related art, the behavior of a virtual object in a virtual scene is controlled by a user, so that the interaction in the virtual scene is limited by the subjective intention of the user. For electronic devices that support virtual scenes, when there are few virtual objects in the virtual scene that have no or little interaction, the immersive simulation performance of the virtual scene is negatively impacted and resources of the graphics processing hardware are wasted.
Disclosure of Invention
The embodiment of the application provides a game interaction method, a game interaction device and a game interaction storage medium, which are at least applied to the field of games, and by providing trade and exchange functions aiming at virtual rewards, the man-machine interaction frequency in a virtual scene is improved, so that the diversity and the interestingness of man-machine interaction are improved, and the resource utilization rate of graphic processing hardware is greatly improved due to the improvement of the man-machine interaction frequency.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides a game interaction method, which comprises the following steps: under the current virtual scene, responding to trade selection operation, and displaying trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object; the current virtual scene comprises a plurality of virtual object sets, and each virtual object set comprises a plurality of virtual objects; responding to trade starting operation received after the trade attribute parameters are displayed, determining a trade virtual object from a target virtual object set where the current virtual object is located, and executing virtual trade between the current virtual object and the trade virtual object to obtain a trade virtual rewards when the current virtual object meets trade conditions; the trade virtual rewards are used as virtual rewards of the current virtual object and are displayed in a rewards display area of the current virtual object; responding to exchange operation aiming at any virtual rewards in the rewards display area, determining virtual exchange objects and virtual exchange rewards from the target virtual object set, and carrying out exchange processing on the virtual rewards and the virtual exchange rewards to obtain exchanged virtual rewards; and displaying the exchanged virtual rewards in the rewards display area.
The embodiment of the application provides a game interaction device, which comprises: the first display module is used for responding to trade selection operation under the current virtual scene, and displaying trade attribute parameters of other virtual objects belonging to the same virtual object set with the current virtual object; the current virtual scene comprises a plurality of virtual object sets, and each virtual object set comprises a plurality of virtual objects; the second display module is used for responding to the trade starting operation received after the trade attribute parameters are displayed, determining a trade virtual object from a target virtual object set where the current virtual object is located, and executing virtual trade between the current virtual object and the trade virtual object when the current virtual object meets trade conditions to obtain a trade virtual rewards; the trade virtual rewards are used as virtual rewards of the current virtual object and are displayed in a rewards display area of the current virtual object; the third display module is used for responding to the exchange operation of any virtual rewards in the rewards display area, determining virtual exchange objects and virtual exchange rewards from the target virtual object set, and carrying out exchange processing on the virtual rewards and the virtual exchange rewards to obtain exchanged virtual rewards; and displaying the exchanged virtual rewards in the rewards display area.
In some embodiments, the current virtual object has a plurality of interactable virtual areas under the current virtual scene, each of the interactable virtual areas being constructed with an interactable object; the first display module is further configured to: responsive to a trade selection operation for any of a plurality of interactable objects, presenting trade attribute parameters for the target selection button and each of the other virtual objects; the target selection button is used to select a trade virtual object from other virtual objects in the set of virtual objects.
In some embodiments, the apparatus further comprises: the receiving module is used for receiving the interactive object unlocking operation; the unlocking module is used for responding to the interactable object unlocking operation, unlocking the current interactable object when the number of the interactable objects of the current virtual object at the current moment is smaller than a number threshold value, and controlling the current interactable object to be in an idle state; and the first state control module is used for controlling the target interactable object to be adjusted to the trade state from the idle state when a trade selection operation aiming at any target interactable object is received.
In some embodiments, trade buttons are presented in a current presentation area of a current interface corresponding to the interactable virtual area; the first display module is further configured to: responsive to a selection operation for the trade button, displaying trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object; and displaying a first type of trade virtual rewards and a second type of trade virtual rewards in a current time period, wherein the first type of trade virtual rewards and the second type of trade virtual rewards are virtual rewards which can be obtained by the current virtual object after the virtual trade; the first type of trade virtual rewards have a plurality of rewards types; the second type of trade virtual rewards have the same attribute information as the rewards attribute information of the first type of trade virtual rewards of each rewards type.
In some embodiments, the trade start operation includes a trade virtual object and a trade number; the second display module is further configured to: determining the trade virtual object and the number of trades in response to the trade start operation; when the target interactable object and the trade virtual object are in an idle state and the trade frequency is smaller than or equal to the current residual trade frequency of the target interactable object, displaying a trade starting interface and displaying a trade video on the trade starting interface; and when the trade duration of the current virtual trade between the target interactable object and the trade virtual object reaches the preset duration corresponding to the current virtual trade, completing the current virtual trade and generating the trade virtual rewards of the current virtual trade.
In some embodiments, the trade attribute parameter includes at least one of: a current rewards list and trade distance from the current virtual object; the apparatus further comprises: the determining module is used for determining the preset duration according to the trade distance; the second display module is further configured to: and screening a virtual reward from the current reward list of the trade virtual object as the trade virtual reward.
In some embodiments, the apparatus further comprises: the first information display module is used for displaying the rewards types and the numbers of the first type virtual rewards, the numbers of the second type virtual rewards and the rewards exchange buttons of each interactive object of the current virtual object; wherein the first type virtual rewards and the second type virtual rewards are virtual rewards obtained by the current virtual object; the first type virtual rewards have multiple rewards types, and the second type virtual rewards can be used as the first type virtual rewards of any one rewards type; the second state control module is used for controlling the reward exchange button to be in an exchangeable state when the reward type and the number of the first type virtual rewards of any interactive object meet the exchange condition; and the exchange module is used for exchanging the preset quantity of the interactable objects and the first type of virtual rewards of the preset rewards type into the second type of virtual rewards in response to the selection operation of the rewards exchange button.
In some embodiments, the apparatus further comprises: the second information display module is used for displaying the current exchange information and the exchange button of each virtual object in the target virtual object set in the exchange information display area of the current virtual scene; the third display module is further configured to: determining a virtual incentive included in current exchange information of the virtual exchange object as the virtual exchange incentive in response to an exchange selection operation of any virtual incentive for the current virtual object and a selection operation of an exchange button for the virtual exchange object; adding the virtual exchange rewards as exchanged virtual rewards of the current virtual object into a rewards display area of the current virtual object; and deleting any virtual rewards from the rewards display area of the current virtual object.
In some embodiments, the apparatus further comprises: the operation checking module is used for performing operation checking on the exchange selection operation when the exchange selection operation is received; and the exchange processing module is used for carrying out exchange processing on the virtual rewards and the virtual exchange rewards when the operation verification is passed.
In some embodiments, the apparatus further comprises: and a termination module configured to terminate the exchange process in response to a cancel operation for the exchange process.
In some embodiments, the apparatus further comprises: the parameter acquisition module is used for responding to the joining request operation aiming at the specific virtual object set and acquiring the current attribute parameters of the current virtual object; and the dividing module is used for dividing the current virtual object into the specific virtual object set when the current attribute parameter meets the set joining condition of the specific virtual object set.
The embodiment of the application provides game interaction equipment, which comprises the following components:
a memory for storing executable instructions; and the processor is used for realizing the game interaction method when executing the executable instructions stored in the memory.
Embodiments of the present application provide a computer program product comprising a computer program or executable instructions stored in a computer readable storage medium; the processor of the game interaction device reads the executable instructions from the computer readable storage medium and executes the executable instructions to implement the game interaction method.
The embodiment of the application provides a computer readable storage medium, which stores executable instructions for realizing the game interaction method when a processor executes the executable instructions.
The embodiment of the application has the following beneficial effects: by providing trade and exchange functionality for virtual rewards, at least the following operations may be performed in the current virtual scenario: the trade selection operation, the trade start operation and the exchange operation, and simultaneously, virtual trade between the current virtual object and the trade virtual object can be executed in response to the trade start operation to obtain the trade virtual rewards, and the virtual rewards and the virtual exchange rewards are exchanged in response to the exchange operation for any virtual rewards in the rewards display area. Therefore, the man-machine interaction frequency in the current virtual scene can be improved, so that the immersion perception simulation performance of the current virtual scene is improved, meanwhile, the diversity and the interestingness of man-machine interaction can be improved, and the resource utilization rate of the graphic processing hardware is greatly improved due to the improvement of the man-machine interaction frequency.
Drawings
FIG. 1 is a schematic diagram of an alternative architecture of a game interaction system provided by embodiments of the present application;
FIG. 2 is a schematic structural diagram of a game interaction device according to an embodiment of the present application;
FIG. 3 is a schematic flow chart of an alternative method of game interaction provided by embodiments of the present application;
FIG. 4 is a schematic flow chart of another alternative game interaction method provided in an embodiment of the present application;
FIG. 5 is a diagram of a game application interface provided by an embodiment of the present application;
FIG. 6 is a diagram of a large map business center portal interface provided by an embodiment of the present application;
FIG. 7 is a diagram of a federated trade entry interface provided by an embodiment of the present application;
FIG. 8 is a diagram of a trade management interface provided by an embodiment of the present application;
FIG. 9 is a luxury goods redemption requirement interface diagram provided by embodiments of the present application;
FIG. 10 is a partial schematic view of a selected trade target interface diagram provided by an embodiment of the present application;
FIG. 11 is another partial schematic view of a selected trade target interface diagram provided by an embodiment of the present application;
FIG. 12 is a diagram of a trade route validation interface for selecting a number of trades provided by an embodiment of the present application;
FIG. 13 is a diagram of a lobby interface for an exchange provided by an embodiment of the present application;
FIG. 14 is a luxury goods exchange interface diagram provided by embodiments of the present application;
fig. 15 is a luxury goods exchange interface diagram of three kinds of surrendering and exchanging for a luxury goods provided by embodiments of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the present application will be described in further detail with reference to the accompanying drawings, and the described embodiments should not be construed as limiting the present application, and all other embodiments obtained by those skilled in the art without making any inventive effort are within the scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is to be understood that "some embodiments" can be the same subset or different subsets of all possible embodiments and can be combined with one another without conflict. Unless defined otherwise, all technical and scientific terms used in the embodiments of the present application have the same meaning as commonly understood by one of ordinary skill in the art to which the embodiments of the present application belong. The terminology used in the embodiments of the present application is for the purpose of describing the embodiments of the present application only and is not intended to be limiting of the present application.
According to the game interaction method, social relations in playing methods required by each other are provided for players through the mode of virtual rewards output and throwing and rewards exchanging. The player needs to join a larger virtual object set, more tradable targets are arranged in the virtual object set, and meanwhile, more interactive virtual areas can be occupied by the virtual object set with stronger strength, so that the player needs to gather towards the large virtual object set to form effective aggregation, and the virtual object set itself can become stronger due to the arrival of more players, so that the win-win ecological pattern of the game is formed. The playing method forms forward in-game biological guidance through in-game playing guidance.
In the game interaction method provided by the embodiment of the application, firstly, under a current virtual scene, trade attribute parameters of other virtual objects belonging to the same virtual object set with the current virtual object are displayed in response to trade selection operation; the current virtual scene comprises a plurality of virtual object sets, and each virtual object set comprises a plurality of virtual objects; then, in response to a trade start operation received after the trade attribute parameters are displayed, determining a trade virtual object from a target virtual object set where the current virtual object is located, and executing virtual trade between the current virtual object and the trade virtual object when the current virtual object meets trade conditions, so as to obtain a trade virtual rewards; the trade virtual rewards are used as virtual rewards of the current virtual object and are displayed in a rewards display area of the current virtual object; finally, in response to the exchange operation aiming at any virtual rewards in the rewards display area, determining virtual exchange objects and virtual exchange rewards from the target virtual object set, and carrying out exchange processing on the virtual rewards and the virtual exchange rewards to obtain exchanged virtual rewards; and displaying the exchanged virtual rewards in a rewards display area. Thus, by providing trade and exchange functionality for virtual rewards, at least the following operations may be performed in the current virtual scenario: the trade selection operation, trade starting operation and exchange operation can improve man-machine interaction frequency under the current virtual scene, so that the immersive perception simulation performance of the current virtual scene is improved, meanwhile, the diversity and the interestingness of man-machine interaction can be improved, and the resource utilization rate of graphic processing hardware is greatly improved due to the improvement of the man-machine interaction frequency.
An exemplary application of the game interaction device according to the embodiment of the present application is described below, where the game interaction device provided in the embodiment of the present application may be implemented as a terminal or as a server. In one implementation manner, the game interaction device provided in the embodiments of the present application may be implemented as any terminal with game application installation and operation, such as a notebook computer, a tablet computer, a desktop computer, a mobile device (for example, a mobile phone, a portable music player, a personal digital assistant, a dedicated messaging device, a portable game device), an intelligent robot, an intelligent home appliance, and an intelligent vehicle-mounted device; in another implementation manner, the game interaction device provided in the embodiment of the present application may be implemented as a server, where the server may be an independent physical server, or may be a server cluster or a distributed system formed by multiple physical servers, or may be a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content distribution networks (CDN, content Delivery Network), and basic cloud computing services such as big data and artificial intelligence platforms. The terminal and the server may be directly or indirectly connected through wired or wireless communication, which is not limited in the embodiments of the present application. In the following, an exemplary application when the game interaction device is implemented as a terminal will be described.
Referring to fig. 1, fig. 1 is an optional architecture diagram of a game interaction system provided in an embodiment of the present application, where the application of the game interaction method to a game application is illustrated in the embodiment of the present application. In order to support any game application, at least the game application is installed on the terminal of the embodiment of the application. In the embodiment of the present application, the game interaction system 10 at least includes a terminal 100, a network 200, and a server 300, where the server 300 is an application server of a game application. The terminal 100 may constitute a game interaction device of an embodiment of the present application. The terminal 100 is connected to the server 300 through the network 200, and the network 200 may be a wide area network or a local area network, or a combination of both. When running the game application, the terminal 100 transmits a game running instruction to the server 300 through the network 200, requests to pull running data of the game application from the server 300, and after obtaining the running data of the game application, the terminal 100 runs the game application and renders different interfaces of the game application to generate a game video. When different interfaces of the game application are rendered, at least a trade selection button, a trade start button and an exchange button can be rendered, accordingly, the selection operation of a user for the trade selection button can be received, the trade selection operation is obtained, and in response to the trade selection operation, trade attribute parameters of other heros belonging to the same alliance (namely, a virtual object set) with the current hero (namely, the current virtual object set) are displayed; the current game scene comprises a plurality of alliances, and each alliance comprises a plurality of heroes; the method comprises the steps of receiving a trade start operation of a user aiming at a trade start button, responding to the trade start operation, determining trade hero from a target alliance where the current hero is located, and executing virtual trade between the current hero and the trade hero when the current hero meets trade conditions to obtain a trade virtual reward; the trade virtual rewards are used as the virtual rewards of the current hero and are displayed in a rewards display area of the current hero; the virtual exchange object and the virtual exchange rewards are determined from the target alliance in response to the exchange operation of any virtual rewards in the rewards display area, and the virtual rewards and the virtual exchange rewards are subjected to exchange processing to obtain exchanged virtual rewards; and displaying the exchanged virtual rewards in a rewards display area.
In some embodiments, the process of the terminal 100 responding to the trade selection operation, the trade start operation, and the exchange operation may be implemented interactively with the server. That is, when the terminal receives the trade selection operation, the terminal may generate a trade selection request corresponding to the trade selection operation and transmit the trade selection request to the server, and the server acquires trade attribute parameters of other heros belonging to the same alliance as the current hero in response to the trade selection request and transmits the trade attribute parameters of the other heros to the terminal, which displays the trade attribute parameters of the other heros on the trade selection interface. When the terminal receives the trade start operation, the terminal can generate a trade start request corresponding to the trade start operation and send the trade start request to the server, the server responds to the trade start request, determines a trade virtual object from a target alliance where the current hero is located, and when the current hero meets trade conditions, performs virtual trade between the current hero and the trade virtual object to obtain a trade virtual reward; and sending the trade virtual rewards to the terminal as the current hero virtual rewards, and displaying the trade virtual rewards in a rewards display area by the terminal. When the terminal receives the exchange operation, the terminal can generate an exchange request corresponding to the exchange operation and send the exchange request to a server, and the server responds to the exchange request to determine a virtual exchange object and virtual exchange rewards from a target alliance and exchange the virtual rewards and the virtual exchange rewards to obtain exchanged virtual rewards; and sending the virtual rewards obtained after the exchange to the terminal, and displaying the virtual rewards obtained after the exchange in a rewards display area by the terminal.
The game interaction method provided by the embodiment of the present application may also be implemented based on a cloud platform and by a cloud technology, for example, the server 300 may be a cloud server. And pulling running data of the game application through the cloud server and running the game application, or acquiring trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object through the cloud server, or determining a trade virtual object from a target virtual object set where the current virtual object is located through the cloud server, and executing virtual trade between the current virtual object and the trade virtual object when the current virtual object meets trade conditions, or determining a virtual exchange object and a virtual exchange rewards from the target virtual object set through the cloud server, and carrying out exchange processing and the like on the virtual rewards and the virtual exchange rewards.
In some embodiments, a cloud storage may be further provided, trade attribute parameters of each virtual object may be stored in the cloud storage, or trade virtual rewards may be further stored in the cloud storage, or exchanged virtual rewards may be further stored in the cloud storage. In this way, in the process of running the game application, corresponding data can be directly obtained from the cloud memory, and game interface rendering is performed, so that the data reading efficiency can be greatly improved, and the game interface rendering efficiency is improved.
Here, cloud technology (Cloud technology) refers to a hosting technology that unifies serial resources such as hardware, software, and networks in a wide area network or a local area network to implement calculation, storage, processing, and sharing of data. The cloud technology is based on the general names of network technology, information technology, integration technology, management platform technology, application technology and the like applied by the cloud computing business mode, can form a resource pool, and is flexible and convenient as required. Cloud computing technology will become an important support. Background services of technical networking systems require a large amount of computing, storage resources, such as video websites, picture-like websites, and more portals. Along with the high development and application of the internet industry, each article possibly has an own identification mark in the future, the identification mark needs to be transmitted to a background system for logic processing, data with different levels can be processed separately, and various industry data needs strong system rear shield support and can be realized only through cloud computing.
Fig. 2 is a schematic structural diagram of a game interaction device provided in an embodiment of the present application, where the game interaction device shown in fig. 2 includes: at least one processor 310, a memory 350, at least one network interface 320, and a user interface 330. The various components in the game interaction device are coupled together by a bus system 340. It is understood that the bus system 340 is used to enable connected communications between these components. The bus system 340 includes a power bus, a control bus, and a status signal bus in addition to the data bus. But for clarity of illustration the various buses are labeled in fig. 2 as bus system 340.
The processor 310 may be an integrated circuit chip with signal processing capabilities such as a general purpose processor, which may be a microprocessor or any conventional processor, or the like, a digital signal processor (DSP, digital Signal Processor), or other programmable logic device, discrete gate or transistor logic, discrete hardware components, or the like.
The user interface 330 includes one or more output devices 331 that enable presentation of media content, and one or more input devices 332.
Memory 350 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard drives, optical drives, and the like. Memory 350 optionally includes one or more storage devices physically located remote from processor 310. Memory 350 includes volatile memory or nonvolatile memory, and may also include both volatile and nonvolatile memory. The nonvolatile Memory may be a Read Only Memory (ROM), and the volatile Memory may be a random access Memory (RAM, random Access Memory). The memory 350 described in embodiments of the present application is intended to comprise any suitable type of memory. In some embodiments, memory 350 is capable of storing data to support various operations, examples of which include programs, modules and data structures, or subsets or supersets thereof, as exemplified below.
The operating system 351 including system programs for handling various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and handling hardware-based tasks; network communication module 352 for reaching other computing devices via one or more (wired or wireless) network interfaces 320, exemplary network interfaces 320 include: bluetooth, wireless compatibility authentication (WiFi), and universal serial bus (USB, universal Se rial Bus), etc.; an input processing module 353 for detecting one or more user inputs or interactions from one of the one or more input devices 332 and translating the detected inputs or interactions.
In some embodiments, the apparatus provided in the embodiments of the present application may be implemented in a software manner, and fig. 2 shows a game interaction device 354 stored in a memory 350, where the game interaction device 354 may be a game interaction device in a game interaction device, and may be software in the form of a program and a plug-in, and includes the following software modules: first display module 3541, second display module 3542, and third display module 3543 are logical, and thus may be arbitrarily combined or further split depending on the functionality implemented. The functions of the respective modules will be described hereinafter.
In other embodiments, the apparatus provided by the embodiments of the present application may be implemented in hardware, and by way of example, the apparatus provided by the embodiments of the present application may be a processor in the form of a hardware decoding processor that is programmed to perform the game interaction method provided by the embodiments of the present application, e.g., the processor in the form of a hardware decoding processor may employ one or more application specific integrated circuits (ASIC, application Specific Integrated Circuit), DSPs, programmable logic devices (PLD, programmable Logic Device), complex programmable logic devices (CPLD, complex Programmable Logi c Device), field programmable gate arrays (FPGA, field-Programmable Gate Array), or other electronic components.
The game interaction method provided by the embodiments of the present application may be executed by a game interaction device, where the game interaction device may be any terminal with a game application installation and running function, or may also be a server, that is, the game interaction method of the embodiments of the present application may be executed by the terminal, or may also be executed by the server, or may also be executed by the terminal interacting with the server.
Referring to fig. 3, fig. 3 is a schematic flowchart of an alternative game interaction method provided in the embodiment of the present application, and the steps shown in fig. 3 will be described below, where the game interaction method in fig. 3 is described by taking a terminal as an execution subject as an example.
Step S301, under the current virtual scene, in response to trade selection operation, trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object are displayed; the current virtual scene comprises a plurality of virtual object sets, and each virtual object set comprises a plurality of virtual objects.
The terminal is provided with a game application, the game application at least provides trade functions, and during the running process of the game application, a player can realize the trade functions by performing man-machine operation on the current interface of the game application. The trade selection button can be displayed on the current interface of the game application, when a player clicks the trade selection button, the trade selection operation is triggered to be generated, the terminal responds to the trade selection operation in a game scene (namely, the current virtual scene), the trade attribute parameters of other virtual objects belonging to the same virtual object set with the current virtual object are obtained, and the trade attribute parameters of other virtual objects belonging to the same virtual object set with the current virtual object are displayed on the current interface.
The current virtual scene comprises a plurality of virtual object sets, each virtual object set comprises a plurality of virtual objects, and each virtual object has trade attribute parameters. The trade attribute parameter refers to a parameter related to this virtual trade when each virtual object performs the virtual trade. The trade attribute parameters may include at least one of: a current prize list and trade distance from the current virtual object.
Here, the current prize list includes a plurality of virtual prizes, the plurality of virtual prizes may have different prize types, and the virtual prizes under each prize type may have at least one, and the virtual prizes in the current prize list are virtual prizes that can be obtained after the normal completion of the virtual trade. The trade distance between each other virtual object and the current virtual object can be the same or different, and different trade distances correspond to different trade durations, wherein the trade durations refer to durations required to pass when the current virtual object and any other virtual object conduct virtual trade. When the trade distance between the other virtual object and the current virtual object is greater than the distance threshold, the trade time length between the other virtual object and the current virtual object is greater than the time length threshold, that is, the greater the trade distance between the other virtual object and the current virtual object, the longer the trade time length between the other virtual object and the current virtual object.
In this embodiment, when the trade selection operation is received, the trade attribute parameter that triggers display is the trade attribute parameter of the other virtual objects that belong to the same virtual object set as the current virtual object, that is, the trade attribute parameter of the virtual object that belongs to the same virtual object set as the player can only be shown to the player in the current virtual scene, so that the trade attribute parameter of the other virtual objects in the other non-same virtual object set in the whole current virtual scene is not revealed.
An application scenario in the embodiment of the present application will be described below by taking a certain game application a as an example. In the process of triggering and running the game application A, the hero role of the player is A1, a trade selection button can be clicked and selected on a main interface of the game application A, at the moment, a client side of the game application A responds to trade selection operation corresponding to the user clicking and selecting the trade selection button, trade attribute parameters of all other roles belonging to the same alliance with the hero role A1 are obtained, and a current interface of the game application is jumped to a parameter display interface. At the parameter presentation interface, trade attribute parameters for each of the other roles within the federation may be presented. While presenting the trade attribute parameters, relevant information corresponding to each trade output parameter may also be presented. For example, for the other character A2, trade distances of the other character A2 from the current virtual object are presented, and trade durations determined based on the trade distances are presented as related information of the other character A2 at corresponding positions of the trade distances, as may be presented beside the trade distances.
Step S302, in response to a trade starting operation received after the trade attribute parameters are displayed, determining a trade virtual object from a target virtual object set where the current virtual object is located, and executing virtual trade between the current virtual object and the trade virtual object to obtain a trade virtual reward when the current virtual object meets trade conditions; and displaying the trade virtual rewards as virtual rewards of the current virtual object in a rewards display area of the current virtual object.
Here, the trade start operation may be obtained after man-machine interaction at the parameter presentation interface. The trade interaction is an operation of making a trade request for any at least one other virtual object in the parameter presentation interface. On the parameter presentation interface, a trade start button may be provided corresponding to each other virtual object, and after the player reads the trade attribute parameters of each other virtual object presented in the parameter presentation interface, the player may click on the trade start button for selecting at least one other virtual object to request virtual trade with the other virtual object.
The virtual trade is explained here, and before explaining the virtual trade, a scenario of the virtual trade is explained: the current virtual object can be provided with a plurality of interactable virtual areas in the current virtual scene, each interactable virtual area is provided with an interactable object, a player can unlock the plurality of interactable virtual areas in the current virtual scene through area unlocking operation in the current virtual scene, and the interactable objects are constructed in the interactable virtual areas.
In this embodiment of the present application, virtual trade refers to an interactive flow under a virtual scene, where after one interactable object of a current virtual object is moved into an interactable virtual area of another virtual object, the interactable object returns from the interactable virtual area of the other virtual object to the interactable virtual area of the current virtual object. For example, the interactable virtual area under the current virtual scenario may be a city unlocked by a player, who may build a team in each city, and by dispatching the team to one of the other allied cities, the player defines a trade back and forth and obtains trade rewards.
In the embodiment of the application, when the terminal receives the trade start operation, the trade start operation is analyzed, which other virtual objects are selected are determined, and the trade virtual object is determined from the target virtual object set where the current virtual object is located. The trade virtual object is a virtual object for virtually trading the selected request.
In some embodiments, after receiving the trade start operation, a trade verification may also be performed on the current virtual object to determine whether the current virtual object is eligible for trade. And when the current virtual object meets the trade condition, executing virtual trade between the current virtual object and each trade virtual object.
Here, the trade condition includes at least a current state and a remaining number of trades of the current virtual object. The trade verification of the current virtual object may be verification: whether the current states of the current virtual object and the trade virtual object are preset states or not, wherein the preset states comprise idle states, that is, whether the current states of the current virtual object and the trade virtual object are idle states or not needs to be verified, and only when the current states of the current virtual object and the trade virtual object are idle states, the trade verification is passed. The trade verification on the current virtual object may also be verification: whether the number of requested trades of the current virtual object is less than or equal to the current number of remaining trades of the current virtual object, and only when the number of requested trades of the current virtual object is less than or equal to the current number of remaining trades, the trade verification is passed.
Here, it should be noted that, each virtual object does not have trade permission of unlimited number of times in a preset time period, each virtual object has a trade number threshold in the preset time period, when the trade number of times of the virtual object in the preset time period reaches the trade number threshold, the virtual object cannot continue to trade in the preset time period, at this time, the trade start button may be set to an inoperable state, and at the same time, the icon corresponding to the trade start button is gray-scale rendered on the parameter display interface.
The current state of each virtual object may include an idle state and a trade state, when the current state of any virtual object is the idle state, indicating that the virtual object can be added to any virtual trade; when the current state of any virtual object is trade state, it indicates that the virtual object is currently doing a virtual trade.
It should be noted that, in the embodiment of the present application, when the trade function is implemented on the current virtual object, trade between the current virtual object and other virtual objects belonging to the same virtual object set is implemented. That is, virtual trade is not possible between virtual objects belonging to different virtual object sets.
Step S303, in response to the exchange operation of any virtual rewards in the rewards display area, determining a virtual exchange object and a virtual exchange rewards from a target virtual object set, and carrying out exchange processing on the virtual rewards and the virtual exchange rewards to obtain exchanged virtual rewards; and displaying the exchanged virtual rewards in a rewards display area.
Here, the exchange operation is obtained after a man-machine interaction is performed with respect to any virtual reward displayed in the reward display area of the current virtual object. In the reward display area, each virtual reward corresponding to the current virtual object is displayed, and the virtual reward displayed in the reward display area can be a virtual reward obtained after the current virtual object performs virtual trade with other virtual objects, or can be a virtual reward obtained after the current virtual object exchanges with other virtual objects. Each virtual prize presented in the prize presentation area may be exchanged.
In this embodiment, each virtual prize may have a swap button, and when the player clicks the swap button, the player jumps to the prize swap interface. In the rewards exchange interface, there may be displayed exchange information of a plurality of other virtual objects currently in an exchangeable state. Here, exchanging information includes, but is not limited to, at least one of: exchangeable objects, exchangeable rewards, target swap-in rewards, number of exchangeable rewards, etc.
After the player reads the exchange information presented in the bonus exchange interface, the player can click on any exchangeable object (i.e., virtual exchange object) to exchange the bonus with the exchangeable object. And when the exchange operation for any virtual rewards in the rewards display area meets the exchange condition, carrying out exchange processing on the virtual rewards and the virtual exchange rewards (namely, the exchange rewards).
In the present embodiment, the exchange conditions include, but are not limited to: the virtual rewards to be swapped out are matched with the target swap-in rewards of the virtual exchange objects; the virtual bonus amount to be swapped out matches the target swap-in bonus amount of the virtual switch object.
And when the exchange processing is executed, the terminal deletes the data corresponding to the exchanged virtual rewards from the rewards data of the target virtual object, and writes the data corresponding to the exchanged virtual exchange rewards into the rewards data of the target virtual object. In the implementation process, the swapped-out virtual rewards may be deleted in the rewards display area and the swapped-in virtual exchange rewards rendered.
In some embodiments, upon completion of the exchange process, an exchange completion hint message may be generated and popped up in the form of a pop-up window to hint that the player has completed the exchange process for the virtual bonus and virtual exchange bonus.
The game interaction method provided by the embodiment of the application enables at least the following operations to be executed in the current virtual scene by providing trade and exchange functions for virtual rewards: the trade selection operation, the trade start operation and the exchange operation, and simultaneously, virtual trade between the current virtual object and the trade virtual object can be executed in response to the trade start operation to obtain the trade virtual rewards, and the virtual rewards and the virtual exchange rewards are exchanged in response to the exchange operation for any virtual rewards in the rewards display area. Therefore, the man-machine interaction frequency in the current virtual scene can be improved, so that the immersion perception simulation performance of the current virtual scene is improved, meanwhile, the diversity and the interestingness of man-machine interaction can be improved, and the resource utilization rate of the graphic processing hardware is greatly improved due to the improvement of the man-machine interaction frequency.
In some embodiments, the game interaction system at least comprises a terminal and a server, wherein the terminal is provided with a game application, and the game application can provide trade and exchange functions in the game during the process of playing the game by a user through the terminal.
Fig. 4 is a schematic flow chart of another alternative game interaction method provided in an embodiment of the present application, as shown in fig. 4, the method includes the following steps:
in step S401, the terminal acquires a game start operation, and generates a game start request in response to the game start operation.
In step S402, the terminal transmits a game start request to the server.
The game start request is for requesting the server to pull the running data of the game application.
In step S403, the server acquires running data of the game application in response to the game start request.
In step S404, the server transmits the running data of the game application to the terminal.
Step S405, the terminal runs the game application based on the running data, and renders the current virtual scene of the game application.
In some embodiments, the current virtual object has a plurality of interactable virtual areas under the current virtual scene, each interactable virtual area being constructed with one interactable object. The interactable object refers to a virtual interaction object which is attached to a current virtual object in the current virtual scene and can interact with other virtual objects in the current virtual scene, namely the interactable object is an execution object for realizing simulation of a specific interaction scene in the current virtual scene, and the interaction of the interactable object and other virtual objects comprises, but is not limited to, the interaction for performing virtual trade.
In some embodiments, an interactive object unlocking method is provided, which includes the following steps S11 to S13 (not shown in the figure):
step S11, receiving an interactable object unlocking operation.
Here, the terminal may receive an operation of selecting to unlock any one of the interactable objects by the user, to obtain an interactable object unlocking operation.
During the running of the gaming application, each player has a different number and type of interactable objects. The interactable object is an execution object for realizing virtual trade in the current virtual scene, so that before virtual trade is carried out, a player needs to have control authority for at least one interactable object, and when the control authority is obtained, any interactable object can be unlocked through the unlocking operation of the interactable object, and further, the control authority for the interactable object is obtained. After obtaining the control authority for the interactable object, namely unlocking the interactable object, the player can control the interactable object through the current virtual object under the current virtual scene, so as to realize that a specific task, such as a virtual trade task, is executed under the simulation environment of the specific interaction scene.
In step S12, in response to the interactable object unlocking operation, when the number of interactable objects of the current virtual object at the current time is smaller than the number threshold, unlocking the current interactable object, and controlling the current interactable object to be in an idle state.
Here, the unlocking operation of the interactable object can be analyzed to obtain the current interactable object to be unlocked, meanwhile, the number of interactable objects of the current virtual object at the current time is judged, and if the number of interactable objects of the current virtual object at the current time is smaller than the number threshold, the current interactable object to be unlocked is unlocked.
In this embodiment of the present application, a threshold number of interactable objects may be set for each virtual object, where the threshold number of interactable objects is used to limit the maximum number of interactable objects that a virtual object may unlock in the current virtual scene. After any interactable object is unlocked, the current state of the interactable object is configured to be an idle state.
The current state of each interactable object at least comprises an idle state and a trade state, when the current state of any interactable object is the idle state, the interactable object can be added into any virtual trade or can be subjected to virtual trade with other virtual objects or interactable objects of other virtual objects; when the current state of any of the interactable objects is a trade state, it is indicated that the interactable object is currently undergoing a virtual trade. That is, the idle state of the interactable object refers to a state when the interactable object is not subjected to any virtual trade. In the embodiment of the present application, since the interactable object is not successfully added to any virtual trade after being unlocked, the current state of the interactable object is configured to be an idle state.
In step S13, when a trade selection operation for any one of the target interactable objects is received, the control target interactable object is adjusted from the idle state to the trade state.
When a trade selection operation is received for any of the target interactable objects, the target interactable object performs a virtual trade, and thus, the current state of the interactable object is configured to be adjusted from an idle state to a trade state.
In step S406, the terminal receives a trade selection operation for any of the plurality of interactable objects.
Here, the trade selection operation is used to select the any one of the target interactable objects for virtual trade.
In step S407, the terminal displays the trade attribute parameters of the target selection button and each other virtual object in response to the trade selection operation.
In the embodiment of the application, after the trade selection operation is performed, the main interface of the game application can jump to a parameter showing interface, and the trade attribute parameters of the target selection button and each other virtual object are shown in the parameter showing interface. Here, the target selection button is used to select a trade virtual object from other virtual objects in the set of virtual objects.
In some embodiments, a plurality of interactable virtual areas may be presented on a main interface of a current virtual scene, and trade buttons are presented in a current presentation area (i.e., a local area on the main interface) of the current interface corresponding to the interactable virtual area, and accordingly, the method may further comprise the steps of:
In step S408, the terminal displays trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object in response to the selection operation for the trade button.
Here, a selection operation for a trade button may be received, the selection operation being for requesting virtual trade of the current virtual object and other virtual objects.
And step S409, displaying the first-type trade virtual rewards and the second-type trade virtual rewards in the current time period, wherein the first-type trade virtual rewards and the second-type trade virtual rewards are virtual rewards which can be obtained after the current virtual object is subjected to virtual trade. The first type of trade virtual rewards have a plurality of rewards types; the second type of trade virtual rewards can be used as a first type of trade virtual rewards of any of a variety of rewards types.
In this embodiment of the present application, the current virtual scenario may be provided with a trade virtual rewards library, where in each preset time period, the types of trade virtual rewards in the trade virtual rewards library are different, and in each preset time period, the trade virtual rewards in the trade virtual rewards library include the first type of trade virtual rewards and the second type of trade virtual rewards. And updating the bonus types of the trade virtual rewards in the trade virtual rewards library every preset time period. For example, the types of rewards for the first and second types of trade virtual rewards in the trade virtual rewards library may be updated at fixed points in time each day, thereby ensuring that the first and second types of trade virtual rewards are different each day, that is, that the trade virtual rewards available through virtual trade are different each day.
After receiving the selection operation for the trade button, acquiring and displaying the first-type trade virtual rewards and the second-type trade virtual rewards in the current time period, namely, jumping from a main interface of the current virtual scene to a parameter display interface, and displaying the first-type trade virtual rewards and the second-type trade virtual rewards in the current time period in the parameter display interface. Here, the first type of trade virtual rewards may be general virtual rewards, the second type of trade virtual rewards may be universal virtual rewards, and the second type of trade virtual rewards may be used as any of the first type of trade virtual rewards. That is, the second type of trade virtual rewards have the same attribute information as the attribute information of the first type of trade virtual rewards of each of the reward types, and the second type of trade virtual rewards have commonality among the first type of trade virtual rewards of the plurality of reward types, where commonality means that the second type of trade virtual rewards have a reward function corresponding to the attribute information of the first type of trade virtual rewards of each of the reward types.
In some embodiments, the second type of trade virtual rewards may have versatility among the first type of trade virtual rewards of the multiple reward types for a particular period of time, i.e., the second type of trade virtual rewards may be used as a omnipotent virtual reward for a particular period of time. When the current time is within the particular time period, the second type of trade virtual rewards have the same attribute information as the rewards attribute information of the first type of trade virtual rewards for each rewards type, wherein the rewards attribute information includes, but is not limited to: the bonus points, bonus levels, bonus value values, etc. can be based on a numerically embodied bonus attribute.
When the current time is not within the specific time period, the second type of trade virtual rewards may be adjusted to a first type of trade virtual rewards of any one of the rewards types, or the second type of trade virtual rewards may be adjusted to a first type of trade virtual rewards of one of the rewards types that the current virtual object does not hold, or the second type of trade virtual rewards may be adjusted to a first type of trade virtual rewards having specific rewards attribute information. In some embodiments, when the current time is not within the specific time period, and the current virtual object of the player in the current virtual scene holds a first type of trade virtual rewards of each rewards type, and holds a certain amount of a second type of trade virtual rewards, the second type of trade virtual rewards may also be adjusted to the first type of trade virtual rewards with specific rewards attribute information.
For example, the second type of trade virtual rewards may be adjusted to be the first type of trade virtual rewards with the largest reward score, or if the first type of trade virtual rewards of all reward types have 4 reward types, each reward type corresponds to a reward score of 3 points, 5 points, 7 points and 9 points, respectively, wherein the first type of trade virtual rewards with a reward score of 7 points has the smallest total number in all virtual objects under the whole current virtual scene, indicating that the first type of trade virtual rewards with a reward score of 7 points are scarcity rewards, and thus the second type of trade virtual rewards may be adjusted to be the first type of trade virtual rewards corresponding to scarcity rewards.
In some embodiments, the gaming application may also be capable of providing trade functionality, which may be implemented by the following steps. Wherein the trade function is a function of realizing virtual trade between the current virtual object and the trade virtual object, that is, the trade function is a function of realizing virtual trade between any interactable object unlocked by the current virtual object and the trade virtual object.
In step S410, in the current virtual scenario, the terminal receives a trade start operation and generates a trade start request in response to the trade start operation.
In step S411, the terminal transmits the trade start request to the server.
And step S412, the server responds to the trade start request to check the virtual trade, and when the check is passed, a check passing reminding message is generated and sent to the terminal.
The embodiment of the application provides a virtual trade verification method, which comprises the following steps of S21 and S22 (not shown in the figure):
step S21, determining trade virtual objects and trade times.
Here, the trade virtual object is a target trade object corresponding to the trade start request, i.e., a virtual object to be virtually traded with a target interactable object unlocked from the current virtual object. The trade number refers to the number of trades requested by the current trade start request.
And S22, when the target interactable object and the trade virtual object are in an idle state and the trade times are smaller than or equal to the current residual trade times of the target interactable object, the virtual trade verification passes.
Here, when the target interactable object and the trade virtual object are both in an idle state, the target interactable object and the trade virtual object are indicated
And step S413, the terminal executes the virtual trade when receiving the verification passing reminding message, and generates the trade virtual rewards of the current virtual trade when the current virtual trade is completed.
In some embodiments, when the virtual trade is executed, that is, when the virtual trade verification passes, a trade start interface may be displayed on the terminal, and a trade video may be displayed on the trade start interface. And when the trade duration of the current virtual trade between the target interactable object and the trade virtual object reaches the preset duration corresponding to the current virtual trade, completing the current virtual trade and generating the trade virtual rewards of the current virtual trade.
Trade video refers to video formed by continuous interaction realization process diagrams in the whole virtual scene, wherein after one interactable object of the current virtual object moves into the interactable virtual area of other virtual objects in the current virtual scene, the interactable object returns to the interactable virtual area of the current virtual object from the interactable virtual area of other virtual objects. That is, the trade video refers to a game video corresponding to the whole virtual trade process completed by the interactable object of the current virtual object when the current virtual trade is executed.
In some embodiments, the trade attribute parameters include at least one of: a current rewards list and trade distance from the current virtual object; accordingly, the preset time period may be determined based on the trade distance.
Here, the current rewards list includes a plurality of rewards of types which can be obtained after virtual trade in the current time period, wherein the virtual rewards include the first type trade virtual rewards and the second type trade virtual rewards. The virtual rewards under each rewards type can be at least one, and the virtual rewards in the current rewards list are virtual rewards which can be obtained after the virtual trade is completed normally. In some embodiments, the current prize table may be updated periodically, such as, for example, once a day. When the virtual trade is performed, the types of rewards available for the virtual trade can be determined from the current rewards list.
Trade distance refers to the distance between the interactable virtual areas where two interactable objects are respectively located for performing a virtual trade. Different trade distances correspond to different preset durations, and the preset durations refer to trade durations which need to be passed when the current virtual object and any other virtual object conduct virtual trade. When the trade distance between the other virtual object and the current virtual object is greater than the distance threshold, the trade time length between the other virtual object and the current virtual object is greater than the time length threshold, that is, the greater the trade distance between the other virtual object and the current virtual object, the longer the trade time length between the other virtual object and the current virtual object.
In the embodiment of the application, the trade virtual object can be determined from a plurality of trade virtual objects based on trade time lengths between different virtual objects and the current virtual object. For example, the virtual object with the smallest trade duration may be determined as the trade virtual object of the current virtual object, or a trade duration setting window may be further provided, and the player may input the trade duration of the current virtual trade in the trade duration setting window, where the virtual object with the trade duration may be matched as the trade virtual object corresponding to the current virtual object from the plurality of virtual objects based on the trade duration input by the player.
In some embodiments, generating the trade virtual rewards for the current virtual trade may be accomplished by: one virtual reward is screened from the current reward list of the trade virtual object to be used as the trade virtual reward.
In step S414, the terminal displays the trade virtual rewards as virtual rewards of the current virtual object in a rewards display area of the current virtual object.
In step S415, the terminal receives an exchange operation for any one of the virtual rewards in the reward display area and generates an exchange request in response to the exchange operation.
In step S416, the terminal sends the exchange request to the server.
In step S417, the server determines a virtual switch object and a virtual switch prize from the set of target virtual objects in response to the switch request.
In step S418, the server performs exchange processing on the virtual rewards and the virtual exchange rewards, and determines the virtual exchange rewards as exchanged virtual rewards of the current virtual object.
In the embodiment of the application, since the types of virtual rewards held by different virtual objects are different, and the different virtual rewards have different values and roles, game requirements of different players under the current virtual scene are different (for example, different types of virtual rewards are needed to execute different operations and skills), and therefore, by providing an exchange function for the virtual rewards in a game application, a player inputs an exchange operation for any virtual reward at a terminal, so that the exchange of the virtual rewards is realized, the variety diversity of the virtual rewards held by the virtual objects of the player can be ensured, and the virtual objects of the player can also be ensured to hold the virtual rewards meeting the exchange conditions, so that more types or higher grades of virtual rewards are obtained based on the exchange of the virtual rewards currently held.
In step S419, the server transmits the exchanged virtual rewards to the terminal.
Step S420, the terminal displays the exchanged virtual rewards in the rewards display area.
According to the game interaction method, a certain number of interactable objects can be unlocked for each virtual object, virtual trade of a first preset number of times and unlimited number of times of exchange operations can be conducted on the interactable objects, so that various interaction strategies in a game are provided, and the diversity and interestingness of man-machine interaction are improved. In addition, because virtual trade and exchange operations are carried out among the virtual objects in the virtual object set, certain game constraint conditions are provided, players are willing to join the virtual object set with more virtual objects and the virtual object set with more game resources during man-machine interaction, effective aggregation in the game is promoted, the man-machine interaction frequency in the current virtual scene is further improved, and therefore the resource utilization rate of the graphic processing hardware is greatly improved.
In some embodiments, in the current virtual scenario, a method of mutually redeeming for different virtual rewards may also be provided, the method comprising the following steps S31 to S33 (not shown in the figures):
Step S31, showing the rewards type and quantity of the first type virtual rewards, the quantity of the second type virtual rewards and the rewards exchange button of each interactable object of the current virtual object; wherein the first type virtual rewards and the second type virtual rewards are virtual rewards obtained by the current virtual object; the first type of virtual rewards have a plurality of rewards types, and the second type of virtual rewards can be used as a first type of virtual rewards of any one rewards type.
And step S32, when the types and the amounts of the rewards of the first type virtual rewards of any interactive object meet the exchange conditions, controlling the rewards exchange button to be in an exchangeable state.
Here, the terminal may receive a man-machine interaction operation for the prize redemption button when the prize redemption button is in a redeemable state.
Step S33, in response to the selection operation of the reward exchanging button, exchanging the preset number of interactable objects and the first type virtual rewards of the preset rewards type into the second type virtual rewards.
In this embodiment of the present application, the first type of virtual rewards may be a common virtual rewards obtained by an interactable object of the current virtual object, and the second type of trade virtual rewards may be a universal virtual rewards obtained by an interactable object of the current virtual object. When the current virtual object obtains the first type virtual rewards with the preset quantity and the preset rewards types through the interactive object, the first type virtual rewards with the preset quantity and the preset rewards types can be exchanged into the second type virtual rewards, and the universal virtual rewards are obtained. Because the rewards of the omnipotent virtual rewards are higher than the common virtual rewards and have higher rewards value relative to the first-type virtual rewards, the enthusiasm of players for virtual rewards exchange can be promoted.
In the embodiment of the application, the first type virtual rewards can be obtained through virtual trade and exchange with other virtual objects, so that in order to obtain the first type virtual rewards with preset quantity and preset rewards, the first type virtual rewards are exchanged into the second type virtual rewards, and the enthusiasm of players for virtual rewards exchange is further promoted.
When the selection operation is performed on the reward exchanging button, the number of each first-type virtual reward to be exchanged can be input to obtain a preset number, wherein the preset number is matched with the exchanging condition of the second-type virtual reward. Redemption conditions for the second type of virtual rewards include, but are not limited to: the required amount of each first type of virtual rewards required to redeem each second type of virtual rewards. Thus, upon entering the number of each first type of virtual rewards to be redeemed, the entered number may be greater than or equal to the required number of the first type of virtual rewards, or the entered number may be an integer multiple of the required number of the first type of virtual rewards.
According to the embodiment of the application, through providing the exchange function for the reward exchange button and for the exchange function between the first-type virtual rewards and the second-type virtual rewards, the enthusiasm of a player for virtual reward exchange is improved, and the enthusiasm of the player for virtual reward exchange is also improved, so that the enthusiasm of the player for man-machine interaction is improved on the whole on the basis of improving the diversity of the man-machine interaction of game application, and the resource utilization rate of the graphic processing hardware is further improved.
In some embodiments, the current swap information and swap buttons for each virtual object in the target set of virtual objects may also be presented in the swap information presentation area of the current virtual scene. Accordingly, the switching function corresponding to the above-described switching operation may be implemented by the following steps S41 to S43 (not shown in the figure):
step S41, in response to the exchange selection operation of any virtual rewards for the current virtual object and the selection operation of the exchange button for the virtual exchange object, determining the virtual rewards included in the current exchange information of the virtual exchange object as the virtual exchange rewards.
In some embodiments, when a swap select operation is received, the swap select operation may be first operation checked; and when the operation check passes, exchanging the virtual rewards and the virtual exchange rewards.
In the implementation process, when operation verification is performed on the exchange selection operation, the exchange selection operation can be analyzed to obtain virtual rewards to be exchanged, virtual exchange rewards to be exchanged and target virtual objects (i.e. virtual exchange objects) for exchange processing, and then verification is performed on the information obtained through analysis to determine whether the information corresponding to the exchange selection operation meets the exchange conditions. The exchange conditions include, but are not limited to: the virtual rewards to be swapped out are matched with the virtual exchange rewards to be swapped in; the virtual bonus amount to be swapped out matches the virtual swap bonus amount to be swapped in. The virtual rewards to be swapped out and the virtual exchange rewards to be swapped in are matched, and the virtual rewards to be swapped out and the virtual exchange rewards to be swapped in can be the same; the virtual rewards to be swapped out and the virtual exchange rewards to be swapped in are matched, and the virtual rewards to be swapped out are smaller than or equal to the virtual exchange rewards to be swapped in. When the information corresponding to the exchange selection operation meets each exchange condition, the operation verification of the exchange selection operation is passed; when the information corresponding to the exchange selection operation does not meet any one of the exchange conditions, the operation check of the exchange selection operation is not passed.
In the embodiment of the present application, when the exchange processing is executed, the terminal deletes the data corresponding to the exchanged virtual rewards from the rewards data of the target virtual object, and writes the data corresponding to the exchanged virtual exchange rewards into the rewards data of the target virtual object. In the implementation process, the swapped-out virtual rewards may be deleted in the rewards display area and the swapped-in virtual exchange rewards rendered. When the exchange process is completed, an exchange completion prompt message may also be generated and popped up in the form of a pop-up window to prompt the player that the exchange process for the virtual bonus and the virtual exchange bonus has been completed.
In some embodiments, during execution of the exchange process, a cancel operation for the exchange process may also be received and the exchange process terminated in response to the cancel operation for the exchange process. In this way, forced termination of the exchange process can be achieved. When the exchange processing is terminated, the data corresponding to the virtual rewards of the current virtual object is not written into the data corresponding to the virtual rewards of the virtual exchange object, and the data corresponding to the virtual rewards of the virtual exchange object is not written into the data corresponding to the virtual rewards of the current virtual object.
Step S42, the virtual exchange rewards are used as virtual rewards after the exchange of the current virtual object, and are added into a rewards display area of the current virtual object.
Step S43, deleting any virtual rewards from the rewards display area of the current virtual object.
In the embodiment of the present application, when the exchange processing is executed, the virtual exchange reward is added to the reward display area of the current virtual object as the exchanged virtual reward of the current virtual object, and the virtual reward is deleted from the reward display area of the current virtual object.
The current virtual object may belong to a different set of virtual objects, and when the current virtual object joins a certain set of virtual objects, joining a particular set of virtual objects may be applied for by: acquiring a joining request operation aiming at a specific virtual object set, and responding to the joining request operation to acquire the current attribute parameters of the current virtual object; and dividing the current virtual object into the specific virtual object set when the current attribute parameter meets the set joining condition of the specific virtual object set.
In this embodiment of the present application, a player may request to join any federation (i.e., a feasible virtual implementation of a virtual object set), and each federation has a federation joining condition (i.e., a set joining condition), when the player triggers a joining request operation, the server may determine a current attribute parameter of a current virtual object of the player, and when the current virtual object meets the federation joining condition, the server may divide the current virtual object into federations to be joined.
Here, the set joining condition of each virtual object set may be different, and the set joining condition includes, but is not limited to, that the current battle of the virtual object is greater than a battle threshold, that the number of virtual rewards currently held by the virtual object is greater than a number threshold, that the type of virtual rewards currently held by the virtual object satisfies a type requirement, and the like.
In the following, an exemplary application of the embodiments of the present application in a practical application scenario will be described. Here, a game application mainly including a massively multiplayer online game (MMO, massive Multiplayer Online Game) will be described.
In a game interaction, social related play factors are provided, and the game interaction method provides a scheme for obtaining luxury goods (namely a feasible virtual implementation corresponding to virtual rewards) based on social and alliance trade so as to exchange rewards, through which the luxury goods produced by each player every day are different, thereby enabling the alliance to be required by each other, carrying out trade and exchange actions of the required luxury goods, and further causing more social interactions and mutual requirements among players.
In a game application, as shown in the game application interface diagram of fig. 5, a player may build a business center in his own city (i.e., one of the possible virtual implementations corresponding to the interactive virtual area) and trade with his own other city or other player cities, and a team (i.e., one of the possible virtual implementations corresponding to the interactive object) may repeatedly walk between cities according to the number of rounds (e.g., the walking route 501 shown in fig. 5) and obtain a relevant proprietary prize for the outcome of the city.
According to the game interaction method provided by the embodiment of the application, the currency technology can be researched, the commercial centers can be unlocked, the characteristic areas of the commercial centers are built in the cities, and one commercial center can unlock 1 commercial team. The number of cities threshold value and the number of business teams threshold value which can be unlocked by each player can be set, and when the number of cities currently unlocked by any player does not reach the number of cities threshold value, new cities can be continuously unlocked; when the number of teams currently unlocked by any player does not reach the threshold number of teams, the new teams can be continuously unlocked. For example, each player may unlock up to 4 teams in 4 cities.
After unlocking the team, the player can enter the trade management main interface through an idle button of the commercial center or a allied trade easy button on the map. As shown in fig. 6, a large map business center portal interface diagram provided in an embodiment of the present application has a business center portal identifier 601 in the large map. Fig. 7 is a diagram of a coalition trade entry interface provided by an embodiment of the present application, on which is displayed a coalition trade entry identification 701.
Within the main interface of the gaming application, players may see the luxury class of today and the luxury that is currently required for redemption. As shown in fig. 8, there is provided a trade management interface diagram in accordance with an embodiment of the present application, in which luxury goods 801 are divided into 5 basic luxury goods and 1 universal luxury goods, which can be used as any basic luxury goods and participate in a redemption.
Fig. 9 is a luxury goods redemption request interface diagram provided by an embodiment of the present application, as shown in fig. 9, where the 4 luxury goods 901 need to be rounded up before the right-hand box rewards 902 can be redeemed. After each redemption is completed, the luxury requirements are randomly refreshed into new combinations and players re-seek new trade goals (i.e., trade virtual objects) and exchange goals (i.e., virtual exchange objects) as required to redeem the new round of rewards.
In the present embodiment, to obtain a luxury, it is necessary to click on the team 1001 shown in FIG. 10 to select a trade target.
In the embodiment of the present application, different luxury goods can be obtained by trading with allied cities, so that the trade can be opened after allied 1101 or city 1102 required by the trade target selection interface shown in fig. 11 is selected and the trade frequency is selected. As shown in fig. 12, a trade route confirmation interface diagram for selecting trade times provided in an embodiment of the present application may be used to click on the selected trade times 1201. In the embodiment of the application, the trade frequency threshold value of each commercial team in the preset time period can be set, namely, the maximum possible trade frequency of the commercial team in the preset time period. For example, each team may trade a maximum of 3 times per day, so that players may choose through the number of times, facilitate multiple trades with the same goal, and preview rewards and time required for the trade. Thereafter, clicking on the begin trade button 1202 opens the trade.
In the embodiment of the application, after the player team starts from the player city, reaches the target place and returns successfully, the trade is calculated once. After the trade is completed, the associated luxury goods and additional rewards of the trade are obtained. Because of the limited number of trades per team per day by players, superfluous irrecoverable luxury items may also be exchanged with other players by way of exchange. The trade management interface enters the exchange hall, so that exchange information issued by other players can be seen, and the exchange information can be issued by the other players. As shown in fig. 13, which is a lobby interface diagram provided by embodiments of the present application, clicking on the exchange button 1302 corresponding to any other player 1301 may exchange directly with the existing luxury item and that player. Fig. 14 is a drawing of a luxury goods exchange interface provided by embodiments of the present application, in which exchange information is validated, and a luxury goods exchange is performed when a validation exchange button 1401 is clicked.
Fig. 15 is a luxury exchange interface diagram of three types of exchange and exchange for a luxury provided in the embodiments of the present application, where if a player issues a luxury by himself, the player may choose to select the luxury to be exchanged and confirm the issue, i.e., issue exchange information to the exchange lobby, and after exchange with you, the other players can complete the exchange of the luxury. In embodiments of the present application, by targeting and alliing trade and exchange, a social cycle of luxury trade and exchange may be formed according to the needs of different players on a daily basis.
The implementation flow and functional logic of the game interaction method in the embodiment of the present application are described below.
After the player successfully builds the business center, the server judges and issues trade playing method opening, after the trade playing method opening returns to the client, the player can successfully open relevant entrance of the game system and can enter the trade management interface. Upon entering the trade management interface, the server may issue the current day luxury and the current luxury requirements for display within the main interface. When the just opened commercial team is in an idle state, after clicking the commercial team, the player can enter trade target selection, and the server transmits data (i.e. trade attribute parameters) such as rewards lists and relevant distances of all alliance members to the client for display. After the player selects the trade target at the client, opening a frequency selection interface, clicking to start trade after the player selects the trade frequency, generating a trade start request, sending the trade start request to the server, judging the residual frequency and the trade state by the server, returning a trade opening message by the server after judging that the residual frequency and the trade state meet the trade condition, and playing a trade team marching related map representation (i.e. trade video).
And (3) counting down the trade in the trade process, after the counting down of the trade is completed, issuing trade rewards (namely, trade virtual rewards) to the knapsack of the player by the server, prompting the client to refresh the interface quantity state display of the related luxury goods, and if the luxury goods in the knapsack of the current player can be converted into rewards, setting a conversion button (reward conversion button) of the suitcase into a exchangeable state and prompting the player to carry out conversion. When the player clicks the exchange button, the server checks whether the required luxury is enough, returns related prompts according to different states, and returns an exchange success message and issues an exchange reward if the quantity and the type of the luxury meet the requirements. And the client displays the decoded and refreshed prize amount after deducting the associated luxury item.
When the luxury goods are exchanged, the server checks the type and quantity of the luxury goods on the player, when the exchange condition is met, the luxury goods which are exchanged on the player are deducted, the luxury goods provided by other players are exchanged, the two parties synchronously perform, and the client side refreshes the luxury goods and prompts the success of the exchange. If the player initiates the luxury exchange information by himself or herself (i.e., the selection of the exchange button for the virtual exchange object), it is necessary to first select the luxury to be offered and exchanged, the server checks whether the amount of the luxury offered is sufficient, deducts the luxury offered, and returns or gives the new exchanged luxury after the player cancels the release or successful exchange, ensuring that the amount and type of the luxury will not be wrong.
The game interaction method provided by the embodiment of the application is a social enhancement version of the game application, and social demands among players in the alliance can be effectively pulled in the multi-player terminal game. Simultaneously, the social ecology of the player is effectively driven to migrate into a larger alliance, so that more benign in-game ecological cycle is formed. And meanwhile, through special reward attraction, luxury policy target and exchange selection, players can participate in the game better with the aim of exchanging a plurality of treasures daily.
It will be appreciated that in embodiments of the present application, where information related to user information, such as account information of a game application, operational data of a game application, etc., is involved, if data related to user information or enterprise information is involved, user permissions or consents may need to be obtained when the embodiments of the present application are applied to a specific product or technology, and the collection, use and processing of the related data may be subject to relevant laws and regulations and standards of the relevant country and region.
Continuing with the description below, the game interaction device 354 provided in embodiments of the present application is implemented as an exemplary structure of software modules, and in some embodiments, as shown in fig. 2, the game interaction device 354 includes: the first display module 3541 is configured to display, in response to a trade selection operation, trade attribute parameters of other virtual objects that belong to the same virtual object set as the current virtual object in the current virtual scene; the current virtual scene comprises a plurality of virtual object sets, and each virtual object set comprises a plurality of virtual objects; a second display module 3542, configured to determine a trade virtual object from a target virtual object set where the current virtual object is located in response to a trade start operation received after the trade attribute parameter is displayed, and execute virtual trade between the current virtual object and the trade virtual object when the current virtual object meets a trade condition, to obtain a trade virtual reward; the trade virtual rewards are used as virtual rewards of the current virtual object and are displayed in a rewards display area of the current virtual object; a third display module 3543, configured to determine a virtual exchange object and a virtual exchange prize from the target virtual object set in response to an exchange operation for any virtual prize in the prize display area, and perform exchange processing on the virtual prize and the virtual exchange prize to obtain an exchanged virtual prize; and displaying the exchanged virtual rewards in the rewards display area.
In some embodiments, the current virtual object has a plurality of interactable virtual areas under the current virtual scene, each of the interactable virtual areas being constructed with an interactable object; the first display module is further configured to: responsive to a trade selection operation for any of a plurality of interactable objects, presenting trade attribute parameters for the target selection button and each of the other virtual objects; the target selection button is used to select a trade virtual object from other virtual objects in the set of virtual objects.
In some embodiments, the apparatus further comprises: the receiving module is used for receiving the interactive object unlocking operation; the unlocking module is used for responding to the interactable object unlocking operation, unlocking the current interactable object when the number of the interactable objects of the current virtual object at the current moment is smaller than a number threshold value, and controlling the current interactable object to be in an idle state; and the first state control module is used for controlling the target interactable object to be adjusted to the trade state from the idle state when a trade selection operation aiming at any target interactable object is received.
In some embodiments, trade buttons are presented in a current presentation area of a current interface corresponding to the interactable virtual area; the first display module is further configured to: responsive to a selection operation for the trade button, displaying trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object; and displaying a first type of trade virtual rewards and a second type of trade virtual rewards in a current time period, wherein the first type of trade virtual rewards and the second type of trade virtual rewards are virtual rewards which can be obtained by the current virtual object after the virtual trade; the first type of trade virtual rewards have a plurality of rewards types; the second type of trade virtual rewards have the same attribute information as the rewards attribute information of the first type of trade virtual rewards of each rewards type.
In some embodiments, the trade start operation includes a trade virtual object and a trade number; the second display module is further configured to: determining the trade virtual object and the number of trades in response to the trade start operation; when the target interactable object and the trade virtual object are in an idle state and the trade frequency is smaller than or equal to the current residual trade frequency of the target interactable object, displaying a trade starting interface and displaying a trade video on the trade starting interface; and when the trade duration of the current virtual trade between the target interactable object and the trade virtual object reaches the preset duration corresponding to the current virtual trade, completing the current virtual trade and generating the trade virtual rewards of the current virtual trade.
In some embodiments, the trade attribute parameter includes at least one of: a current rewards list and trade distance from the current virtual object; the apparatus further comprises: the determining module is used for determining the preset duration according to the trade distance; the second display module is further configured to: and screening a virtual reward from the current reward list of the trade virtual object as the trade virtual reward.
In some embodiments, the apparatus further comprises: the first information display module is used for displaying the rewards types and the numbers of the first type virtual rewards, the numbers of the second type virtual rewards and the rewards exchange buttons of each interactive object of the current virtual object; wherein the first type virtual rewards and the second type virtual rewards are virtual rewards obtained by the current virtual object; the first type virtual rewards have multiple rewards types, and the second type virtual rewards can be used as the first type virtual rewards of any one rewards type; the second state control module is used for controlling the reward exchange button to be in an exchangeable state when the reward type and the number of the first type virtual rewards of any interactive object meet the exchange condition; and the exchange module is used for exchanging the preset quantity of the interactable objects and the first type of virtual rewards of the preset rewards type into the second type of virtual rewards in response to the selection operation of the rewards exchange button.
In some embodiments, the apparatus further comprises: the second information display module is used for displaying the current exchange information and the exchange button of each virtual object in the target virtual object set in the exchange information display area of the current virtual scene; the third display module is further configured to: determining a virtual incentive included in current exchange information of the virtual exchange object as the virtual exchange incentive in response to an exchange selection operation of any virtual incentive for the current virtual object and a selection operation of an exchange button for the virtual exchange object; adding the virtual exchange rewards as exchanged virtual rewards of the current virtual object into a rewards display area of the current virtual object; and deleting any virtual rewards from the rewards display area of the current virtual object.
In some embodiments, the apparatus further comprises: the operation checking module is used for performing operation checking on the exchange selection operation when the exchange selection operation is received; and the exchange processing module is used for carrying out exchange processing on the virtual rewards and the virtual exchange rewards when the operation verification is passed.
In some embodiments, the apparatus further comprises: and a termination module configured to terminate the exchange process in response to a cancel operation for the exchange process. In some embodiments, the apparatus further comprises: the parameter acquisition module is used for responding to the joining request operation aiming at the specific virtual object set and acquiring the current attribute parameters of the current virtual object; and the dividing module is used for dividing the current virtual object into the specific virtual object set when the current attribute parameter meets the set joining condition of the specific virtual object set.
It should be noted that, the description of the apparatus in the embodiment of the present application is similar to the description of the embodiment of the method described above, and has similar beneficial effects as the embodiment of the method, so that a detailed description is omitted. For technical details not disclosed in the embodiments of the present apparatus, please refer to the description of the embodiments of the method of the present application for understanding.
Embodiments of the present application provide a computer program product comprising a computer program or executable instructions, the executable instructions being a computer instruction; the computer program or executable instructions are stored in a computer readable storage medium. The executable instructions, when read from the computer readable storage medium by a processor of the game interaction device, when executed by the processor, cause the game interaction device to perform the methods described in embodiments of the present application.
The present embodiments provide a storage medium having stored therein executable instructions that, when executed by a processor, cause the processor to perform a method provided by the embodiments of the present application, for example, as shown in fig. 3. In some embodiments, the storage medium may be a computer-readable storage medium, such as a ferroelectric Memory (FRA M, ferromagnetic Random Access Memory), a Read Only Memory (ROM), a programmable Read Only Memory (PROM, programmable Read Only Memory), an erasable programmable Read Only Memory (EPROM, erasable Programmable Read Only Memory), an electrically erasable programmable Read Only Memory (EE PROM, electrically Erasable Programmable Read Only Memory), a flash Memory, a magnetic surface Memory, an optical Disk, or a Compact Disk-Read Only Memory (CD-ROM), or the like; but may be a variety of devices including one or any combination of the above memories.
In some embodiments, the executable instructions may be in the form of programs, software modules, scripts, or code, written in any form of programming language (including compiled or interpreted languages, or declarative or procedural languages), and they may be deployed in any form, including as stand-alone programs or as modules, components, subroutines, or other units suitable for use in a computing environment.
As an example, the executable instructions may, but need not, correspond to files in a file system, may be stored as part of a file that holds other programs or data, for example, in one or more scripts in a hypertext markup language (HTML, hyper Text Mar kup Language) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code). As an example, executable instructions may be deployed to be executed on one electronic device or on multiple electronic devices located at one site or, alternatively, on multiple electronic devices distributed across multiple sites and interconnected by a communication network.
The foregoing is merely exemplary embodiments of the present application and is not intended to limit the scope of the present application. Any modifications, equivalent substitutions, improvements, etc. that are within the spirit and scope of the present application are intended to be included within the scope of the present application.

Claims (13)

1. A method of game interaction, the method comprising:
under the current virtual scene, responding to trade selection operation, and displaying trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object; the current virtual scene comprises a plurality of virtual object sets, and each virtual object set comprises a plurality of virtual objects;
Responding to trade starting operation received after the trade attribute parameters are displayed, determining a trade virtual object from a target virtual object set where the current virtual object is located, and executing virtual trade between the current virtual object and the trade virtual object to obtain a trade virtual rewards when the current virtual object meets trade conditions; the trade virtual rewards are used as virtual rewards of the current virtual object and are displayed in a rewards display area of the current virtual object;
responding to exchange operation aiming at any virtual rewards in the rewards display area, determining virtual exchange objects and virtual exchange rewards from the target virtual object set, and carrying out exchange processing on the virtual rewards and the virtual exchange rewards to obtain exchanged virtual rewards; and displaying the exchanged virtual rewards in the rewards display area.
2. The method of claim 1, wherein the current virtual object has a plurality of interactable virtual areas within the current virtual scene, each of the interactable virtual areas being constructed with an interactable object;
the trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object are displayed in response to the trade selection operation, including:
Responsive to a trade selection operation for any of a plurality of interactable objects, presenting trade attribute parameters for the target selection button and each of the other virtual objects;
the target selection button is used to select a trade virtual object from other virtual objects in the set of virtual objects.
3. The method according to claim 2, wherein the method further comprises:
receiving an interactable object unlocking operation;
responding to the interactable object unlocking operation, unlocking a current interactable object when the number of the interactable objects of the current virtual object at the current moment is smaller than a number threshold value, and controlling the current interactable object to be in an idle state;
when a trade selection operation is received for any target interactable object, the target interactable object is controlled to be adjusted from the idle state to a trade state.
4. The method of claim 2, wherein trade buttons are presented in a current presentation area of a current interface corresponding to the interactable virtual area;
the trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object are displayed in response to the trade selection operation, including:
Responsive to a selection operation for the trade button, displaying trade attribute parameters of other virtual objects belonging to the same virtual object set as the current virtual object; the method comprises the steps of,
displaying a first type of trade virtual rewards and a second type of trade virtual rewards in a current time period, wherein the first type of trade virtual rewards and the second type of trade virtual rewards are virtual rewards which can be obtained by the current virtual object after the virtual trade;
the first type of trade virtual rewards have a plurality of rewards types; the second type of trade virtual rewards have the same attribute information as the rewards attribute information of the first type of trade virtual rewards of each rewards type.
5. The method of claim 2, wherein the trade start operation includes a trade virtual object and a trade number;
and in response to a trade start operation received after the trade attribute parameter is displayed, determining a trade virtual object from a target virtual object set where the current virtual object is located, and executing virtual trade between the current virtual object and the trade virtual object to obtain a trade virtual reward when the current virtual object meets trade conditions, wherein the method comprises the following steps of:
Determining the trade virtual object and the number of trades in response to the trade start operation;
when the target interactable object and the trade virtual object are in an idle state and the trade frequency is smaller than or equal to the current residual trade frequency of the target interactable object, displaying a trade starting interface and displaying a trade video on the trade starting interface;
and when the trade duration of the current virtual trade between the target interactable object and the trade virtual object reaches the preset duration corresponding to the current virtual trade, completing the current virtual trade and generating the trade virtual rewards of the current virtual trade.
6. The method of claim 5, wherein the trade attribute parameters include at least one of: a current rewards list and trade distance from the current virtual object;
the method further comprises the steps of: determining the preset duration according to the trade distance;
the generating a trade virtual reward for the current virtual trade includes: and screening a virtual reward from the current reward list of the trade virtual object as the trade virtual reward.
7. The method according to claim 2, wherein the method further comprises:
Displaying the rewards type and quantity of the first type virtual rewards, the quantity of the second type virtual rewards and the rewards exchange button of each interactable object of the current virtual object; wherein the first type virtual rewards and the second type virtual rewards are virtual rewards obtained by the current virtual object; the first type virtual rewards have multiple rewards types, and the second type virtual rewards can be used as the first type virtual rewards of any one rewards type;
when the types and the amounts of the rewards of the first type virtual rewards of any interactive object meet the exchange conditions, controlling the rewards exchange button to be in an exchangeable state;
and in response to the selection operation of the reward exchange button, exchanging the preset number of the interactable objects and the first type of virtual rewards of the preset rewards type into the second type of virtual rewards.
8. The method according to claim 1, wherein the method further comprises:
displaying the current exchange information and the exchange button of each virtual object in the target virtual object set in an exchange information display area of the current virtual scene;
the responding to the exchanging operation of any virtual rewards in the rewards displaying area determines virtual exchanging objects and virtual exchanging rewards from the target virtual object set, and exchanges the virtual rewards and the virtual exchanging rewards to obtain exchanged virtual rewards, and the method comprises the following steps:
Determining a virtual incentive included in current exchange information of the virtual exchange object as the virtual exchange incentive in response to an exchange selection operation of any virtual incentive for the current virtual object and a selection operation of an exchange button for the virtual exchange object;
adding the virtual exchange rewards as exchanged virtual rewards of the current virtual object into a rewards display area of the current virtual object;
and deleting any virtual rewards from the rewards display area of the current virtual object.
9. The method of claim 8, wherein the method further comprises:
when the exchange selection operation is received, performing operation verification on the exchange selection operation;
and when the operation check passes, carrying out exchange processing on the virtual rewards and the virtual exchange rewards.
10. The method according to any one of claims 1 to 9, further comprising:
responding to a joining request operation aiming at a specific virtual object set, and acquiring current attribute parameters of the current virtual object;
and dividing the current virtual object into the specific virtual object set when the current attribute parameter meets the set joining condition of the specific virtual object set.
11. A game interaction device, the device comprising:
the first display module is used for responding to trade selection operation under the current virtual scene, and displaying trade attribute parameters of other virtual objects belonging to the same virtual object set with the current virtual object; the current virtual scene comprises a plurality of virtual object sets, and each virtual object set comprises a plurality of virtual objects;
the second display module is used for responding to the trade starting operation received after the trade attribute parameters are displayed, determining a trade virtual object from a target virtual object set where the current virtual object is located, and executing virtual trade between the current virtual object and the trade virtual object when the current virtual object meets trade conditions to obtain a trade virtual rewards; the trade virtual rewards are used as virtual rewards of the current virtual object and are displayed in a rewards display area of the current virtual object;
the third display module is used for responding to the exchange operation of any virtual rewards in the rewards display area, determining virtual exchange objects and virtual exchange rewards from the target virtual object set, and carrying out exchange processing on the virtual rewards and the virtual exchange rewards to obtain exchanged virtual rewards; and displaying the exchanged virtual rewards in the rewards display area.
12. A game interactive apparatus, comprising:
a memory for storing executable instructions; a processor for implementing the game interaction method of any one of claims 1 to 10 when executing executable instructions stored in said memory.
13. A computer readable storage medium, characterized in that executable instructions are stored for causing a processor to execute the executable instructions for implementing the game interaction method of any one of claims 1 to 10.
CN202211164967.4A 2022-09-23 2022-09-23 Game interaction method, device, equipment and storage medium Pending CN117797484A (en)

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