CN117453220A - Airport passenger self-service system based on Unity3D and construction method - Google Patents

Airport passenger self-service system based on Unity3D and construction method Download PDF

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CN117453220A
CN117453220A CN202311799074.1A CN202311799074A CN117453220A CN 117453220 A CN117453220 A CN 117453220A CN 202311799074 A CN202311799074 A CN 202311799074A CN 117453220 A CN117453220 A CN 117453220A
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terminal
building
service
information
airport
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CN117453220B (en
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孙贤贤
孙睿晟
刘晓庆
张义
邵泉杰
孙灵芝
初元鸽
刘晓疆
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Qingdao Civil Aviation Cares Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/25Integrating or interfacing systems involving database management systems
    • G06F16/252Integrating or interfacing systems involving database management systems between a Database Management System and a front-end application
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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    • G06T19/003Navigation within 3D models or images

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Abstract

The invention belongs to the technical field of airport information processing, and discloses an airport passenger self-service system based on Unity3D and a construction method thereof. The system comprises: the system comprises a visual interaction end, an application server, an interface server and a database server; the application server links the interface server, the database server and the visual interaction end through a network. The invention utilizes the Unity3D technology to construct a 3D model of the airport terminal, integrates the existing operation information system data of the airport, constructs a passenger self-service system, and comprises functions of 3D roaming in the terminal, destination position inquiry guidance in the terminal, flight information inquiry and the like. The method aims at meeting the requirements of airport 3D visual operation, one model is used in a cross-platform mode, the travel experience of a user is improved, meanwhile, construction and operation and maintenance costs are saved, data do not need to pass through a third-party platform, and privacy is safer.

Description

Airport passenger self-service system based on Unity3D and construction method
Technical Field
The invention belongs to the technical field of airport information processing, and particularly relates to an airport passenger self-service system based on Unity3D and a construction method thereof.
Background
Along with the rapid development of informatization technology, digital twin airport virtual service products taking cloud computing, big data, the Internet of things, artificial intelligence and 5G communication as cores are also rapidly developed. At present, most airports have constructed passenger-oriented service systems with Web terminals, weChat applets and terminal terminals for terminal passengers as carriers. However, the system construction of the 3D virtual simulation environment for the passenger area in the terminal building is still in the development starting stage, the construction cost is high, the development period is long, and the effective data fusion with the existing information system is still lacking.
Chinese patent (publication No. CN112381298A, publication No. 20210219) discloses an intelligent navigation guide self-service system for airport passengers. The intelligent association service module is used for realizing the full coverage of a passenger service mode and the passenger characteristic identification, realizing the data mining of passenger characteristic data and carrying out intelligent optimal service recommendation on passengers according to the passenger characteristic information; the business behavior association prediction indoor path construction module combines business information in airport terminal building with indoor path planning, and an optimal intelligent route meeting the combination of business demands and navigation demands of users is constructed indoors; and the virtual and real navigation guide module for breakpoint continuous connection in the low-field environment completes automatic switching of navigation modes and realizes the navigation guide function in the low-field environment. The invention can plan the optimal path of indoor business demands, provide virtual-real combined indoor breakpoint continuous connection navigation design, and provide personalized service flow for an airport passenger indoor navigation guide self-service transfer intelligent system, but the invention does not contain the construction of a 3D virtual environment, can not provide virtual reality experience for passengers, and lacks digital twin science and technology sense.
Chinese patent (publication No. CN114861262A, publication No. 20220805) discloses a visual large-scale building operation platform system based on Unity3D, which belongs to the technical field of building operation platform systems and comprises a visual model building module, a visual display module, an interactive demonstration module and an expansion function module; the visual model building module draws and renders a 3D scene model of the intelligent building, and transmits 3D scene model data obtained after rendering to the visual display module; according to the invention, scene features are drawn in the plane drawing tool and are distributed according to actual building conditions, the rendering unit is used for calling 3D model data which are the same as the drawn scene features from the 3D model library unit, and carrying out space distribution of the 3D model according to the distribution state of the 2D layout unit, so that the rendering unit is used for rendering and generating the 3D scene model, the drawing process of the 3D scene model is simplified, the plane drawing tool is simple and easy to operate, the drawing duration of the 3D scene model is greatly shortened, and the implementation period of a project is shortened. The invention constructs a 3D virtual scene of a large building by using the Unity3D technology, but does not have an indoor destination location query and guide function in an airport service scene, can not integrate the existing airport data to provide the passenger with the query service of flights and baggage, and improves the travel experience of the passenger.
Through the above analysis, the problems and defects existing in the prior art are as follows: the passenger self-service system in the prior art has poor visual inquiring effect on destination positions and flight information, high construction and operation cost, data passing through a third party platform and poor privacy security of users.
Disclosure of Invention
In order to overcome the problems in the related art, the disclosed embodiment of the invention provides an airport passenger self-service system based on Unity3D and a construction method thereof, in particular to a system construction method for automatically finding a target position and guiding a path by using a Navigation component.
The technical scheme is as follows: airport passenger self-service system based on Unity3D includes:
the visual interaction end is used for selecting system services at a system terminal interface and performing system function interaction; the system service includes: 3D visual and destination position inquiry guidance and flight information inquiry in the building;
the application server is used for acquiring service information stored in the database, comprising flight dynamic information and passenger information, receiving interaction data of the visual interaction terminal, and providing corresponding flight number, planned departure time, planned boarding time, boarding gate, security gate, cabinet-valued platform flight information, visual interaction terminal serial number and position and configuration information of the queriable location in the terminal building;
the interface server is used for interfacing with an external system and acquiring flight dynamic information and passenger information;
the database server is used for storing system service data and parameter configuration data;
the application server links the interface server, the database server and the visual interaction end through a network.
Further, the visual interaction end comprises a handheld end and a self-service terminal; the visual interaction end is used for publishing a plurality of platforms, and the handheld end comprises an airport WeChat applet, an Android application and an IOS application; the self-service terminal deploys Web application by relying on an intelligent robot, an intelligent integrated machine and intelligent query equipment.
Further, the visual interaction end is embedded with a 3D scene in an airport terminal building and comprises 3D roaming and destination position inquiry guiding functions; the 3D roaming function includes: after entering a terminal building through a 3D virtual environment of a system terminal, a user walks to a public toilet position area comprising a store, a check-in area, a security check-out area, a waiting area, a boarding gate and all floors, and checks the environmental information of the terminal building in all areas;
the destination location query guidance function includes: inquiring the position of a building site in a terminal of a system through selecting a destination type or inputting a specific name of the destination, acquiring corresponding 3D scene position point information from a terminal position point storage library after a background service receives an inquiry condition, calculating an optimal path by a Navigation component of a terminal program according to the position point of the system terminal and the information of the inquired destination position point, performing path rendering by a Unity3D engine, marking out in a 3D scene by using a highlighted path arrow, and further providing a path guiding function; the destination type includes: shops, public toilets, check-in counters, security gates, and boarding gates.
Further, path guidance in the query destination location uses Navigation components in the Unity3D engine to bake, simulate obstacles, floors, and moving objects;
specifically, in an environment Navigation component window of the Unity3D development engine, setting non-passable buildings and objects as non-passable attributes, performing baking operation, and then adding barrier components for the buildings and the objects in an instror panel; and setting the passable floor in the Navigation assembly window as a passable attribute, and performing baking operation.
Further, the visual interaction end also provides an aviation information inquiry page, and a user inquires specific flight information through a flight number or a passenger card number;
the interface server also acquires the flight dynamic information by interfacing with an airport production operation system/integration system and acquires the passenger information by interfacing with an departure system.
The invention further aims to provide a Unity 3D-based airport passenger self-service construction method, which is realized by the Unity 3D-based airport passenger self-service system, and comprises the following steps:
s1, collecting CAD design drawings of airport terminal building or relevant building sizes and materials;
s2, utilizing 3DMAX modeling software, importing a CAD design drawing to generate a three-dimensional model or creating corresponding three-dimensional models of the internal and external scenes of the terminal building according to a proportion;
s3, exporting a fbx format file after the model is subjected to material mapping and optimization;
s4, importing the fbx terminal building model file into a Unity3D engine, building a terminal building scene, and setting scene parameters of obstacles, ground and destination points;
s5, designing a human-computer interaction function of the system;
s6, building a system background service;
s7, constructing a passenger self-service system based on Unity 3D.
In step S1, collecting airport terminal CAD drawings or related building sizes and materials, including: collecting and arranging exterior traffic roads of a terminal building, interior classification building design drawings and size information, exterior texture photos of the building and photos of lighting environment of the terminal building, and calculating model proportion to form a material library;
in step S2, using 3DMAX modeling software, importing a CAD design drawing to generate a three-dimensional model or creating corresponding three-dimensional models of internal and external scenes of a terminal building according to a scale, including: in the modeling process, if a corresponding CAD three-dimensional design drawing exists, directly importing the design drawing into 3DMAX software to establish a corresponding model; if the corresponding CAD design drawing is absent, building external and internal scene models of the terminal building according to the size proportion of the building; after the external and internal scene models of the terminal building are created, the models are modified in 3DMAX software in a polygonal object editing mode, and the models are optimized by subdivision and smooth processing to continuously smooth grids.
In step S3, the material mapping is performed on the model, including: performing model mapping by using a 3DMAX self-contained Vary renderer to obtain the texture of the building; for shops, security check ports, check-in counters, boarding gates and public toilet position signboards, extracting materials in photos for texture mapping treatment;
in step S4, building a terminal building scene is performed, including: the outer scene of the terminal building comprises sky modeling, an outer traffic road and illumination setting; sky modeling uses a Unity3D self-contained sky box skybox plug-in to make sky, and adjusts the integral illumination parameters of the terminal building; displaying the outward extension of the traffic roads of the terminal building entering and exiting the warehouse, and acquiring the external traffic information of the terminal building; the setting up of the scene inside the terminal building comprises the lighting setting and the path guiding setting of the terminal building.
Further, the path guidance setting includes the steps of:
step one, classifying labels and names are set for inquired target sites;
setting a non-passing attribute for all non-passing buildings and objects in a Navigation assembly window, performing baking operation, and adding barrier assemblies for the buildings and objects in an instructor panel;
and thirdly, setting the passable ground in the Navigation assembly window as passable attribute, and performing baking operation.
In step S5, designing a system man-machine interaction function, including: writing script codes of the control and roaming characters of the main camera;
the master camera control includes: binding control script codes on the main camera in a destination point query mode, and controlling the rotation direction, the movement direction and the movement speed of the main camera;
the roaming persona script code writing includes: binding a script program to the character model in scene roaming, and realizing the function of third person's name view character movement in the script program by calling Transform, rigidbody, characterController components; dragging a third person name view angle person to a third person name control camera of the roaming person after the script program is written;
in step S6, a system background service is built, including: database design and deployment, external interface service program writing and construction, background application service writing and construction;
the database design comprises the design of three tables, namely a flight information table, a passenger information table and a system configuration table;
the external interface service program writing includes: interfacing the interfaces of the production operation system/integrated system and the departure system, and obtaining service interfaces of flight information and passenger ticket booking information;
background application service writing, including new addition of flight information and passenger information, application interface service for inquiring flight information through flight number or passenger card number, adding, deleting and modifying system configuration;
in step S7, a passenger self-service system based on Unity3D is constructed, including: 3D scene roaming in the terminal building, destination position inquiry in the terminal building and flight information inquiry.
By combining all the technical schemes, the invention has the advantages and positive effects that: the invention utilizes the Unity3D technology to construct a 3D model of the airport terminal, integrates the existing operation information system data of the airport, constructs a passenger self-service system, and comprises functions of 3D roaming in the terminal, destination position inquiry guidance in the terminal, flight information inquiry and the like. The method aims at meeting the requirements of airport 3D visual operation, one model is used in a cross-platform mode, the travel experience of a user is improved, meanwhile, construction and operation and maintenance costs are saved, data do not need to pass through a third-party platform, and privacy is safer. According to the method, on the premise that the requirements of airport 3D visual operation are met, one model is used in a cross-platform mode, the travel experience of a user is improved, meanwhile, construction and operation and maintenance costs are saved, data do not need to pass through a third-party platform, and privacy is safer. The model is used in a cross-platform mode, the traveling experience of a user is improved, meanwhile, the construction and operation cost is saved, the data does not need to pass through a third-party platform, and the privacy is safer.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure;
FIG. 1 is a schematic diagram of a airport passenger self-service system based on Unity3D provided by an embodiment of the invention;
FIG. 2 is a flow chart of a method for constructing an airport passenger self-service system based on Unity3D provided by the embodiment of the invention;
FIG. 3 is a diagram of an airport passenger self-service system based on Unity3D provided by an embodiment of the invention;
in the figure: 1. a visual interaction end; 2. an application server; 3. an interface server; 4. and a database server.
Detailed Description
In order that the above objects, features and advantages of the invention will be readily understood, a more particular description of the invention will be rendered by reference to the appended drawings. In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention. The invention may be embodied in many other forms than described herein and similarly modified by those skilled in the art without departing from the spirit or scope of the invention, which is therefore not limited to the specific embodiments disclosed below.
The airport passenger self-service system based on Unity3D and the construction method provided by the embodiment of the invention have the innovation points that: on meeting the requirements of airport 3D visual operation, one model is used in a cross-platform mode, the travel experience of a user is improved, meanwhile, construction and operation and maintenance costs are saved, data do not need to pass through a third-party platform, and privacy is safer.
Embodiment 1 as shown in fig. 1, an embodiment of the present invention provides an airport passenger self-service system based on Unity3D, including:
the visual interaction terminal 1 comprises a handheld terminal and a self-service terminal, and passengers select system services (3D (three-dimensional) visual in a building, destination location inquiry guidance and flight information inquiry) at a system terminal interface to perform system function interaction;
the application server 2 is used for acquiring various business information stored in the database, including flight dynamic information and passenger information, receiving interaction data of the visual interaction terminal, providing corresponding flight number, planned departure time, planned boarding time, boarding gate, security check gate, value cabinet flight information, visual interaction terminal number and position and configuration information of the queriable location in the terminal building;
the interface server 3 is used for interfacing with an external system and acquiring flight dynamic information and passenger information;
the database server 4 is used for storing system service data and configuration data of each parameter;
the application server 2 links the interface server 3, the database server 4 and the visual interaction terminal 1 through a network.
In the embodiment of the invention, the visual interaction terminal 1 supports the release and use of a plurality of platforms, and the handheld terminal comprises an airport WeChat applet, an Android application and an IOS application; the self-service terminal can deploy Web-side application by means of intelligent robots, intelligent integrated machines, intelligent query devices and the like.
When the Web application needs to be updated, the packaged program is placed under a specific catalogue, the program is automatically released by the background automatic deployment service, and after the scattered self-service terminals can receive the corresponding program, the program is forcedly updated when in use.
In addition, the visual interaction end 1 is embedded with a 3D scene in an airport terminal building and comprises two main functions of 3D roaming and destination location query guidance. The 3D roaming function is that after a passenger enters the terminal building through the 3D virtual environment of the system terminal, the passenger can walk to each area, including shops, check-in areas, security check areas, waiting areas, boarding gates, public toilet positions of all floors and the like, and the environment information of the terminal building in each area is checked. The destination location inquiry guiding function refers to a function that a passenger inquires the location of a building in a terminal of a system by selecting a destination type (a store, a public toilet, a counter, a security check port, a boarding gate) or further inputting a specific name of the destination, and provides a path guiding function by using a highlighted path arrow mark in a 3D scene.
Specifically, the path guidance in the destination query of the visual interaction end 1 uses the Navigation component in the Unity3D engine to bake and simulate the obstacle, the ground and the moving object. Specifically, in the environment Navigation component window of the Unity3D development engine, setting non-passable buildings and objects as non-passable attributes, performing baking operation, and then adding barrier components for the buildings and objects in the instructor panel; and setting the passable floor in the Navigation assembly window as a passable attribute, and performing baking operation.
Exemplary, destination location query guidance functions include: the user queries the building site position in the terminal by selecting the destination type or further inputting the specific name of the destination in the system terminal, the background service obtains the corresponding 3D scene position point information from the terminal position point storage library after receiving the query condition, calculates the optimal path by the Navigation component of the terminal program according to the position point of the system terminal and the information of the queried destination position point, performs path rendering by the Unity3D engine, uses the highlighted path arrow mark in the 3D scene, and further provides the path guiding function; the destination type includes: shops, public toilets, check-in counters, security gates, and boarding gates.
In addition, the visual interaction terminal 1 also provides a flight information inquiry page, and a passenger can inquire specific flight information through a flight number or a passenger identification number.
In the embodiment of the invention, the interface server 3 also acquires the flight dynamic information by interfacing with an airport production operation system/integration system and acquires the passenger information by interfacing with a harbor system.
Embodiment 2, as shown in fig. 2, the embodiment of the present invention further provides a method for constructing an airport passenger self-service system based on Unity3D, which includes:
s1, collecting CAD design drawings of airport terminal building or relevant building sizes and materials;
s2, utilizing 3DMAX modeling software, importing a CAD design drawing to generate a three-dimensional model or creating corresponding three-dimensional models of the internal and external scenes of the terminal building according to a proportion;
s3, exporting a fbx format file after the model is subjected to material mapping and optimization;
s4, importing the fbx terminal building model file into a Unity3D engine, building a terminal building scene, and setting scene parameters of obstacles, ground and destination points;
s5, designing a human-computer interaction function of the system;
s6, building a system background service;
s7, constructing a passenger self-service system based on Unity 3D.
In the embodiment of the present invention, step S1 specifically includes: collecting and arranging exterior traffic roads of the terminal building, interior classification building design drawings and size information, exterior texture photos of the building, photos of lighting environment of the terminal building, calculating model proportion, and forming a material library.
In the modeling process described in step S2 of the embodiment of the present invention, if there is a corresponding CAD three-dimensional design drawing, the design drawing may be directly imported into 3DMAX software to create a corresponding model; if the corresponding CAD design drawing is absent, building external and internal scene models of the terminal building according to the size proportion of the building; after the model is created, the model can be modified by editing the polygon object, and the model is optimized by subdivision and smoothing treatment to continuously smooth the grid.
It can be understood that the invention mainly uses the command panel for editing polygonal objects in 3DMAX software, and the subdivision and smoothing treatment are selected and the requirements are met according to the needs.
In the step S3 model mapping processing of the embodiment of the invention, a 3DMAX self-contained Vary renderer is used for model mapping manufacture, so that more real texture and texture of a building are shown; for the details of special position signboards such as shops, security check ports, check-in counters, boarding gates, public toilets and the like, the texture mapping processing can be performed by extracting the materials in the photos.
It can be understood that the invention mainly carries out color fitting after processing the photo, or directly edits a picture consistent with the signpost, and pays the picture to the model wakeup map processing in 3 DMAX.
In the embodiment of the invention, the step S4 scene construction comprises the following steps:
the outer scene of the terminal building comprises sky modeling, an outer traffic road and illumination setting; the sky modeling uses a Unity3D self-contained sky box skybox plug-in to make sky, and adjusts the illumination parameters of the whole terminal building, so that the whole terminal building is more attractive; the main traffic roads of the terminal building entering and exiting the warehouse are displayed, and a part of the main traffic roads extend outwards, so that the traffic pattern of people on the outside of the terminal building is clearer.
The building of the scene inside the terminal building mainly comprises the lighting setting and the path guiding related setting of the terminal building. Wherein, the following configuration is needed for path guidance:
step one, classifying labels and name setting are carried out on inquired target places;
setting a non-passing attribute for all non-passing buildings and objects in a Navigation assembly window, performing baking operation, and adding barrier assemblies for the buildings and objects in an instructor panel;
and thirdly, setting the passable ground in the Navigation assembly window as passable attribute, and performing baking operation.
In the embodiment of the invention, the step S5 of the man-machine interaction function specifically comprises the control of a main camera and the compiling of a roaming character script code;
the main camera control means that under the destination point query mode, a control script code can be bound on the main camera to control the rotation direction, the movement direction and the movement speed of the main camera;
the roaming persona script code writing includes: and binding a script program to the character model in scene roaming, and realizing the function of third person's name view character movement in the script program by calling Transform, rigidbody, characterController components. After the script program is written, dragging the character with the third person viewing angle to the third person control camera of the roaming character, wherein the script program is specifically as follows:
using UnityEngine;
public class ThirdPersonCameraController : MonoBehaviour{
public Transform target; target public float distance =10f to be followed by the/camera; the distance public float height =5f of the/camera from the target; height of the camera and the target
public float directionChangeSpeed = 1.0f;
public float heightChangeSpeed = 1.0f;
public float distanceChangeSpeed = 1.0f;
private float currentDegree;
private float currentHeight;
private float currentDistance;
private void Start()
{
The forward direction of the aligned player is currentdevigre=0;
currentHeight = height;
currentDistance = distance;
}
private void LateUpdate()
{
float directionChange = Input.GetAxis("Mouse X") * directionChangeSpeed;
float heightChange = Input.GetAxis("Mouse Y") * heightChangeSpeed;
float distanceChange = Input.GetAxis("Mouse ScrollWheel") * distanceChangeSpeed;
currentDegree += directionChange;
currentHeight += heightChange;
currentDistance += distanceChange;
the distance of the camera to the target cannot be smaller than the height difference, or else if (Mathf. Abs (currentDistance) < Mathf. Abs (currentHeight))
{
return;
}
Firstly calculating the position Vector3 jokAtPosition=target. Transform. Position of the circle center;
Vector3 circleCenter = lookAtPosition + new Vector3(0, currentHeight, 0);
radius float circleRadius of the calculated circle = mathf.sqrt (currentDistance-currentHeight);
calculating XZ offset float rad=Mathf.Deg2Rad, currentDegre, of the camera relative to the center using the included angle;
float xDistance = Mathf.Cos(rad) * circleRadius;
float zDistance = Mathf.Sin(rad) * circleRadius;
the position of last camera Vector3 camera pos=circumcenter+new Vector3 (xDistance, 0, zDistance);
position of the/(setting camera transformation=camera pos;
v/let camera face target transform.
}}
In the embodiment of the invention, the step S6 comprises database design and deployment, external interface service program writing and construction, background application service writing and construction;
the database design mainly comprises the design of three tables, namely a flight information table, a passenger information table and a system configuration table;
the external interface service program writing includes: interfacing the interfaces of the production operation system/integrated system and the departure system, and obtaining service interfaces of flight information and passenger ticket booking information;
the background application service is written and mainly comprises an application interface service for adding, deleting and modifying flight information and passenger information, and inquiring the flight information through a flight number or a passenger license number.
In step S7 of the embodiment of the present invention, the functions of the passenger self-service system based on Unity3D include:
3D scene roaming in terminal building: in the virtual scene, the third person calls the visual angle to move along with the virtually set character, so that the roaming function in the virtual scene inside the terminal building is realized;
destination location query in terminal building: the passenger selects a place category (comprising shops, security check ports, check-in counters, boarding gates and public toilets) and/or inputs a location point name in a terminal of the system, highlights a target location point after inquiring a corresponding location point, clicks the inquired location point to serve as the target location point, selects a starting location point, and generates a mobile object through script control, namely virtually generates a virtual route-seeking mobile object with a NavMeshagent attribute preset in advance at the starting location point after determining the starting location point and the target location point. Under the world coordinate system, the road searching object continuously requests to move from the initial position point to the effective position point nearest to the destination point, finally reaches the destination position point, and the shortest path between the two points is displayed in the 3D scene by marking the path through movement.
And (5) flight information query: the passenger inquires the flight information provided by the background service through the flight number on the system terminal; the ticket purchasing information of the passenger in the departure system can be queried through the certificate number of the ticket purchasing of the passenger, and further, specific flight information is checked according to the flight number in the ticket purchasing information.
Embodiment 3 as another implementation manner of the present invention, as shown in fig. 3, the airport passenger self-service system based on Unity3D provided by the embodiment of the present invention is composed of a visual interactive terminal 1, an application server 2, a database server 4, an interface server 3 and other structures, and mainly includes 3 major functions such as 3D roaming in a terminal building, destination location inquiry guidance in a terminal building, and flight information inquiry.
The interface server 3 acquires the flight dynamic information from the airport production operation system/integrated system, acquires the passenger information from the airport production operation system, and stores the acquired flight and passenger information into the database through the application server.
The passenger can select three functions to use at the visual interaction end 1 according to the needs. 3D roaming in the terminal building can support the movement of passengers in the virtual scene of the terminal through the visual angle called by a third person to follow the virtually set person, so that the roaming function in the virtual scene in the terminal building is realized. The destination position inquiry function in the terminal building supports the passengers to select the place types (including shops, security check ports, check-in counters, boarding gates and public toilets) and/or input place names on the terminal, and after the corresponding places are inquired, the system highlights target position points in the virtual scene; the passenger clicks the queried location point as the target location point and selects the starting location point, and the shortest path between the two points is displayed in the 3D scene of the system. The flight information inquiry function supports a passenger to inquire flight information provided by a background service through a flight number on a system terminal; and the passenger is also supported to inquire the ticket buying information of the passenger in the departure system through the certificate number of the ticket buying, and further, specific flight information is checked according to the flight number in the ticket buying information. The functions of 3D roaming and destination position inquiry and guide in the terminal building are mainly supported by a Unity3D engine of the terminal, and the rear-end service data do not need to be acquired through an application server; the flight information inquiry requires the terminal to acquire the passenger information and the flight information in the database through the network connection application server.
As another implementation mode of the invention, the airport passenger self-service system construction method based on the Unity3D mainly comprises three stages of early modeling, scene construction, system background development, system integration, test and release.
(1) Early modeling: collecting materials: collecting and arranging exterior traffic roads of the terminal building, interior classification building design drawings and size information, exterior texture photos of the building, photos of lighting environment of the terminal building, calculating model proportion, and forming a material library.
Model creation: if the corresponding CAD three-dimensional design drawing exists, the design drawing can be directly imported into 3DMAX software to establish a corresponding model; if the corresponding CAD design drawing is absent, building external and internal scene models of the terminal building according to the size proportion of the building; after the model is created, the model can be modified by editing the polygon object, and the model is optimized by subdivision and smoothing treatment to continuously smooth the grid.
Model mapping optimization: model mapping is carried out by combining a 3DMAX self-contained Vary renderer with Photoshop, so that more real texture and texture of a building are shown, and a fbx model file is derived.
(2) Setting up a scene: after the fbx file is imported into the Unity3D development environment, sky making is carried out by using a sky box skybox plug-in of the Unity3D, the integral illumination parameters of the terminal building are adjusted, the main traffic roads of the terminal building in and out of the warehouse are displayed, and the external scene of the terminal building is constructed; and (3) classifying labels and names of the inquired target sites in the terminal building, and setting non-passable buildings and objects in the terminal building and passable ground by utilizing a Navigation component to construct the scene in the terminal building.
And (3) man-machine interaction design: binding a control script code on the main camera, and controlling the rotation direction, the movement direction and the movement speed of the main camera; and binding a script program to the character model in scene roaming, and realizing character movement of a third person called view angle in the script program by calling Transform, rigidbody, characterContriller components.
(3) And (3) developing a system background: the database design mainly comprises the design of three tables, namely a flight information table, a passenger information table and a system configuration table;
external interface service, interfacing the interfaces of the production operation system/integrated system and the departure system, and writing a service interface for acquiring flight information and passenger ticket booking information;
background application service, writing new addition of flight information and passenger information, adding, deleting and checking system configuration, and inquiring application interface service of flight information by flight number or passenger license number.
(4) System integration, testing and release: constructing a database server, an application server and an interface server, issuing a visual front-end version, integrating background service, testing, optimizing and issuing a system, and finally forming the airport passenger self-service system based on Unity3D with three functions of 3D scene roaming in a terminal building, destination position inquiry guidance in the terminal building and flight information inquiry.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and in part, not described or illustrated in any particular embodiment, reference is made to the related descriptions of other embodiments.
The content of the information interaction and the execution process between the devices/units and the like is based on the same conception as the method embodiment of the present invention, and specific functions and technical effects brought by the content can be referred to in the method embodiment section, and will not be described herein.
It will be apparent to those skilled in the art that, for convenience and brevity of description, only the above-described division of the functional units and modules is illustrated, and in practical application, the above-described functional distribution may be performed by different functional units and modules according to needs, i.e. the internal structure of the apparatus is divided into different functional units or modules to perform all or part of the above-described functions. The functional units and modules in the embodiment may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit, where the integrated units may be implemented in a form of hardware or a form of a software functional unit. In addition, the specific names of the functional units and modules are only for distinguishing from each other, and are not used for limiting the protection scope of the present invention. For specific working processes of the units and modules in the system, reference may be made to corresponding processes in the foregoing method embodiments.
The embodiment of the invention also provides a computer device, which comprises: at least one processor, a memory, and a computer program stored in the memory and executable on the at least one processor, which when executed by the processor performs the steps of any of the various method embodiments described above.
Embodiments of the present invention also provide a computer readable storage medium storing a computer program which, when executed by a processor, performs the steps of the respective method embodiments described above.
The embodiment of the invention also provides an information data processing terminal, which is used for providing a user input interface to implement the steps in the method embodiments when being implemented on an electronic device, and the information data processing terminal is not limited to a mobile phone, a computer and a switch.
The embodiment of the invention also provides a server, which is used for realizing the steps in the method embodiments when being executed on the electronic device and providing a user input interface.
The integrated units, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a computer readable storage medium. Based on such understanding, the present application implements all or part of the flow of the method of the above embodiments, and may be implemented by a computer program to instruct related hardware, where the computer program may be stored in a computer readable storage medium, where the computer program, when executed by a processor, may implement the steps of each of the method embodiments described above. Wherein the computer program comprises computer program code which may be in source code form, object code form, executable file or some intermediate form etc. The computer readable medium may include at least: any entity or device capable of carrying computer program code to a photographing device/terminal apparatus, recording medium, computer Memory, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), electrical carrier signals, telecommunications signals, and software distribution media. Such as a U-disk, removable hard disk, magnetic or optical disk, etc.
While the invention has been described with respect to what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary, is intended to cover various modifications, equivalents, and alternatives falling within the spirit and scope of the invention.

Claims (10)

1. Airport passenger self-service system based on Unity3D, characterized in that it comprises:
the visual interaction end (1) is used for selecting system services at a system terminal interface and performing system function interaction; the system service includes: 3D visual and destination position inquiry guidance and flight information inquiry in the building;
the application server (2) is used for acquiring service information stored in the database, comprising flight dynamic information and passenger information, receiving interaction data of the visual interaction terminal (1), and providing corresponding flight numbers, planned departure time, planned boarding time, boarding gates, security check gates, check-up platform flight information, visual interaction terminal numbers and positions and configuration information of the queriable places in the airport terminal;
the interface server (3) is used for interfacing with an external system to acquire flight dynamic information and passenger information;
the database server (4) is used for storing system service data and parameter configuration data;
the application server (2) is connected with the interface server (3), the database server (4) and the visual interaction end (1) through a network.
2. Airport passenger self-service system based on Unity3D according to claim 1, characterized in that the visual interaction end (1) comprises a handheld end and a self-service terminal; the visual interaction end (1) is used for publishing a plurality of platforms, and the handheld end comprises an airport WeChat applet, an Android application and an IOS application; the self-service terminal deploys Web application by relying on an intelligent robot, an intelligent integrated machine and intelligent query equipment.
3. Airport passenger self-service system based on Unity3D according to claim 1, characterized in that said visual interaction end (1) embeds 3D scenes inside airport terminal building, including 3D roaming and destination location query guidance functions; the 3D roaming function includes: after entering a terminal building through a 3D virtual environment of a system terminal, a user walks to a public toilet position area comprising a store, a check-in area, a security check-out area, a waiting area, a boarding gate and all floors, and checks the environmental information of the terminal building in all areas;
the destination location query guidance function includes: inquiring the position of a building site in a terminal of a system through selecting a destination type or inputting a specific name of the destination, acquiring corresponding 3D scene position point information from a terminal position point storage library after a background service receives an inquiry condition, calculating an optimal path by a Navigation component of a terminal program according to the position point of the system terminal and the information of the inquired destination position point, performing path rendering by a Unity3D engine, marking out in a 3D scene by using a highlighted path arrow, and further providing a path guiding function; the destination type includes: shops, public toilets, check-in counters, security gates, and boarding gates.
4. The Unity3D based airport passenger self-service system of claim 3, wherein the path guidance in the query destination location uses Navigation components in the Unity3D engine for baking, simulation of obstacles, floors and moving objects;
specifically, in an environment Navigation component window of the Unity3D development engine, setting non-passable buildings and objects as non-passable attributes, performing baking operation, and then adding barrier components for the buildings and the objects in an instror panel; and setting the passable floor in the Navigation assembly window as a passable attribute, and performing baking operation.
5. Airport passenger self-service system based on Unity3D according to claim 1, characterized in that the visual interaction terminal (1) also provides a page for inquiring information of the airline, and the user inquires about specific flight information through the flight number or the passenger card number;
the interface server (3) is also used for obtaining the flight dynamic information by docking the airport production operation system/integrated system and obtaining the passenger information by docking the departure system.
6. Airport passenger self-service construction method based on Unity3D, characterized in that the construction method is realized by the airport passenger self-service system based on Unity3D according to any one of claims 1-5, the construction method comprises:
s1, collecting CAD design drawings of airport terminal building or relevant building sizes and materials;
s2, utilizing 3DMAX modeling software, importing a CAD design drawing to generate a three-dimensional model or creating corresponding three-dimensional models of the internal and external scenes of the terminal building according to a proportion;
s3, exporting a fbx format file after the model is subjected to material mapping and optimization;
s4, importing the fbx terminal building model file into a Unity3D engine, building a terminal building scene, and setting scene parameters of obstacles, ground and destination points;
s5, designing a human-computer interaction function of the system;
s6, building a system background service;
s7, constructing a passenger self-service system based on Unity 3D.
7. The airport passenger self-service construction method based on Unity3D of claim 6, wherein in step S1, collecting airport terminal CAD drawings or related building sizes and materials, comprises: collecting and arranging exterior traffic roads of a terminal building, interior classification building design drawings and size information, exterior texture photos of the building and photos of lighting environment of the terminal building, and calculating model proportion to form a material library;
in step S2, using 3DMAX modeling software, importing a CAD design drawing to generate a three-dimensional model or creating corresponding three-dimensional models of internal and external scenes of a terminal building according to a scale, including: in the modeling process, if a corresponding CAD three-dimensional design drawing exists, directly importing the design drawing into 3DMAX software to establish a corresponding model; if the corresponding CAD design drawing is absent, building external and internal scene models of the terminal building according to the size proportion of the building; after the external and internal scene models of the terminal building are created, the models are modified in 3DMAX software in a polygonal object editing mode, and the models are optimized by subdivision and smooth processing to continuously smooth grids.
8. The airport passenger self-service construction method based on Unity3D of claim 6, wherein in step S3, the material mapping of the model comprises: performing model mapping by using a 3DMAX self-contained Vary renderer to obtain the texture of the building; for shops, security check ports, check-in counters, boarding gates and public toilet position signboards, extracting materials in photos for texture mapping treatment;
in step S4, building a terminal building scene is performed, including: the outer scene of the terminal building comprises sky modeling, an outer traffic road and illumination setting; sky modeling uses a Unity3D self-contained sky box skybox plug-in to make sky, and adjusts the integral illumination parameters of the terminal building; displaying the outward extension of the traffic roads of the terminal building entering and exiting the warehouse, and acquiring the external traffic information of the terminal building; the setting up of the scene inside the terminal building comprises the lighting setting and the path guiding setting of the terminal building.
9. The airport passenger self-service construction method based on Unity3D according to claim 8, wherein the route guidance setup comprises the steps of:
step one, classifying labels and names are set for inquired target sites;
setting a non-passing attribute for all non-passing buildings and objects in a Navigation assembly window, performing baking operation, and adding barrier assemblies for the buildings and objects in an instructor panel;
and thirdly, setting the passable ground in the Navigation assembly window as passable attribute, and performing baking operation.
10. The airport passenger self-service construction method based on Unity3D according to claim 6, wherein in step S5, the design system man-machine interaction function comprises: writing script codes of the control and roaming characters of the main camera;
the master camera control includes: binding control script codes on the main camera in a destination point query mode, and controlling the rotation direction, the movement direction and the movement speed of the main camera;
the roaming persona script code writing includes: binding a script program to the character model in scene roaming, and realizing the function of third person's name view character movement in the script program by calling Transform, rigidbody, characterController components; dragging a third person name view angle person to a third person name control camera of the roaming person after the script program is written;
in step S6, a system background service is built, including: database design and deployment, external interface service program writing and construction, background application service writing and construction;
the database design comprises the design of three tables, namely a flight information table, a passenger information table and a system configuration table;
the external interface service program writing includes: interfacing the interfaces of the production operation system/integrated system and the departure system, and obtaining service interfaces of flight information and passenger ticket booking information;
background application service writing, including new addition of flight information and passenger information, application interface service for inquiring flight information through flight number or passenger card number, adding, deleting and modifying system configuration;
in step S7, a passenger self-service system based on Unity3D is constructed, including: 3D scene roaming in the terminal building, destination position inquiry in the terminal building and flight information inquiry.
CN202311799074.1A 2023-12-26 2023-12-26 Airport passenger self-service system based on Unity3D and construction method Active CN117453220B (en)

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