CN117122931A - Information acquisition method, system and equipment in scenario killing and intelligent terminal - Google Patents

Information acquisition method, system and equipment in scenario killing and intelligent terminal Download PDF

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Publication number
CN117122931A
CN117122931A CN202311219204.XA CN202311219204A CN117122931A CN 117122931 A CN117122931 A CN 117122931A CN 202311219204 A CN202311219204 A CN 202311219204A CN 117122931 A CN117122931 A CN 117122931A
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China
Prior art keywords
card
information
player
game
scenario
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孙博文
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Shanghai I Touch Information Technology Co ltd
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Shanghai I Touch Information Technology Co ltd
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Priority to CN202311219204.XA priority Critical patent/CN117122931A/en
Publication of CN117122931A publication Critical patent/CN117122931A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device
    • G06K17/0029Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device the arrangement being specially adapted for wireless interrogation of grouped or bundled articles tagged with wireless record carriers

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to an information acquisition method, system, equipment and intelligent terminal in a scenario killing game, and belongs to the technical field of games. The invention comprises the following steps: acquiring a link number of a current game link and a player number of a current player, and determining information acquisition permission of the current player according to the link number and the player number; reading tag information in an NFC tag of a card in a preset range, and analyzing the tag information to obtain a unique card ID and guide information corresponding to the card, wherein the guide information comprises an internal route of the scenario killing game; and jumping to a corresponding interface according to the unique card ID of the card, the internal route of the scenario killing game and the information acquisition authority of the current player to acquire the current information content of the card. The method and the device are beneficial to solving the problem that in the prior art, the player's game experience is affected due to missing props clues or missing interaction trigger points caused by manual transfer in the scenario killing game.

Description

Information acquisition method, system and equipment in scenario killing and intelligent terminal
Technical Field
The invention relates to the technical field of games, in particular to an information acquisition method, system, equipment and an intelligent terminal in a scenario killing game.
Background
Existing scenario-based vendors all use application programs as software carriers, role playing and cue communication are mainly achieved through oral interaction after players log in games, and information of roles and information of props are generally needed to be known by relying on cues and interpretations of a host, and the host manages a large number of cues and interactions between roles, including conversations between roles and use of article props. Therefore, the participation of the host needs to consume more manpower, human prompts and transfer are easy to be wrong, such as missing clues provided by props or missing interactive trigger points, and when phenomena such as language communication barriers or character information, unclear transmission of props clues exist among all players, the game progress and puzzle solving process is also influenced, time waste is caused, and the participation degree and game experience of the players are influenced.
Disclosure of Invention
In view of the above, the present invention aims to provide a method, a system, a device and a storage medium for obtaining information in a scenario killing game, so as to solve the problem that in the prior art, the player's game experience is affected due to missing of prop clues or missing of interactive trigger points caused by manual transfer in the scenario killing game.
According to a first aspect of an embodiment of the present invention, there is provided an information acquisition method in a scenario killing game, including:
acquiring a link number of a current game link and a player number of a current player, wherein the link number corresponds to a unique game link, and the player number corresponds to a unique player;
determining the information acquisition permission of the current player according to the link number and the player number;
reading tag information in an NFC tag of a card in a preset range, and analyzing the tag information to obtain a unique card ID and guide information corresponding to the card, wherein the guide information comprises an internal route of the scenario killing game;
and jumping to a corresponding interface according to the unique card ID of the card, the internal route of the scenario killing game and the information acquisition authority of the current player to acquire the current information content of the card.
Preferably, the method further comprises:
acquiring unique card IDs in NFC tags of the scripts within a preset range, wherein each script corresponds to one script NFC tag;
and acquiring the scenario information of the scenario according to the unique card ID of the scenario, wherein the scenario information of each scenario comprises game rules of a plurality of roles in different links, and the game rules comprise the use rights of a plurality of props.
Preferably, the card comprises a character card, the method further comprising:
judging whether the current game link is an identity binding link according to the link number, if so, binding the role corresponding to the role card with the player, and marking the bound mark.
Preferably, the step of skipping to a corresponding interface to obtain the information content of the card according to the unique card ID of the card, the internal route of the scenario-killing game and the information obtaining authority of the current player includes:
if the card is a character card, determining all information of the card according to the unique card ID corresponding to the card;
acquiring authority according to the information of the current player, and determining a routing address of corresponding information;
according to the internal route of the scenario killing game and the route address of the corresponding information, jumping to a corresponding interface to acquire the information content of the character card in the current game link;
and changing the current state information of the character in response to the processing result of the character by the current player.
Preferably, the step of jumping to a corresponding interface to obtain information content of the card according to the unique card ID of the card, the internal route of the scenario-killing game and the information obtaining authority of the current player further comprises:
If the card is a prop card, determining all information of the card according to the unique card ID corresponding to the card, wherein the prop card is marked with current state information;
acquiring permission according to the information of the current player, and determining the use permission of the prop;
jumping to a corresponding interface according to the use permission of the prop and the internal route of the scenario killing game, and acquiring the information content of the prop in the current game link;
and responding to the using result of the current player on the prop, and changing the current state information of the prop.
Preferably, the method further comprises:
in a preset duration, when a plurality of players touch the NFC tag of the same script, acquiring the player numbers and the geographic positions of the plurality of players, and acquiring the unique card ID in the NFC tag;
and acquiring script information of the script according to the unique card ID in the NFC tag, and synchronizing the script information to the player within a preset distance according to the geographic position of the player.
The method further comprises the steps of:
and responding to the processing result of the current player, and changing and storing the current state information corresponding to the card.
According to a second aspect of the embodiment of the present invention, there is provided an information acquisition system in a scenario-killing game, including:
The link confirmation module is used for acquiring the link number of the current game link and the player number of the current player, wherein the link number corresponds to the unique game link, and the player number corresponds to the unique player;
the permission determining module is used for determining the information acquisition permission of the current player according to the link number and the player number;
the NFC label analysis module is used for reading label information in an NFC label of a card in a preset range, analyzing the label information to obtain a unique card ID and guide information corresponding to the card, wherein the guide information comprises an internal route of the scenario killing game;
and the information acquisition module is used for jumping to a corresponding interface according to the unique card ID of the card, the internal route of the scenario killing game and the information acquisition authority of the current player to acquire the current information content of the card.
Preferably, the information obtaining module is specifically configured to determine all information of the card according to the unique card ID of the card, the internal route of the scenario killing game, and the information obtaining authority of the current player when jumping to a corresponding interface to obtain the information content of the card, if the card is a character card, and then determining all information of the card according to the unique card ID corresponding to the card; acquiring authority according to the information of the current player, and determining a routing address of corresponding information; and according to the internal route of the scenario killing game and the route address of the corresponding information, jumping to a corresponding interface to acquire the information content of the character card in the current game link.
According to a third aspect of the embodiments of the present invention, there is provided an information acquisition apparatus in a scenario-killing game, comprising:
a memory having an executable program stored thereon;
a processor for executing the executable program in the memory to perform the steps of the method of any one of the above.
The technical scheme provided by the embodiment of the invention can comprise the following beneficial effects:
the method comprises the steps that a plurality of game links, characters of a plurality of players and a plurality of props are included in the scenario killing game, each character and each prop respectively correspond to a unique card, each card is provided with a unique NFC tag, link numbers of the current game links and player numbers of the current players are obtained, the link numbers correspond to the unique game links, the player numbers correspond to the unique players, information obtaining permission of the current players is determined according to the link numbers and the player numbers, tag information in NFC tags of the cards is read in a preset range, the tag information is analyzed, unique card ID and guide information corresponding to the cards are obtained, the guide information comprises an internal route of the scenario killing game, the current information content of the cards is obtained by jumping to a corresponding interface according to the unique card ID of the cards, the internal route of the scenario killing game and the information obtaining permission of the current players, the whole game process does not need to be described by a host player, character information and prop information can be checked through a small program of the scenario killing game, and the player does not need to communicate with other players in a mouth, and accordingly the problem that the prior art is caused by manually turning the game to trigger the prop or miss the prop is solved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the invention as claimed.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the invention and together with the description, serve to explain the principles of the invention.
FIG. 1 is a flow diagram illustrating a method of information acquisition in a scenario-insecticidal game according to an example embodiment;
FIG. 2 is a block diagram schematic diagram of an information acquisition system in a scenario-insecticidal game, shown according to an example embodiment;
fig. 3 is a schematic diagram of an NFC tag shown according to an example embodiment.
Detailed Description
Reference will now be made in detail to exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numbers in different drawings refer to the same or similar elements, unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the invention. Rather, they are merely examples of apparatus and methods consistent with aspects of the invention as detailed in the accompanying claims.
Referring to fig. 3, fig. 3 is a schematic diagram of an NFC tag according to an exemplary embodiment, near field communication (Near Field Communication, abbreviated as NFC), which is a fast short-range high-frequency wireless communication technology operating at a frequency of 13.56MHz (megahertz), where a communication connection setup time is less than 1 second and a communication distance is typically limited to within 10 cm, the NFC tag is a passive NFC (Near Field Communication) tag, which does not require a battery, and may be in various shapes and sizes such as a circle, a rectangle, and the like, and the NFC device performs data exchange based on a data interaction format (NFC Data Exchange Format, NDEF) of NFC by NFC organization. When an NFC device (such as a smart phone) with NFC reader capability approaches the NFC tag, data exchange can be performed between the NFC tag and the NFC tag without contact, so as to obtain information stored in the NFC tag.
The invention provides a method for acquiring information in a scenario-killing game, referring to fig. 1, fig. 1 is a flow diagram of the method for acquiring information in the scenario-killing game, according to an exemplary embodiment, the method comprises the following steps:
step S11, acquiring a link number of a current game link and a player number of a current player, wherein the link number corresponds to a unique game link, and the player number corresponds to a unique player;
Step S12, determining the information acquisition permission of the current player according to the link number and the player number;
step S13, reading tag information in NFC tags of cards in a preset range, and analyzing the tag information to obtain unique card IDs and guide information corresponding to the cards, wherein the guide information comprises internal routes of the scenario killing game;
step S14, jumping to a corresponding interface according to the unique card ID of the card, the internal route of the scenario killing game and the information acquisition authority of the current player to acquire the current information content of the card.
The scenario killing game is provided with a scenario corresponding to the scenario, and the scenario is provided with a plurality of scenario copies, a plurality of scenes, a plurality of game links, a plurality of roles and game rules of a plurality of props corresponding to the scenario. When the script, the character card and the prop card are manufactured, each script, the character card and the prop card are provided with unique NFC labels, and each NFC label is associated with interaction events and game rules of different game links, different characters and different scenes.
Specifically, each role and prop in the scenario killing game respectively correspond to a unique card, each card is provided with a unique NFC tag, when NFC equipment (such as an intelligent terminal) with NFC reader capability is close to the NFC tag on the card, and the distance between the NFC equipment and the NFC tag is within a preset range, the intelligent terminal reads tag information in the NFC tag of the card, wherein the tag information comprises information such as a small program number, an internal route, a unique card ID, a card type and the like corresponding to the card. With each card corresponding to a unique card ID.
And when the player plays the scenario, acquiring the link number of the current game link and the player number of the current player, wherein the link number corresponds to the unique game link, and the player number corresponds to the unique player. During the game, the player binds with the characters in the scenario-killing game, and the characters of the player can be determined through the number of the player.
According to the link number, the game link where the current player is located can be determined, and according to the player number of the current player, the role of the current player can be determined, and each role corresponds to a corresponding authority, so that all information acquisition authorities of the current player in the current game link are determined.
The intelligent terminal of the player analyzes the tag information in the read card to obtain a unique card ID and guide information corresponding to the card, wherein the unique card ID comprises a card type to which the card belongs, the guide information comprises an applet address of the scenario killing game and an internal route of the scenario killing game, the applet address is obtained by an applet number in the tag information, and the applet number is a unique identifier provided by an applet service provider and can be used as a parameter to obtain a calling interface of the scenario killing game applet together with the internal route; the internal route is a path for acquiring information content corresponding to the card in the scenario killing game. The tag information in the card is analyzed, the tag information can be analyzed, the tag information is the tag information corresponding to the card, different types of cards can have different tag information, and one card can have a plurality of tag information.
The unique card ID of the card is composed of data of numbers and card types, the types of the card are determined to be character cards, prop cards or script cards according to the unique card ID of the card, and corresponding interfaces are called according to the types of the card, zone bit information, the applet addresses and internal routes of the script killing game and the information acquisition authority of the current player, so that the current information content of the current player by the card in the current game link is acquired, and the current player is demonstrated by jumping to the corresponding interface.
It should be noted that the applet described in the present invention is compatible with all operating systems and applet formats on the market, and the present invention is not limited to the system and applet formats. Moreover, the applet can only display information, also provide an interactive interface, and save the interactive result of the user on the applet interface and the operation on props, thereby maintaining the accuracy of the interactive result between the subsequent scenario of the scenario killing game and each role. For some applet servicers, the NFC tag may also store the encrypted character information.
In an example, in a game link, when a current player uses an intelligent terminal to touch a character card in a scenario, because the character card is provided with an NFC tag, and the content of the card type in the tag information is 0, 1 or 2,0 is the character card, 1 is a scene card, 2 is a prop card, the intelligent terminal acquires the tag information in the NFC tag, analyzes the tag information to obtain the type of the card as the character card, and the applet address and the internal route of the scenario in which the character card is located, after the intelligent terminal touches the character card, the intelligent terminal jumps to a corresponding scenario game killing applet according to the applet address and the internal route, and invokes a corresponding interface according to the information acquisition authority of the current player to acquire the current information content of the current player by the card in the current game link, jumps to a corresponding interface, and displays the current player.
It should be noted that, existing scenario game-killing factories all use application programs as software carriers, which results in repeated operations or early downloading of application programs when the user actually plays. According to the technical scheme, the user does not need to additionally download the application program, and the experience is light.
It can be appreciated that, according to the technical scheme provided by the embodiment, through the fact that the scenario killing game includes a plurality of game links, a plurality of player characters and a plurality of properties, each character and each property respectively correspond to a unique card, each card is provided with a unique NFC tag, the link number of the current game link and the player number of the current player are acquired, the link number corresponds to the unique game link, the player number corresponds to the unique player, the information acquisition permission of the current player is determined according to the link number and the player number, tag information in the NFC tag of the card is read in a preset range, and the tag information is analyzed, so that unique card ID and guide information corresponding to the card are obtained, the guide information includes the internal route of the scenario killing game, and the current information content of the card is acquired by jumping to a corresponding interface.
Preferably, the card comprises a script, the method further comprising:
acquiring unique card IDs in NFC tags of the scripts within a preset range, wherein each script corresponds to one script NFC tag;
and acquiring the scenario information of the scenario according to the unique card ID of the scenario, wherein the scenario information of each scenario comprises game rules of a plurality of roles in different links, and the game rules comprise the use rights of a plurality of props.
Specifically, scenario information of a plurality of scenarios is stored in a scenario-killing small program, each scenario corresponds to a plurality of scenario copies, different roles correspond to different scenario copies, one scenario copy corresponds to a unique card ID, and one scenario copy corresponds to one scenario card. When the card is a script card, the distance between the intelligent terminal and the NFC label of the script card is within a preset range, label information is read from the NFC label to obtain unique card IDs, each NFC label comprises the unique card ID, the corresponding interface is jumped to according to the unique card ID and the guiding information in the label information, script information of the script is obtained, the script information of each script comprises game rules of characters in different links, wherein the game rules comprise use rights of a plurality of props, and the game rules can also comprise rights of viewing information of different characters in different scenes.
Preferably, the card comprises a character card, the method further comprising:
judging whether the current game link is an identity binding link according to the link number, if so, binding the role corresponding to the role card with the player, and marking the bound mark.
It should be noted that, in response to instructions or trigger events of different players, the scenario killing game enters different game links, different game links correspond to different link numbers, and the scenario killing applet jumps to different interfaces of the scenario killing applet according to authorities of different players and the game links currently located.
Specifically, when the card type of the card touched by the player by using the intelligent terminal is a character card, the link number and the player number of the scenario game where the player is currently located are obtained through an instruction in the scenario game-killing applet, wherein the link number corresponds to a unique game link in the current scenario game-killing process, for example, the link number can be 0, 1, 2, 3 or 4, etc., 0 represents a prepared link, 1 represents a first link (such as a background story), 2 represents a second link (such as an identity binding link), 3 represents a third link (such as a search), 4 represents a fourth link (such as a random event), and the like. The player number corresponds to a unique player identity and may be the user account for the player when logging into the scenario game-killing applet.
Judging whether the current game link is an identity binding link according to the acquired link number, if so, jumping to a role binding interface, binding the role corresponding to the role card with the player, and marking the bound mark for the role. If the identity binding link is the identity binding link, but the role corresponding to the role card is marked with the binding mark, the role is bound with the player, the player can not bind the role corresponding to the role card any more, and prompt information that the role can not be bound is displayed.
Preferably, in step S14, the step of jumping to a corresponding interface to obtain information content of the card according to the unique card ID of the card, the internal route of the scenario-killing game and the information obtaining authority of the current player includes:
if the card is a character card, determining all information of the card according to the unique card ID corresponding to the card;
acquiring authority according to the information of the current player, and determining a routing address of corresponding information;
and according to the internal route of the scenario killing game and the route address of the corresponding information, jumping to a corresponding interface to acquire the information content of the character card in the current game link.
Specifically, when the player wants to acquire the character information, the NFC tag of the character card is touched, and in tag information of the NFC tag of the character card, the flag bit information is a corresponding number of the bound player. According to the player number of the bound player, the information acquisition permission of the bound role of the current player is determined, different players are bound with different roles, and as the play rule and permission are already regulated by the play killing game, the information acquisition permission of each role is different according to the play information of the play killing game, the information acquisition permission of different players is also different, and according to the information acquisition permission of the current player, the information acquisition permission and the analyzed applet address and internal route of the play killing game in the NFC label are jumped to corresponding interfaces, and the current information content of the card of the current player in the current game link is acquired.
For example, if the current player is a host, the authority corresponding to the character is to acquire all information of all characters, and when the player touches the NFC tag of the card of the other character, the applet address of the scenario killing game in the parsed NFC tag and the internal route corresponding to the card of the character jump to the corresponding interface to acquire all information of the character in the current game link.
Preferably, in step S14, the step of jumping to a corresponding interface to obtain information content of the card according to the unique card ID of the card, the internal route of the scenario-killing game and the information obtaining authority of the current player further includes:
if the card is a prop card, determining all information of the card according to the unique card ID corresponding to the card, wherein the prop card is marked with current state information;
acquiring permission according to the information of the current player, and determining the use permission of the prop;
jumping to a corresponding interface according to the use permission of the prop and the internal route of the scenario killing game, and acquiring the information content of the prop in the current game link;
and responding to the using result of the current player on the prop, and changing the current state information of the prop.
Specifically, when a player wants to acquire prop information, the player touches the NFC tag of the prop card, and in tag information of the NFC tag of the prop card, the marker bit information is current state information of the prop. And acquiring the player number of the current player through an operation instruction of the applet, acquiring information acquisition permission of the current player according to the player number of the current player, judging the use permission of the current game link to the prop according to the information acquisition permission of the current player, binding different roles by different players, and ensuring that the use permission or the viewing permission of the different roles to the prop is different. And jumping to a corresponding interface of the prop under the current game link and the current player according to the use permission of the current player on the prop, and the parsed applet address and internal route of the scenario killing game in the NFC label, and acquiring the current state information and the use permission of the prop. Because the usage rights of different roles to the props are different, when the player-bound roles can change the state information of the props, the current state information in the zone bit information of the props is changed and stored in response to the current use result of the props by the player, namely the change result of the state information of the props. In the next game link, other players touch the NFC tag of the prop card, and the changed marker bit information or the marker bit information which is not changed of the prop is displayed to the players according to the authority of the players.
In a specific example, when the prop card is a cone, the character bound by the current player is character a, and when the current player touches the NFC tag of the prop card, the corresponding interface information is skipped, and the interface information displays a "blood-carrying awl".
When the character bound by the current player is character b (murder), the current player jumps to the corresponding interface information when touching the NFC tag of the prop card, and the interface information displays "an awl with blood (left in the field when you work. In the scenario game-killing rule, the character B has additional operation capability of 'erasing bloodstains (30 s is needed)', and after the current player selects to erase the bloodstains, the marker bit information of the prop is changed and stored. In the next link, the current player touches the NFC tag of the prop card, jumps to the corresponding interface, and displays the information of the 'erased blood track' awl, and the rest players touch the NFC tag of the prop card, so that only the basic information of 'one awl' can be seen.
Preferably, the method further comprises:
in a preset duration, when a plurality of players touch the NFC tag of the same script, acquiring the player numbers and the geographic positions of the plurality of players, and acquiring the unique card ID in the NFC tag;
And acquiring script information of the script according to the unique card ID in the NFC tag, and synchronizing the script information to the player within a preset distance according to the geographic position of the player.
Specifically, in the preset duration, when a plurality of players touch the NFC tag of the same scenario or touch the scenario copy of the same scenario, the player numbers and the geographic positions of the plurality of players are obtained, and the unique card ID in the NFC tag is obtained. Wherein the player number of the player is obtained by an instruction when the player touches, and the geographic position of the player can be obtained by connecting a third party software or a function carried by the player in an applet. The preset time length is a time length preset during game initialization.
And acquiring script information of the script according to the unique card ID in the NFC tag, and synchronizing the script information to the player within a preset distance according to the geographic position of the player. Wherein the preset distance may be a certain distance range.
In a specific example, a player uses a cell phone to tap an NFC tag of a transcript to create a room. When a touch occurs, the player's device automatically jumps to the corresponding applet interface, and if the applet retrieves that the transcript was recorded in the tag, a request is sent to the server, which establishes a room for all intended players (touching the same transcript and having similar geographic locations) in a short time (3 minutes), synchronizing related information including transcript ID, player number and geographic location of the player.
In a specific example, when the current link of the scenario killing game is a background introduction link or an event occurrence link, the player touches the scenario card, jumps to a corresponding interface, and simply displays image-text, audio or video information to the player to introduce a character background, a game background or an event occurrence effect. When entering the link, the server can inquire about the change of the prop state information and the marker information bit caused by interaction of all players in the front link, and play the audio and video file according to the preset logic, so that the operation result of the players in the front link can possibly cause the difference of the event effects of the game link.
When the current link of the scenario killing game is a evidence searching link, a player touches various prop cards provided in the scenario by using a smart phone, and state information of props is obtained to obtain clues. According to different preset episodes in the script game rules, the touch prop cards have different interaction functions, the interaction functions are expressed by buttons and graphic information on the small program which is jumped by the player touch prop cards, and interaction between the player and the script game killing small program can lead the props to be in different states, and the next touch of the same props can enter different display pictures. In addition, according to the difference of the role authorities of users, different state information can be obtained by touching the same prop.
When the current link of the scenario killing game is an ending link, players end all play links, and characters of all players need to be subjected to voting, selection, typing input and other forms to input results. And responding to the feedback results of all players, jumping the host role to a decision interface, deciding among options of different game outcomes, and jumping the player to the outcome interface after responding to the game outcomes clicked by the host, so as to display corresponding losing or winning information.
When the current link of the scenario killing game is an achievement link, the player jumps to an achievement interface, and can touch corresponding props and roles according to the prompt information so as to unlock the corresponding achievement.
Preferably, the method further comprises:
and responding to the processing result of the current player, and changing and storing the current state information corresponding to the card.
Specifically, the cards comprise prop cards and character cards, scenes and events are further included in the game process, current state information of the characters or props corresponding to the cards is changed and stored in response to the processing results of the current players on the characters or props, and when the cards are touched in the next link, the current state information of the cards is obtained.
It can be appreciated that, according to the technical scheme provided by the embodiment, through the fact that the scenario killing game includes a plurality of game links, a plurality of player characters and a plurality of properties, each character and each property respectively correspond to a unique card, each card is provided with a unique NFC tag, the link number of the current game link and the player number of the current player are acquired, the link number corresponds to the unique game link, the player number corresponds to the unique player, the information acquisition permission of the current player is determined according to the link number and the player number, tag information in the NFC tag of the card is read in a preset range, and the tag information is analyzed, so that unique card ID and guide information corresponding to the card are obtained, the guide information includes the internal route of the scenario killing game, and the current information content of the card is acquired by jumping to a corresponding interface.
The present invention also provides an information acquisition system in a scenario-killing game, referring to fig. 2, fig. 2 is a schematic block diagram of an information acquisition system in a scenario-killing game, according to an exemplary embodiment, including:
the link confirmation module 21 is configured to obtain a link number of a current game link and a player number of a current player, where the link number corresponds to a unique game link, and the player number corresponds to a unique player;
the permission determining module 22 is configured to determine an information acquisition permission of the current player according to the link number and the player number;
the NFC tag parsing module 23 is configured to read tag information in an NFC tag of a card within a preset range, and parse the tag information to obtain a unique card ID and guide information corresponding to the card, where the guide information includes an internal route of the scenario killing game;
the information obtaining module 24 is configured to skip to a corresponding interface according to the unique card ID of the card, the internal route of the scenario killing game, and the information obtaining authority of the current player, and obtain the current information content of the card.
Preferably, the step of jumping to a corresponding interface according to the unique card ID of the card, the internal route of the scenario-killing game and the information acquisition authority of the current player, and when acquiring the information content of the card, the information acquisition module 24 is specifically configured to determine all information of the card according to the unique card ID corresponding to the card if the card is a character card; acquiring authority according to the information of the current player, and determining a routing address of corresponding information; and according to the internal route of the scenario killing game and the route address of the corresponding information, jumping to a corresponding interface to acquire the information content of the character card in the current game link.
Preferably, the method further comprises:
acquiring unique card IDs in NFC tags of the scripts within a preset range, wherein each script corresponds to one script NFC tag;
and acquiring the scenario information of the scenario according to the unique card ID of the scenario, wherein the scenario information of each scenario comprises game rules of a plurality of roles in different links, and the game rules comprise the use rights of a plurality of props.
Preferably, the card comprises a character card, the method further comprising:
judging whether the current game link is an identity binding link according to the link number, if so, binding the role corresponding to the role card with the player, and marking the bound mark.
Preferably, the step of jumping to a corresponding interface to obtain information content of the card according to the unique card ID of the card, the internal route of the scenario-killing game and the information obtaining authority of the current player further comprises:
if the card is a prop card, determining all information of the card according to the unique card ID corresponding to the card, wherein the prop card is marked with current state information;
acquiring permission according to the information of the current player, and determining the use permission of the prop;
Jumping to a corresponding interface according to the use permission of the prop and the internal route of the scenario killing game, and acquiring the information content of the prop in the current game link;
and responding to the using result of the current player on the prop, and changing the current state information of the prop.
Preferably, the method further comprises:
in a preset duration, when a plurality of players touch the NFC tag of the same script, acquiring the player numbers and the geographic positions of the plurality of players, and acquiring the unique card ID in the NFC tag;
and acquiring script information of the script according to the unique card ID in the NFC tag, and synchronizing the script information to the player within a preset distance according to the geographic position of the player.
It can be understood that, in the technical solution provided in this embodiment, the scenario killing game mentioned in the foregoing embodiment includes a plurality of game links, a plurality of player characters and a plurality of properties, each character and property respectively corresponds to a unique card, each card is provided with a unique NFC tag, a link number of the current game link and a player number of the current player are obtained, the link number corresponds to the unique game link, the player number corresponds to the unique player, according to the link number and the player number, an information obtaining permission of the current player is determined, tag information in an NFC tag of the card is read in a preset range, and the tag information is parsed, so that unique card ID and guiding information corresponding to the card are obtained, the guiding information includes an internal route of the scenario killing game, and according to the unique card ID of the card, the internal route of the scenario killing game and the information obtaining permission of the current player, the current information content of the card is obtained by jumping to a corresponding interface, the whole game process does not need to be transferred by a host player, the player can check information of the character and property information through a small program of the scenario killing game, and also communicate with the player, thereby solving the problem that the prior art is missed by the scenario killing game point.
The invention also provides information acquisition equipment in the scenario killing game, which comprises the following steps:
a memory having an executable program stored thereon;
a processor for executing the executable program in the memory to implement the steps of any of the methods described above.
In addition, the invention also provides an intelligent terminal which at least comprises the touch type interaction equipment for the scenario killing game.
It is to be understood that the same or similar parts in the above embodiments may be referred to each other, and that in some embodiments, the same or similar parts in other embodiments may be referred to.
It should be noted that in the description of the present invention, the terms "first," "second," and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance. Furthermore, in the description of the present invention, unless otherwise indicated, the meaning of "plurality" means at least two.
Any process or method descriptions in flow charts or otherwise described herein may be understood as representing modules, segments, or portions of code which include one or more executable instructions for implementing specific logical functions or steps of the process, and further implementations are included within the scope of the preferred embodiment of the present invention in which functions may be executed out of order from that shown or discussed, including substantially concurrently or in reverse order, depending on the functionality involved, as would be understood by those reasonably skilled in the art of the present invention.
It is to be understood that portions of the present invention may be implemented in hardware, software, firmware, or a combination thereof. In the above-described embodiments, the various steps or methods may be implemented in software or firmware stored in a memory and executed by a suitable instruction execution system. For example, if implemented in hardware, as in another embodiment, may be implemented using any one or combination of the following techniques, as is well known in the art: discrete logic circuits having logic gates for implementing logic functions on data signals, application specific integrated circuits having suitable combinational logic gates, programmable Gate Arrays (PGAs), field Programmable Gate Arrays (FPGAs), and the like.
Those of ordinary skill in the art will appreciate that all or a portion of the steps carried out in the method of the above-described embodiments may be implemented by a program to instruct related hardware, where the program may be stored in a computer readable storage medium, and where the program, when executed, includes one or a combination of the steps of the method embodiments.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing module, or each unit may exist alone physically, or two or more units may be integrated in one module. The integrated modules may be implemented in hardware or in software functional modules. The integrated modules may also be stored in a computer readable storage medium if implemented in the form of software functional modules and sold or used as a stand-alone product.
The above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, or the like.
In the description of the present specification, a description referring to terms "one embodiment," "some embodiments," "examples," "specific examples," or "some examples," etc., means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the present invention. In this specification, schematic representations of the above terms do not necessarily refer to the same embodiments or examples. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
While embodiments of the present invention have been shown and described above, it will be understood that the above embodiments are illustrative and not to be construed as limiting the invention, and that variations, modifications, alternatives and variations may be made to the above embodiments by one of ordinary skill in the art within the scope of the invention.

Claims (10)

1. An information acquisition method in a scenario killing game, the method comprising:
acquiring a link number of a current game link and a player number of a current player, wherein the link number corresponds to a unique game link, and the player number corresponds to a unique player;
Determining the information acquisition permission of the current player according to the link number and the player number;
reading tag information in an NFC tag of a card in a preset range, and analyzing the tag information to obtain a unique card ID and guide information corresponding to the card, wherein the guide information comprises an internal route of the scenario killing game;
and jumping to a corresponding interface according to the unique card ID of the card, the internal route of the scenario killing game and the information acquisition authority of the current player to acquire the current information content of the card.
2. The method of claim 1, wherein the card comprises a script, the method further comprising:
acquiring unique card IDs in NFC tags of the scripts within a preset range, wherein each script corresponds to one script NFC tag;
and acquiring the scenario information of the scenario according to the unique card ID of the scenario, wherein the scenario information of each scenario comprises game rules of a plurality of roles in different links, and the game rules comprise the use rights of a plurality of props.
3. The method of claim 1, wherein the card comprises a character card, the method further comprising:
Judging whether the current game link is an identity binding link according to the link number, if so, binding the role corresponding to the role card with the player, and marking the bound mark.
4. The method of claim 1, wherein the jumping to a corresponding interface to obtain information content of the card based on the unique card ID of the card, the internal route of the scenario-specific game, and the information obtaining authority of the current player, comprises:
if the card is a character card, determining all information of the card according to the unique card ID corresponding to the card, wherein the character card is marked with current state information;
acquiring authority according to the information of the current player, and determining a routing address of corresponding information;
according to the internal route of the scenario killing game and the route address of the corresponding information, jumping to a corresponding interface to acquire the information content of the character card in the current game link;
and changing the current state information of the character in response to the processing result of the character by the current player.
5. The method of claim 1, wherein the jumping to a corresponding interface to obtain information content of the card based on the unique card ID of the card, the internal route of the scenario-specific game, and the information obtaining authority of the current player, further comprises:
If the card is a prop card, determining all information of the card according to the unique card ID corresponding to the card, wherein the prop card is marked with current state information;
acquiring permission according to the information of the current player, and determining the use permission of the prop;
jumping to a corresponding interface according to the use permission of the prop and the internal route of the scenario killing game, and acquiring the information content of the prop in the current game link;
and responding to the using result of the current player on the prop, and changing the current state information of the prop.
6. The method according to claim 1, wherein the method further comprises:
in a preset duration, when a plurality of players touch the NFC tag of the same script, acquiring the player numbers and the geographic positions of the plurality of players, and acquiring the unique card ID in the NFC tag;
and acquiring script information of the script according to the unique card ID in the NFC tag, and synchronizing the script information to the player within a preset distance according to the geographic position of the player.
7. The method according to claim 1, wherein the method further comprises:
and responding to the processing result of the current player, and changing and storing the current state information corresponding to the card.
8. An information acquisition system in a scenario-based game, comprising:
the link confirmation module is used for acquiring the link number of the current game link and the player number of the current player, wherein the link number corresponds to the unique game link, and the player number corresponds to the unique player;
the permission determining module is used for determining the information acquisition permission of the current player according to the link number and the player number;
the NFC label analysis module is used for reading label information in an NFC label of a card in a preset range, analyzing the label information to obtain a unique card ID and guide information corresponding to the card, wherein the guide information comprises an internal route of the scenario killing game;
and the information acquisition module is used for jumping to a corresponding interface according to the unique card ID of the card, the internal route of the scenario killing game and the information acquisition authority of the current player to acquire the current information content of the card.
9. The system according to claim 8, wherein the information acquisition module is specifically configured to determine all information of the card according to the unique card ID of the card, the internal route of the scenario-killing game, and the information acquisition authority of the current player, when jumping to a corresponding interface to acquire the information content of the card, if the card is a character card; acquiring authority according to the information of the current player, and determining a routing address of corresponding information; and according to the internal route of the scenario killing game and the route address of the corresponding information, jumping to a corresponding interface to acquire the information content of the character card in the current game link.
10. An information acquisition apparatus in a scenario-killing game, comprising:
a memory having an executable program stored thereon;
a processor for executing the executable program in the memory to implement the steps of the method of any one of claims 1 to 7.
CN202311219204.XA 2023-09-20 2023-09-20 Information acquisition method, system and equipment in scenario killing and intelligent terminal Withdrawn CN117122931A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311219204.XA CN117122931A (en) 2023-09-20 2023-09-20 Information acquisition method, system and equipment in scenario killing and intelligent terminal

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Application publication date: 20231128