CN117101129A - Game view angle moving method and device, electronic equipment and computer readable medium - Google Patents

Game view angle moving method and device, electronic equipment and computer readable medium Download PDF

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Publication number
CN117101129A
CN117101129A CN202311075803.9A CN202311075803A CN117101129A CN 117101129 A CN117101129 A CN 117101129A CN 202311075803 A CN202311075803 A CN 202311075803A CN 117101129 A CN117101129 A CN 117101129A
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China
Prior art keywords
game
moving
touch point
touch
point
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CN202311075803.9A
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Chinese (zh)
Inventor
许展豪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202311075803.9A priority Critical patent/CN117101129A/en
Publication of CN117101129A publication Critical patent/CN117101129A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure relates to a game view angle moving method, a game view angle moving device, electronic equipment and a computer readable medium, and belongs to the technical field of games. The method comprises the following steps: responding to a first touch operation acting on a target game object under a current game view angle, taking a position point corresponding to the target game object as a first position point, and determining a first touch point based on the first touch operation; responding to movement of a first touch point, determining a second position point corresponding to the first touch point, and determining a moving-out distance between the first position point and the second position point; and under the condition that the first touch point is kept in a touch state, responding to a visual angle moving operation acted on the second touch point, and moving the game visual angle according to a circular moving track by taking the first position point as a circle center and taking the moving-out distance as a radius. The method and the device can assist the user to quickly view the game scene in a certain range around the target game object, and improve the operation efficiency of the user.

Description

Game view angle moving method and device, electronic equipment and computer readable medium
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a method for moving a game perspective, a device for moving a game perspective, an electronic device, and a computer readable medium.
Background
In SLG (strategy Game), users often need to view details within a certain range around the current map to control Game characters to prepare for attack or defending deployment.
At present, in the game, the content around the map can be checked only by continuously sliding the screen to adjust the visual angle, the whole operation is more complicated, and the efficiency is low.
In view of this, there is a need in the art for a method for moving a game perspective, which can assist a user in quickly viewing a game scene within a certain range around a target game object, so as to improve the operation efficiency of the user.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The disclosure aims to provide a game view angle moving method, a game view angle moving device, electronic equipment and a computer readable medium, so that a user can be helped to quickly view game scenes in a certain range around a target game object at least to a certain extent, and the operation efficiency of the user is improved.
According to a first aspect of the present disclosure, there is provided a method for moving a game view angle, providing a graphical user interface through a terminal device, the graphical user interface including a part of a game scene under a current game view angle, the method comprising:
responding to a first touch operation acting on a target game object under a current game view angle, taking a corresponding position point of the target game object in a game scene as a first position point, and determining a first touch point based on the first touch operation;
responding to the movement of the first touch point, determining a corresponding second position point of the first touch point in the game scene, and determining a moving-out distance between the first position point and the second position point;
and under the condition that the first touch point is kept in a touch state, responding to a visual angle moving operation acted on the second touch point, and moving the game visual angle according to a circular moving track by taking the first position point as a circle center and taking the moving-out distance as a radius.
According to a second aspect of the present disclosure, there is provided a mobile device for a game view, providing, by a terminal device, a graphical user interface including thereon a part of a game scene under a current game view, the mobile device for the game view including:
the object position determining module is used for responding to a first touch operation acting on a target game object under the current game view angle, taking a corresponding position point of the target game object in a game scene as a first position point, and determining a first touch point based on the first touch operation;
the moving-out distance determining module is used for responding to the movement of the first touch point, determining a corresponding second position point of the first touch point in the game scene, and determining a moving-out distance between the first position point and the second position point;
and the game view angle moving module is used for responding to the view angle moving operation acted on the second touch point under the condition of keeping the first touch point in a touch state, taking the first position point as a circle center, taking the moving-out distance as a radius and moving the game view angle according to a circular moving track.
According to a third aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of moving a game perspective of any one of the above via execution of the executable instructions.
According to a fourth aspect of the present disclosure, there is provided a computer-readable medium having stored thereon a computer program which, when executed by a processor, implements the method of moving a game view of any one of the above.
Exemplary embodiments of the present disclosure may have the following advantageous effects:
in the moving method of the game view angle of the exemplary embodiment of the present disclosure, by responding to a first touch operation applied to a target game object under a current game view angle, a corresponding position point of the target game object in a game scene is taken as a first position point, and a first touch point is determined based on the first touch operation; then, responding to the movement of the first touch point, determining a corresponding second position point of the first touch point in the game scene, and determining a moving-out distance between the first position point and the second position point; finally, under the condition that the first touch point is kept in a touch state, responding to the visual angle moving operation acted on the second touch point, and moving the game visual angle according to a circular moving track by taking the first position point as the circle center and taking the moving-out distance as the radius. According to the moving method of the game view angle in the example embodiment of the disclosure, under the condition that the circle center and the radius are determined, the game view angle is moved according to the circular moving track according to the view angle moving operation, so that a user can be assisted to quickly view a game scene in a certain range around a target game object, and the operation efficiency and the game experience of the user are improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
FIG. 1 illustrates a schematic diagram of an exemplary system architecture of a method and apparatus for movement of a game perspective to which embodiments of the present disclosure may be applied;
FIG. 2 illustrates a flow diagram of a method of moving a game perspective of an example embodiment of the present disclosure;
FIG. 3 schematically illustrates a schematic diagram of determining a removal distance between a first location point and a second location point in accordance with one embodiment of the present disclosure;
FIG. 4 schematically illustrates a schematic diagram of moving a game view according to a circular movement trajectory in one embodiment of the present disclosure;
FIG. 5 illustrates a block diagram of a mobile device from a gaming perspective of an example embodiment of the present disclosure;
fig. 6 shows a schematic diagram of a computer system suitable for use in implementing embodiments of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will recognize that the aspects of the present disclosure may be practiced with one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus a repetitive description thereof will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in software or in one or more hardware modules or integrated circuits or in different networks and/or processor devices and/or microcontroller devices.
Fig. 1 is a schematic diagram of a system architecture of an exemplary application environment to which a game perspective movement method and apparatus of embodiments of the present disclosure may be applied.
As shown in fig. 1, the system architecture 100 may include a plurality of mobile terminals 101, 102, 103, a network 104, and a server 105. The network 104 is the medium used to provide communication links between the mobile terminals 101, 102, 103 and the server 105. The network 104 may include various connection types, such as wireless communication links, etc.
It should be understood that the number of mobile terminals, networks and servers in fig. 1 is merely illustrative. There may be any number of mobile terminals, networks and servers, as desired for implementation. For example, the server 105 may be a server cluster formed by a plurality of servers.
The mobile terminals 101, 102, 103 may be various electronic devices with processors including, but not limited to, smartphones, tablets, portable computers, and the like. The server 105 may be a server providing various services. For example, the mobile terminals 101, 102, 103 may respond to a first touch operation applied to a target game object under a current game view angle by using a corresponding position point of the target game object in a game scene as a first position point, and determine the first touch point based on the first touch operation; and responding to the movement of the first touch point, and determining a corresponding second position point of the first touch point in the game scene. Server 105 may determine a distance of movement between the first location point and the second location point. The mobile terminals 101, 102, 103 may move the game view angle according to a circular movement track with the first position point as a center of a circle and the moving-out distance as a radius in response to the view angle movement operation acting on the second touch point while maintaining the first touch point in the touch state. The mobile terminals 101, 102, 103 may also complete the entire process from responding to the first touch operation on the target game object under the current game view angle, taking the corresponding position point of the target game object in the game scene as the first position point, to taking the first position point as the center of a circle, taking the moving-out distance as the radius, and moving the game view angle according to the circular moving track.
The method of moving the game perspective in one embodiment of the present disclosure may be run on a local terminal device or a server. When the mobile method of the game view angle runs on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game view moving method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the disclosure provides a method for moving a game view, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
The present exemplary embodiment first provides a method of moving a game view angle. Referring to fig. 2, the above-mentioned moving method of the game view angle may include the steps of:
step S210, responding to a first touch operation acting on a target game object under a current game view angle, taking a corresponding position point of the target game object in a game scene as a first position point, and determining the first touch point based on the first touch operation.
And S220, responding to the movement of the first touch point, determining a corresponding second position point of the first touch point in the game scene, and determining the moving-out distance between the first position point and the second position point.
And S230, under the condition that the first touch point is kept in a touch state, responding to the visual angle moving operation acted on the second touch point, and moving the game visual angle according to a circular moving track by taking the first position point as a circle center and taking the moving-out distance as a radius.
In the moving method of the game view angle of the exemplary embodiment of the present disclosure, by responding to a first touch operation applied to a target game object under a current game view angle, a corresponding position point of the target game object in a game scene is taken as a first position point, and a first touch point is determined based on the first touch operation; then, responding to the movement of the first touch point, determining a corresponding second position point of the first touch point in the game scene, and determining a moving-out distance between the first position point and the second position point; finally, under the condition that the first touch point is kept in a touch state, responding to the visual angle moving operation acted on the second touch point, and moving the game visual angle according to a circular moving track by taking the first position point as the circle center and taking the moving-out distance as the radius. According to the moving method of the game view angle in the example embodiment of the disclosure, under the condition that the circle center and the radius are determined, the game view angle is moved according to the circular moving track according to the view angle moving operation, so that a user can be assisted to quickly view a game scene in a certain range around a target game object, and the operation efficiency and the game experience of the user are improved.
Next, the above steps of the present exemplary embodiment will be described in more detail with reference to fig. 3 to 4.
In step S210, in response to a first touch operation applied to the target game object at the current game angle, a corresponding position point of the target game object in the game scene is taken as a first position point, and the first touch point is determined based on the first touch operation.
In this example embodiment, the target game object may be a game character manipulated by the user in the game, such as a character manipulated by the user, an attack team, or the like, or may be an NPC (non-player character) or a fixed building in the game scene, such as a cannon or the like.
During the game, the user often needs to check details in a certain range around the current map, for example, check whether an object capable of being attacked exists in a certain attack range of a team, so as to prepare for corresponding attack.
In this example embodiment, a position point of the target game object corresponding to the game scene may be used as the first position point in response to a first touch operation applied to the target game object at the current game view angle, where the first touch operation may be, for example, a click, a long press, or the like operation applied to the target game object, and by the first touch operation, a position where the target game object is located may be determined as a center point of the view angle movement.
In step S220, in response to the movement of the first touch point, a corresponding second position point of the first touch point in the game scene is determined, and a moving-out distance between the first position point and the second position point is determined.
The first touch points are corresponding touch points on the screen when the user executes the first touch operation. After determining the center point of the view angle movement, the user can move the position of the first touch point by pressing and dragging the finger outwards, and then determine the wanted observation distance or attack distance. When the movement of the first touch point is finished, the corresponding second position point in the game scene is the position which the user wants to view. Then, a shift-out distance between the first location point and the second location point is determined.
Fig. 3 schematically illustrates a schematic diagram of determining a shift-out distance between a first location point and a second location point according to one embodiment of the present disclosure, where a point a is the first location point, and a distance X is pushed and pulled from the point a to a point B, which is the second location point.
In this example embodiment, the current game view angle may be moved following the first touch point when the first touch point is moved to the edge of the current game view angle. Specifically, the current game view angle may be moved according to a direction of a line connecting the first touch point and the corresponding second position point in the game scene.
In step S230, in response to the movement operation of the viewing angle acting on the second touch point while maintaining the first touch point in the touch state, the game viewing angle is moved according to the circular movement track with the first position point as the center of the circle and the moving-out distance as the radius.
In the present exemplary embodiment, movement of the game view angle may be performed through the second touch point (i.e., the touch point of the view angle movement operation) while maintaining the first touch point in the touch state.
Fig. 4 schematically illustrates a schematic diagram of moving a game view angle according to a circular movement track in an embodiment of the present disclosure, after a first touch point is moved to determine a distance X, another finger slides the screen, and at this time, the game view angle is moved according to the circular movement track with a point a as a center and a distance X as a radius, so that a user can conveniently and quickly look up the situation in this range.
In the present exemplary embodiment, when the game view angle is moved according to the circular movement trajectory, the movement direction of the game view angle may be determined according to the movement direction of the second touch point in the view angle movement operation.
Specifically, the moving direction of the game view angle can be determined according to the up-down movement of the second touch point, and if the second touch point moves from top to bottom, the moving direction of the game view angle is clockwise; if the second touch point moves from bottom to top, the moving direction of the game view angle is a counterclockwise direction. Of course, it may be set that if the second touch point moves from top to bottom, the moving direction of the game view angle is a counterclockwise direction; if the second touch point moves from bottom to top, the movement direction of the game view angle is clockwise.
The moving direction of the game visual angle can be determined according to the left-right movement of the second touch point, and if the second touch point moves from right to left, the moving direction of the game visual angle is clockwise; if the second touch point moves from left to right, the moving direction of the game view angle is a counterclockwise direction. Of course, if the second touch point moves from right to left, the moving direction of the game view angle may be a counterclockwise direction; if the second touch point moves from left to right, the movement direction of the game view angle is clockwise.
In addition, the game view angle may be controlled to move clockwise or counterclockwise by providing a direction control (such as a virtual joystick), which is not particularly limited in this exemplary embodiment.
And finally, returning the game view angle to the current game view angle in response to the touch cancellation operation of the first touch point. The user can continue to control the target game object to execute the corresponding game operation according to the observed situation around the map under the current game view angle.
It should be noted that although the steps of the methods in the present disclosure are depicted in the accompanying drawings in a particular order, this does not require or imply that the steps must be performed in that particular order, or that all illustrated steps be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step to perform, and/or one step decomposed into multiple steps to perform, etc.
Further, the present disclosure also provides a mobile device for a game viewing angle. Referring to fig. 5, the mobile device of the game view may include an object position determining module 510, a moving-out distance determining module 520, and a game view moving module 530. Wherein:
the object position determining module 510 may be configured to respond to a first touch operation applied to a target game object under a current game perspective, take a position point corresponding to the target game object in a game scene as a first position point, and determine a first touch point based on the first touch operation;
the shift-out distance determining module 520 may be configured to determine, in response to movement of the first touch point, a corresponding second position point of the first touch point in the game scene, and determine a shift-out distance between the first position point and the second position point;
the game view moving module 530 may be configured to move the game view along a circular movement track with the first position point as a center and the moving-out distance as a radius in response to a view moving operation acting on the second touch point while maintaining the first touch point in the touch state.
In some exemplary embodiments of the present disclosure, a mobile device for a game view provided by the present disclosure may further include a movement direction determining module that may determine a movement direction of the game view according to a movement direction of a second touch point in a view movement operation.
In some exemplary embodiments of the present disclosure, the movement direction determining module may include a first clockwise direction determining unit and a first counterclockwise direction determining unit. Wherein:
the first clockwise determining unit may be configured to, if the second touch point moves from top to bottom (or from bottom to top), make the movement direction of the game view angle be clockwise;
the first counterclockwise direction determining unit may be configured to, if the second touch point moves from bottom to top (or from top to bottom), move the game view in a counterclockwise direction.
In some exemplary embodiments of the present disclosure, the movement direction determining module may further include a second clockwise direction determining unit and a second counterclockwise direction determining unit. Wherein:
the second clockwise direction determining unit may be configured to, if the second touch point moves from right to left (or from left to right), move the game view in a clockwise direction;
the second counterclockwise direction determining unit may be configured to move the movement direction of the game view angle in a counterclockwise direction if the second touch point moves from left to right (or from right to left).
In some exemplary embodiments of the present disclosure, a game view mobile device provided by the present disclosure may further include a first view movement module that may be used to move a current game view along with a first touch point when the first touch point moves to an edge of the current game view.
In some exemplary embodiments of the present disclosure, the first view movement module may include a first view movement direction determining unit that may be used to move the current game view according to a direction of a line connecting the first touch point and a corresponding second position point in the game scene.
In some exemplary embodiments of the present disclosure, a mobile device for a game view angle provided by the present disclosure may further include a game view angle return module that may be used to return the game view angle to a current game view angle in response to a cancel touch operation of the first touch point.
The specific details of each module/unit in the mobile device from the game perspective are described in the corresponding method embodiment section, and are not repeated here.
Fig. 6 shows a schematic diagram of a computer system suitable for use in implementing embodiments of the present disclosure.
It should be noted that, the computer system 600 of the electronic device shown in fig. 6 is only an example, and should not impose any limitation on the functions and the application scope of the embodiments of the present disclosure.
As shown in fig. 6, the computer system 600 includes a Central Processing Unit (CPU) 601, which can perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 602 or a program loaded from a storage section 608 into a Random Access Memory (RAM) 603. In the RAM 603, various programs and data required for system operation are also stored. The CPU 601, ROM 602, and RAM 603 are connected to each other through a bus 604. An input/output (I/O) interface 605 is also connected to bus 604.
The following components are connected to the I/O interface 605: an input portion 606 including a keyboard, mouse, etc.; an output portion 607 including a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, a speaker, and the like; a storage section 608 including a hard disk and the like; and a communication section 609 including a network interface card such as a LAN card, a modem, or the like. The communication section 609 performs communication processing via a network such as the internet. The drive 610 is also connected to the I/O interface 605 as needed. Removable media 611 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is installed as needed on drive 610 so that a computer program read therefrom is installed as needed into storage section 608.
In particular, according to embodiments of the present disclosure, the processes described above with reference to flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such an embodiment, the computer program may be downloaded and installed from a network through the communication portion 609, and/or installed from the removable medium 611. When executed by a Central Processing Unit (CPU) 601, performs the various functions defined in the system of the present disclosure.
It should be noted that the computer readable medium shown in the present disclosure may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this disclosure, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present disclosure, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
As another aspect, the present disclosure also provides a computer-readable medium that may be contained in the electronic device described in the above embodiments; or may exist alone without being incorporated into the electronic device. The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to implement the method as described in the above embodiments.
It should be noted that although in the above detailed description several modules of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functions of two or more modules described above may be embodied in one module in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module described above may be further divided into a plurality of modules to be embodied.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any adaptations, uses, or adaptations of the disclosure following the general principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. A method for moving a game view angle, wherein a graphical user interface is provided through a terminal device, the graphical user interface including a part of a game scene under a current game view angle, the method comprising:
responding to a first touch operation acting on a target game object under a current game view angle, taking a corresponding position point of the target game object in a game scene as a first position point, and determining a first touch point based on the first touch operation;
responding to the movement of the first touch point, determining a corresponding second position point of the first touch point in the game scene, and determining a moving-out distance between the first position point and the second position point;
and under the condition that the first touch point is kept in a touch state, responding to a visual angle moving operation acted on the second touch point, and moving the game visual angle according to a circular moving track by taking the first position point as a circle center and taking the moving-out distance as a radius.
2. The method for moving a game view according to claim 1, wherein when the game view is moved in accordance with a circular movement trajectory, the method further comprises:
and determining the moving direction of the game view according to the moving direction of the second touch point in the view moving operation.
3. The method of moving a game view according to claim 2, wherein the determining the moving direction of the game view according to the moving direction of the second touch point in the view moving operation includes:
if the second touch point moves from top to bottom, the movement direction of the game visual angle is clockwise;
if the second touch point moves from bottom to top, the moving direction of the game visual angle is a counterclockwise direction;
or,
if the second touch point moves from top to bottom, the moving direction of the game visual angle is a counterclockwise direction;
if the second touch point moves from bottom to top, the movement direction of the game visual angle is clockwise.
4. The method of moving a game view according to claim 2, wherein the determining the moving direction of the game view according to the moving direction of the second touch point in the view moving operation includes:
if the second touch point moves from right to left, the moving direction of the game visual angle is clockwise;
if the second touch point moves from left to right, the moving direction of the game visual angle is a counterclockwise direction;
or,
if the second touch point moves from right to left, the moving direction of the game visual angle is a counterclockwise direction;
if the second touch point moves from left to right, the moving direction of the game visual angle is clockwise.
5. The method of moving a game view according to claim 1, further comprising:
and when the first touch point moves to the edge of the current game view angle, moving the current game view angle along with the first touch point.
6. The method of claim 5, wherein the moving the current game view along with the first touch point comprises:
and moving the current game visual angle according to the direction of the connecting line between the corresponding second position point and the first position point in the game scene of the first touch point.
7. The method of moving a game view according to claim 1, further comprising:
and responding to the touch cancellation operation of the first touch point, and returning the game view angle to the current game view angle.
8. A mobile device for a game viewing angle, wherein a graphical user interface is provided through a terminal device, the graphical user interface including a portion of a game scene at a current game viewing angle, the mobile device for the game viewing angle comprising:
the object position determining module is used for responding to a first touch operation acting on a target game object under the current game view angle, taking a corresponding position point of the target game object in a game scene as a first position point, and determining a first touch point based on the first touch operation;
the moving-out distance determining module is used for responding to the movement of the first touch point, determining a corresponding second position point of the first touch point in the game scene, and determining a moving-out distance between the first position point and the second position point;
and the game view angle moving module is used for responding to the view angle moving operation acted on the second touch point under the condition of keeping the first touch point in a touch state, taking the first position point as a circle center, taking the moving-out distance as a radius and moving the game view angle according to a circular moving track.
9. An electronic device, comprising:
a processor; and
a memory for storing one or more programs that, when executed by the processor, cause the processor to implement the method of moving a game perspective as claimed in any one of claims 1 to 7.
10. A computer readable medium on which a computer program is stored, characterized in that the program, when executed by a processor, implements the movement method of the game view according to any one of claims 1 to 7.
CN202311075803.9A 2023-08-24 2023-08-24 Game view angle moving method and device, electronic equipment and computer readable medium Pending CN117101129A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311075803.9A CN117101129A (en) 2023-08-24 2023-08-24 Game view angle moving method and device, electronic equipment and computer readable medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311075803.9A CN117101129A (en) 2023-08-24 2023-08-24 Game view angle moving method and device, electronic equipment and computer readable medium

Publications (1)

Publication Number Publication Date
CN117101129A true CN117101129A (en) 2023-11-24

Family

ID=88805089

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202311075803.9A Pending CN117101129A (en) 2023-08-24 2023-08-24 Game view angle moving method and device, electronic equipment and computer readable medium

Country Status (1)

Country Link
CN (1) CN117101129A (en)

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