CN116974413A - User interface display method and device and electronic terminal - Google Patents

User interface display method and device and electronic terminal Download PDF

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Publication number
CN116974413A
CN116974413A CN202310962637.8A CN202310962637A CN116974413A CN 116974413 A CN116974413 A CN 116974413A CN 202310962637 A CN202310962637 A CN 202310962637A CN 116974413 A CN116974413 A CN 116974413A
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China
Prior art keywords
component
user interface
game
target
identifier
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CN202310962637.8A
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Chinese (zh)
Inventor
宋顺宁
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310962637.8A priority Critical patent/CN116974413A/en
Publication of CN116974413A publication Critical patent/CN116974413A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Abstract

The disclosure provides a user interface display method, a user interface display device and an electronic terminal, relates to the technical field of computers, and meets personalized customization requirements of users on user interfaces. The method comprises the following steps: responding to a login event aiming at a target application program, acquiring the identity of a user in at least one game application program, and displaying a game identifier corresponding to each identity; responding to the selection operation aiming at the target game identifier, activating a plurality of types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and displaying a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of the activated at least one type of preset component; responding to the component changing operation aiming at the user interface, and changing and displaying the user interface according to the component attribute information corresponding to the component changing operation; the component attribute information comprises type information and position information of a preset component.

Description

User interface display method and device and electronic terminal
Technical Field
The disclosure relates to the field of computer technology, and in particular, to a user interface display method, a device and an electronic terminal.
Background
With the development of internet technology, more and more user interfaces for displaying information such as pictures, words and videos are presented in applications, for example, a game community is a social platform for displaying pictures, words, videos, equipment and skill configurations related to games.
At present, a user interface of a game community application program is mainly completed by a developer of the application program, and once the user interface is developed, the style of components in the user interface and how the components are distributed in the user interface are fixed, so that a user cannot customize the display content and style of the user interface according to personal preferences.
Disclosure of Invention
The disclosure aims to provide a user interface display method, a device and an electronic terminal so as to meet personalized customization requirements of users on a user interface.
In a first aspect, an embodiment of the present disclosure provides a user interface display method applied to an electronic terminal installed with a target application, where the target application is connected with a plurality of game applications; the user interface display method comprises the following steps:
responding to a login event aiming at the target application program, acquiring the identity of a user in at least one game application program, and displaying a game identifier corresponding to each identity;
Responding to a selection operation for a target game identifier, activating multiple types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and displaying a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of at least one activated preset component;
responding to the component changing operation aiming at the user interface, changing and displaying the user interface according to the component attribute information corresponding to the component changing operation; the component attribute information comprises type information and position information of the preset component.
In a second aspect, a user interface display apparatus is provided, and is applied to an electronic terminal installed with a target application program, where the target application program is connected with a plurality of game application programs; the user interface display device comprises:
the identification acquisition module is used for responding to a login event aiming at the target application program, acquiring the identification of a user in at least one game application program and displaying the game identification corresponding to each identification;
the component activation module is used for responding to the selection operation for the target game identifier, activating a plurality of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and displaying a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of at least one activated preset component;
The change display module is used for responding to the component change operation aiming at the user interface, changing and displaying the user interface according to the component attribute information corresponding to the component change operation; the component attribute information comprises type information and position information of the preset component.
In a third aspect, an embodiment of the present disclosure further provides an electronic terminal, including a memory, and a processor, where the memory stores a computer program that can be executed on the processor, and the processor executes the method according to the first aspect.
In a fourth aspect, embodiments of the present disclosure further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method of the first aspect described above.
The embodiment of the disclosure brings the following beneficial effects:
the user interface display method, the user interface display device and the electronic terminal provided by the embodiment of the disclosure can respond to a login event aiming at a target application program to acquire the identity of a user in at least one game application program and display the game identifier corresponding to each identity; the method also can respond to the selection operation aiming at the target game identifier, activate a plurality of types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and display a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of the activated at least one type of preset component; the user interface can also be changed and displayed according to the component attribute information corresponding to the component changing operation in response to the component changing operation for the user interface; the component attribute information comprises type information and position information of a preset component. Thus, the user can set the corresponding user interface in the target application program according to the personal requirement by aiming at each game application program related to the target application program, thereby meeting the personalized customization requirement of the user on the user interface.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the prior art, the drawings that are required in the detailed description or the prior art will be briefly described, it will be apparent that the drawings in the following description are some embodiments of the present disclosure, and other drawings may be obtained according to the drawings without inventive effort for a person of ordinary skill in the art.
Fig. 1 illustrates an application scenario schematic provided by an embodiment of the present disclosure;
fig. 2 shows a schematic structural diagram of a mobile phone according to an embodiment of the disclosure;
fig. 3 illustrates a schematic usage scenario of a touch terminal provided by an embodiment of the present disclosure;
FIG. 4 is a flow chart of a user interface presentation method provided by an embodiment of the present disclosure;
FIG. 5 illustrates a schematic diagram of a user interface provided by an embodiment of the present disclosure;
FIG. 6 illustrates a schematic diagram of another user interface provided by an embodiment of the present disclosure;
FIG. 7 illustrates a schematic diagram of another user interface provided by an embodiment of the present disclosure;
FIG. 8 illustrates a schematic diagram of another user interface provided by an embodiment of the present disclosure;
FIG. 9 is a schematic diagram of a user interface display device according to an embodiment of the present disclosure;
fig. 10 shows a schematic structural diagram of an electronic terminal according to an embodiment of the present disclosure.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions of the present disclosure will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present disclosure, but not all embodiments. Based on the embodiments in this disclosure, all other embodiments that a person of ordinary skill in the art would obtain without making any inventive effort are within the scope of protection of this disclosure.
The terms "comprising" and "having" and any variations thereof, as referred to in the embodiments of the disclosure, are intended to cover non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those listed but may optionally include other steps or elements not listed or inherent to such process, method, article, or apparatus.
Currently, mobile applications typically employ a fixed user interface layout and a preset presentation style. This fixed layout limitation prevents the user from customizing the presentation content and style of the interface according to personal preferences. Thus, the prior art has the problem of lacking flexibility: the prior art limits the user-defined degree of the mobile application program interface, and cannot meet the personalized customization requirement. Based on the above, the embodiment of the disclosure provides a user interface display method, a device and an electronic terminal, which can meet the personalized customization requirement of a user on a user interface.
The user interface presentation method in one embodiment of the present disclosure may be run on a local terminal device or a server. When the user interface presentation method is run on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and client equipment.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the user interface presentation method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the disclosure provides a user interface display method, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
For example, fig. 1 is a schematic view of an application scenario provided by an embodiment of the present disclosure, as shown in fig. 1, where the application scenario may include a touch terminal (for example, a mobile phone 102) and a server 101, where the touch terminal may communicate with the server 101 through a wired network or a wireless network. The touch terminal is used for running a virtual desktop, and through the virtual desktop, interaction with the server 101 can be performed, so that editing of content in the server 101 is achieved.
The touch terminal of the present embodiment is illustrated by taking the mobile phone 102 as an example. The handset 102 includes Radio Frequency (RF) circuitry 110, memory 120, touch screen 130, processor 140, and the like. It will be appreciated by those skilled in the art that the handset construction shown in fig. 2 is not limiting of the handset and may include more or fewer components than shown, or may combine certain components, or split certain components, or a different arrangement of components. Those skilled in the art will appreciate that the touch screen 130 pertains to a User Interface (UI) and that the handset 102 may include fewer User interfaces than shown or otherwise.
RF circuitry 110 may also communicate with networks and other devices through wireless communications. The wireless communication may use any communication standard or protocol, including but not limited to global system for mobile communications (Global System of Mobile communication, GSM for short), general packet radio service (General Packet Radio Service, GPRS for short), code division multiple access (Code Division Multiple Access, CDMA for short), wideband code division multiple access (Wideband Code Division Multiple Access, WCDMA for short), long term evolution (Long Term Evolution, LTE for short), email, short message service (Short Messaging Service, SMS for short), and the like.
The memory 120 may be used to store software programs and modules that the processor 140 executes to perform various functional applications and data processing of the handset 102 by running the software programs and modules stored in the memory 120. The memory 120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the storage data area may store data created according to the use of the cell phone 102, etc. In addition, memory 120 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The touch screen 130 may be used to display a graphical user interface and to receive user operations with respect to the graphical user interface. A particular touch screen 130 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may collect contact or non-contact operations on or near the user (e.g., operations on or near the touch panel by the user using any suitable object or accessory such as a finger 103, a stylus, etc., as shown in fig. 3) and generate preset operation instructions. In addition, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth and the touch gesture of a user, detects signals brought by touch operation and transmits the signals to the touch controller; the touch controller receives touch information from the touch detection device, converts the touch information into information which can be processed by the processor, sends the information to the processor 140, and can receive and execute commands sent by the processor 140. In addition, the touch panel may be implemented by various types such as resistive, capacitive, infrared, and surface acoustic wave, or may be implemented by any technology developed in the future. Further, the touch panel may overlay the display panel, and a user may operate on or near the touch panel overlaid on the display panel according to a graphical user interface displayed by the display panel, and upon detection of an operation thereon or thereabout, the touch panel is transferred to the processor 140 to determine a user input, and the processor 140 then provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel may be implemented as two independent components or may be integrated.
The processor 140 is a control center of the mobile phone 102, and uses various interfaces and lines to connect various parts of the entire mobile phone, and by running or executing software programs and/or modules stored in the memory 120, and invoking data stored in the memory 120, performs various functions of the mobile phone 102 and processes the data, thereby performing overall monitoring of the mobile phone.
The handset 102 also includes a power source (e.g., a battery) for powering the various components, which may be logically connected to the processor 140 via a power management system so as to perform functions such as managing charge, discharge, and power consumption via the power management system.
Embodiments of the present disclosure are further described below with reference to the accompanying drawings.
Fig. 4 is a flowchart of a user interface display method according to an embodiment of the disclosure. The method can be applied to the electronic terminal provided with the target application program, and the target application program is connected with a plurality of game application programs; the electronic terminal may be a touch terminal (e.g., the mobile phone 102 shown in fig. 2) that may present a graphical user interface, and the target application may be a game community-like application. As shown in fig. 4, the method mainly includes the following steps S410 to S430:
Step S410, in response to the login event for the target application program, the identity of the user in at least one game application program is obtained, and the game identifier corresponding to each identity is displayed.
The target application program can be a game community application program, the target application program is associated with a plurality of game application programs, for example, the target application program and each game application program can use the same set of login system, so that once a user logs in the target application program into a homepage, the user can identify the related game application program logged in by the user, the identity mark in the related game application program and the like through a big data background server, and further the game mark corresponding to the identity mark can be displayed on the current page of the target application program for selection by the user. The game identifier is used to uniquely identify the corresponding game application, e.g., the game identifier may employ an icon of the game application.
Based on this, in some possible embodiments, step S410 may be implemented by: responding to a login event aiming at a target application program, and acquiring an identity in at least one game application program associated with the login event; determining the icon of the game application program corresponding to each identity as the game identifier corresponding to each identity; and displaying the game identifier corresponding to each identity identifier.
It should be noted that the target application program may be an APP end application program or a PC end (i.e., web page end) application program. The application with which the target application is associated is not limited to the game application, and the target application may present information about the associated application. The number of identities associated with the login event may be one or more, with one identity corresponding to each gaming application. The game identifier is not limited to an icon of the game application program, and in other embodiments, the game identifier may be text, pictures, or the like, and any combination of the icon, text, pictures, or the like may be used.
In particular implementations, the relevant game identifier may be displayed for selection by the user each time the user logs into the target application. Or only when the user logs in the target application program for the first time, displaying the relevant game identifier for the user to select; when the user logs in the target application program again, detecting whether a newly added identity exists; if no newly added identity is detected, directly displaying a user interface corresponding to the game identity selected by the user when the target application program is closed last time; if the presence of the newly added identity is detected, the presence of the game identifier corresponding to the newly added identity is prompted, for example, the game identifier corresponding to the newly added identity is displayed.
Step S420, in response to the selection operation for the target game identifier, activating multiple types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and displaying a user interface corresponding to the target game identifier; wherein the user interface is used for displaying the corresponding content of the activated at least one type of preset component.
The user can select a game identifier through clicking operation, and the game identifier is the target game identifier; the data intercommunication with the target game identifier can be realized by binding the target identity identifier corresponding to the target game identifier, so that multiple types of preset components corresponding to the target game identifier are activated, and corresponding user interfaces are displayed, wherein the user interfaces are used for displaying the corresponding content of the activated preset components. In addition, each game identifier may be displayed in a particular area of the user interface (e.g., each game identifier may be displayed in a sidebar of the user interface, which may be located on the left or right side), and the user may switch the user interface by clicking on the game identifier in the particular area. The clicking operation may be a single clicking operation or multiple clicking operations, such as a double clicking operation (i.e., two clicking operations).
It should be noted that, the selection operation is not limited to the clicking operation, and in other embodiments, the selection operation may also be a long-press operation with an operation time longer than a first preset time, or may also be a sliding operation, where the first preset time may be set according to an actual requirement, and this embodiment is not limited to this, for example, the first preset time is 2s. The preset components only need to be activated once, and the preset components corresponding to different game identifications can be different or not identical, for example, for a game (i.e. a game application program) of heavy social contact, social contact type components such as a chat component, a group CP component (i.e. a pairing component) and the like can be configured in a plurality of ways; for PK (i.e., race), competitive games, components related to battle performance may be configured in multiple ways. Since the user data generated by the user in different game applications is different, the same components corresponding to different game identifications are different.
The user interface is a content aggregation interface, and can display the content such as the present news, your battle, welfare and prize. The preset components in the user interface can be divided into two types of game components and non-game components, wherein the game components can display game data from games such as how much vitality is unused today, how many days the game is continuously on line today, battle forces in the game and the like, and the game components are in data intercommunication with corresponding games; the non-game component can display non-game data such as user generated content (User Generated Content, UGC for short), game play, news information, co-creation, and the like.
For a game component, step S420 may be implemented by: determining game components in a plurality of types of preset components corresponding to the target game identification; responding to the selection operation aiming at the target game identifier, and acquiring game data corresponding to the game component under the target identity from a game server corresponding to the target game identifier; based on the game data, a game component is activated.
For non-gaming components, step S420 may be implemented by: determining non-game components in multiple preset components corresponding to the target game identifier in response to the selection operation for the target game identifier; acquiring non-game data corresponding to the non-game components from a non-game server corresponding to the non-game components; based on the non-game data, a non-game component is activated.
In specific implementation, the user interface displayed after the preset components are activated for the first time may be a default interface, where corresponding contents of a plurality of components in the activated related preset components are displayed in a preset sequence in the default interface, for example, preset components corresponding to the target game identifier are N types, corresponding contents of M preset components in the N types of activated preset components are displayed in a preset sequence in the default interface, and M is less than or equal to N. The preset components in the user interface are typically different types of preset components, but embodiments of the present invention are not limited thereto, and in some embodiments, multiple preset components of the same type may be disposed on the user interface.
Step S430, responding to the component changing operation aiming at the user interface, changing and displaying the user interface according to the component attribute information corresponding to the component changing operation; the component attribute information comprises type information and position information of a preset component.
The user can add and delete components on the user interface, and can also perform user interface layout (such as sorting the components corresponding to long-press dragging) through moving the components, so as to realize user interface customization. Based on this, the component change operation may include one or more of a component addition operation, a component deletion operation, and a component movement operation, and step S430 may be implemented as follows:
responding to a component adding operation aiming at a user interface, acquiring a first preset component and a first position corresponding to the component adding operation, adding the first preset component at the first position of the user interface, and displaying the current user interface;
responding to a component deleting operation aiming at the user interface, acquiring a second preset component and a second position corresponding to the component deleting operation, deleting the second preset component at the second position in the user interface, and displaying the current user interface;
and responding to the component moving operation aiming at the user interface, acquiring a third preset component, a pre-moving position and a post-moving position corresponding to the component moving operation, moving the third preset component at the pre-moving position in the user interface to the post-moving position, and displaying the current user interface.
In a specific implementation, as shown in fig. 5, after a user selects an icon of the game 2, a plurality of preset components corresponding to the game 2 are activated; the user can enter the component tool center by clicking a button 'add gadget' of the add component, the component tool center comprises all relevant preset components, and the user can select a certain component of the component tool center for component addition; as shown in fig. 5, the user interface with the components added includes component 1, component 2, component 3, and component 4, with component 1 in the first row, component 2 in the second row, and component 3 and component 4 side by side in the third row. The component moving operation can be a dragging operation, and a user can drag the component to a required position (namely a position after moving) on a user interface to realize the component moving; as shown in fig. 6, the user drags the component 2 on the user interface to the third row, and the user interface after the component is moved is shown in fig. 7. The component deleting operation may be a long-press operation with the operation time longer than the second preset time, the user may press the components on the user interface for a long time, and the sign "x" may appear in the upper right corner of each component, as shown in fig. 8, and the component may be deleted by clicking "x" on the component to be deleted; the second preset duration may be set according to actual requirements, which is not limited in this embodiment, for example, the second preset duration is 2s.
For a user interface layout, the present embodiment provides two ways:
mode one: a plurality of component layout structures are preset for users to select.
Each component layout structure may include a plurality of components arranged in a row, a plurality of rows, and the like, and under different component layout structures, the total number of arranged rows is different and/or the number of components arranged in the same row is different, and a user may select one component layout structure from a plurality of component layout structures according to his own preference, based on which the component attribute information may further include a component layout structure.
Mode two: an adaptive layout mode is adopted.
For example, when a user moves component a aside a certain row of component B, the display area of component B is automatically compressed and the display content of component B is reduced. For another example, when the user moves the component C of the last row between the ith row and the (i+1) th row, the component C directly serves as the component of the (i+1) th row, the component of the (i+1) th row is moved forward to the (i+2) th row, and the subsequent components are all moved forward downward by one row.
In the embodiment of the disclosure, corresponding preset components can be activated for different game application programs, and the content on the user interface can be displayed in the form of freely combined components in a mode of componentized information display. Through the technical scheme, a user can display the user interface in a user-defined manner in the mobile application program according to personal preference and requirements, and the display effect of thousands of people and thousands of faces is achieved.
In order to facilitate the user to view the user interface, the user interface display method further includes: and responding to desktop adding operation aiming at the user interface, and creating a desktop component corresponding to the user interface on the desktop of the electronic terminal. Therefore, the data communication and synchronous updating between the mobile application program and the desktop component library are realized, so that a user can configure a widget on the desktop of the electronic terminal and acquire the latest data in real time, namely, the user can directly check the content of the configured user interface on the desktop of the electronic terminal, and the required information can be acquired under the condition that the target application program is not opened.
Considering that the existing desktop gadget can only be used on a specific operating system generally, cross-platform data communication and user-defined configuration cannot be realized, based on this, the desktop adding operation can be determined by the following manner: acquiring the equipment type of the electronic terminal; and determining desktop adding operation according to the device type.
In a specific implementation, when the electronic terminal employs an iOS operating system, the device type is an iOS device, and the desktop addition operation includes a selection operation within the target application program, for example, selecting an option such as "synchronize to desktop" within the APP of the target application program. When the electronic terminal adopts the android operating system, the device type is android device, the desktop adding operation includes a creation operation on the desktop of the electronic terminal, and the creation operation is, for example, a long press operation with an operation time longer than a third preset time, where the third preset time can be set according to actual requirements, and the embodiment is not limited to this, for example, the third preset time is 2s.
Considering that the existing desktop gadget is limited to a specific operating system, consistent display and user experience of data cannot be achieved on different platforms, in this embodiment, a target frame corresponding to a device type to which an electronic terminal belongs is used to add a user interface to a desktop package library of the electronic terminal, and the user interface is displayed on a desktop of the electronic terminal.
In particular implementations, for iOS devices, a WidgetKit framework may be used to create desktop components; for Android devices, the appwidgets framework may be used to create desktop components. That is, when the device type is iOS device, the target framework includes a WidgetKit framework; when the device type is android device, the target frame comprises an AppWidget frame. By expanding the componentization technology to the desktop component library of the iOS/Android, the data are opened, so that a user can configure own gadgets on the iOS/Android native desktop, and the user can acquire the required data without opening an application program.
In summary, according to the user interface display method provided by the embodiment of the disclosure, a user can customize a user interface of a mobile application according to personal requirements and extend the user interface to the iOS/Android desktop gadgets, so that cross-platform sharing of data and user-defined configuration are realized. The user interface display method has the following beneficial effects:
a) Personalized customization: the information is displayed in a componentized mode, and a user can add, delete, change, freely combine and customize a user interface of the mobile application program according to personal preference and requirements, so that the information and functions required by display are displayed, and thousands of people and thousands of faces are realized;
b) Data are opened up: by expanding the componentization technology to a desktop component library, a user can configure gadgets on a native desktop, so that seamless sharing and synchronous updating of data are realized;
c) Cross-platform support: the componentization technology of the embodiment can be realized on the iOS and Android operating systems, and consistent data display and user experience are provided for users.
Fig. 9 provides a schematic structural view of a user interface display apparatus, which can be applied to an electronic terminal having a target application installed therein, the target application being connected to a plurality of game applications. As shown in fig. 9, the user interface presentation apparatus 900 includes:
the identifier obtaining module 901 is configured to obtain, in response to a login event for a target application, an identifier of a user in at least one game application, and display a game identifier corresponding to each identifier;
the component activating module 902 is configured to, in response to a selection operation for a target game identifier, activate multiple types of preset components corresponding to the target game identifier based on a target identity identifier corresponding to the target game identifier, and display a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of the activated at least one type of preset component;
A change display module 903, configured to respond to a component change operation for the user interface, and change and display the user interface according to component attribute information corresponding to the component change operation; the component attribute information comprises type information and position information of a preset component.
By the method, the user can customize and set the corresponding user interface in the target application program according to personal requirements aiming at each game application program related to the target application program, and personalized customization requirements of the user on the user interface are met.
In one possible embodiment, the identifier acquisition module 901 is specifically configured to:
responding to a login event aiming at the target application program, and acquiring an identity mark in at least one game application program associated with the login event;
determining the icon of the game application program corresponding to each identity as the game identifier corresponding to each identity;
and displaying the game identifier corresponding to each identity identifier.
In one possible embodiment, the preset component comprises a game component; the component activation module 902 is specifically configured to:
determining game components in a plurality of types of preset components corresponding to the target game identification;
Responding to the selection operation aiming at the target game identifier, and acquiring game data corresponding to the game component under the target identity from a game server corresponding to the target game identifier;
based on the game data, the game component is activated.
In one possible embodiment, the preset component comprises a non-game component; the component activation module 902 is specifically further configured to:
responding to a selection operation for a target game identifier, and determining non-game components in a plurality of types of preset components corresponding to the target game identifier;
acquiring non-game data corresponding to the non-game components from a non-game server corresponding to the non-game components;
activating the non-gaming component based on the non-gaming data.
In one possible embodiment, the component altering operation includes one or more of a component adding operation, a component deleting operation, and a component moving operation; the change display module 903 is specifically configured to:
responding to a component adding operation aiming at the user interface, acquiring a first preset component and a first position corresponding to the component adding operation, adding the first preset component at the first position of the user interface, and displaying a current user interface;
Responding to a component deleting operation aiming at the user interface, acquiring a second preset component and a second position corresponding to the component deleting operation, deleting the second preset component at the second position in the user interface, and displaying a current user interface;
and responding to the component moving operation aiming at the user interface, acquiring a third preset component, a pre-moving position and a post-moving position corresponding to the component moving operation, moving the third preset component at the pre-moving position in the user interface to the post-moving position, and displaying the current user interface.
In one possible embodiment, the apparatus further comprises:
and the desktop display module is used for responding to desktop adding operation aiming at the user interface and creating a desktop component corresponding to the user interface on the desktop of the electronic terminal.
In one possible embodiment, the apparatus further comprises:
and the operation determining module is used for acquiring the equipment type of the electronic terminal and determining the desktop adding operation according to the equipment type.
In one possible embodiment, the desktop display module is specifically configured to:
And adding the user interface to a desktop component library of the electronic terminal by using a target frame corresponding to the equipment type of the electronic terminal, and displaying the user interface on a desktop of the electronic terminal.
In a possible implementation manner, when the electronic terminal adopts an iOS operating system, the device type is iOS device, the desktop adding operation includes a selection operation in the target application program, and the target framework includes a WidgetKit framework;
when the electronic terminal adopts an android operating system, the device type is android device, the desktop adding operation comprises a creating operation on a desktop of the electronic terminal, and the target frame comprises an AppWidget frame.
The user interface display device provided by the embodiment of the disclosure has the same technical characteristics as the user interface display method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Fig. 10 shows a schematic structural diagram of an electronic terminal according to an embodiment of the present disclosure, where the electronic terminal 1000 includes: processor 1001, storage medium 1002 and bus 1003, storage medium 1002 storing machine readable instructions executable by processor 1001, when electronic terminal 1000 is operating a user interface presentation method as in the embodiment, communication between processor 1001 and storage medium 1002 via bus 1003, processor 1001 executing machine readable instructions, the preamble of the processor 1001 method item to perform the steps of:
Responding to a login event aiming at the target application program, acquiring the identity of a user in at least one game application program, and displaying a game identifier corresponding to each identity;
responding to a selection operation for a target game identifier, activating multiple types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and displaying a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of at least one activated preset component;
responding to the component changing operation aiming at the user interface, changing and displaying the user interface according to the component attribute information corresponding to the component changing operation; the component attribute information comprises type information and position information of the preset component.
In a possible implementation manner, the processor is specifically configured to, when executing the step of obtaining, in response to a login event for the target application, an identity of a user in at least one game application and displaying a game identifier corresponding to each of the identities:
Responding to a login event aiming at the target application program, and acquiring an identity mark in at least one game application program associated with the login event;
determining the icon of the game application program corresponding to each identity as the game identifier corresponding to each identity;
and displaying the game identifier corresponding to each identity identifier.
In one possible embodiment, the preset component comprises a game component; the processor is specifically configured to, when executing a step of activating a plurality of types of preset components corresponding to a target game identifier based on the target identity identifier corresponding to the target game identifier in response to a selection operation for the target game identifier:
determining game components in a plurality of types of preset components corresponding to the target game identification;
responding to the selection operation aiming at the target game identifier, and acquiring game data corresponding to the game component under the target identity from a game server corresponding to the target game identifier;
based on the game data, the game component is activated.
In one possible embodiment, the preset component comprises a non-game component; the processor is further configured to, when executing the step of activating a plurality of types of preset components corresponding to a target game identifier based on the target identity corresponding to the target game identifier in response to a selection operation for the target game identifier:
Responding to a selection operation for a target game identifier, and determining non-game components in a plurality of types of preset components corresponding to the target game identifier;
acquiring non-game data corresponding to the non-game components from a non-game server corresponding to the non-game components;
activating the non-gaming component based on the non-gaming data.
In one possible embodiment, the component change operation includes one or more of a component addition operation, a component deletion operation, and a component movement operation; the processor is further configured to, when executing the step of changing and displaying the user interface in response to the component changing operation for the user interface according to the component attribute information corresponding to the component changing operation:
responding to a component adding operation aiming at the user interface, acquiring a first preset component and a first position corresponding to the component adding operation, adding the first preset component at the first position of the user interface, and displaying a current user interface;
responding to a component deleting operation aiming at the user interface, acquiring a second preset component and a second position corresponding to the component deleting operation, deleting the second preset component at the second position in the user interface, and displaying a current user interface;
And responding to the component moving operation aiming at the user interface, acquiring a third preset component, a pre-moving position and a post-moving position corresponding to the component moving operation, moving the third preset component at the pre-moving position in the user interface to the post-moving position, and displaying the current user interface.
In one possible embodiment, the processor is further configured to:
and responding to desktop adding operation aiming at the user interface, and creating a desktop component corresponding to the user interface on a desktop of the electronic terminal.
In a possible embodiment, before performing the step of creating a desktop component corresponding to the user interface on a desktop of the electronic terminal in response to the desktop addition operation for the user interface, the processor is further configured to:
acquiring the equipment type of the electronic terminal;
and determining the desktop adding operation according to the equipment type.
In one possible embodiment, the processor, when executing the step of creating a desktop component corresponding to the user interface on the desktop of the electronic terminal in response to a desktop addition operation for the user interface, is further configured to:
And adding the user interface to a desktop component library of the electronic terminal by using a target frame corresponding to the equipment type of the electronic terminal, and displaying the user interface on a desktop of the electronic terminal.
In a possible implementation manner, when the electronic terminal adopts an iOS operating system, the device type is iOS device, the desktop adding operation includes a selection operation in the target application program, and the target framework includes a WidgetKit framework;
when the electronic terminal adopts an android operating system, the device type is android device, the desktop adding operation comprises a creating operation on a desktop of the electronic terminal, and the target frame comprises an AppWidget frame.
By the method, a user can customize and set the corresponding user interface in the target application program according to personal requirements aiming at each game application program related to the target application program, so that the personalized customization requirement of the user on the user interface is met; the user can configure the gadget on the original desktop, so that seamless sharing and synchronous updating of data are realized; the method can be realized on the iOS and Android operating systems, and consistent data display and user experience are provided for users.
The disclosed embodiments also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of:
responding to a login event aiming at the target application program, acquiring the identity of a user in at least one game application program, and displaying a game identifier corresponding to each identity;
responding to a selection operation for a target game identifier, activating multiple types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and displaying a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of at least one activated preset component;
responding to the component changing operation aiming at the user interface, changing and displaying the user interface according to the component attribute information corresponding to the component changing operation; the component attribute information comprises type information and position information of the preset component.
In a possible implementation manner, the processor is specifically configured to, when executing the step of obtaining, in response to a login event for the target application, an identity of a user in at least one game application and displaying a game identifier corresponding to each of the identities:
Responding to a login event aiming at the target application program, and acquiring an identity mark in at least one game application program associated with the login event;
determining the icon of the game application program corresponding to each identity as the game identifier corresponding to each identity;
and displaying the game identifier corresponding to each identity identifier.
In one possible embodiment, the preset component comprises a game component; the processor is specifically configured to, when executing a step of activating a plurality of types of preset components corresponding to a target game identifier based on the target identity identifier corresponding to the target game identifier in response to a selection operation for the target game identifier:
determining game components in a plurality of types of preset components corresponding to the target game identification;
responding to the selection operation aiming at the target game identifier, and acquiring game data corresponding to the game component under the target identity from a game server corresponding to the target game identifier;
based on the game data, the game component is activated.
In one possible embodiment, the preset component comprises a non-game component; the processor is further configured to, when executing the step of activating a plurality of types of preset components corresponding to a target game identifier based on the target identity corresponding to the target game identifier in response to a selection operation for the target game identifier:
Responding to a selection operation for a target game identifier, and determining non-game components in a plurality of types of preset components corresponding to the target game identifier;
acquiring non-game data corresponding to the non-game components from a non-game server corresponding to the non-game components;
activating the non-gaming component based on the non-gaming data.
In one possible embodiment, the component change operation includes one or more of a component addition operation, a component deletion operation, and a component movement operation; the processor is further configured to, when executing the step of changing and displaying the user interface in response to the component changing operation for the user interface according to the component attribute information corresponding to the component changing operation:
responding to a component adding operation aiming at the user interface, acquiring a first preset component and a first position corresponding to the component adding operation, adding the first preset component at the first position of the user interface, and displaying a current user interface;
responding to a component deleting operation aiming at the user interface, acquiring a second preset component and a second position corresponding to the component deleting operation, deleting the second preset component at the second position in the user interface, and displaying a current user interface;
And responding to the component moving operation aiming at the user interface, acquiring a third preset component, a pre-moving position and a post-moving position corresponding to the component moving operation, moving the third preset component at the pre-moving position in the user interface to the post-moving position, and displaying the current user interface.
In one possible embodiment, the processor is further configured to:
and responding to desktop adding operation aiming at the user interface, and creating a desktop component corresponding to the user interface on a desktop of the electronic terminal.
In a possible embodiment, before performing the step of creating a desktop component corresponding to the user interface on a desktop of the electronic terminal in response to the desktop addition operation for the user interface, the processor is further configured to:
acquiring the equipment type of the electronic terminal;
and determining the desktop adding operation according to the equipment type.
In one possible embodiment, the processor, when executing the step of creating a desktop component corresponding to the user interface on the desktop of the electronic terminal in response to a desktop addition operation for the user interface, is further configured to:
And adding the user interface to a desktop component library of the electronic terminal by using a target frame corresponding to the equipment type of the electronic terminal, and displaying the user interface on a desktop of the electronic terminal.
In a possible implementation manner, when the electronic terminal adopts an iOS operating system, the device type is iOS device, the desktop adding operation includes a selection operation in the target application program, and the target framework includes a WidgetKit framework;
when the electronic terminal adopts an android operating system, the device type is android device, the desktop adding operation comprises a creating operation on a desktop of the electronic terminal, and the target frame comprises an AppWidget frame.
By the method, a user can customize and set the corresponding user interface in the target application program according to personal requirements aiming at each game application program related to the target application program, so that the personalized customization requirement of the user on the user interface is met; the user can configure the gadget on the original desktop, so that seamless sharing and synchronous updating of data are realized; the method can be realized on the iOS and Android operating systems, and consistent data display and user experience are provided for users.
In the embodiments of the present disclosure, the computer program may also execute other machine readable instructions when executed by a processor to perform the method as described in other embodiments, and the specific implementation of the method steps and principles are referred to in the description of the embodiments and are not described in detail herein.
In the embodiments provided in the present disclosure, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
As another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present disclosure may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the user interface presentation method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, but the present disclosure is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, it is not limited to the disclosure: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit of the corresponding technical solutions from the scope of the technical solutions of the embodiments of the present disclosure. Are intended to be within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (12)

1. The user interface display method is characterized by being applied to an electronic terminal provided with a target application program, wherein the target application program is connected with a plurality of game application programs; the user interface display method comprises the following steps:
responding to a login event aiming at the target application program, acquiring the identity of a user in at least one game application program, and displaying a game identifier corresponding to each identity;
Responding to a selection operation for a target game identifier, activating multiple types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and displaying a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of at least one activated preset component;
responding to the component changing operation aiming at the user interface, changing and displaying the user interface according to the component attribute information corresponding to the component changing operation; the component attribute information comprises type information and position information of the preset component.
2. The method according to claim 1, wherein the step of obtaining identities of users in at least one of the game applications in response to a login event for the target application and displaying a game identifier corresponding to each of the identities comprises:
responding to a login event aiming at the target application program, and acquiring an identity mark in at least one game application program associated with the login event;
determining the icon of the game application program corresponding to each identity as the game identifier corresponding to each identity;
And displaying the game identifier corresponding to each identity identifier.
3. The method of claim 1, wherein the pre-set component comprises a game component; the step of responding to the selection operation for the target game identifier and activating a plurality of types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier comprises the following steps:
determining game components in a plurality of types of preset components corresponding to the target game identification;
responding to the selection operation aiming at the target game identifier, and acquiring game data corresponding to the game component under the target identity from a game server corresponding to the target game identifier;
based on the game data, the game component is activated.
4. The method of claim 1, wherein the pre-set component comprises a non-game component; the step of responding to the selection operation for the target game identifier and activating a plurality of types of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier comprises the following steps:
responding to a selection operation for a target game identifier, and determining non-game components in a plurality of types of preset components corresponding to the target game identifier;
Acquiring non-game data corresponding to the non-game components from a non-game server corresponding to the non-game components;
activating the non-gaming component based on the non-gaming data.
5. The user interface presentation method of claim 1, wherein the component change operation comprises one or more of a component add operation, a component delete operation, and a component move operation; the step of responding to the component changing operation aiming at the user interface and changing and displaying the user interface according to the component attribute information corresponding to the component changing operation comprises the following steps:
responding to a component adding operation aiming at the user interface, acquiring a first preset component and a first position corresponding to the component adding operation, adding the first preset component at the first position of the user interface, and displaying a current user interface;
responding to a component deleting operation aiming at the user interface, acquiring a second preset component and a second position corresponding to the component deleting operation, deleting the second preset component at the second position in the user interface, and displaying a current user interface;
And responding to the component moving operation aiming at the user interface, acquiring a third preset component, a pre-moving position and a post-moving position corresponding to the component moving operation, moving the third preset component at the pre-moving position in the user interface to the post-moving position, and displaying the current user interface.
6. The user interface presentation method of any one of claims 1 to 5, further comprising:
and responding to desktop adding operation aiming at the user interface, and creating a desktop component corresponding to the user interface on a desktop of the electronic terminal.
7. The method according to claim 6, wherein before the step of creating a desktop component corresponding to the user interface on a desktop of the electronic terminal in response to the desktop addition operation for the user interface, the method further comprises:
acquiring the equipment type of the electronic terminal;
and determining the desktop adding operation according to the equipment type.
8. The method according to claim 6, wherein the step of creating a desktop component corresponding to the user interface on a desktop of the electronic terminal in response to a desktop addition operation for the user interface includes:
And adding the user interface to a desktop component library of the electronic terminal by using a target frame corresponding to the equipment type of the electronic terminal, and displaying the user interface on a desktop of the electronic terminal.
9. The method for displaying a user interface according to claim 8, wherein when the electronic terminal adopts an iOS operating system, the device type is iOS device, the desktop adding operation includes a selection operation within the target application program, and the target framework includes a WidgetKit framework;
when the electronic terminal adopts an android operating system, the device type is android device, the desktop adding operation comprises a creating operation on a desktop of the electronic terminal, and the target frame comprises an AppWidget frame.
10. The user interface display device is characterized by being applied to an electronic terminal provided with a target application program, wherein the target application program is connected with a plurality of game application programs; the user interface display device comprises:
the identification acquisition module is used for responding to a login event aiming at the target application program, acquiring the identification of a user in at least one game application program and displaying the game identification corresponding to each identification;
The component activation module is used for responding to the selection operation for the target game identifier, activating a plurality of preset components corresponding to the target game identifier based on the target identity identifier corresponding to the target game identifier, and displaying a user interface corresponding to the target game identifier; the user interface is used for displaying the corresponding content of at least one activated preset component;
the change display module is used for responding to the component change operation aiming at the user interface, changing and displaying the user interface according to the component attribute information corresponding to the component change operation; the component attribute information comprises type information and position information of the preset component.
11. An electronic terminal comprising a memory, a processor, the memory having stored therein a computer program executable on the processor, characterized in that the processor implements the method of any of the preceding claims 1 to 9 when executing the computer program.
12. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to perform the method of any one of claims 1 to 9.
CN202310962637.8A 2023-08-01 2023-08-01 User interface display method and device and electronic terminal Pending CN116974413A (en)

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