CN113171611B - Method and device for controlling published information in game and electronic terminal - Google Patents

Method and device for controlling published information in game and electronic terminal Download PDF

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Publication number
CN113171611B
CN113171611B CN202110456846.6A CN202110456846A CN113171611B CN 113171611 B CN113171611 B CN 113171611B CN 202110456846 A CN202110456846 A CN 202110456846A CN 113171611 B CN113171611 B CN 113171611B
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Prior art keywords
information
target
published
display area
publication
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CN113171611A (en
Inventor
张炫宜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110456846.6A priority Critical patent/CN113171611B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS

Abstract

The application provides a control method and device for publishing information in a game and an electronic terminal, relates to the technical field of games, and solves the technical problem that convenience in viewing the published information in the game by a player is low. The method comprises the following steps: responding to a first appointed operation aiming at any published information, and determining first target published information corresponding to the first appointed operation; and controlling the first target publication information to stop scrolling at the current position in the information display area, and controlling other publication information except the first target publication information in the information display area to continuously scroll.

Description

Method and device for controlling published information in game and electronic terminal
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling information published in a game, and an electronic terminal.
Background
At present, the speed of message screen-brushing of the chat window of the existing end game is generally faster, so when a player sweeps a certain useful message in the chat window, the condition that the message is refreshed and covered by other messages when the player does not completely browse the message or wants to perform other operations on the user corresponding to the message can occur, for example, the condition is particularly common in the three large end games of fantasy west game, large talk west game, beautiful girl ghost, sky knife, sword net and the like.
Therefore, it is difficult for the player to conveniently acquire the effective chat information in the game chat window, resulting in low convenience in viewing the published information in the game.
Disclosure of Invention
The purpose of the application is to provide a control method and device for publishing information in a game and an electronic terminal, so as to relieve the technical problem that convenience in viewing the published information in the game is low for a player.
In a first aspect, an embodiment of the present application provides a method for controlling publishing information in a game, where a graphical user interface is provided through a first terminal device, where an information display area is provided on the graphical user interface, and the information display area is used to display publishing information that is continuously scrolled; the method comprises the following steps:
responding to a first appointed operation aiming at any piece of published information, and determining first target published information corresponding to the first appointed operation;
and controlling the first target publication information to stop scrolling at the current position in the information display area, and controlling other publication information except the first target publication information in the information publication area to continuously scroll.
In one possible implementation, after the step of determining, in response to a first specified operation for any of the published information, first target published information corresponding to the first specified operation, the method includes:
Changing the control point icon corresponding to the first designated operation into a preset locking icon and/or changing the display form of the first target publication information into a first preset locking form.
In one possible implementation, the first specifying operation includes any one or more of:
and the clicking operation or the control point of the first target published information reaches the position of the first target published information.
In one possible implementation, after the step of controlling the first target publication information to stop scrolling at the current position in the information presentation area and controlling other publication information in the information publication area than the first target publication information to continue scrolling, the method further includes:
and controlling the first target publication information to continue scrolling in response to a second specifying operation for the first target publication information.
In one possible implementation, the second specifying operation includes any one or more of:
and clicking operation or control point of the first target published information leaves the position of the first target published information.
In one possible implementation, after the step of controlling the first target publication information to stop scrolling at the current position in the information presentation area and controlling other publication information in the information publication area than the first target publication information to continue scrolling, the method further includes:
And controlling the first target publication information to be locked and displayed at the current position in the display area in response to a third specified operation for the first target publication information.
In one possible implementation, the third specifying operation includes any one or more of:
and the duration of the clicking operation or the control point of the first target published information at the position of the first target published information exceeds a preset duration.
In one possible implementation, the method further comprises:
and changing the display form of the first target publication information into a second preset locking form in response to a third specified operation for the first target publication information.
In one possible implementation, after the step of controlling the first target publication information to be locked for presentation at the current location in the presentation area in response to the third specifying operation for the first target publication information, the method further includes:
and responding to a fourth appointed operation aiming at the first target published information, controlling the first target published information to be displayed and continuously scrolling at a position corresponding to the published order of the published information.
In a second aspect, a method for controlling publishing information in a game is provided, a graphical user interface is provided through a first terminal device, an information display area is provided on the graphical user interface, and the information display area is used for displaying continuously scrolled publishing information and user information corresponding to the publishing information; the method comprises the following steps:
In response to a fifth specifying operation for any of the user information, determining target user information corresponding to the fifth specifying operation;
and controlling at least one piece of second target published information corresponding to the target user information to be locked and displayed at a second designated position in the display area, and controlling other published information except the second target published information in the information publishing area to continuously scroll.
In one possible implementation, the number of the second object publication information is a plurality of pieces, and the plurality of pieces of second object publication information includes the latest second object publication information and the historical second object publication information;
the step of controlling at least one piece of second target published information corresponding to the target user information to be locked and displayed at a second designated position in the display area comprises the following steps:
and controlling the latest second target publication information to be locked and displayed at a second designated position in the display area, and displaying a history information identifier corresponding to the history second target publication information at the second designated position.
In one possible implementation, the history information identifies information representing any one or more of:
And the historical second target publishes the quantity or the unfolding prompt of the information.
In one possible implementation, after the step of displaying the history information identifier corresponding to the history second target publication information at the second designated location, the method further includes:
in response to an operation identified for the history information, the history second target publication information is displayed at the second designated location.
In one possible implementation, the fifth specified operation includes any one or more of:
and clicking the user information, or enabling the control point to reach the position of the user information, or enabling the duration of the control point at the position of the user information to exceed the preset duration.
In one possible implementation, after the step of determining, in response to the fifth specified operation for any of the user information, the target user information corresponding to the fifth specified operation, the method further includes:
and changing the display form of the target user information into a third preset locking form.
In one possible implementation, after the step of controlling the at least one piece of second target publication information corresponding to the target user information to be displayed at the second designated location in the display area, the method further includes:
And responding to a sixth appointed operation aiming at the second target published information, controlling the second target published information to be displayed and continuously scrolled according to the position corresponding to the published order of the published information.
In a third aspect, a control device for publishing information in a game is provided, a graphical user interface is provided through a first terminal device, an information display area is provided on the graphical user interface, and the information display area is used for displaying continuously scrolled published information; the device comprises:
the determining module is used for responding to a first specified operation aiming at any piece of published information and determining first target published information corresponding to the first specified operation;
and the control module is used for controlling the first target publication information to stop scrolling at the current position in the information display area and controlling other publication information except the first target publication information in the information publication area to continuously scroll.
In a fourth aspect, a control device for publishing information in a game is provided, a graphical user interface is provided through a first terminal device, an information display area is provided on the graphical user interface, and the information display area is used for displaying continuously scrolled publishing information and user information corresponding to the publishing information; the device comprises:
A determining module, configured to determine, in response to a fifth specifying operation for any of the user information, target user information corresponding to the fifth specifying operation;
and the control module is used for controlling at least one piece of second target published information corresponding to the target user information to be locked and displayed at a second designated position in the display area and controlling other published information except the second target published information in the information publishing area to continuously scroll.
In a fifth aspect, an embodiment of the present application further provides an electronic terminal, including a memory, and a processor, where the memory stores a computer program that can be executed on the processor, and the processor executes the method in the first aspect or the second aspect.
In a sixth aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method of the first or second aspect described above.
The embodiment of the application brings the following beneficial effects:
According to the method and device for controlling the published information in the game and the electronic terminal, the first appointed operation can be performed in response to any published information, then the first target published information corresponding to the first appointed operation is determined, further the first target published information can be controlled to stop scrolling at the current position in the information display area, and meanwhile other published information except the first target published information in the information display area is controlled to continuously scroll. In the scheme, the target published information selected by the player is controlled to stop scrolling through the first appointed operation, and other published information except the target published information in the information publishing area is controlled to continuously scroll, so that the latest information of other published information can be continuously received and refreshed while the effective published information required by the user is effectively locked in time, anxiety of the user on missing part of the latest information is relieved, and game experience of the player is improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of an application scenario provided in an embodiment of the present application;
fig. 2 is a schematic diagram of an example structure of an electronic terminal according to an embodiment of the present application;
fig. 3 is a schematic view of a usage scenario of an electronic terminal according to an embodiment of the present application;
FIG. 4 is a schematic flow chart of a method for controlling publishing information in a game according to an embodiment of the present application;
fig. 5 is a schematic diagram of a first information display area according to an embodiment of the present application;
fig. 6 is a schematic diagram of a second information display area according to an embodiment of the present application;
fig. 7 is a schematic diagram of a third information display area according to an embodiment of the present application;
FIG. 8 is a flowchart illustrating another method for controlling publishing information in a game according to an embodiment of the present disclosure;
fig. 9 is a schematic diagram of a fourth information display area according to an embodiment of the present application;
fig. 10 is a schematic diagram of a fifth information display area according to an embodiment of the present application;
FIG. 11 is a schematic structural diagram of a control device for publishing information in a game according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of another control device for publishing information in a game according to an embodiment of the present application.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all, embodiments of the present application. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the present disclosure, are within the scope of the present disclosure.
The terms "comprising" and "having" and any variations thereof, as used in the embodiments of the present application, are intended to cover non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those listed but may optionally include other steps or elements not listed or inherent to such process, method, article, or apparatus.
At present, the chat screen brushing speed of the existing end game is generally faster, so when a player sweeps a certain useful information in an information display area, the situation that the information is not completely browsed or the information is refreshed and covered by other information when the user corresponding to the information wants to perform other operations can occur, for example, the situation is particularly common in large end games such as fantasy west game, big phone west game, beautiful girl ghost, sky sword, sword net and the like.
Based on the above, the embodiment of the application provides a control method and device for publishing information in a game and an electronic terminal, and by the method, the technical problem that a player is difficult to conveniently and effectively view the publishing information such as chat content can be solved.
The method for determining the position in the game in the embodiment of the application can be applied to the electronic terminal. The electronic terminal comprises a display, an input device and a processor, wherein the display is used for presenting a graphical user interface. The input device may be a keyboard, mouse, touch screen, or the like for receiving operations for a graphical user interface.
In practical application, the electronic terminal may be a computer device, or may be a touch terminal such as a touch screen mobile phone or a tablet computer. As an example, the electronic terminal is a touch terminal, and the display and the input device thereof may be integrated as a touch screen for presenting a graphical user interface and receiving operations for the graphical user interface.
In some embodiments, when the graphical user interface is operated by the electronic terminal, the graphical user interface may be used to operate content local to the electronic terminal, and may also be used to operate content of the peer server.
For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in an embodiment of the present application. The application scenario may include an electronic terminal (e.g., a mobile phone 102) and a server 101, which may communicate with the server 101 through a wired network or a wireless network. The electronic terminal is used for running a virtual desktop, and through the virtual desktop, interaction with the server 101 can be performed to realize operation on content in the server 101.
The electronic terminal of the present embodiment will be described by taking the mobile phone 102 as an example. The handset 102 includes Radio Frequency (RF) circuitry 110, memory 120, touch screen 130, processor 140, and the like. It will be appreciated by those skilled in the art that the handset construction shown in fig. 2 is not limiting of the handset and may include more or fewer components than shown, or may combine certain components, or split certain components, or a different arrangement of components. Those skilled in the art will appreciate that the touch screen 130 pertains to a User Interface (UI) and that the handset 102 may include fewer User interfaces than shown or otherwise.
RF circuitry 110 may also communicate with networks and other devices through wireless communications. The wireless communication may use any communication standard or protocol including, but not limited to, global system for mobile communications (Global System of Mobile communication, GSM), general packet radio service (General Packet Radio Service, GPRS), code division multiple access (Code Division Multiple Access, CDMA), wideband code division multiple access (Wideband Code Division Multiple Access, WCDMA), long term evolution (Long Term Evolution, LTE), email, short message service (Short Messaging Service, SMS), and the like.
The memory 120 may be used to store software programs and modules that the processor 140 executes to perform various functional applications and data processing of the handset 102 by running the software programs and modules stored in the memory 120. The memory 120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the storage data area may store data created according to the use of the cell phone 102, etc. In addition, memory 120 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The touch screen 130 may be used to display a graphical user interface and to receive user operations with respect to the graphical user interface. A particular touch screen 130 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may collect contact or non-contact operations on or near by a user (e.g., as shown in fig. 3, the user may use any suitable object or accessory such as a finger 103, a stylus, etc., to operate on or near the touch panel) and generate preset operation instructions. In addition, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth and the touch gesture of a user, detects signals brought by touch operation and transmits the signals to the touch controller; the touch controller receives touch information from the touch detection device, converts the touch information into information which can be processed by the processor, sends the information to the processor 140, and can receive and execute commands sent by the processor 140. In addition, the touch panel may be implemented by various types such as resistive, capacitive, infrared, and surface acoustic wave, or may be implemented by any technology developed in the future. Further, the touch panel may overlay the display panel, and a user may operate on or near the touch panel overlaid on the display panel according to a graphical user interface displayed by the display panel, and upon detection of an operation thereon or thereabout, the touch panel is transferred to the processor 140 to determine a user input, and the processor 140 then provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel may be implemented as two independent components or may be integrated.
The processor 140 is a control center of the mobile phone 102, and uses various interfaces and lines to connect various parts of the entire mobile phone, and by running or executing software programs and/or modules stored in the memory 120, and invoking data stored in the memory 120, performs various functions of the mobile phone 102 and processes the data, thereby performing overall monitoring of the mobile phone.
Embodiments of the present application are further described below with reference to the accompanying drawings.
Fig. 4 is a flowchart of a method for controlling publishing information in a game according to an embodiment of the present application. The method can be applied to a terminal (such as the mobile phone 102 shown in fig. 2) capable of presenting a graphical user interface, wherein the graphical user interface is provided with an information display area for displaying continuously scrolled published information through a first terminal device. As shown in fig. 4, the method includes:
in step S410, in response to the first specifying operation for any of the published information, the first target published information corresponding to the first specifying operation is determined.
The published information may be any information published by the player, such as user chat, team information, etc.
It should be noted that, when the player browses to any useful published information in the information display area, the first designating operation is performed, so that the corresponding first target published information can be quickly locked in the information display area.
For example, as shown in fig. 5, the player suspends the mouse pointer on the corresponding first target published information position through the first designated operation, so that the first target published information at the corresponding position can be locked, and the player can quickly acquire the effective published information and avoid being covered by other published information in a scrolling manner.
In step S420, the first target publication information is controlled to stop scrolling at the current position in the information display area, and other publication information except the first target publication information in the information publication area is controlled to continuously scroll.
It should be noted that, only the first target publication information may be controlled to stop scrolling, and the rest of the publications in the information publication area may not be locked, so that the first target publication information may be skipped for updating.
The target published information selected by the player is controlled to stop scrolling through the first appointed operation, and other published information except the target published information in the information publishing area is controlled to continuously scroll, so that the user can be effectively locked in time, the latest information of other published information is not influenced to be continuously received and refreshed, the anxiety of the user on missing part of the latest information is reduced, and the game experience of the player is improved.
The above steps are described in detail below.
Based on the above step S410, the status of the published information can be presented with the designated lock icon. As an example, after step S410, the method may further include the steps of:
and a step a), changing the control point icon corresponding to the first designated operation into a preset locking icon and/or changing the display form of the first target published information into a first preset locking form.
The preset locking ICON can be in a locked ICON locking form or other preset locking forms, and meanwhile, the display form such as color, position or font of the user name can be changed.
For example, as shown in fig. 6, when the mouse pointer is hovered over the corresponding published information text, the control point ICON changes to the locked ICON locking form, and the corresponding user name of the published information changes to red.
By changing the control point icons and/or the presentation forms of the locked publishing information, the player can more quickly and effectively determine the required publishing information, and the game experience of the player is improved.
In some embodiments, the first specifying operation described above may include a variety of ways. As one example, the first specified operation includes any one or more of the following: the clicking operation or manipulation point on the first target publication information reaches the position of the first target publication information.
For example, the corresponding first target publication information may be locked by means of a left click operation, or when the duration of the manipulation point reaching the position of the first target publication information is less than 3S (the player may set the time by himself).
By setting different appointed operation modes, the game operation habits of different players can be met, and the game experience of the players is improved.
The above-described designating operation may also take various forms.
In some embodiments, the control target publication information may continue to be kept updated, i.e., unlocked, by the specified operation. As an example, after step S420, the method may further include the steps of:
and b), responding to a second designated operation aiming at the first target publication information, and controlling the first target publication information to continue scrolling.
The second specifying operation can control the first target to publish information to keep scrolling, so that timeliness and expansibility of message updating are enhanced, and players can acquire more contents in time.
In some embodiments, the second specifying operation described above may include a variety of ways. As one example, the second specified operation includes any one or more of the following: a click operation or manipulation point on the first target published information is located away from the location of the first target published information.
For example, the corresponding first target publication information may be unlocked by a right click operation or a left click operation again, or when the control point leaves the area corresponding to the first target publication information in 3S (the player may set the time by himself), the first target publication information may be unlocked, and the target publication information may be kept updated continuously.
Different game operation habits of different players can be met by setting different appointed operation modes, different published information can be obtained in time, and the efficiency of the players for meeting own demands in the game social process is improved.
In some embodiments, the control target publication information may be kept in a locked state by a specified operation. As an example, after step S420, the method may further include the steps of:
and c), controlling the first target publication information to be locked and displayed at the current position in the display area in response to a third specified operation for the first target publication information.
Of course, the first target publication information may be controlled to be displayed at other designated positions within the display area, for example, at any position in the upper end, lower end, or middle of the information display area. In practical application, the locked display position of the first target published information may be a position and a current position of the target published information at the time of stopping scrolling, or may be other designated positions in the display area.
For example, as shown in fig. 7, the first target publication information can be controlled to be displayed at the designated position through the third designating operation, so that the player can set the position of the target publication information according to the own requirement in the process of information updating, and the flexibility of game operation is improved.
In some embodiments, the third specifying operation described above may include a variety of ways. As one example, the third specifying operation includes any one or more of: the duration of the clicking operation or the operation point of the first target published information at the position of the first target published information exceeds the preset duration.
For example, the first target publication information at the fixed location may be locked by means of a left-click operation, or when the duration of the manipulation point reaching the location of the first target publication information exceeds 3S (the player may set the time by himself), the first target publication information at the first designated location may be locked while the locked ICON of the ICON lock appears at the location.
The required target publication information can be fixed at any position of the information display area through corresponding appointed operation, so that the possibility of more operations such as random switching of locking information and quick viewing of a player is improved, and the game experience of the player is improved.
In some embodiments, the presentation of the targeted publication information lock status may be set to a variety of preset lock forms. As an example, the method may further comprise the steps of:
and d) in response to a third specified operation for the first target publication information, changing the presentation form of the first target publication information into a second preset locking form.
For example, as shown in fig. 7, the display form of the first target published information may be changed to the second preset locked form, at this time, the control point ICON may be changed to the ICON locked form with lock, and at the same time, the user name corresponding to the piece of published information may be changed to red, and the display area corresponding to the published information may be changed to a white background.
The display form of the locked published information can be changed through corresponding appointed operation, so that a player can more quickly and effectively browse the selected published information, and the game experience of the player is improved.
In some embodiments, the order of publication and scroll status of the target publication information may be controlled by a specified operation. As an example, after step c), the method may further comprise the steps of:
and e), responding to a fourth appointed operation aiming at the first target published information, and controlling the first target published information to be displayed and continuously scrolled at the position corresponding to the published order of the published information.
The publishing order is the order of publishing information scrolling in the information display area. The fourth designation operation may be a right click operation, a right double click operation, a serial triple click operation, or the like. For example, the first target publication information may be controlled to be displayed at a position corresponding to the publication order of the publication information by means of a right-click operation or a left-click operation again, while keeping the target publication information continuously scrolled.
The game operation habits of different players can be met by setting different appointed operation modes, meanwhile, different published information can be conveniently and quickly obtained by the players, anxiety of the players in information searching is relieved, and game experience of the players is improved.
Fig. 8 is a flowchart of another method for controlling publishing information in a game according to an embodiment of the present application. The method can be applied to a terminal (such as the mobile phone 102 shown in fig. 2) capable of presenting a graphical user interface, wherein the graphical user interface is provided with an information display area through a first terminal device, and the information display area is used for displaying continuously scrolled publishing information and user information corresponding to the publishing information. As shown in fig. 8, the method includes:
In step S810, in response to the fifth specifying operation for any user information, the target user information corresponding to the fifth specifying operation is determined.
For example, as shown in fig. 9, the target user information may be locked by the fifth designating operation, while other published information in the information presentation area is not affected and updated continuously, and the determined target user information may be marked with an ICON lock.
Step S820, controlling at least one piece of second target publication information corresponding to the target user information to be displayed at a second designated position in the display area in a locked mode, and controlling other publication information except the second target publication information in the information publication area to be continuously scrolled.
It should be noted that, the terminal may control the second target publication information to stop scrolling and other publication information except the second target publication information to continuously scroll.
The second designated position may be any position in the display area, such as any position in the upper end, the lower end, or the middle of the information display area.
For example, as shown in fig. 9, the second target publication information corresponding to the target user information stops scrolling and is fixedly displayed at a second designated position in the display area, and other publication information except the second target publication information is continuously scrolled.
For another example, as shown in fig. 10, the player may control the second target publication information to stop scrolling and fixedly display it at the lowest part of the information display area, where the remaining publications information is not affected to continue updating information.
The second target published information corresponding to the locked target user information can be selected to be checked through corresponding appointed operation, and meanwhile, other target published information is not influenced to be continuously updated, so that the diversity and expansibility of players on information requirements are enriched, and the game experience of the players is improved.
The above steps are described in detail below.
In some embodiments, the fifth specifying operation described above may include a variety of ways. As one example, the fifth specified operation described above includes any one or more of the following:
clicking operation on the user information, or enabling the control point to reach the position of the user information, or enabling the duration of the control point at the position of the user information to exceed the preset duration.
For example, the second target published information corresponding to the target user information may be locked by a left click operation, or when the duration of the manipulation point reaching the position of the target user information is less than 5S (the player may set the time by himself).
By setting different appointed operation modes, the game operation habits of different players can be met, and the game experience of the players is improved.
In some embodiments, if the second target publication information has a plurality of pieces, the second target publication information may be displayed in batches. As one example, the number of the second target publication information is a plurality of pieces, and the plurality of pieces of second target publication information include the latest second target publication information and the historical second target publication information; the above step S820 may include the steps of:
and f), controlling the latest second target publication information to be locked and displayed at a second designated position in the display area, and displaying a history information identifier corresponding to the history second target publication information at the second designated position.
It should be noted that, if there are multiple pieces of second target publication information, the latest second target publication information may be displayed at the second designated location, and a history information identifier may be added. For example, as shown in fig. 9, the latest second target publication information is displayed at the second designated position, and the history information identification is displayed at the lower right corner position at the second designated position. By displaying the second target publication information in batches, the overall display space of the information display area can be saved.
Based on step f) above, the history information identifies information representing any one or more of: the number or expansion hint of the second object publication information is historic.
It should be noted that, the history information identifier may be used to identify the number of history messages, or may indicate that if the identifier is clicked, the history information is expanded and displayed. For example, as shown in FIG. 9, a history information identifier at the lower right corner of the second designated location may be used to represent an expanded hint of historical second target publication information.
Based on the step f), the player can view the history information and the latest information corresponding to the target user information at the same time. As an example, after step f), the method may further comprise the steps of:
step g) displaying historical second target publication information at a second designated location in response to the operation identified for the historical information.
For example, as shown in fig. 10, after clicking the history information identification at the lower right corner position, the player expands and displays history second target publication information at a second designated position. The player can simultaneously check the historical published information and the latest published information sent by the target user, so that the diversity and the universality of information acquired by the player are enriched, and the efficiency of information acquisition by the player is improved.
In some embodiments, the manner in which the targeted user information is presented may be changed to exhibit its locked state. As an example, after step S810, the method may further include the steps of:
and h), changing the display form of the target user information into a third preset locking form.
The third preset locking mode may be an ICON mode of an ICON lock, or may be a locking mode such as highlighting the user name or the published information corresponding to the user name. For example, as shown in FIG. 9, the user information that is locked at this time will be marked with an ICON lock.
By setting different types of locking forms, the diversity and individuation of game settings are enriched, and players can conveniently browse other latest published information.
In some embodiments, the order of publication and scroll status of the published information may be controlled by a specified operation. As an example, after step S820, the method may further include the steps of:
and i), responding to a sixth appointed operation aiming at the second target published information, and controlling the second target published information to be displayed and continuously scrolled at the position corresponding to the published order of the published information.
For example, the player may unlock the target user by clicking the ICON on the right button or on the left button in the information presentation area, while the second target publication information is presented and kept scrolling in the corresponding position in the publication order of the publication information.
The position display sequence and the scrolling state of the target published information can be controlled through corresponding appointed operation, so that a player can randomly switch the locking states of different published information, the fluency and richness of game operation are enhanced, and the game experience of the player is improved.
Fig. 11 provides a schematic structural view of a control device for publishing information in a game. And providing a graphical user interface through the first terminal equipment, wherein an information display area is provided on the graphical user interface and is used for displaying the continuously scrolled published information. As shown in fig. 11, a control apparatus 1100 for publishing information in a game includes:
a determining module 1101, configured to determine, in response to a first specifying operation for any of the published information, first target published information corresponding to the first specifying operation;
the control module 1102 is configured to control at least one piece of second target published information corresponding to the target user information to be displayed at a second designated position in the display area in a locked manner, and control other published information except the second target published information in the information publishing area to be continuously scrolled.
In some embodiments, the apparatus further comprises:
the icon changing module is used for changing the control point icon corresponding to the first appointed operation into a preset locking icon and/or changing the display form of the first target published information into a first preset locking form after the first target published information corresponding to the first appointed operation is determined according to the first appointed operation aiming at any published information.
In some embodiments, the first specifying operation includes any one or more of: the clicking operation or manipulation point on the first target publication information reaches the position of the first target publication information.
In some embodiments, the apparatus further comprises:
and the first sub-control module is used for responding to the second designated operation aiming at the first target publication information after controlling the first target publication information to stop scrolling at the current position in the information display area and controlling other publication information except the first target publication information in the information display area to continuously scroll.
In some embodiments, the second specified operation includes any one or more of: a click operation or manipulation point on the first target published information is located away from the location of the first target published information.
In some embodiments, the apparatus further comprises:
and the second sub-control module is used for controlling the first target publication information to be locked and displayed at the current position in the display area in response to a third specified operation for the first target publication information after controlling the first target publication information to stop scrolling at the current position in the information display area and controlling other publication information except the first target publication information in the information display area to continuously scroll.
In some embodiments, the third specifying operation includes any one or more of: the duration of the clicking operation or the operation point of the first target published information at the position of the first target published information exceeds the preset duration.
In some embodiments, the apparatus further comprises:
the first display form changing module is used for responding to a third specified operation aiming at the first target published information and changing the display form of the first target published information into a second preset locking form.
In some embodiments, the apparatus further comprises:
and the third sub-control module is used for controlling the first target publication information to be displayed at the current position in the display area in a locked mode after responding to the third appointed operation aiming at the first target publication information, and controlling the first target publication information to be displayed and continuously scrolled at the position corresponding to the publication sequence of the first target publication information in response to the fourth appointed operation aiming at the first target publication information.
The control device for the information published in the game provided by the embodiment of the application has the same technical characteristics as the control method for the information published in the game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Fig. 12 provides a schematic structural view of another control device for publishing information in a game. And providing a graphical user interface through the first terminal equipment, wherein an information display area is provided on the graphical user interface and is used for displaying the continuously scrolled published information and the user information corresponding to the published information. As shown in fig. 12, a control apparatus 1200 that publishes information in a game includes:
a determining module 1201, configured to determine, in response to a fifth specifying operation for any user information, target user information corresponding to the fifth specifying operation;
the control module 1202 is configured to control at least one piece of second target published information corresponding to the target user information to be displayed at a second designated position in the display area in a locked manner, and control other published information except the second target published information in the information publishing area to be continuously scrolled.
In some embodiments, the number of second target publication information is a plurality of pieces, the plurality of pieces of second target publication information including the latest second target publication information and the historical second target publication information;
the control module 1202 is specifically configured to:
and controlling the latest second target publication information to be locked and displayed at a second designated position in the display area, and displaying a history information identifier corresponding to the history second target publication information at the second designated position.
In some embodiments, the history information identification is used to represent any one or more of the following:
the number or expansion hint of the second object publication information is historic.
In some embodiments, the apparatus further comprises:
and the display module is used for responding to the operation aiming at the history information identification after displaying the history information identification corresponding to the history second target publication information at the second appointed position, and displaying the history second target publication information at the second appointed position.
In some embodiments, the fifth specified operation includes any one or more of:
clicking operation on the user information, or enabling the control point to reach the position of the user information, or enabling the duration of the control point at the position of the user information to exceed the preset duration.
In some embodiments, the apparatus further comprises:
and the second display form changing module is used for changing the display form of the target user information into a third preset locking form after the target user information corresponding to the fifth specified operation is determined in response to the fifth specified operation for any user information.
In some embodiments, the apparatus further comprises:
and the fourth sub-control module is used for responding to a sixth appointed operation aiming at the second target published information after at least one piece of second target published information corresponding to the control target user information is locked and displayed at a second appointed position in the display area, and controlling the second target published information to be displayed and continuously scrolled according to the positions corresponding to the published order of the published information.
The control device for the information published in the game provided by the embodiment of the application has the same technical characteristics as the control method for the information published in the game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Corresponding to the above control method for publishing information in a game, the embodiments of the present application further provide a computer readable storage medium storing machine executable instructions, which when invoked and executed by a processor, cause the processor to execute the steps of the above control method for publishing information in a game.
The control device for publishing information in the game provided by the embodiment of the application can be specific hardware on the equipment or software or firmware installed on the equipment. The device provided in the embodiments of the present application has the same implementation principle and technical effects as those of the foregoing method embodiments, and for a brief description, reference may be made to corresponding matters in the foregoing method embodiments where the device embodiment section is not mentioned. It will be clear to those skilled in the art that, for convenience and brevity, the specific operation of the system, apparatus and unit described above may refer to the corresponding process in the above method embodiment, which is not described in detail herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
As another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method for controlling a virtual object in a game according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present application, and are not intended to limit the scope of the present application, but the present application is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, the present application is not limited thereto. Any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or make equivalent substitutions for some of the technical features within the technical scope of the disclosure of the present application; such modifications, changes or substitutions do not depart from the spirit of the corresponding technical solutions from the scope of the technical solutions of the embodiments of the present application. Are intended to be encompassed within the scope of this application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (17)

1. A control method of publishing information in a game is characterized in that a graphical user interface is provided through a first terminal device, an information display area is provided on the graphical user interface, and the information display area is used for displaying continuously scrolling published information; the method comprises the following steps:
responding to a first appointed operation aiming at any piece of published information, and determining first target published information corresponding to the first appointed operation;
controlling the first target publication information to stop scrolling at the current position in the information display area, and controlling other publication information except the first target publication information in the information display area to continuously scroll;
the first specifying operation includes any one or more of:
and the clicking operation or the control point of the first target published information reaches the position of the first target published information.
2. The method according to claim 1, wherein after the step of determining, in response to a first specified operation for any of the published information, first target published information corresponding to the first specified operation, the method comprises:
changing the control point icon corresponding to the first designated operation into a preset locking icon and/or changing the display form of the first target publication information into a first preset locking form.
3. The method according to claim 1, wherein after the step of controlling the first target publication information to stop scrolling at a current position within the information presentation area and controlling other publication information in the information presentation area than the first target publication information to continue scrolling, the method further comprises:
and controlling the first target publication information to continue scrolling in response to a second specifying operation for the first target publication information.
4. A method according to claim 3, wherein the second specified operation comprises any one or more of:
and clicking operation or control point of the first target published information leaves the position of the first target published information.
5. The method according to claim 1, wherein after the step of controlling the first target publication information to stop scrolling at a current position within the information presentation area and controlling other publication information in the information presentation area than the first target publication information to continue scrolling, the method further comprises:
and controlling the first target publication information to be locked and displayed at the current position in the display area in response to a third specified operation for the first target publication information.
6. The method of claim 5, wherein the third specified operation comprises any one or more of:
and the duration of the clicking operation or the control point of the first target published information at the position of the first target published information exceeds a preset duration.
7. The method of claim 5, wherein the method further comprises:
and changing the display form of the first target publication information into a second preset locking form in response to a third specified operation for the first target publication information.
8. The method of claim 5, wherein after the step of controlling the first targeting publication information to be displayed in a locked state at a current location in the display area in response to a third specified operation for the first targeting publication information, the method further comprises:
and responding to a fourth appointed operation aiming at the first target published information, controlling the first target published information to be displayed and continuously scrolling at a position corresponding to the published order of the published information.
9. A control method of publishing information in a game is characterized in that a graphical user interface is provided through a first terminal device, an information display area is provided on the graphical user interface, and the information display area is used for displaying continuously scrolling publishing information and user information corresponding to the publishing information; the method comprises the following steps:
In response to a fifth specifying operation for any of the user information, determining target user information corresponding to the fifth specifying operation;
controlling at least one piece of second target published information corresponding to the target user information to be locked and displayed at a second designated position in the display area, and controlling other published information except the second target published information in the information display area to continuously scroll;
the number of the second target publication information is a plurality of pieces, and the plurality of pieces of second target publication information comprise latest second target publication information and historical second target publication information;
the step of controlling at least one piece of second target published information corresponding to the target user information to be locked and displayed at a second designated position in the display area comprises the following steps:
controlling the latest second target publication information to be locked and displayed at a second designated position in the display area, and displaying a history information identifier corresponding to the history second target publication information at the second designated position;
after the step of displaying the history information identifier corresponding to the history second target publication information at the second designated location, the method further includes:
In response to an operation identified for the history information, the history second target publication information is displayed at the second designated location.
10. The method of claim 9, wherein the history information identifies information representing any one or more of:
and the historical second target publishes the quantity or the unfolding prompt of the information.
11. The method of claim 9, wherein the fifth specifying operation comprises any one or more of:
and clicking the user information, or enabling the control point to reach the position of the user information, or enabling the duration of the control point at the position of the user information to exceed the preset duration.
12. The method of claim 9, wherein after the step of determining the target user information corresponding to the fifth specifying operation in response to the fifth specifying operation for any of the user information, the method further comprises:
and changing the display form of the target user information into a third preset locking form.
13. The method of claim 9, wherein after the step of controlling the at least one piece of second target publication information corresponding to the target user information to be displayed in a locked manner at a second designated location in the display area, the method further comprises:
And responding to a sixth appointed operation aiming at the second target published information, controlling the second target published information to be displayed and continuously scrolled according to the position corresponding to the published order of the published information.
14. The control device for publishing information in the game is characterized in that a graphical user interface is provided through a first terminal device, an information display area is provided on the graphical user interface, and the information display area is used for displaying the continuously scrolled published information; the device comprises:
the determining module is used for responding to a first specified operation aiming at any piece of published information and determining first target published information corresponding to the first specified operation;
the control module is used for controlling the first target publication information to stop scrolling at the current position in the information display area and controlling other publication information except the first target publication information in the information display area to continuously scroll;
the first specifying operation includes any one or more of:
and the clicking operation or the control point of the first target published information reaches the position of the first target published information.
15. The control device for publishing information in the game is characterized in that a graphical user interface is provided through a first terminal device, an information display area is provided on the graphical user interface, and the information display area is used for displaying the continuously scrolled publishing information and the user information corresponding to the publishing information; the device comprises:
A determining module, configured to determine, in response to a fifth specifying operation for any of the user information, target user information corresponding to the fifth specifying operation;
the control module is used for controlling at least one piece of second target published information corresponding to the target user information to be locked and displayed at a second appointed position in the display area and controlling other published information except the second target published information in the information display area to be continuously scrolled;
the number of the second target publication information is a plurality of pieces, and the plurality of pieces of second target publication information comprise the latest second target publication information and historical second target publication information; the control module is specifically used for: controlling the latest second target publication information to be locked and displayed at a second designated position in the display area, and displaying a history information identifier corresponding to the history second target publication information at the second designated position;
the apparatus further comprises: and the display module is used for responding to the operation aiming at the history information identification after displaying the history information identification corresponding to the history second target publication information at the second appointed position, and displaying the history second target publication information at the second appointed position.
16. An electronic terminal comprising a memory, a processor, the memory having stored therein a computer program executable on the processor, characterized in that the processor, when executing the computer program, implements the steps of the method of any of the preceding claims 1 to 13.
17. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to perform the method of any one of claims 1 to 13.
CN202110456846.6A 2021-04-26 2021-04-26 Method and device for controlling published information in game and electronic terminal Active CN113171611B (en)

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