CN113813611A - In-game information positioning method and device and terminal equipment - Google Patents

In-game information positioning method and device and terminal equipment Download PDF

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Publication number
CN113813611A
CN113813611A CN202111101212.5A CN202111101212A CN113813611A CN 113813611 A CN113813611 A CN 113813611A CN 202111101212 A CN202111101212 A CN 202111101212A CN 113813611 A CN113813611 A CN 113813611A
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China
Prior art keywords
information
target
sub
control
chat
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CN202111101212.5A
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Chinese (zh)
Inventor
朱宗承
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111101212.5A priority Critical patent/CN113813611A/en
Publication of CN113813611A publication Critical patent/CN113813611A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

Abstract

The invention provides a method, a device and a terminal device for positioning information in a game, wherein the method comprises the following steps: monitoring whether each piece of chat information contains preset target attention information; if so, providing an information label corresponding to the target attention information in the message display window through the graphical user interface; and responding to the trigger operation aiming at the information label, and controlling the message display window to display the chat information containing the target attention information. The invention can effectively improve the efficiency of obtaining information and can prevent the player from missing the concerned information to a certain extent, thereby obviously improving the experience of the player.

Description

In-game information positioning method and device and terminal equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and an apparatus for positioning information in a game, and a terminal device.
Background
Chat channels are typically provided in games where players can post messages or view messages of other players. At present, a player needs to search for a message in a chat channel by adopting a mode of up-and-down sliding browsing or keyword searching, however, the searching mode is not only low in efficiency, but also easily misses the message to be searched, and the game experience of the player is seriously influenced.
Disclosure of Invention
In view of this, an object of the present invention is to provide a method, an apparatus, and a terminal device for positioning information in a game, which can effectively improve efficiency of obtaining information, and can prevent a player from missing attention information to a certain extent, thereby significantly improving player experience.
In a first aspect, an embodiment of the present invention provides a method for positioning information in a game, where a terminal device provides a graphical user interface, where content displayed on the graphical user interface at least includes a message display window of the game, and the message display window is used to display chat information in the game, and the method includes: monitoring whether each piece of chat information contains preset target attention information; if so, providing an information label corresponding to the target attention information in the message display window through the graphical user interface; and responding to the trigger operation aiming at the information label, and controlling the message display window to display the chat information containing the target attention information.
In one embodiment, before the step of listening whether each piece of chat information contains preconfigured target interest information, the method further comprises: providing a first information configuration window through the graphical user interface, wherein the first information configuration window comprises at least one information sub-control to be selected, and each information sub-control to be selected corresponds to the related note information; and responding to the selection operation aiming at the information sub-control to be selected, determining a target information sub-control, and determining the attention information corresponding to the target information sub-control as target attention information.
In one embodiment, the first information configuration window further comprises a custom information child control; the method further comprises the following steps: responding to the triggering operation aiming at the self-defined information sub-control, and providing an information input box through the graphical user interface; responding to a first input operation aiming at the information input box, acquiring custom information corresponding to the first input operation, and generating a to-be-selected information sub-control corresponding to the custom information.
In one embodiment, the first information configuration window further includes first time-to-be-selected sub-controls, and each of the first time-to-be-selected sub-controls corresponds to a time interval; the method further comprises the following steps: responding to a triggering operation aiming at the first time sub-control to be selected, determining a first target time sub-control, and determining a time interval corresponding to the first target time sub-control as a first target time interval; wherein the first target time interval is used for limiting the effective time period of the target information sub-control.
In one embodiment, the first information configuration window further comprises a custom time sub-control; the method further comprises the following steps: responding to the triggering operation aiming at the user-defined time sub-control, and providing a time input box through the graphical user interface; responding to a second input operation aiming at the time input box, acquiring a custom time interval corresponding to the second input operation, and determining the custom time interval as a first target time interval.
In one embodiment, the step of monitoring whether each piece of chat information contains preconfigured target interest information includes: and monitoring whether each piece of chat information contains preset target attention information or not in the first target time interval.
In one embodiment, before the step of listening whether each piece of chat information contains preconfigured target interest information, the method further comprises: providing a second information configuration window through the graphical user interface, wherein the second information configuration window comprises at least one scheme to be selected; responding to the selection operation aiming at the scheme to be selected, and determining a target scheme, wherein the target scheme comprises at least one information sub-control to be selected and a second time sub-control to be selected; responding to the selection operation aiming at the information sub-control to be selected, determining a target information sub-control, and determining the attention information corresponding to the target information sub-control as target attention information; responding to the selection operation aiming at the second time sub-control to be selected, determining a second target time sub-control, and determining a time interval corresponding to the second target time sub-control as a second target time interval; wherein the second target time interval is used to define a valid time period for the target scenario.
In one embodiment, the step of monitoring whether each piece of chat information contains preconfigured target interest information includes: and monitoring whether each piece of chat information contains target attention information or not based on the target scheme in the second target time interval.
In one embodiment, the first information amount of the target attention information is at least one; the step of providing the information label corresponding to the target attention information in the message display window through the graphical user interface includes: for each target attention information, providing the information label corresponding to the target attention information in the message display window through the graphical user interface; the information labels comprise label names, the number of the chat information collected by the information labels and the sequence of the currently browsed/displayed chat information in the number.
In one embodiment, the method further comprises: and responding to the dragging operation aiming at the target information sub-control, adjusting the control sequencing of the target information sub-control, and determining the priority of the target attention information corresponding to the target information sub-control based on the control sequencing.
In one embodiment, the step of providing an information tag corresponding to the target attention information in the message display window through the graphical user interface further includes: judging whether the label quantity of the information labels corresponding to the target attention information exceeds a preset quantity or not; if so, determining the display priority of the information tag; and displaying the information label on the message display window according to the display priority.
In one embodiment, the step of displaying the information tag on the message display window according to the display priority includes: determining a preset number of labels to be displayed from the information labels according to the display priority, and displaying the labels to be displayed on the message display window; judging whether the display time length of the label to be displayed reaches a preset time length or not; if yes, hiding the labels to be displayed, determining the next labels to be displayed in the preset number from other information labels according to the display priority, and displaying the next labels to be displayed in the message display window.
In one embodiment, the step of controlling the message display window to display the chat message containing the target attention information in response to the triggering operation for the information tag includes: and responding to at least one trigger operation aiming at the information label, and switching the chat information displayed in the message display window based on the sending time of the chat information.
In one embodiment, the step of controlling the message display window to display the chat message containing the target attention information in response to the triggering operation for the information tag further includes: responding to a trigger operation aiming at the information tag, and generating an information list based on the sending time of the chat information; and responding to the selection operation aiming at the information list, and controlling the message display window to display the chat information corresponding to the selection operation.
In one embodiment, the method further comprises: and responding to the trigger operation aiming at the information label, and controlling a pre-established target display window to display the chat information containing the target attention information.
In one embodiment, the method further comprises: if the game is not in a running state, generating push information corresponding to the target attention information; providing the push information through the graphical user interface; and responding to the trigger operation aiming at the pushed information, running the game, and controlling a message display window of the game to display the chat information containing the target attention information.
In a second aspect, an embodiment of the present invention further provides an apparatus for positioning information in a game, where a terminal device provides a graphical user interface, where content displayed on the graphical user interface at least includes a message display window of the game, and the message display window is used to display chat information in the game, and the apparatus includes: the monitoring module is used for monitoring whether each piece of chat information contains preset target attention information; the tag providing module is used for providing an information tag corresponding to the target attention information in the message display window through the graphical user interface when the monitoring result of the monitoring module is yes; and the information display module is used for responding to the triggering operation aiming at the information label and controlling the message display window to display the chat information containing the target attention information.
In a third aspect, an embodiment of the present invention further provides a terminal device, including a processor and a memory, where the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement any one of the methods provided in the first aspect.
In a fourth aspect, embodiments of the present invention also provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement any one of the methods provided in the first aspect.
The embodiment of the invention provides a method, a device and a terminal device for positioning information in a game, wherein a graphical user interface is provided through the terminal device, the content displayed by the graphical user interface at least comprises a message display window of the game, the message display window is used for displaying chat information in the game, firstly, whether each piece of chat information contains preset target attention information is monitored, an information label corresponding to the target attention information is provided in the message display window through the graphical user interface when the chat information is monitored to contain the target attention information, and the message display window is controlled to display the chat information containing the target attention information in response to a trigger operation aiming at the information label. According to the method, the information tag corresponding to the target attention information can be generated, and the player can jump to the chat information containing the target attention information when triggering the information tag, so that the player can conveniently and quickly search the chat information, the chat information reading efficiency is improved, the player can be prevented from missing the chat information containing the target attention information to a certain extent, and the experience of the player is remarkably improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a schematic flow chart of a method for positioning information in a game according to an embodiment of the present invention;
fig. 2 is a schematic diagram of a first information configuration window according to an embodiment of the present invention;
fig. 3 is a schematic diagram of a second information configuration window according to an embodiment of the present invention;
fig. 4 is a schematic diagram of another second information configuration window according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;
FIG. 6 is a schematic diagram of an information tag according to an embodiment of the present invention;
FIG. 7 is a schematic structural diagram of an in-game information positioning apparatus according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of a terminal device according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the embodiments, and it is obvious that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
At present, the mode for the player to search for the message in the game is inefficient, such as the mode of sliding up and down browsing or keyword searching, and the above mode has the following problems: based on the method, the device and the terminal equipment for positioning the information in the game, which are provided by the invention, the efficiency of acquiring the information can be effectively improved, and a player can be prevented from missing the concerned information to a certain extent, so that the experience of the player is remarkably improved.
The information positioning method in the game in one embodiment of the disclosure can be operated in a local terminal device or a server. When the information positioning method in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the information positioning method in the game are completed on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides an information positioning method in a game, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
The technical solution of the present application will be described in detail below with specific examples. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments.
First, a detailed description is given to an information positioning method in a game disclosed in an embodiment of the present invention, in which a terminal device provides a graphical user interface, a content displayed on the graphical user interface at least includes a message display window of the game, and the message display window is used for displaying chat information in the game, referring to a flow diagram of the information positioning method in the game shown in fig. 1, the method mainly includes the following steps S102 to S106:
step S102, monitoring whether each piece of chat information contains preset target attention information. The chat information may be chat among players or system information (such as combat information or announcement information), the target attention information may be understood as a keyword, may be a default setting of the game, or may be configured by the player, the target attention information may include a copy name, a game activity name, and the like, and the target attention information may be at least one. In one embodiment, multiple players may send and view messages in the message display window, and chat messages sent by each player are identified to determine whether the chat messages include target interest information, for example, two target interest information "a" and "B" are pre-configured to identify whether each piece of chat messages includes two target interest information "a" and "B".
And step S104, if so, providing an information label corresponding to the target attention information in the message display window through the graphical user interface. The information label can be an operable control, and the content displayed by the information label at least comprises the target attention information. For example, when one piece of chat information includes the target attention information "a", an information tag corresponding to the target attention information "a" will be displayed in the message display window, and when another piece of chat information includes the target attention information "B", an information tag corresponding to the target attention information "B" may also be displayed in the message display window. Optionally, if a certain chat message includes both the target attention information "a" and the target attention information "B", the message display window may simultaneously display information labels corresponding to the target attention information "a" and the target attention information "B".
And step S106, responding to the trigger operation aiming at the information label, and controlling the message display window to display the chat information containing the target attention information. In one embodiment, when a player is active in a game, the chat information displayed in the message display window is refreshed quickly, the player may not be able to view the important information in time, and at this time, the player may click an information tag corresponding to the target attention information, and the message display window may display the important information, for example, the message display window is controlled to jump from the currently displayed chat message to the important information, and the message display window or a newly created window may be controlled to only display the important information. In practical application, a game can provide a function of creating a message display window for a player, and the player can configure a new window for displaying important information by himself, so that the important information can be visually displayed through the new window on the premise of not affecting the original message display window.
The information positioning method in the game provided by the embodiment of the invention can generate the information label corresponding to the target attention information, and when the player triggers the information label, the player can jump to the chat information containing the target attention information, so that the player can conveniently and quickly search the chat information, the reading efficiency of the chat information is improved, the player can be prevented from missing the chat information containing the target attention information to a certain extent, and the experience of the player is obviously improved.
In order to facilitate understanding of the information positioning method in the game provided in the above embodiment, an embodiment of the present invention provides an implementation manner for configuring target attention information, which is shown in the following steps 1 to 2:
step 1, providing a first information configuration window through a graphical user interface, wherein the first information configuration window comprises at least one information sub-control to be selected, each information sub-control to be selected corresponds to related note information, and text content displayed by the information sub-control to be selected is attention information corresponding to the information sub-control to be selected. For convenience of understanding, an example of an application of the first information configuration window is provided in the embodiments of the present invention, and referring to a schematic diagram of the first information configuration window shown in fig. 2, for example, a plurality of sub-controls of information to be selected displayed by the first information configuration window include: 69320, ground brake, or gobo.
And 2, responding to the selection operation aiming at the information sub-control to be selected, determining a target information sub-control, and determining the attention information corresponding to the target information sub-control as the target attention information. Wherein, the selection operation may comprise a click operation and the like. With continued reference to fig. 2, assuming that the player clicks the candidate information sub-control "69320", it may be determined that the target attention information includes 69320, and when it is detected that the chat information includes the keyword 69320, tag information corresponding to the target attention information 69320 is generated. Optionally, the number of the target information sub-control may be at least one, for example, on the basis of the above example, the player may further continue to click on the information sub-control to be selected, that is, the "stars", so as to determine that the target attention information further includes the stars, and identify whether the chat information includes the keyword stars.
Optionally, the first information configuration window further includes a custom information sub-control, such as "custom add" shown in fig. 2, where the custom information control is used by the player to configure the keyword, and in one embodiment, the keyword may be configured according to the following process: (1) responding to the triggering operation aiming at the custom information sub-control, providing an information input box through a graphical user interface, wherein the information input box is used for a player to input keywords, and for example, the player can expand the information input box by clicking 'custom addition'; (2) the method includes the steps that user-defined information corresponding to first input operation is obtained in response to the first input operation aiming at an information input box, and a to-be-selected information sub-control corresponding to the user-defined information is generated.
Optionally, the first information configuration window further includes first time sub-controls to be selected, each of the first time sub-controls to be selected corresponds to a time interval, such as "all day", "8: 00-12: 00" shown in fig. 2, and the player may select the first target time sub-control from the first time sub-controls to limit the action time period of the target information sub-control by the time interval corresponding to the first target time sub-control, that is, the first target time sub-control may individually set its action time for different target information sub-controls. In one embodiment, in response to a triggering operation for the first time sub-control to be selected, the first target time sub-control may be determined, and a time interval corresponding to the first target time sub-control may be determined as the first target time interval, where the first target time interval is used to define a valid time period of the target information sub-control. For example, assuming that the target information sub-control is "69320", if the player clicks the first time sub-control "8: 00-12: 00", it is monitored whether the chat information includes "69320" in the time period of 8:00-12:00, and when important information is monitored, the corresponding information tag is provided through the message display window, and for the time (e.g. 1:00) outside the time period of 8:00-12:00, even if "69320" is included in the chat information, the message display window does not provide the information tag. In practical applications, different target information sub-controls may be configured with different or the same first target time interval, for example, the first target time interval of the target information sub-control "69320" and the first target time interval of the target information sub-control "stars" may both be 8:00-12: 00; or the first target time interval of the target information sub-control '69320' can be 8:00-12:00, and the first target time interval of the target information sub-control 'little star' can be 13:00-15: 00.
Optionally, the first information configuration window further includes a custom time sub-control, and the effective time of each target information sub-control may be set through the custom time sub-control, such as "custom" shown in fig. 2. For example, assuming that the player determines that the target information sub-control is "69320", if the player clicks the default candidate time sub-control in the game, the time input box in the custom time sub-control is in the locked state, and the player cannot fill the time interval in the time input box, and if the player clicks the custom time sub-control, the player will release the locked state of the time input box, and the player can fill the custom time interval, such as 10:00 to 12:00, in the time input box, and automatically determine the custom time interval as the first target time interval of "69320"; if the player again targets the information sub-control to be the "little stars", the player can reconfigure the first target time interval of the "little stars" by clicking the time sub-control to be selected or the time sub-control to be defined.
Based on this, the embodiment of the present invention provides an implementation manner for monitoring whether each piece of chat information includes preconfigured target attention information, and may monitor whether each piece of chat information includes preconfigured target attention information within the first target time interval. For example, only whether the chatting information includes "69320" is monitored within 8:00-12:00, and only whether the chatting information includes "asteroid" is monitored within 13:00-15: 00.
The embodiment of the present invention provides another implementation manner for configuring target attention information, which is described in the following (a) to (four):
and (I) providing a second information configuration window through a graphical user interface, wherein the second information configuration window comprises at least one candidate scheme. For convenience of understanding, an application example of the second information configuration window is provided in the embodiment of the present invention, referring to a schematic diagram of the second information configuration window shown in fig. 3, fig. 3 illustrates that the candidate scheme control includes "scheme one" to "scheme four".
And (II) responding to the selection operation aiming at the candidate scheme, and determining the target scheme, wherein the target scheme comprises at least one candidate information sub-control and a second candidate time sub-control. As shown in fig. 3, after the target solution is determined, target attention information and a second target time interval included in the target solution may be configured. Assuming that the target scenario is "scenario one", scenario one includes a plurality of candidate information sub-controls, such as "69320", "ground brake", "gobo", etc., and scenario one further includes a plurality of second candidate time sub-controls, such as "8: 00-12: 00", "12: 00-16:00 ", and the like.
And thirdly, responding to the selection operation aiming at the information sub-control to be selected, determining the target information sub-control, and determining the attention information corresponding to the target information sub-control as the target attention information. For example, if the player clicks "69320" and "ground brake", respectively, the target information subcontrol can be determined to be "69320" and "ground brake".
And (IV) responding to the selection operation aiming at the second time sub-control to be selected, determining a second target time sub-control, and determining a time interval corresponding to the second target time sub-control as a second target time interval. The second target time interval is used for limiting the effective time period of the target scheme, that is, the action time of the second target time sub-control is set for different schemes separately, and the action times of a plurality of target information sub-controls contained in the same scheme are the same. For example, if the second target time interval of the first scenario is 8:00-12:00, the monitoring of whether the chat message includes "69320" and "ground brake" is performed within 8:00-12: 00. Optionally, the embodiment of the present invention may also determine the second target time in a user-defined manner, which may specifically refer to the foregoing embodiment, and details of the embodiment of the present invention are not described again.
Based on this, the embodiment of the present invention provides another implementation manner for monitoring whether each piece of chat information includes preconfigured target attention information, and whether each piece of chat information includes the target attention information may be monitored based on a target scheme in a second target time interval. For example, if the target time interval is 8:00-12:00, the chat information is monitored only in 8:00-12:00, and when the chat information containing the target attention information is monitored, the information tag corresponding to the target attention information is generated, for example, when the chat information contains 69320, the information tag corresponding to 69320 is generated, and when the chat information contains ground brake, the corresponding information tag is generated. By means of the mode, unnecessary disturbance to the player in the non-target time interval can be avoided, and game experience of the player is further improved.
In one embodiment, different second time intervals may be set for different schemes, for example, the second target time interval of the first scheme is 8:00-12:00, and the second time interval of the second scheme is 12:00-16:00, so that different schemes are executed at different time intervals to more flexibly monitor the chat information.
In addition, considering that when the number of the information tags provided by the graphical user interface is large, the information tags can shield the sight of the player and are not beneficial to the operation of the player, the priority of the target attention information and the maximum number of the information tags provided by the graphical user interface can be configured, so that the tag information with the maximum number of the tags can be selected from high to low according to the priority to be displayed, and the condition that the sight of the player is shielded by the information tags is avoided. In addition, the display time limit of the target attention information can be configured, the display time limit is used for limiting the time length for providing the information label by the message display window, and the information label disappears when the display time length is reached, so that the sight line blocking caused by long-time display of the information label can be avoided.
Optionally, the control ordering of the target information sub-controls may be adjusted in response to a dragging operation for at least one target information sub-control, and then the priority of the target attention information corresponding to the target information sub-controls is determined based on the control ordering. For understanding, referring to another schematic diagram of the second information configuration window shown in fig. 4, a player may drag a target information sub-control, so as to adjust the control order of the target information sub-control, where the priority of the target information sub-control at the front is higher than that of the target information sub-control at the back, for example, drag the target information sub-control "asteroid" to the front of the target information sub-control "69320", where the priority of the target attention information asteroid is higher than that of the target attention information 69320, and when the information label data is greater than the maximum label number of information labels provided by the graphical user interface, preferentially select an information label corresponding to the target attention information with higher priority to display.
In the configuration process of the target attention information provided by the embodiment of the invention, a player can click and edit the to-be-selected information sub-control, so that the keywords are selected and sequenced, and the player can click the to-be-selected time sub-control, so that the time interval is selected and sequenced. Therefore, the personalized setting of the player is met, the keywords can be subjected to priority ranking, and the simultaneous occurrence of important information corresponding to a plurality of keywords is avoided. And through setting up the target time interval, can select different keyword warning schemes to different time intervals, satisfy player's diversified demand.
To facilitate understanding of the step S104, an example of an application for providing an information label corresponding to target attention information in a message display window through a graphical user interface is provided in the embodiments of the present invention, and referring to the schematic diagram of a graphical user interface shown in fig. 5, the graphical user interface includes a message display window, and at least one information label, for example, an "69320 team" label and a "6 star brake team" label, is displayed above the message display window. In practical applications, the first information amount of the target attention information is at least one, and for each target attention information, when the information tag corresponding to the target attention information is provided through the graphical user interface, the amount of the chat information collected by the information tag is at least one, for example, the "69320 team" tag corresponds to 10 important pieces of information, and the "6 star brake team" tag corresponds to one important piece of information.
In addition, the information tag includes a tag name, a number of the chat messages collected by the information tag, and a ranking of the currently viewed/displayed chat messages in the number, such as a schematic diagram of an information tag shown in fig. 6, wherein the number identifier indicates the ranking of the currently viewed/displayed chat messages in the number, the total number of messages is the number of the chat messages collected by the information tag, for example, the currently displayed important message is located in the 2 nd item of all important messages including the target attention message "69320", and all important messages are 10 in total. In practical applications, different chat messages containing the same target attention information may be called as the same type of important information, and for a plurality of important information of the same type, the graphical user interface may display only one information label and superimpose the information label on the number displayed in the second information amount, and the player may sequentially view each important information by clicking the information label.
In addition, when the information tag corresponding to the target attention information is provided in the message display window through the graphical user interface, the situation that the player is shielded by too many information tags is not avoided, the tag to be displayed can be selected from the information tags in combination with the priority of the target attention information provided in the foregoing embodiment, and only the tag to be displayed is provided through the message display window, so that the problem is solved. In an alternative embodiment, see steps a through c below:
step a, judging whether the number of the labels of the information labels corresponding to the target attention information exceeds a preset number (namely, the maximum number of the labels). If yes, executing step b; if not, determining each target attention information as the attention information to be displayed, and providing an information label corresponding to each target attention information through a graphical user interface. For example, the user configures 5 target attention information "69320", "asteroid", "6-star braking", "gobo" and "ghost catching", where the preset number is 2, and if the monitored N chat messages include the above 5 target attention information, since the graphical user interface provides 2 information tags at most, it is determined that the number of tags exceeds the preset number.
And b, determining the display priority of the information label based on the priority of each target attention information. In one embodiment, the priority of the target attention information may be used as the presentation priority of the corresponding information tag.
And c, displaying the information label on the message display window according to the display priority. For example, the information labels corresponding to "69320" and "little stars" are respectively presented through the message display window in the order of presentation priority from high to low.
In an alternative embodiment, when the step of presenting the information tag in the message display window according to the presentation priority is performed, see (1) to (3) below: (1) determining a preset number of labels to be displayed from the information labels according to the display priority, and displaying the labels to be displayed in the message display window; (2) judging whether the display time length of the label to be displayed reaches a preset time length or not; (3) if yes, hiding the labels to be displayed, determining a preset number of next labels to be displayed from the rest information labels according to the display priority, and displaying the next labels to be displayed in the message display window. For example, the user configures 5 target focus information "69320", "stars", "6 stars braking", "goblin" and "ghost catching", and the preset number is 2, based on the order of the display priority from high to low, firstly, the "69320" and "stars" are determined as the labels to be displayed, and the labels "69320" and "stars" are provided through the message display window, when the display duration reaches the preset duration, the "6 stars braking" and "goblin" are determined as the next label to be displayed, and the labels "6 stars braking" and "goblin" are provided through the message display window.
In order to prevent a player from browsing expired important information, display duration may be configured for an information tag, and specifically, an information tag corresponding to target attention information is provided based on preset display duration through a graphical user interface. For example, when the important information is monitored, an information tag corresponding to the target attention information is provided through a graphical user interface, and when the display duration is reached, the information tag corresponding to the target attention information is collected.
In an alternative embodiment, the graphical user interface may display only one information tag for a plurality of important information of the same type, and to view each important information of the type, the chat information displayed in the message display window may be switched based on the sending time of the chat information in response to at least one triggering operation for the information tag. For example, when the player clicks the information tag for the first time, the message display window will show the important information that was sent first, and when the player clicks the information tag for the second time, the message display window will show the next piece of important information until the player no longer clicks the information tag or has shown the important information.
As to the foregoing step S106, another implementation manner is provided in the embodiments of the present invention, and may generate an information list based on the sending time of the chat information in response to the trigger operation for the information tag, and control the message display window to display the chat information corresponding to the selection operation in response to the selection operation for the information list. For example, if 10 pieces of chat information are included under the "69320" tab, the information list can be obtained by arranging the sending time of each piece of chat information, the information list can display the thumbnail content of each piece of chat information, and when the player clicks a certain piece of chat information in the information list again, the detailed content of the chat information will be expanded.
In another embodiment, in order to avoid the influence on the display of the original message display window, a window creation function may be provided for the user to customize the window, optionally, the player may customize the target display window (i.e., the new window), and the target display window is controlled to display the chat information including the target attention information by responding to the trigger operation for the information tag. Not only does not influence the player to browse the chat information displayed in the original message display window, but also is convenient for the player to browse the important information displayed in the target display window.
In order to inform the player of important information during offline of the player, considering that the player may not be online for a long time, the embodiment of the present invention may push the important information into the message bar of the terminal device. Specifically, if the game is not in the running state, push information corresponding to the target attention information is generated, the push information is provided through the graphical user interface, then the game is run in response to the triggering operation aiming at the push information, and the message display window of the game is controlled to display the chat information containing the target attention information. For example, when a player is offline, chat information in a game is still monitored, corresponding push information is generated when important information is monitored, the push information is displayed in a message bar of the terminal device, and if the player clicks the push information, a game APP (Application) can be run, and a message display window of the game is controlled to display the important information.
In summary, the embodiments of the present invention have at least the following features:
(1) optimizing the information structure of the message display window: a single inefficient flow becomes an efficient flow with a hop entry.
(2) And interaction experience is improved: the player does not need to manually start a retrieval interface to search chat information, important information can be positioned by clicking the information label at the message display window once, the player can conveniently and quickly search the important information, the efficiency of reading the information is improved, the screen refreshing of repeated information can be avoided, and the information display effect of the message display window is optimized.
(3) The user can set the reminding keywords in a self-defined mode in advance, and the automatic reminding of important information can be realized after the keywords are stored.
(4) The game experience is improved: the player can conveniently grab important information such as team formation and the like, and the success rate of game team formation is improved.
For the in-game information positioning method provided by the foregoing embodiment, an embodiment of the present invention provides an in-game information positioning apparatus, where a terminal device provides a graphical user interface, where content displayed by the graphical user interface at least includes a message display window of a game, and the message display window is used to display chat information in the game, and referring to a schematic structural diagram of the in-game information positioning apparatus shown in fig. 7, the apparatus mainly includes the following parts:
a monitoring module 702, configured to monitor whether each piece of chat information includes preconfigured target attention information;
a tag providing module 704, configured to provide an information tag corresponding to the target attention information in the message display window through the graphical user interface when the monitoring result of the monitoring module is yes;
and an information display module 706, configured to control the message display window to display chat information including the target attention information in response to a trigger operation for the information tag.
The in-game information positioning device provided by the embodiment can generate the information tag corresponding to the target attention information, and when the player triggers the information tag, the player can jump to the chat information containing the target attention information, so that the player can conveniently and quickly search the chat information, the chat information reading efficiency is improved, the player can be prevented from missing the chat information containing the target attention information to a certain extent, and the player experience is obviously improved.
In one embodiment, the apparatus further comprises a configuration module configured to: providing a first information configuration window through a graphical user interface, wherein the first information configuration window comprises at least one information sub-control to be selected, and each information sub-control to be selected corresponds to the related note information; and responding to the selection operation aiming at the information sub-control to be selected, determining the target information sub-control, and determining the attention information corresponding to the target information sub-control as the target attention information.
In one embodiment, the first information configuration window further comprises a custom information child control; the configuration module is further to: responding to the triggering operation aiming at the user-defined information sub-control, and providing an information input box through a graphical user interface; and responding to the first input operation aiming at the information input box, acquiring the custom information corresponding to the first input operation, and generating the to-be-selected information sub-control corresponding to the custom information.
In one embodiment, the first information configuration window further includes first time sub-controls to be selected, and each first time sub-control to be selected corresponds to a time interval; the configuration module is further to: responding to the triggering operation aiming at the first time sub-control to be selected, determining a first target time sub-control, and determining a time interval corresponding to the first target time sub-control as a first target time interval; the first target time interval is used for limiting the effective time period of the target information child control.
In one embodiment, the first information configuration window further comprises a custom time sub-control; the configuration module is further to: responding to the trigger operation aiming at the user-defined time sub-control, and providing a time input box through a graphical user interface; and responding to a second input operation aiming at the time input box, acquiring a custom time interval corresponding to the second input operation, and determining the custom time interval as a first target time interval.
In one embodiment, the listening module 702 is further configured to: and monitoring whether each piece of chat information contains preset target attention information or not in the first target time interval.
In one embodiment, the configuration module is further configured to: providing a second information configuration window through a graphical user interface, wherein the second information configuration window comprises at least one scheme to be selected; responding to the selection operation aiming at the scheme to be selected, and determining a target scheme, wherein the target scheme comprises at least one information sub-control to be selected and a second time sub-control to be selected; responding to the selection operation aiming at the information sub-control to be selected, determining a target information sub-control, and determining the attention information corresponding to the target information sub-control as target attention information; responding to the selection operation aiming at the second time sub-control to be selected, determining a second target time sub-control, and determining a time interval corresponding to the second target time sub-control as a second target time interval; wherein the second target time interval is used to define a valid time period for the target solution.
In one embodiment, the listening module 702 is further configured to: and monitoring whether each piece of chat information contains target attention information or not based on the target scheme in a second target time interval.
In one embodiment, the first information amount of the target attention information is at least one; the tag provisioning module 704 is further configured to: for each target attention information, providing an information label corresponding to the target attention information in a message display window through a graphical user interface; the information labels comprise label names, the number of the chat information collected by the information labels and the sequencing of the currently browsed/displayed chat information in the number.
In one embodiment, the configuration module is further configured to: and responding to the dragging operation aiming at the target information sub-control, adjusting the control sequencing of the target information sub-control, and determining the priority of the target attention information corresponding to the target information sub-control based on the control sequencing.
In one embodiment, the tag provisioning module 704 is further configured to: judging whether the label quantity of the information labels corresponding to the target attention information exceeds a preset quantity or not; if yes, determining the display priority of the information tag based on the priority of each target attention information; and displaying the information label on the message display window according to the display priority.
In one embodiment, the tag provisioning module 704 is further configured to: determining a preset number of labels to be displayed from the information labels according to the display priority, and displaying the labels to be displayed in the message display window; judging whether the display time length of the label to be displayed reaches a preset time length or not; if yes, hiding the labels to be displayed, determining a preset number of next labels to be displayed from the rest information labels according to the display priority, and displaying the next labels to be displayed in the message display window.
In one embodiment, the information presentation module 706 is further configured to: and switching the chat information displayed in the message display window based on the sending time of the chat information in response to at least one triggering operation aiming at the information label.
In one embodiment, the information presentation module 706 is further configured to: generating an information list based on the sending time of the chat information in response to the triggering operation aiming at the information label; and responding to the selection operation aiming at the information list, and controlling the message display window to display the chat information corresponding to the selection operation.
In one embodiment, the information presentation module 706 is further configured to: and responding to the trigger operation aiming at the information label, and controlling a pre-established target display window to display the chat information containing the target attention information.
In one embodiment, the apparatus further comprises a pushing module configured to: if the game is not in the running state, generating push information corresponding to the target attention information; providing push information through a graphical user interface; and responding to the trigger operation aiming at the push information, running the game, and controlling a message display window of the game to display the chat information containing the target attention information.
The device provided by the embodiment of the present invention has the same implementation principle and technical effect as the method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the method embodiments without reference to the device embodiments.
The embodiment of the invention provides terminal equipment, which particularly comprises a processor and a storage device; the storage means has stored thereon a computer program which, when executed by the processor, performs the method of any of the above described embodiments.
Fig. 8 is a schematic structural diagram of a terminal device according to an embodiment of the present invention, where the terminal device 100 includes: the device comprises a processor 80, a memory 81, a bus 82 and a communication interface 83, wherein the processor 80, the communication interface 83 and the memory 81 are connected through the bus 82; the processor 80 is arranged to execute executable modules, such as computer programs, stored in the memory 81.
The Memory 81 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 83 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, etc. may be used.
Bus 82 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 8, but that does not indicate only one bus or one type of bus.
The memory 81 is used for storing a program, the processor 80 executes the program after receiving an execution instruction, and the method executed by the apparatus defined by the flow process disclosed in any of the foregoing embodiments of the present invention may be applied to the processor 80, or implemented by the processor 80.
The processor 80 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 80. The Processor 80 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other Programmable logic devices, discrete Gate or transistor logic devices, discrete hardware components. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in a memory 81, and the processor 80 reads the information in the memory 81 and performs the steps of the above method in combination with its hardware.
The computer program product of the readable storage medium provided in the embodiment of the present invention includes a computer readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the foregoing method embodiment, which is not described herein again.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present invention, which are used for illustrating the technical solutions of the present invention and not for limiting the same, and the protection scope of the present invention is not limited thereto, although the present invention is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (19)

1. A method for positioning information in a game is characterized in that a terminal device provides a graphical user interface, the content displayed by the graphical user interface at least comprises a message display window of the game, and the message display window is used for displaying chat information in the game, and the method comprises the following steps:
monitoring whether each piece of chat information contains preset target attention information;
if so, providing an information label corresponding to the target attention information in the message display window through the graphical user interface;
and responding to the trigger operation aiming at the information label, and controlling the message display window to display the chat information containing the target attention information.
2. The method of claim 1, wherein prior to the step of listening whether each of the chat messages contains preconfigured target interest information, the method further comprises:
providing a first information configuration window through the graphical user interface, wherein the first information configuration window comprises at least one information sub-control to be selected, and each information sub-control to be selected corresponds to the related note information;
and responding to the selection operation aiming at the information sub-control to be selected, determining a target information sub-control, and determining the attention information corresponding to the target information sub-control as target attention information.
3. The method of claim 2, wherein the first information configuration window further comprises a custom information child control;
the method further comprises the following steps:
responding to the triggering operation aiming at the self-defined information sub-control, and providing an information input box through the graphical user interface;
responding to a first input operation aiming at the information input box, acquiring custom information corresponding to the first input operation, and generating a to-be-selected information sub-control corresponding to the custom information.
4. The method of claim 2, wherein the first information configuration window further comprises first time-to-be-selected sub-controls, each of the first time-to-be-selected sub-controls corresponding to a time interval;
the method further comprises the following steps:
responding to a triggering operation aiming at the first time sub-control to be selected, determining a first target time sub-control, and determining a time interval corresponding to the first target time sub-control as a first target time interval; wherein the first target time interval is used for limiting the effective time period of the target information sub-control.
5. The method of claim 2, wherein the first information configuration window further comprises a custom time sub-control;
the method further comprises the following steps:
responding to the triggering operation aiming at the user-defined time sub-control, and providing a time input box through the graphical user interface;
responding to a second input operation aiming at the time input box, acquiring a custom time interval corresponding to the second input operation, and determining the custom time interval as a first target time interval.
6. The method according to claim 4 or 5, wherein the step of monitoring whether each piece of chat information contains pre-configured target interest information comprises:
and monitoring whether each piece of chat information contains preset target attention information or not in the first target time interval.
7. The method of claim 1, wherein prior to the step of listening whether each of the chat messages contains preconfigured target interest information, the method further comprises:
providing a second information configuration window through the graphical user interface, wherein the second information configuration window comprises at least one scheme to be selected;
responding to the selection operation aiming at the scheme to be selected, and determining a target scheme, wherein the target scheme comprises at least one information sub-control to be selected and a second time sub-control to be selected;
responding to the selection operation aiming at the information sub-control to be selected, determining a target information sub-control, and determining the attention information corresponding to the target information sub-control as target attention information;
responding to the selection operation aiming at the second time sub-control to be selected, determining a second target time sub-control, and determining a time interval corresponding to the second target time sub-control as a second target time interval; wherein the second target time interval is used to define a valid time period for the target scenario.
8. The method of claim 7, wherein the step of listening whether each of the chat messages contains preconfigured target interest information comprises:
and monitoring whether each piece of chat information contains target attention information or not based on the target scheme in the second target time interval.
9. The method of claim 1, wherein the first information amount of the target attention information is at least one;
the step of providing the information label corresponding to the target attention information in the message display window through the graphical user interface includes:
for each target attention information, providing the information label corresponding to the target attention information in the message display window through the graphical user interface;
the information labels comprise label names, the number of the chat information collected by the information labels and the sequence of the currently browsed/displayed chat information in the number.
10. The method according to claim 2 or 7, characterized in that the method further comprises:
and responding to the dragging operation aiming at the target information sub-control, adjusting the control sequencing of the target information sub-control, and determining the priority of the target attention information corresponding to the target information sub-control based on the control sequencing.
11. The method according to claim 10, wherein the step of providing an information tag corresponding to the target attention information in the message display window through the graphical user interface further comprises:
judging whether the label quantity of the information labels corresponding to the target attention information exceeds a preset quantity or not;
if so, determining the display priority of the information tag based on the priority of each piece of target attention information;
and displaying the information label on the message display window according to the display priority.
12. The method of claim 11, wherein the step of presenting the information label in the message display window according to the presentation priority comprises:
determining a preset number of labels to be displayed from the information labels according to the display priority, and displaying the labels to be displayed on the message display window;
judging whether the display time length of the label to be displayed reaches a preset time length or not;
if yes, hiding the labels to be displayed, determining the next labels to be displayed in the preset number from other information labels according to the display priority, and displaying the next labels to be displayed in the message display window.
13. The method of claim 9, wherein the step of controlling the message display window to display the chat message containing the target interest information in response to the triggering operation of the information tag comprises:
and responding to at least one trigger operation aiming at the information label, and switching the chat information displayed in the message display window based on the sending time of the chat information.
14. The method of claim 1, wherein the step of controlling the message display window to display the chat message containing the target interest information in response to the triggering operation directed to the information tag further comprises:
responding to a trigger operation aiming at the information tag, and generating an information list based on the sending time of the chat information;
and responding to the selection operation aiming at the information list, and controlling the message display window to display the chat information corresponding to the selection operation.
15. The method of claim 1, further comprising:
and responding to the trigger operation aiming at the information label, and controlling a pre-established target display window to display the chat information containing the target attention information.
16. The method of claim 1, further comprising:
if the game is not in a running state, generating push information corresponding to the target attention information;
providing the push information through the graphical user interface;
and responding to the trigger operation aiming at the pushed information, running the game, and controlling a message display window of the game to display the chat information containing the target attention information.
17. An information positioning device in a game, wherein a terminal device provides a graphical user interface, content displayed by the graphical user interface at least includes a message display window of the game, and the message display window is used for displaying chat information in the game, and the device comprises:
the monitoring module is used for monitoring whether each piece of chat information contains preset target attention information;
the tag providing module is used for providing an information tag corresponding to the target attention information in the message display window through the graphical user interface when the monitoring result of the monitoring module is yes;
and the information display module is used for responding to the triggering operation aiming at the information label and controlling the message display window to display the chat information containing the target attention information.
18. A terminal device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of any one of claims 1 to 16.
19. A computer-readable storage medium having stored thereon computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of any of claims 1 to 16.
CN202111101212.5A 2021-09-18 2021-09-18 In-game information positioning method and device and terminal equipment Pending CN113813611A (en)

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