CN116920416A - Game mass cutting method, device, storage medium and computer equipment - Google Patents

Game mass cutting method, device, storage medium and computer equipment Download PDF

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Publication number
CN116920416A
CN116920416A CN202210376390.7A CN202210376390A CN116920416A CN 116920416 A CN116920416 A CN 116920416A CN 202210376390 A CN202210376390 A CN 202210376390A CN 116920416 A CN116920416 A CN 116920416A
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China
Prior art keywords
crowd
player
game
reported
information
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CN202210376390.7A
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Chinese (zh)
Inventor
邬珂雨
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210376390.7A priority Critical patent/CN116920416A/en
Publication of CN116920416A publication Critical patent/CN116920416A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The embodiment of the application discloses a game mass cutting method, a device, a storage medium and computer equipment. The method comprises the following steps: the method comprises the steps of determining corresponding crowd-cut users according to reported players of target game opposite games and reporting players, displaying game in-game information to crowd-cut users based on a graphic user interface, and player dialogue information corresponding to the reported players and the reporting players, obtaining voting results made by the crowd-cut users according to the game in-game information and the player dialogue information, and finally displaying crowd-cut results determined according to the voting results to crowd-cut users, the reporting players and the reporting players based on the graphic user interface. In the embodiment of the application, the judgment fairness of the disputed game bureau can be improved by displaying various game bureau information and player dialogue information to the masses and users for voting.

Description

Game mass cutting method, device, storage medium and computer equipment
Technical Field
The application relates to the technical field of games, in particular to a game mass cutting method, a device, a storage medium and computer equipment.
Background
In some game scenarios, there are some player's violations, such as hanging up, passive racing, etc. The punishment method of the illegal player adopted at present is judged through a default mechanism of the system, and then certain punishment is given to the illegal player, or the default mechanism of the system does not punish the reported player.
In the whole process of punishing the reported players, the report is not publicly transparent, and the fairness of judgment is difficult to be approved by a person.
Disclosure of Invention
The embodiment of the application provides a game mass cutting method, a device, a storage medium and electronic equipment. The game mass cutting method can promote the judgment fairness of the disputed game bureau.
In a first aspect, an embodiment of the present application provides a game crowd-cutting method, including:
determining corresponding mass-cut users according to the reported players of the target game and the reported players;
displaying game office information to the crowd-sourced users based on the graphic user interface, and reporting players and player dialogue information corresponding to the reporting players;
obtaining voting results which are made by the crowd-cut users according to the information in the game bureau and the player dialogue information;
based on the graphic user interface, the crowd-sourced player and the reported player are presented with crowd-sourced results determined according to the voting results.
In a second aspect, an embodiment of the present application provides a game mass cutting device, including:
the determining module is used for determining the corresponding mass-cut users according to the reported player of the target game and the reported player;
the first display module is used for displaying the information in the game bureau to the crowd-sourced users based on the graphic user interface and the reported player and the player dialogue information corresponding to the reported player;
The acquisition module is used for acquiring voting results which are made by the masses and the users according to the game office information and the player dialogue information;
and the second display module is used for displaying the crowd-cut result determined according to the voting result to the crowd-cut user, the reported player and the reported player based on the graphic user interface.
In a third aspect, embodiments of the present application provide a computer readable storage medium having stored thereon a plurality of instructions adapted to be loaded by a processor to perform steps in a game mass cutting method provided in embodiments of the present application.
In a fourth aspect, an embodiment of the present application provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the steps in the game mass method provided by the embodiment of the present application when the processor executes the program.
In the embodiment of the application, the corresponding crowd-cut users are determined according to the reported players and the reporting players of the target game, then the game in-game information and the player dialogue information corresponding to the reported players and the reporting players are displayed for the crowd-cut users based on the graphic user interface, the voting results of the crowd-cut users according to the game in-game information and the player dialogue information are obtained, and finally the crowd-cut results determined according to the voting results are displayed for the crowd-cut users, the reporting players and the reporting players based on the graphic user interface. In the embodiment of the application, the judgment fairness of the disputed game bureau can be improved by displaying various game bureau information and player dialogue information to the masses and users for voting.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic system diagram of a game mass cutting device according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game mass cutting method according to an embodiment of the application.
Fig. 3 is a schematic diagram of a first scenario of a game crowd clipping provided by an embodiment of the present application.
Fig. 4 is a second flow chart of a game mass cutting method according to an embodiment of the application.
Fig. 5 is a schematic diagram of a second scenario of a game crowd cut provided by an embodiment of the present application.
Fig. 6 is a schematic diagram of a third scenario of a game crowd cut provided by an embodiment of the present application.
Fig. 7 is a schematic diagram of a fourth scenario of a game crowd cut provided by an embodiment of the present application.
Fig. 8 is a schematic diagram of a fifth scenario of a game crowd cut provided by an embodiment of the present application.
Fig. 9 is a schematic diagram of a sixth scenario of a game crowd cut provided by an embodiment of the present application.
Fig. 10 is a schematic structural diagram of a game public cutting device according to an embodiment of the present application.
Fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game mass cutting method, a device, a storage medium and electronic equipment. Specifically, the game crowd clipping method of the embodiment of the application can be executed by computer equipment, wherein the computer equipment can be a terminal or a server and other equipment. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the game crowdsourcing method is run on the terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, the game mass method may be a cloud game when running on a server. Cloud gaming refers to a game style based on cloud computing. In the cloud game operation mode, an operation main body of the game application program and a game picture presentation main body are separated, and the storage and operation of the game mass cutting method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic diagram of a system for providing a game mass cutting device according to an embodiment of the application. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. Terminal 1000 held by a user may be connected to servers of different games through network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing software products corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining input from a user through touch or slide operations performed at multiple points of one or more touch sensitive display screens. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000, through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals 1000 may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals 1000 so as to be connected via an appropriate network and synchronized with each other to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 while different users play the multiplayer game online.
The embodiment of the application provides a game mass cutting method which can be executed by a terminal or a server or can be executed by the terminal and the server together. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may comprise a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
In the related art, there must be some contradiction between game players in the game. There is a violation than a game player like a team, or there is a violation for an opposing game player. Wherein, the illegal actions comprise the illegal actions such as hanging up, sending people to head, maliciously and abusing, and the like.
In the prior art, a default judging mechanism is set in a judging system corresponding to a game, and when a player reports another player, the reported player is often judged according to the default judging mechanism. Sometimes, the trial result is unfair to the reported player or the reported player, and in the trial process, the trial basis and the trial flow are both the reported player or the reported player are unclear, so that the game is not disclosed or transparent in the trial process.
In order to solve the technical problems, the embodiment of the application provides a game mass cutting method. Where a game mass-cutting means that a game dispute event is resolved by multiple people.
Referring to fig. 2, fig. 2 is a schematic flow chart of a game crowd clipping method according to an embodiment of the application. The game mass method may include the steps of:
110. And determining the corresponding mass-cut users according to the reported players of the target game.
In some embodiments, when the computer device detects a reporting player or the reported player uploads a target game with disputes, the computer device may first determine the reporting player and the reported player, and then the computer device may screen out a number of users for a number of popular users that meet the popular criteria.
The crowd-sourced user may be a user that is not associated with both the reported player and the reported player, for example, the crowd-sourced user is not in a game friend list corresponding to the reported player and the reported player, nor in a social software friend list corresponding to the reported player and the reported player, i.e., the crowd-sourced user is a stranger with both the reported player and the reported player.
In some embodiments, the computer device may determine the user to be selected from among the reported players and the non-associated users corresponding to the reported players, and then determine the masses of users among the users to be selected according to the preset condition.
For example, the computer device first selects a preset number of users to be selected, such as 100 users to be selected, from among the reported players and the non-associated users corresponding to the reported players. And then determining the masses of users among 100 users to be selected according to preset conditions.
For example, the preset condition is that the reputation score is higher than the preset reputation value, and only users to be selected with the reputation score higher than the preset reputation value can be screened as the masses. The preset condition is that the age reaches the preset age, and only the users to be selected with the age reaching the preset age can be screened as mass-cut users. The preset condition is that the internal section of the game is higher than the preset section, and only the users to be selected with the internal section of the game higher than the preset section can be screened as mass-cut users.
It should be noted that the preset condition may be a single condition. The preset condition may be a plurality of conditions, for example, the preset condition is that the reputation score is higher than a preset reputation value, and the age reaches a preset age, and only if two conditions that the reputation score is higher than the preset reputation value and the age reaches the preset age are satisfied, the user to be selected can be filtered as a mass-cut user. The above preset conditions are merely exemplary, and in the actual mass-cutting user screening process, a plurality of different screening modes can be adopted for screening.
120. And displaying the game office information to the crowd-sourced users based on the graphic user interface, and reporting players and player dialogue information corresponding to the reporting players.
In some embodiments, the computer may determine at least one of video, picture, voice, text within the game as the in-game information and then present the in-game information to the crowd-sourced user along with the player session information based on the graphical user interface.
In particular, the computer may call up corresponding intra-game information within the target game, such as video information, voice information, text information, picture information, and the like. Meanwhile, the computer equipment can also determine the reported player and player dialogue information corresponding to the reported player, and display the player dialogue information to the masses and the users based on the graphic user interface.
For example, when exhibiting intra-game information and player session information for a mass-cut user. The computer device may generate a corresponding information presentation window based on the graphical user interface within which the user may view in-game information and player session information.
Specifically, as shown in fig. 3, fig. 3 is a schematic diagram of a first scenario of a game crowd clipping according to an embodiment of the present application.
As shown in fig. 3, in the first interface A1 displayed to the crowd-sourced user, the first interface A1 includes a display window a11 and a display window a12. The display window a11 may be used to display video information and image information corresponding to the target game office to the crowd-sourced user, for example, a fight process for displaying the character in the target game office or an operation process of the character may be displayed through the display window a 11.
The presentation window a12 may be used to present the crowd-sourced user with user session information corresponding to the target game play. For example, presentation window A12 may present player session information corresponding to the reported player and the reported player within the target game office, or presentation window A12 may present player session information corresponding to the reported player and the game information provided by the reported player outside of the target game office.
The presentation window a12 may also be used to present dialogue information corresponding to all players of the target game office to the crowd-sourced users, to be reported to players, to report players, and to other game players. For example, session information of the reported player and/or teammates of the reported player may also be presented through presentation window A12.
In some embodiments, after showing the in-game information to the crowd-sourced user based on the graphical user interface, and the reported player and the player session information corresponding to the reported player, the crowd-sourced user may view the in-game information in their corresponding graphical user interface. For example, the crowd-sourced user can arbitrarily adjust the progress of video information or audio information in the presentation window a11, thereby making it easier to view evidence.
The crowd-sourced user can also randomly browse player dialogue information in the target game bureau and out of the target game bureau, and can make own judgment according to the game bureau information and the player dialogue information, so that the crowd-sourced user can finally decide whether to support the reporting of players or the reporting of players.
It should be noted that, the game crowd-cutting scene provided by the embodiment of the present application is only a part, and is not limited to other scenes suitable for the scheme of the present application.
130. And obtaining voting results which are made by the crowd-cut users according to the information in the game bureau and the player dialogue information.
In some embodiments, the crowd-sourced user may cast a self-owned ticket to the reporting player or to the reported player at his discretion. When the masses cut out the user to cast his own selection ticket, the target game office cannot be re-voted, nor can the target game office be continuously voted.
In some embodiments, in the process of voting on the target game office by the crowd-splitting user, there may be target users who exit the crowd-splitting within a preset crowd-splitting time period, if there are target users who exit the crowd-splitting within the preset crowd-splitting time period, determining the target number corresponding to the target users, and re-determining the new crowd-splitting users with the target number from the users to be selected. The target user is a crowd-cut user who does not vote and exits within a preset crowd-cut time.
For example, after the computer device determines 100 crowd-cut users in the above content and selects 20 crowd-cut users, if 5 target users in the 20 crowd-cut users exit the crowd-cut corresponding to the target game office within the preset crowd-cut duration, the computer device may determine 5 new crowd-cut users in the remaining 80 users to be selected to crowd-cut the target game office.
In some embodiments, if the crowd-sourced user casts a vote of himself and exits the crowd-sourced page corresponding to the target game office within the preset crowd-sourced time period, the voting results corresponding to the crowd-sourced user remain valid.
In some embodiments, the voting result of each user in the preset crowd-cut time period is not disclosed until the crowd-cut time reaches the preset crowd-cut time period, and the voting result is disclosed to the reported player, the reporting player and the crowd-cut player.
In some embodiments, when the crowd-sourced page corresponding to the target game office is provided with a dialogue function, the crowd-sourced users can communicate with the target game office. For example, the crowd-sourced users can communicate with each other through a public dialog box, and communication information in the public dialog box can be seen by other crowd-sourced users, the reporting players and the reporting players. Thereby improving transparency for trial of the target game.
140. Based on the graphic user interface, the crowd-sourced player and the reported player are presented with crowd-sourced results determined according to the voting results.
In some embodiments, the computer device may determine a first number of votes supporting the reporting player and a second number of votes opposing the reporting player based on the voting results, then determine a crowd-cut result based on a difference or ratio between the first number of votes and the second number of votes, and finally display the crowd-cut result to the crowd-cut user, the reported player, and the reporting player based on the graphical user interface.
For example, if the difference between the first number of votes supporting the reporting of the player and the second number of votes opposing the reporting of the player is greater than a preset difference, the reporting of the player wins. Otherwise, the player is reported to win.
For example, if the ratio between the first number of votes supporting the reporting of the player and the second number of votes opposing the reporting of the player is greater than a preset ratio, the reporting of the player wins. Otherwise, the player is reported to win.
In some embodiments, after the preset audience segment time period, if the spoiled ticket exists in the votes corresponding to each audience segment user, the spoiled ticket does not count the final voting result.
In some implementations, the computer device generates a crowd-sourced result from the voting result after the voting result is obtained. Corresponding alert windows are then generated for different users.
For example, for a first target crowd-sourced user for which the crowd-sourced result and the voting result agree, the computer device can expose a reward retrieval control to it based on the graphical user interface. The computer device may also detect a touch operation of the first target audience member on the reward retrieval control, and issue a corresponding reward to the first target audience member according to the touch operation.
For a second target crowd-sourced user for which the crowd-sourced result and the voting result are inconsistent, the computer device may display the total number of crowd-sourced times, the subtracted number of crowd-sourced times, and the remaining number of crowd-sourced times based on the graphical user interface.
And for the reporting player with the winning result of the crowd-cutting, displaying corresponding reporting success information, rewarding information and punishment information of the reported player. And for the reported player with the winning result, displaying information without punishment to the reported player.
And for the reporting players with the wins of the crowd-cut results, displaying the residual reporting times. And for the reported players with the wins of the crowd-sourced results, displaying corresponding punishment information for the reported players.
In the embodiment of the application, aiming at the target game with disputes, the crowd-cutting process and the crowd-cutting result of the target game can be seen by the crowd-cutting user, the reported player and the reported player. The method improves the public transparency of the trial in the target game bureau and improves the trial fairness of the disputed game bureau.
In the embodiment of the application, the corresponding crowd-cut users are determined according to the reported players and the reporting players of the target game, then the game in-game information and the player dialogue information corresponding to the reported players and the reporting players are displayed for the crowd-cut users based on the graphic user interface, the voting results of the crowd-cut users according to the game in-game information and the player dialogue information are obtained, and finally the crowd-cut results determined according to the voting results are displayed for the crowd-cut users, the reporting players and the reporting players based on the graphic user interface. In the embodiment of the application, the judgment fairness of the disputed game bureau can be improved by displaying various game bureau information and player dialogue information to the masses and users for voting.
In order to more detail understand the game mass cutting method provided by the embodiment of the application. Referring to fig. 4, fig. 4 is a second flow chart of a game crowd-clipping method according to an embodiment of the application, the game crowd-clipping method may include the following steps:
201. and determining the corresponding mass-cut users according to the reported players of the target game.
In some embodiments, when the computer device detects a reporting player or the reported player uploads a target game with disputes, the computer device may first determine the reporting player and the reported player, and then the computer device may screen out a number of users for a number of popular users that meet the popular criteria.
The crowd-sourced user may be a user that is not associated with both the reported player and the reported player, for example, the crowd-sourced user is not in a game friend list corresponding to the reported player and the reported player, nor in a social software friend list corresponding to the reported player and the reported player, i.e., the crowd-sourced user is a stranger with both the reported player and the reported player.
In some embodiments, the computer device may determine the user to be selected from among the reported players and the non-associated users corresponding to the reported players, and then determine the masses of users among the users to be selected according to the preset condition.
For example, the computer device first selects a preset number of users to be selected, such as 100 users to be selected, from among the reported players and the non-associated users corresponding to the reported players. And then determining the masses of users among 100 users to be selected according to preset conditions.
For example, the preset condition is that the reputation score is higher than the preset reputation value, and only users to be selected with the reputation score higher than the preset reputation value can be screened as the masses. The preset condition is that the age reaches the preset age, and only the users to be selected with the age reaching the preset age can be screened as mass-cut users. The preset condition is that the internal section of the game is higher than the preset section, and only the users to be selected with the internal section of the game higher than the preset section can be screened as mass-cut users.
It should be noted that the preset condition may be a single condition. The preset condition may be a plurality of conditions, for example, the preset condition is that the reputation score is higher than a preset reputation value, and the age reaches a preset age, and only if two conditions that the reputation score is higher than the preset reputation value and the age reaches the preset age are satisfied, the user to be selected can be filtered as a mass-cut user. The above preset conditions are merely exemplary, and in the actual mass-cutting user screening process, a plurality of different screening modes can be adopted for screening.
202. And determining the reported player and/or the target game in-game information provided by the reported player in the game in-game information.
In some embodiments, in addition to the game office information provided by the game authorities, the game information corresponding to the target game office may also include target game office information provided by the player and/or the player.
As shown in fig. 5, fig. 5 is a schematic diagram of a second scenario of a game crowd cut provided by an embodiment of the present application.
As shown in fig. 5, in the second interface B1 corresponding to the reported player and the reported player, the reported player or the reported player may provide information in the target game office that can prove itself through the presentation window B11. For example, the reported player or the reporting player may upload a locally stored partial game video or a game screenshot through the presentation window B11.
After the reported player or the reporting player uploads the corresponding information in the target game office, the reported player or the reporting player can input the corresponding description content in the display window B12. For example, the reported player may input his own non-offending description in connection with the provided in-game information of the target game. The reporting player may be presented with instructions for the player's violations in conjunction with the provided in-game information input. Finally, the reported player or the reporting player can confirm completion, thus providing the evidence corresponding to the reported player or the reporting player.
In some embodiments, the reported player or the reporting player may click on a new button in the second interface B1 to create corresponding evidence. The reported player or the reporting player may also click an exit button to exit the provision of evidence. The reported players or the evidence provided by the reported players can be used as the information in the target game bureau.
203. Player session information associated with the reported player and/or target game play information provided by the reported player is determined.
In some embodiments, the reported player and/or reporting player may conduct a communication session for some evidence after the reported player and/or reporting player provides the corresponding targeted game play information.
As shown in fig. 6, fig. 6 is a schematic diagram of a third scenario of a game crowd clipping according to an embodiment of the present application.
After the reported player or the reported player clicks the corresponding evidence, the evidence provided by the reported player or the reported player can be displayed through the display window B13, and the reported player can perform a dialogue for the evidence. As shown in fig. 6, the reported player and the reporting player are conducting a communication session for evidence 4. The presentation window B14 may present player session information, where the presentation window B14 includes player session information such as session 11, session 12, session 13, session 14, and the like.
In some scenarios, the reported player or the reporting player may have only one party engaged in a conversation and the other party not replied to, at which time the computer device may also record the player's conversation information.
The computer device may record player session information associated with the reported player and/or the information within the target game office provided by the reported player.
204. And generating a corresponding touch control according to the target game in-office information and player dialogue information associated with the target game in-office information.
After the reported player and the reporting player communicate the corresponding target game office information, a touch control can be generated according to the target game office information and player dialogue information corresponding to the target game office information.
As shown in fig. 6, after the reported player and the reporting player have conducted a communication session for evidence 1, player session information corresponding to evidence 1 is associated with evidence 1, and a touch control "evidence 1" in fig. 6 is generated.
After the touch control is generated, the touch control has a corresponding name, for example, the name "evidence 1" on the touch control corresponding to the evidence 1.
205. When a plurality of touch control pieces exist, determining the generation time corresponding to each touch control piece.
In some embodiments, both the reported player and the reporting player may provide targeted in-game information, but the targeted in-game information provided by both the reporting player and the reporting player is chronological. The computer device may record the time at which the player was reported and the information within the target game office provided by the player was reported.
Then, after the reported player is associated with the target game in-office information provided by the reported player and the player dialogue information of the target game in-office information, a corresponding touch control is generated, wherein the generation time of the touch control can be the time of the reported player and the target game in-office information provided by the reported player.
As shown in fig. 6, in the second interface B1 corresponding to the reported player and the reporting player, the touch control "evidence 1", "evidence 2" and "evidence 3" are arranged in time sequence from top to bottom, and both the reported player and the reporting player can click the touch control to view specific content.
It should be noted that, in an actual application scenario, the touch control may be arranged according to other manners.
206. And displaying the touch control arranged according to the generation time to the crowd-cutting user based on the graphic user interface.
In some implementations, a computer device can present touch controls arranged according to a generation time to a crowd-sourced user based on a graphical user interface.
Specifically, as shown in fig. 7, fig. 7 is a schematic diagram of a fourth scenario of a game crowd clipping method according to an embodiment of the present application.
For example, the touch control "evidence 1", "evidence 2" and "evidence 3" are arranged from top to bottom according to the time sequence of the generation time, and are displayed to the masses and users.
Of course, the touch control can be displayed to the masses by other arrangements, such as left to right, or only part of the touch control can be displayed.
207. After the crowd-cutting user clicks the touch control, generating information windows corresponding to the information in the target game bureau and player dialogue information associated with the information in the target game bureau, and displaying the information windows to the crowd-cutting user based on the graphic user interface.
As shown in fig. 7, after the crowdsourcing user clicks the "evidence 4" touch control, an information window corresponding to the "evidence 4" is generated, where the information window includes a display window a13, a display window a14, and a display window a15. Wherein the presentation window a13 may present the specific content of evidence 4. The presentation window a15 may present player session information, i.e., session information of the reported player and the reported player for evidence 4. The crowd-sourced user may enter corresponding user dialogue information within presentation window a14 to discuss evidence 4, i.e., dialogue information between the crowd-sourced user and the crowd-sourced user.
In some embodiments, some crowd-sourced players do not want to communicate with other crowd-sourced players, want to merely view information in the game bureau themselves, and then make their own decisions.
Fig. 8 is a schematic diagram of a fifth scenario of a game crowd clipping method according to an embodiment of the present application.
After the crowd-sourced user clicks the evidence 4 touch control, a window corresponding to the user dialogue information can be hidden, and then a display window A13 corresponding to the evidence 4 and a display window A15 corresponding to the player dialogue information are displayed for the crowd-sourced user.
The presentation window a13 corresponding to "evidence 4" and the presentation window a15 corresponding to player session information may be in the form of a floating window that, after the user closes, displays in-game information provided by the game authorities.
208. User dialogue information made by the crowd-sourced user according to the game office information and the player dialogue information is acquired.
As shown in fig. 7, the crowd-sourced user may input corresponding user session information within the presentation window a14, which may be retrieved and saved by the computer device.
Wherein the computer device may also associate a touch control with the user session information.
209. And displaying user dialogue information to the crowd-sourced users, the reported players and the reported players based on the graphic user interface.
In some implementations, user session information can be presented to the reported player and the reporting player.
Referring to fig. 9, fig. 9 is a schematic diagram of a sixth scenario of a game crowd clipping method according to an embodiment of the application.
Aiming at the reported player and the reported player, in the second interface B1, the reported player and/or the reported player can click a touch control corresponding to the evidence 4, and then a display window B13, a display window B14 and a display window B15 are generated. The display window B13 may display the specific content of the evidence 4. Presentation window B14 may present player session information. The presentation window B15 may present user session information.
Other touch control parts are also shown to the reporting player and the reported player, and when the reporting player and the reported player click on a certain touch control part, a window corresponding to the touch control part is displayed.
In some implementations, user dialog information may be presented to a crowd-sourced user.
As shown in fig. 7, after the crowd-sourced user inputs the user dialogue in the presentation window a14, user dialogue information corresponding to the crowd-sourced user is generated. And the user dialogue information displays all the masses of users.
210. And obtaining voting results which are made by the crowd-cut users according to the information in the game bureau and the player dialogue information.
In some embodiments, the crowd-sourced user may cast a self-owned ticket to the reporting player or to the reported player at his discretion. When the masses cut out the user to cast his own selection ticket, the target game office cannot be re-voted, nor can the target game office be continuously voted.
In some embodiments, in the process of voting on the target game office by the crowd-splitting user, there may be target users who exit the crowd-splitting within a preset crowd-splitting time period, if there are target users who exit the crowd-splitting within the preset crowd-splitting time period, determining the target number corresponding to the target users, and re-determining the new crowd-splitting users with the target number from the users to be selected.
For example, after the computer device determines 100 crowd-cut users in the above content and selects 20 crowd-cut users, if 5 target users in the 20 crowd-cut users exit the crowd-cut corresponding to the target game office within the preset crowd-cut duration, the computer device may determine 5 new crowd-cut users in the remaining 80 users to be selected to crowd-cut the target game office.
In some embodiments, if the crowd-sourced user casts a vote of himself and exits the crowd-sourced page corresponding to the target game office within the preset crowd-sourced time period, the voting results corresponding to the crowd-sourced user remain valid.
In some embodiments, the voting result of each user in the preset crowd-cut time period is not disclosed until the crowd-cut time reaches the preset crowd-cut time period, and the voting result is disclosed to the reported player, the reporting player and the crowd-cut player.
In some embodiments, dialogue functions may be provided to the mass-cutting users in corresponding mass-cutting pages within the target game, and communication may be performed between the mass-cutting users to the target game. For example, the crowd-sourced users can communicate with each other through a public dialog box, and communication information in the public dialog box can be seen by other crowd-sourced users, the reporting players and the reporting players. Thereby improving transparency for trial of the target game.
211. Based on the graphic user interface, the crowd-sourced player and the reported player are presented with crowd-sourced results determined according to the voting results.
In some embodiments, the computer device may determine a first number of votes supporting the reporting player and a second number of votes opposing the reporting player based on the voting results, then determine a crowd-cut result based on a difference or ratio between the first number of votes and the second number of votes, and finally display the crowd-cut result to the crowd-cut user, the reported player, and the reporting player based on the graphical user interface.
For example, if the difference between the first number of votes supporting the reporting of the player and the second number of votes opposing the reporting of the player is greater than a preset difference, the reporting of the player wins. Otherwise, the player is reported to win.
For example, if the ratio between the first number of votes supporting the reporting of the player and the second number of votes opposing the reporting of the player is greater than a preset ratio, the reporting of the player wins. Otherwise, the player is reported to win.
In some embodiments, after the preset audience segment time period, if the spoiled ticket exists in the votes corresponding to each audience segment user, the spoiled ticket does not count the final voting result.
In some implementations, the computer device generates a crowd-sourced result from the voting result after the voting result is obtained. Corresponding alert windows are then generated for different users.
For example, for a first target crowd-sourced user for which the crowd-sourced result and the voting result agree, the computer device can expose a reward retrieval control to it based on the graphical user interface. The computer device may also detect a touch operation of the first target audience member on the reward retrieval control, and issue a corresponding reward to the first target audience member according to the touch operation.
For a second target crowd-sourced user for which the crowd-sourced result and the voting result are inconsistent, the computer device may display the total number of crowd-sourced times, the subtracted number of crowd-sourced times, and the remaining number of crowd-sourced times based on the graphical user interface.
And for the reporting player with the winning result of the crowd-cutting, displaying corresponding reporting success information, rewarding information and punishment information of the reported player. And for the reported player with the winning result, displaying information without punishment to the reported player.
And for the reporting players with the wins of the crowd-cut results, displaying the residual reporting times. And for the reported players with the wins of the crowd-sourced results, displaying corresponding punishment information for the reported players.
In the embodiment of the application, aiming at the target game with disputes, the crowd-cutting process and the crowd-cutting result of the target game can be seen by the crowd-cutting user, the reported player and the reported player. The method improves the public transparency of the trial in the target game bureau and improves the trial fairness of the disputed game bureau.
In the embodiment of the application, the corresponding mass-cut users are determined according to the reported player and the reporting player of the target game, the target game in-office information provided by the reported player and/or the reporting player is determined, the player dialogue information related to the target game in-office information provided by the reporting player and/or the reporting player is determined, and the corresponding touch control is generated according to the target game in-office information and the player dialogue information related to the target game in-office information.
When a plurality of touch control pieces exist, determining the generation time corresponding to each touch control piece. And displaying the touch control arranged according to the generation time to the crowd-cutting user based on the graphic user interface. After the crowd-cutting user clicks the touch control, generating information windows corresponding to the information in the target game bureau and player dialogue information associated with the information in the target game bureau, and displaying the information windows to the crowd-cutting user based on the graphic user interface. User dialogue information made by the crowd-sourced user according to the game office information and the player dialogue information is acquired. Based on the graphic user interface, showing user dialogue information to the crowd-cut user, the reported player and the reporting player, obtaining voting results which are made by the crowd-cut user according to the game office information and the player dialogue information, and based on the graphic user interface, showing the crowd-cut results which are determined according to the voting results to the crowd-cut user, the reporting player and the reporting player. Thereby improving the fairness of the whole game mass cutting process.
With continued reference to fig. 10, fig. 10 is a schematic structural diagram of a game public cutting device according to an embodiment of the application. The game mass apparatus 300 may include:
the determining module 310 is configured to determine a corresponding mass-cut user according to the reported player and the reporting player of the target game.
The determining module 310 is further configured to determine a user to be selected from among the reported player and the non-associated users corresponding to the reported player; and determining the masses of users among the users to be selected according to preset conditions.
The determining module 310 is further configured to determine whether there is a target user who exits the crowd-sourcing among the crowd-sourcing users within a preset crowd-sourcing time period; if the target users exiting the crowd cutting exist within the preset crowd cutting time, determining the target number corresponding to the target users, and re-determining new crowd cutting users with the target number from the users to be selected.
The first presentation module 320 is configured to present the game office information to the crowd-sourced user based on the graphical user interface, and the reported player and the player session information corresponding to the reported player.
The first display module 320 is further configured to determine at least one of video, picture, voice, and text information in the game play as information in the game play; the in-game information and player session information are presented to the crowd-sourced user based on the graphical user interface.
The first presentation module 320 is further configured to determine a reported player and/or target game in-game information provided by the reported player; determining player dialogue information associated with the reported player and/or target game in-office information provided by the reported player; the target game in-office information and player dialogue information associated with the target game in-office information are presented to the crowd-sourced user based on the graphical user interface.
The first display module 320 is further configured to generate a corresponding touch control according to the target game office information and player dialogue information associated with the target game office information; and displaying the name corresponding to the touch control to the crowd-sourced user based on the graphic user interface.
The first display module 320 is further configured to generate information windows corresponding to the target game in-game information and player dialogue information associated with the target game in-game information after the user clicks the touch control, and display the information windows to the user based on the graphical user interface.
The first display module 320 is further configured to determine, when there are multiple touch controls, a generation time corresponding to each touch control; and displaying the touch control arranged according to the generation time to the crowd-cutting user based on the graphic user interface.
The obtaining module 330 is configured to obtain voting results that are made by the crowd-sourced users according to the intra-game information and the player dialogue information.
The obtaining module 330 is further configured to determine a first number of votes supporting the reporting player and a second number of votes opposing the reporting player according to the voting result; determining a crowding result according to a difference or a ratio between the first voting number and the second voting number; and displaying the crowd-cut result to the crowd-cut user, the reported player and the reported player based on the graphic user interface.
The second display module 340 is configured to display the crowd-sourced results determined according to the voting results to the crowd-sourced users, the reported players and the reported players based on the graphical user interface.
The second display module 340 is further configured to determine a first target crowd-sourced user whose voting result and crowd-sourced result are consistent for each crowd-sourced user; displaying a reward retrieval control to the first target crowd based on the graphical user interface; and detecting touch operation of the first target crowd-cutting user on the rewarding receiving control, and issuing corresponding rewards to the first target crowd-cutting user according to the touch operation.
The second display module 340 is further configured to determine a second target audience member whose voting result and audience member result are inconsistent with each audience member; and displaying the total number of popular cuts, the deducted number of popular cuts and the remaining number of popular cuts to a second target popular cut user based on the graphical user interface.
The second display module 340 is further configured to display punishment information of the reported player to the reported player based on the graphical user interface if the crowd cut result is that the reported player wins; if the result of the crowd-cutting is that the reported player wins, the reported player and the reported player are displayed with the information without punishment of the reported player based on the graphic user interface.
In the embodiment of the application, the corresponding crowd-cut users are determined according to the reported players and the reporting players of the target game, then the game in-game information and the player dialogue information corresponding to the reported players and the reporting players are displayed for the crowd-cut users based on the graphic user interface, the voting results of the crowd-cut users according to the game in-game information and the player dialogue information are obtained, and finally the crowd-cut results determined according to the voting results are displayed for the crowd-cut users, the reporting players and the reporting players based on the graphic user interface. In the embodiment of the application, the judgment fairness of the disputed game bureau can be improved by displaying various game bureau information and player dialogue information to the masses and users for voting.
Correspondingly, the embodiment of the application also provides computer equipment, which can be a terminal or a server, wherein the terminal can be terminal equipment such as a smart phone, a tablet personal computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. Fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 401 is a control center of computer device 400 and connects the various portions of the entire computer device 400 using various interfaces and lines to perform various functions of computer device 400 and process data by running or loading software programs and/or modules stored in memory 402 and invoking data stored in memory 402, thereby performing overall monitoring of computer device 400.
In the embodiment of the present application, the processor 401 in the computer device 400 loads the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions:
displaying game office information to the crowd-sourced users based on the graphic user interface, and reporting players and player dialogue information corresponding to the reporting players;
obtaining voting results which are made by the crowd-cut users according to the information in the game bureau and the player dialogue information;
based on the graphic user interface, the crowd-sourced player and the reported player are presented with crowd-sourced results determined according to the voting results.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 11, the computer device 400 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 11 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 403 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 401, and can receive and execute commands sent from the processor 401. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 401 to determine the type of touch event, and the processor 401 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 403 may also implement an input function as part of the input unit 406.
In an embodiment of the present application, the processor 401 executes the game application program to generate a graphical user interface on the touch display screen 403, where the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 404 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuitry 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 405 may transmit the received electrical signal after audio data conversion to a speaker, where the electrical signal is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 405 and converted into audio data, which are processed by the audio data output processor 401 and sent via the radio frequency circuit 404 to, for example, another computer device, or which are output to the memory 402 for further processing. The audio circuit 405 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Alternatively, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 407 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 11, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the foregoing, the computer device provided in this embodiment determines the corresponding crowd-sourced users according to the submitted players and the submitted players of the target game, then displays the game in-game information and the player session information corresponding to the submitted players and the submitted players to the crowd-sourced users based on the graphic user interface, obtains the voting results of the crowd-sourced users according to the game in-game information and the player session information, and finally displays the crowd-sourced results determined according to the voting results to the crowd-sourced users, the submitted players and the submitted players based on the graphic user interface. In the embodiment of the application, the judgment fairness of the disputed game bureau can be improved by displaying various game bureau information and player dialogue information to the masses and users for voting.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform the steps of any of the game mass methods provided by embodiments of the present application. For example, the computer program may perform the steps of:
determining corresponding mass-cut users according to the reported players of the target game and the reported players;
displaying game office information to the crowd-sourced users based on the graphic user interface, and reporting players and player dialogue information corresponding to the reporting players;
obtaining voting results which are made by the crowd-cut users according to the information in the game bureau and the player dialogue information;
based on the graphic user interface, the crowd-sourced player and the reported player are presented with crowd-sourced results determined according to the voting results.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps of any game crowd-cutting method provided by the embodiment of the present application can be executed by the computer program stored in the storage medium, so that the beneficial effects of any game crowd-cutting method provided by the embodiment of the present application can be achieved, and detailed descriptions of the previous embodiments are omitted.
The above describes in detail a game mass cutting method, device, storage medium and computer equipment provided by the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, and the above description of the embodiments is only used to help understand the method and core idea of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (16)

1. A method of game mass cutting comprising:
determining corresponding mass-cut users according to the reported players of the target game and the reported players;
Displaying game office information to the masses and the users based on a graphic user interface, and playing dialogue information corresponding to the reported player and the reported player;
obtaining voting results which are made by the mass-cutting users according to the game office information and the player dialogue information;
and displaying the crowd-cut result determined according to the voting result to the crowd-cut user, the reported player and the reported player based on a graphic user interface.
2. The game crowd-splitting method of claim 1, wherein the presenting game in-office information to the crowd-splitting user based on a graphical user interface and player dialogue information corresponding to the reported player and the reported player comprises:
determining at least one of video, pictures, voice and characters in a game as the information in the game;
the in-game information and the player session information are presented to the crowd-sourced user based on a graphical user interface.
3. The game crowd-clipping method of claim 2, wherein the exposing the in-game information and the player session information to the crowd-clipping user based on a graphical user interface comprises:
Determining the reported player and/or target game in-game information provided by the reported player in the game in-game information;
determining the player dialogue information associated with the reported player and/or the information in the target game bureau provided by the reported player;
the player session information associated with the target game in-office information is presented to the crowd-sourced user based on a graphical user interface.
4. A game crowd-clipping method according to claim 3, wherein the presenting the target game in-office information and the player dialogue information associated with the target game in-office information to the crowd-clipping user based on a graphical user interface includes:
generating a corresponding touch control according to the target game in-office information and the player dialogue information associated with the target game in-office information;
and displaying the touch control and the name corresponding to the touch control to the crowd-sourced user based on a graphical user interface.
5. The game crowd clipping method of claim 4, further comprising, after the presenting the touchable control and a name corresponding to the touchable control to the crowd-clipping user based on a graphical user interface:
And responding to the crowdsourcing user to click the touch control, generating the information window corresponding to the target game in-office information and the player dialogue information associated with the target game in-office information, and displaying the information window to the crowdsourcing user based on a graphic user interface.
6. The game crowd clipping method of claim 4, wherein the presenting the touchable control and the name corresponding to the touchable control to the crowd-clipping user based on a graphical user interface comprises:
when a plurality of touch control pieces exist, determining the corresponding generation time of each touch control piece;
and displaying the touch control arranged according to the generation time to the crowd-sourced user based on a graphic user interface.
7. The game crowd-clipping method of claim 1, wherein prior to the obtaining a voting result by the crowd-clipping user based on the game in-office information and the player session information, the method further comprises:
acquiring user dialogue information made by the mass-cutting user according to the game office information and the player dialogue information;
and displaying the user dialogue information to the crowd-cut user, the reported player and the reported player based on a graphic user interface.
8. The game crowd-splitting method of claim 1, wherein determining the corresponding crowd-splitting user from the reported player and the reporting player of the target game play comprises:
determining a user to be selected from the reported player and the non-associated user corresponding to the reported player;
and determining the mass-cutting users from the users to be selected according to preset conditions.
9. The game crowd-clipping method of claim 8, wherein prior to the obtaining voting results by the crowd-clipping user based on the game in-office information and the player session information, the method further comprises:
determining whether target users which exit the crowd cutting exist in the crowd cutting users within a preset crowd cutting time length;
if the target users exiting the crowd cutting exist within the preset crowd cutting time, determining the target number corresponding to the target users, and re-determining the new crowd cutting users with the target number from the users to be selected.
10. The game crowd-splitting method of claim 1, wherein the presenting, based on a graphical user interface, crowd-splitting results determined from the voting results to the crowd-splitting user, the reported-in player, and the reported-in player comprises:
Determining a first voting number supporting the reporting player and a second voting number opposing the reporting player according to the voting result;
determining a crowding result according to a difference or ratio between the first number of votes and the second number of votes;
and displaying the mass cutting result to the mass cutting user, the reported player and the reported player based on a graphic user interface.
11. The game crowd-clipping method of any one of claims 1-10, wherein after the graphics-based user interface presents crowd-clipping results determined from the voting results to the crowd-clipping user, the reported-player, and the reported-player, the method further comprises:
determining a first target crowd-sourced user with the voting result consistent with the crowd-sourced result of each crowd-sourced user;
displaying a reward retrieval control to the first target audience based on a graphical user interface;
and detecting touch operation of the first target crowd-cutting user on the rewarding receiving control, and issuing corresponding rewards to the first target crowd-cutting user according to the touch operation.
12. The game crowd-clipping method of any one of claims 1-10, wherein after the graphics-based user interface presents crowd-clipping results determined from the voting results to the crowd-clipping user, the reported-player, and the reported-player, the method further comprises:
Determining a second target crowd-sourced user with inconsistent voting results and the crowd-sourced results of each crowd-sourced user;
and displaying the total number of popular cuts, the deducted number of popular cuts and the remaining number of popular cuts to the second target popular cuts based on the graphical user interface.
13. The game crowd-clipping method of any one of claims 1-10, wherein after the graphics-based user interface presents crowd-clipping results determined from the voting results to the crowd-clipping user, the reported-player, and the reported-player, the method further comprises:
if the crowd-cut result is that the reported player wins, displaying punishment information of the reported player to the reported player and the reported player based on a graphic user interface;
and if the crowd-cut result is that the reported player wins, displaying punishment-free information of the reported player to the reported player and the reported player based on a graphical user interface.
14. A game mass cutting apparatus, comprising:
the determining module is used for determining the corresponding mass-cut users according to the reported player of the target game and the reported player;
the first display module is used for displaying information in a game office to the masses and the clients based on the graphic user interface, and the reported player and player dialogue information corresponding to the reported player;
The acquisition module is used for acquiring voting results which are made by the mass-cutting users according to the game office information and the player dialogue information;
and the second display module is used for displaying the crowd-cut results determined according to the voting results to the crowd-cut user, the reported player and the reported player based on the graphic user interface.
15. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game mass method of any one of claims 1-13.
16. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor performs the steps in the game mass method of any one of claims 1-13 when the program is executed.
CN202210376390.7A 2022-04-11 2022-04-11 Game mass cutting method, device, storage medium and computer equipment Pending CN116920416A (en)

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CN202210376390.7A CN116920416A (en) 2022-04-11 2022-04-11 Game mass cutting method, device, storage medium and computer equipment

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