CN116764228A - Game control method, game control device, terminal and storage medium - Google Patents

Game control method, game control device, terminal and storage medium Download PDF

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Publication number
CN116764228A
CN116764228A CN202210216786.5A CN202210216786A CN116764228A CN 116764228 A CN116764228 A CN 116764228A CN 202210216786 A CN202210216786 A CN 202210216786A CN 116764228 A CN116764228 A CN 116764228A
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CN
China
Prior art keywords
game
area
adjustment
information
speed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210216786.5A
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Chinese (zh)
Inventor
王泽�
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202210216786.5A priority Critical patent/CN116764228A/en
Publication of CN116764228A publication Critical patent/CN116764228A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a game control method, a device, a terminal and a storage medium, wherein a game interface is provided through a first game terminal, and the game interface displays at least part of game scenes and game roles in the game scenes, and the method comprises the following steps: acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to be enlarged after a first preset time; the first game terminal receives adjustment operation aiming at the first area and acquires adjustment information corresponding to the adjustment operation; the first game terminal sends the adjustment information to a game server; when the first area is enlarged, the game server adjusts the enlarging mode of the first area based on the adjustment information. The scheme can control unsafe areas in the game, and improves the game experience of game users.

Description

Game control method, game control device, terminal and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game control method, a game control device, a browser, a terminal, and a storage medium.
Background
In some games, a blue circle in the virtual scene may be displayed to expel a virtual object operated by a game player to a smaller place for fire, and the blue circle is commonly called as an "electric circle" or a "poison circle", and belongs to an unsafe area in the game. In existing games, no operating method can control unsafe areas such as a poison loop, and the game experience of a player is affected.
Thus, improvements are needed in the art.
Disclosure of Invention
The embodiment of the application provides a game control method, a game control device, a terminal and a storage medium, which can control unsafe areas in a game and promote game experience of game users.
The embodiment of the application provides a game control method, which comprises the steps of providing a game interface through a first game terminal, wherein the game interface displays at least part of game scenes and game roles in the game scenes, and the method comprises the following steps:
acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to be enlarged after a first preset time;
The first game terminal receives adjustment operation for the first area and acquires adjustment information corresponding to the adjustment operation;
the first game terminal sends the adjustment information to a game server;
when the first area is enlarged, the game server adjusts the enlarging mode of the first area based on the adjustment information.
In an optional embodiment, the adjusting operation includes a speed adjusting operation, and the receiving an adjusting operation for the first area and obtaining the adjusting information corresponding to the adjusting operation includes:
receiving a speed adjustment operation for the first area, and acquiring a speed adjustment parameter for the unsafe area, which is determined through the speed adjustment operation;
the adjusting the expansion mode of the first area based on the adjustment information includes:
and adjusting the expansion speed of the first area based on the speed adjustment parameter.
In an optional embodiment, providing a speed adjustment prop control on the game interface, receiving a speed adjustment operation for the first area, and obtaining adjustment information corresponding to the adjustment operation, where the step includes:
Responding to a first touch operation acting on the speed adjustment prop control, and displaying speed option information corresponding to the first area on the game interface;
and responding to a second touch operation acting on the speed option information, and determining the speed adjustment parameter from the speed option information according to the second touch operation.
In an alternative embodiment, a thumbnail map for the game scene is provided at the game interface, the method further comprising:
responding to a selection operation acted on the thumbnail map, and determining a target map area corresponding to the selection operation;
the adjusting the expansion mode of the first area based on the adjustment information includes:
and adjusting the expansion speed of a target area corresponding to the target map area in the first area based on the speed adjustment parameter.
In an alternative embodiment, the first touch operation applied to the speed adjustment prop control includes: and the initial touch point is positioned in the sliding operation of the speed adjustment prop control and the final touch point is positioned in the thumbnail map.
In an optional embodiment, the adjusting operation includes a direction adjusting operation, and the receiving an adjusting operation for the first area and obtaining the adjusting information corresponding to the adjusting operation includes:
Receiving a direction adjustment operation for the first area, and acquiring a movement vector for the first area determined by the direction adjustment operation;
the adjusting the expansion mode of the first area based on the adjustment information includes:
and adjusting the expansion direction of the first area based on the movement vector.
In an alternative embodiment, providing a direction adjustment prop control on the game interface, the receiving a direction adjustment operation for the first area, obtaining a movement vector for the first area determined by the direction adjustment operation, includes:
responding to the sliding operation acted on the direction adjustment prop control, and determining the sliding direction of the sliding operation;
and determining a movement vector for the first area according to the sliding direction.
In an alternative embodiment, the receiving the direction adjustment operation for the first area, obtaining the movement vector for the first area determined by the direction adjustment operation, includes:
determining a sliding direction corresponding to a sliding operation in response to the sliding operation acting on the first area;
and determining a movement vector for the first area according to the sliding direction.
In an optional embodiment, the adjusting operation includes a range adjusting operation, the receiving an adjusting operation for the first area, and obtaining the adjusting information corresponding to the adjusting operation includes:
receiving a range adjustment operation for the first area, and acquiring range adjustment information for the first area, which is determined through the range adjustment operation;
the adjusting the expansion mode of the first area based on the adjustment information includes:
and adjusting the area range of the first area based on the range adjustment information.
In an optional embodiment, providing a range adjustment prop control on the game interface, receiving an adjustment operation for the first area, and obtaining adjustment information corresponding to the adjustment operation, where the step includes:
responding to the touch operation acted on the range adjustment prop control, and if the double-finger touch operation aiming at the first area is detected, determining double-finger distance change information corresponding to the double-finger touch operation;
and determining range adjustment information for the first area based on the two-finger distance change information.
In an optional embodiment, the adjusting the expansion mode of the first area based on the adjustment information includes:
Determining an acquisition time point corresponding to the adjustment information;
if the game server receives adjustment information with respect to at least two adjustment types of the first area, determining an adjustment sequence corresponding to the adjustment information based on an acquisition time point corresponding to the adjustment information, and adjusting the expansion mode of the first area based on the adjustment sequence and the adjustment information.
In an optional embodiment, after the adjusting the manner of expanding the first area based on the adjusting information, the method further includes:
and generating notification information for the first area based on the adjustment information, and notifying a game user in the target game based on the notification information.
The embodiment of the application also provides a game control device, which provides a game interface through a first game terminal, wherein the game interface displays at least part of game scenes and game roles in the game scenes, and the device comprises:
the acquisition unit is used for acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to expand after a first preset time;
A receiving unit, configured to receive an adjustment operation for the first area by using the first game terminal, and obtain adjustment information corresponding to the adjustment operation;
a transmitting unit configured to transmit the adjustment information to a game server by the first game terminal;
and the adjusting unit is used for adjusting the expansion mode of the first area based on the adjusting information when the first area is expanded.
The embodiment of the application also provides a terminal which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor realizes the steps of the game control method when executing the computer program.
The embodiment of the application also provides a computer readable storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps of the game control method as described above.
The embodiment of the application provides a game control method, which comprises the steps of providing a game interface through a first game terminal, wherein the game interface displays at least part of game scenes and game roles in the game scenes, and the method comprises the following steps: acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to be enlarged after a first preset time; the first game terminal receives adjustment operation aiming at the first area and acquires adjustment information corresponding to the adjustment operation; the first game terminal sends the adjustment information to a game server; when the first area is enlarged, the game server adjusts the enlarging mode of the first area based on the adjustment information.
Therefore, the scheme can control the expansion mode of the unsafe zone in the game through the adjustment operation of the unsafe zone in the game when the unsafe zone is expanded, and improves the game experience of game users.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a game control device according to an embodiment of the present application;
FIG. 2 is a flow chart of a game control method provided by an embodiment of the present application;
FIG. 3 is a schematic diagram of a use operation for a target virtual prop provided by an embodiment of the present application;
FIG. 4 is a schematic diagram of determining speed parameter adjustment information of an unsafe zone according to an embodiment of the present application;
FIG. 5 is a schematic diagram of displaying notification information on a game interface according to an embodiment of the present application;
FIG. 6 is a schematic diagram of a game control device according to an embodiment of the present application;
Fig. 7 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game control method, a game control device, a terminal and a storage medium. In particular, the present embodiment provides a method applicable to a game control apparatus that may be integrated in a computer device.
The computer device may be a terminal or other device, for example, a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), or a client, where the terminal may further include a client, and the client may be a game application client, a browser client or an instant messaging client that carries a game program, or the like. The computer device may be a server, which may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, and basic cloud computing services such as big data and artificial intelligence platforms, but is not limited thereto.
For example, when the game control method is applied to a terminal, the terminal deploys a target game application, and a game page is provided when the terminal runs the target game application, wherein the game page also comprises a virtual resource presentation page. The manner in which the terminal device provides the game page to the user may include a variety of ways, for example, the game page may be rendered for display on a display screen of the terminal device, or the game page may be presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a game page and receiving operation instructions generated by a user acting on the game page, and a processor for running the game, generating the game page, responding to the operation instructions, and controlling the display of the game page on the touch display screen.
For example, when the game control method is run on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and the running of the skill control method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic system diagram of a game control device according to an embodiment of the application. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. Terminal 1000 held by a user may be connected to servers of different games through network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing software products corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining input from a user through touch or slide operations performed at multiple points of one or more touch sensitive display screens. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000, through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals 1000 may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals 1000 so as to be connected via an appropriate network and synchronized with each other to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 while different users play the multiplayer game online.
The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments. Embodiments of the present application will be described in terms of a game control device, which may be integrated in a terminal device in particular.
The embodiment of the application provides a game control method, which is applied to a terminal, and provides a game interface through a first game terminal, wherein the game interface displays at least part of game scenes and game characters positioned in the game scenes, and as shown in fig. 2, the specific flow of the game control method in the embodiment of the application mainly comprises steps 201 to 204, and the detailed description is as follows:
201. and acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to expand after a first preset time.
The application does not limit the types of game applications, and only needs to have a safe area and an unsafe area in a game scene, wherein for the safe area, a virtual object controlled by a game user can normally complete a game task in the safe area, and for the unsafe area, the longer the time the virtual object is in the unsafe area, the smaller the corresponding blood volume. The unsafe zone in the game can randomly change the moving speed, direction, coverage range and the like. The application sets the unsafe zone as the first zone. The first area begins to expand after a first preset time, for example, the first area gradually expands from the outermost part to the inner part, the safety area is taken as a circular area, the first area surrounds the safety area, for example, the diameter of the safety area is smaller and smaller, and the range of the first area is larger and larger.
In the embodiment of the application, after the target game application is run, the terminal displays the game interface where the target virtual object is located, and the game interface displays at least part of game scenes. Wherein a thumbnail map for a game scene is provided at the game interface. The thumbnail map comprises a safe map area and a non-safe map area, wherein the safe map area is used for indicating the safe area in the game scene, is an area which cannot harm the game character currently in the game scene, and the non-safe map area is used for indicating the non-safe area in the game scene, is an area which can damage the game character currently in the game scene. For example, a game user may control a target virtual object to go to a safe area in a game scene based on a safe map area and a non-safe map area displayed in a game map. The unsafe zone (first zone) in the present application may be, for example, a poison loop. The thumbnail map is an element which represents a game map in a reduced form, and displays the positions and states of buildings, heroes, soldiers, messengers and guardrails in real time, and mainly comprises a team view and an invisible area covered by war mists; some events and map items may change the state of the thumbnail map; thumbnail maps are often placed at the corners of an electronic game screen to assist players in determining a map of their location in the game world, which typically occupies only a small portion of the screen, so that it is necessary to trade off which details should be displayed; the elements of the thumbnail map generally vary depending on the type of game, but player characters, surrounding terrains, allied units or structures, enemies, important places or props are all generally displayed elements; since the thumbnail map is responsible for indicating the current screen's location throughout the game world, it is very common in instant strategy games and MMORPG types, with most first person shooter games also having some version or variant of the thumbnail map, typically displaying real-time enemies.
Optionally, the virtual control props can be additionally arranged in the game, and the game user can control the unsafe area through the virtual control props so as to improve the experience of the game.
202. And the first game terminal receives the adjustment operation aiming at the first area and acquires adjustment information corresponding to the adjustment operation.
In the embodiment of the application, the adjustment operation comprises a speed adjustment operation, a direction adjustment operation and a range adjustment operation, adjustment information corresponding to the adjustment operation is obtained, and the speed, the direction and the range of the first area are adjusted. If the adjustment operation is a speed adjustment operation, the terminal receives the speed adjustment operation for the first area and acquires the speed adjustment parameter for the first area determined by the speed adjustment operation. If the adjustment operation is a direction adjustment operation, the terminal receives the direction adjustment operation for the first area and acquires the movement vector for the first area determined by the direction adjustment operation. If the adjustment operation is a range adjustment operation, the terminal receives the range adjustment operation for the first area and acquires the range adjustment information for the first area determined by the range adjustment operation.
Wherein the "determining a movement vector for the first area by the direction adjustment operation" specifically includes: determining a sliding direction corresponding to the sliding operation in response to the sliding operation acting on the first region; a motion vector for the first region is determined based on the sliding direction. The adjustment operation may be a contact operation or a non-contact operation. If the speed adjustment operation is a non-contact operation, for example, a user hovers over the first area for 2s, the diffusion speed x2,3s of the preset range below the finger is determined to correspond to x3, and so on. If the direction adjustment operation is a non-contact operation, for example, the finger of the game user slides in suspension above the first area, and the gesture triggers the direction adjustment operation.
If the first area can be controlled by the virtual control prop, the target virtual prop in the application can comprise a speed parameter adjustment prop and a target range prop, and the speed parameter adjustment prop can comprise a target speed prop and a target direction prop and is used for adjusting the speed, the direction and the area range of the first area.
In the embodiment of the application, if the game user obtains the target virtual prop, wherein the target virtual prop is a prop capable of being used for adjusting the first area, the terminal responds to the using operation of the target virtual prop, and can determine the adjusting information of the first area.
In the embodiment of the application, the target virtual object can be directly used for adjusting the unsafe area when the target virtual object is found in the game process, or can be picked up first and then used under a specific condition. For example, when the target range prop is found, if the target virtual object is located in the unsafe area at this time, the range of the unsafe area can be reduced by using the target range prop, and the terminal adjusts the area range of the unsafe area in response to the use operation for the target range prop, so that the target virtual object is separated from the unsafe area.
If the game scene comprises the target virtual prop, the terminal responds to the picking operation of the target virtual prop, and the target prop identification of the target virtual prop is displayed on the game interface; in response to a first prop use operation for the target prop identification, zone adjustment information for the unsafe zone is determined. If the game interface comprises a target prop identifier of the target virtual prop, the terminal responds to a second prop using operation of the target virtual prop identifier to determine area adjustment information aiming at the unsafe area. The operation of using the target virtual prop in the game interface comprises the operation of dragging the prop identification of the target virtual prop to a non-safe map area for release.
Referring to fig. 3, fig. 3 is a schematic diagram illustrating an operation of using a target virtual prop according to an embodiment of the application. As shown in fig. 3, the game interface 301 includes a game screen 302, a game map 303, and a virtual object 304; the game map 303 includes a safe map area 306 and a non-safe map area 307. Game interface 301 displays a prop identifier 305 of the target virtual prop, and the use operation of the target virtual prop is completed by dragging the prop identifier 305 to a non-secure map area 307 in game map 303 to release. The prop identification of the target virtual prop can be displayed in a game scene of the game interface or can be displayed on the game interface after the target virtual prop is picked up. The use operation may be a drag operation of the prop identifier as in fig. 3, or a touch operation of the prop identifier, such as a single click operation, a double click operation, etc., which is not limited in the present application.
If the target virtual prop is a speed parameter adjustment prop, the terminal responds to the use operation of the speed parameter adjustment prop, and speed parameter adjustment information, determined through the use operation, of the unsafe area is obtained; and adjusting the moving speed parameter of the unsafe area based on the speed parameter adjusting information. The speed parameter adjusting props can comprise a target speed props and a target direction props, and are used for adjusting the speed and the moving direction of the unsafe zone.
If the speed parameter adjustment prop is a target speed prop, responding to the using operation aiming at the target speed prop, and displaying candidate speed information corresponding to the unsafe area on the game interface; in response to a selection operation of target speed information among the candidate speed information, speed adjustment information for the unsafe area is determined based on the target speed information. Then, the moving speed of the unsafe area is adjusted based on the speed adjustment information.
Referring to fig. 4, fig. 4 is a schematic diagram illustrating determining speed parameter adjustment information according to an embodiment of the application. As shown in fig. 4, the game interface 401 includes a game screen 402, a game map 403, and a virtual object 404; the game map 403 includes a safe map area 406 and a non-safe map area 407. After the prop identifier 405 of the target virtual prop is dragged to the unsafe map area 407 to be released, candidate speed information 408 corresponding to the unsafe map area 407 is displayed on the game interface 401, and speed adjustment information of the unsafe area is determined based on the target speed information 409 in response to selection operation of the target speed information 409 in the candidate speed information 408. In fig. 4, the candidate speed information is exemplified by a speed adjustment multiple, and the selected target speed information is a speed x2, that is, the corresponding speed adjustment information is to adjust the moving speed of the unsafe area to be twice the current moving speed.
The candidate speed information displayed on the game interface may be an adjustment multiple of the speed as in fig. 4, or may be a direct display of each speed value. After the target adjustment multiple or the target speed value of the speed is selected, the moving speed of the non-safety area is adjusted to be consistent with the target adjustment multiple or the same as the target speed value.
If the speed parameter adjusting prop is a target direction prop, responding to the using operation aiming at the target direction prop, and if the sliding operation aiming at the unsafe area is detected, determining the sliding direction corresponding to the sliding operation; movement direction adjustment information for the unsafe area is determined based on the sliding direction. Then, the moving direction of the unsafe area is adjusted based on the moving direction adjustment information.
The sliding operation may be performed in the same direction as or opposite to the moving direction of the non-safety area. For example, if it is detected that the sliding direction corresponding to the sliding operation is sliding upward on the game interface, and if the upward direction of the game interface corresponds to the north direction of the game scene, the unsafe area in the game scene moves to the north, and the unsafe map area also moves upward displayed on the game map.
If the target virtual prop is a target range prop, responding to the using operation aiming at the target range prop, and if the double-finger touch operation aiming at the unsafe map area is detected, determining double-finger distance change information corresponding to the double-finger touch operation; region range adjustment information for the unsafe region is determined based on the two-finger distance change information. Then, the area range of the unsafe area is adjusted based on the area range adjustment information so that the area range of the unsafe area is the same as the range corresponding to the double-finger distance on the game map.
According to different game settings, the prop adjusting control can be directly provided on the game interface, namely, virtual props are not required to be acquired in the game, and the first area can be adjusted through the prop adjusting control. The adjusting prop control comprises a speed adjusting prop control, a direction adjusting prop control and a range adjusting prop control.
In the embodiment of the present application, a speed adjustment prop control is provided on a game interface, and the step of receiving an adjustment operation for the first area and obtaining adjustment information corresponding to the adjustment operation specifically includes: responding to a first touch operation acting on the speed adjustment prop control, and displaying speed option information corresponding to the unsafe area on the game interface; in response to a second touch operation acting on the speed option information, a speed adjustment parameter is determined from the speed option information in accordance with the second touch operation. Among them, the consecutive operation with timing of the first touch operation and the second touch operation is called a speed adjustment operation.
The speed adjustment parameter may be a specific speed value, that is, the first area is originally enlarged at a preset speed, and after the speed adjustment parameter is determined, the first area is controlled to be enlarged at the speed of the specific speed value; it may also be a coefficient, i.e. the first region is originally enlarged at a preset speed, and after determining the parameter, the first region is controlled to be enlarged at a speed of [ coefficient x preset speed ].
The first touch operation is a sliding operation that an initial touch point is located on the speed adjustment prop control and a final touch point is located on the thumbnail map. Click operations for speed adjustment prop controls, such as single click, double click, etc., may also be used.
In the embodiment of the present application, a direction adjustment prop control is provided on a game interface, and the step of receiving an adjustment operation for the first area and obtaining adjustment information corresponding to the adjustment operation specifically includes: determining a sliding direction of the sliding operation in response to the sliding operation acting on the direction adjustment prop control; a motion vector for the first region is determined based on the sliding direction. Then, the direction of expansion of the first area is adjusted based on the movement vector.
In the embodiment of the present application, a range adjustment prop control is provided on a game interface, and the step of receiving an adjustment operation for the first area and obtaining adjustment information corresponding to the adjustment operation specifically includes: responding to the touch operation of the range adjustment prop control, and if the double-finger touch operation aiming at the first area is detected, determining double-finger distance change information corresponding to the double-finger touch operation; range adjustment information for the first region is determined based on the two-finger distance variation information. Then, the area range of the first area is adjusted based on the range adjustment information so that the area range of the first area is the same as the range corresponding to the double-finger distance on the game map. The touch operation may be a single click operation, a double click operation, a press operation, or the like, which is not limited in the present application.
203. The first game terminal transmits the adjustment information to a game server.
In the embodiment of the application, after the first game terminal acquires the adjustment information aiming at the first area, the adjustment information is sent to the game server.
204. When the first area is enlarged, the game server adjusts the enlarging mode of the first area based on the adjustment information.
In the embodiment of the application, after the first preset time, the first area starts to be enlarged, and when the first area is enlarged, the game server adjusts the first area based on the adjustment information.
In the embodiment of the present application, if the game server receives the speed adjustment parameter for the speed adjustment operation of the first area, the expansion speed of the first area is adjusted based on the speed adjustment parameter. If the game server receives a movement vector for the direction adjustment operation of the first area, the direction of expansion of the first area is adjusted based on the movement vector. If the game server receives the range adjustment parameter of the range adjustment operation for the first area, the area range of the first area is adjusted based on the range adjustment parameter.
The method can only adjust the local diffusion speed in the first area, and specifically comprises the following steps: responding to a selection operation acting on the thumbnail map, and determining a target map area corresponding to the selection operation; and adjusting the expansion speed of the target area corresponding to the target map area in the first area based on the speed adjustment parameter. The game user can select the target map area according to the game requirement, and the game experience of the game user is further improved.
In the embodiment of the application, if the first area is controlled by acquiring the virtual prop, because there may be a plurality of virtual props of the same type, if more than two virtual objects acquire the virtual prop of the type in the game, and meanwhile, when the virtual prop is wanted to be used, the adjustment of the unsafe area may be disordered, then the use of the target virtual prop can be limited by acquiring the adjustment sequence of the unsafe area.
The adjusting sequence of the unsafe area (first area) can be determined based on the number information of the target virtual prop, and the specific steps comprise: acquiring the number information of the target virtual prop; and sending the adjustment information and the number information to the game server, triggering the game server to adjust the first area in the game scene based on the adjustment information, wherein if the game server receives the adjustment information with at least two adjustment types identical to the first area, determining an adjustment sequence corresponding to the adjustment information based on the number corresponding to the adjustment information, and adjusting the first area based on the adjustment sequence and the adjustment information.
For example, if two virtual objects have the target direction prop at the same time and want to use the target direction prop at the same time, the corresponding two terminals send the numbers corresponding to the respective target direction props to the server at the moment, and the trigger server determines the adjustment sequence of the corresponding region adjustment information based on the number sequence. For example, the number corresponding to the target direction prop a is 1, the number corresponding to the target direction prop B is 2, and the use order of the target direction prop a can be considered to be higher than that of the target direction prop B, the moving direction of the unsafe region is adjusted according to the region adjustment information corresponding to the target direction prop a, and then the moving direction of the unsafe region is adjusted according to the region adjustment information corresponding to the target direction prop B.
The adjusting sequence of the unsafe area can be determined based on the acquisition time point of the target virtual prop, and the specific steps comprise: acquiring an acquisition time point corresponding to the target virtual prop; and sending the adjustment information and the acquisition time points to a server, and triggering the server to adjust a first area in the game scene based on the adjustment information, wherein if the server receives the adjustment information with at least two adjustment types identical to the first area, the server determines an adjustment sequence corresponding to the adjustment information based on the acquisition time points corresponding to the adjustment information, and adjusts the unsafe area based on the adjustment sequence and the adjustment information.
For example, if two virtual objects have the target range property at the same time and want to use the target range property at the same time, then the corresponding two terminals send the acquisition time points corresponding to the respective target range property to the server, and the trigger server determines the adjustment sequence of the corresponding region adjustment information based on the sequence of the acquisition time points. For example, if the acquisition time point corresponding to the target range prop a is earlier than the acquisition time point corresponding to the target range prop B, the usage order of the target range prop a may be considered to be higher than that of the target range prop B, the area range of the unsafe area is adjusted according to the area adjustment information corresponding to the target range prop a, and then the area range of the unsafe area is adjusted according to the area adjustment information corresponding to the target range prop B.
Each target virtual prop has a certain effective time, and after a preset time period, the effect of the target virtual prop is invalid, and the effective time corresponding to each target virtual prop can be the same or different in the same type, or each target virtual prop corresponds to different effective time, which is not limited by the application.
In the embodiment of the application, the adjustment information may directly include a corresponding acquisition time point, the game server may directly determine the corresponding acquisition time point from the received adjustment information, if the game server receives adjustment information with the same type for at least two adjustment of the first area, determine an adjustment sequence corresponding to the adjustment information based on the acquisition time point corresponding to the adjustment information, and adjust the expansion mode of the first area based on the adjustment sequence and the adjustment information. For example, if the acquisition time point corresponding to the adjustment information a is earlier than the acquisition time point corresponding to the adjustment information B, the adjustment operation corresponding to the adjustment information a may be considered earlier than the adjustment operation corresponding to the adjustment information B, and the expansion mode of the first area is adjusted according to the adjustment information a first and then the expansion mode of the first area is adjusted according to the adjustment information B.
In the embodiment of the application, after the first area in the game scene is adjusted based on the adjustment information, notification information for the first area is generated based on the adjustment information, and a game user in the target game is notified based on the notification information.
Referring to fig. 5, fig. 5 is a schematic diagram of displaying notification information on a game interface according to an embodiment of the present application. As shown in fig. 5, the game interface 501 includes a game screen 502, a game map 503, and a virtual object 504; the game map 503 includes a safe map area 506 and a non-safe map area 507. After determining the region adjustment information, the terminal generates notification information 505 for the unsafe region based on the region adjustment information, and displays it on the game interface 501. As shown in fig. 5, notification information for a non-secure area is generated based on the speed adjustment information, and the content of the notification information 505 displayed on the game interface 501 is: the spread rate of the toxin in the region is multiplied by 2. The application is not limited to the display mode and the display position of the notification information.
In the embodiment of the application, the number of the unsafe areas can be multiple, for example, different target virtual props control different unsafe areas, and if a virtual object acquires another target virtual prop under the condition that one unsafe area exists, another unsafe area can be generated in a game scene, and the two unsafe areas can be completely overlapped, can be partially overlapped or can be disjoint. Accordingly, the influence of different unsafe areas on the state of the game virtual object is also different, for example, the influence of the unsafe area 1 on the blood volume of the virtual object in the unsafe area is as follows: in time period 1, the lost blood volume is 1; whereas the influence of the non-secure area 2 on the blood volume of the virtual object therein is: in time period 1, the lost blood volume is 2; if there is a region where the non-secure region 1 overlaps with the non-secure region 2, the blood volume effect on the virtual object therein is: in time period 1, the amount of blood lost was 3. The above is merely an example, and the present application is not limited to the relationship between the unsafe area and the state of the virtual object.
According to the embodiment of the application, the unsafe area is adjusted by the adjustment operation of the unsafe area, and when the unsafe area is enlarged, the enlarging mode of the unsafe area is adjusted, the triggering operation is simpler, more convenient and more visual, and the game experience of a game user is improved.
All the above technical solutions may be combined to form an optional embodiment of the present application, and will not be described in detail herein.
In order to better implement the above method, correspondingly, the embodiment of the application also provides a game control device which can be integrated in a computer device, for example in the form of a terminal.
Referring to fig. 6, fig. 6 is a schematic structural diagram of a game control device according to an embodiment of the present application. The game control device comprises an acquisition unit 601, a receiving unit 602, a sending unit 603 and an adjusting unit 604, and provides a game interface through a first game terminal, wherein the game interface displays at least part of a game scene and game characters in the game scene, and the device comprises the following steps:
an obtaining unit 601, configured to obtain a first area in the game scene in which the game character is not allowed to be activated, where the first area is an area in the game scene in which the game character is damaged currently, and the first area begins to expand after a first preset time;
A receiving unit 602, configured to receive an adjustment operation for the first area by using the first game terminal, and obtain adjustment information corresponding to the adjustment operation;
a transmitting unit 603 configured to transmit the adjustment information to a game server by the first game terminal;
and an adjustment unit 604, configured to adjust, when the first area is enlarged, an enlargement mode of the first area based on the adjustment information by the game server.
In an alternative embodiment, the adjustment operation includes a speed adjustment operation, and the receiving unit 602 includes:
receiving a speed adjustment operation for the first area, and acquiring a speed adjustment parameter for the unsafe area, which is determined through the speed adjustment operation;
the adjusting unit 604 includes:
and adjusting the expansion speed of the first area based on the speed adjustment parameter.
In an alternative embodiment, a speed adjustment prop control is provided at the game interface, and the receiving unit 602 includes:
responding to a first touch operation acting on the speed adjustment prop control, and displaying speed option information corresponding to the first area on the game interface;
And responding to a second touch operation acting on the speed option information, and determining the speed adjustment parameter from the speed option information according to the second touch operation.
In an alternative embodiment, a thumbnail map for the game scene is provided at the game interface, the apparatus further comprising:
responding to a selection operation acted on the thumbnail map, and determining a target map area corresponding to the selection operation;
the adjusting unit 604 includes:
and adjusting the expansion speed of a target area corresponding to the target map area in the first area based on the speed adjustment parameter.
In an alternative embodiment, the first touch operation applied to the speed adjustment prop control includes: and the initial touch point is positioned in the sliding operation of the speed adjustment prop control and the final touch point is positioned in the thumbnail map.
In an alternative embodiment, the adjustment operation includes a direction adjustment operation, and the receiving unit 602 includes:
receiving a direction adjustment operation for the first area, and acquiring a movement vector for the first area determined by the direction adjustment operation;
The adjusting unit 604 includes:
and adjusting the expansion direction of the first area based on the movement vector.
In an alternative embodiment, a direction adjustment prop control is provided at the game interface, and the receiving unit 602 includes:
responding to the sliding operation acted on the direction adjustment prop control, and determining the sliding direction of the sliding operation;
and determining a movement vector for the first area according to the sliding direction.
In an alternative embodiment, the receiving unit 602 includes:
determining a sliding direction corresponding to a sliding operation in response to the sliding operation acting on the first area;
and determining a movement vector for the first area according to the sliding direction.
In an alternative embodiment, the adjustment operation includes a range adjustment operation, and the receiving unit 602 includes:
receiving a range adjustment operation for the first area, and acquiring range adjustment information for the first area, which is determined through the range adjustment operation;
the adjusting unit 604 includes:
and adjusting the area range of the first area based on the range adjustment information.
In an alternative embodiment, a range adjustment prop control is provided at the game interface, and the receiving unit 602 includes:
Responding to the touch operation acted on the range adjustment prop control, and if the double-finger touch operation aiming at the first area is detected, determining double-finger distance change information corresponding to the double-finger touch operation;
and determining range adjustment information for the first area based on the two-finger distance change information.
In an alternative embodiment, the adjusting unit 604 includes:
determining an acquisition time point corresponding to the adjustment information;
if the game server receives adjustment information with respect to at least two adjustment types of the first area, determining an adjustment sequence corresponding to the adjustment information based on an acquisition time point corresponding to the adjustment information, and adjusting the expansion mode of the first area based on the adjustment sequence and the adjustment information.
In an alternative embodiment, the adjusting unit 604 further includes:
and generating notification information for the first area based on the adjustment information, and notifying a game user in the target game based on the notification information.
All the above technical solutions may be combined to form an optional embodiment of the present application, and will not be described in detail herein.
Correspondingly, the embodiment of the application also provides a terminal which can be a computer device such as a smart phone, a tablet personal computer, a notebook computer, a touch screen, a game machine, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. As shown in fig. 7, fig. 7 is a schematic structural diagram of a terminal 700 according to an embodiment of the present application. The terminal 700 includes a processor 701 having one or more processing cores, a memory 702 having one or more computer-readable storage media, and a computer program stored on the memory 702 and executable on the processor. The processor 701 is electrically connected to the memory 702. It will be appreciated by those skilled in the art that the configuration of the terminal 700 shown in the figures is not limiting and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The processor 701 is a control center of the terminal 700, connects various parts of the entire terminal 700 using various interfaces and lines, and performs various functions of the terminal 700 and processes data by running or loading software programs and/or modules stored in the memory 702, and calling data stored in the memory 702, thereby performing overall monitoring of the terminal 700.
In the embodiment of the present application, the processor 701 in the terminal 700 loads the instructions corresponding to the processes of one or more application programs into the memory 702 according to the following steps, and the processor 701 executes the application programs stored in the memory 702, so as to implement various functions:
acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to be enlarged after a first preset time; the first game terminal receives adjustment operation aiming at the first area and acquires adjustment information corresponding to the adjustment operation; the first game terminal sends the adjustment information to a game server; when the first area is enlarged, the game server adjusts the enlarging mode of the first area based on the adjustment information.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 7, the terminal 700 further includes: a touch display 703, a radio frequency circuit 704, an audio circuit 705, an input unit 706, and a power supply 707. The processor 701 is electrically connected to the touch display 703, the radio frequency circuit 704, the audio circuit 705, the input unit 706, and the power supply 707, respectively. It will be appreciated by those skilled in the art that the terminal structure shown in fig. 7 is not limiting of the terminal and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The touch display 703 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 703 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to the user and various graphical user interfaces of the terminal, which may be composed of graphics, text, icons, video and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 701, and can receive and execute commands sent from the processor 701. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is transferred to the processor 701 to determine the type of touch event, and the processor 701 then provides a corresponding visual output on the display panel based on the type of touch event. In the embodiment of the present invention, the touch panel and the display panel may be integrated into the touch display screen 703 to realize input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch display 703 may also implement an input function as part of the input unit 706.
The radio frequency circuitry 704 may be configured to receive and transmit radio frequency signals to and from a network device or other terminal via wireless communication to and from the network device or other terminal via wireless communication.
Audio circuitry 705 may be used to provide an audio interface between a user and a terminal through a speaker, microphone. The audio circuit 705 may transmit the received electrical signal converted from audio data to a speaker, where it is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 705 and converted into audio data, which are processed by the audio data output processor 701 and sent to, for example, another terminal via the radio frequency circuit 704, or which are output to the memory 702 for further processing. Audio circuitry 705 may also include an ear bud jack to provide communication of the peripheral headphones with the terminal.
The input unit 706 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), as well as to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
A power supply 707 is used to power the various components of the terminal 700. Alternatively, the power supply 707 may be logically connected to the processor 701 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 707 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 7, the terminal 700 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, in this embodiment, a game interface is provided through a first game terminal, the game interface displays at least a part of game scenes, and game characters located in the game scenes, so that a first area in the game scenes, which does not allow the game characters to move, can be obtained, wherein the first area is an area in the game scenes, which is currently harmful to the game characters, and the first area begins to expand after a first preset time; the first game terminal receives adjustment operation aiming at the first area and acquires adjustment information corresponding to the adjustment operation; the first game terminal sends the adjustment information to a game server; when the first area is enlarged, the game server adjusts the enlarging mode of the first area based on the adjustment information. The application can control the unsafe area in the game and promote the game experience of game users.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer-readable storage medium in which a plurality of computer programs are stored, the computer programs being capable of being loaded by a processor to perform steps in any of the game control methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to be enlarged after a first preset time; the first game terminal receives adjustment operation aiming at the first area and acquires adjustment information corresponding to the adjustment operation; the first game terminal sends the adjustment information to a game server; when the first area is enlarged, the game server adjusts the enlarging mode of the first area based on the adjustment information.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The above describes in detail a game control method, apparatus, terminal and storage medium provided by the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the above description of the embodiments is only for helping to understand the method and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (15)

1. A game control method characterized by providing a game interface through a first game terminal, the game interface displaying at least part of a game scene, and game characters located in the game scene, the method comprising:
acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to be enlarged after a first preset time;
The first game terminal receives adjustment operation for the first area and acquires adjustment information corresponding to the adjustment operation;
the first game terminal sends the adjustment information to a game server;
when the first area is enlarged, the game server adjusts the enlarging mode of the first area based on the adjustment information.
2. The game control method according to claim 1, wherein the adjustment operation includes a speed adjustment operation, the receiving the adjustment operation for the first area and acquiring adjustment information corresponding to the adjustment operation includes:
receiving a speed adjustment operation for the first area, and acquiring a speed adjustment parameter for the first area, which is determined by the speed adjustment operation;
the adjusting the expansion mode of the first area based on the adjustment information includes:
and adjusting the expansion speed of the first area based on the speed adjustment parameter.
3. The game control method according to claim 2, wherein providing a speed adjustment prop control on the game interface, the receiving a speed adjustment operation for the first area, and obtaining adjustment information corresponding to the adjustment operation, includes:
Responding to a first touch operation acting on the speed adjustment prop control, and displaying speed option information corresponding to the first area on the game interface;
and responding to a second touch operation acting on the speed option information, and determining the speed adjustment parameter from the speed option information according to the second touch operation.
4. A game control method according to claim 3, wherein a thumbnail map for the game scene is provided at the game interface, the method further comprising:
responding to a selection operation acted on the thumbnail map, and determining a target map area corresponding to the selection operation;
the adjusting the expansion mode of the first area based on the adjustment information includes:
and adjusting the expansion speed of a target area corresponding to the target map area in the first area based on the speed adjustment parameter.
5. The method of game control of claim 4, wherein the first touch operation on the speed adjustment prop control comprises: and the initial touch point is positioned in the sliding operation of the speed adjustment prop control and the final touch point is positioned in the thumbnail map.
6. The game control method according to claim 1, wherein the adjustment operation includes a direction adjustment operation, the receiving the adjustment operation for the first area and acquiring adjustment information corresponding to the adjustment operation includes:
receiving a direction adjustment operation for the first area, and acquiring a movement vector for the first area determined by the direction adjustment operation;
the adjusting the expansion mode of the first area based on the adjustment information includes:
and adjusting the expansion direction of the first area based on the movement vector.
7. The game control method according to claim 6, wherein providing a direction adjustment prop control at the game interface, the receiving a direction adjustment operation for the first area, obtaining a movement vector for the first area determined by the direction adjustment operation, comprises:
responding to the sliding operation acted on the direction adjustment prop control, and determining the sliding direction of the sliding operation;
and determining a movement vector for the first area according to the sliding direction.
8. The method of claim 6, wherein the receiving a direction adjustment operation for the first region, obtaining a movement vector for the first region determined by the direction adjustment operation, comprises:
Determining a sliding direction corresponding to a sliding operation in response to the sliding operation acting on the first area;
and determining a movement vector for the first area according to the sliding direction.
9. The game control method according to claim 1, wherein the adjustment operation includes a range adjustment operation, the receiving the adjustment operation for the first area and acquiring adjustment information corresponding to the adjustment operation includes:
receiving a range adjustment operation for the first area, and acquiring range adjustment information for the first area, which is determined through the range adjustment operation;
the adjusting the expansion mode of the first area based on the adjustment information includes:
and adjusting the area range of the first area based on the range adjustment information.
10. The game control method according to claim 9, wherein providing a range adjustment prop control on the game interface, the receiving an adjustment operation for the first area, and obtaining adjustment information corresponding to the adjustment operation, includes:
responding to the touch operation acted on the range adjustment prop control, and if the double-finger touch operation aiming at the first area is detected, determining double-finger distance change information corresponding to the double-finger touch operation;
And determining range adjustment information for the first area based on the two-finger distance change information.
11. The game control method according to any one of claims 1 to 10, characterized in that the adjusting of the expansion manner of the first area based on the adjustment information includes:
determining an acquisition time point corresponding to the adjustment information;
if the game server receives adjustment information with respect to at least two adjustment types of the first area, determining an adjustment sequence corresponding to the adjustment information based on an acquisition time point corresponding to the adjustment information, and adjusting the expansion mode of the first area based on the adjustment sequence and the adjustment information.
12. The game control method according to claim 1, characterized by further comprising, after the adjustment of the manner of expansion of the first area based on the adjustment information:
and generating notification information for the first area based on the adjustment information, and notifying a game user in the target game based on the notification information.
13. A game control apparatus, characterized in that a game interface is provided by a first game terminal, the game interface displaying at least part of a game scene, and game characters located in the game scene, the apparatus comprising:
The acquisition unit is used for acquiring a first area which does not allow the game role to be activated in the game scene, wherein the first area is an area which is harmful to the game role in the game scene at present, and the first area starts to expand after a first preset time;
a receiving unit, configured to receive an adjustment operation for the first area by using the first game terminal, and obtain adjustment information corresponding to the adjustment operation;
a transmitting unit configured to transmit the adjustment information to a game server by the first game terminal;
and the adjusting unit is used for adjusting the expansion mode of the first area based on the adjusting information when the first area is expanded.
14. A terminal comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the steps of the game control method according to any one of claims 1-12 when the computer program is executed by the processor.
15. A computer-readable storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps of the game control method according to any one of claims 1-12.
CN202210216786.5A 2022-03-07 2022-03-07 Game control method, game control device, terminal and storage medium Pending CN116764228A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210216786.5A CN116764228A (en) 2022-03-07 2022-03-07 Game control method, game control device, terminal and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210216786.5A CN116764228A (en) 2022-03-07 2022-03-07 Game control method, game control device, terminal and storage medium

Publications (1)

Publication Number Publication Date
CN116764228A true CN116764228A (en) 2023-09-19

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN116764228A (en)

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