CN116726484A - Traction prop control method and device, terminal equipment and storage medium - Google Patents

Traction prop control method and device, terminal equipment and storage medium Download PDF

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Publication number
CN116726484A
CN116726484A CN202210195735.9A CN202210195735A CN116726484A CN 116726484 A CN116726484 A CN 116726484A CN 202210195735 A CN202210195735 A CN 202210195735A CN 116726484 A CN116726484 A CN 116726484A
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CN
China
Prior art keywords
traction
props
prop
aiming
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
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CN202210195735.9A
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Chinese (zh)
Inventor
陶欣怡
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210195735.9A priority Critical patent/CN116726484A/en
Publication of CN116726484A publication Critical patent/CN116726484A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a control method, a device, terminal equipment and a storage medium for traction props, which comprise the following steps: determining at least two traction props in response to a number adjustment operation for the traction props; determining a virtual object in a virtual game scene corresponding to each traction prop of the at least two traction props; responding to triggering operation aiming at the virtual control, taking the player character as a first end of each traction prop, taking a virtual object corresponding to each traction prop as a second end of each traction prop, and controlling the player character to use at least two traction props so as to change the positions of the player character and/or the virtual objects corresponding to the at least two traction props in the virtual game scene. The invention can enrich the diversity of the traction prop function, and improve the cooperativity of simultaneously controlling a plurality of traction props, thereby effectively improving the game experience of players.

Description

Traction prop control method and device, terminal equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and apparatus for controlling traction props, a terminal device, and a storage medium.
Background
At present, traction props such as a flying rope are provided for a player in a related game, the traction props are important in a war office and in movement, the player can realize long-distance rapid movement, rapid approaching to a target, short-time target control and the like by using the flying rope props, however, the operation mode of the existing traction props is single, and the game experience of the player is poor.
Disclosure of Invention
Accordingly, the present invention aims to provide a control method, a device, a terminal device and a storage medium for traction props, which can enrich the diversity of functions of traction props, and improve the cooperativity of simultaneously controlling a plurality of traction props, thereby effectively improving the game experience of players.
In a first aspect, an embodiment of the present invention provides a method for controlling a traction prop, where a graphical user interface is provided by a terminal, and a virtual control corresponding to the traction prop is displayed on the graphical user interface, where the method includes: determining at least two of the traction props in response to a number adjustment operation for the traction props; determining a virtual object in a virtual game scene corresponding to each traction prop of the at least two traction props; responding to triggering operation aiming at the virtual control, taking a player character as a first end of each traction prop, taking a virtual object corresponding to each traction prop as a second end of each traction prop, and controlling the player character to use at least two traction props so as to change the positions of the player character and/or the virtual objects corresponding to the at least two traction props in the virtual game scene.
In one embodiment, prior to the step of determining at least two of the traction props in response to the number adjustment operation for the traction props, the method further comprises: triggering the traction props to enter a sighting state, and determining the initial prop quantity of the traction props; and/or, after the step of controlling the player character to use the at least two traction props, the method further comprises: triggering the traction prop to exit the aiming state.
In one embodiment, the step of determining at least two of the traction props in response to a number adjustment operation for the traction props comprises: and responding to the number adjustment operation aiming at the traction props, and determining the target props of the traction props based on the props increment and decrement corresponding to the number adjustment operation and the initial props.
In one embodiment, the step of determining at least two of the traction props in response to a number adjustment operation for the traction props comprises: and responding to gesture operation aiming at the graphical user interface, and determining the target prop quantity of traction props corresponding to the gesture operation.
In one embodiment, the step of determining the virtual object in the virtual game scene corresponding to each of the at least two traction props includes the steps of: providing a corresponding aiming auxiliary identifier of each traction prop through the graphical user interface; and determining a virtual object in the virtual game scene corresponding to each traction prop of at least two traction props based on the aiming auxiliary identifier.
In one embodiment, the step of determining, based on the sighting auxiliary identifier, a virtual object in a virtual game scene corresponding to each of at least two traction props includes: controlling each sighting aid mark to move in response to a drag operation for each sighting aid mark; and responding to the end of the drag operation, taking the end position at the end of the drag operation as the identification position of each aiming auxiliary identification relative to the graphical user interface, and taking the virtual object at the identification position of each aiming auxiliary identification relative to the graphical user interface as the virtual object in the virtual game scene corresponding to each traction prop.
In one embodiment, the method further comprises: and under the condition that the auxiliary aiming identification is fixed relative to the graphical user interface, responding to the visual angle adjustment operation, and determining a virtual object corresponding to the auxiliary aiming identification of each of the at least two traction props according to the adjusted direction of the player character in the virtual game scene.
In one embodiment, after the step of determining at least two of the traction props, the method further comprises: displaying the number identifiers of at least two traction props on the graphical user interface; the number identifier reflects a target number of props of at least two of the traction props.
In one embodiment, the step of providing, via the graphical user interface, a quantitative identification of at least two of the traction props includes: judging whether the overlapping degree between the aiming auxiliary mark of each traction prop and the aiming auxiliary marks of the rest traction props in at least two traction props is larger than a preset threshold value or not; if the overlapping degree is larger than a preset threshold value, determining overlapping number identifiers of traction props corresponding to the auxiliary aiming identifiers of which the overlapping degree is larger than the preset threshold value; the overlapping number mark reflects the number of traction props corresponding to the auxiliary aiming mark with overlapping degree larger than a preset threshold; displaying the overlapping number identification on the graphical user interface.
In one embodiment, the step of controlling the player character to use the at least two traction props comprises: determining a preset position in the virtual game scene according to the relative position relation between the player character and the virtual objects corresponding to at least two traction props; controlling the player character to move to the predetermined position; or, controlling the virtual objects corresponding to the at least two traction props to move to the preset positions; or controlling the player character and the virtual objects corresponding to at least two traction props to move to the preset positions.
In one embodiment, the method further comprises: in response to an aim exit instruction, the player character is controlled to exit an aim state.
In one embodiment, the step of controlling the player character to exit the aiming state in response to an aiming exit instruction comprises: displaying a close control on the graphical user interface; and controlling the player character to exit the aiming state and cancel using each traction prop in response to triggering operation aiming at the closing control.
In a second aspect, an embodiment of the present invention further provides a control device for a traction prop, where a graphical user interface is provided by a terminal, and a virtual control corresponding to the traction prop is displayed on the graphical user interface, where the device includes: the prop quantity adjusting module is used for responding to quantity adjusting operation aiming at the traction props and determining at least two traction props; the object determining module is used for determining a virtual object in the virtual game scene corresponding to each traction prop in the at least two traction props; the prop use module is used for responding to the triggering operation aiming at the virtual control, taking a player character as a first end of each traction prop, taking a virtual object corresponding to each traction prop as a second end of each traction prop, and controlling the player character to use at least two traction props so as to enable the positions of the player character and/or the virtual objects corresponding to the at least two traction props in the virtual game scene to change.
In a third aspect, an embodiment of the present invention further provides a terminal device, including a processor and a memory, the memory storing computer executable instructions executable by the processor, the processor executing the computer executable instructions to implement the method according to any one of the first aspects.
In a fourth aspect, embodiments of the present invention also provide a computer-readable storage medium storing computer-executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of any one of the first aspects.
According to the control method, the device, the terminal equipment and the storage medium for the traction props, at first, at least two traction props are determined in response to the quantity adjustment operation for the traction props, virtual objects in virtual game scenes corresponding to each traction props in the at least two traction props are determined, then, a player character is used as a first end of each traction props in response to the triggering operation for the virtual control, the virtual objects corresponding to each traction props are respectively used as a second end of each traction props, and the player character is controlled to use the at least two traction props so that positions of the player character and/or the virtual objects corresponding to the at least two traction props in the virtual game scenes are changed. According to the method, the plurality of traction props can be set at the same time, and the virtual object corresponding to each traction prop is determined, so that the positions of a player character and/or at least two virtual objects in a virtual game scene are controlled to change.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and it is also possible for a person skilled in the art to obtain the remaining drawings according to these drawings without inventive effort.
Fig. 1 is a schematic flow chart of a control method for traction props according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
FIG. 4 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
FIG. 5 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
fig. 6 is a schematic structural diagram of a control device for traction props according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of a terminal device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described in conjunction with the embodiments, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All of the remaining embodiments, based on the embodiments of the invention, which a person of ordinary skill in the art would obtain without undue burden, are within the scope of the invention.
According to the webpage retrieval, in the prior art related to the use mode, the function and the like of the added flying cable prop, a player can only operate a single traction prop, so that the problems of single operation mode, poor player experience and the like of the traction prop are caused.
The control method of the traction prop in one embodiment of the present disclosure may be run on a local terminal device or a server. When the control method of the traction prop is operated on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the information display method in the game are completed on the cloud game server, and the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the application provides a control method for traction props, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or client equipment in the aforementioned cloud interaction system.
The technical scheme of the application is described in detail below by specific examples. The following embodiments may be combined with each other, and some embodiments may not be repeated for the same or similar concepts or processes.
For the sake of understanding the present embodiment, first, a detailed description is given of a control method for a traction prop disclosed in the present embodiment, a graphical user interface is provided through a terminal, and a virtual control corresponding to the traction prop is displayed on the graphical user interface, and referring to a flow chart of the control method for the traction prop shown in fig. 1, the method mainly includes steps S102 to S106:
step S102, determining at least two traction props in response to a quantity adjustment operation for the traction props.
The quantity adjustment operation may include one or more of a click operation, a slide operation, and a gesture operation, among others. In one embodiment, a quantity adjustment control may be provided through a graphical user interface, which may be an up/down key or slider, or the like. Taking the increase/decrease key as an example, the adjustment quantity corresponding to the increase/decrease key may be preset, for example, the adjustment quantity corresponding to the increase key is "1", and then, when the player clicks the increase key once, the usage quantity of the traction prop will be increased by 1. In another embodiment, the number of traction props corresponding to different gesture operations may be preconfigured, for example, the drawing "O" gesture corresponds to 3 traction props, the drawing "V" gesture corresponds to 2 traction props, the sliding gesture corresponds to 1 traction props, and in actual application, if the gesture operation acting on the graphical user interface is monitored, the corresponding number of traction props may be determined.
Step S104, determining a virtual object in the virtual game scene corresponding to each traction prop of the at least two traction props.
In one embodiment, the aiming auxiliary identifier corresponding to each traction prop can be displayed in the graphical user interface, and then the virtual object corresponding to each traction prop is determined on the basis of the aiming auxiliary identifier, wherein the virtual object can be a hostile player character, or can be props, buildings, vegetation and the like in a virtual game scene. Specifically, the initial position of each auxiliary aiming mark is the same, the player can move the auxiliary aiming mark relative to the graphical user interface in a dragging mode, and the virtual object corresponding to each traction prop is determined based on the mark position of the auxiliary aiming mark relative to the graphical user interface.
Step S106, responding to the triggering operation aiming at the virtual control, taking the player character as a first end of each traction prop, taking a virtual object corresponding to each traction prop as a second end of each traction prop, and controlling the player character to use at least two traction props so as to change the positions of the player character and/or the virtual objects corresponding to the at least two traction props in the virtual game scene.
In an embodiment, the virtual control may be an emission control corresponding to a traction prop, and when the terminal device monitors a clicking operation applied to the virtual control, each traction prop may be used simultaneously, so that a player character and/or at least two virtual objects move to a predetermined position in the game scene.
According to the control method for the traction props, provided by the embodiment of the invention, a plurality of traction props can be simultaneously set and virtual objects corresponding to each traction prop can be determined, so that the positions of player characters and/or at least two virtual objects in a virtual game scene are controlled to change, the diversity of the functions of the traction props can be further enriched, the synergies of simultaneously controlling the plurality of traction props are improved, and the game experience of a player is effectively improved.
In one embodiment, the embodiment of the present invention provides an aiming state, where the player may perform the steps S102 to S106, before performing the step S102, may trigger the traction prop to enter the aiming state, and determine the initial prop number of the traction prop, where the initial prop number may be "1", and after performing the step S106, may trigger the traction prop to exit the aiming state.
For the understanding of the foregoing embodiments, an exemplary graphical user interface is provided according to an embodiment of the present invention, and referring to a schematic diagram of the graphical user interface shown in fig. 2, a game screen displayed by the graphical user interface is shown in fig. 2 and includes a virtual game scene, a player character, and a plurality of skill icons, such as "fly rope (i.e., a virtual control corresponding to the foregoing traction prop)", "shake", "vertical stroke", "jump", "evasion", "horizontal stroke", "small sign", "big sign", and so on. In one embodiment, the aim state of the traction prop may be entered in response to a click operation directed to "flyer", the graphical user interface being shown in FIG. 3, the game screen displayed by the graphical user interface including at least a virtual game scene, a player object, and a launch control.
On the basis, the embodiment of the invention also provides an implementation mode for determining at least two traction props in response to the number adjustment operation for the traction props, and the target props of the traction props are determined based on the props increment and decrement and the initial props corresponding to the number adjustment operation in response to the number adjustment operation for the traction props. For example, the quantity adjustment control may be displayed in the graphical user interface, and the triggering operation for the quantity adjustment control is the quantity adjustment operation. With continued reference to fig. 3, in which fig. 3 illustrates that the number adjustment control includes an increase key, the number of props increased or decreased may be understood as an order of magnitude of the number of props adjusted each time, such as a props increase of 1, and the initial props number, that is, the props number of traction props when the number adjustment control is not triggered, may be set to 1 for convenience of operation of the player and in consideration of that there is no need to use a plurality of traction props in some cases. In practical application, when the terminal device monitors that the player clicks the increase key once, the number of props of the traction props will be increased by 1, which can be understood as the product of the number of triggering operations of the number adjustment control and the number of props increase and decrease, and the sum of the product and the initial props is the number of target props, for example, when the player clicks the increase key twice, the number of target props of the traction props will be 3, such as another graphical user interface shown in fig. 4.
The embodiment of the invention also provides another implementation mode for determining at least two traction props in response to the number adjustment operation aiming at the traction props, and the target props of the traction props corresponding to the gesture operation can be determined in response to the gesture operation aiming at the graphical user interface. In practical application, the number of target props corresponding to each gesture operation can be preconfigured, for example, the drawing gesture 'O' corresponds to 3 traction props, the drawing gesture 'V' corresponds to 2 traction props, the sliding gesture corresponds to 1 traction props, and when the gesture operation acting on the graphical user interface is monitored, the number of target props can be directly determined according to the gesture of the player, so that the convenience of determining the number of traction props is improved.
In practical application, each time one traction prop is added, the terminal device will provide an aiming auxiliary identifier corresponding to the newly added traction prop through the graphical user interface, and when the step S104 is executed, the aiming auxiliary identifier corresponding to each traction prop can be provided through the graphical user interface, where an initial position of the aiming auxiliary identifier may be a center of the graphical user interface, such as shown in fig. 3 and fig. 4, and then a virtual object in a virtual game scene corresponding to each traction prop of the at least two traction props is determined based on the aiming auxiliary identifier.
In a specific embodiment, the step of determining the virtual object in the virtual game scene corresponding to each of the at least two traction props based on the aiming auxiliary identifier may be performed according to the following steps 1 to 2:
step 1, controlling each aiming auxiliary mark to move in response to a drag operation aiming at each aiming auxiliary mark. In one embodiment, the sighting aid mark will move along the corresponding drag trajectory of the drag operation.
And 2, responding to the end of the drag operation, taking the end position at the end of the drag operation as the identification position of each aiming auxiliary identification relative to the graphical user interface, and taking the virtual object at the identification position of each aiming auxiliary identification relative to the graphical user interface as the virtual object in the virtual game scene corresponding to each traction prop. In one embodiment, referring to the schematic diagram of another graphical user interface shown in fig. 5, when it is detected that the finger (or the stylus) of the player leaves the terminal device, the end of the drag operation may be determined, and the end position at the end of the drag operation may be used as the identification position of the sighting auxiliary identification relative to the graphical user interface. In practical application, before the triggering operation acting on the launching control is not monitored, the player can drag the aiming auxiliary identifier for a plurality of times, and the ending position at the end of the last drag operation is used as the identifying position of the traction prop, so that the identifying position of the aiming auxiliary identifier is more in line with the requirements of the player, and therefore the virtual object at the identifying position of each aiming auxiliary identifier relative to the graphical user interface is used as the virtual object in the virtual game scene corresponding to each traction prop.
In another embodiment, the graphical user interface may further provide a sub-control corresponding to each of the auxiliary aiming identifications, and the identification position of the corresponding auxiliary aiming identification is adjusted by dragging the sub-control. For example, when the number of the target props is 3, the graphical user interface provides three sub-controls of 'flying rope 1', 'flying rope 2', 'flying rope 3', and the mark position of the auxiliary aiming mark of the traction prop 1 can be adjusted by clicking and dragging the 'flying rope 1'; or, the graphic user interface provides an adjusting key on the upper, lower, left and right of each auxiliary aiming mark, and the mark position of the corresponding auxiliary aiming mark is adjusted by clicking the adjusting key.
After determining the identification position of each auxiliary aiming identification relative to the graphical user interface, a virtual object corresponding to the auxiliary aiming identification of each of the at least two traction props can be determined according to the adjusted orientation of the player character in the virtual game scene in response to the viewing angle adjustment operation under the condition that the auxiliary aiming identification is fixed relative to the graphical user interface. Wherein the orientation may also be referred to as the viewing angle. For example, the graphical user interface may provide a perspective adjustment control that enables adjustment of the orientation of the player character by dragging the perspective adjustment control, and the sighting assistance indicator will be fixed relative to the graphical user interface during adjustment of the orientation of the player character.
Further, to facilitate player identification of whether there is a superposition of multiple sighting aid identifiers, for each sighting aid identifier, a number identifier of at least two traction props may be displayed on the graphical user interface, the number identifier reflecting a target prop number of the at least two traction props. Specific:
(1) And judging whether the overlapping degree between the aiming auxiliary mark of each traction prop and the aiming auxiliary marks of the rest traction props in at least two traction props is larger than a preset threshold value. For example, assuming that there are three auxiliary sighting identifiers of traction props, such as "flying rope 1", "flying rope 2" and "flying rope 3", taking "flying rope 1" as an example, it is determined whether the overlapping degree between the auxiliary sighting identifier of "flying rope 1" and the auxiliary sighting identifiers of "flying rope 2" and "flying rope 3" is greater than a preset threshold.
(2) If the overlapping degree is greater than a preset threshold value, determining an overlapping number mark of traction props corresponding to the auxiliary aiming mark with the overlapping degree greater than the preset threshold value, wherein the overlapping number mark reflects the number of the traction props corresponding to the auxiliary aiming mark with the overlapping degree greater than the preset threshold value, and the overlapping number mark can comprise a plurality of forms such as numbers, colors, tracing layer numbers, numbers and the like. Preferably, the overlapping number of identities is different from the single auxiliary sighting identity. Preferably, the overlapping number identifier is different from the target number identifier. For example, the number of layers of the tracing is positively correlated with the number of superimposed sighting aid marks (such as shown in FIG. 4); or the shade of the aiming aid is related to the number of superimposed aiming aids, such as the greater the number, the darker the color; or providing a number at a designated area, i.e. the number of superimposed sighting aid marks, which may be above, below, right, left, upper right, lower right, upper left, lower left, etc. the superimposed sighting aid marks.
(3) The overlay number identification is displayed on a graphical user interface. According to the embodiment of the invention, through overlapping the number of the marks, the distinction between a single auxiliary aiming mark and a plurality of auxiliary aiming marks when the auxiliary aiming marks are overlapped can be intuitively embodied, so that the resource waste of the traction prop caused by the same emission positions of a plurality of traction props can be avoided.
For the foregoing step S106, the embodiment of the present invention further provides an implementation manner for controlling the player character to use at least two traction props, see the following steps a to b:
and a step a, determining a preset position in the virtual game scene according to the relative position relation between the player character and the virtual objects corresponding to the at least two traction props. In one embodiment, a predetermined position may be determined in the virtual game scene according to a relative positional relationship between the player character and each virtual object, wherein the predetermined position may be a central position between the player character and the virtual object.
Step b, controlling the player character to move to a preset position; or, controlling the virtual objects corresponding to at least two traction props to move to a preset position; or controlling the player character and the virtual objects corresponding to the at least two traction props to move to the preset positions. In practical applications, different special effects may be triggered when multiple virtual objects are shot at the same time. For example, the graphical user interface will provide a "recycle" control after use of the traction prop, and if the traction prop is not recycled after use, multiple virtual objects will all receive special attacks; if the traction prop is recovered after use, keeping the player character fixed, and gathering a plurality of virtual objects to a preset position after being shot so as to influence the action of each virtual object and facilitate the centralized attack of the player character; the player character can also be controlled to move to a preset position at the same time, and a plurality of virtual objects are gathered to the preset position after being shot.
In another embodiment, when the virtual object corresponding to the traction prop at least includes a virtual character, the player character can be controlled to launch an attack on the virtual character, and the attack effect can further include taking a thing or having special addition to a subsequent attack. In addition, for example, when a traction prop shoots multiple virtual characters, special effects may also be triggered after multiple hits, such as special additions to subsequent attacks, etc.
In another embodiment, when the traction prop shoots a plurality of virtual objects, the object taking function can be realized, so that a player can conveniently grasp a plurality of virtual objects at the same time.
In practice, given that there may be a need for the player to cancel the use of the traction prop, a close control is also provided in the graphical user interface for the player to cancel launching the traction prop and exit the aim state. In one embodiment, the player character may be controlled to exit the aiming state in response to an aiming exit instruction. Specifically, a close control may be displayed on the graphical user interface and, in response to a trigger operation directed to the close control, the player character is controlled to exit the aiming state, canceling use of each traction prop. As shown in fig. 2 to 5, the lower right corner of the graphical user interface is provided with a closing control, and when the clicking operation of the player on the closing control is monitored, the player character can be controlled to exit the aiming state, and the traction prop is canceled.
In summary, the embodiment of the invention can enrich the operation modes of remote traction props such as flying ropes, realize the game requirement of launching a plurality of flying ropes at the same time, and the player can adjust the accurate position of each flying rope independently, thereby having higher autonomy; in addition, the embodiment of the invention can hit a plurality of special effects which can trigger different from single hit at the same time, the embodiment of the invention not only remarkably enriches the operation modes of traction props, but also can effectively improve the game experience of players.
For the control method of the traction prop provided in the foregoing embodiment, the embodiment of the present invention provides a control device of the traction prop, a graphical user interface is provided through a terminal, and a virtual control corresponding to the traction prop is displayed on the graphical user interface, and referring to a schematic structural diagram of the control device of the traction prop shown in fig. 6, the device mainly includes the following parts:
a prop number adjustment module 602 for determining at least two traction props in response to a number adjustment operation for the traction props;
an object determining module 604, configured to determine a virtual object in a virtual game scene corresponding to each of the at least two traction props;
The prop use module 606 is configured to respond to a triggering operation for the virtual control, take the player character as a first end of each traction prop, and take a virtual object corresponding to each traction prop as a second end of each traction prop, so as to control the player character to use at least two traction props, so that positions of the player character and/or the virtual objects corresponding to the at least two traction props in the virtual game scene are changed.
The control device for the traction props provided by the embodiment of the invention can simultaneously set a plurality of traction props and determine the virtual object corresponding to each traction prop, thereby controlling the position of a player character and/or at least two virtual objects in a virtual game scene to change, further enriching the diversity of the functions of the traction props, improving the synergies of simultaneously controlling the plurality of traction props and effectively improving the game experience of players.
In one embodiment, the apparatus further includes a state entry module configured to: triggering the traction props to enter a sighting state, and determining the initial prop quantity of the traction props; and/or, the device further comprises a state exit module for: triggering the traction prop to exit the aiming state.
In one embodiment, prop number adjustment module 602 is further to: and responding to the number adjustment operation aiming at the traction props, and determining the target props of the traction props based on the props increment and decrement corresponding to the number adjustment operation and the initial props.
In one embodiment, prop number adjustment module 602 is further to: and responding to gesture operation aiming at the graphical user interface, and determining the target prop number of the traction props corresponding to the gesture operation.
In one embodiment, the object determination module 604 is further configured to: providing a corresponding aiming auxiliary identifier of each traction prop through a graphical user interface; based on the aiming auxiliary identification, determining a virtual object in the virtual game scene corresponding to each of the at least two traction props.
In one embodiment, the object determination module 604 is further configured to: controlling each sighting aid mark to move in response to a drag operation for each sighting aid mark; and responding to the end of the drag operation, taking the end position at the end of the drag operation as the identification position of each aiming auxiliary identification relative to the graphical user interface, and taking the virtual object at the identification position of each aiming auxiliary identification relative to the graphical user interface as the virtual object in the virtual game scene corresponding to each traction prop.
In one embodiment, the apparatus further includes a viewing angle adjustment module configured to: and under the condition that the auxiliary aiming identification is fixed relative to the graphical user interface, responding to the visual angle adjustment operation, and determining a virtual object corresponding to the auxiliary aiming identification of each of the at least two traction props according to the adjusted direction of the player character in the virtual game scene.
In one embodiment, the apparatus further includes an identification display module configured to: displaying the number identifiers of at least two traction props on a graphical user interface; the number identifier reflects a target number of traction props of the at least two traction props.
In one embodiment, the identity display module is further configured to: judging whether the overlapping degree between the aiming auxiliary mark of each traction prop and the aiming auxiliary marks of the rest traction props in at least two traction props is larger than a preset threshold value or not; if the overlapping degree is larger than a preset threshold value, determining overlapping number identifiers of traction props corresponding to the auxiliary aiming identifiers of which the overlapping degree is larger than the preset threshold value; the overlapping number mark reflects the number of traction props corresponding to the auxiliary aiming mark with overlapping degree larger than a preset threshold value; the overlay number identification is displayed on a graphical user interface.
In one embodiment, prop use module 606 is further to: determining a preset position in the virtual game scene according to the relative position relation between the player character and the virtual objects corresponding to the at least two traction props; controlling the player character to move to a predetermined position; or, controlling the virtual objects corresponding to at least two traction props to move to a preset position; or controlling the player character and the virtual objects corresponding to the at least two traction props to move to the preset positions.
In one embodiment, the state exit module is further configured to: in response to the aim exit instruction, the player character is controlled to exit the aim state.
In one embodiment, the state exit module is further configured to: displaying a close control on the graphical user interface; in response to a triggering operation directed to closing the control, the player character is controlled to exit the aiming state and cancel use of each traction prop.
The device provided by the embodiment of the present invention has the same implementation principle and technical effects as those of the foregoing method embodiment, and for the sake of brevity, reference may be made to the corresponding content in the foregoing method embodiment where the device embodiment is not mentioned.
The embodiment of the invention provides terminal equipment, which specifically comprises a processor and a storage device; the storage means has stored thereon a computer program which, when executed by the processor, performs the method of any of the embodiments described above.
Fig. 7 is a schematic structural diagram of a terminal device according to an embodiment of the present invention, where the terminal device 100 includes: a processor 70, a memory 71, a bus 72 and a communication interface 73, said processor 70, communication interface 73 and memory 71 being connected by bus 72; the processor 70 is arranged to execute executable modules, such as computer programs, stored in the memory 71.
The memory 71 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one of the remaining network elements is achieved via at least one communication interface 73 (which may be wired or wireless), which may use the internet, a wide area network, a local network, a metropolitan area network, etc.
Bus 72 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 7, but not only one bus or type of bus.
The memory 71 is configured to store a program, and the processor 70 executes the program after receiving an execution instruction, where the method executed by the apparatus for flow defining disclosed in any of the foregoing embodiments of the present invention may be applied to the processor 70 or implemented by the processor 70.
The processor 70 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuitry in hardware or instructions in software in the processor 70. The processor 70 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU), a network processor (Network Processor, NP), etc.; but also digital signal processors (Digital Signal Processing, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), off-the-shelf programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in a memory 71 and the processor 70 reads the information in the memory 71 and in combination with its hardware performs the steps of the method described above.
The computer program product of the readable storage medium provided by the embodiment of the present invention includes a computer readable storage medium storing a program code, where the program code includes instructions for executing the method described in the foregoing method embodiment, and the specific implementation may refer to the foregoing method embodiment and will not be described herein.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention, and are not intended to limit the scope of the present invention, but it should be understood by those skilled in the art that the present invention is not limited thereto, and that the present invention is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (15)

1. A control method for traction props, characterized in that a graphical user interface is provided through a terminal, and virtual controls corresponding to the traction props are displayed on the graphical user interface, the method comprising:
determining at least two of the traction props in response to a number adjustment operation for the traction props;
Determining a virtual object in a virtual game scene corresponding to each traction prop of the at least two traction props;
responding to triggering operation aiming at the virtual control, taking a player character as a first end of each traction prop, taking a virtual object corresponding to each traction prop as a second end of each traction prop, and controlling the player character to use at least two traction props so as to change the positions of the player character and/or the virtual objects corresponding to the at least two traction props in the virtual game scene.
2. The method of claim 1, wherein prior to the step of determining at least two of the traction props in response to the number adjustment operation for the traction props, the method further comprises:
triggering the traction props to enter a sighting state, and determining the initial prop quantity of the traction props;
and/or, after the step of controlling the player character to use at least two of the traction props, the method further comprises:
triggering the traction prop to exit the aiming state.
3. The method of claim 2, wherein said step of determining at least two of said traction props in response to a number adjustment operation for said traction props comprises:
And responding to the number adjustment operation aiming at the traction props, and determining the target props of the traction props based on the props increment and decrement corresponding to the number adjustment operation and the initial props.
4. The method of claim 2, wherein said step of determining at least two of said traction props in response to a number adjustment operation for said traction props comprises:
and responding to gesture operation aiming at the graphical user interface, and determining the target prop quantity of traction props corresponding to the gesture operation.
5. The method of claim 1, wherein the step of determining a virtual object in a virtual game scene corresponding to each of the at least two traction props comprises:
providing a corresponding aiming auxiliary identifier of each traction prop through the graphical user interface;
and determining a virtual object in the virtual game scene corresponding to each traction prop of at least two traction props based on the aiming auxiliary identifier.
6. The method of claim 5, wherein the step of determining a virtual object in a virtual game scene corresponding to each of at least two of the traction props based on the sighting aid identification comprises:
Controlling each sighting aid mark to move in response to a drag operation for each sighting aid mark;
and responding to the end of the drag operation, taking the end position at the end of the drag operation as the identification position of each aiming auxiliary identification relative to the graphical user interface, and taking the virtual object at the identification position of each aiming auxiliary identification relative to the graphical user interface as the virtual object in the virtual game scene corresponding to each traction prop.
7. The method of claim 5, wherein the method further comprises:
and under the condition that the auxiliary aiming identification is fixed relative to the graphical user interface, responding to the visual angle adjustment operation, and determining a virtual object corresponding to the auxiliary aiming identification of each of the at least two traction props according to the adjusted direction of the player character in the virtual game scene.
8. The method of claim 1, wherein after the step of determining at least two of the traction props, the method further comprises:
displaying the number identifiers of at least two traction props on the graphical user interface; the number identifier reflects a target number of props of at least two of the traction props.
9. The method of claim 8, wherein the step of displaying a number identification of at least two of the traction props on the graphical user interface comprises:
judging whether the overlapping degree between the aiming auxiliary mark of each traction prop and the aiming auxiliary marks of the rest traction props in at least two traction props is larger than a preset threshold value or not;
if the overlapping degree is larger than a preset threshold value, determining overlapping number identifiers of traction props corresponding to the auxiliary aiming identifiers of which the overlapping degree is larger than the preset threshold value; the overlapping number mark reflects the number of traction props corresponding to the auxiliary aiming mark with overlapping degree larger than a preset threshold;
displaying the overlapping number identification on the graphical user interface.
10. The method of claim 1, wherein the step of controlling the player character to use at least two of the traction props comprises:
determining a preset position in the virtual game scene according to the relative position relation between the player character and the virtual objects corresponding to at least two traction props;
controlling the player character to move to the predetermined position; or, controlling the virtual objects corresponding to the at least two traction props to move to the preset positions; or controlling the player character and the virtual objects corresponding to at least two traction props to move to the preset positions.
11. The method according to claim 1, wherein the method further comprises:
in response to an aim exit instruction, the player character is controlled to exit an aim state.
12. The method of claim 11, wherein the step of controlling the player character to exit the aiming state in response to an aiming exit instruction comprises:
displaying a close control on the graphical user interface;
and controlling the player character to exit the aiming state and cancel using each traction prop in response to triggering operation aiming at the closing control.
13. A control device for traction props, characterized in that a graphical user interface is provided through a terminal, and virtual controls corresponding to the traction props are displayed on the graphical user interface, the device comprising:
the prop quantity adjusting module is used for responding to quantity adjusting operation aiming at the traction props and determining at least two traction props;
the object determining module is used for determining a virtual object in the virtual game scene corresponding to each traction prop in the at least two traction props;
the prop use module is used for responding to the triggering operation aiming at the virtual control, taking a player character as a first end of each traction prop, taking a virtual object corresponding to each traction prop as a second end of each traction prop, and controlling the player character to use at least two traction props so as to enable the positions of the player character and/or the virtual objects corresponding to the at least two traction props in the virtual game scene to change.
14. A terminal device comprising a processor and a memory, the memory storing computer executable instructions executable by the processor, the processor executing the computer executable instructions to implement the method of any one of claims 1 to 12.
15. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of any one of claims 1 to 12.
CN202210195735.9A 2022-03-01 2022-03-01 Traction prop control method and device, terminal equipment and storage medium Pending CN116726484A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210195735.9A CN116726484A (en) 2022-03-01 2022-03-01 Traction prop control method and device, terminal equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210195735.9A CN116726484A (en) 2022-03-01 2022-03-01 Traction prop control method and device, terminal equipment and storage medium

Publications (1)

Publication Number Publication Date
CN116726484A true CN116726484A (en) 2023-09-12

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Country Link
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