CN116672714A - Virtual character control method, device, storage medium and terminal equipment - Google Patents

Virtual character control method, device, storage medium and terminal equipment Download PDF

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Publication number
CN116672714A
CN116672714A CN202210167496.6A CN202210167496A CN116672714A CN 116672714 A CN116672714 A CN 116672714A CN 202210167496 A CN202210167496 A CN 202210167496A CN 116672714 A CN116672714 A CN 116672714A
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China
Prior art keywords
virtual
character
virtual character
role
target
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CN202210167496.6A
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Chinese (zh)
Inventor
胡佳胜
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210167496.6A priority Critical patent/CN116672714A/en
Publication of CN116672714A publication Critical patent/CN116672714A/en
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Abstract

The embodiment of the application discloses a virtual role control method, a device, a storage medium and a terminal device, wherein the method comprises the following steps: controlling the first virtual character to play a game in the virtual scene in response to a control operation for the first virtual character; determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface; associating the target virtual role as a virtual role controlled by the first terminal equipment; and controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character. The virtual character control operation is received in the game process, so that virtual character control in game play is realized, multiple opportunities of reselecting the virtual character are provided for a user, and the fault tolerance rate in virtual character selection is improved.

Description

Virtual character control method, device, storage medium and terminal equipment
Technical Field
The present application relates to the field of terminal devices, and in particular, to a virtual role control method and apparatus, a terminal device readable storage medium, and a terminal device.
Background
In recent years, with the development and popularization of terminal equipment technology, more and more applications having three-dimensional virtual environments, such as: virtual reality applications, three-dimensional map programs, military simulation programs, first person shooter games (First person shooting game, FPS), multiplayer online tactical athletic games (Multiplayer Online Battle Arena Games, MOBA), etc.
In the prior art, a MOBA game is taken as an example, a plurality of different virtual roles are set in the MOBA game in advance, a plurality of occupations such as a teacher, a shooter, a field, a side road and assistance are set for the different virtual roles, and a good array capacity is determined based on the selection of a user, so that the game is played.
In the research and practice process of the prior art, the inventor of the present application finds that, in the prior art, if a user selects a occupation with poor array capacity due to an incorrect policy in the stage of selecting a virtual character, the virtual character selected by the user cannot be changed again when a game is played, so that the fault tolerance rate of the virtual character selection is reduced.
Disclosure of Invention
The embodiment of the application provides a virtual character control method and device, which can improve the fault tolerance rate when a virtual character is selected.
In order to solve the technical problems, the embodiment of the application provides the following technical scheme:
a virtual character control method of displaying a first graphical user interface through a first terminal device, the first graphical user interface including at least a part of a virtual scene and a first virtual character located in the virtual scene and controlled by the first terminal device, comprising:
controlling the first virtual character to play a game in the virtual scene in response to a control operation for the first virtual character;
determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface;
associating the target virtual role as a virtual role controlled by the first terminal equipment;
and controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character.
A virtual character control apparatus displaying a first graphical user interface through a first terminal device, the first graphical user interface including at least a part of a virtual scene and a first virtual character located in the virtual scene and controlled by the first terminal device, comprising:
The first control module is used for responding to the control operation of the first virtual character and controlling the first virtual character to play a game in the virtual scene;
a first determining module, configured to determine a target virtual character in response to a virtual character control operation triggered through the first graphical user interface;
the association module is used for associating the target virtual role into the virtual role controlled by the first terminal equipment;
and the second control module is used for responding to the control operation aiming at the target virtual character and controlling the target virtual character to play the game in the virtual scene.
In some embodiments, a character information display area is provided at the first graphical user interface for displaying character information of teammate virtual characters that are in the same game play as the first virtual character.
In some embodiments, the apparatus further comprises:
the first acquisition module is used for acquiring role lineup information of a second virtual role displayed in the first graphical user interface in the virtual scene;
the second determining module is used for determining teammate virtual roles in the second virtual roles, which are in the same game play as the first virtual roles, according to the role play information;
And the display module is used for displaying the role control in the associated display area of the teammate virtual roles.
In some embodiments, the first determining module includes:
and responding to touch operation acted on the virtual role control, and determining the teammate virtual role corresponding to the target virtual role control acted by the touch operation as the target virtual role.
In some embodiments, the apparatus further comprises:
the sending module is used for sending a role exchange request to second terminal equipment corresponding to the target virtual role, so that the second terminal equipment displays a virtual exchange selection control in a second graphical user interface according to the role exchange request;
and the first execution module is used for executing the step of associating the target virtual role into the virtual role controlled by the first terminal equipment when receiving the confirmation instruction which is sent by the second terminal equipment and is aimed at the virtual role control request.
In some embodiments, the association module comprises:
the first acquisition sub-module is used for acquiring first scene position information of the first virtual character in the virtual scene;
And the display sub-module is used for displaying the target virtual role at a position corresponding to the first scene position information in the virtual scene.
In some embodiments, the apparatus further comprises:
the second acquisition module is used for acquiring the first virtual materials configured by the first virtual roles;
the association module comprises:
and the first configuration sub-module is used for configuring the first virtual material to the target virtual role.
In some embodiments, the configuration sub-module is configured to:
obtaining a virtual material category belonging to a first type of configuration mode, wherein the virtual material category is configurable by the target virtual role;
screening configurable virtual materials corresponding to each virtual material category from the first virtual materials;
determining target virtual materials corresponding to each virtual material type from the configurable virtual materials according to the virtual material priority;
and configuring the target virtual materials for the target virtual roles.
In some embodiments, the configuration sub-module is further configured to:
determining configurable virtual materials belonging to a second type of configuration mode based on the target virtual materials and the first virtual materials;
and configuring virtual materials belonging to a second type of configuration mode for the target virtual role.
In some embodiments, the apparatus further comprises:
a third obtaining module, configured to obtain a first virtual material owned by the first virtual character, and obtain target character information of the target virtual character,
the association module comprises:
a first determining sub-module for determining a first specified material in the first virtual material;
the second determining submodule is used for determining second designated materials corresponding to the target role information under the material category according to the material category of the first designated materials;
and the second configuration submodule is used for configuring the second appointed material to the target virtual role.
In some embodiments, the association module comprises:
the second acquisition sub-module is used for acquiring the user information of the current user;
a third determining sub-module, configured to determine, according to the user information, virtual character attribute information of the current user with respect to the target virtual character;
and a third configuration sub-module, configured to configure the first character attribute information for the target virtual character.
In some embodiments, the apparatus further comprises:
a fourth obtaining module, configured to obtain a current game state of the first virtual character;
And the second execution module is used for executing the step of sending the role exchange request to the second terminal equipment corresponding to the target virtual role if the current game state is not in the first preset game state set.
In some embodiments, the avatar control operation acts on a second display area displayed in the first graphical user interface, the second display area being used to display the at least one avatar to be switched that is switchable by the current user, the first determining module comprising:
a fourth determining submodule, configured to determine a target virtual character to be switched, which is acted by the virtual character switching operation, in response to the virtual character switching operation for the virtual character to be switched;
a third obtaining sub-module, configured to obtain a historical game state of the first virtual character;
and a fifth determining submodule, configured to determine the target virtual character to be switched as a target virtual character if the game state in the historical game states is not in the second preset game state set.
A terminal device readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the virtual character control method described above.
A terminal device comprising a memory, a processor and a terminal device program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the virtual character control method as described above when executing the program.
According to the embodiment of the application, the first virtual character is controlled to play a game in the virtual scene by responding to the control operation aiming at the first virtual character; determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface; associating the target virtual role as a virtual role controlled by the first terminal equipment; and controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character. Therefore, the virtual role control operation is received in the game process, so that the virtual role control in game playing is realized, the opportunity of reselecting the virtual role for a plurality of times is provided for the user, and the fault tolerance rate in the virtual role selection is further improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1a is a schematic system diagram of a virtual character control system according to an embodiment of the present application.
Fig. 1b is a schematic flow chart of a virtual character control method according to an embodiment of the present application.
Fig. 1c is a first schematic diagram of a first graphical user interface according to an embodiment of the present application.
FIG. 1d is a second schematic view of a first graphical user interface according to an embodiment of the present application.
Fig. 1e is a third schematic diagram of a first graphical user interface according to an embodiment of the present application.
Fig. 1f is a fourth schematic diagram of a first graphical user interface according to an embodiment of the present application.
Fig. 1g is a schematic diagram of a role exchange request displayed in a second gui according to an embodiment of the present application.
Fig. 2 is a schematic structural diagram of a virtual character control device according to an embodiment of the present application.
Fig. 3 is a schematic structural diagram of a terminal device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a virtual role control method, a virtual role control device, a storage medium and terminal equipment. Specifically, the virtual character control method in the embodiment of the present application may be executed by a terminal device, where the terminal device may be a device such as a terminal device or a server. The terminal device may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal terminal device (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc., and the terminal device may also include a terminal device, which may be a game application terminal device, a browser terminal device carrying a game program, or an instant communication terminal device, etc. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the virtual character control method is run on the terminal device, the terminal device stores a game application program and presents a part of a game scene in a game through the display component. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the virtual character control method is run on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and the running of the virtual character control method are completed on the cloud game server. The game image presentation is completed at a terminal device of the cloud game, and the cloud game terminal device is mainly used for receiving and sending game data and presenting the game image, for example, the cloud game terminal device may be a display device with a data transmission function close to a user side, such as a mobile terminal device, a television, a terminal device, a palm computer, a personal digital assistant, and the like, but the terminal device performing virtual character control is a cloud game server of the cloud. When playing the game, the user operates the cloud game terminal device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game terminal device through a network, and finally decodes the data through the cloud game terminal device and outputs the game pictures.
Referring to fig. 1a, fig. 1a is a schematic system diagram of a virtual character control device according to an embodiment of the application. The system may include at least one terminal device 1000, at least one server 2000, at least one database 3000, and a network 4000. Terminal device 1000 held by a user may be connected to servers of different games through network 4000. Terminal device 1000 can be any device having computing hardware capable of supporting and executing software products corresponding to a game. In addition, the terminal device 1000 has one or more multi-touch-sensitive screens for sensing and obtaining input of a user through a touch or slide operation performed at a plurality of points of one or more touch-sensitive display screens, or has a keyboard or the like for receiving user operation instructions. In addition, when the system includes a plurality of terminal apparatuses 1000, a plurality of servers 2000, a plurality of networks 4000, different terminal apparatuses 1000 may be connected to each other through different networks 4000, through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminal apparatuses 1000 may be connected to each other or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminal devices 1000 so as to be connected through an appropriate network and synchronized with each other to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 while different users play the multiplayer game online.
The embodiment of the application provides a virtual role control method which can be executed by terminal equipment or a server. The embodiment of the application is explained by taking the virtual character control method executed by the terminal equipment as an example. The terminal device comprises a display component and a processor, wherein the display component is used for presenting a graphical user interface and receiving operation instructions generated by a user acting on the display component. When a user operates the graphical user interface through the display component, the graphical user interface can control the local content of the terminal equipment by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual roles in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, an educational game, a first person shooter game (First person shooting game, FPS), and the like. Wherein the game may comprise a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual characters, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may be included in the virtual scene of the game to limit movement of the virtual character, such as limiting movement of one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player-controlled virtual character and one or more other virtual characters (such as enemy characters). In one embodiment, one or more other virtual characters are controlled by other players of the game. For example, one or more other virtual characters may be controlled by a terminal device, such as a robot using an Artificial Intelligence (AI) algorithm, to implement a human-machine engagement mode. For example, the virtual character possesses various skills or capabilities that the game player uses to achieve the goal. For example, the avatar may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal device. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the system schematic diagram of the virtual character control system shown in fig. 1a is only an example, and the virtual character control system and the scenario described in the embodiments of the present application are for more clearly describing the technical solution of the embodiments of the present application, and do not constitute a limitation to the technical solution provided by the embodiments of the present application, and those skilled in the art can know that, with the evolution of the virtual character control system and the appearance of a new service scenario, the technical solution provided by the embodiments of the present application is equally applicable to similar technical problems.
In this embodiment, description will be made from the viewpoint of a virtual character control apparatus which can be integrated in a terminal device having a storage unit and a microprocessor mounted therein and having arithmetic capability.
Referring to fig. 1b, fig. 1b is a schematic flow chart of a virtual character control method according to an embodiment of the application. Displaying a first graphical user interface through a first terminal device, the first graphical user interface including at least a portion of a virtual scene and a first virtual character located in the virtual scene controlled by the first terminal device, the virtual character control method comprising:
In step 101, in response to a control operation for the first virtual character, the first virtual character is controlled to play a game in the virtual scene.
The first graphical user interface displays a three-dimensional virtual scene in the game scene, wherein the three-dimensional virtual scene is a virtual scene provided when an application program runs on the terminal equipment, and the three-dimensional virtual scene can be a simulation scene of a real world, a semi-simulation and semi-fictional scene or a pure fictional scene. The environment screen presented on the first graphical user interface is a scene screen presented when the first virtual character (the virtual character manipulated by the user) observes the three-dimensional virtual environment. The user controls the first virtual character in the game scene through the terminal equipment, the virtual character can observe the three-dimensional virtual scene through a camera model, taking the FPS game as an example, when the FPS game is in a first person view angle, the camera model is positioned at the head or neck of the first virtual character, and only the arm part of the first virtual character can be displayed in the graphical user interface; when in the third person viewing angle, the camera model is behind the first virtual character, and only the upper body portion of the first virtual character is displayed in the graphical user interface. The graphical user interface is an environment picture presented by observing the three-dimensional virtual scene through the camera model at a certain view angle. Virtual materials are distributed in the virtual scene, when the virtual materials are in the picking range of the first virtual role, a nearby pickable list is displayed, and the material identifiers of the pickable virtual materials which can be picked up by the first virtual role are displayed in the list. Specifically, the material identifier may be a material image of a virtual material, a material description, and the like, which are not limited herein.
Specifically, referring to fig. 1c, fig. 1c is a first schematic diagram of a first graphical user interface according to an embodiment of the present application. FIG. 1c is a schematic diagram of a first user interface presented using an FPS game as an example. The user interface is presented by a screen of the terminal device 1000, including in a first user interface a first virtual character 10 manipulated by a user, a cursor control 20 prompting the user for current direction information of the first virtual character 10, and a map control 30 prompting the user where in the virtual scene is located. An indication control 21 is further disposed in the cursor control 20, and is used for indicating the direction of the first virtual character 10 in the cursor control 20.
The virtual scenes in the game pair can only display part of virtual scenes in the whole virtual scene, the virtual scenes in the virtual character selection stage can completely display the whole selection scene, and the virtual scenes in the game pair refer to the virtual scenes entered after the virtual character selection stage. The control operation for the first avatar may include a shooting operation for controlling shooting of the first avatar, a moving operation for controlling movement of the first avatar, and the like, which are not limited herein.
In step 102, a target avatar is determined in response to the avatar control operation triggered via the first graphical user interface.
The user can determine the target virtual role to be changed by performing virtual role control operation on the first graphical user interface. The target virtual character is the virtual character for changing the first virtual character.
In some embodiments, a character information display area is provided at the first graphical user interface for displaying character information of teammate virtual characters that are in the same game play as the first virtual character.
The information display area can acquire the character information of other virtual characters in the same battle with the first virtual character in the current game, and the acquired character information is displayed in the character information display area; the virtual character selection step may be performed by recording orange information of other virtual characters in the same camp in a virtual scene.
In some embodiments, the step of determining the target virtual character in response to a virtual character control operation triggered through the first graphical user interface includes:
(1) Responding to touch control operation for a character information display area in the first graphical user interface, and determining a target character information display area acted by the touch control operation;
(2) And determining a target virtual role controlled by the first virtual role based on the corresponding relation between the role information display area and the other virtual roles.
Fig. 1d is a second schematic diagram of the first graphical user interface according to the embodiment of the present application, as shown in fig. 1 d. At least one character information display area A is displayed in the first graphical user interface, and virtual character information of other virtual characters is correspondingly displayed in the character information display area A. The character information display area a may be displayed at all times in the first graphical user interface, or may be triggered to be displayed in the first graphical user interface when the current user clicks a certain response area in the first graphical user interface or performs physical key input to the terminal device.
Specifically, the other virtual character is a virtual character that is in the same camp as the first virtual character. The virtual character information may be character names of other virtual characters, character professions, etc., which are not limited herein. When the touch operation of the user acts on at least one character information display area displayed in the first graphical user interface, a target first display area acted by the touch operation can be determined, and a target virtual character controlled by the first virtual character is determined according to the corresponding relation between the first display area and the other virtual characters.
For example, when the user clicks the character information display area A1, the character information display area A1 displays the virtual character information of the other virtual character 1, and thus the other virtual character 1 can be determined as the target virtual character controlled by the first virtual character.
In some embodiments, the step of determining the target virtual character in response to a virtual character control operation triggered through the first graphical user interface includes:
(1) Responding to touch control operation for a first display area in the first graphical user interface, and determining target role information acted by the touch control operation;
(2) And determining a target virtual role controlled by the first virtual role based on the corresponding relation between the role information and the other virtual roles.
Wherein the determination of the target virtual character is not limited to the determination by the correspondence relation between the character information display area and the other virtual characters, but can be directly determined by the correspondence relation between the displayed character information and the other virtual characters,
for example, when the user clicks on character information corresponding to the virtual character 2, other virtual characters 2 may be determined as target virtual characters controlled by the first virtual character.
In some embodiments, the method further comprises:
(1) Acquiring role lineup information of a second virtual role displayed in the first graphical user interface in the virtual scene;
(2) Determining teammate virtual roles in the second virtual role, which are in the same game play as the first virtual role, according to the role play information;
(3) And displaying the role control in the associated display area of the teammate virtual role.
Fig. 1e is a third schematic diagram of a first graphical user interface according to an embodiment of the present application, as shown in fig. 1 e. A plurality of second virtual characters may be displayed within the first graphical user interface, and there may be teammate virtual characters in the plurality of second virtual characters that are co-located with the first virtual character. In order to screen out the teammate virtual roles, the teammate virtual roles can be screened out by acquiring the role information of the second virtual role and the role information of the first virtual role. And displays the character control 60 within the associated display area B of the teammate virtual character. Specifically, the associated display area B may be at the top of the head of the teammate avatar, or at the center of the body, without limitation.
In some embodiments, the step of determining the target virtual character in response to a virtual character control operation triggered through the first graphical user interface includes:
and responding to touch operation acted on the virtual role control, and determining the teammate virtual role corresponding to the target virtual role control acted by the touch operation as the target virtual role.
When a touch operation for acting on the virtual character control 60 is detected, it may be determined that the teammate virtual character corresponding to the target virtual character control acted by the touch operation is the target virtual character according to the correspondence between the virtual character control and the teammate virtual character.
For example, as shown in fig. 1e, the teammate virtual characters include teammate virtual characters 40 and teammate virtual characters 50, virtual character control controls 60 are displayed in an associated display area B of each teammate virtual character, and when the user clicks the virtual character control controls 60 in the associated display area B of the teammate virtual character 40, a target virtual character controlled with the first virtual character is determined to be the teammate virtual character 40.
In some embodiments, the avatar control operation acts on a second display area displayed in the first graphical user interface, the second display area being used to display the at least one avatar to be switched that is switchable by the current user, the step of determining a target avatar in response to the avatar control operation triggered by the first graphical user interface comprising:
(1) Responding to the virtual role switching operation aiming at the virtual role to be switched, and determining a target virtual role to be switched, which is acted by the virtual role switching operation;
(2) Acquiring a historical game state of the first virtual character;
(3) And if the game state in the historical game state is not in the second preset game state set, determining the target virtual role to be switched as a target virtual role.
The changing mode of the first virtual character not only exchanges with the virtual character controlled by the teammate in the same camp, but also can change with the controllable and switchable virtual character to be switched owned by the current user.
Specifically, as shown in fig. 1f, fig. 1f is a fourth schematic diagram of a first graphical user interface according to an embodiment of the present application. The current user may trigger the display of a second display area C in the first graphical user interface by clicking a certain response area in the first graphical user interface or performing physical key input for the terminal device, and at least one virtual character to be switched 40 and virtual character to be switched 50 switchable by the current user are displayed in the second display area C. The current user can select one of the target zones to switch the virtual roles through the virtual role switching operation. The virtual character switching operation may be clicking, pressing, physical key input, and the like, which is not limited herein.
After determining a target virtual role to be switched, which is acted by the virtual role switching operation, acquiring a historical game state of a first virtual role in a current game, and if the game state in the historical game state is not in a second preset game state set, determining the target virtual role to be switched as the target virtual role. The game state may include a plurality of states such as a combat state, a hypovolemic state, and the second set of preset game states may include combat twice. If the game state in the historical game state is not in the second preset game state set, the first virtual role is not fighted in the current counter, or only fighted once, the target virtual role to be switched is determined to be the target virtual role, so that the subsequent virtual role switching is performed, and otherwise, the virtual role switching is forbidden.
In step 103, the target virtual character is associated as the virtual character controlled by the first terminal device.
After determining the target virtual role selected by the current user and used for changing with the first virtual role, the virtual role controlled by the current user through the first terminal device can be associated as the target virtual role.
In some embodiments, after the step of determining the target virtual character controlled with the first virtual character, further comprising:
(1) Sending a role exchange request to a second terminal device corresponding to the target virtual role, so that the second terminal device displays a virtual exchange selection control in a second graphical user interface according to the role exchange request;
(2) And when receiving a confirmation instruction which is sent by the second terminal equipment and is aimed at the virtual role control request, executing the step of associating the target virtual role as the virtual role controlled by the first terminal equipment.
Fig. 1g is a schematic diagram of displaying a role exchange request in a second graphical user interface according to an embodiment of the present application, as shown in fig. 1 g. The manipulated virtual character 70, the consent control 80 in the virtual switch selection control, and the rejection control 90 are displayed in a second graphical user interface on a second terminal device corresponding to the target virtual character of the camp. The user clicks the consent control 80 to confirm the virtual character interchange and clicks the reject control 90 to reject the virtual character interchange.
Specifically, after the user clicks the consent control 80, a confirmation instruction for the virtual character control request is sent to the first virtual character, so that when the first virtual character receives the confirmation instruction, the virtual character that is controlled by the first terminal device is associated with the target virtual character is executed.
In some embodiments, before the step of triggering the display of the avatar control request within the second graphical user interface of the target avatar, further comprising:
(1) Acquiring a current game state of the first virtual character;
(2) And if the current game state is not in the first preset game state set, executing the step of sending a role exchange request to the second terminal equipment corresponding to the target virtual role.
Before triggering the step of displaying the virtual character control request in the second graphical user interface of the target virtual character, the first virtual character is required to be confirmed whether to be in a state unfavorable for virtual character control such as a combat state, and if so, the virtual character control is forbidden. And if the current game state is not in the first preset game state set, executing the step of sending a role exchange request to the second terminal equipment corresponding to the target virtual role.
In some embodiments, the step of associating the target avatar as the avatar controlled by the first terminal device includes:
(1.1) obtaining first scene location information of the first virtual character in the virtual scene;
(1.2) displaying the target virtual character at a position corresponding to the first scene position information in the virtual scene.
And the first virtual role is controlled to be the target virtual role which is used for replacing the target virtual role which is co-camped in the virtual scene to the position of the first virtual role corresponding to the first scene position information in the virtual scene. And simultaneously, on the same camp side, the first virtual character is replaced to a position corresponding to the second scene position information of the target virtual character in the virtual scene. That is, the first virtual character performs a position exchange with the target virtual character in the virtual scene.
In some embodiments, the method further comprises:
acquiring a first virtual material configured by the first virtual role;
the associating the target virtual character as the virtual character controlled by the first terminal device includes:
and configuring the first virtual material to the target virtual role.
Wherein the first virtual material held by the first virtual character before replacement can be configured to the target virtual character.
Specifically, for example, in a chicken-eating game, the first virtual character may be manipulated by the current user to collect virtual material while playing the game for game play. Therefore, after replacement, the collected virtual materials need to be configured to the target virtual roles, so that the target virtual roles can keep holding.
In some embodiments, the step of configuring the first virtual asset to the target virtual character comprises:
(1.1) obtaining a virtual material category belonging to a first type of configuration mode, wherein the virtual material category is configurable by the target virtual role;
(1.2) screening configurable virtual materials corresponding to each virtual material category from the first virtual materials;
(1.3) determining target virtual materials corresponding to each virtual material category from the configurable virtual materials according to the virtual material priority;
(1.4) configuring the target virtual asset for the target virtual character.
The virtual materials collected in the virtual scene can be divided into virtual materials which can be assembled by the virtual roles and belong to a first type of configuration mode, such as virtual material types which can be assembled by weapons, defense tools and the like, and virtual materials which can only be carried and belong to a second type of configuration mode, such as portable virtual material types of medicines and the like, which can not be assembled. The first type of configuration is thus assembled and the second type of configuration is portable.
Specifically, virtual material types belonging to a first type of configuration mode, which are configurable by the target virtual character, are obtained, and configurable virtual materials corresponding to each virtual material type are screened out from the first virtual materials. For example, the virtual material types to which the target virtual character can be assembled are weapons and clothes, and the first virtual material includes medicines, weapons 1, weapons 2, and clothes 1. The virtual supplies may be assembled as weapon 1, weapon 2, and garment 1. The target virtual materials in each virtual material category are determined according to the virtual material priority, for example, the priority of weapon 1 is higher than the priority of weapon 2, and weapon 1 is the target virtual material in the virtual weapon category. And assembles weapon 1 and garment 1 for the target avatar.
In some embodiments, after the step of configuring the target virtual asset for the target virtual character, further comprising:
(1.1) determining configurable virtual supplies belonging to a second type of configuration mode based on the target virtual supplies and the first virtual supplies;
(1.2) configuring virtual supplies belonging to a second type of configuration mode for the target virtual character.
And the target virtual materials are removed from the first virtual materials, the rest virtual materials are portable virtual materials, and the target virtual roles are controlled to carry the portable virtual materials.
For example, the first virtual supplies include medicines, weapons 1, weapons 2, and clothing 1. The target virtual materials are weapon 1 and clothes 1, and the portable virtual materials are weapon 2 and medicine. The control target avatar carries the weapon 2 and the drug.
In some embodiments, the method further comprises:
acquiring first virtual materials owned by the first virtual character, acquiring target character information of the target virtual character,
the associating the target virtual character as the virtual character controlled by the first terminal device includes:
(1) Determining a first designated material in the first virtual material;
(2) Determining a second designated material corresponding to the target role information under the material category according to the material category of the first designated material;
(3) And configuring the second designated material to the target virtual character.
The target character information is occupation information of the target virtual character, and the like, for example, the occupation of the target virtual character is a cutter. The first specified material refers to virtual material with occupation limitation such as weapon, armour and the like. For example, weapons can be categorized as knives, swords, guns, etc., and the armour worn by the knifes, swords, guns, etc. are different. The sword can not be worn by the cutter, and the tool of the gun-wearing passenger can only be worn by the cutter, and the tool of the cutter-wearing passenger is worn. And the material types of weapon defense are different, and the advanced knives and the common-grade knives exist in the knives. Therefore, according to the material category of the first appointed material, a second appointed material corresponding to the target role information under the material category can be determined, and the second appointed material is allocated to the target virtual role.
For example, the first virtual role is a sword, the target virtual role is a sword, and a high-level sword exists in the first virtual material corresponding to the sword, and in the association process, the class of the sword corresponding to the sword is determined to be the high-level sword according to the class of the sword, and the high-level sword is configured as the sword.
In some embodiments, after the step of displaying the target virtual character at the position corresponding to the first scene position information in the virtual scene, the method further includes:
(1.1) obtaining user information of the current user;
(1.2) determining first character attribute information of the current user for the target virtual character according to the user information;
(1.3) configuring the first persona attribute information for the target persona.
The corresponding virtual character attributes of the same virtual character under different accounts are different, so that user information of the current user needs to be acquired, and the user information is the account corresponding to the current user. And determining first character attribute information of the current user aiming at the target virtual character according to the user information, and configuring the first character attribute information for the target virtual character.
Specifically, the target virtual character may have attribute information of the virtual character such as an attack force and a defense force, and if the attack force of the first virtual character under the account corresponding to the current user is 50 and the defense force is 80, the attack force 50 and the defense force 80 are configured to the target virtual character.
In step 104, the target virtual character is controlled to play a game in the virtual scene in response to the control operation for the target virtual character.
When the association flow of step 103 is finished, the user may continue to control the target virtual character through the control operation for the first terminal device, so as to implement game play of the target virtual character in the virtual scene.
As can be seen from the foregoing, in the embodiment of the present application, by responding to the control operation for the first virtual character, the first virtual character is controlled to play a game in the virtual scene; determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface; associating the target virtual role as a virtual role controlled by the first terminal equipment; and controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character. Therefore, the virtual role control operation is received in the game process, so that the virtual role control in game playing is realized, the opportunity of reselecting the virtual role for a plurality of times is provided for the user, and the fault tolerance rate in the virtual role selection is further improved.
In order to facilitate better implementation of the virtual character control method provided by the embodiment of the application, the embodiment of the application also provides a device based on the virtual character control method. The meaning of the nouns is the same as that of the virtual character control method, and specific implementation details can be referred to the description of the method embodiment.
Referring to fig. 2, fig. 2 is a schematic structural diagram of a virtual character control device according to an embodiment of the present application, where the virtual character control device may include a first control module 201, a first determination module 202, an association module 203, a second control module 204, and so on.
A first control module 201, configured to control the first virtual character to play a game in the virtual scene in response to a control operation for the first virtual character;
a first determining module 202, configured to determine a target virtual character in response to a virtual character control operation triggered through the first graphical user interface;
an association module 203, configured to associate the target virtual role to a virtual role controlled by the first terminal device;
and the second control module 204 is used for controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character.
In some embodiments, a character information display area is provided at the first graphical user interface for displaying character information of teammate virtual characters that are in the same game play as the first virtual character.
In some embodiments, the apparatus further comprises:
the first acquisition module is used for acquiring role lineup information of a second virtual role displayed in the first graphical user interface in the virtual scene;
the second determining module is used for determining teammate virtual roles in the second virtual roles, which are in the same game play as the first virtual roles, according to the role play information;
and the display module is used for displaying the role control in the associated display area of the teammate virtual roles.
In some embodiments, the first determining module 202 includes:
and responding to touch operation acted on the virtual role control, and determining the teammate virtual role corresponding to the target virtual role control acted by the touch operation as the target virtual role.
In some embodiments, the apparatus further comprises:
the sending module is used for sending a role exchange request to second terminal equipment corresponding to the target virtual role, so that the second terminal equipment displays a virtual exchange selection control in a second graphical user interface according to the role exchange request;
and the first execution module is used for executing the step of associating the target virtual role into the virtual role controlled by the first terminal equipment when receiving the confirmation instruction which is sent by the second terminal equipment and is aimed at the virtual role control request.
In some embodiments, the association module 203 includes:
the first acquisition sub-module is used for acquiring first scene position information of the first virtual character in the virtual scene;
and the display sub-module is used for displaying the target virtual role at a position corresponding to the first scene position information in the virtual scene.
In some embodiments, the apparatus further comprises:
the second acquisition module is used for acquiring the first virtual materials configured by the first virtual roles;
the association module 203 includes:
and the first configuration sub-module is used for configuring the first virtual material to the target virtual role.
In some embodiments, the configuration sub-module is configured to:
obtaining a virtual material category belonging to a first type of configuration mode, wherein the virtual material category is configurable by the target virtual role;
screening configurable virtual materials corresponding to each virtual material category from the first virtual materials;
determining target virtual materials corresponding to each virtual material type from the configurable virtual materials according to the virtual material priority;
and configuring the target virtual materials for the target virtual roles.
In some embodiments, the configuration sub-module is further configured to:
Determining configurable virtual materials belonging to a second type of configuration mode based on the target virtual materials and the first virtual materials;
and configuring virtual materials belonging to a second type of configuration mode for the target virtual role.
In some embodiments, the apparatus further comprises:
a third obtaining module, configured to obtain a first virtual material owned by the first virtual character, and obtain target character information of the target virtual character,
the association module 203 includes:
a first determining sub-module for determining a first specified material in the first virtual material;
the second determining submodule is used for determining second designated materials corresponding to the target role information under the material category according to the material category of the first designated materials;
and the second configuration submodule is used for configuring the second appointed material to the target virtual role.
In some embodiments, the association module 203 includes:
the second acquisition sub-module is used for acquiring the user information of the current user;
a third determining sub-module, configured to determine, according to the user information, virtual character attribute information of the current user with respect to the target virtual character;
And a third configuration sub-module, configured to configure the first character attribute information for the target virtual character.
In some embodiments, the apparatus further comprises:
a fourth obtaining module, configured to obtain a current game state of the first virtual character;
and the second execution module is used for executing the step of sending the role exchange request to the second terminal equipment corresponding to the target virtual role if the current game state is not in the first preset game state set.
In some embodiments, the avatar control operation acts on a second display area displayed in the first graphical user interface, where the second display area is used to display at least one avatar to be switched that is switchable by the current user, and the first determining module 202 includes:
a fourth determining submodule, configured to determine a target virtual character to be switched, which is acted by the virtual character switching operation, in response to the virtual character switching operation for the virtual character to be switched;
a third obtaining sub-module, configured to obtain a historical game state of the first virtual character;
and a fifth determining submodule, configured to determine the target virtual character to be switched as a target virtual character if the game state in the historical game states is not in the second preset game state set.
As can be seen from the foregoing, in the embodiment of the present application, the first control module 201 responds to the control operation for the first virtual character to control the first virtual character to play a game in the virtual scene; the first determining module 202 determines a target virtual character in response to a virtual character control operation triggered through the first graphical user interface; the association module 203 associates the target virtual character as a virtual character controlled by the first terminal device; the second control module 204 controls the target virtual character to play a game in the virtual scene in response to a control operation for the target virtual character. Therefore, the virtual role control operation is received in the game process, so that the virtual role control in game playing is realized, the opportunity of reselecting the virtual role for a plurality of times is provided for the user, and the fault tolerance rate in the virtual role selection is further improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Correspondingly, the embodiment of the application also provides terminal equipment which can be terminal equipment or a server, wherein the terminal equipment can be terminal equipment such as a smart phone, a tablet personal computer, a notebook computer, a touch screen, a game machine, personal terminal equipment (PC, personal Computer), personal digital assistant (Personal Digital Assistant, PDA) and the like. As shown in fig. 3, fig. 3 is a schematic structural diagram of a terminal device according to an embodiment of the present application. The terminal device 1000 comprises a processor 401 having one or more processing cores, a memory 402 having one or more terminal device readable storage media, and a terminal device program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. It will be appreciated by those skilled in the art that the terminal device structure shown in the figures does not constitute a limitation of the terminal device, and may include more or less components than those illustrated, or may combine certain components, or may have a different arrangement of components.
Processor 401 is a control center of terminal device 1000, connects various parts of the entire terminal device 1000 using various interfaces and lines, and performs various functions of terminal device 1000 and processes data by running or loading software programs and/or modules stored in memory 402, and calling data stored in memory 402, thereby performing overall monitoring of terminal device 1000.
In the embodiment of the present application, the processor 401 in the terminal device 1000 loads the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions:
controlling the first virtual character to play a game in the virtual scene in response to a control operation for the first virtual character; determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface; associating the target virtual role as a virtual role controlled by the first terminal equipment; and controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 3, the terminal device 1000 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. It will be appreciated by those skilled in the art that the terminal device structure shown in fig. 3 is not limiting of the terminal device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The touch display 403 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user and various graphical user interfaces of the terminal device, which may be composed of graphics, text, icons, video and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 401, and can receive and execute commands sent from the processor 401. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 401 to determine the type of touch event, and the processor 401 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 403 may also implement an input function as part of the input unit 406.
In an embodiment of the present application, the processor 401 executes the game application program to generate a graphical user interface on the touch display screen 403, where the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuit 404 may be configured to receive and transmit radio frequency signals to and from a network device or other terminal device via wireless communication to and from the network device or other terminal device.
The audio circuitry 405 may be used to provide an audio interface between the user and the terminal device through a speaker, microphone. The audio circuit 405 may transmit the received electrical signal after audio data conversion to a speaker, where the electrical signal is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 405 and converted into audio data, which are processed by the audio data output processor 401 and sent via the radio frequency circuit 404 to, for example, another terminal device, or which are output to the memory 402 for further processing. The audio circuit 405 may also include an ear bud jack to provide communication of the peripheral ear bud with the terminal device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
Power supply 407 is used to power the various components of terminal device 1000. Alternatively, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 407 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 3, the terminal device 1000 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the terminal device provided in this embodiment controls the first virtual character to play a game in the virtual scene by responding to the control operation for the first virtual character; determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface; associating the target virtual role as a virtual role controlled by the first terminal equipment; and controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character. Therefore, the virtual role control operation is received in the game process, so that the virtual role control in game playing is realized, the opportunity of reselecting the virtual role for a plurality of times is provided for the user, and the fault tolerance rate in the virtual role selection is further improved.
It will be appreciated by those of ordinary skill in the art that all or part of the steps of the various methods of the above embodiments may be performed by instructions or by instruction-controlled related hardware, which may be stored in a terminal device readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a terminal device readable storage medium in which a plurality of terminal device programs are stored, where the terminal device programs can be loaded by a processor to execute steps in any of the skills control methods provided in the embodiments of the present application. For example, the terminal device program may execute the steps of:
controlling the first virtual character to play a game in the virtual scene in response to a control operation for the first virtual character; determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface; associating the target virtual role as a virtual role controlled by the first terminal equipment; and controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps in any virtual character control method provided by the embodiment of the present application can be executed by the terminal device program stored in the storage medium, so that the beneficial effects that any virtual character control method provided by the embodiment of the present application can be achieved, and detailed descriptions of the previous embodiments are omitted.
The above describes in detail a virtual character control method, device, storage medium and terminal equipment provided by the embodiments of the present application, and specific examples are applied to describe the principles and embodiments of the present application, where the description of the above embodiments is only for helping to understand the method and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (16)

1. A virtual character control method, characterized in that a first graphical user interface is displayed through a first terminal device, the first graphical user interface including at least a part of a virtual scene and a first virtual character located in the virtual scene and controlled by the first terminal device, comprising:
controlling the first virtual character to play a game in the virtual scene in response to a control operation for the first virtual character;
determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface;
associating the target virtual role as a virtual role controlled by the first terminal equipment;
and controlling the target virtual character to play the game in the virtual scene in response to the control operation of the target virtual character.
2. The virtual character control method according to claim 1, wherein a character information display area for displaying character information of a teammate virtual character in the same game play as the first virtual character is provided in the first graphical user interface.
3. The virtual character control method according to claim 1, wherein the method further comprises:
Acquiring role lineup information of a second virtual role displayed in the first graphical user interface in the virtual scene;
determining teammate virtual roles in the second virtual role, which are in the same game play as the first virtual role, according to the role play information;
and displaying the role control in the associated display area of the teammate virtual role.
4. A virtual character control method according to claim 3, wherein the step of determining a target virtual character in response to a virtual character control operation triggered through the first graphical user interface comprises:
and responding to touch operation acted on the virtual role control, and determining the teammate virtual role corresponding to the target virtual role control acted by the touch operation as the target virtual role.
5. The virtual character control method according to claim 1, further comprising, after the step of determining the target virtual character:
sending a role exchange request to a second terminal device corresponding to the target virtual role, so that the second terminal device displays a virtual exchange selection control in a second graphical user interface according to the role exchange request;
And when receiving a confirmation instruction which is sent by the second terminal equipment and is aimed at the virtual role control request, executing the step of associating the target virtual role as the virtual role controlled by the first terminal equipment.
6. The virtual character control method according to claim 1, wherein the step of associating the target virtual character as the virtual character controlled by the first terminal device comprises:
acquiring first scene position information of the first virtual character in the virtual scene;
and displaying the target virtual role at a position corresponding to the first scene position information in the virtual scene.
7. The virtual character control method according to claim 1, wherein the method further comprises:
acquiring a first virtual material configured by the first virtual role;
the associating the target virtual character as the virtual character controlled by the first terminal device includes:
and configuring the first virtual material to the target virtual role.
8. The virtual character control method according to claim 7, wherein the step of configuring the first virtual material to the target virtual character comprises:
Obtaining a virtual material category belonging to a first type of configuration mode, wherein the virtual material category is configurable by the target virtual role;
screening configurable virtual materials corresponding to each virtual material category from the first virtual materials;
determining target virtual materials corresponding to each virtual material type from the configurable virtual materials according to the virtual material priority;
and configuring the target virtual materials for the target virtual roles.
9. The virtual character control method according to claim 8, further comprising, after the step of configuring the target virtual material for the target virtual character:
determining configurable virtual materials belonging to a second type of configuration mode based on the target virtual materials and the first virtual materials;
and configuring virtual materials belonging to a second type of configuration mode for the target virtual role.
10. The virtual character control method according to claim 1, wherein the method further comprises:
acquiring first virtual materials owned by the first virtual character, acquiring target character information of the target virtual character,
the associating the target virtual character as the virtual character controlled by the first terminal device includes:
Determining a first designated material in the first virtual material;
determining a second designated material corresponding to the target role information under the material category according to the material category of the first designated material;
and configuring the second designated material to the target virtual character.
11. The virtual character control method according to claim 1, wherein the step of associating the target virtual character as the virtual character controlled by the first terminal device comprises:
acquiring user information of a current user;
determining first character attribute information of the current user aiming at the target virtual character according to the user information;
and configuring the first character attribute information for the target virtual character.
12. The virtual character control method according to claim 5, further comprising, before the step of sending a character exchange request to a second terminal device corresponding to the target virtual character to cause the second terminal device to display a virtual exchange selection control in a second graphical user interface according to the character exchange request:
acquiring a current game state of the first virtual character;
And if the current game state is not in the first preset game state set, executing the step of sending a role exchange request to the second terminal equipment corresponding to the target virtual role.
13. The virtual character control method according to claim 1, wherein the virtual character control operation acts on a second display area displayed in the first graphical user interface, the second display area being used to display at least one virtual character to be switched, which is switchable by a current user, the step of determining a target virtual character in response to the virtual character control operation triggered through the first graphical user interface, comprising:
responding to the virtual role switching operation aiming at the virtual role to be switched, and determining a target virtual role to be switched, which is acted by the virtual role switching operation;
acquiring a historical game state of the first virtual character;
and if the game state in the historical game state is not in the second preset game state set, determining the target virtual role to be switched as a target virtual role.
14. A virtual character control apparatus, characterized in that a first graphical user interface is displayed by a first terminal device, the first graphical user interface including at least a part of a virtual scene and a first virtual character located in the virtual scene and controlled by the first terminal device, comprising:
The first control module is used for responding to the control operation of the first virtual character and controlling the first virtual character to play a game in the virtual scene;
a first determining module, configured to determine a target virtual character in response to a virtual character control operation triggered through the first graphical user interface;
the association module is used for associating the target virtual role into the virtual role controlled by the first terminal equipment;
and the second control module is used for responding to the control operation aiming at the target virtual character and controlling the target virtual character to play the game in the virtual scene.
15. A terminal device readable storage medium, characterized in that it stores a plurality of instructions adapted to be loaded by a processor to perform the steps in the virtual character control method according to any one of claims 1 to 13.
16. A terminal device comprising a memory, a processor and a terminal device program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the virtual character control method according to any one of claims 1 to 13 when executing the program.
CN202210167496.6A 2022-02-23 2022-02-23 Virtual character control method, device, storage medium and terminal equipment Pending CN116672714A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210167496.6A CN116672714A (en) 2022-02-23 2022-02-23 Virtual character control method, device, storage medium and terminal equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210167496.6A CN116672714A (en) 2022-02-23 2022-02-23 Virtual character control method, device, storage medium and terminal equipment

Publications (1)

Publication Number Publication Date
CN116672714A true CN116672714A (en) 2023-09-01

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
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