CN116549972A - Virtual resource processing method, device, computer equipment and storage medium - Google Patents

Virtual resource processing method, device, computer equipment and storage medium Download PDF

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Publication number
CN116549972A
CN116549972A CN202210087996.9A CN202210087996A CN116549972A CN 116549972 A CN116549972 A CN 116549972A CN 202210087996 A CN202210087996 A CN 202210087996A CN 116549972 A CN116549972 A CN 116549972A
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CN
China
Prior art keywords
virtual
resource
currency
virtual resource
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210087996.9A
Other languages
Chinese (zh)
Inventor
王泽�
刘勇成
胡志鹏
袁思思
程龙
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202210087996.9A priority Critical patent/CN116549972A/en
Publication of CN116549972A publication Critical patent/CN116549972A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • G06Q30/0605Supply or demand aggregation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Abstract

The embodiment of the application discloses a virtual resource processing method, a virtual resource processing device, computer equipment and a storage medium. The method comprises the following steps: displaying a game interface of a target game, wherein the game interface comprises at least part of virtual scenes and at least part of virtual objects positioned in the virtual scenes; determining a target virtual currency in response to the first virtual resource vending operation; determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency; selling the first virtual resource. The method can automatically determine the virtual resources to be sold according to the target virtual currency to be obtained, and achieve the purpose of rapidly selling the virtual resources to be replaced by a certain amount of virtual currency.

Description

Virtual resource processing method, device, computer equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to a virtual resource processing method, device, computer device, and storage medium.
Background
In games of multi-player action competition, such as design games, gunfight games, multi-player role playing games, etc., players often have situations and demands for quick selling of held virtual resources for virtual money, but in research and study of the prior art, when players sell virtual resources for virtual money, the players need to select the sold virtual resources for selling again, the virtual money which can be obtained after selling the resources cannot be quickly known, and the purpose of quick selling of virtual resources for replacing a certain amount of virtual money cannot be achieved.
Disclosure of Invention
The embodiment of the application provides a virtual resource processing method, a device, computer equipment and a storage medium, which can automatically determine the sold virtual resources according to target virtual currency to be obtained, and realize the purpose of rapidly selling the virtual resources to exchange a certain amount of virtual currency.
The embodiment of the application provides a virtual resource processing method, which comprises the following steps:
displaying a game interface of a target game, wherein the game interface comprises at least part of virtual scenes and at least part of virtual objects positioned in the virtual scenes;
determining a target virtual currency in response to the first virtual resource vending operation;
determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency;
selling the first virtual resource.
Correspondingly, the embodiment of the application also provides a virtual resource processing device, which comprises:
the game device comprises a display unit, a display unit and a control unit, wherein the display unit is used for displaying a game interface of a target game, and the game interface comprises at least a part of virtual scenes and at least a part of virtual objects positioned in the virtual scenes;
a money setting unit configured to determine a target virtual money in response to the first virtual resource selling operation;
The resource determining unit is used for determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency;
and the selling unit is used for selling the first virtual resource.
Optionally, the game interface includes a currency setting control to be acquired, and the currency setting unit is further configured to:
in response to a money setting operation for the money setting control to be acquired, determining the amount of money set by the money setting operation as the target virtual money.
Optionally, the currency setting control to be obtained is a slider control, where a currency selection range is correspondingly configured on the slider control, and the currency setting unit is further configured to:
and responding to the sliding operation of the sliding block in the sliding block control, and determining the corresponding target virtual currency of the sliding block in the currency selection range based on the position of the sliding block in the sliding block control.
Optionally, the vending unit is further configured to:
the first virtual resource is sold in response to an operation of releasing the slider after stopping sliding.
Optionally, the currency setting control to be obtained is an input control, and the currency setting unit is further configured to:
In response to an input operation of a virtual currency amount in the input control, determining the currency amount input by the input operation as the target virtual currency.
Optionally, the input control includes a confirm button, and the vending unit is further configured to:
and in response to a touch operation for the confirmation button, determining to sell the first virtual resource.
Optionally, the device is further configured to:
and responding to a knapsack view control of the virtual knapsack aiming at the current virtual object, which is triggered by the game interface, displaying a knapsack resource view sub-page on the game interface, wherein the knapsack resource view sub-page comprises a resource identifier of the virtual resource in the virtual knapsack and the currency setting control to be acquired.
Optionally, the resource determining unit is further configured to:
and displaying sales resource information on the game interface, wherein the sales resource information comprises a resource identifier of the first virtual resource.
Optionally, the resource determining unit is further configured to:
and displaying a sales resource list comprising the sales resource information on the game interface, wherein the sales resource list comprises at least two list items, and one list item correspondingly displays the resource identification of one type of first virtual resource.
Optionally, the vending unit is further configured to:
and responding to the selling cancel operation aiming at the first virtual resource, determining the first virtual resource corresponding to the selling cancel operation as a second virtual resource needing to be reserved, and deleting the resource identifier of the second virtual resource displayed on the game interface.
Optionally, the game interface includes a resource identifier of a virtual resource already held by the current virtual object, and the resource determining unit is further configured to:
responding to a drag operation from a first resource identifier to a second resource identifier, replacing a virtual resource corresponding to the second resource identifier by using the virtual resource corresponding to the first resource identifier, wherein the second resource identifier is used for indicating a virtual resource to be replaced in the first virtual resource, and the first resource identifier is used for indicating a virtual resource to be replaced in the held virtual resource;
and replacing the second resource identifier with the first resource identifier in the sales resource information.
Optionally, the game interface includes a resource identifier of a virtual resource already held by the current virtual object, and the resource determining unit is further configured to:
And in response to the adding operation of the candidate virtual resource in the held virtual resources, newly adding the candidate virtual resource into the first virtual resource required to be sold, and adding the resource identification for displaying the candidate virtual resource in the sold resource information.
Optionally, the game interface includes a resource identifier of a virtual resource already held by the current virtual object, and the apparatus is further configured to:
responding to the selection operation for the resource identification, and determining a third virtual resource corresponding to the selected resource identification;
and selling the third virtual resource.
Optionally, the vending unit is further configured to:
obtaining virtual currency obtained after selling the first virtual resource;
taking the obtained virtual currency as the available virtual currency of the current virtual object;
in response to a use operation for the dominant virtual currency, corresponding virtual resources are purchased based on the used dominant virtual currency.
Also, an embodiment of the present application further provides a computer device, including:
a memory for storing a computer program;
a processor for executing the steps of any of the virtual resource processing methods.
In addition, the embodiment of the application further provides a computer readable storage medium, and the computer readable storage medium stores a computer program, and the computer program realizes the steps of any one of the virtual resource processing methods when being executed by a processor.
The embodiment of the application provides a virtual resource processing method, a device, computer equipment and a storage medium, when a player wants to sell a held virtual resource to exchange virtual currency, the target virtual currency to be exchanged can be determined first, then the computer equipment can directly determine a first virtual resource which reaches the target virtual currency and needs to be sold according to the set target virtual currency, sell the first virtual resource to exchange the target virtual currency, so that the player can quickly know the target virtual currency which can be exchanged after selling the first virtual resource, and the purpose of quickly selling the virtual resource to exchange a certain amount of virtual currency is achieved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that need to be redeemed in the description of the embodiments will be briefly introduced below, it being obvious that the drawings in the description below are only some embodiments of the invention, and that other drawings can be obtained according to these drawings without the need for inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a virtual resource processing apparatus according to an embodiment of the present disclosure;
FIG. 2 is a schematic flow chart of a virtual resource processing method according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a to-be-acquired currency setting control and knapsack resource view sub-page provided by an embodiment of the present application;
FIG. 4 is a schematic diagram of sales resource information provided by an embodiment of the present application;
FIG. 5 is a schematic structural diagram of a virtual resource processing apparatus according to an embodiment of the present disclosure;
fig. 6 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, embodiments of the invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to fall within the scope of the invention.
The embodiment of the application provides a virtual resource processing method, a virtual resource processing device, computer equipment and a storage medium. Specifically, the virtual resource processing method in the embodiment of the present application may be executed by a computer device, where the computer device may be a device such as a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game machine, a personal computer (Personal Computer, PC), a personal digital assistant (Personal Digital Assistant, PDA) and the like, and the terminal can also comprise a client, wherein the client can be a game application client, a browser client carrying a game program, an instant messaging client or the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content distribution network services, basic cloud computing services such as big data and an artificial intelligence platform.
For example, when the virtual resource processing method is run on a terminal, the terminal device stores a game application and is used to present a scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game application and game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the virtual resource processing method is running on a server, it may be a cloud game. Cloud gaming refers to a game style based on cloud computing. In the cloud game operation mode, an operation main body of the game application program and a game picture presentation main body are separated, and the storage and operation of the game cloud game commodity interaction method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing a game, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs a game program according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic system diagram of a virtual resource processing apparatus according to an embodiment of the present application. The system may include at least one terminal and at least one game server. The terminal held by the user can be connected to game servers of different games through different networks, for example, the network can be a wireless network or a wired network, the wireless network can be a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network and the like, the terminal is used for displaying a game interface of a target game, and the game interface comprises at least part of virtual scenes and at least part of virtual objects positioned in the virtual scenes; determining a target virtual currency in response to the first virtual resource vending operation; determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency; the first virtual resource is sold. The game server is used for sending a game interface of the target game to the terminal.
The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The present embodiment will be described from the viewpoint of a virtual resource processing apparatus, which may be specifically integrated in a terminal device, where the terminal device may include a smart phone, a notebook computer, a tablet computer, a personal computer, and the like.
The embodiment of the application provides a virtual resource processing method, which can be executed by a processor of a terminal, as shown in fig. 2, and the specific flow of the virtual resource processing method mainly includes steps 201 to 204, and is described in detail as follows:
step 201, displaying a game interface of a target game, wherein the game interface comprises at least part of a virtual scene and at least part of virtual objects positioned in the virtual scene.
In embodiments of the present application, the target game may be a first person shooter game, a multiplayer online role-playing game, or the like. The terminal stores a game application program, receives a virtual scene sent by the game server after the game application program is run, and provides a game interface for a player, wherein the game interface is an interface corresponding to the application program provided or displayed through a graphical user interface, and the interface comprises a UI interface and a game picture for the player to interact. In alternative embodiments, game controls (e.g., skill controls, movement controls, functionality controls, etc.), indication identifiers (e.g., direction indication identifiers, character indication identifiers, etc.), information presentation areas (e.g., number of taps, time of play, etc.), or game setting controls (e.g., system settings, stores, virtual currency, etc.) may be included in the UI interface. In an alternative embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, and the like for executing game logic in the virtual scene.
In the embodiment of the application, the virtual scene is a virtual scene displayed (or provided) when an application program runs on a terminal or a server. Optionally, the virtual scene is a simulation environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, ocean and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The virtual scene is a scene of a complete game logic of a virtual object such as user control, for example, in a sandbox 3D shooting game, the virtual scene is a 3D game world for a player to control the virtual object to fight, and an exemplary virtual scene may include: at least one element selected from mountains, flat lands, rivers, lakes, oceans, deserts, sky, plants, buildings and vehicles; for example, in a 2D card game, the virtual scene is a scene for showing a released card or a virtual object corresponding to the released card, and an exemplary virtual scene may include: arenas, battle fields, or other "field" elements or other elements that can display the status of card play; for a 2D or 3D multiplayer online tactical game, the virtual scene is a 2D or 3D terrain scene for virtual objects to fight, an exemplary virtual scene may include: mountain, line, river, classroom, table and chair, podium, etc.
In the embodiment of the application, the virtual object refers to a dynamic object that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, a cartoon character, or the like. The virtual object is a Character that a Player controls through an input device, or is an artificial intelligence (Artificial Intelligence, AI) set in a virtual environment fight by training, or is a Non-Player Character (NPC) set in a virtual environment fight. Optionally, the virtual object is a virtual character playing an athletic in the virtual scene. Optionally, the number of virtual objects in the virtual scene fight is preset, or dynamically determined according to the number of clients joining the fight, which is not limited in the embodiment of the present application. In one possible implementation, a user can control a virtual object to move in the virtual scene, e.g., control the virtual object to run, jump, crawl, etc., as well as control the virtual object to fight other virtual objects using skills, virtual props, etc., provided by the application.
In this embodiment of the present application, the virtual resource refers to a virtual resource that can be used by a virtual object in a virtual environment, including but not limited to a firearm, a cold weapon, a grenade, a shield, a springboard, a puppet, and the like, which can be used by the virtual object to accelerate self-properties, assist in combat, or initiate injuries to other virtual objects, and the virtual resource may also be a replenishment prop such as a bullet, or may be an extension clip, a sighting telescope, a flame arrester, a gun stock, and the like, and accessories are assembled on a specified virtual weapon. Virtual resources may be divided into different types based on the efficacy they produce on virtual objects. For example, all virtual resources that can restore the life value of a virtual object may be classified into a blood class, all virtual resources that can harm an enemy virtual object may be classified into a weapon class, all virtual resources that can protect a virtual object from other virtual objects may be classified into a armor class, and so on.
Step 202, in response to a first virtual resource vending operation, determining a target virtual currency.
In this embodiment of the present application, the game interface may include a to-be-obtained currency setting control, where the to-be-obtained currency setting control is used to enable a player to set the amount of virtual currency to be obtained after selling the virtual resource, and setting logic of the to-be-obtained currency setting control for providing the player with the virtual currency setting is not limited, that is, a method for setting virtual currency by the player according to the to-be-obtained currency setting control is different according to different to-be-obtained currency setting controls.
In the embodiment of the application, the to-be-obtained currency setting control may be directly displayed in the game interface, that is, the player may display the to-be-obtained currency setting control in the game interface without operating other interface elements in the game interface in the process of manipulating the current virtual object to perform the game action.
In this embodiment of the present application, the money setting control to be obtained may not be directly displayed in the game interface, that is, in the process that the player manipulates the current virtual object to perform the game action, the player needs to operate other interface elements in the game interface, and then, in response to the operation for the other interface elements, the money setting control to be obtained is displayed in the game interface.
For example, as shown in fig. 3, in the process of manipulating the current virtual object to play a game, after clicking the knapsack view control 304 of the current virtual object 301 in the game interface 30, the player displays the to-be-obtained currency setting control 303 and the knapsack resource view sub-page 302, where the knapsack resource view sub-page 302 includes resources such as resource 1, resource 2, resource 3, and resource 4 already held by the current virtual object 301, and specifically, the step of displaying the to-be-obtained currency setting control in the game interface may be:
and responding to a knapsack viewing control of the virtual knapsack aiming at the current virtual object triggered by the game interface, displaying a knapsack resource viewing sub-page on the game interface, wherein the knapsack resource viewing sub-page comprises a resource identifier of the virtual resource in the virtual knapsack and a currency setting control to be acquired.
In this embodiment, when the target virtual currency is set by the currency setting control to be obtained, the "determining the target virtual currency in response to the first virtual resource vending operation" in step 202 may be: in response to a money setting operation for the money setting control to be acquired, the amount of money set by the money setting operation is determined as the target virtual money.
In this embodiment of the present application, according to the difference of the to-be-obtained currency setting control, the player performs different currency setting operations on the to-be-obtained currency setting control, and when the to-be-obtained currency setting control is a slider control, the slider control is correspondingly configured with a currency selection range, where in the step of "determining, in response to the currency setting operation on the to-be-obtained currency setting control, that the number of currencies set by the currency setting operation is the target virtual currency" may be:
in response to a sliding operation acting on a slider in the slider control, a corresponding target virtual currency of the slider in the currency selection range is determined based on a position of the slider in the slider control.
For example, as shown in fig. 3, when the money setting control 303 to be acquired is a slider control, a slider 3031 may be included, the slider control 303 being provided with a money selection range of 0 to 800, sliding the slider to an intermediate position, displaying that the virtual money 400 is available after the sale.
In the embodiment of the present application, when the to-be-obtained currency setting control is an input control, the "in response to the currency setting operation for the to-be-obtained currency setting control, determining the number of currencies set by the currency setting operation as the target virtual currency" in the above steps may be:
In response to an input operation of the virtual currency amount in the input control, the currency amount input by the input operation is determined to be the target virtual currency.
For example, an input window may be included in the input control, the player may input a certain amount of virtual currency in the input window, and modifications may be made, and after the player inputs the amount of virtual currency in the input control, the input target virtual currency may be displayed in the input control. Further, in order to make it known to the player which amounts of virtual money can be entered, the total amount of virtual resources that the current virtual object has held, i.e. any amount of target virtual money within the total amount, can be displayed in the input control.
And 203, determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency.
In the embodiment of the present application, after the terminal obtains the target virtual currency set by the player, according to the virtual currency that each virtual resource that the current virtual object already holds can exchange, the first virtual resource is determined in the virtual resources that the current virtual object already holds, where the total amount of virtual currency that the determined first virtual resource can exchange is equal to or greater than the target virtual currency, and the total amount of virtual currency that the first virtual resource can exchange is as close to the target virtual currency as possible.
In some embodiments of the present application, the basis for selecting the first virtual resource is not limited on the premise of meeting the target virtual currency, and the first virtual resource may be selected according to the resource attribute of the held virtual resource, for example, a virtual resource having a resource attribute that is inconsistent with the virtual occupation characteristic of the current virtual object may be preferentially selected as the first virtual resource, a virtual resource having a low injury value may be preferentially selected as the first virtual resource for a virtual resource having a injury value, a part of virtual resources in a large number of the same type of virtual resources may be preferentially selected as the first virtual resource, and so on.
In this embodiment of the present application, in order to enable the player to more clearly know which of the first virtual resources to be sold is specific, information about the first virtual resources to be sold may be displayed on the game interface, and specifically, after "determining the first virtual resources to be sold in the virtual resources already held by the current virtual object according to the target virtual currency" in step 203 above, the information about the sold resources may also be displayed on the game interface, where the information about the sold resources includes the resource identifier of the first virtual resources. For example, as shown in fig. 4, the sales resource information 401 includes resources 1 and 2 to be sold. Wherein the resource identification is used to distinguish between different first virtual resources, e.g. the resource identification of the first virtual resource may be a resource representation icon, a resource name, etc. of the first virtual resource. In addition, in order to make the player more aware of the information related to the first virtual resource to be sold, the information of the action profile, the use effect and the like of the first virtual resource may be included in the information of the sold resource, so that the player further determines whether to sell the first virtual resource.
In the embodiment of the present application, the manner of displaying the sales resource information in the game interface is not limited, and may be displayed in a list form, a tree view form, or the like, for example. When the display is performed in the form of a list, the step of displaying the sales resource information on the game interface may be displaying a sales resource list including the sales resource information on the game interface, where the sales resource list includes at least two list items, and one list item corresponds to a resource identifier displaying a type of the first virtual resource. The type name of the corresponding virtual resource may be displayed in each list item, so that the player may more clearly know the type to which the sold first virtual resource belongs, and which first virtual resource each type specifically includes.
In the embodiment of the application, after the terminal automatically selects the first virtual resource to be sold, the player can change the first virtual resource selected by the terminal, namely, the player can cancel, replace, add and the like the first virtual resource selected by the terminal, so that the finally sold virtual resource accords with the subjective preference of the player, and the man-machine interaction is enhanced. In addition, in order to enable the player to acquire the virtual currency which can be replaced after the first virtual resource is sold more quickly, when the player changes the first virtual resource selected by the terminal, the virtual currency which can be replaced by the changed first virtual resource is calculated in real time along with the change operation of the player, and the virtual currency which can be replaced is displayed on the game interface, so that the player is further helped to better determine the first virtual resource which needs to be sold.
In this embodiment of the present application, before selling a first virtual resource selected by a terminal, a portion of the first virtual resource selected by the terminal may be revoked, which may specifically be that, in response to a sell revoke operation for the first virtual resource, the first virtual resource corresponding to the sell revoke operation is determined to be a second virtual resource that needs to be reserved, and a resource identifier of the second virtual resource displayed on the game interface is deleted. For example, when the player does not want to sell the a resource, the player may click on the resource identifier corresponding to the a resource, that is, cancel selling the a resource, and delete the resource identifier of the a resource from the information of selling the resource.
In this embodiment of the present application, the game interface includes a resource identifier of a virtual resource that is already held by a current virtual object, where one or more virtual resources may be selected from the virtual resources that are already held by the current virtual resource object to replace one or more first virtual resources in the virtual resources, which may specifically be:
responding to a drag operation from a first resource identifier to a second resource identifier, replacing the virtual resource corresponding to the second resource identifier by the virtual resource corresponding to the first resource identifier, wherein the second resource identifier is used for indicating the virtual resource to be replaced in the first virtual resource, and the first resource identifier is used for indicating the virtual resource to be replaced in the held virtual resource;
Replacing the second resource identifier with the first resource identifier in the sales resource information.
In this embodiment of the present application, the player may directly drag the resource identifier of the held virtual resource B to the resource identifier of the first virtual resource C, and the terminal may replace the first virtual resource C with the held virtual resource B.
In another embodiment of the present application, the method for replacing the first virtual resource may further be:
determining that the first replacement virtual resource is a replaced virtual resource in response to a first replacement operation for a first replacement virtual resource in the first virtual resources;
determining, in response to a second replacement operation for a second replacement virtual resource in the held virtual resources, the second replacement virtual resource to be a virtual resource that replaces the first replacement virtual resource;
the first replacement virtual resource is replaced with the second replacement virtual resource.
For example, the player may click on one or more first virtual resources, take all the clicked first virtual resources as replaced first replacement virtual resources, click on one or more held virtual resources, take the clicked held virtual resources as second replacement virtual resources replacing the first replacement virtual resources, after the clicking is finished, the terminal may directly replace the first replacement virtual resources with the second replacement virtual resources, delete the resource identification of the first replacement virtual resources in the sales resource information, and increase the resource identification of the second replacement virtual resources.
In this embodiment of the present application, the game interface includes a resource identifier of a virtual resource that is already held by a current virtual object, and one or more virtual resources may be selected from the virtual resources that are already held by the current virtual resource object as a newly added first virtual resource, which may specifically be:
and in response to the adding operation of the candidate virtual resource in the held virtual resources, the candidate virtual resource is newly added into the first virtual resource needing to be sold, and the resource identification of the candidate virtual resource is added and displayed in the sold resource information.
Step 204, selling the first virtual resource.
In this embodiment of the present application, when the to-be-obtained currency setting control is a slider control and the slider determines the target virtual currency, the "sell first virtual resource" in step 204 may be to sell the first virtual resource in response to the operation of releasing the slider after stopping sliding.
In the embodiment of the present application, when the currency setting control to be obtained is an input control, the input control includes a confirmation button, and the "sell the first virtual resource" in step 204 may be that the first virtual resource is determined to be sold in response to a touch operation for the confirmation button.
In this embodiment of the present application, it may also be possible to directly select, instead of presetting the target virtual currency to be obtained by selling the virtual resource, a third virtual resource to be sold, and specifically, the game interface includes a resource identifier of a virtual resource already held by the current virtual object, where the method further includes:
Responding to the selection operation for the resource identification, and determining a third virtual resource corresponding to the selected resource identification;
the third virtual resource is sold.
In this embodiment of the present application, when the virtual resource is sold to obtain the virtual currency, the virtual resource may be purchased again by using the virtual currency, and after "selling the first virtual resource" in step 204, the method further includes:
obtaining virtual currency obtained after selling the first virtual resource;
taking the obtained virtual currency as the available virtual currency of the current virtual object;
in response to a use operation for the dominant virtual currency, corresponding virtual resources are purchased based on the used dominant virtual currency.
All the above technical solutions may be combined to form an optional embodiment of the present application, which is not described here in detail.
According to the virtual resource processing method provided by the embodiment of the invention, when a player wants to sell the held virtual resources to exchange virtual currency, the target virtual currency to be exchanged can be determined first, then the computer equipment can directly determine the first virtual resources which reach the target virtual currency and need to be sold according to the set target virtual currency, sell the first virtual resources to exchange the target virtual currency, so that the player can quickly know the target virtual currency which can be exchanged after selling the first virtual resources, and the purpose of quickly selling the virtual resources to exchange a certain amount of virtual currency is achieved.
In order to facilitate better implementation of the virtual resource processing method in the embodiment of the present application, the embodiment of the present application further provides a virtual resource processing device. Referring to fig. 5, fig. 5 is a schematic structural diagram of a virtual resource processing apparatus according to an embodiment of the present application. The virtual resource processing apparatus may include a display unit 501, a money setting unit 502, a resource determining unit 503, and a vending unit 504.
Wherein, the display unit 501 is configured to display a game interface of a target game, where the game interface includes at least a part of virtual scenes and at least a part of virtual objects located in the virtual scenes;
a money setting unit 502 for determining a target virtual money in response to the first virtual resource selling operation;
a resource determining unit 503, configured to determine, according to the target virtual currency, a first virtual resource that needs to be sold among the virtual resources already held by the current virtual object;
and a selling unit 504 for selling the first virtual resource.
Optionally, the game interface includes a currency setting control to be acquired, and the currency setting unit 502 is further configured to:
in response to a money setting operation for the money setting control to be acquired, the amount of money set by the money setting operation is determined as the target virtual money.
Optionally, the currency setting control to be acquired is a slider control, where a currency selection range is correspondingly configured for the slider control, and the currency setting unit 502 is further configured to:
in response to a sliding operation acting on a slider in the slider control, a corresponding target virtual currency of the slider in the currency selection range is determined based on a position of the slider in the slider control.
Optionally, the vending unit 504 is further configured to:
the first virtual resource is sold in response to an operation of releasing after the slider stops sliding.
Optionally, the currency setting control to be acquired is an input control, and the currency setting unit 502 is further configured to:
in response to an input operation of the virtual currency amount in the input control, the currency amount input by the input operation is determined to be the target virtual currency.
Optionally, the input controls include a confirm button, and the vending unit 504 is further configured to:
in response to a touch operation for the confirmation button, it is determined to sell the first virtual resource.
Optionally, the device is further configured to:
and responding to a knapsack viewing control of the virtual knapsack aiming at the current virtual object triggered by the game interface, displaying a knapsack resource viewing sub-page on the game interface, wherein the knapsack resource viewing sub-page comprises a resource identifier of the virtual resource in the virtual knapsack and a currency setting control to be acquired.
Optionally, the resource determining unit 503 is further configured to:
and displaying the sales resource information on the game interface, wherein the sales resource information comprises the resource identification of the first virtual resource.
Optionally, the resource determining unit 503 is further configured to:
and displaying a sales resource list comprising sales resource information on the game interface, wherein the sales resource list comprises at least two list items, and one list item correspondingly displays resource identifiers of one type of first virtual resources.
Optionally, the vending unit 504 is further configured to:
and responding to the selling cancel operation aiming at the first virtual resource, determining the first virtual resource corresponding to the selling cancel operation as the second virtual resource needing to be reserved, and deleting the resource identification of the second virtual resource displayed on the game interface.
Optionally, the game interface includes a resource identifier of a virtual resource already held by the current virtual object, and the resource determining unit 503 is further configured to:
responding to a drag operation from a first resource identifier to a second resource identifier, replacing the virtual resource corresponding to the second resource identifier by the virtual resource corresponding to the first resource identifier, wherein the second resource identifier is used for indicating the virtual resource to be replaced in the first virtual resource, and the first resource identifier is used for indicating the virtual resource to be replaced in the held virtual resource;
Replacing the second resource identifier with the first resource identifier in the sales resource information.
Optionally, the game interface includes a resource identifier of a virtual resource already held by the current virtual object, and the resource determining unit 503 is further configured to:
and in response to the adding operation of the candidate virtual resource in the held virtual resources, the candidate virtual resource is newly added into the first virtual resource needing to be sold, and the resource identification of the candidate virtual resource is added and displayed in the sold resource information.
Optionally, the game interface includes a resource identifier of a virtual resource already held by the current virtual object, and the apparatus is further configured to:
responding to the selection operation for the resource identification, and determining a third virtual resource corresponding to the selected resource identification;
the third virtual resource is sold.
Optionally, the vending unit 504 is further configured to:
obtaining virtual currency obtained after selling the first virtual resource;
taking the obtained virtual currency as the available virtual currency of the current virtual object;
in response to a use operation for the dominant virtual currency, corresponding virtual resources are purchased based on the used dominant virtual currency.
All the above technical solutions may be combined to form an optional embodiment of the present application, which is not described here in detail.
According to the virtual resource processing device provided by the embodiment of the application, when a player wants to sell the held virtual resources to exchange virtual currency, the target virtual currency to be exchanged can be determined first, then the computer equipment can directly determine the first virtual resources which reach the target virtual currency and need to be sold according to the set target virtual currency, sell the first virtual resources to exchange the target virtual currency, so that the player can quickly know the target virtual currency which can be exchanged after selling the first virtual resources, and the purpose of quickly selling the virtual resources to exchange a certain amount of virtual currency is achieved.
Correspondingly, the embodiment of the application also provides computer equipment, which can be a terminal, and the terminal can be terminal equipment such as a smart phone, a tablet personal computer, a notebook computer, a touch screen, a game machine, a personal computer, a personal digital assistant and the like. Fig. 6 is a schematic structural diagram of a computer device according to an embodiment of the present application, as shown in fig. 6. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 601 is a control center of the computer device 600, connects various parts of the entire computer device 600 using various interfaces and lines, and performs various functions of the computer device 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby performing overall monitoring of the computer device 600.
In the embodiment of the present application, the processor 601 in the computer device 600 loads the instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 executes the application programs stored in the memory 602, so as to implement various functions:
displaying a game interface of the target game, wherein the game interface comprises at least part of virtual scenes and at least part of virtual objects positioned in the virtual scenes;
determining a target virtual currency in response to the first virtual resource vending operation;
determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency;
the first virtual resource is sold.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 6, the computer device 600 further includes: a touch display 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 6 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 603 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 603 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as the user redeeming a finger, stylus, or any other suitable object or accessory on or near the touch panel) and generate corresponding operational instructions, and the operational instructions execute a corresponding program. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 601, and can receive and execute commands sent from the processor 601. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 601 to determine the type of touch event, and the processor 601 then provides a corresponding visual output on the display panel based on the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch display 603 may also implement an input function as part of the input unit 606.
In this embodiment of the present application, a game application is executed by the processor 601 to generate a game interface on the touch display screen 603, where the game interface includes a knapsack control, and when the player clicks the knapsack check control, a knapsack resource check sub-page is generated on the touch display screen 603, and a to-be-obtained currency setting control is displayed in the displayed knapsack resource check sub-page. The touch display screen 603 is used for presenting a game interface and receiving an operation instruction generated by a player acting on the game interface.
The radio frequency circuit 604 may be configured to receive and transmit radio frequency signals to and from a network device or other computer device via wireless communication to and from the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 605 may transmit the received electrical signal converted from audio data to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 605 and converted into audio data, which are processed by the audio data output processor 601 for transmission to, for example, another computer device via the radio frequency circuit 604, or which are output to the memory 602 for further processing. The audio circuit 605 may also include an ear bud jack to provide communication of the peripheral headphones with the computer device.
The input unit 606 may be used to receive entered numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), as well as to generate keyboard, mouse, joystick, optical, or trackball signal inputs associated with user settings and function control.
The power supply 607 is used to power the various components of the computer device 600. Alternatively, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 6, the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, when the player wants to sell the held virtual resource to exchange virtual currency, the computer device provided in this embodiment may determine the target virtual currency to be exchanged, and then the computer device may directly determine, according to the set target virtual currency, the first virtual resource to be sold reaching the target virtual currency, and sell the first virtual resource to exchange the target virtual currency, so that the player may quickly learn the target virtual currency that can be exchanged after selling the first virtual resource, thereby achieving the purpose of quickly selling the virtual resource to exchange a certain amount of virtual currency.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the virtual resource processing methods provided by embodiments of the present application. For example, the computer program may perform the steps of:
displaying a game interface of the target game, wherein the game interface comprises at least part of virtual scenes and at least part of virtual objects positioned in the virtual scenes;
determining a target virtual currency in response to the first virtual resource vending operation;
determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency;
the first virtual resource is sold.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic or optical disk, and the like.
The steps in any virtual resource processing method provided in the embodiments of the present application may be executed by the computer program stored in the storage medium, so that the beneficial effects that any virtual resource processing method provided in the embodiments of the present application may be achieved are described in detail in the previous embodiments, which are not described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
The foregoing describes in detail a virtual resource processing method, apparatus, computer device and storage medium provided in the embodiments of the present application, and specific examples are applied to describe the principles and embodiments of the present invention, where the descriptions of the foregoing embodiments are only used to help understand the technical solution and core idea of the present invention; those of ordinary skill in the art will appreciate that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the invention.

Claims (17)

1. A virtual resource processing method, comprising:
displaying a game interface of a target game, wherein the game interface comprises at least part of virtual scenes and at least part of virtual objects positioned in the virtual scenes;
determining a target virtual currency in response to the first virtual resource vending operation;
determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency;
selling the first virtual resource.
2. The method of claim 1, wherein the game interface includes a currency setting control to be acquired, the determining the target virtual currency in response to the first virtual resource vending operation comprising:
in response to a money setting operation for the money setting control to be acquired, determining the amount of money set by the money setting operation as the target virtual money.
3. The method of claim 2, wherein the currency setting control to be obtained is a slider control, the slider control being correspondingly configured with a currency selection range, the determining, in response to a currency setting operation for the currency setting control to be obtained, the amount of currency set by the currency setting operation as the target virtual currency, comprising:
And responding to the sliding operation of the sliding block in the sliding block control, and determining the corresponding target virtual currency of the sliding block in the currency selection range based on the position of the sliding block in the sliding block control.
4. A method according to claim 3, wherein said selling said first virtual resource comprises:
the first virtual resource is sold in response to an operation of releasing the slider after stopping sliding.
5. The method of claim 2, wherein the currency setting control to be obtained is an input control, and wherein the determining, in response to a currency setting operation for the currency setting control to be obtained, the amount of currency set by the currency setting operation as the target virtual currency comprises:
in response to an input operation of a virtual currency amount in the input control, determining the currency amount input by the input operation as the target virtual currency.
6. The method of claim 5, wherein the input control comprises a confirmation button, the selling the first virtual resource comprising:
and in response to a touch operation for the confirmation button, determining to sell the first virtual resource.
7. The method according to claim 2, wherein the method further comprises:
and responding to a knapsack view control of the virtual knapsack aiming at the current virtual object, which is triggered by the game interface, displaying a knapsack resource view sub-page on the game interface, wherein the knapsack resource view sub-page comprises a resource identifier of the virtual resource in the virtual knapsack and the currency setting control to be acquired.
8. The method of claim 1, wherein after determining the first virtual resource to be sold among the virtual resources already held by the current virtual object according to the target virtual currency, further comprising:
and displaying sales resource information on the game interface, wherein the sales resource information comprises a resource identifier of the first virtual resource.
9. The method of claim 8, wherein displaying the offer information on the game interface comprises:
and displaying a sales resource list comprising the sales resource information on the game interface, wherein the sales resource list comprises at least two list items, and one list item correspondingly displays the resource identification of one type of first virtual resource.
10. The method of claim 8, wherein prior to selling the first virtual resource, comprising:
and responding to the selling cancel operation aiming at the first virtual resource, determining the first virtual resource corresponding to the selling cancel operation as a second virtual resource needing to be reserved, and deleting the resource identifier of the second virtual resource displayed on the game interface.
11. The method of claim 8, wherein the game interface includes a resource identifier of a virtual resource already held by the current virtual object, and wherein after the game interface displays the sales resource information, further comprising:
responding to a drag operation from a first resource identifier to a second resource identifier, replacing a virtual resource corresponding to the second resource identifier by using the virtual resource corresponding to the first resource identifier, wherein the second resource identifier is used for indicating a virtual resource to be replaced in the first virtual resource, and the first resource identifier is used for indicating a virtual resource to be replaced in the held virtual resource;
and replacing the second resource identifier with the first resource identifier in the sales resource information.
12. The method of claim 8, wherein the game interface includes a resource identifier of a virtual resource already held by the current virtual object, and wherein after the game interface displays the sales resource information, further comprising:
and in response to the adding operation of the candidate virtual resource in the held virtual resources, newly adding the candidate virtual resource into the first virtual resource required to be sold, and adding the resource identification for displaying the candidate virtual resource in the sold resource information.
13. The method of claim 1, wherein the game interface includes a resource identification of a virtual resource that the current virtual object has held, the method further comprising:
responding to the selection operation for the resource identification, and determining a third virtual resource corresponding to the selected resource identification;
and selling the third virtual resource.
14. The method of claim 1, wherein after selling the first virtual resource, further comprising:
obtaining virtual currency obtained after selling the first virtual resource;
taking the obtained virtual currency as the available virtual currency of the current virtual object;
In response to a use operation for the dominant virtual currency, corresponding virtual resources are purchased based on the used dominant virtual currency.
15. A virtual resource processing apparatus, comprising:
the game device comprises a display unit, a display unit and a control unit, wherein the display unit is used for displaying a game interface of a target game, and the game interface comprises at least a part of virtual scenes and at least a part of virtual objects positioned in the virtual scenes;
a money setting unit configured to determine a target virtual money in response to the first virtual resource selling operation;
the resource determining unit is used for determining a first virtual resource to be sold in the virtual resources held by the current virtual object according to the target virtual currency;
and the selling unit is used for selling the first virtual resource.
16. A computer device, comprising:
a memory for storing a computer program;
a processor for implementing the steps in the virtual resource processing method according to any of claims 1 to 11 when executing the computer program.
17. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when executed by a processor, implements the steps of the virtual resource processing method according to any of claims 1 to 11.
CN202210087996.9A 2022-01-25 2022-01-25 Virtual resource processing method, device, computer equipment and storage medium Pending CN116549972A (en)

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