CN116474344A - Throwing entertainment body-building device capable of automatically scoring - Google Patents

Throwing entertainment body-building device capable of automatically scoring Download PDF

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Publication number
CN116474344A
CN116474344A CN202210045029.6A CN202210045029A CN116474344A CN 116474344 A CN116474344 A CN 116474344A CN 202210045029 A CN202210045029 A CN 202210045029A CN 116474344 A CN116474344 A CN 116474344A
Authority
CN
China
Prior art keywords
throwing
target
plate
hit
automatically
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210045029.6A
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Chinese (zh)
Inventor
刘国烨
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Individual
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Individual
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Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN202210045029.6A priority Critical patent/CN116474344A/en
Publication of CN116474344A publication Critical patent/CN116474344A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/08Boomerangs ; Throwing apparatus therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/12Ball-throwing apparatus with or without catchers ; Mechanical projectors, e.g. using spring force
    • A63B65/122Hand-held mechanical projectors, e.g. for balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0602Non-electronic means therefor
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02ATECHNOLOGIES FOR ADAPTATION TO CLIMATE CHANGE
    • Y02A40/00Adaptation technologies in agriculture, forestry, livestock or agroalimentary production
    • Y02A40/80Adaptation technologies in agriculture, forestry, livestock or agroalimentary production in fisheries management
    • Y02A40/81Aquaculture, e.g. of fish

Abstract

An automatic scoring throwing entertainment body building device comprises a throwing object and a throwing board; the throwing object throws towards the throwing plate; the method is characterized in that: the throwing plate is provided with a target body; at least two targets are arranged; after the target body is hit by the throwing object, the position state of the target body is changed, so that the target body is judged to be hit, and meanwhile, automatic scoring is carried out according to the target body as a scoring basis. The device not only has the function of automatic scoring, but also has the practical advantages of simple structure, good safety, strong entertainment and the like.

Description

Throwing entertainment body-building device capable of automatically scoring
Technical field: the invention relates to the technical field of throwing fitness, in particular to a throwing entertainment fitness device capable of automatically scoring.
The background technology is as follows:
the traditional throwing body-building device has single structure function and monotonous use. For example, the name of the patent number of CN200939044407. X is an entertainment dart board, various patterns or characters are only singly posted on different areas of the dart board, and the use method of the entertainment dart board only requires a throwing person to throw a throwing object into a desired area as much as possible to determine entertainment projects. It is apparent that such throwing apparatus is not suitable for scoring games because of the lack of an automatic scoring function, and thus is not entertaining. For this purpose, some inventors add a circuit feedback device capable of electronically displaying or voice playing scores on the throwing board to enrich the entertainment of the throwing device. However, such a circuit feedback device obviously has a series of problems such as high cost and easy breakage due to its complex structure and high sensitivity requirement, such as a dart board with voice in the name of CN201410546555.6 and an electronic dart board in the name of CN 201410531777.0. In addition, the traditional dart device has no automatic scoring function, and has potential safety hazard of hurting people due to extremely sharp head of the dart, so the dart device is not suitable for children to play.
The invention comprises the following steps:
the invention aims to provide a throwing entertainment body-building device capable of automatically scoring. The device not only has the function of automatic scoring, but also has the practical advantages of simple structure, good safety, strong entertainment and the like. The technical proposal is as follows:
an automatic scoring throwing entertainment body building device comprises a throwing object and a throwing board; the throwing object throws towards the throwing plate; the method is characterized in that: the throwing plate is provided with a target body; at least two targets are arranged; after the target body is hit by the throwing object, the position state of the target body is changed, so that the target body is judged to be hit, and meanwhile, automatic scoring is carried out according to the target body as a scoring basis.
Further, both sides of the throwing plate are provided with target bodies.
Further, one target body on one surface of the throwing plate can correspond to one target body on the other surface of the throwing plate; the two corresponding objects are connected with each other and the position states of the two objects are always opposite to each other.
Further, the two objects connected are of unitary construction.
Further, a reset device capable of resetting the target body is arranged on the throwing plate.
Further, the reset device is composed of a reset plate, a reset pin and a reset elastic piece.
Further, the targets on the throwing plate are divided into at least two groups.
Further, a robbery device is arranged on the throwing plate.
Further, the method comprises the steps of, the first and second sets of dividing targets are connected with the first and second sets of dividing targets, and the first and second sets of dividing targets are connected with the first and second sets of dividing targets.
Further, the throwing object is a sand bag, a dart, an elastic ball or an elastic cake.
The beneficial effects are that:
1. has the function of automatic scoring. After the target body of the device is hit by the throwing object, the position state of the target body is changed, and the target body is judged to be hit by the device, and the hit target body has a corresponding score, so that the target body is judged to be hit, and the score is recorded automatically.
2. Can exercise the coordination ability and the balance ability of the thrower. The throwing person can only effectively hit the target body to obtain the score if the strength, the height and the azimuth of the throwing object are controlled. It is apparent that exercise is performed with such a requirement, and the coordination ability and balance ability of the user can be improved.
3. The challenge, the irritation and the interestingness are strong. Because the device has the function of automatic scoring, in the process of using the device, a throwing person can not only feel small successful feeling after hitting a certain target body each time, but also feel pressure feeling and stimulation feeling that the number of hit target bodies is smaller and the challenge difficulty is correspondingly larger, and finally feel large successful feeling that all target bodies are hit. If the game is used for the competition, the game can also excite the winning mind and the core of the people.
So the device has strong challenge, irritation and interestingness.
4. The structure is simple. The automatic scoring function is realized by changing the position state of the target body, and the position state of the target body can be easily realized by simple mechanical design, so the structure is simpler and more ingenious compared with the recording of scoring by using an electronic display scoring device or a voice playing scoring device.
5. The design is scientific. The two corresponding target bodies on the throwing plate are ingeniously set to be in opposite positions, and the ideal effect that after all the target bodies on one side are hit by the throwing body, all the target bodies on the other side are restored to be in a non-hit state can be achieved, so that the device can be turned over to continue to be used without being independently reset. Obviously, the method is seemingly simple, and is very ingenious and scientific.
6. The practicability is strong. The device of the invention not only can help the throwing person to build up body and improve coordination ability and balance ability, but also has strong challenge, stimulation and interestingness, simple structure and low cost,
the use is also convenient. In addition, compared with the traditional dart device, the dart used by the device is only an elastomer rather than a sharp steel needle, so the device has strong safety and is particularly suitable for children.
Further advantages, including "three-way" of the invention, can also be seen in the background, drawings, examples and independent or comprehensive comparison with existing products.
Description of the drawings:
FIG. 1 is a schematic diagram of an automatic scoring throwing entertainment exercise device (throwing object is dart; target on throwing board, part is in hit state and part is in miss state).
Fig. 2 is a schematic view of fig. 1 (the throwing plate and part of the object are cut in half; both sides of the throwing plate are provided with objects; the two objects connected are respectively provided on different sides of the throwing plate and are positioned in completely opposite states).
FIG. 3 is a schematic diagram of an automatic scoring throwing entertainment exercise device (throwing object is a sand bag; the object on the throwing board is in a hit state and the object on the throwing board is in a miss state; and the throwing board is provided with a reset device).
Fig. 4, which is a schematic view of fig. 3 (throwing plate, reset plate and part of the target are cut in half; pressing the throwing plate with appropriate force, all the targets will automatically return to a missed state).
FIG. 5 is a schematic diagram of an automatic scoring throwing entertainment exercise device (throwing objects are darts, each object on a throwing board is provided with scores and is divided into a left group and a right group, and a robbery device is arranged on the throwing board).
Fig. 6 is a schematic structural diagram of the robbery device of fig. 5 (both groups of targets are in an initial state of no score).
Fig. 7 is a schematic structural diagram of the robbery device of fig. 5 (the first group of targets are in hit-win-hit state; the second group of targets are in miss-lose-hit state).
Labeling and interpretation: 1. throwing a object; 101. a sand bag; 102. a dart; 2. throwing a plate; 201. throwing a first set of areas of the plate; 202. throwing a second set of regions of the plate; 3. a target body; 301. has been hit on the target; 302. miss target; 4. a reset device; 401. a reset plate; 402. a reset pin; 403. a return elastic member; 5. a throwing plate base; 6. a robbing device; 601. a first group of robbing target volumes; 602. a second group of robbing target volumes; 603. and a link mechanism of the robbing device.
The specific embodiment is as follows:
the present invention will be described in further detail by way of examples with reference to the accompanying drawings, which are illustrative of the present invention and not limited thereto.
Manufacturing the throwing entertainment body-building device (product 1) with the structure of fig. 1:
comprises a throwing object 1 and a throwing board 2; the throwing plate 2 is provided with a target body 3; at least two targets 3 are arranged; after the target 3 is hit by the throwing object 1, the position state of the target is changed, so that the target 3 is judged to be hit, and meanwhile, automatic scoring is performed according to the score. Both sides of the throwing plate 2 are provided with a target body 3. One object on one side of the throwing plate 2 can correspond to one object on the other side of the throwing plate; the two corresponding objects are connected with each other and the position states of the two objects are always opposite to each other. That is, the hit object 301 and the miss object 302 are connected to each other and the position states of the two are always opposite to each other. See fig. 1 and 2.
Preferably, the target may or may not be provided with a score. If the score is not set, the score is equal to the score of each target body, and all parties only need to judge win or lose according to the number of hit target bodies during the competition.
Preferably, the two objects (301, 302) connected are of unitary construction. I.e. integrally machined. While its function is still equivalent to two targets.
Preferably, the projectile 1 may be a sandbag 101; dart 102 is also possible (since it is not necessary to have the dart inserted into the throwing plate, it is recommended that the dart be designed as an elastomer-at least not a sharp steel needle); but also an elastic ball or an elastic cake.
Preferably, the object 3 can be a simple geometric object, and can also be a cartoon model such as puppet, for example, a twelve animals cartoon.
Preferably, the throwing board 2 can be designed in a cartoon style such as a character of a main corner in various cartoons, etc. The objects 3 can be arranged on key body parts of the character at the principal angle, such as the head, the hands, the feet and the like, so that the entertainment is more strong.
Preferably, a plane scene or a three-dimensional scene can be provided on the throwing board 2, and the object 3 is integrated in the scene, so that entertainment is improved.
Preferably, the initial state of the target body 3 is set to the miss state. I.e. the object 3 is not hit by the throwing object 1 and part thereof is exposed outside the throwing plate 2 (the object at this time is referred to as a miss object 302); the state after the target body 3 is hit by the thrown object 1 is referred to as a hit state, that is, the entire target body 3 is in the throwing plate 2 (the target body at this time is referred to as a hit target body 301). All targets should be set to an initial state, i.e. a miss state, before use. We refer to the change of the target from the non-hit state to the hit state as the change of the position state of the target.
In addition, the change of the position state of the target body can also be reflected in the change of falling and standing of the target body, the change of the front surface and the back surface, and the like.
The basic use method of the throwing entertainment exercise device is the same as the basic use method of a common throwing dart (reference is made), except that when a throwing person throws in a certain distance, the throwing object 1 needs to hit the missed objects as much as possible, because the corresponding scoring can be obtained only if the missed objects are hit by the throwing object.
Competition methods/rules (two-player competition is taken as a reference, and a self-set method or competition rules can also be adopted):
the first method/rule requires the same time to throw, looking at who hits the target in a larger number of times. More parties win.
Second method/rule: sequential hits are required, with a greater number of seeing who continuously hit the target volume. More parties win.
Third method/rule: it is less time consuming to ask who hits all targets. Less time consuming parties win.
Making throwing entertainment body-building device (product 2) with the structure of fig. 3:
comprises a sand bag 101 and a throwing board 2; the throwing plate 2 is provided with a target body 3; at least two targets 3 are arranged; after the target 3 is hit by the sandbag 101, the position state of the target is changed, so as to determine that the target 3 is hit, and automatically score according to the score. A reset device 4 capable of resetting the target body 3 is arranged on the throwing plate 2. The reset device 4 is composed of a reset plate 401, a reset pin 402 and a reset elastic member 403. See fig. 3 and 4.
Product 2 is substantially identical to the competition method/rules for product 1, so reference is made to product 1 and no further discussion is necessary here. Only the point of distinction of product 2 from product 1 is emphasized:
the product 1 can be used on both sides. Namely, after all the objects on one side are hit by the throwing object, the objects on the other side are just restored to be in a non-hit state, so that the device can be turned over quickly and used continuously. The product 2 can only be used on one side, so that the reset device 4 is additionally arranged on the product 2 relative to the product 1 in order to reset the hit object. The function or working principle of the resetting means 4: in the initial state, the reset elastic piece 403 sleeved on the reset pin 402 can keep a certain distance between the reset plate 401 and the throwing plate 2, so that a corresponding abdication space is ensured after the target body is hit. When the hit target is required to be reset, the throwing plate can be pressed down by hand to make the throwing plate 2 lean against the reset plate 401, and meanwhile, the hit target is ejected by the reset plate due to no space for yielding, so that the target can be reset successfully. See fig. 4.
Making throwing entertainment body-building device (product 3) with the structure of fig. 5:
comprising a dart 102 and a throwing board 2; the throwing plate 2 is provided with a target body 3; at least two targets 3 are arranged; after the target 3 is hit by the dart 102, the position state of the target is changed, so as to determine that the target 3 is hit, and automatically score according to the score. The objects 3 on the throwing plate 2 are divided into two groups (i.e. half of the objects on the throwing plate are in the throwing plate first group of areas 201 and the other half are in the throwing plate second group of areas 202). The throwing plate 2 is provided with a robbery separation device 6. The first-component device 6 is composed of a first-component target body 601, a second-component target body 602 and a first-component device link mechanism 603.
Emphasis is given to: the positional state relationship between the first group of robbery-dividing object 601 and the second group of robbery-dividing object 602 is: the initial state is to make the first group of robbery object 601 and the second group of robbery object 602 in an un-scored state (i.e. a bisected state); when the first group of dividing targets 601 is in the hit state (i.e. win-dividing state), the second group of dividing targets 602 is in the miss state (i.e. lose-dividing state); when the second set of split targets 602 is in the hit state (i.e., win state), the first set of split targets 601 is in the miss state (i.e., lose state). See fig. 5, 6, 7. Obviously, the robbery device is added, so that the challenge, the irritation and the interestingness of the competition can be improved.
Preferably, each target 3 has a corresponding score. In order to make the device erectable for use, it is proposed to provide a throwing board base 5. It is suggested that a reset device is arranged at the back of the throwing board.
The basic method of using the throwing entertainment exercise device is the same as the basic method of throwing darts (reference is made), except that when a throwing person stands at a certain distance to throw, the dart 102 is allowed to hit the target which is not yet hit as much as possible, because the throwing dart can win only if the target is hit by the throwing object.
Competition methods/rules (two-player competition is taken as a reference, and a self-set method or competition rules can also be adopted):
it may be assumed that the first person's task is to strike the targets of the first set of regions 201 of the throwing plate (i.e., targets of the left half of the throwing plate) and the second person's task is to strike the targets of the second set of regions 202 of the throwing plate (i.e., targets of the right half of the throwing plate).
First, the number of times that two people throw is determined; then throwing the two persons successively or throwing the two persons alternately once; finally, after the two persons are thrown, the number (or score) of the target objects hit by the two persons is more, and more parties win.
Second race method/rule: firstly, determining a total score number mark of a hit target body, and then throwing the wheel flow once by two persons; finally, see who completes the total score target. The party that was completed first wins.
Third rule: firstly, defining that the respective tasks are to hit all respective target bodies, and then enabling two people to throw the wheel flow once; finally, see who completes the goal first. The party that was completed first wins.
If one hits the target of the other party during a throw, it is recommended to add the score corresponding to the target to the other party.
The throwing entertainment body-building device can participate in a plurality of persons, and the grouping number can also be a plurality of groups. The grouping method comprises the following steps: not only can the grouping be performed in a manner of dividing different areas, but also in a manner of marking the target with different colors. For example, the targets are divided into six groups of red, black, white, blue, green, and yellow. If two persons play, red, black and white can be classified into one group, and blue, green and yellow can be classified into another group. If three persons play, red and black can be categorized into a first group, while white and blue can be categorized into a second group, green and yellow can be categorized into a third group, and so on. If four people play, one group of colors can be required, and the other two groups of colors can be not used. And so on. In short, the competition method or rules are quite many and can be set by oneself.
Under the comprehensive inspired by the general technical scheme and the embodiment of the invention, more specific products can be designed by using a simple mechanical technology, or the detail optimization of part of the structures of the products can be carried out.
For example, a plurality of throwing objects can be arranged, so that one throwing object can be conveniently used by one person.
For another example, a pull wire can be arranged on the throwing object so as to facilitate the throwing object to be quickly pulled back after the throwing object is thrown by the throwing object.
For another example, a frame may be provided around the throwing plate to facilitate collection of the thrown.
For another example, the throwing plate can be mounted on a wall for use, can be placed horizontally on the ground for use, or can be placed on the ground at an angle for use.
For another example, the functions of the robbery-dividing device can be realized not only by a connecting rod mechanism, but also by a stay wire, a magnet, and the like.
For another example, if the product 2 is not provided with a reset device, the thrower may also "replace" the reset device by hand to eject the target for reset.
In summary, from the above general description, examples, figures, etc., one skilled in the art can readily devise many other specific configurations with conventional thinking. Therefore, various equivalent products and improved products transformed according to the general technical proposal of the invention belong to the protection scope of the invention.

Claims (10)

1. An automatic scoring throwing entertainment body-building device comprises a throwing object (1) and a throwing board (2); the throwing object (1) throws towards the throwing board (2); the method is characterized in that: a target body (3) is arranged on the throwing plate (2); at least two targets (3) are arranged; after the target body (3) is hit by the throwing object (1), the position state of the target body is changed, so that the target body (3) is judged to be hit, and meanwhile, automatic scoring is carried out according to the score.
2. An automatically scorable throwing amusement body building apparatus as claimed in claim 1 wherein: both sides of the throwing plate (2) are provided with target bodies (3).
3. An automatically scorable throwing amusement body building apparatus as claimed in claim 2 wherein: one object on one side of the throwing plate (2) can correspond to one object on the other side of the throwing plate; the two corresponding objects are connected with each other and the position states of the two objects are always opposite to each other.
4. A self-scoring throwing amusement exercise apparatus as claimed in claim 3 wherein: the two connected targets are of an integral structure.
5. An automatically scorable throwing amusement body building apparatus as claimed in claim 1 wherein: the throwing plate (2) is provided with a resetting device (4) which can reset the target body (3).
6. An automatically scorable throwing amusement body building apparatus as claimed in claim 5 wherein: the resetting device (4) is composed of a resetting plate (401), a resetting pin (402) and a resetting elastic piece (403).
7. An automatically scorable throwing amusement body building apparatus as claimed in claim 1 wherein: the objects (3) on the throwing plate (2) are divided into at least two groups.
8. An automatically scorable throwing amusement body building apparatus as claimed in claim 7 wherein: the throwing plate (2) is provided with a robbing device (6).
9. An automatically scorable throwing amusement body building apparatus as claimed in claim 8 wherein: the robbery device (6) is composed of a first group of robbery object bodies (601), a second group of robbery object bodies (602) and a robbery device link mechanism (603).
10. An automatically scorable throwing amusement body building apparatus according to one of claims 1 to 9, wherein: the throwing object (1) is either a sandbag (101), a dart (102), an elastic ball, or an elastic cake.
CN202210045029.6A 2022-01-14 2022-01-14 Throwing entertainment body-building device capable of automatically scoring Pending CN116474344A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210045029.6A CN116474344A (en) 2022-01-14 2022-01-14 Throwing entertainment body-building device capable of automatically scoring

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210045029.6A CN116474344A (en) 2022-01-14 2022-01-14 Throwing entertainment body-building device capable of automatically scoring

Publications (1)

Publication Number Publication Date
CN116474344A true CN116474344A (en) 2023-07-25

Family

ID=87214290

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202210045029.6A Pending CN116474344A (en) 2022-01-14 2022-01-14 Throwing entertainment body-building device capable of automatically scoring

Country Status (1)

Country Link
CN (1) CN116474344A (en)

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