CN116467851A - Distributed collaborative entity attribute design system and method - Google Patents

Distributed collaborative entity attribute design system and method Download PDF

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CN116467851A
CN116467851A CN202310300880.3A CN202310300880A CN116467851A CN 116467851 A CN116467851 A CN 116467851A CN 202310300880 A CN202310300880 A CN 202310300880A CN 116467851 A CN116467851 A CN 116467851A
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scene
wanted
module
editing
entity
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夏南
陈秋瑞
杨凯
张维刚
王蒙一
沈磊
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Beijing Simulation Center
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • G06F30/12Geometric CAD characterised by design entry means specially adapted for CAD, e.g. graphical user interfaces [GUI] specially adapted for CAD
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/003Simulators for teaching or training purposes for military purposes and tactics
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2111/00Details relating to CAD techniques
    • G06F2111/02CAD in a network environment, e.g. collaborative CAD or distributed simulation
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02ATECHNOLOGIES FOR ADAPTATION TO CLIMATE CHANGE
    • Y02A90/00Technologies having an indirect contribution to adaptation to climate change
    • Y02A90/10Information and communication technologies [ICT] supporting adaptation to climate change, e.g. for weather forecasting or climate simulation

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Abstract

The invention discloses a design system and a method for distributed collaborative entity attributes, wherein the system comprises: the system comprises a desired scene management unit, a geographic information acquisition unit and a desired scene design unit; the device comprises a desired scene management unit, a display unit and a display unit, wherein the desired scene management unit is used for editing a desired scene group, and the desired scene group comprises at least one desired scene; the geographic information acquisition unit is used for consulting various layer data of global topography and also used for providing geometric calculation service based on geographic information for the designed scene design unit; the design unit of the said thinking scene, is used for carrying on the instantiation to the model data in the thinking scene, entity disposes the attribute and edits and command relation and edits separately, get the thinking file or thinking database that can carry on the emulation operation in the emulation engine of the emulation deduction system. According to the invention, the user can simultaneously develop the design work of the wanted scene at a plurality of deployment nodes, so that the simulation of the effect of the actual combat scene is achieved.

Description

Distributed collaborative entity attribute design system and method
Technical Field
The invention relates to the technical field of simulation. And more particularly to a distributed, collaborative entity attribute design system and method.
Background
After the simulation entity attribute components are designed in the simulation deduction system, a combat scene used for supporting the simulation deduction is formed, wherein the combat scene comprises an initial position, an initial posture, a command relationship, combat actions and the like, and is initial input in the system countermeasure simulation. Aiming at the rapid design requirement of the multi-army weapon-based joint simulation experiment scene, the initial attribute parameters of each entity of each army weapon-based are different, especially when the contribution degree of equipment system is researched, the composition of the combat scene is more complex, and the combat scene is flexible and changeable in face of different combat requirements, combat objects and combat conditions. At present, the mainstream simulation systems in the market all support entity attribute component design, so that more complex and more entity simulation combat scenes are constructed. However, in most simulation systems, the design of entity attribute components is single-machine, the edited entity attribute fields are approximately the same, and different entity attribute components cannot be constructed according to the specific simulation application requirements, so that the complexity of the constructed simulation object is limited. In addition, some simulation systems support design editing of simulation entity attributes from a plurality of computer clients, but cannot design entity attribute components of the same wanted scene simultaneously, each client is exclusive to the currently opened wanted scene data, and therefore large-scale deployment of the wanted scene is difficult, and editing efficiency of the wanted scene is greatly reduced.
Accordingly, there is a need to provide a distributed, collaborative entity attribute design system and method.
Disclosure of Invention
The invention aims to provide a distributed collaborative entity attribute design system and a distributed collaborative entity attribute design method, which take a single entity attribute as a minimum unit to carry out distributed collaborative editing, realize rapid editing design of each entity attribute under different camps in a simulated combat scene, support the back-to-back editing of a wanted scene of a red-blue double-side camping, achieve simulation of the effect of a real combat scene and improve the convenience and the high efficiency of construction of the combat scene.
In order to achieve the above purpose, the invention adopts the following technical scheme:
the first aspect of the present invention provides a design system for a distributed collaborative entity attribute, comprising:
the system comprises a desired scene management unit, a geographic information acquisition unit and a desired scene design unit;
the device comprises a desired scene management unit, a display unit and a display unit, wherein the desired scene management unit is used for editing a desired scene group, and the desired scene group comprises at least one desired scene;
the geographic information acquisition unit is used for consulting various layer data of global topography and also used for providing geometric calculation service based on geographic information for the designed scene design unit;
the design unit of the said thinking scene, is used for carrying on the instantiation to the model data in the thinking scene, entity disposes the attribute and edits and command relation and edits separately, get the thinking file or thinking database that can carry on the emulation operation in the emulation engine of the emulation deduction system.
Optionally, the system further comprises
The entity attribute collaborative editing unit is used for realizing collaborative editing of at least one user on the same wanted scene at the same time of different deployment nodes and synchronously updating wanted scene data of the deployment nodes.
Optionally, the system further comprises
The scene situation display unit is used for drawing and displaying real-time situation effects and related special effects of entities in the wanted file in the simulation operation process when the simulation operation is performed, and also used for recording the simulation operation data in real time.
Optionally, the desired scene management unit includes
The system comprises a scene group management module, a scene management module and an import and export scene file module; wherein the method comprises the steps of
The scene group management module is used for displaying a tree structure of a wanted scene group and also used for creating, modifying or deleting the wanted scene group;
the scene management module is used for carrying out structural tree display, detailed information display and loaded deployment situation display on the wanted scene and editing the wanted scene;
and the import and export scene file module is used for providing standardized and formatted wanted description XML files and exporting edited wanted scenes into wanted files in XML format or analyzing externally imported wanted files into wanted files in XML format.
Optionally, the set of desired scenes in the scene group management module is set as an upper node, and the desired scenes are set as a tree structure of leaf nodes.
Optionally, the editing the desired scene includes opening the desired scene, creating the desired scene, modifying the desired scene, deleting the desired scene, copying the desired scene, and saving the desired scene.
Optionally, the geographic information unit comprises a graph layer management module, an area calculation module and a view analysis module; wherein the method comprises the steps of
The map layer management module comprises a preset geographical map layer management sub-module and a user-defined map layer management sub-module;
the preset geographical map layer management submodule is internally provided with a plurality of common geographical information map layers, including global satellite image texture maps, geographical elevation data, administrative regions, railway road data, river and lake data, name identifiers and chart data;
the user-defined layer management sub-module is used for loading, editing or deleting the layers according to the user needs;
the area calculation module is used for acquiring the ground surface area of the appointed polygonal area;
and the viewing analysis module is used for acquiring the viewing information of the designated point in all directions.
Optionally, the designed scene design unit comprises a model instantiation module, an entity parameter editing module and a route and route design module; wherein the method comprises the steps of
The model instantiation module is used for reading model data stored in a database of the simulation deduction system, instantiating the model data which can be deployed in a designed scene, and deploying the obtained entity at a fixed geographic position;
the entity parameter editing module is used for setting deployment position, deployment posture, initial speed and other initial expected parameter information for the entity for instantiation;
the route and route design module is used for setting a route and route, and is also used for selecting longitude and latitude and drawing the route in a map point-taking mode.
A second aspect of the present invention provides a design method of a design system based on distributed collaborative entity properties, the method comprising the steps of:
editing the set of desired scenes by a desired scene management unit to create, modify, delete, import or export desired scenes;
selecting the name of model data to be instantiated, searching entity attribute parameters of the model data by a design unit of a designed scene, and configuring the entity attribute parameters to obtain different entities;
performing back-to-back editing design on the same expected scene at different deployment nodes according to the entity and entity attribute collaborative editing unit, and synchronously updating scene data of the deployment nodes;
after the editing of the wanted scene is completed, storing the information of the entity into an wanted scene database to obtain wanted files which can be operated in a simulation engine of a simulation deduction system in a simulation mode.
Optionally, the design method further comprises
When the simulation runs, drawing and displaying real-time situation effects and related special effects of entities in the wanted file in the simulation running process, and recording the simulation running data in real time.
The beneficial effects of the invention are as follows:
the invention supports the back-to-back editing of the wanted scene by the camping of the red and blue parties, so that a user can simultaneously develop design work of the wanted scene at a plurality of deployment nodes, and the simulation of the effect of the actual combat scene is achieved. The entity attribute can be edited cooperatively, the user is supported to carry out distributed collaborative editing by taking the single entity attribute as the minimum unit, and convenience and high efficiency of construction of the combat scene are improved.
Drawings
The following describes the embodiments of the present invention in further detail with reference to the drawings.
Fig. 1 shows a block diagram of the structure of the present invention.
Fig. 2 shows a schematic diagram of the implementation of an embodiment of the present invention.
Detailed Description
In order to more clearly illustrate the present invention, the present invention will be further described with reference to preferred embodiments and the accompanying drawings. Like parts in the drawings are denoted by the same reference numerals. It is to be understood by persons skilled in the art that the following detailed description is illustrative and not restrictive, and that this invention is not limited to the details given herein.
The invention provides a distributed collaborative entity attribute design method and system, and the composition structure of the distributed collaborative entity attribute design method and system is shown in figure 1.
The thinking scene management module: the user can create and delete the wanted scene group, and create a plurality of wanted scenes in the same scene group. The method supports new creation, deletion and modification thinking, saves the thinking realization thinking multiplexing of the prior editing, and realizes the construction editing work of simulation thinking through engineering management. The user is supported to import and export the design to realize the design sharing of multiple tools.
Geographic information system module: the user can review various map layer data of global topography including national province boundary, river and lake, province and city names and the like through a wanted editing tool, so that map roaming in various modes is realized, and elevation analysis including elevation sampling, view analysis and the like is supported for the user. And simultaneously, the geographic geometric calculation of the user is supported, wherein the geographic geometric calculation comprises angle analysis, distance calculation, area calculation and the like.
The design module of the thinking scene: the method is responsible for the functions of model instantiation in a wanted scene, wanted parameter format setting, entity deployment, attribute editing, command relationship editing and the like. The user can set entity deployment information of the red and blue parties, set entity command control relation, set simulation attribute, track point, mount, fight plan and other information of the entity, form a wanted file or wanted database for supporting the simulation engine to directly simulate, support fight plan/fight conception to be converted into standard format simulated wanted, wanted collaborative editing and wanted merging, and realize military wanted, simulated wanted and experimental wanted step-by-step conversion.
Entity attribute collaborative editing module: and the method is responsible for opening and closing the scene collaborative editing function, collaborative editing logic processing and synchronous updating operation of scene data of each deployment node. After the user opens the collaborative editing mode, the user is supported to simultaneously develop design editing work on the wanted scene in a plurality of deployment nodes, and the quick construction and generation of the simulated combat scene are realized.
Scene situation display module: the user can control the running, stopping and real-time/super-real-time simulation running of the simulation engine on the interface menu, and draw situation effects and all equipment related special effects displayed in real time in all simulation processes after the simulation starts to run. Meanwhile, simulation running data can be recorded in real time, and data support is provided for a simulation playback function.
In a specific embodiment of the present invention,
a design system for distributed collaborative entity properties, comprising:
the system comprises a desired scene management unit, a geographic information acquisition unit and a desired scene design unit;
the device comprises a desired scene management unit, a display unit and a display unit, wherein the desired scene management unit is used for editing a desired scene group, and the desired scene group comprises at least one desired scene;
the geographic information acquisition unit is used for consulting various layer data of global topography and also used for providing geometric calculation service based on geographic information for the designed scene design unit;
the design unit of the said thinking scene, is used for carrying on the instantiation to the model data in the thinking scene, entity disposes the attribute and edits and command relation and edits separately, get the thinking file or thinking database that can carry on the emulation operation in the emulation engine of the emulation deduction system.
Optionally, the system further comprises
The entity attribute collaborative editing unit is used for realizing collaborative editing of at least one user on the same wanted scene at the same time of different deployment nodes and synchronously updating wanted scene data of the deployment nodes.
Specifically, the entity collaborative editing function means that when a plurality of nodes exist simultaneously and a plurality of users edit the same scene, scene editing data of the plurality of users can be collaboratively stored in a designed scene database after a storage button is clicked, and the stored data is correct. The function requires that when multiple persons edit the same scene, the same entity can only edit at a single node, and if multiple entities edit and update at multiple nodes at the same time, the last editing is the same. The function supports the back-to-back editing of the wanted scene by the red and blue parties, and meets the requirement of multi-person collaborative rapid editing of the wanted scene.
Optionally, the system further comprises
The scene situation display unit is used for drawing and displaying real-time situation effects and related special effects of entities in the wanted file in the simulation operation process when the simulation operation is performed, and also used for recording the simulation operation data in real time.
Specifically, the scene situation display unit is responsible for drawing situation effects displayed in real time in all simulation processes and specific special effects related to all entities, such as radar detection ranges, navigation tracks, tracking lines and the like. The simulation running control and the simulation playback control are supported, a user can control running, stopping and real-time/super-real-time simulation of a simulation engine from a tool interface, and can record simulation data to support simulation playback.
The simulation running means that based on the deployed expected scene, simulation deduction is carried out by means of a simulation engine, and the positions, states and the like of the entities at all moments can be displayed on a software interface.
Optionally, the desired scene management unit includes
The system comprises a scene group management module, a scene management module and an import and export scene file module;
wherein the method comprises the steps of
The scene group management module is used for displaying a tree structure of a wanted scene group and also used for creating, modifying or deleting the wanted scene group;
the scene management module is used for carrying out structural tree display, detailed information display and loaded deployment situation display on the wanted scene and editing the wanted scene;
and the import and export scene file module is used for providing standardized and formatted wanted description XML files and exporting edited wanted scenes into wanted files in XML format or analyzing externally imported wanted files into wanted files in XML format.
Optionally, the set of desired scenes in the scene group management module is set as an upper node, and the desired scenes are set as a tree structure of leaf nodes.
Optionally, the editing the desired scene includes opening the desired scene, creating the desired scene, modifying the desired scene, deleting the desired scene, copying the desired scene, and saving the desired scene.
Specifically, the scene group management is responsible for performing scene group tree structure display, scene group new creation, scene group modification and scene group deletion operations. All scenes are organized into a tree structure, a scene group is an upper node, the scenes are leaf nodes, and one scene group can contain a plurality of scenes. A user can uniformly manage similar scenes through a newly built scene group, for example, attack deployment is the same, and several scenes with different red party deployment can be organized in the same scene group.
The working space opened by the user when the user wants to edit is called a scene, the user can create a blank scene to start editing the wanted scene, entity deployment and the like, and the currently edited scene is saved to a database for the next continuous editing. The saved scenes can be loaded to realize scene multiplexing, or useless scenes saved once can be deleted.
Optionally, the geographic information unit comprises a graph layer management module, an area calculation module and a view analysis module;
wherein the method comprises the steps of
The map layer management module comprises a preset geographical map layer management sub-module and a user-defined map layer management sub-module;
the preset geographical map layer management submodule is internally provided with a plurality of common geographical information map layers, including global satellite image texture maps, geographical elevation data, administrative regions, railway road data, river and lake data, name identifiers and chart data;
the user-defined layer management sub-module is used for loading, editing or deleting the layers according to the user needs;
the area calculation module is used for acquiring the ground surface area of the appointed polygonal area;
and the viewing analysis module is used for acquiring the viewing information of the designated point in all directions.
Specifically, the layer management function includes two parts, namely a preset geographic layer management and a user-defined layer management. The preset geographic layers refer to that a plurality of common geographic information layers are built in software, files of the geographic information layers are stored on a local disk in advance, and the function is responsible for reading LOD data of a plurality of global layers on a large scale, including surface texture data, elevation data and the like. The preset specific layers mainly comprise: global satellite image texture map, geographical elevation data, administrative division (including national boundary, province boundary, etc.), railway road data, river and lake data, name identification (including national name, province name, city name, etc.), chart data, etc. The user-defined map layer management function supports the user to load, edit and delete the map layers according to the needs, and supports the universal map formats such as vector maps (.shp), grid maps (.GIF) and the like.
The area calculation function supports the user to obtain the ground surface area of a specified polygonal area. After the area calculation function is selected, a user can draw a plurality of geometric line segments through the map point taking operation of the mouse, the geometric line segments can be connected end to form a closed polygon, the software can visually display the longitude and latitude of each map point, the area of a specified polygon area is calculated, and the area calculation result information is displayed in an interface.
The viewing analysis function supports the user to acquire viewing information for viewing the specified point in various directions. After the surface view calculation function is selected, a user can obtain a map point through the map point taking operation of the mouse and drag out a circular view analysis area, and software can visually display the view conditions from the starting point to all directions, and the visible line segments and the invisible line segments are displayed in different colors. The result information of the surface view calculation is displayed in an independent surface view calculation interface, and the number of sampling lines from the starting point to the periphery can be set through the sampling angle of the surface view calculation interface. In the process of the visual analysis, a progress bar is provided to display the analysis progress.
Optionally, the designed scene design unit comprises a model instantiation module, an entity parameter editing module and a route and route design module;
wherein the method comprises the steps of
The model instantiation module is used for reading model data stored in a database of the simulation deduction system, instantiating the model data which can be deployed in a designed scene, and deploying the obtained entity at a fixed geographic position;
the entity parameter editing module is used for setting deployment position, deployment posture, initial speed and other initial expected parameter information for the entity for instantiation;
the route and route design module is used for setting a route and route, and is also used for selecting longitude and latitude and drawing the route in a map point-taking mode.
Specifically, model data instantiation refers to all model data stored in a software readable simulation model library, instantiates all deployable models in a scene, and deploys a combat entity in the scene at a fixed geographic location. The model and the entities belong to a one-to-many relationship, namely one model can instantiate a plurality of entities, the entities are distinguished by entity names, and one entity necessarily belongs to a certain model. The method and the device support the user to perform basic operations such as entity creation, deletion, modification, copying and the like, support the user to copy and paste the entity, and realize the rapid large-scale creation of the entity.
The entity parameter editing module is used for editing and setting deployment position, deployment posture, initial speed and other initial expected parameter information of the entity object which is being model-instantiated in the entity attribute editing interface.
The function of the route design module has the route setting function, and in the entity attribute editing interface, all entities assembled with route movement components default to load the movement setting components. The method and the system support the user to quickly select longitude and latitude and draw the route in a map point-taking mode, and key points of the route in the broken line section provide a control function and support visual editing of route points. And the navigation path track file is supported to be imported by a user so as to realize rapid planning and generation of the navigation path.
A method of designing a distributed collaborative entity attribute, the method comprising the steps of:
editing a desired scene group through a desired scene management unit, and creating, modifying, deleting, importing and exporting desired scenes;
selecting the name of model data to be instantiated, searching entity attribute parameters of the model data by a design unit of a designed scene, and configuring the entity attribute parameters by a user to obtain different entities;
performing back-to-back editing design on the same expected scene at different deployment nodes according to the entity and entity attribute collaborative editing unit, and synchronously updating scene data of the protected deployment nodes;
and after the editing of the wanted scene is completed, storing the information of the entity into a wanted scene database.
In a specific embodiment, as shown in fig. 2, a method for designing a distributed collaborative entity attribute includes:
s1: open/create a desired scene.
After the user double clicks the executable program of the 'wanted scene editing tool', the wanted scene editing tool starts to enter an initialization state, firstly loads the wanted scene editing tool configuration file, then loads map data related to a geographic information system, displays map layer data in software after loading is completed, creates a database connection handle, judges whether the database is connected successfully or not, prompts the database connection failure information in a software output frame if the connection fails, and prompts the database connection success information in an output frame if the connection fails.
At this time, the user can select a scene name to be opened from the scene list, and after the scene name is selected, the scene editing tool is expected to start to analyze and load data in the scene. The user can also enter a new wanted scene in the new interface, input the wanted scene name and other information of the wanted scene, and click the 'determine' to load the scene.
S2: selecting model for materialization and configuring entity wanted parameters
The user selects the model name to be instantiated, the system automatically retrieves entity attribute parameters of the model from the system model system, and the user can configure the parameters to form different entities. The model and the entity belong to a one-to-many relationship, namely one model can instantiate a plurality of entities, the entities are distinguished by entity id and entity name, and one entity necessarily belongs to a certain model. The user can perform basic operations such as creation, deletion, modification, copying and the like on the entity, and copy and paste the entity, so that large-scale rapid creation of the entity corresponding to the same model is realized.
S3: and starting a collaborative editing mode, and performing back-to-back editing design on the simulation entity attribute.
Based on the simulation entity deployed in the S2, after the user selects to start the collaborative editing mode, supporting a plurality of users to carry out back-to-back editing design on the same expected scene in different deployment nodes, after the user clicks a save or synchronous button, the system checks the data submitted by the user of the current node, the data is stored in a simulation expected database after the verification is correct, and the data is pushed and updated to other distributed nodes.
S4: the entity information is stored in a wanted scene database, and the wanted scene information is analyzed and supported by a simulation engine to perform simulation operation.
After the design and editing of the wanted scene are completed, the design and editing of the wanted scene are stored in a wanted scene database in the form of a database, wherein the database contains wanted scene basic information, entity deployment information, command relations, communication relations and the like. The simulation engine needs to analyze the information of the wanted scene to realize the simulation running function.
In the description of the present invention, it should be noted that the azimuth or positional relationship indicated by the terms "upper", "lower", etc. are based on the azimuth or positional relationship shown in the drawings, and are merely for convenience of describing the present invention and simplifying the description, and are not indicative or implying that the apparatus or element in question must have a specific azimuth, be constructed and operated in a specific azimuth, and thus should not be construed as limiting the present invention. Unless specifically stated or limited otherwise, the terms "mounted," "connected," and "coupled" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention can be understood by those of ordinary skill in the art according to the specific circumstances.
It is further noted that in the description of the present invention, relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
It should be understood that the foregoing examples of the present invention are provided merely for clearly illustrating the present invention and are not intended to limit the embodiments of the present invention, and that various other changes and modifications may be made therein by one skilled in the art without departing from the spirit and scope of the present invention as defined by the appended claims.

Claims (10)

1. A system for designing a distributed, collaborative entity attribute, comprising:
the system comprises a desired scene management unit, a geographic information acquisition unit and a desired scene design unit;
the device comprises a desired scene management unit, a display unit and a display unit, wherein the desired scene management unit is used for editing a desired scene group, and the desired scene group comprises at least one desired scene;
the geographic information acquisition unit is used for consulting various layer data of global topography and also used for providing geometric calculation service based on geographic information for the designed scene design unit;
the design unit of the said thinking scene, is used for carrying on the instantiation to the model data in the thinking scene, entity disposes the attribute and edits and command relation and edits separately, get the thinking file or thinking database that can carry on the emulation operation in the emulation engine of the emulation deduction system.
2. The system of claim 1, wherein the system further comprises
The entity attribute collaborative editing unit is used for realizing collaborative editing of at least one user on the same wanted scene at the same time of different deployment nodes and synchronously updating wanted scene data of the deployment nodes.
3. The system of claim 1, wherein the system further comprises
The scene situation display unit is used for drawing and displaying real-time situation effects and related special effects of entities in the wanted file in the simulation operation process when the simulation operation is performed, and also used for recording the simulation operation data in real time.
4. The system of claim 1, wherein the desired scene management unit comprises a scene group management module, a scene management module, and an import-export scene file module;
wherein the method comprises the steps of
The scene group management module is used for displaying a tree structure of a wanted scene group and also used for creating, modifying or deleting the wanted scene group;
the scene management module is used for carrying out structural tree display, detailed information display and loaded deployment situation display on the wanted scene and editing the wanted scene;
and the import and export scene file module is used for providing standardized and formatted wanted description XML files and exporting edited wanted scenes into wanted files in XML format or analyzing externally imported wanted files into wanted files in XML format.
5. The system of claim 4, wherein,
the scene group management module sets the scene group to be set as an upper node, and sets the scene to be set as a tree structure of leaf nodes.
6. The system of claim 4, wherein editing the desired scene comprises opening the desired scene, creating the desired scene, modifying the desired scene, deleting the desired scene, copying the desired scene, and saving the desired scene.
7. The system of claim 1, wherein the geographic information unit comprises a layer management module, an area measurement module, and a view analysis module;
wherein the method comprises the steps of
The map layer management module comprises a preset geographical map layer management sub-module and a user-defined map layer management sub-module;
the preset geographical map layer management submodule is internally provided with a plurality of common geographical information map layers, including global satellite image texture maps, geographical elevation data, administrative regions, railway road data, river and lake data, name identifiers and chart data;
the user-defined layer management sub-module is used for loading, editing or deleting the layers according to the user needs;
the area calculation module is used for acquiring the ground surface area of the appointed polygonal area;
and the viewing analysis module is used for acquiring the viewing information of the designated point in all directions.
8. The system of claim 1, wherein the desired scene design unit comprises a model instantiation module, an entity parameter editing module, and a course design module;
wherein the method comprises the steps of
The model instantiation module is used for reading model data stored in a database of the simulation deduction system, instantiating the model data which can be deployed in a designed scene, and deploying the obtained entity at a fixed geographic position;
the entity parameter editing module is used for setting deployment position, deployment posture, initial speed and other initial expected parameter information for the entity for instantiation;
the route and route design module is used for setting a route and route, and is also used for selecting longitude and latitude and drawing the route in a map point-taking mode.
9. A design method based on the design system of any one of claims 1 to 8, characterized in that the method comprises the steps of:
editing the set of desired scenes by a desired scene management unit to create, modify, delete, import or export desired scenes;
selecting the name of model data to be instantiated, searching entity attribute parameters of the model data by a design unit of a designed scene, and configuring the entity attribute parameters to obtain different entities;
performing back-to-back editing design on the same expected scene at different deployment nodes according to the entity and entity attribute collaborative editing unit, and synchronously updating scene data of the deployment nodes;
after the editing of the wanted scene is completed, storing the information of the entity into an wanted scene database to obtain wanted files which can be operated in a simulation engine of a simulation deduction system in a simulation mode.
10. The method of claim 9, wherein the design method further comprises
When the simulation runs, drawing and displaying real-time situation effects and related special effects of entities in the wanted file in the simulation running process, and recording the simulation running data in real time.
CN202310300880.3A 2023-03-24 2023-03-24 Distributed collaborative entity attribute design system and method Pending CN116467851A (en)

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