CN116459522A - Method, device, storage medium and equipment for displaying virtual object in game - Google Patents

Method, device, storage medium and equipment for displaying virtual object in game Download PDF

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Publication number
CN116459522A
CN116459522A CN202310440165.XA CN202310440165A CN116459522A CN 116459522 A CN116459522 A CN 116459522A CN 202310440165 A CN202310440165 A CN 202310440165A CN 116459522 A CN116459522 A CN 116459522A
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China
Prior art keywords
virtual game
game object
target
virtual
user interface
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CN202310440165.XA
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Chinese (zh)
Inventor
辛一
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Priority to CN202310440165.XA priority Critical patent/CN116459522A/en
Publication of CN116459522A publication Critical patent/CN116459522A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present disclosure relates to the field of game technologies, and in particular, to a method for displaying a virtual object in a game, a device for displaying a virtual object in a game, a storage medium, and a device, where the method includes: displaying the first virtual game object through a first form in a graphical user interface of the terminal equipment corresponding to the first virtual game object; wherein the first virtual game object belongs to a first camp; displaying the first virtual game object through a second form in a graphical user interface of the terminal equipment corresponding to the second virtual game object; the second virtual game object belongs to a second camp, and the first form is different from the second form. By the technical scheme of the embodiment of the disclosure, the problem that virtual game objects of two parties are difficult to identify can be solved.

Description

Method, device, storage medium and equipment for displaying virtual object in game
Technical Field
The present disclosure relates to the field of gaming technologies, and in particular, to an in-game virtual object display method, an in-game virtual object display device, a computer-readable storage medium, and an electronic apparatus.
Background
With the development of terminal devices and gaming industry, a large number of games with different themes are emerging to meet the needs of players. In some moba (Multiplayer Online Battle Arena, multiplayer online tactical competition games) games, players are divided into two camps, competition and antagonism are carried out between the two teams through random scattered game maps, and team winning is finally achieved.
In the related art, for a virtual game object controlled by a player, the virtual game object is generally the same from the perspective of different game camps, that is, the form of a certain virtual game object is the same from the perspective of a player in a friend's battle and the perspective of a player in an enemy's battle.
However, in some game settings, the virtual game objects controlled by the player may injure the virtual game objects controlled by the friend player, and since the virtual game objects under different camping angles have the same form, it is difficult to identify the friend virtual game object and the enemy virtual game object during play, the player may accidentally injure the virtual game object controlled by the friend player, thereby injuring the virtual game object controlled by the friend player, or reducing the attribute value (such as a armor value) of some virtual equipment, etc., so that the player needs to pay attention to distinguish between enemy when playing, which is easy to adversely affect the game and easily fatigue the player, thereby increasing the play cost of the player.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method and apparatus for displaying virtual objects in a game, a computer-readable storage medium, and an electronic device, which can solve the problem that it is difficult to identify virtual game objects of both parties.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a method for displaying virtual objects in a game, wherein a virtual game scene and virtual game objects therein are displayed through a graphical user interface of a terminal device, the virtual game objects being virtual game objects controlled by the terminal device, the method comprising: displaying a first virtual game object through a first form in a graphical user interface of a terminal device corresponding to the first array; displaying the first virtual game object through a second form in a graphical user interface of the terminal equipment corresponding to the second camp; wherein the first and second camps are hostile camps, and the first and second forms are different.
According to a second aspect of the present disclosure, there is provided an in-game virtual object display apparatus, characterized in that a virtual game scene and virtual game objects therein are displayed through a graphical user interface of a terminal device, the virtual game objects being virtual game objects controlled through the terminal device, the apparatus comprising: the first form display module is used for displaying a first virtual game object through a first form in a graphical user interface of the terminal equipment corresponding to the first array; the second form display module is used for displaying the first virtual game object through a second form in a graphical user interface of the terminal equipment corresponding to the second camp; wherein the first and second camps are hostile camps, and the first and second forms are different.
According to a third aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the in-game virtual object display method of the first aspect as in the above-described embodiment.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising:
one or more processors; and
and a memory for storing one or more programs, which when executed by the one or more processors, cause the one or more processors to implement the in-game virtual object display method of the first aspect as in the above embodiments.
The technical scheme provided by the embodiment of the disclosure can comprise the following beneficial effects:
in the method for displaying virtual objects in a game provided by an embodiment of the present disclosure, a first virtual game object may be displayed in a first form in a graphical user interface of a terminal device corresponding to the first virtual game object, and a first virtual game object may be displayed in a second form in a graphical user interface of a terminal device corresponding to the second virtual game object. On the one hand, when a player plays, the virtual game objects of the my camp and the virtual game objects of the enemy camp can be distinguished easily, the damage to the virtual game objects of the my can be reduced or avoided, and the enemy virtual game objects can be accurately attacked; on the other hand, the player does not need to spend more attention to distinguish the virtual game objects of the enemy, adverse effects on the game are avoided, the attention can be focused on attacking the virtual game objects of the enemy, fatigue of the player is avoided, and the play cost of the player is reduced.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort. In the drawings:
FIG. 1 schematically illustrates a flow chart of a method of virtual object display in a game in an exemplary embodiment of the present disclosure;
FIG. 2 schematically illustrates a flow chart of displaying a first virtual game object through a second modality in an exemplary embodiment of the present disclosure;
fig. 3 schematically illustrates a flowchart of determining a single form corresponding to a first target angle range as a first target single form to be displayed in a graphical user interface of a terminal device corresponding to a second virtual game object when a connection line is located in the first target angle range in an exemplary embodiment of the present disclosure;
FIG. 4 schematically illustrates a flowchart of acquiring a second target angle range in which a connection line is located, and displaying a first virtual game object through a second target single state corresponding to the second target angle range in an exemplary embodiment of the present disclosure;
Fig. 5 schematically illustrates a flowchart of displaying a morphological attribute corresponding to a first target single morphology in a graphical user interface of a terminal device corresponding to a second virtual game object in an exemplary embodiment of the present disclosure;
FIG. 6 schematically illustrates a composition diagram of an in-game virtual object display apparatus in an exemplary embodiment of the present disclosure;
fig. 7 schematically illustrates a structural schematic diagram of a computer system suitable for use in implementing the electronic device of the exemplary embodiments of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the disclosed aspects may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known structures, methods, devices, implementations, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams depicted in the figures are merely functional entities and do not necessarily correspond to physically separate entities. That is, these functional entities may be implemented in software, or in one or more software-hardened modules, or in different networks and/or processor devices and/or microcontroller devices.
With the development of terminal devices and gaming industry, a large number of games with different themes are emerging to meet the needs of players. In some moba (Multiplayer Online Battle Arena, multiplayer online tactical competition games) games, players are divided into two camps, competition and antagonism are carried out between the two teams through random scattered game maps, and team winning is finally achieved.
In the related art, for a virtual game object controlled by a player, the virtual game object is generally the same from the perspective of different game camps, that is, the form of a certain virtual game object is the same from the perspective of a player in a friend's battle and the perspective of a player in an enemy's battle.
However, in some game settings, the virtual game objects controlled by the player may injure the virtual game objects controlled by the friend player, and since the virtual game objects under different camping angles have the same form, it is difficult to identify the friend virtual game object and the enemy virtual game object during play, the player may accidentally injure the virtual game object controlled by the friend player, thereby injuring the virtual game object controlled by the friend player, or reducing the attribute value (such as a armor value) of some virtual equipment, etc., so that the player needs to pay attention to distinguish between enemy when playing, which is easy to adversely affect the game and easily fatigue the player, thereby increasing the play cost of the player.
Referring to fig. 1, a flowchart illustrating a method for displaying virtual objects in a game in the present exemplary embodiment may include the steps of:
step S110: displaying the first virtual game object through a first form in a graphical user interface of the terminal equipment corresponding to the first virtual game object; wherein the first virtual game object belongs to a first camp;
step S120: displaying the first virtual game object through a second form in a graphical user interface of the terminal equipment corresponding to the second virtual game object; the second virtual game object belongs to a second camp, and the first form is different from the second form.
In the method for displaying virtual objects in a game provided by an embodiment of the present disclosure, a first virtual game object may be displayed in a first form in a graphical user interface of a terminal device corresponding to the first virtual game object, and a first virtual game object may be displayed in a second form in a graphical user interface of a terminal device corresponding to the second virtual game object. On the one hand, when a player plays, the virtual game objects of the my camp and the virtual game objects of the enemy camp can be distinguished easily, the damage to the virtual game objects of the my can be reduced or avoided, and the enemy virtual game objects can be accurately attacked; on the other hand, the player does not need to spend more attention to distinguish the virtual game objects of the enemy, adverse effects on the game are avoided, the attention can be focused on attacking the virtual game objects of the enemy, fatigue of the player is avoided, and the play cost of the player is reduced.
The in-game virtual object display method in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the in-game virtual object display method runs on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and client equipment.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the virtual object display method in the game are completed on the cloud game server, and the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a method for displaying virtual objects in a game, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or the aforementioned client equipment in the cloud interaction system.
In an example embodiment of the present disclosure, the game in the scheme of the present disclosure may include various types of games, for example, TPS (third person perspective shooting), FPS (first person perspective shooting), RPG (role playing game), ACT (action game), SLG (strategy game), FTG (fighting game), SPG (sports game), RCG (racing game), AVG (adventure game), etc., and the scheme of game screen display of the present disclosure may be applied as long as the scene relating to the perspective adjustment is concerned. Note that the present disclosure is not particularly limited as to the type of game.
Next, steps S110 to S120 of the in-game virtual object display method in the present exemplary embodiment will be described in more detail with reference to fig. 1 and the embodiment.
Step S110, displaying the first virtual game object through a first form in a graphical user interface of a terminal device corresponding to the first virtual game object; wherein the first virtual game object belongs to a first camp;
in one example embodiment of the present disclosure, the first virtual game object may be displayed in a first form in a graphical user interface of a terminal device corresponding to the first virtual game object. Specifically, at least part of the virtual game scene and the virtual game object located in the virtual game scene can be displayed through a graphical user interface of the terminal device, the virtual game object is controlled through the terminal device, the game comprises a first camp and a second camp, the first camp and the second camp are hostile camps, the first camp and the second camp are located in the same pair, and after the game starts, the first virtual game object can be displayed through a first form in the graphical user interface of the terminal device corresponding to the first virtual game object. Specifically, the graphical user interface of the terminal device corresponding to the first virtual game object, where the first virtual game object belongs to the first camp means that in the terminal device, the virtual game object controlled by the first virtual game object belongs to the first camp, and the first virtual game object may be displayed in the graphical user interface of the terminal device through the first form.
In one example embodiment of the present disclosure, the virtual game object has a morphology, which may include a shape, state, form, style, etc. exhibited by the virtual game object in the game scene.
The specific type of the form of the virtual game object and the specific form of the first form are not particularly limited in the present disclosure.
Step S120, displaying the first virtual game object through a second mode in a graphical user interface of the terminal equipment corresponding to the second virtual game object;
in one example embodiment of the present disclosure, the first virtual game object is displayed in a second state in a graphical user interface of a terminal device corresponding to the second virtual game object while the game is being played. Wherein the first and second camps are hostile camps, and the first and second forms are different. Specifically, the graphical user interface of the terminal device corresponding to the second camp, where the second virtual game object belongs to the second camp means that in the terminal device, the virtual game object controlled by the second virtual game object belongs to the second camp, and the first virtual game object can be displayed in the terminal device through the second state. Specifically, for the same virtual game object (first virtual game object), different forms are adopted for displaying in the graphical user interfaces of the terminal devices corresponding to the virtual game objects of different camps, the first virtual game object is displayed in the first form in the graphical user interface of the terminal device corresponding to the first virtual game object, and the first virtual game object is displayed in the second form in the graphical user interface of the terminal device corresponding to the second virtual game object.
Further, in a game, there may be a plurality of camps, and different camps may be hostile camps, and by adopting the scheme of the present disclosure, in a graphical user interface of a terminal device corresponding to a virtual game object of a different camps, the same virtual game object is displayed through different forms.
In one example embodiment of the present disclosure, in a graphical user interface of a terminal device corresponding to a third virtual game object, the first virtual game object is displayed in a first modality. Wherein the third virtual game object belongs to the first camp. Specifically, the third game virtual object may be a virtual game object in the same camp as the first game virtual object, that is, for virtual game objects belonging to the same camp, the first virtual game object may be displayed in the same form in the graphical user interfaces of the terminal devices corresponding to the virtual game objects.
In an example embodiment of the present disclosure, a first position of a first virtual game object in a virtual game scene may be acquired, a second position of a second virtual game object in the virtual game scene may be acquired, a second form to be displayed by the first virtual game object in a graphical user interface of a terminal device corresponding to the second virtual game object is determined according to the first position and the second position, and the first virtual game object is displayed through the second form. Referring to fig. 2, the first virtual game object is displayed in a second state, including the following steps S210 to S230:
Step S210, a first position of a first virtual game object in a virtual game scene is obtained, and a second position of a second virtual game object in the virtual game scene is obtained;
in an example embodiment of the present disclosure, when determining a second aspect of the first virtual game object to be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object, a first position of the first virtual game object in the virtual game scene may be acquired first, and a second position of the second virtual game object in the virtual game scene may be acquired. Specifically, in the game process, a game can be played through terminal equipment corresponding to a first virtual game object, and game actions of the first virtual game object in a game scene are controlled through the terminal equipment corresponding to the first virtual game object, so that a first position of the first virtual game object in the virtual game scene can be obtained; in the game process, the game can be played through the terminal equipment corresponding to the second virtual game object, the terminal equipment corresponding to the second virtual game object controls the second virtual game object to play the game action in the virtual game scene, and the second position of the second virtual game object in the virtual game scene can be obtained.
For example, the game scene is provided with a world coordinate system, and the coordinates of the first virtual game object in the game scene can be obtained, and the first position of the first virtual game object in the virtual game scene is determined according to the coordinates; coordinates of the second virtual game object in the game scene may be obtained and a second position of the second virtual game object in the virtual game scene may be determined based on the coordinates.
It should be noted that, the specific manner of acquiring the first position of the first virtual game object in the virtual game scene and acquiring the second position of the second virtual game object in the virtual game scene is not particularly limited in this disclosure.
Step S220, determining a second form to be displayed by the first virtual game object in the graphical user interface of the terminal equipment corresponding to the second virtual game object according to the first position and the second position;
in step S230, the first virtual game object is displayed in the second state.
In an example embodiment of the present disclosure, after acquiring a first position of a first virtual game object in a virtual game scene and acquiring a second position of a second virtual game object in the virtual game scene, a second aspect to be displayed by the first virtual game object in a graphical user interface of a terminal device corresponding to the second virtual game object may be determined according to the first position and the second position, and the first virtual game object may be displayed through the second aspect.
For example, when the second virtual game object is on the left side of the first virtual game object, the second aspect to be displayed by the first virtual game object in the graphical user interface of the terminal device corresponding to the second virtual game object is aspect a; when the second virtual game object is right to the first virtual game object, the second form to be displayed by the first virtual game object in the graphical user interface of the terminal device corresponding to the second virtual game object is form B.
It should be noted that, the specific form of the second form to be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object by determining the first virtual game object according to the first position and the second position is not limited in this disclosure.
Through the steps S210 to S230, a first position of the first virtual game object in the virtual game scene may be obtained, a second position of the second virtual game object in the virtual game scene may be obtained, a second form to be displayed by the first virtual game object in the graphical user interface of the terminal device corresponding to the second virtual game object may be determined according to the first position and the second position, and the first virtual game object may be displayed by the second form. According to the embodiment of the disclosure, the second form of the first virtual game object can be determined according to the position of the first virtual game object and the position of the second virtual game object, and the second form of the first virtual game object is adjusted along with the position change of the second virtual game object, so that game play can be enriched, and the identification degree of the first virtual game object can be enhanced.
In an example embodiment of the present disclosure, the first modality is a polymorphic coexistence modality, the polymorphic coexistence modality corresponds to a plurality of singletons, the second modality is a first target singletons, and the first target singletons are one of the plurality of singletons. Specifically, the polymorphic coexisting state corresponds to a plurality of singleforms, and may or may not exhibit the characteristics of the plurality of singleforms when the virtual game object is displayed in the polymorphic coexisting state.
Further, when the virtual game object is displayed in the multi-modal coexistence state, the feature of the plurality of single-modal states may not be displayed, and it may be indicated that the multi-modal coexistence state is morphologically independent of the plurality of single-modal states, and that the multi-modal coexistence state and the plurality of single-modal states have an association relationship.
Further, the multi-modal coexistence state is formed by combining a plurality of single states corresponding to the multi-modal coexistence state. Specifically, the method comprises the steps of combining a plurality of single forms, and can comprise the step of splicing the plurality of single forms; alternatively, the plurality of single forms may be combined, or the plurality of single forms may be fused.
Specifically, in the graphical user interface of the terminal device corresponding to the second virtual game object, the first virtual game object is displayed through a second mode, wherein the second mode is one of a plurality of single modes corresponding to the multi-mode coexistence mode.
For example, in the graphical user interface of the terminal device corresponding to the first virtual game object, the first virtual game object is displayed through a multi-form coexistence state, where the multi-form coexistence state corresponds to three single states, respectively: in the graphical user interface of the terminal device corresponding to the second virtual game object, the first virtual game object can be displayed through one of the single form a, the single form B and the single form C.
The present disclosure is not limited to the specific form of the polymorphic coexisting state and the specific form corresponding to the polymorphic coexisting state.
In an example embodiment of the present disclosure, a connection line between the first location and the second location may be determined, and when the connection line is located in the first target angle range, a single form corresponding to the first target angle range is determined as a first target single form to be displayed in a graphical user interface of a terminal device corresponding to the second virtual game object. Referring to fig. 3, when the connection line is located in the first target angle range, determining the single form corresponding to the first target angle range as the first target single form to be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object may include the following steps S310 to S320:
Step S310, determining a connecting line between the first position and the second position;
in one example embodiment of the present disclosure, after a first location of a first virtual game object in a virtual game scene and a second location of a second virtual game object in the virtual game scene, a join line between the first location and the second location may be determined. Specifically, a connection line may be generated at a first location of a first virtual game object in the virtual game scene and a second location of a second virtual game object in the virtual game scene, and the connection line may be determined as a connection line between the first location and the second location.
It should be noted that, the specific manner of determining the connection between the first location and the second location is not particularly limited in this disclosure.
Step S320, when the connection line is located in the first target angle range, determining the single form corresponding to the first target angle range as the first target single form to be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object.
In an example embodiment of the present disclosure, after the connection line between the first location and the second location is obtained through the above steps, when the connection line is located in the first target angle range, the simplex corresponding to the first target angle range is determined as the first target simplex to be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object. The multi-modal coexistence state has a plurality of first angle ranges, each first angle range corresponds to each single state, and the plurality of first angle ranges includes a first target angle range. Specifically, it may be determined in which angle range of the first virtual game object the connection line is, and if the connection line is in a first target angle range of the multiple angle ranges, the single form corresponding to the first target angle range may be determined as a first target single form to be displayed, where the first target single form is a second form to be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object.
For example, the first virtual game object has 4 angle ranges, each angle range occupies 90 ° respectively, each angle range corresponds to a single form, when the connecting line is located between 90 ° and 180 °, the 90 ° and 180 ° are determined as the first target angle range, and the angle range corresponds to a single form a, which can be determined as the first target single form.
The specific manner of determining the single form corresponding to the first target angle range as the first target single form to be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object is not particularly limited in the present disclosure.
Through the steps S310 to S320, a connection line between the first position and the second position may be determined, and when the connection line is located in the first target angle range, the single form corresponding to the first target angle range is determined as the first target single form to be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object. According to the embodiment of the invention, the mode displayed by the virtual game object can be determined according to the relative positions among different virtual game objects, so that the game playing method can be enriched, the game experience of a player is improved, the virtual game object of the friend or foe is easily distinguished, and the playing cost is reduced.
In an example embodiment of the present disclosure, the first virtual game object may be displayed through the second target single state when the morphological attribute corresponding to the first target single state satisfies a preset condition. Wherein the plurality of singletons includes a second target singleton. Specifically, the morphological attribute corresponding to the first target single form may be used to indicate a relevant attribute of the first target single form when the first virtual game object is in the first target single form. For example, the morphological attribute corresponding to the first target single state may include a life value corresponding to the first target single state, a magic value corresponding to the first target single state, a number of props corresponding to the first target single state, a durability of equipment corresponding to the first target single state, and the like.
The specific type of morphological attribute is not particularly limited in this disclosure.
In an example embodiment of the present disclosure, after displaying the first virtual game object in the terminal device corresponding to the second camp through the first target single form through the above steps, if the form attribute of the first target single form meets the preset condition corresponding to the form attribute, the first virtual game object may be displayed through the second target single form. Specifically, the second target form is a form of a plurality of forms (except the first target form) corresponding to a plurality of angle ranges, and when the form attribute of the first target form satisfies a preset condition, the second target form can be switched from the first target form to the second target form.
For example, the morphological attribute is a life value, each single state has a life value, and when the life value corresponding to the first target single state is 0, the first virtual game object is displayed through the second target single state.
It should be noted that, the specific type of morphological attribute and specific content of the preset condition are not particularly limited in the present disclosure.
In an example embodiment of the present disclosure, a first target angle range may be deleted, and the first target angle range may be equally divided into a plurality of first angle ranges except for the first target angle range, so that the plurality of first angle ranges are extended into a plurality of second angle ranges, the second target angle range where the connection line is located is obtained, and the first virtual game object is displayed through a second target simplex state corresponding to the second target angle range. Referring to fig. 4, the step of obtaining a second target angle range where the connection line is located, and displaying the first virtual game object through a second target single shape corresponding to the second target angle range may include the following steps S410 to S420:
step S410, deleting the first target angle range, equally dividing the first target angle range into a plurality of first angle ranges except the first target angle range, so that the plurality of first angle ranges are expanded into a plurality of second angle ranges;
In an example embodiment of the present disclosure, when it is determined through the above steps that the morphological attribute corresponding to the first target single morphology meets the preset condition, the first target angle range may be deleted, and the first target angle range may be equally divided into a plurality of first angle ranges divided by the first target angle range, so that the plurality of first angle ranges may be extended into a plurality of second angle ranges. Specifically, the first virtual game object corresponds to a plurality of angle ranges, when the first target single form corresponding to the first target angle range meets the preset condition, the first target single form cannot meet the requirement and needs to be switched to other single forms, at this time, the first target angle range corresponding to the first target single form can be deleted first, the first target angle range can be divided into a plurality of angle ranges except the first target angle range in a plurality of angle ranges, after the first target angle range is divided equally, the first target angle range is deleted, and the plurality of angle ranges except the first target angle range are increased to a plurality of second angle ranges.
For example, the first virtual game object corresponds to 4 angle ranges, each angle range is 90 °, that is, the first target angle range is 90 °, and when the morphological attribute corresponding to the first target single state satisfies the preset condition, the first target angle range may be deleted, and the 90 ° corresponding to the first target angle range is equally divided into the other three angle ranges, so that the other three angle ranges are extended into a plurality of second angle ranges, and each second angle range is 120 °.
It should be noted that, the specific manner of equally dividing the first target angle range into a plurality of first angle ranges except the first target angle range is not particularly limited in the present disclosure.
Step S420, a second target angle range of the connecting line is obtained, and the first virtual game object is displayed through a second target single form corresponding to the second target angle range.
In an example embodiment of the present disclosure, after a plurality of second angle ranges are obtained by expansion, a second target angle range in which the connection line is located may be obtained, and the first virtual game object is displayed through a second target single shape corresponding to the second target angle range. Specifically, when the first position of the first virtual game object in the virtual game scene and the second position of the second virtual game object in the virtual game scene are unchanged, the connecting line is unchanged, and the first target angle range is deleted and a plurality of second angle ranges are obtained by expansion, at the moment, the connecting line can be judged to be positioned in which second angle range, the second angle range in which the connecting line is positioned is determined to be the second target angle range, and the first virtual game object is displayed through the second target single form corresponding to the second target angle range.
Specifically, the second target single form corresponding to the second target angle range may be a single form corresponding to an angle range of the second target angle range before being unexpanded; alternatively, after expanding the plurality of angle ranges, a new simplex may be assigned to the plurality of second angle ranges, and the simplex corresponding to the second target angle range may be determined as the second target simplex corresponding to the second target angle range.
It should be noted that, the specific manner of displaying the first virtual game object through the second target single state corresponding to the second target angle range is not particularly limited in this disclosure.
Through the steps S410 to S420, the first target angle range may be deleted, and the first target angle range may be equally divided into a plurality of first angle ranges except for the first target angle range, so that the plurality of first angle ranges may be expanded into a plurality of second angle ranges, the second target angle range where the connection line is located may be obtained, and the first virtual game object may be displayed through the second target single shape corresponding to the second target angle range. Through the embodiment of the disclosure, when a certain displayed single form meets a preset condition, the angle range corresponding to the single form is deleted, so that the single form is switched to another single form, different single forms are displayed in a game scene, game playing methods can be enriched, and game experience of a player is enhanced.
In an example embodiment of the present disclosure, an orientation of the second virtual game object may be obtained, and a second aspect to be displayed by the first virtual game object in a graphical user interface of a terminal device corresponding to the second virtual game object may be determined according to the orientation of the second virtual game object. The first mode is a multi-mode coexistence mode, the multi-mode coexistence mode corresponds to a plurality of single modes, the second mode is a first target single mode, the first target single mode is one of the plurality of single modes, the multi-mode coexistence mode is provided with a plurality of first angle ranges, and each first angle range corresponds to each single mode. Specifically, the direction of the second virtual game object may be obtained, the position of the first virtual game object may be obtained, and when the direction of the second virtual game object points to the position of the first virtual game object, a connection line of the second virtual game object pointing to the first virtual game object may be obtained, and when the connection line is located in a first target angle range (a plurality of first angle ranges include the first target angle range), a single form corresponding to the first target angle range is determined as a first target single form to be displayed by the first virtual game object in a graphical user interface of a terminal device corresponding to the second virtual game object.
In an example embodiment of the present disclosure, when the morphology attribute corresponding to the plurality of single morphologies satisfies a preset condition, the first virtual game object enters a waiting state. Specifically, the waiting state may include that the first virtual game object temporarily fails to perform part or all of the game operation, and needs to wait for a certain time before continuing the game, or wait for a certain time before ending the game. The first virtual game object is correspondingly provided with a plurality of single forms, and when all the form attributes of the single forms meet preset conditions, the first virtual game object is controlled to enter a waiting state.
For example, when the corresponding shape attribute of the single shape is a life value, and the first virtual game object is sequentially attacked by other virtual game objects, so that the life value of all the single shapes of the first virtual game object is zero, the first virtual game object enters a reviving state (waiting state).
The present disclosure is not limited to a specific form of the waiting state.
In an example embodiment of the present disclosure, when the first virtual game object is controlled to enter the waiting state through the above steps, the morphological properties corresponding to the plurality of single morphologies may be restored after the waiting time elapses. Specifically, restoring the morphological attribute corresponding to the plurality of single forms may include restoring the morphological attribute corresponding to the plurality of single forms to all states, or may include restoring the morphological attribute corresponding to the plurality of single forms to a partial state.
For example, the shape attribute corresponding to the single shape is a life value, and after the first virtual game object enters a reviving state (waiting state) and the waiting time elapses, the life values corresponding to the plurality of single shapes of the first virtual game object may be restored, for example, the life value of each single shape may be restored to 100%, or the life value of each single shape may be restored to 50%.
The specific manner of recovering the morphological properties corresponding to the plurality of single morphologies is not particularly limited in the present disclosure.
In an example embodiment of the present disclosure, a plurality of morphological attributes corresponding to single states may be displayed in a graphical user interface of a terminal device corresponding to a first virtual game object, and a morphological attribute corresponding to a first target single state may be displayed in a graphical user interface of a terminal device corresponding to a second virtual game object. Referring to fig. 5, a morphological attribute corresponding to a first target single morphology may be displayed in a graphical user interface of a terminal device corresponding to a second virtual game object, including the following steps S510 to S520:
step S510, in the graphical user interface of the terminal equipment corresponding to the first virtual game object, displaying a plurality of morphological attributes corresponding to the single morphology;
In an example embodiment of the present disclosure, the first virtual game object may be displayed in a first form in a graphical user interface of a terminal device corresponding to the first virtual game object, and the first form is a multi-form coexistence form corresponding to a plurality of single forms, and form attributes corresponding to the plurality of single forms may be displayed in a graphical user interface of a terminal device corresponding to the first virtual game object.
For example, the morphological attribute corresponding to the single state is a life value, and a plurality of life values corresponding to the single state may be displayed in the graphical user interface of the terminal device corresponding to the first virtual game object.
Step S520, displaying the morphological attribute corresponding to the first target single morphology in the graphical user interface of the terminal device corresponding to the second virtual game object.
In an example embodiment of the present disclosure, a first virtual game object may be displayed in a second state in a graphical user interface of a terminal device corresponding to the second virtual game object, where the second state is a first target single state, and the first target single state is one of multiple single states, and a morphological attribute corresponding to the first target single state may be displayed in a graphical user interface of a terminal device corresponding to the second virtual game object.
For example, the morphological attribute corresponding to the first target single state is a life value, and the life value corresponding to the first target single state may be displayed in the graphical user interface of the terminal device corresponding to the second camp.
Further, when the step is switched to displaying the first virtual game object through the second target single state, the life value corresponding to the second target single state may be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object.
Through the steps S510 to S520, the morphological attribute corresponding to the plurality of single states may be displayed in the graphical user interface of the terminal device corresponding to the first virtual game object, and the morphological attribute corresponding to the first target single state may be displayed in the graphical user interface of the terminal device corresponding to the second virtual game object. Through the embodiment of the disclosure, different morphological attributes can be displayed in different visual angles of camps, so that game playing methods are enriched, and a player can clearly distinguish whether a virtual game object belongs to an enemy or a my according to the display style of the morphological attributes, so that the play cost of the player is reduced.
In the method for displaying virtual objects in a game provided by an embodiment of the present disclosure, a first virtual game object may be displayed in a first form in a graphical user interface of a terminal device corresponding to the first virtual game object, and a first virtual game object may be displayed in a second form in a graphical user interface of a terminal device corresponding to the second virtual game object. On the one hand, when a player plays, the virtual game objects of the my camp and the virtual game objects of the enemy camp can be distinguished easily, the damage to the virtual game objects of the my can be reduced or avoided, and the enemy virtual game objects can be accurately attacked; on the other hand, the player does not need to spend more attention to distinguish the virtual game objects of the enemy, adverse effects on the game are avoided, the attention can be focused on attacking the virtual game objects of the enemy, fatigue of the player is avoided, and the play cost of the player is reduced.
It is noted that the above-described figures are merely schematic illustrations of processes involved in a method according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily appreciated that the processes shown in the above figures do not indicate or limit the temporal order of these processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, for example, among a plurality of modules.
In addition, in an exemplary embodiment of the present disclosure, an in-game virtual object display apparatus is also provided. Referring to fig. 6, an in-game virtual object display apparatus 600 includes: a first form display module 610, a second form display module 620.
The first form display module is used for displaying the first virtual game object through a first form in a graphical user interface of the terminal equipment corresponding to the first virtual game object; wherein the first virtual game object belongs to a first camp; the second form display module is used for displaying the first virtual game object through a second form in a graphical user interface of the terminal equipment corresponding to the second virtual game object; the second virtual game object belongs to a second camp, and the first form is different from the second form.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the apparatus further includes: a third form display module, configured to display, in a graphical user interface of a terminal device corresponding to the third virtual game object, the first virtual game object through the first form; wherein the third virtual game object belongs to the first camp.
In an exemplary embodiment of the present disclosure, based on the foregoing, the apparatus further includes: a position acquisition unit, configured to acquire a first position of a first virtual game object in a virtual game scene, and acquire a second position of a second virtual game object in the virtual game scene; a second form determining unit, configured to determine, according to the first position and the second position, a second form to be displayed by the first virtual game object in a graphical user interface of a terminal device corresponding to the second virtual game object; and a second state display unit for displaying the first virtual game object through the second state.
In an exemplary embodiment of the disclosure, based on the foregoing aspect, the first modality is a polymorphic coexistence modality, the polymorphic coexistence modality corresponds to a plurality of singletons, the second modality is a first target singletons, and the first target singletons are one of the plurality of singletons.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, a second form to be displayed by the first virtual game object in the graphical user interface of the terminal device corresponding to the second virtual game object is determined according to the first location and the second location, where the polymorphic coexisting form has a plurality of first angle ranges, and each first angle range corresponds to each single form, and the apparatus further includes: a connection line determining unit configured to determine a connection line between the first position and the second position; the first target range determining unit is used for determining the single form corresponding to the first target angle range as a first target single form to be displayed in the graphical user interface of the terminal equipment corresponding to the second virtual game object when the connecting line is located in the first target angle range; wherein the plurality of first angular ranges includes a first target angular range.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the apparatus further includes: the second target single-state switching unit is used for displaying the first virtual game object through the second target single-state when the morphological attribute corresponding to the first target single-state meets the preset condition; wherein the plurality of singletons includes a second target singleton.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the apparatus further includes: a second angle range expansion unit configured to delete the first target angle range, and equally divide the first target angle range into a plurality of first angle ranges except the first target angle range, so that the plurality of first angle ranges are expanded into a plurality of second angle ranges; the second target single-state display unit is used for acquiring a second target angle range in which the connecting line is positioned and displaying the first virtual game object through a second target single state corresponding to the second target angle range; wherein the plurality of second angular ranges includes a second target angular range.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the apparatus further includes: the preset condition judging unit is used for enabling the first virtual game object to enter a waiting state when the morphological attributes corresponding to the single states meet preset conditions.
In an exemplary embodiment of the disclosure, based on the foregoing solution, the waiting state corresponds to a waiting time, and the apparatus further includes: and the morphological attribute recovery unit is used for recovering the morphological attributes corresponding to the plurality of single morphologies after the waiting time.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the apparatus further includes: a first morphological attribute display unit, configured to display morphological attributes corresponding to a plurality of single states in a graphical user interface of a terminal device corresponding to a first virtual game object; and the second form attribute display unit is used for displaying the form attribute corresponding to the first target single form in the graphical user interface of the terminal equipment corresponding to the second virtual game object.
The in-game virtual object display device provided by the embodiment of the present disclosure may display a first virtual game object through a first aspect in a graphical user interface of a terminal device corresponding to the first virtual game object, and display the first virtual game object through a second aspect in a graphical user interface of a terminal device corresponding to the second virtual game object. On the one hand, when a player plays, the virtual game objects of the my camp and the virtual game objects of the enemy camp can be distinguished easily, the damage to the virtual game objects of the my can be reduced or avoided, and the enemy virtual game objects can be accurately attacked; on the other hand, the player does not need to spend more attention to distinguish the virtual game objects of the enemy, adverse effects on the game are avoided, the attention can be focused on attacking the virtual game objects of the enemy, fatigue of the player is avoided, and the play cost of the player is reduced.
Since each functional module of the in-game virtual object display apparatus according to the example embodiment of the present disclosure corresponds to a step of the example embodiment of the in-game virtual object display method described above, for details not disclosed in the embodiment of the apparatus of the present disclosure, reference is made to the embodiment of the in-game virtual object display method described above in the present disclosure.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above-described in-game virtual object display method is also provided.
Those skilled in the art will appreciate that the various aspects of the present disclosure may be implemented as a system, method, or program product. Accordingly, various aspects of the disclosure may be embodied in the following forms, namely: an entirely hardware embodiment, an entirely software embodiment (including firmware, micro-code, etc.) or an embodiment combining hardware and software aspects may be referred to herein as a "circuit," module "or" system.
An electronic device 700 according to such an embodiment of the present disclosure is described below with reference to fig. 7. The electronic device 700 shown in fig. 7 is merely an example and should not be construed to limit the functionality and scope of use of embodiments of the present disclosure in any way.
As shown in fig. 7, the electronic device 700 is embodied in the form of a general purpose computing device. Components of electronic device 700 may include, but are not limited to: the at least one processing unit 710, the at least one storage unit 720, a bus 730 connecting the different system components (including the storage unit 720 and the processing unit 710), and a display unit 740.
Wherein the storage unit stores program code that is executable by the processing unit 710 such that the processing unit 710 performs steps according to various exemplary embodiments of the present disclosure described in the above-described "exemplary methods" section of the present specification. For example, the processing unit 710 may perform step S110 as shown in fig. 1: displaying the first virtual game object through a first form in a graphical user interface of the terminal equipment corresponding to the first virtual game object; wherein the first virtual game object belongs to a first camp; step S120: displaying the first virtual game object through a second form in a graphical user interface of the terminal equipment corresponding to the second virtual game object; the second virtual game object belongs to a second camp, and the first form is different from the second form.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, in a graphical user interface of a terminal device corresponding to a third virtual game object, displaying the first virtual game object through a first modality; wherein the third virtual game object belongs to the first camp.
In an exemplary embodiment of the present disclosure, based on the foregoing, displaying the first virtual game object through the second aspect includes: acquiring a first position of a first virtual game object in a virtual game scene, and acquiring a second position of a second virtual game object in the virtual game scene; determining a second form to be displayed by the first virtual game object in a graphical user interface of terminal equipment corresponding to the second virtual game object according to the first position and the second position; the first virtual game object is displayed in a second state.
In an exemplary embodiment of the disclosure, based on the foregoing aspect, the first modality is a polymorphic coexistence modality, the polymorphic coexistence modality corresponds to a plurality of singletons, the second modality is a first target singletons, and the first target singletons are one of the plurality of singletons.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, determining, according to a first location and a second location, a second form to be displayed by a first virtual game object in a graphical user interface of a terminal device corresponding to a second virtual game object, where a multi-form coexistence form has a plurality of first angle ranges, and each first angle range corresponds to each single form, including: determining a connection between the first location and the second location; when the connecting line is positioned in a first target angle range, determining a single form corresponding to the first target angle range as a first target single form to be displayed in a graphical user interface of terminal equipment corresponding to a second virtual game object; wherein the plurality of first angular ranges includes a first target angular range.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the first target simplex corresponds to a morphological attribute, and the method further includes: when the morphological attribute corresponding to the first target single form meets the preset condition, displaying the first virtual game object through the second target single form; wherein the plurality of singletons includes a second target singleton.
In one exemplary embodiment of the present disclosure, based on the foregoing, displaying the first virtual game object through the second target simplex state includes: deleting the first target angle range, and equally dividing the first target angle range into a plurality of first angle ranges except the first target angle range so as to expand the plurality of first angle ranges into a plurality of second angle ranges; acquiring a second target angle range in which the connecting line is positioned, and displaying the first virtual game object through a second target single form corresponding to the second target angle range; wherein the plurality of second angular ranges includes a second target angular range.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the method further includes: and when the morphological attributes corresponding to the single morphologies meet the preset conditions, the first virtual game object enters a waiting state.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the waiting state corresponds to a waiting time, and the method further includes: and after the waiting time, recovering the morphological attributes corresponding to the plurality of single morphologies.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the method further includes: displaying morphological attributes corresponding to a plurality of single states in a graphical user interface of terminal equipment corresponding to the first virtual game object; and displaying the morphological attribute corresponding to the first target single morphology in the graphical user interface of the terminal equipment corresponding to the second virtual game object.
The electronic device provided by the embodiment of the disclosure may display the first virtual game object through the first aspect in the graphical user interface of the terminal device corresponding to the first virtual game object, and display the first virtual game object through the second aspect in the graphical user interface of the terminal device corresponding to the second virtual game object. On the one hand, when a player plays, the virtual game objects of the my camp and the virtual game objects of the enemy camp can be distinguished easily, the damage to the virtual game objects of the my can be reduced or avoided, and the enemy virtual game objects can be accurately attacked; on the other hand, the player does not need to spend more attention to distinguish the virtual game objects of the enemy, adverse effects on the game are avoided, the attention can be focused on attacking the virtual game objects of the enemy, fatigue of the player is avoided, and the play cost of the player is reduced.
The memory unit 720 may include readable media in the form of volatile memory units, such as Random Access Memory (RAM) 721 and/or cache memory 722, and may further include Read Only Memory (ROM) 723.
The storage unit 720 may also include a program/utility 724 having a set (at least one) of program modules 725, such program modules 725 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment.
Bus 730 may be a bus representing one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 700 may also communicate with one or more external devices 770 (e.g., keyboard, pointing device, bluetooth device, etc.), one or more devices that enable a user to interact with the electronic device 700, and/or any device (e.g., router, modem, etc.) that enables the electronic device 700 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 750. Also, electronic device 700 may communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN) and/or a public network, such as the Internet, through network adapter 760. As shown, network adapter 760 communicates with other modules of electronic device 700 over bus 730. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with electronic device 700, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
From the above description of embodiments, those skilled in the art will readily appreciate that the example embodiments described herein may be implemented in software, or in combination with the necessary hardware. Thus, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.) or on a network, and includes several instructions to cause a computing device (may be a personal computer, a server, a terminal device, or a network device, etc.) to perform the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, a computer-readable storage medium having stored thereon a program product capable of implementing the method described above in the present specification is also provided. In some possible embodiments, the various aspects of the present disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to carry out the steps according to the various exemplary embodiments of the disclosure as described in the "exemplary methods" section of this specification, when the program product is run on the terminal device.
In an example embodiment of the present disclosure, a computer readable signal medium is provided, at least a part of a virtual game scene and a virtual game object located in the virtual game scene may be displayed through a graphical user interface of a terminal device, the virtual game object is controlled by the terminal device, the game includes a first camp and a second camp, the first camp and the second camp are hostile camps, and the first camp and the second camp are in the same pair, and the method includes: displaying the first virtual game object through a first form in a graphical user interface of the terminal equipment corresponding to the first virtual game object; wherein the first virtual game object belongs to a first camp; displaying the first virtual game object through a second form in a graphical user interface of the terminal equipment corresponding to the second virtual game object; the second virtual game object belongs to a second camp, and the first form is different from the second form.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, in a graphical user interface of a terminal device corresponding to a third virtual game object, displaying the first virtual game object through a first modality; wherein the third virtual game object belongs to the first camp.
In an exemplary embodiment of the present disclosure, based on the foregoing, displaying the first virtual game object through the second aspect includes: acquiring a first position of a first virtual game object in a virtual game scene, and acquiring a second position of a second virtual game object in the virtual game scene; determining a second form to be displayed by the first virtual game object in a graphical user interface of terminal equipment corresponding to the second virtual game object according to the first position and the second position; the first virtual game object is displayed in a second state.
In an exemplary embodiment of the disclosure, based on the foregoing aspect, the first modality is a polymorphic coexistence modality, the polymorphic coexistence modality corresponds to a plurality of singletons, the second modality is a first target singletons, and the first target singletons are one of the plurality of singletons.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, determining, according to a first location and a second location, a second form to be displayed by a first virtual game object in a graphical user interface of a terminal device corresponding to a second virtual game object, where a multi-form coexistence form has a plurality of first angle ranges, and each first angle range corresponds to each single form, including: determining a connection between the first location and the second location; when the connecting line is positioned in a first target angle range, determining a single form corresponding to the first target angle range as a first target single form to be displayed in a graphical user interface of terminal equipment corresponding to a second virtual game object; wherein the plurality of first angular ranges includes a first target angular range.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the first target simplex corresponds to a morphological attribute, and the method further includes: when the morphological attribute corresponding to the first target single form meets the preset condition, displaying the first virtual game object through the second target single form; wherein the plurality of singletons includes a second target singleton.
In one exemplary embodiment of the present disclosure, based on the foregoing, displaying the first virtual game object through the second target simplex state includes: deleting the first target angle range, and equally dividing the first target angle range into a plurality of first angle ranges except the first target angle range so as to expand the plurality of first angle ranges into a plurality of second angle ranges; acquiring a second target angle range in which the connecting line is positioned, and displaying the first virtual game object through a second target single form corresponding to the second target angle range; wherein the plurality of second angular ranges includes a second target angular range.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the method further includes: and when the morphological attributes corresponding to the single morphologies meet the preset conditions, the first virtual game object enters a waiting state.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the waiting state corresponds to a waiting time, and the method further includes: and after the waiting time, recovering the morphological attributes corresponding to the plurality of single morphologies.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the method further includes: displaying morphological attributes corresponding to a plurality of single states in a graphical user interface of terminal equipment corresponding to the first virtual game object; and displaying the morphological attribute corresponding to the first target single morphology in the graphical user interface of the terminal equipment corresponding to the second virtual game object.
The computer readable signal medium provided by an embodiment of the present disclosure may display the first virtual game object through a first aspect in a graphical user interface of a terminal device corresponding to the first virtual game object, and display the first virtual game object through a second aspect in a graphical user interface of a terminal device corresponding to the second virtual game object. On the one hand, when a player plays, the virtual game objects of the my camp and the virtual game objects of the enemy camp can be distinguished easily, the damage to the virtual game objects of the my can be reduced or avoided, and the enemy virtual game objects can be accurately attacked; on the other hand, the player does not need to spend more attention to distinguish the virtual game objects of the enemy, adverse effects on the game are avoided, the attention can be focused on attacking the virtual game objects of the enemy, fatigue of the player is avoided, and the play cost of the player is reduced.
The computer readable signal medium may include a data signal propagated in baseband or as part of a carrier wave with readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device, partly on a remote computing device, or entirely on the remote computing device or server. In the case of remote computing devices, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., connected via the Internet using an Internet service provider).
Furthermore, the above-described figures are only schematic illustrations of processes included in the method according to the exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily appreciated that the processes shown in the above figures do not indicate or limit the temporal order of these processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, for example, among a plurality of modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (13)

1. The method for displaying the virtual object in the game is characterized in that at least part of virtual game scenes and virtual game objects positioned in the virtual game scenes are displayed through a graphical user interface of a terminal device, the virtual game objects are controlled by the terminal device, the game comprises a first camp and a second camp, the first camp and the second camp are hostile camps, and the first camp and the second camp are in the same pair of camps, and the method comprises the following steps:
Displaying the first virtual game object through a first form in a graphical user interface of the terminal equipment corresponding to the first virtual game object; wherein the first virtual game object belongs to a first camp;
displaying the first virtual game object through a second form in a graphical user interface of terminal equipment corresponding to the second virtual game object;
wherein the second virtual game object belongs to a second camp, and the first modality is different from the second modality.
2. The method according to claim 1, wherein the method further comprises:
displaying a first virtual game object through a first form in a graphical user interface of terminal equipment corresponding to the third virtual game object;
wherein the third virtual game object belongs to a first camp.
3. The method of claim 1, wherein the displaying the first virtual game object via the second modality comprises:
acquiring a first position of the first virtual game object in the virtual game scene, and acquiring a second position of the second virtual game object in the virtual game scene;
determining a second form to be displayed by the first virtual game object in a graphical user interface of terminal equipment corresponding to the second virtual game object according to the first position and the second position;
And displaying the first virtual game object through a second state.
4. The method of claim 3, wherein the first modality is a polymorphic coexistence modality, the polymorphic coexistence modality corresponding to a plurality of singletons, the second modality being a first target singletons, the first target singletons being one of the plurality of singletons.
5. The method of claim 4, wherein the determining, according to the first location and the second location, a second aspect to be displayed by the first virtual game object in a graphical user interface of a terminal device corresponding to the second virtual game object, the polymorphic coexistence aspect having a plurality of first angle ranges, each of the first angle ranges corresponding to each of the single aspects, comprises:
determining a connection between the first location and the second location;
when the connecting line is located in a first target angle range, determining a single form corresponding to the first target angle range as a first target single form to be displayed in a graphical user interface of terminal equipment corresponding to a second virtual game object;
wherein the plurality of first angular ranges includes the first target angular range.
6. The method of claim 5, wherein the first target simplex corresponds to a morphological attribute, the method further comprising:
when the morphological attribute corresponding to the first target single form meets a preset condition, displaying the first virtual game object through a second target single form;
wherein the plurality of singleforms includes the second target singleform.
7. The method of claim 6, wherein the displaying the first virtual game object via a second target simplex state comprises:
deleting the first target angle range, and equally dividing the first target angle range into a plurality of first angle ranges except the first target angle range so as to expand the plurality of first angle ranges into a plurality of second angle ranges;
acquiring a second target angle range of the connecting line, and displaying the first virtual game object through a second target single form corresponding to the second target angle range;
wherein the plurality of second angular ranges includes the second target angular range.
8. The method of claim 4, wherein the unimorph corresponds to a morphological attribute, the method further comprising:
And when the morphological attributes corresponding to the single morphologies meet the preset conditions, the first virtual game object enters a waiting state.
9. The method of claim 8, wherein the wait state corresponds to a wait time, the method further comprising:
and recovering the morphological attributes corresponding to the plurality of single morphologies after the waiting time.
10. The method according to claim 4, wherein the method further comprises:
displaying the morphological attributes corresponding to the plurality of single states in a graphical user interface of the terminal equipment corresponding to the first virtual game object;
and displaying the morphological attribute corresponding to the first target single state in a graphical user interface of the terminal equipment corresponding to the second virtual game object.
11. A virtual object display device in a game, characterized in that at least part of a virtual game scene and a virtual game object located in the virtual game scene are displayed through a graphical user interface of a terminal device, the virtual game object is controlled by the terminal device, the game comprises a first camp and a second camp, the first camp and the second camp are hostile camps, and the first camp and the second camp are in the same pair, the device comprises:
The first form display module is used for displaying the first virtual game object through the first form in a graphical user interface of the terminal equipment corresponding to the first virtual game object; wherein the first virtual game object belongs to a first camp;
the second form display module is used for displaying the first virtual game object through a second form in a graphical user interface of the terminal equipment corresponding to the second virtual game object; wherein the second virtual game object belongs to a second camp, and the first modality is different from the second modality.
12. A computer readable storage medium, on which a computer program is stored, characterized in that the program, when being executed by a processor, implements the method according to any one of claims 1-10.
13. An electronic device, comprising:
one or more processors; and
a memory for storing one or more programs that, when executed by the one or more processors, cause the one or more processors to implement the method of any of claims 1-10.
CN202310440165.XA 2023-04-21 2023-04-21 Method, device, storage medium and equipment for displaying virtual object in game Pending CN116459522A (en)

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CN202310440165.XA CN116459522A (en) 2023-04-21 2023-04-21 Method, device, storage medium and equipment for displaying virtual object in game

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CN116459522A true CN116459522A (en) 2023-07-21

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