CN116271786A - Interface interaction control method and device of cartoon game machine - Google Patents

Interface interaction control method and device of cartoon game machine Download PDF

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Publication number
CN116271786A
CN116271786A CN202310080371.4A CN202310080371A CN116271786A CN 116271786 A CN116271786 A CN 116271786A CN 202310080371 A CN202310080371 A CN 202310080371A CN 116271786 A CN116271786 A CN 116271786A
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user
interface
configuration data
action
game machine
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CN202310080371.4A
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CN116271786B (en
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李林徽
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Guangzhou Bangjie Software Technology Co ltd
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Guangzhou Bangjie Software Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/04Architecture, e.g. interconnection topology
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/172Classification, e.g. identification
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/178Human faces, e.g. facial parts, sketches or expressions estimating age from face image; using age information for improving recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Abstract

The invention provides an interface interaction control method and device of a cartoon game machine, wherein the method comprises the following steps: before a game starts, acquiring a face image of a user, and determining the age range of the user; selecting a corresponding interface interaction template and configuration data according to the age range of the user; acquiring a control instruction input by a user, and selecting a corresponding interface interaction template and configuration data for display; in the display process, determining the emotion of the user according to the face image of the user; and selecting a corresponding interactive display mode to control the interactive interface according to the emotion of the user.

Description

Interface interaction control method and device of cartoon game machine
Technical Field
The invention relates to the technical field of computers, in particular to an interface interaction control method and device of a cartoon game machine.
Background
The cartoon game machine is one kind of game machine, and is one derivative of cartoon, and is mainly one game machine with the same name of cartoon or cartoon character as prototype.
Currently, in order to enable users to better experience a cartoon game, the existing cartoon game machine provides a cartoon game machine with action recognition, such as a cartoon game machine of a relatively common odman monster type, and in order to enable the cartoon game machine to bring better experience to the users, developers generally need to provide more function options in a user interface, but because audience groups of the cartoon game machine are usually children, a worker is required to be configured beside each cartoon game machine to help the children to start the game, and very bad experience is brought to the users.
Meanwhile, due to the fact that cognition brought by ages is different, children in low-age stages cannot particularly pay attention to complex operation explanation processes of the cartoon game machine and background explanation of the cartoon, most of children in low-age stages can generate vexation-resistant emotion because of too long processes, and children in high-age stages can more pay attention to cool game operation and know the cartoon game background, and the conventional cartoon game machine does not adjust the operation explanation processes, so that user experience of the cartoon game machine is not improved well all the time.
Therefore, there is a need for a method and apparatus for controlling interface interaction of a cartoon game machine, which are used for solving the above problems.
Disclosure of Invention
Aiming at the defects of the prior art, the invention provides an interface interaction control method and device of a cartoon game machine, which are used for solving the problems.
An interface interaction control method of a cartoon game machine, comprising the following steps:
before a game starts, acquiring a face image of a user, and determining the age range of the user;
selecting a corresponding interface interaction template and configuration data according to the age range of the user;
acquiring a control instruction input by a user, and selecting a corresponding interactive interface and interface configuration data for display; in the display process, determining the emotion of the user according to the face image of the user;
and selecting a corresponding interactive display mode to control the interactive interface according to the emotion of the user.
As one embodiment of the invention, before starting a game, acquiring a face image of a user and determining the age range of the user comprises the following steps:
receiving a starting instruction, displaying a guiding interface, and guiding a user to stand at a preset image acquisition position;
before starting a game, acquiring a face image of a user;
identifying a face image of a user and determining the age range of the user; wherein, the age groups are divided into childhood, young and young.
As one embodiment of the invention, selecting the corresponding interface interaction template and configuration data according to the age group of the user comprises the following steps:
determining a cognitive ability level of the user according to the age range of the user;
and screening to obtain interface interaction templates and configuration data which are preset in the cartoon game machine database and matched with the cognitive ability level of the user.
As one embodiment of the present invention, determining a cognitive ability level of a user according to an age group of the user includes:
based on big data technology, determining average user cognitive ability grades of users in different age groups as the user cognitive ability grade of the users in each age group by combining all interface interaction templates and configuration data preset in a cartoon game machine database;
wherein the user cognitive ability level corresponds to an understanding ability of the interface interaction template and the configuration data.
As one embodiment of the invention, acquiring a control instruction input by a user, selecting a corresponding interactive interface and interface configuration data for display, and comprises the following steps:
after the interface interaction template and the configuration data are selected, a control instruction input by a user is obtained; the control instructions comprise action instructions, voice instructions and typing instructions;
selecting a corresponding interactive interface in the interface interactive template and interface configuration data corresponding to the interactive interface according to the control instruction for display; wherein the configuration data comprises several interface configuration data.
As one embodiment of the present invention, in a display process, determining a user emotion according to a face image of a user includes:
and in the display process of the interactive interface and the interface configuration data, acquiring a user face image in real time, and determining the current user emotion according to the user face image acquired in real time.
As one embodiment of the invention, the method for controlling the interactive interface by selecting the corresponding interactive display mode according to the emotion of the user comprises the following steps:
obtaining a user emotion type, and screening to obtain an interactive display mode which is preset in a cartoon game machine database and matched with the user emotion type; the user emotion types are divided into positive emotion and negative emotion, and the interactive display modes comprise a detailed interactive display mode and a simple interactive display mode;
and correspondingly controlling the interactive interface and interface configuration data corresponding to the interactive interface according to the interactive display mode.
As one embodiment of the invention, the interface interaction control method of the cartoon game machine further comprises the following steps:
acquiring all standard action instructions contained in the current interface configuration data, and establishing a complete standard action instruction library; wherein one standard action instruction comprises a combination of one or more standard actions;
acquiring the current action of a user by utilizing a human skeleton detection algorithm and a cyclic neural network (RNN) algorithm, calling out a standard action with the similarity higher than a preset similarity with the current action from a standard action instruction library, and recording the standard action as a first action;
predicting the next action of the user by using a cyclic neural network (RNN) algorithm, calling out a standard action with the similarity with the current action higher than the preset similarity from a standard action instruction library, and recording the standard action as a second action;
determining a standard action instruction which accords with the current game content and the first action at the same time based on the current game content, and recording the standard action instruction as a first standard action instruction;
judging whether any one of the first standard action instructions is in accordance with the second action, if not, outputting the optimal standard action instruction in all the first standard action instructions as the second standard action instruction, and displaying the result difference of the next action after the first action in the second standard action instruction and the second action in the current game content by the floating window, wherein the floating window displays the correction opinion.
As one embodiment of the invention, the interface interaction control method of the cartoon game machine further comprises the following steps:
before the game starts, the unique user is determined by face recognition through the face image of the user;
in the game process, only the control instruction sent by the unique user is obtained.
An interface interaction control device of a cartoon game machine, comprising:
the face image acquisition module is used for acquiring a face image of a user;
the image recognition module is used for recognizing the age range of the user and recognizing the emotion of the user;
the user information processing module is used for selecting a corresponding interface interaction template and configuration data according to the age range of the user and selecting a corresponding interaction display mode according to the emotion of the user;
the interface interaction control module is used for acquiring a control instruction input by a user, selecting a corresponding interaction interface and interface configuration data for display, and controlling the interaction interface according to an interaction display mode.
The beneficial effects of the invention are as follows:
the invention provides an interface interaction control method and device of a cartoon game machine, which are used for solving the problem that the conventional cartoon game machine cannot adjust function options and interface interaction complexity according to the age and emotion of a user.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention may be realized and attained by the structure particularly pointed out in the written description and drawings.
The technical scheme of the invention is further described in detail through the drawings and the embodiments.
Drawings
The accompanying drawings are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate the invention and together with the embodiments of the invention, serve to explain the invention. In the drawings:
FIG. 1 is a flow chart of a method and apparatus for controlling interface interactions of a cartoon game machine according to an embodiment of the present invention;
FIG. 2 is a flowchart of another method and apparatus for controlling interface interactions of a cartoon game machine according to an embodiment of the present invention;
fig. 3 is a schematic diagram of a device module of a method and a device for controlling interface interaction of a cartoon game machine according to an embodiment of the invention.
Detailed Description
The preferred embodiments of the present invention will be described below with reference to the accompanying drawings, it being understood that the preferred embodiments described herein are for illustration and explanation of the present invention only, and are not intended to limit the present invention.
Referring to fig. 1, an embodiment of the present invention provides an interface interaction control method for a cartoon game machine, including: s101, before a game starts, acquiring a face image of a user, and determining the age range of the user;
s102, selecting a corresponding interface interaction template and configuration data according to the age range of the user;
s103, acquiring a control instruction input by a user, and selecting a corresponding interactive interface and interface configuration data for display;
s104, in the display process, determining the emotion of the user according to the face image of the user;
s105, selecting a corresponding interactive display mode to control an interactive interface according to the emotion of the user;
the working principle of the technical scheme is as follows: the invention provides an interface interaction control method for a true human movement type body sense cartoon game machine, for example, an Ortmann body sense cartoon game machine, before a game starts, a camera device arranged on the game machine captures a face image of a user standing on a game table, and carries out age identification on the face image, and determines the age range of the user, then selects a corresponding interface interaction template and configuration data according to the age range of the user, namely, the complexity of interface function options and the length of time for background explanation are selected according to the age range, after basic configuration is determined, guide information is generated to guide the user to start sending a control instruction, and meanwhile, a control instruction input by the user is acquired, corresponding interaction interface and interface configuration data are selected according to the control instruction to be displayed, namely, the progress of game contents is finished according to the control instruction, in the data display process, the face image of the user is acquired in real time, and the user emotion corresponding to the face image is determined, and the satisfaction degree of the user on the interaction information in the current game contents is fed back, for example, when the user encounters npc, the satisfaction degree of the user is always reduced when the user encounters a sense of being uncomfortable, and the user is satisfied, the user interaction time is always reduced due to the fact that the user is high, and the user interaction time is selected, and the user interaction time is very low, and the user interaction time is very high;
the beneficial effects of the technical scheme are as follows: through the technical scheme, the problem that the existing cartoon game machine cannot adjust function options and interface interaction complexity according to the age and emotion of the user is solved.
In one embodiment, before starting a game, acquiring a face image of a user, and determining an age group of the user comprises:
receiving a starting instruction, displaying a guiding interface, and guiding a user to stand at a preset image acquisition position;
before starting a game, acquiring a face image of a user;
identifying a face image of a user and determining the age range of the user; wherein, the age groups are divided into childhood, young and young;
the working principle and beneficial effects of the technical scheme are as follows: when the cartoon game machine receives a starting instruction, for example, a coin-feed mode and the like, the cartoon game machine enters a guiding interface to guide a user to enter a designated place, when the user stands at a preset image acquisition position, a face image of the user is acquired, the face image of the user is identified, and the age range of the user is determined; the age group is divided into 1-3 years old, 3-7 years old, 7-13 years old and 13-18 years old, of course, the age group can be reset along with different game contents, corresponding data of different subsequent age groups can be reset at the same time, through the technical scheme, the face images are collected at fixed points, the accurate face images of users can be ensured to be obtained, the obtaining cost is reduced, and meanwhile, due to certain errors in accuracy of age identification, the influence caused by the errors is counteracted by adopting a mode of the age group.
In one embodiment, selecting the corresponding interface interaction template and configuration data according to the age group of the user comprises:
determining a cognitive ability level of the user according to the age range of the user;
screening to obtain interface interaction templates and configuration data which are preset in a cartoon game machine database and matched with the cognitive ability level of the user;
the working principle and beneficial effects of the technical scheme are as follows: based on a comparison table of preset user cognitive ability grades and age groups, determining the user cognitive ability grade corresponding to the age group where the user is located, and screening to obtain interface interaction templates and configuration data which are preset in a cartoon game machine database and matched with the user cognitive ability grades.
In one embodiment, determining the user cognitive ability level based on the age range of the user includes:
based on big data technology, determining average user cognitive ability grades of users in different age groups as the user cognitive ability grade of the users in each age group by combining all interface interaction templates and configuration data preset in a cartoon game machine database;
wherein the user cognitive ability level corresponds to an understanding ability of the interface interaction template and the configuration data;
the beneficial effects of the technical scheme are as follows: unifying the cognitive ability levels of users at different ages is beneficial to improving the total satisfaction degree of masses on the cartoon game machine.
In one embodiment, obtaining a control instruction input by a user, selecting a corresponding interactive interface and interface configuration data for display, and including:
after the interface interaction template and the configuration data are selected, a control instruction input by a user is obtained; the control instructions comprise action instructions, voice instructions and typing instructions;
selecting a corresponding interactive interface in the interface interactive template and interface configuration data corresponding to the interactive interface according to the control instruction for display; the configuration data comprises a plurality of interface configuration data;
the beneficial effects of the technical scheme are as follows: through various control instructions, the intelligence of the cartoon game machine is improved, so that the game experience of a user on the cartoon game machine is improved.
In one embodiment, during the display, determining the emotion of the user according to the face image of the user comprises:
in the display process of the interactive interface and interface configuration data, acquiring a user face image in real time, and determining the current user emotion according to the user face image acquired in real time;
the beneficial effects of the technical scheme are as follows: the method and the device are beneficial to timely adjusting the interactive interface and the interactive data when the user has negative emotion, and prevent the user from further having more serious negative emotion.
In one embodiment, selecting a corresponding interactive display mode to control the interactive interface according to the emotion of the user comprises:
obtaining a user emotion type, and screening to obtain an interactive display mode which is preset in a cartoon game machine database and matched with the user emotion type; the user emotion types are divided into positive emotion and negative emotion, and the interactive display modes comprise a detailed interactive display mode and a simple interactive display mode;
according to the interactive display mode, corresponding control is carried out on the interactive interface and interface configuration data corresponding to the interactive interface;
the beneficial effects of the technical scheme are as follows: the user emotion is tracked in real time, and the interactive interface and the interactive data are timely adjusted when the negative emotion occurs to the user, so that the user is prevented from further occurring more serious negative emotion, and the use experience of the user is improved.
Referring to fig. 2, in one embodiment, an interface interaction control method of the cartoon game machine further includes:
s201, acquiring all standard action instructions contained in the current interface configuration data, and establishing a complete standard action instruction library; wherein one standard action instruction comprises a combination of one or more standard actions;
s202, acquiring current actions of a user by utilizing a human skeleton detection algorithm and a cyclic neural network (RNN) algorithm, and calling out standard actions with similarity higher than preset similarity from a standard action instruction library, wherein the standard actions are marked as first actions;
s203, predicting the next action of the user by utilizing a cyclic neural network (RNN) algorithm, calling out a standard action with the similarity higher than the preset similarity with the current action from a standard action instruction library, and recording the standard action as a second action;
s204, determining a standard action instruction which accords with the current game content and the first action at the same time based on the current game content, and recording the standard action instruction as a first standard action instruction;
s205, judging whether the next action after any first action accords with the second action in the first standard action instructions, if not, outputting the optimal standard action instruction in all the first standard action instructions as the second standard action instruction, and displaying the difference of the result of the next action after the first action in the second standard action instruction and the result of the second action in the current game content by the floating window, wherein the floating window displays the correction opinion;
the beneficial effects of the technical scheme are as follows: through the technical scheme, the user does not need to wear any sensing device at first, the load and constraint sense of the user are reduced, meanwhile, through the technical scheme, the recognition precision of the user action command is enhanced, and through the combination of the user own action behavior prediction user next action behavior addition command prompting scheme, a personalized prompting scheme is provided for different users, the achievement sense and participation sense of the user after the clearance are increased, the use experience of the user is improved, the game content is not blocked by adopting a floating window fixed area display mode, and the possibility that the prompting scheme causes the user to feel objectionable is reduced.
In one embodiment, the interface interaction control method of the cartoon game machine further comprises the following steps:
before the game starts, the unique user is determined by face recognition through the face image of the user;
in the game process, only a control instruction sent by a unique user is obtained;
the beneficial effects of the technical scheme are as follows: through the technical scheme, the method and the device are beneficial to preventing the external interference of instructions on the user playing the game, so that the user experience is improved.
Referring to fig. 3, an interface interaction control device of a cartoon game machine includes:
the face image acquisition module 1 is used for acquiring a face image of a user;
the image recognition module 2 is used for recognizing the age range of the user and recognizing the emotion of the user;
the user information processing module 3 is used for selecting a corresponding interface interaction template and configuration data according to the age range of the user and selecting a corresponding interaction display mode according to the emotion of the user;
the interface interaction control module 4 is used for acquiring a control instruction input by a user, selecting a corresponding interaction interface and interface configuration data for display, and controlling the interaction interface according to an interaction display mode.
The working principle and the beneficial effects of the interface interaction control device of the cartoon game machine can be referred to the working principle and the beneficial effects correspondingly mentioned in the interface interaction control method of the cartoon game machine, and repeated tiredness is not needed here.
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit or scope of the invention. Thus, it is intended that the present invention also include such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.

Claims (10)

1. An interface interaction control method of a cartoon game machine is characterized by comprising the following steps:
before a game starts, acquiring a face image of a user, and determining the age range of the user;
selecting a corresponding interface interaction template and configuration data according to the age range of the user;
acquiring a control instruction input by a user, and selecting a corresponding interactive interface and interface configuration data for display; in the display process, determining the emotion of the user according to the face image of the user;
and selecting a corresponding interactive display mode to control the interactive interface according to the emotion of the user.
2. The interface interaction control method of a cartoon game machine according to claim 1, wherein before starting a game, acquiring a face image of a user, and determining an age group of the user comprises:
receiving a starting instruction, displaying a guiding interface, and guiding a user to stand at a preset image acquisition position;
before starting a game, acquiring a face image of a user;
identifying a face image of a user and determining the age range of the user; wherein, the age groups are divided into childhood, young and young.
3. The interface interaction control method of a cartoon game machine according to claim 1, wherein selecting the corresponding interface interaction template and configuration data according to the age group of the user comprises:
determining a cognitive ability level of the user according to the age range of the user;
and screening to obtain interface interaction templates and configuration data which are preset in the cartoon game machine database and matched with the cognitive ability level of the user.
4. The method for controlling interface interactions of a cartoon game machine according to claim 3, wherein determining a user cognitive ability level according to a age group of a user comprises:
based on big data technology, determining average user cognitive ability grades of users in different age groups as the user cognitive ability grade of the users in each age group by combining all interface interaction templates and configuration data preset in a cartoon game machine database;
wherein the user cognitive ability level corresponds to an understanding ability of the interface interaction template and the configuration data.
5. The interface interaction control method of a cartoon game machine according to claim 1, wherein obtaining a control instruction input by a user, selecting a corresponding interaction interface and interface configuration data to display, comprises:
after the interface interaction template and the configuration data are selected, a control instruction input by a user is obtained; the control instructions comprise action instructions, voice instructions and typing instructions;
selecting a corresponding interactive interface in the interface interactive template and interface configuration data corresponding to the interactive interface according to the control instruction for display; wherein the configuration data comprises several interface configuration data.
6. The method for controlling interface interaction of a cartoon game machine according to claim 1, wherein determining the emotion of the user according to the face image of the user during the display process comprises:
and in the display process of the interactive interface and the interface configuration data, acquiring a user face image in real time, and determining the current user emotion according to the user face image acquired in real time.
7. The interface interaction control method of a cartoon game machine according to claim 1, wherein selecting a corresponding interaction display mode to control the interaction interface according to the emotion of a user comprises:
obtaining a user emotion type, and screening to obtain an interactive display mode which is preset in a cartoon game machine database and matched with the user emotion type; the user emotion types are divided into positive emotion and negative emotion, and the interactive display modes comprise a detailed interactive display mode and a simple interactive display mode;
and correspondingly controlling the interactive interface and interface configuration data corresponding to the interactive interface according to the interactive display mode.
8. The interface interaction control method of a cartoon game machine according to claim 1, further comprising:
acquiring all standard action instructions contained in the current interface configuration data, and establishing a complete standard action instruction library; wherein one standard action instruction comprises a combination of one or more standard actions;
acquiring the current action of a user by utilizing a human skeleton detection algorithm and a cyclic neural network (RNN) algorithm, calling out a standard action with the similarity higher than a preset similarity with the current action from a standard action instruction library, and recording the standard action as a first action;
predicting the next action of the user by using a cyclic neural network (RNN) algorithm, calling out a standard action with the similarity with the current action higher than the preset similarity from a standard action instruction library, and recording the standard action as a second action;
determining a standard action instruction which accords with the current game content and the first action at the same time based on the current game content, and recording the standard action instruction as a first standard action instruction;
judging whether any one of the first standard action instructions is in accordance with the second action, if not, outputting the optimal standard action instruction in all the first standard action instructions as the second standard action instruction, and displaying the result difference of the next action after the first action in the second standard action instruction and the second action in the current game content by the floating window, wherein the floating window displays the correction opinion.
9. The interface interaction control method of a cartoon game machine according to claim 1, further comprising:
before the game starts, the unique user is determined by face recognition through the face image of the user;
in the game process, only the control instruction sent by the unique user is obtained.
10. An interface interaction control device of a cartoon game machine, which is characterized by comprising:
the face image acquisition module is used for acquiring a face image of a user;
the image recognition module is used for recognizing the age range of the user and recognizing the emotion of the user;
the user information processing module is used for selecting a corresponding interface interaction template and configuration data according to the age range of the user and selecting a corresponding interaction display mode according to the emotion of the user;
the interface interaction control module is used for acquiring a control instruction input by a user, selecting a corresponding interaction interface and interface configuration data for display, and controlling the interaction interface according to an interaction display mode.
CN202310080371.4A 2023-02-08 2023-02-08 Interface interaction control method and device of cartoon game machine Active CN116271786B (en)

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