CN116257294B - Cross-process independent cloud rendering method, device, equipment and storage medium - Google Patents

Cross-process independent cloud rendering method, device, equipment and storage medium Download PDF

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CN116257294B
CN116257294B CN202310057868.4A CN202310057868A CN116257294B CN 116257294 B CN116257294 B CN 116257294B CN 202310057868 A CN202310057868 A CN 202310057868A CN 116257294 B CN116257294 B CN 116257294B
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target program
data
shared
handle
program
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CN116257294A (en
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王文佳
于好贤
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Chengdu Zengzi Technology Co ltd
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Chengdu Zengzi Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/957Browsing optimisation, e.g. caching or content distillation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/40Transformation of program code
    • G06F8/41Compilation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/54Interprogram communication
    • G06F9/544Buffers; Shared memory; Pipes
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Abstract

The invention discloses a cross-process independent cloud rendering method, device and equipment and a storage medium, and belongs to the technical field of cloud rendering. The method comprises the following steps: determining the frame type of the target program; integrating the adapted plug-in or the link library into the target program according to the frame type of the target program; in the target program, processing the picture data of the target program through a plug-in or a link library, setting the picture data as shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library; the independent cloud rendering program reads the shared texture data in the shared memory in real time, accesses the shared texture data through the GPU, and performs format conversion and compression on the shared texture data to obtain compressed data; transmitting the compressed data to a Web page which is connected with an independent cloud rendering program in advance, decoding the compressed data at a Web page end, and then presenting the decoded compressed data in the page. The method and the device greatly improve the stability of cloud rendering.

Description

Cross-process independent cloud rendering method, device, equipment and storage medium
Technical Field
The invention belongs to the technical field of cloud rendering, and particularly relates to a cross-process independent cloud rendering method, device, equipment and storage medium.
Background
There are two techniques similar to the present invention on the market. The first is a cloud rendering technology of each big game engine, and the technology mainly comprises the steps that a game engine bottom layer transmits a self-rendered picture to a Web end through a video coding and decoding module and a network communication module which are developed by the game engine bottom layer. The technology has the defects that the technology is tightly connected with an engine, when an abnormality is triggered in the cloud rendering process, the whole program is crashed and exits, and the restarting time is long and the operation state in the running process is easy to lose. The second is a completely independent cloud rendering technique, which has two main implementations. One is to acquire a process handle by acquiring a process ID of a program in a computer, and after the process handle is positioned to a corresponding program window, capturing pictures in the whole program window and carrying out coding transmission. The disadvantage of this approach is that the step of capturing the picture of the program window occurs on the CPU, taking up the CPU computing power and increasing its consumption with higher program resolution, exacerbating the hardware load pressure on the server. Another way is to implement the picture taking by injecting hook. The main application scene is a live game screen. Since the picture data of the target program cannot be directly acquired, the picture is acquired by an external code injection method, which has the defect that the time of dll injection needs to be strictly controlled, and if the basic picture rendering initialization of the target program is later, the problem of injection failure can occur. Meanwhile, the method is still a rendering process of the monitoring target program, and the CPU computing capacity is occupied to acquire the picture data.
Disclosure of Invention
The invention aims to overcome the defects of the prior art and provides a cross-process independent cloud rendering method, device, equipment and storage medium.
The aim of the invention is realized by the following technical scheme:
according to a first aspect of the present invention, a cross-process independent cloud rendering method includes:
determining the frame type of the target program;
integrating the adapted plug-in or the link library into the target program according to the frame type of the target program;
in the target program, processing the picture data of the target program through a plug-in or a link library, setting the picture data as shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library;
the independent cloud rendering program reads the shared texture data in the shared memory in real time, accesses the shared texture data through the GPU, and performs format conversion and compression on the shared texture data to obtain compressed data;
transmitting the compressed data to a Web page which is connected with an independent cloud rendering program in advance, decoding the compressed data at a Web page end, and then presenting the decoded compressed data in the page.
Further, the framework type of the target program is a UE engine framework, a U3D engine framework, a Cocos engine framework or a native C/C++ framework, wherein the native C/C++ framework is a native C/C++ framework based on OpenGL, directX or Vulkan graphics rendering technology.
Further, integrating the adapted plug-in or link library into the target program according to the frame type of the target program, including:
if the frame type of the target program is a UE engine frame, integrating the matched UE plug-in into a development frame, and starting the target program after compiling is successful;
if the frame type of the target program is a U3D engine frame, integrating the matched U3D plug-in into a development frame, and starting the target program after compiling is successful;
if the frame type of the target program is a Cocos engine frame, integrating the matched Cocos plug-in into a development frame, and starting the target program after compiling is successful;
if the frame type of the target program is a native C/C++ frame based on OpenGL, directX or Vulkan graphic rendering technology, integrating the matched C++ link library file into a development frame, and starting the target program after compiling is successful.
Further, in the target program, processing the picture data of the target program through the plug-in or the link library, setting the picture data as shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library, including:
binding a notice sent by a target program when rendering a picture, and acquiring a picture texture pointer;
creating a shared texture which can be accessed across processes according to a graph rendering technology used by a target program;
writing the created shared texture handle into a shared memory.
Further, creating a shared texture accessible across processes according to a graphics rendering technique used by the target program, comprising:
if the DirectX12 is adopted, an ID3D12Resource sharing texture handle is created;
if DirectX11 is adopted, creating ID3D11Texture2D;
if OpenGL or Vulkan is adopted, the background buffer texture data is submitted to the GPU to create a shared texture.
According to a second aspect of the present invention, a cross-process independent cloud rendering apparatus includes:
the frame type determining module is used for determining the frame type of the target program;
the integration module is used for integrating the adaptive plug-in or the link library into the target program according to the frame type of the target program;
the image data processing module is used for processing image data of the target program through the plug-in or the link library, setting the image data into shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library;
the independent cloud rendering program module is used for reading the shared texture data in the shared memory in real time, accessing the shared texture data through the GPU, and performing format conversion and compression on the shared texture data to obtain compressed data;
and the display module is used for transmitting the compressed data to a Web page which is connected with the independent cloud rendering program in advance so that the Web page end decodes the compressed data and presents the compressed data in the page.
Further, the framework type of the target program is a UE engine framework, a U3D engine framework, a Cocos engine framework or a native C/C++ framework, wherein the native C/C++ framework is a native C/C++ framework based on OpenGL, directX or Vulkan graphics rendering technology.
Further, the picture data processing module is specifically configured to bind a notification sent when the target program renders a picture, acquire a picture texture pointer, create a shared texture that can be accessed across the process according to a graphics rendering technique used by the target program, and write the created shared texture handle into the shared memory.
According to a third aspect of the present invention, an apparatus comprising a processor and a memory having stored therein at least one instruction, at least one program, code set or instruction set, the at least one instruction, the at least one program, code set or instruction set being loaded and executed by the processor to implement a method according to the first aspect of the present invention.
According to a fourth aspect of the present invention, a storage medium has stored therein at least one instruction, at least one program, a set of codes or a set of instructions, which are loaded and executed by a processor to implement a method according to the first aspect of the present invention.
The beneficial effects of the invention are as follows:
(1) The method can ensure that the image data is directly obtained through the GPU in the process of rendering the image by the target program, does not occupy the CPU computing capacity, manages the processing flow of the image data such as coding and a transmission module by independent processes, cannot cause the target program to crash when encountering crash, greatly improves the stability of cloud rendering, and has high performance advantage;
(2) The development of the cloud rendering program and the development of the target program are separated and are two independent programs, and only the data communication of the cloud rendering program and the target program is established by the shared memory technology. By adopting the cloud rendering technology, if the cloud rendering program crashes, the normal operation of the target program is not affected at all, and the speed of restarting the cloud rendering program is very high, because the cloud rendering technology only carries one functional module of cloud rendering, and the volume is very small;
(3) The invention does not obtain the rendering picture of the target program by an external code injection mode, but provides the plug-in or the link library adapting to the frame type of the target program, the plug-in is self-started after the target program integrates the plug-in or the link library, and is bound to the callback notice of the rendering picture of the target program, so that the rendering picture is directly obtained, and the performance is higher.
Drawings
FIG. 1 is a flow chart of an embodiment of a method of independent cloud rendering in accordance with the present invention;
FIG. 2 is a flow chart of an embodiment of a stand-alone cloud rendering apparatus according to the present invention.
Detailed Description
The technical solutions of the present invention will be clearly and completely described below with reference to the embodiments, and it is apparent that the described embodiments are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by a person skilled in the art without any inventive effort, are intended to be within the scope of the present invention, based on the embodiments of the present invention.
Referring to fig. 1 to fig. 2, the present embodiment provides a cross-process independent cloud rendering method, apparatus, device, and storage medium:
the first aspect of the invention provides a cross-process independent cloud rendering method. As shown in fig. 1, the independent cloud rendering method includes steps S100 to S500, which are described in detail below.
And S100, determining the frame type of the target program.
In some embodiments, the framework type of the object is a UE engine framework, a U3D engine framework, a Cocos engine framework, or a native C/c++ framework, which is a native C/c++ framework based on OpenGL, directX or Vulkan graphics rendering techniques.
And S200, integrating the adaptive plug-in or the link library into the target program according to the frame type of the target program.
In general, an adapted plug-in or link library refers to a plug-in or link library that is adapted to the framework type of the target program. If the frame type of the target program is a illusion engine, using a plug-in adapting to the illusion engine; if the frame type of the target program is a native C or C++ program, a dynamic link library written by C/C++ is used. Only one plug-in or link library can exist, which is determined according to the frame type of the target program, so only one needs to be integrated to the target program.
In some embodiments, integrating the adapted plug-in or link library into the target program according to the frame type of the target program comprises: if the frame type of the target program is a UE engine frame, integrating the matched UE plug-in into a development frame, and starting the target program after compiling is successful; if the frame type of the target program is a U3D engine frame, integrating the matched U3D plug-in into a development frame, and starting the target program after compiling is successful; if the frame type of the target program is a Cocos engine frame, integrating the matched Cocos plug-in into a development frame, and starting the target program after compiling is successful; if the frame type of the target program is a native C/C++ frame based on OpenGL, directX or Vulkan graphic rendering technology, integrating the matched C++ link library file into a development frame, and starting the target program after compiling is successful.
S300, in the target program, processing the picture data of the target program through a plug-in or a link library, setting the picture data as shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library.
In some embodiments, in the target program, processing the picture data of the target program through the plug-in or the link library, setting the picture data as shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library, including:
and S310, binding a notice sent when the target program renders the picture, and acquiring a picture texture pointer.
Step S320, creating a shared texture which can be accessed across processes according to a graph rendering technology used by the target program. If the DirectX12 is adopted, an ID3D12Resource sharing texture handle is created; if DirectX11 is adopted, creating ID3D11Texture2D; if OpenGL or Vulkan is adopted, the background buffer texture data is submitted to the GPU to create a shared texture.
And S330, writing the created shared texture handle into a shared memory.
In some embodiments, processing the picture data of the object includes: (1) If the frame type of the target program is a illusion engine, a callback notification of a picture to be rendered by the illusion engine is required to be bound to obtain a rendering hardware interface; (2) According to the type of the rendering hardware interface, obtaining Texture data of a lower layer, if the type of the rendering hardware interface is D3D11, obtaining D3D11Texture2D, if the type of the rendering hardware interface is D3D12, obtaining D3D12 Texture; (3) Creating a shared texture which can be accessed across the process for the bottom texture obtained in the step (2), and writing a shared texture handle into a shared memory for reading by the cloud rendering program.
The shared memory created by the plug-in or the link library is created when the target program is started. The shared memory is created under windows operating system through interfaces OpenFileMapping and MapViewOfFile. And S400, reading the shared texture data in the shared memory in real time by the independent cloud rendering program, accessing the shared texture data through the GPU, and performing format conversion and compression on the shared texture data to obtain compressed data.
Specifically, the independent cloud rendering program reads the shared texture handle in the shared memory in real time, and caches the shared texture handle after acquiring the shared texture handle; meanwhile, an independent thread polls to acquire the handle, and the handle data is registered as the handle which can be accessed by the GPU after the handle data is acquired; and calling a format conversion and compression function executed by the GPU, acquiring texture data through a handle, and performing format conversion and compression.
And S500, transmitting the compressed data to a Web page which is connected with an independent cloud rendering program in advance, decoding the compressed data at a Web page end, and then displaying the decoded compressed data in the page.
The second aspect of the invention provides a cross-process independent cloud rendering device. As shown in fig. 2, the independent cloud rendering apparatus includes a frame type determining module, an integrating module, a picture data processing module, an independent cloud rendering program module, and a display module.
The frame type determining module is used for determining the frame type of the target program. Typically, the framework type of the object program is a UE engine framework, a U3D engine framework, a Cocos engine framework, or a native C/c++ framework, where the native C/c++ framework is a native C/c++ framework based on OpenGL, directX or Vulkan graphics rendering technology.
And the integration module is used for integrating the adaptive plug-in or the link library into the target program according to the frame type of the target program.
In some embodiments, integrating the adapted plug-in or link library into the target program according to the frame type of the target program comprises: if the frame type of the target program is a UE engine frame, integrating the matched UE plug-in into a development frame, and starting the target program after compiling is successful; if the frame type of the target program is a U3D engine frame, integrating the matched U3D plug-in into a development frame, and starting the target program after compiling is successful; if the frame type of the target program is a Cocos engine frame, integrating the matched Cocos plug-in into a development frame, and starting the target program after compiling is successful; if the frame type of the target program is a native C/C++ frame based on OpenGL, directX or Vulkan graphic rendering technology, integrating the matched C++ link library file into a development frame, and starting the target program after compiling is successful.
The picture data processing module is used for processing picture data of the target program through the plug-in or the link library, setting the picture data as shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library.
In some embodiments, in the target program, processing the picture data of the target program through the plug-in or the link library, setting the picture data as shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library, including: and binding a notice sent by the target program when the picture is rendered, and acquiring a picture texture pointer. A shared texture is created that is accessible across processes according to the graphics rendering technique used by the target program. If the DirectX12 is adopted, an ID3D12Resource sharing texture handle is created; if DirectX11 is adopted, creating ID3D11Texture2D; if OpenGL or Vulkan is adopted, the background buffer texture data is submitted to the GPU to create a shared texture. Writing the created shared texture handle into a shared memory.
The independent cloud rendering program module is used for reading the shared texture data in the shared memory in real time, accessing the shared texture data through the GPU, and performing format conversion and compression on the shared texture data to obtain compressed data.
The display module is used for transmitting the compressed data to a Web page which is connected with the independent cloud rendering program in advance, so that the Web page end decodes the compressed data and presents the compressed data in the page.
A third aspect of the invention provides an apparatus comprising a processor and a memory having stored therein at least one instruction, at least one program, code set or instruction set, the at least one instruction, the at least one program, code set or instruction set being loaded and executed by the processor to implement a method according to the first aspect of the invention.
A fourth aspect of the invention provides a storage medium having stored therein at least one instruction, at least one program, code set or instruction set loaded and executed by a processor to implement a method according to the first aspect of the invention.
The foregoing is merely a preferred embodiment of the invention, and it is to be understood that the invention is not limited to the form disclosed herein but is not to be construed as excluding other embodiments, but is capable of numerous other combinations, modifications and environments and is capable of modifications within the scope of the inventive concept, either as taught or as a matter of routine skill or knowledge in the relevant art. And that modifications and variations which do not depart from the spirit and scope of the invention are intended to be within the scope of the appended claims.

Claims (10)

1. A cross-process independent cloud rendering method, comprising:
determining the frame type of the target program;
integrating the adapted plug-in or the link library into the target program according to the frame type of the target program;
in the target program, processing the picture data of the target program through a plug-in or a link library, setting the picture data as shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library;
reading the shared texture handle in the shared memory in real time by an independent cloud rendering program, and caching the shared texture handle after obtaining the shared texture handle; simultaneously, an independent thread polls to acquire the handle, and the handle data is registered as the handle which can be accessed by the GPU after the handle data is acquired; accessing shared texture data through a GPU, calling a format conversion and compression function executed by the GPU, acquiring the texture data through a handle, and performing format conversion and compression to obtain compressed data;
transmitting the compressed data to a Web page which is connected with an independent cloud rendering program in advance, decoding the compressed data at a Web page end, and then presenting the decoded compressed data in the page.
2. The cross-process independent cloud rendering method according to claim 1, wherein the framework type of the target program is a UE engine framework, a U3D engine framework, a Cocos engine framework or a native C/c++ framework, and the native C/c++ framework is a native C/c++ framework based on OpenGL, directX or Vulkan graphics rendering technology.
3. The cross-process independent cloud rendering method according to claim 1, wherein integrating the adapted plug-ins or link libraries into the target program according to the frame type of the target program comprises:
if the frame type of the target program is a UE engine frame, integrating the matched UE plug-in into a development frame, and starting the target program after compiling is successful;
if the frame type of the target program is a U3D engine frame, integrating the matched U3D plug-in into a development frame, and starting the target program after compiling is successful;
if the frame type of the target program is a Cocos engine frame, integrating the matched Cocos plug-in into a development frame, and starting the target program after compiling is successful;
if the frame type of the target program is a native C/C++ frame based on OpenGL, directX or Vulkan graphic rendering technology, integrating the matched C++ link library file into a development frame, and starting the target program after compiling is successful.
4. The method according to claim 1, wherein in the target program, the processing of the picture data of the target program by the plug-in or the link library, setting the picture data as the shared texture data accessible across the program, and writing the shared texture data into the shared memory created by the plug-in or the link library, comprises:
binding a notice sent by a target program when rendering a picture, and acquiring a picture texture pointer;
creating a shared texture which can be accessed across processes according to a graph rendering technology used by a target program;
writing the created shared texture handle into a shared memory.
5. The cross-process independent cloud rendering method of claim 4, wherein creating cross-process accessible shared textures based on graphics rendering techniques used by the target program comprises:
if the DirectX12 is adopted, an ID3D12Resource sharing texture handle is created;
if DirectX11 is adopted, creating ID3D11Texture2D;
if OpenGL or Vulkan is adopted, the background buffer texture data is submitted to the GPU to create a shared texture.
6. A cross-process independent cloud rendering apparatus, comprising:
the frame type determining module is used for determining the frame type of the target program;
the integration module is used for integrating the adaptive plug-in or the link library into the target program according to the frame type of the target program;
the image data processing module is used for processing image data of the target program through the plug-in or the link library, setting the image data into shared texture data which can be accessed across the process, and writing the shared texture data into a shared memory created by the plug-in or the link library;
the independent cloud rendering program module is used for reading the shared texture handle in the shared memory, and caching the shared texture handle after acquiring the shared texture handle; simultaneously, an independent thread polls to acquire the handle, and the handle data is registered as the handle which can be accessed by the GPU after the handle data is acquired; accessing shared texture data through a GPU, calling a format conversion and compression function executed by the GPU, acquiring the texture data through a handle, and performing format conversion and compression to obtain compressed data;
and the display module is used for transmitting the compressed data to a Web page which is connected with the independent cloud rendering program in advance so that the Web page end decodes the compressed data and presents the compressed data in the page.
7. The cross-process independent cloud rendering device of claim 6, wherein the framework type of the object is a UE engine framework, a U3D engine framework, a Cocos engine framework, or a native C/c++ framework, and the native C/c++ framework is a native C/c++ framework based on OpenGL, directX or Vulkan graphics rendering technology.
8. The cross-process independent cloud rendering device of claim 6, wherein the frame data processing module is specifically configured to bind a notification sent when the target program renders the frame, obtain a frame texture pointer, create a GPU shared texture accessible by the cross-process according to a graphics rendering technique used by the target program, and write the created shared texture handle into the shared memory.
9. An apparatus comprising a processor and a memory having stored therein at least one instruction, at least one program, code set, or instruction set that is loaded and executed by the processor to implement the method of any one of claims 1 to 5.
10. A storage medium having stored therein at least one instruction, at least one program, code set, or instruction set, the at least one instruction, the at least one program, the code set, or instruction set being loaded and executed by a processor to implement the method of any one of claims 1 to 5.
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