CN116193194A - Game video processing method, game video processing device, storage medium and electronic equipment - Google Patents

Game video processing method, game video processing device, storage medium and electronic equipment Download PDF

Info

Publication number
CN116193194A
CN116193194A CN202310116121.1A CN202310116121A CN116193194A CN 116193194 A CN116193194 A CN 116193194A CN 202310116121 A CN202310116121 A CN 202310116121A CN 116193194 A CN116193194 A CN 116193194A
Authority
CN
China
Prior art keywords
game
video
target
processed
clips
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202310116121.1A
Other languages
Chinese (zh)
Inventor
王艺辉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202310116121.1A priority Critical patent/CN116193194A/en
Publication of CN116193194A publication Critical patent/CN116193194A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/44016Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving splicing one content stream with another content stream, e.g. for substituting a video clip
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/83Generation or processing of protective or descriptive data associated with content; Content structuring
    • H04N21/845Structuring of content, e.g. decomposing content into time segments
    • H04N21/8456Structuring of content, e.g. decomposing content into time segments by decomposing the content in the time domain, e.g. in time segments

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The disclosure provides a game video processing method, a game video processing device, a computer readable storage medium and electronic equipment, and relates to the technical field of computers. The game video processing method comprises the following steps: obtaining a game video clip corresponding to a target game event in a game pair; determining a game video clip to be processed from the game video clips in response to the selection operation of the game video clip; determining a video presentation template matching the target game character based on the target game character manipulated by the player in the game play; and processing the game video clips to be processed by using the video display template to generate target videos. The method and the device enhance the individuation degree of the target video generated by the game video processing method and improve the user experience.

Description

Game video processing method, game video processing device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of computer technology, and in particular, to a game video processing method, a game video processing apparatus, a computer readable storage medium, and an electronic device.
Background
The video in the game playing process is processed according to the game to generate a game war report video, so that the wonderful operation of the player in the game playing process can be presented, and the propaganda effect of the game can be enhanced.
In the related art, the war report video generated by the game video processing method is high in mechanization degree, lacks individuation and diversification, reduces the sharing desire of users, and causes poor user experience.
Disclosure of Invention
The present disclosure provides a game video processing method, a game video processing apparatus, a computer-readable storage medium, and an electronic device, thereby improving, at least to some extent, the problem that the target video generated by the game video processing method is low in individualization degree.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a game video processing method comprising:
obtaining a game video clip corresponding to a target game event in a game pair; determining a game video clip to be processed from the game video clips in response to the selection operation of the game video clip; determining a video presentation template matching the target game character based on the target game character manipulated by the player in the game play; and processing the game video clips to be processed by using the video display template to generate target videos.
According to a second aspect of the present disclosure, there is provided a game video processing apparatus comprising:
the game video clip acquisition module is configured to acquire a game video clip corresponding to a target game event in a game pair; a to-be-processed game video clip determining module configured to determine a to-be-processed game video clip from the game video clips in response to a selection operation of the game video clip; a video presentation template determination module configured to determine a video presentation template that matches a target game character of a player in the game play based on the target game character; and the target video generation module is configured to process the game video clips to be processed by utilizing the video display template to generate target videos.
According to a third aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which when executed by a processor implements the game video processing method of the first aspect described above and possible implementations thereof.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising: a processor; and the memory is used for storing executable instructions of the processor. Wherein the processor is configured to perform the game video processing method of the first aspect and possible implementations thereof via execution of the executable instructions.
The technical scheme of the present disclosure has the following beneficial effects:
on one hand, the method and the device realize the selection operation of responding to the game video clips, determine the to-be-processed game video clips from the game video clips, and compared with the method for automatically selecting the to-be-processed game video clips by a system in the prior art, the method and the device can determine the to-be-processed game video clips from the game video clips according to the selection of players, thereby generating target videos, effectively improving the problem that the target videos generated in the prior art are too mechanized, enabling the generated target videos to be more personalized and more in line with the wishes of players, improving the participation of players in the generation process of the target videos, and effectively improving the user experience; on the other hand, the video display template matched with the target game role is utilized to process the game video to be processed, so that the target video is generated, the diversity of the target video is improved, the sharing desire of the user on the target video is improved, and the user experience is further improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
Fig. 1 shows a system operation architecture of the present exemplary embodiment;
fig. 2 shows a flowchart of a game video processing method in the present exemplary embodiment;
FIG. 3 illustrates a flowchart of a method of intercepting a video clip of a game in the present exemplary embodiment;
FIG. 4 illustrates a flowchart of a method of determining a video clip of a game to be processed in the present exemplary embodiment;
FIG. 5 shows a schematic diagram of a categorized video clip of a game in the present exemplary embodiment;
FIG. 6 illustrates a flowchart of a method of determining a video presentation template that matches a target game character in the exemplary embodiment;
fig. 7 is a flowchart showing a method of determining a target video from a target video list in the present exemplary embodiment;
fig. 8 shows a schematic diagram of a target video list in the present exemplary embodiment;
fig. 9 is a flowchart showing a method of automatically acquiring a target video in the present exemplary embodiment;
fig. 10 shows a schematic diagram of the present exemplary embodiment applied to the generation of a war report video;
fig. 11 is a schematic diagram showing the structure of a game video processing apparatus in the present exemplary embodiment;
fig. 12 shows a schematic structural diagram of an electronic device in the present exemplary embodiment.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will recognize that the aspects of the present disclosure may be practiced with one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus a repetitive description thereof will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in software or in one or more hardware modules or integrated circuits or in different networks and/or processor devices and/or microcontroller devices.
In the related technology, after each game is played, a war report video is automatically generated according to game operations such as whether a player clicks or kills in the game playing process or plays at first, however, the war report video generated by the method is too mechanized and formatted, the individuation degree is low, the user cannot be stimulated to share the desire, and the user experience is reduced.
In view of one or more of the problems described above, exemplary embodiments of the present disclosure first provide a game video processing method. The system architecture of the operating environment of the present exemplary embodiment is described below in conjunction with fig. 1.
Referring to fig. 1, a system architecture 100 may include a terminal device 110 and a server 120. The terminal device 110 may be an electronic device such as a smart phone, a tablet computer, a notebook computer, etc., and the terminal device 110 may be configured to obtain a game segment to be processed. The server 120 generally refers to a background system that provides a game video processing-related service in the present exemplary embodiment, and may be, for example, a server that implements a game video processing method. Server 120 may be a server or a cluster of servers, which is not limited by this disclosure. The terminal device 110 and the server 120 may form a connection through a wired or wireless communication link for data interaction.
The game video processing method in the present exemplary embodiment may be performed by the terminal device 110. For example, terminal device 110 may be a game-playing device and a player may manipulate game characters on terminal device 110; the terminal device 110 may intercept game video clips of the player in the game play according to the game war report preference information, and the player may select a part of the game video clips from the game video clips for generating a war report video; the terminal device 110 may determine a matched video presentation template according to a target game character that the player plays in the game, and then process the game video clip selected by the player using the video presentation template, thereby generating a game war report video.
In one embodiment, the terminal device 110 may obtain a game video clip corresponding to a target game event in a game pair, and in response to a selection operation of the game video clip, determine a to-be-processed game video clip from the game video clips, and upload the to-be-processed game video clip to the server 120; after receiving the video clip of the game to be processed, the server 120 may determine a video presentation template matching the target game role based on the target game role played by the player in the game, process the video clip of the game to be processed by using the video presentation template, generate a target video, and send the target video to the terminal device 110 for presentation to the user.
As can be seen from the above, the game video processing method in the present exemplary embodiment may be performed by the terminal device 110 or the server 120 described above.
The game video processing method is described below with reference to fig. 2. Fig. 2 shows an exemplary flow of a game video processing method, including the following steps S210 to S240:
step S210, obtaining a game video clip corresponding to a target game event in a game pair;
step S220, determining a game video clip to be processed from the game video clips in response to the selection operation of the game video clips;
step S230, determining a video presentation template matched with a target game role based on the target game role controlled by the player in the game;
and step S240, processing the game video clips to be processed by using the video display template to generate target videos.
Based on the method, on one hand, the method for automatically selecting the to-be-processed game video clips from the game video clips is realized in response to the selection operation of the game video clips, and compared with the method for automatically selecting the to-be-processed game video clips by a system in the prior art, the method for automatically selecting the to-be-processed game video clips in the game video clips can be used for determining the to-be-processed game video clips according to the selection of players so as to generate target videos, so that the problem that the target videos generated in the prior art are too mechanized is effectively solved, the generated target videos are more personalized and more in line with the wishes of players, the participation of players in the generation process of the target videos is improved, and the user experience is effectively improved; on the other hand, the video display template matched with the target game role is utilized to process the game video to be processed, so that the target video is generated, the diversity of the target video is improved, the sharing desire of the user on the target video is improved, and the user experience is further improved.
Each step in fig. 2 is specifically described below.
Referring to fig. 2, in step S210, a game video clip corresponding to a target game event in a game pair is acquired.
Wherein the target game event is an event related to the generation of a game war report video generated in the game playing process; the specific content of the target game event is not particularly limited in the present disclosure, and the target game event may include a player high praise operation event, such as player 5 kill, 4 kill, 3 kill, or player group kill each other, for example; the virtual dialog in the game may also include endorsement information such as 666, strong, severe, etc.; and a history high praise combat event, which may be a game event acquired in a Gao Zan combat scene with a higher number of downloads by a player in counting historical game plays.
In one embodiment, before the capturing the game video clip corresponding to the target game event in the game pair, as shown in fig. 3, the method may further include steps S310 to S320:
step S310, determining video interception conditions according to the target game event;
step S320, in response to triggering the video interception condition in the game play process, intercepting and saving the game video clip in the game play process.
The video capturing condition is a basis for capturing a video clip of a game, for example, when a certain combat scene in a game play corresponds to the video capturing condition, the video clip of the game can be captured for 3-5 seconds in the game play process, so as to be used as the video clip of the game.
In one embodiment, the target game event may include a game event of a praise operation, and the game event of obtaining a praise keyword and a historical praise scene, and the determining the video capturing condition according to the target game event may include obtaining a video capturing mechanism according to whether a combat scene in a game play process belongs to the praise operation game event, whether chat content in the game play process has a praise keyword, or whether a historical praise scene has a game play process.
Wherein, the praise operation game event may include player highlight operation events such as player 5 kill, 4 kill, 3 kill, player group kill counterpart, etc.; the high-praise keywords may include praise words issued by the player during game play, such as 666, strong, severe, etc.; the historical praise scene can be a battle scene in which the next higher frequency of the player in the previous game playing process is counted.
In one embodiment, the capturing and saving the game video clips during the game playing process in response to the triggering video capturing condition during the game playing process may include capturing the game video clips of a preset duration during the game playing process when the triggering video capturing condition during the game playing process; if the video capturing condition is continuously triggered in the game, the continuously captured game video clips are spliced to obtain the game video clips, and the obtained game video clips are saved for later steps to obtain and use.
The preset duration may be a duration of a video clip of a game, and the specific content of the preset duration is not particularly limited in the present disclosure, for example, the preset duration may be 5-10 seconds of a combat scene video.
For example, chat content of a virtual dialog box in a game is obtained in real time, and praise keywords in video interception conditions are searched for in the chat content, and if the praise keywords are searched for, the praise keywords are like 666; triggering a video interception condition, positioning a fight scene in a game pair according to the moment of 666 in the virtual dialog box, and intercepting a game pair video of 10 seconds as a game video clip by taking the moment of 666 in the virtual dialog box as a starting point; the method comprises the steps of obtaining a game video segment, obtaining a game video, and storing the obtained game video segment when the game is detected to belong to the game role in the history high praise game scene, and the skill used by the game role is the same as the skill used by the game role in the history high praise scene.
Based on the method of fig. 3, the video clips of the game are intercepted in the game according to the video interception condition, so that the wonderful game clips in the game can be automatically captured, the selection range of the video clips of the game to be processed is enlarged, and the user experience is further improved.
The inventor has found that the target war report video automatically generated from the game video clips in the related art often does not coincide with the video content that the player wants to present, and thus in step S220, a game video clip to be processed is determined from among the game video clips in response to the selection operation of the game video clips.
In one embodiment, in response to the selection operation of the game video clip, determining the game video clip to be processed from the game video clips, as shown in fig. 4, may include steps S410 to S420:
step S410, classifying and displaying the game video clips according to the types of the target game events by using a graphical user interface;
step S420, in response to the selection operation of the game video clips displayed in the classification, determines a game video clip to be processed from among the game video clips.
Wherein, the types of the target game event can comprise the types of main combat modes related to the target game event, and the specific content of the types of the target game event is not particularly limited in the disclosure; for example, the types of target game events may include kill, boost, mezzanine, auxiliary, and the like.
For example, the graphical user interface described above may be as shown in FIG. 5, and may be based first on the type of target game event: classifying the game video clips by ' clicking and killing ', ' assisting in attacking and ' claying ', ' assisting '; and then determining to-be-processed game video clips, such as 14 game video clips in fig. 5, in response to game video clips selected by the player from the classified game video clips, wherein the to-be-processed game video clips selected by the player are clip 1, clip 2, clip 3, clip 7 and clip 10.
Based on the method of fig. 4, a player can select a game video clip to be processed from game video clips automatically intercepted by the system to generate a target video, so that the generated target video can meet personal requirements of the player, can show the wonderful operation of the player in game play, and improves the sharing desire of the player, thereby improving user experience.
Since the target video obtained according to the preset template in the related art is not completely displayed for the process of remote click, resulting in the generated target video being too mechanized, in step S230, a video display template matching the target game character is determined based on the target game character operated by the player in the game play.
Wherein the video presentation template is a template for presenting a video clip of a game to be processed, for example, the video presentation template may include an effect of automatically adding a highlight endorsement on a screen when a highlight operation occurs.
In one embodiment, before determining a video presentation template matching a target game character based on the target game character played by the player in the game play, the method may further include: and designing a video display template according to the combat mode of the target game character.
Through the design of video display templates for different combat modes, the diversity of the video display templates can be improved, the richness of game videos can be improved, and therefore user experience can be effectively improved.
In one embodiment, the above-mentioned design video presentation template according to the combat mode of the target game character may include the following steps:
and under the condition that the combat mode of the target game character is remote shooting, the attack video clips and the hit video clips are displayed in a partitioned mode at the same time so as to construct a video display template.
For example, if the professional type of a game character belongs to a shooter and the combat mode is remote shooting, the video display template may be designed to divide the rectangular screen into two pieces, one piece for displaying the hero shooting of the player and the other piece for displaying the piece in which the opponent is hit.
By simultaneously displaying the attack video clips and the hit video clips in different areas, the problem that in the related art, when a combat mode is remote shooting, the combat process cannot be displayed completely is effectively solved, and the integrity and the wonderful degree of the game video are improved.
In one embodiment, the determining the video presentation template matching the target game character based on the target game character played by the player in the game play may include the following steps:
and determining a video display template matched with the target game role in a pre-constructed video display template library according to the type of the target game role.
The video display template library can be a set comprising a plurality of video display templates, and the video display templates can be constructed according to professional attributes and combat modes of different target game characters in a game to generate the video display template library; professional attributes of the target game character may include "shooter," "auxiliary," and the like.
By constructing the video display template library, the same group of game video clips are provided with various personalized generation schemes, so that the diversity of video display is increased.
In one embodiment, determining, according to the type of the target game character, a video presentation template matching the target game character in a pre-constructed video presentation template library, as shown in fig. 6, may include steps S610 to S620:
step S610, according to the type of the target game role and the relativity of the video display templates, the video display templates in the video display template library are arranged in a descending order;
step S620, selecting the top N video presentation templates from the video presentation templates arranged in descending order to determine the video presentation templates matched with the target game roles.
The correlation degree may be a similarity between the type of the target game character and the type of the video display template, for example, if the target game character is a professional attribute, the target game character may be a shooter, and if the type of the video display template is a remote shooting, it may be determined that the target game character has a higher similarity with the video display template.
After the video presentation template and the game video clip to be processed are obtained, with continued reference to fig. 2, in step S240, the game video clip to be processed may be processed using the video presentation template to generate a target video.
In one embodiment, the processing the game video clips to be processed by using the video presentation template to generate the target video, as shown in fig. 7, may include steps S710 to S720:
step S710, processing the game video clips to be processed by using the video display template to generate a target video list, wherein the target video list comprises a video display template list and a game video preview window, and the game video preview window is used for displaying candidate game videos generated by processing the game video clips to be processed based on the video display template in the video display template list;
in step S720, in response to the player' S selection operation of the candidate game videos in the target video list, a target video is determined from the target video list.
The target video list may be a set of a plurality of target videos, may include a video target list, and the to-be-selected game video generated based on a video presentation template in the video template list, and the specific form of the target video list is not limited in particular, and as shown in fig. 8, the target video list may be a type of a game role, a template such as a template one, a template two, and the like may be a video presentation template in the obtained video presentation template list with a higher matching degree with the target game role, the target video list may present a different video presentation template list to a player according to the type of the target game role, the player may view the generated to-be-selected game video through a game video preview window, and may also perform an increase or decrease of a to-be-processed game video segment in the target video according to an add-supplement segment button in the game video preview window, for example, if the player selects to increase or decrease of the game video segment in a graphical user interface as shown in fig. 5, after the selection is completed, the player may use the current video presentation template of the player to present the target game role to display the different video presentation templates, and then view all the to the generated to the player through the current video presentation template is a target video preview window, and the current video presentation template is a target video preview button is generated.
In one embodiment, the method may further include: and editing the target video based on the editing operation of the target video so as to obtain the edited target video.
For example, as shown in fig. 8, according to the video presentation template automatically matched with the video clip to be processed selected by the player, the system may generate a target video list as shown in fig. 8, and the player may switch the video presentation effect by clicking on a different template to obtain different target videos generated by the same group of video clips to be processed; when a player selects a template one, but the display duration of a certain section of video clips to be processed displayed in the template one is unsatisfactory, the display duration of the certain section of video clips to be processed can be manually adjusted by sliding a triangular button below; the game video clips to be processed can be selected continuously from the game video clips to generate target videos through a 'supplement clip' button below, and the complete content of the generated target videos can be checked by clicking a 'preview' button.
Based on the method of fig. 7, the player can autonomously select the video display template and increase or decrease each video segment in the target video, so as to realize personalized editing of the target video, so that the generated target video is more diversified and personalized, the requirements of the player can be met, and the user experience is effectively improved.
In consideration of the requirement that some players have a "one-key generation" of the target video, in one embodiment, as shown in fig. 9, the above-mentioned game video processing method may further include steps S910 to S930:
step S910, obtaining the type of the target game role;
step S920, determining a video presentation template based on the type of the target game character;
step S930, processing part of the game video clips according to the video presentation template to obtain the target video.
For example, the system may automatically obtain the type of the target game character controlled by the player, and determine a video presentation template having the highest matching degree with the target game character according to the type of the target game character; the target video is generated by automatically embedding portions of the game video clips into the video presentation template.
Based on the method, the video display template and the game video clips to be processed can be automatically selected to generate the target video, and the process does not need manual processing of a player, so that the generation efficiency of the target video is improved.
For example, in a multiplayer online tactical athletic game (Multiplayer Online Battle Arena, MOBA) scenario, a war report video may be generated by the game video processing method of the present exemplary embodiment, when a player ends a game, the game interface of the winner player may appear as a war report generation interface as shown in fig. 10, and the player may select "one-key generation" or "edit war report"; if the player selects 'one-key generation', the video display template can be automatically determined according to the type of the target game role controlled by the player in the game, the game video clips to be processed are automatically selected from the intercepted game video clips, and the game clips to be processed are embedded into the video display template to generate the target video. If the player selects "edit the war report", the classified game video clips can be shown to the player, as shown in fig. 5, the player can manually select the game video clips to be processed from the classified game video clips, the system can determine the video showing template with the highest matching degree ranking based on the type of the target game role controlled by the player, after the video showing template and the game video clips to be processed are determined, the generated target video can be edited in the target video list shown in fig. 8, when the player selects the target video generated according to the template one in the target video list, but the showing duration of part of the game video clips to be processed in the target video is unsatisfactory, the content of the game video clips to be processed can be edited through the triangular button in fig. 8, namely, the game video clips can be continuously added in the current target video, and after the player manually edits the target video generated according to the template one, the edited target video can be previewed through the preview button.
Based on the method, the target video can be generated in a semi-automatic or full-automatic mode, the requirements of players are comprehensively considered, the target video meeting the willingness of the players is generated while the more individuation and diversification of the target video are ensured, the user experience is improved, and the sharing desire of the players is further improved.
Exemplary embodiments of the present disclosure also provide a game video processing apparatus. As shown in fig. 11, the game video processing apparatus 1100 may include:
a data acquisition module 1110 configured to acquire a game video clip corresponding to a target game event in a game pair;
an initial value adjustment module 1120 configured to determine a game video clip to be processed from among the game video clips in response to a selection operation of the game video clips;
an energy function creation module 1130 configured to determine a video presentation template matching a target game character based on the target game character being manipulated by the player in the game play;
the data optimization module 1140 is configured to process the game video clip to be processed using the video presentation template to generate a target video.
In one embodiment, the apparatus may further include:
And editing the target video based on the editing operation of the target video so as to obtain the edited target video.
In one embodiment, before the capturing the game video clip corresponding to the target game event in the game pair, the apparatus may further include:
determining video interception conditions according to the target game event;
in response to triggering a video capture condition during game play, capturing and saving a game video clip during game play.
In one embodiment, the determining the game video clip to be processed from the game video clips in response to the selecting operation of the game video clip may include:
classifying and displaying the game video clips according to the types of the target game events by using a graphical user interface;
in response to a selection operation of the game video clip displayed in the category, a game video clip to be processed is determined from among the game video clips.
In one embodiment, the determining, based on the target game character played by the player in the game play, a video presentation template matching the target game character may include:
and determining a video display template matched with the target game role in a pre-constructed video display template library according to the type of the target game role.
In one embodiment, the determining, according to the type of the target game character, the video presentation template matching the target game character in the pre-constructed video presentation template library may include:
according to the type of the target game role and the relativity of the video display templates, the video display templates in the video display template library are arranged in a descending order;
and selecting the first N video display templates from the video display templates arranged in descending order to determine the video display templates matched with the target game roles.
In one embodiment, before determining the video presentation template matching the target game character based on the target game character played by the player in the game play, the apparatus may further include:
and designing a video display template according to the combat mode of the target game character.
In one embodiment, the design video presentation template according to the combat mode of the target game character may include:
and under the condition that the combat mode of the target game character is remote shooting, the attack video clips and the hit video clips are displayed in a partitioned mode at the same time so as to construct a video display template.
In an embodiment, the processing the game video clip to be processed by using the video presentation template to generate the target video may include:
Processing the game video clips to be processed by using the video display templates to generate a target video list, wherein the target video list comprises a video display template list and a game video preview window, and the game video preview window is used for displaying candidate game videos generated by processing the game video clips to be processed based on the video display templates in the video display template list;
in response to a player selecting an candidate game video from the target video list, a target video is determined from the target video list.
In one embodiment, the method may further include:
acquiring the type of the target game role;
determining a video presentation template based on the type of the target game character;
and processing part of game fragments in the game video fragments according to the video display template to acquire a target video.
The specific details of each part in the above apparatus are already described in the method part embodiments, and thus will not be repeated.
Exemplary embodiments of the present disclosure also provide a computer readable storage medium, which may be implemented in the form of a program product comprising program code for causing an electronic device to carry out the steps according to the various exemplary embodiments of the disclosure as described in the above section of the "exemplary method" when the program product is run on the electronic device. In an alternative embodiment, the program product may be implemented as a portable compact disc read only memory (CD-ROM) and comprises program code and may run on an electronic device, such as a personal computer. However, the program product of the present disclosure is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium can be, for example, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium would include the following: an electrical connection having one or more wires, a portable disk, a hard disk, random Access Memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The computer readable signal medium may include a data signal propagated in baseband or as part of a carrier wave with readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device, partly on a remote computing device, or entirely on the remote computing device or server. In the case of remote computing devices, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., connected via the Internet using an Internet service provider).
Exemplary embodiments of the present disclosure also provide an electronic device. The electronic device may include a processor and a memory. The memory stores executable instructions of the processor, such as program code. The processor performs the method of the present exemplary embodiment by executing the executable instructions.
An electronic device is illustrated in the form of a general purpose computing device with reference to fig. 12. It should be understood that the electronic device 1200 shown in fig. 12 is merely an example and should not be construed as limiting the functionality and scope of use of embodiments of the present disclosure.
As shown in fig. 12, an electronic device 1200 may include: processor 1210, memory 1220, bus 1230, I/O (input/output) interface 1240, network adapter 1250.
Processor 1210 may include one or more processing units such as: processor 1210 may include a central processor (Central Processing Unit, CPU), AP (Application Processor ), modem processor, display processor (Display Process Unit, DPU), GPU (Graphics Processing Unit, graphics processor), ISP (Image Signal Processor ), controller, encoder, decoder, DSP (Digital Signal Processor ), baseband processor, artificial intelligence processor, and the like. In one embodiment, a CPU may obtain a game video clip corresponding to a target game event in a game pair, and determine a game video clip to be processed from among the game video clips in response to a selection operation of the game video clip; determining a video display template matched with the target game role based on the target game role controlled by the player in the game; and finally, processing the video clips of the game to be processed by using the video display template to generate a target video.
Memory 1220 may include volatile memory, such as RAM 1221, cache unit 1222, and nonvolatile memory, such as ROM 1223. Memory 1220 may also include one or more program modules 1224, such program modules 1224 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment. Program modules 1224 may include, for example, the modules described above in apparatus 1100.
Bus 1230 is used to enable connections between the different components of electronic device 1200 and may include a data bus, an address bus, and a control bus.
The electronic device 1200 may communicate with one or more external devices 1300 (e.g., keyboard, mouse, external controller, etc.) via the I/O interface 1240.
The electronic device 1200 may communicate with one or more networks through the network adapter 1250, e.g., the network adapter 1250 may provide a mobile communication solution such as 3G/4G/5G, or a wireless communication solution such as wireless local area network, bluetooth, near field communication, etc. The network adapter 1250 may communicate with other modules of the electronic device 1200 via the bus 1230.
Although not shown in fig. 12, other hardware and/or software modules may also be provided in the electronic device 1200, including but not limited to: displays, microcode, device drivers, redundant processors, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with exemplary embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
Those skilled in the art will appreciate that the various aspects of the present disclosure may be implemented as a system, method, or program product. Accordingly, various aspects of the disclosure may be embodied in the following forms, namely: an entirely hardware embodiment, an entirely software embodiment (including firmware, micro-code, etc.) or an embodiment combining hardware and software aspects may be referred to herein as a "circuit," module "or" system. Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any adaptations, uses, or adaptations of the disclosure following the general principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (13)

1. A method of game video processing, comprising:
obtaining a game video clip corresponding to a target game event in a game pair;
determining a game video clip to be processed from the game video clips in response to the selection operation of the game video clip;
determining a video presentation template matching the target game character based on the target game character manipulated by the player in the game play;
and processing the game video clips to be processed by using the video display template to generate target videos.
2. The method according to claim 1, wherein the method further comprises:
and editing the target video based on the editing operation of the target video so as to obtain the edited target video.
3. The method of claim 1, wherein prior to the capturing the game video clip corresponding to the target game event in the game pair, the method further comprises:
Determining a video capturing condition according to the target game event;
and responding to the video interception condition triggered in the game playing process, and intercepting and storing the game video clips.
4. The method of claim 1, wherein the determining a game video clip to be processed from among the game video clips in response to the selection operation of the game video clip comprises:
classifying and displaying the game video clips according to the types of the target game events by using a graphical user interface;
in response to a selection operation of the game video clips displayed in the classification, a game video clip to be processed is determined from the game video clips.
5. The method of claim 1, wherein the determining a video presentation template that matches a target game character based on the target game character played by a player in the game pair comprises:
and determining a video display template matched with the target game role in a pre-constructed video display template library according to the type of the target game role.
6. The method of claim 5, wherein the determining a video presentation template matching the target game character in a pre-constructed video presentation template library according to the type to which the target game character belongs, comprises:
According to the type of the target game role and the relativity of the video display templates, the video display templates in the video display template library are arranged in a descending order;
and selecting the first N video display templates from the video display templates arranged in descending order to determine the video display templates matched with the target game roles.
7. The method of claim 1, wherein prior to the determining a video presentation template that matches a target game character based on the target game character played by the player in the game play, the method further comprises:
and designing a video display template according to the combat mode of the target game role.
8. The method of claim 1, wherein the designing a video presentation template according to a combat style of the target game character comprises:
and under the condition that the combat mode of the target game character is remote shooting, the attack video clips and the hit video clips are displayed in a partitioned mode at the same time so as to construct the video display template.
9. The method of claim 1, wherein processing the game video clip to be processed using the video presentation template to generate a target video comprises:
Processing the game video clips to be processed by using the video display templates to generate a target video list, wherein the target video list comprises a video display template list and a game video preview window, and the game video preview window is used for displaying candidate game videos generated by processing the game video clips to be processed based on video display templates in the video display template list;
a target video is determined from the target video list in response to a player's selection operation of candidate game videos in the target video list.
10. The method according to claim 1, wherein the method further comprises:
acquiring the type of the target game role;
determining a video presentation template based on the type of the target game character;
and processing part of game fragments in the game video fragments according to the video display template so as to acquire the target video.
11. A game video processing apparatus, comprising:
the game video clip acquisition module is configured to acquire a game video clip corresponding to a target game event in a game pair;
A to-be-processed game video clip determining module configured to determine a to-be-processed game video clip from the game video clips in response to a selection operation of the game video clip;
a video presentation template determination module configured to determine a video presentation template that matches a target game character of a player in the game play based on the target game character;
and the target video generation module is configured to process the game video clips to be processed by utilizing the video display template to generate target videos.
12. A computer readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, implements the method of any one of claims 1 to 10.
13. An electronic device, comprising:
a processor;
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of any one of claims 1 to 10 via execution of the executable instructions.
CN202310116121.1A 2023-01-13 2023-01-13 Game video processing method, game video processing device, storage medium and electronic equipment Pending CN116193194A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310116121.1A CN116193194A (en) 2023-01-13 2023-01-13 Game video processing method, game video processing device, storage medium and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310116121.1A CN116193194A (en) 2023-01-13 2023-01-13 Game video processing method, game video processing device, storage medium and electronic equipment

Publications (1)

Publication Number Publication Date
CN116193194A true CN116193194A (en) 2023-05-30

Family

ID=86436059

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202310116121.1A Pending CN116193194A (en) 2023-01-13 2023-01-13 Game video processing method, game video processing device, storage medium and electronic equipment

Country Status (1)

Country Link
CN (1) CN116193194A (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016193148A (en) * 2015-04-01 2016-11-17 株式会社スクウェア・エニックス Video game processing program and video game processing system
CN110032964A (en) * 2019-04-08 2019-07-19 腾讯科技(成都)有限公司 Image processing method, method, apparatus, equipment and the storage medium for identifying visual angle
CN113596598A (en) * 2021-07-22 2021-11-02 网易(杭州)网络有限公司 Game information processing method, device, equipment and storage medium
CN113852767A (en) * 2021-09-23 2021-12-28 北京字跳网络技术有限公司 Video editing method, device, equipment and medium
US20210402309A1 (en) * 2020-06-30 2021-12-30 Sony Interactive Entertainment LLC Generating video clip of computer simulation from multiple views
WO2022237130A1 (en) * 2021-05-14 2022-11-17 完美世界征奇(上海)多媒体科技有限公司 Game data display method and apparatus

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016193148A (en) * 2015-04-01 2016-11-17 株式会社スクウェア・エニックス Video game processing program and video game processing system
CN110032964A (en) * 2019-04-08 2019-07-19 腾讯科技(成都)有限公司 Image processing method, method, apparatus, equipment and the storage medium for identifying visual angle
US20210402309A1 (en) * 2020-06-30 2021-12-30 Sony Interactive Entertainment LLC Generating video clip of computer simulation from multiple views
WO2022237130A1 (en) * 2021-05-14 2022-11-17 完美世界征奇(上海)多媒体科技有限公司 Game data display method and apparatus
CN113596598A (en) * 2021-07-22 2021-11-02 网易(杭州)网络有限公司 Game information processing method, device, equipment and storage medium
CN113852767A (en) * 2021-09-23 2021-12-28 北京字跳网络技术有限公司 Video editing method, device, equipment and medium

Similar Documents

Publication Publication Date Title
US11068042B2 (en) Detecting and responding to an event within an interactive videogame
CN110418151B (en) Bullet screen information sending and processing method, device, equipment and medium in live game
WO2021238597A1 (en) Virtual scene interaction method and apparatus, device, and storage medium
US20160317933A1 (en) Automatic game support content generation and retrieval
US20160199742A1 (en) Automatic generation of a game replay video
CN111225236B (en) Method and device for generating video cover, electronic equipment and computer-readable storage medium
CN110109607B (en) Information processing method and device, electronic equipment and storage medium
CN108777806B (en) User identity recognition method, device and storage medium
KR102105525B1 (en) Method for providing game video, server for providing game video, and apparatus for executing the same
CN112866783A (en) Comment interaction method and device and electronic equipment
CN114327182A (en) Special effect display method and device, computer storage medium and electronic equipment
CN106984044B (en) Method and equipment for starting preset process
CN113111222A (en) Method and device for generating short video template, server and storage medium
CN113497946A (en) Video processing method and device, electronic equipment and storage medium
CN111298434A (en) Service processing method, device, equipment and storage medium
CN117085335A (en) Game editing method, game editing device, storage medium and electronic apparatus
CN116193194A (en) Game video processing method, game video processing device, storage medium and electronic equipment
CN115243066B (en) Information pushing method and device, electronic equipment and computer readable medium
CN114422844A (en) Bullet screen material generation method, bullet screen material recommendation device, bullet screen material recommendation equipment, bullet screen material recommendation medium and bullet screen material recommendation product
CN114339435B (en) Live interaction method and device, storage medium and electronic equipment
CN115484465B (en) Bullet screen generation method and device, electronic equipment and storage medium
CN116459518A (en) Game compound disk method, device, storage medium and electronic equipment
CN117376696A (en) Game record video generation method and device, storage medium and electronic equipment
KR20200003619A (en) Apparatus and method for providing game
CN115065864B (en) Game video production method, sharing method, device, medium and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination