CN115944298B - Man-machine interaction concentration evaluation method, device, terminal and storage medium - Google Patents

Man-machine interaction concentration evaluation method, device, terminal and storage medium Download PDF

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CN115944298B
CN115944298B CN202310221514.9A CN202310221514A CN115944298B CN 115944298 B CN115944298 B CN 115944298B CN 202310221514 A CN202310221514 A CN 202310221514A CN 115944298 B CN115944298 B CN 115944298B
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selection information
throwing
generated
value
life value
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CN115944298A (en
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韩璧丞
周超前
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Shenzhen Mental Flow Technology Co Ltd
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Shenzhen Mental Flow Technology Co Ltd
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Abstract

The invention discloses a method, a device, a terminal and a storage medium for evaluating concentration force of human-computer interaction, which comprise the following steps: acquiring a video scene of playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating a throwing object; acquiring selection information generated by a target user based on the generated throwing object, and updating the life value of the obstacle according to the generated throwing object and the selection information; judging whether the updated life value is zeroed, if not, determining the next throwing object according to the previous throwing object, and continuously acquiring the selection information generated by the target user based on the generated throwing object until the life value is zeroed; and determining the concentration value of the target user according to the actual time spent for zeroing the life value. According to the method, the obstacle and the throwing object are generated in the video scene, so that the obstacle is eliminated by a user in a man-machine interaction mode, and the concentration of the user is objectively estimated through the elimination process of the obstacle. The method solves the problems of low accuracy and low interest of the existing concentration evaluation method.

Description

Man-machine interaction concentration evaluation method, device, terminal and storage medium
Technical Field
The present invention relates to the field of concentration evaluation, and in particular, to a method, an apparatus, a terminal, and a storage medium for concentration evaluation of human-computer interaction.
Background
In the prior art, a concentration evaluation method for human observation exists, namely, an observer is adopted to judge the concentration of an evaluated user through subjective observation, however, indexes of subjective evaluation are led by subjective ideas of people, strong personal emotion colors are carried on, and an evaluation result is always one-sided and is broken, so that the accuracy of the concentration evaluation method for human observation is lower. In addition, there are also methods of concentration assessment in the form of questions, however this method is less interesting and is only suitable for adults.
Accordingly, there is a need for improvement and development in the art.
Disclosure of Invention
The invention aims to solve the technical problems of the prior art, and provides a human-computer interaction concentration evaluation method, a device, a terminal and a storage medium, aiming at solving the problems of low accuracy and interestingness of the existing concentration evaluation method.
The technical scheme adopted by the invention for solving the problems is as follows:
in a first aspect, an embodiment of the present invention provides a method for evaluating concentration of human-computer interaction, where the method includes:
acquiring a video scene of a playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating throwing objects, wherein different throwing objects have different action effects on the life value respectively;
acquiring selection information generated by a target user based on the generated thrown object, and updating the life value of the obstacle according to the generated thrown object and the selection information;
judging whether the updated life value is zeroed, if not, determining the next generated throwing object according to the former generated throwing object, and continuously executing the step of acquiring the selection information generated by the target user based on the generated throwing object until the life value is zeroed;
and acquiring the actual time consumption of zeroing the life value, and determining the concentration value of the target user according to the actual time consumption.
In one embodiment, the video scene is a scene dynamically switched at a preset time interval, the acquiring the video scene, generating an obstacle including a preset life value in the video scene, includes:
acquiring a previous video scene and a current video scene, and calculating the change quantity of scene elements according to the previous video scene and the current video scene;
and acquiring a preset quantity threshold, and generating the obstacle in the current video scene when the quantity of the change is smaller than the quantity threshold.
In one embodiment, the method for determining the effect of each projectile includes:
obtaining the species category corresponding to the throwing object;
when the species category is an attacker, the action effect of the projectile is to reduce the life value in proportion to the number of edges of the projectile;
when the species category is a healing, the effect of the throwing object is to increase the life value according to a preset value.
In one embodiment, the updating the life value of the obstacle according to the generated projectile and the selection information includes:
when the selection information is throwing, updating the life value according to the generated action effect of the throwing object;
when the species category of the throwing object is an attacker and the selection information is not throwing, updating the life value according to a preset recovery proportion;
and when the species category of the throwing object is a healing object and the selection information is not throwing, updating the life value according to a preset loss proportion.
In one embodiment, the determining the concentration value of the target user according to the actual time duration includes:
determining the standard time duration for zeroing the life value according to the throwing object randomly generated for the first time;
acquiring a time difference value between the standard time consuming time length and the actual time consuming time length;
and determining the concentration value according to the time length difference value.
In one embodiment, the method further comprises:
after the vital value is updated, a plurality of preset vital value intervals are obtained, wherein different vital value intervals correspond to different shapes and sizes respectively;
determining a target vital value interval from the vital value intervals according to the updated vital value;
and adjusting the form of the obstacle according to the form size corresponding to the target life value interval.
In one embodiment, the method further comprises:
judging whether the selection information is correct according to the generated species category of the throwing object, wherein when the species category is an attacker, the selection information is judged to be correct when the selection information is throwing; when the species category is a healing object and the selection information is not thrown, judging that the selection information is correct; when the species category is an attacker, judging that the selection information is wrong when the selection information is not thrown; judging that the selection information is wrong when the species category is a healing object and the selection information is throwing;
when the selection information is correct, increasing the accumulated score of the target user by a preset value;
when the selection information is wrong, reducing the accumulated score by a preset value;
and after the playing of the played video is finished, determining the concentration value according to the accumulated score and the actual time duration.
In a second aspect, an embodiment of the present invention further provides a device for evaluating concentration of human-computer interaction, where the device includes:
the generation module is used for acquiring a video scene of a playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating throwing objects, wherein different throwing objects have different action effects on the life value respectively;
the updating module is used for acquiring selection information generated by a target user based on the generated throwing object and updating the life value of the obstacle according to the generated throwing object and the selection information;
the repeating module is used for judging whether the updated life value returns to zero, and if not, determining the next generated throwing object according to the previous generated throwing object, and continuously executing the step of acquiring the selection information generated by the target user based on the generated throwing object until the life value returns to zero;
the determining module is used for obtaining the actual time consumption of the zeroing of the life value and determining the concentration value of the target user according to the actual time consumption.
In one embodiment, the video scene is a scene that is dynamically switched at preset time intervals, and the generating module is further configured to:
acquiring a previous video scene and a current video scene, and calculating the change quantity of scene elements according to the previous video scene and the current video scene;
and acquiring a preset quantity threshold, and generating the obstacle in the current video scene when the quantity of the change is smaller than the quantity threshold.
In one embodiment, the apparatus further comprises:
an effect determining module for determining the action effect of each throwing object, wherein the method for determining the action effect of each throwing object comprises the following steps:
obtaining the species category corresponding to the throwing object;
when the species category is an attacker, the action effect of the projectile is to reduce the life value in proportion to the number of edges of the projectile;
when the species category is a healing, the effect of the throwing object is to increase the life value according to a preset value.
In one embodiment, the update module is further configured to:
when the selection information is throwing, updating the life value according to the generated action effect of the throwing object;
when the species category of the throwing object is an attacker and the selection information is not throwing, updating the life value according to a preset recovery proportion;
and when the species category of the throwing object is a healing object and the selection information is not throwing, updating the life value according to a preset loss proportion.
In one embodiment, the determining module is further configured to:
determining the standard time duration for zeroing the life value according to the throwing object randomly generated for the first time;
acquiring a time difference value between the standard time consuming time length and the actual time consuming time length;
and determining the concentration value according to the time length difference value.
In one embodiment, the apparatus further comprises:
the form adjustment module is used for acquiring a plurality of preset life value intervals after the life value is updated, wherein different life value intervals correspond to different form sizes respectively;
determining a target vital value interval from the vital value intervals according to the updated vital value;
and adjusting the form of the obstacle according to the form size corresponding to the target life value interval.
In one embodiment, the apparatus further comprises:
the integrating module is used for judging whether the selection information is correct according to the generated species type of the throwing object, wherein when the species type is an attacker, the selection information is judged to be correct when the selection information is throwing; when the species category is a healing object and the selection information is not thrown, judging that the selection information is correct; when the species category is an attacker, judging that the selection information is wrong when the selection information is not thrown; judging that the selection information is wrong when the species category is a healing object and the selection information is throwing;
when the selection information is correct, increasing the accumulated score of the target user by a preset value;
when the selection information is wrong, reducing the accumulated score by a preset value;
and after the playing of the played video is finished, determining the concentration value according to the accumulated score and the actual time duration.
In a third aspect, an embodiment of the present invention further provides a terminal, where the terminal includes a memory and one or more processors; the memory stores more than one program; the program comprising instructions for performing a method of concentration assessment of human interaction as described in any of the above; the processor is configured to execute the program.
In a fourth aspect, an embodiment of the present invention further provides a computer readable storage medium having a plurality of instructions stored thereon, where the instructions are adapted to be loaded and executed by a processor to implement the steps of any of the above-described methods for human interaction concentration assessment.
The invention has the beneficial effects that: according to the embodiment of the invention, the obstacle and the throwing object are generated in the video scene, so that the obstacle is eliminated by a user in a man-machine interaction mode, and the concentration of the user is objectively estimated through the elimination process of the obstacle. The method solves the problems of low accuracy and low interest of the existing concentration evaluation method.
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In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are required to be used in the embodiments or the description of the prior art will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments described in the present invention, and other drawings may be obtained according to the drawings without inventive effort to those skilled in the art.
Fig. 1 is a flow chart of a method for evaluating concentration of human-computer interaction according to an embodiment of the present invention.
Fig. 2 is a schematic block diagram of a human-computer interaction concentration evaluation device according to an embodiment of the present invention.
Fig. 3 is a schematic block diagram of a terminal according to an embodiment of the present invention.
Detailed Description
The invention discloses a method, a device, a terminal and a storage medium for evaluating the concentration of human-computer interaction, which are used for making the purposes, the technical scheme and the effects of the invention clearer and more definite, and further detailed description of the invention is provided below by referring to the accompanying drawings and examples. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless expressly stated otherwise, as understood by those skilled in the art. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. The term "and/or" as used herein includes all or any element and all combination of one or more of the associated listed items.
It will be understood by those skilled in the art that all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs unless defined otherwise. It will be further understood that terms, such as those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the prior art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein.
In view of the above-mentioned drawbacks of the prior art, the present invention provides a method for evaluating concentration of human-computer interaction, the method comprising: acquiring a video scene of a playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating throwing objects, wherein different throwing objects have different action effects on the life value respectively; acquiring selection information generated by a target user based on the generated thrown object, and updating the life value of the obstacle according to the generated thrown object and the selection information; judging whether the updated life value is zeroed, if not, determining the next generated throwing object according to the former generated throwing object, and continuously executing the step of acquiring the selection information generated by the target user based on the generated throwing object until the life value is zeroed; and acquiring the actual time consumption of zeroing the life value, and determining the concentration value of the target user according to the actual time consumption. According to the method, the obstacle and the throwing object are generated in the video scene, so that the obstacle is eliminated by a user in a man-machine interaction mode, and the concentration of the user is objectively estimated through the elimination process of the obstacle. The method solves the problems of low accuracy and low interest of the existing concentration evaluation method.
As shown in fig. 1, the method includes:
step S100, obtaining a video scene of a playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating throwing objects, wherein different throwing objects have different action effects on the life value respectively;
step 200, acquiring selection information generated by a target user based on the generated throwing object, and updating the life value of the obstacle according to the generated throwing object and the selection information;
step S300, judging whether the updated life value is zeroed, and if not, determining the next generated throwing object according to the previous generated throwing object, and continuously executing the step of acquiring the selection information generated by the target user based on the generated throwing object until the life value is zeroed;
step 400, obtaining the actual time consumption of zeroing the life value, and determining the concentration value of the target user according to the actual time consumption.
Specifically, first, the target user will watch a section of play video, and the play video will show the virtual character and the specific video scene corresponding to the target user. The terminal can generate barriers in the video scene according to a preset time interval or random time when playing the video, and randomly generate throwing objects at virtual characters. The projectile may be an attack such as a hammer, stone, or the like for reducing the life value of the obstacle; the throwing object can also be a cure object such as a band-aid and love heart, and is used for increasing the life value of the obstacle. In order to increase the interest of the concentration evaluation process, the task of the present embodiment is to eliminate the obstacle, so that the target user needs to correctly determine whether to throw the generated throwing object according to the generated throwing object. When the terminal receives the selection information made by the target user, it will recalculate the life value of the obstacle based on the selection information and the currently generated projectile. If the life value of the obstacle is not zero, the obstacle is indicated to exist continuously and is not eliminated yet; if the life value of the obstacle is less than or equal to zero, it indicates that it is eliminated. The actual time spent for eliminating the obstacle is closely related to the selection made by the target user each time, the target user can more easily make the correct selection under the condition of high concentration and can more easily make the wrong selection under the condition of low concentration, so that the current concentration value of the target user can be objectively estimated based on the actual time spent for eliminating the obstacle.
In one implementation manner, the obtaining a video scene, and generating an obstacle including a preset life value in the video scene specifically includes:
step S101, acquiring a previous video scene and a current video scene, and calculating the change quantity of scene elements according to the previous video scene and the current video scene;
step S102, acquiring a preset quantity threshold, and generating the obstacle in the current video scene when the quantity of change is smaller than the quantity threshold.
The method and the device can be applied to the concentration training process, and the target user can continuously concentrate on eliminating the obstacle through repeatedly generating the obstacle, so that the purpose of training the concentration of the target user is achieved. Specifically, each frame of image in the played video corresponds to a video scene, and the video scene changes when the frames are transformed. The video scene has larger change, so that the freshness of the picture is easy to prompt the target user to concentrate on; the video scene changes less, then visual fatigue is easy, leading to a decrease in the concentration of the target user. Therefore, in the concentration training process, whether an obstacle is generated in the current picture can be judged by analyzing the video scene changes of two adjacent frames so as to avoid visual fatigue and concentration decline of a target user. If the number of the scene elements of two adjacent frames is smaller than the number threshold, the video scene changes less, the concentration of the target user is easy to be visually tired, and then an obstacle needs to be generated in the current picture, so that the target user can concentrate on again through the process of eliminating the obstacle.
In one implementation, the method for determining the effect of each projectile includes:
step S10, obtaining species types corresponding to the throwing object;
step S11, when the species category is an attack object, the action effect of the throwing object is to reduce the life value in proportion to the number of edges of the throwing object;
step S12, when the species category is a healing object, the action effect of the throwing object is to increase the life value according to a preset value.
In particular, the effect of the action of the different throws is different. The thrower generated by the terminal in the current playing video is mainly divided into two types, one type is an attacker, when a target user selects to throw the attacker, the life value of the obstacle can be reduced, the reduction effects of different attackers on the life value are different, and the more the edges of the attacker, the larger the effect of reducing the life value, and conversely, the smaller the effect of reducing the life value. The other is a healing, and when the target user chooses to throw the healing, the life value of the obstacle increases by a fixed value. Since the objective user is to eliminate the obstacle, i.e. to zero the life value of the obstacle, the objective user needs to pay attention to observe what kind of thrown object is currently generated and accurately judge whether to throw it out. The terminal can objectively and accurately analyze the current concentration condition through the process of eliminating the obstacle by the target user.
In one implementation, the updating the life value of the obstacle according to the generated projectile and the selection information specifically includes:
step S201, when the selection information is throwing, updating the life value according to the generated action effect of the throwing object;
step S202, when the species category of the throwing object is an attacker, the life value is updated according to a preset recovery ratio when the selection information is not throwing;
step S203, when the species category of the throwing object is a healing object and the selection information is not throwing, updating the life value according to a preset loss ratio.
Specifically, after the terminal receives the selection information input by the target user, if the selection information is throwing, the terminal indicates that the life value of the obstacle needs to be updated based on the currently generated throwing object; if the selection information is not thrown, the fact that the currently generated thrown object is invalid is indicated, and the current life value of the obstacle is maintained. Furthermore, it is possible to provide a device for the treatment of a disease. The task of the target user is to eliminate the obstacle, in order to avoid misuse of the target user without throwing, when the target user chooses not to throw, the terminal executes a punishment system from the aspect of whether the task is favorable to be completed. Specifically, if the target user selects an attack that is not thrown, indicating that the target user selects an error, the life value of the punishment obstacle is increased in a preset recovery proportion, so that the target user needs to take longer time to eliminate the obstacle; if the target user chooses not to throw the healing object, which means that the target user chooses correctly, the life value of the rewarding obstacle is reduced by the preset loss proportion, so that the target user can spend shorter time to eliminate the obstacle.
In one implementation, the determining the concentration value of the target user according to the actual time duration includes:
step S401, determining the standard time duration for zeroing the life value according to the throwing object randomly generated for the first time;
step S402, obtaining a time difference value between the standard time consumption time and the actual time consumption time;
step S403, determining the concentration value according to the duration difference value.
Specifically, in this embodiment, other throws are generated based on their previous throws, except that the first throws are generated in a random manner. In other words, the present embodiment predetermines a plurality of projectile generating sequence chains, each of which includes a plurality of healing objects and attacks, and the first projectile of each projectile generating sequence chain is different, which is equivalent to randomly extracting one projectile generating sequence chain at a time to perform the obstacle elimination task. Therefore, according to the first randomly generated throws, the generation sequence chain of which throws are currently extracted can be determined, and the standard time consumption is determined according to the time length for eliminating the obstacle when each throws in the throwing sequence chain are correctly selected to throw or not. The terminal can evaluate the accuracy of the decision of the target user by comparing the time difference between the standard time consumption and the actual time consumption, and determine the current concentration value of the target user according to the accuracy of the decision. The larger the time length difference value is, the lower the accuracy of the decision of the target user is, and the lower the current concentration value is; the smaller the time length difference value is, the higher the accuracy degree of the target user decision is, and the higher the current concentration value is.
In one implementation, the method further comprises:
step S500, after the vital value is updated, a plurality of preset vital value intervals are obtained, wherein different vital value intervals correspond to different shapes and sizes respectively;
step S501, determining a target vital value interval from all the vital value intervals according to the updated vital value;
step S502, the form of the obstacle is adjusted according to the form size corresponding to the target life value interval.
Specifically, in order to increase the interest of the screen, the target user can visually perceive whether the throwing selection is correct, and in this embodiment, the form of the obstacle is adjusted according to the current life value after the life value of the obstacle is updated. When the target user observes that the form of the obstacle is enlarged, the last throwing selection is wrong, and the length of time when the obstacle is enlarged is prolonged; when the target user observes that the form of the obstacle becomes smaller, this indicates that the last throwing choice is correct, and the length of time that the obstacle becomes clear becomes shorter.
In one implementation, the method further comprises:
step S600, judging whether the selection information is correct according to the generated species type of the throwing object, wherein when the species type is an attacker, the selection information is judged to be correct when the selection information is throwing; when the species category is a healing object and the selection information is not thrown, judging that the selection information is correct; when the species category is an attacker, judging that the selection information is wrong when the selection information is not thrown; judging that the selection information is wrong when the species category is a healing object and the selection information is throwing;
step S601, when the selection information is correct, increasing the accumulated score of the target user by a preset value;
step S602, when the selection information is wrong, reducing the accumulated score by a preset value;
and step 603, determining the concentration value according to the accumulated score and the actual time duration after the playing of the playing video is completed.
The actual time consumption is also related to the reaction speed of the target user and the proficiency of the operation terminal, and the concentration degree of the target user is difficult to accurately evaluate only by means of the actual time consumption, so that an integration system is additionally added in the embodiment. Specifically, the terminal determines whether the selection information of the target user is correct from the viewpoint of whether the obstacle elimination is facilitated, according to the species category of the generated projectile, and increases the point when the selection information is correct, and decreases the point when the selection information is incorrect. After the video is played, the concentration condition of the target user can be estimated according to the accumulated score of the target user. The current concentration value of the target user can be more accurately estimated through comprehensive analysis of the accumulated score and the actual time consumption.
Based on the above embodiment, the present invention further provides a human-computer interaction concentration evaluation device, as shown in fig. 2, where the device includes:
the generation module 01 is used for acquiring a video scene of a playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating throwing objects, wherein different throwing objects have different action effects on the life value respectively;
an updating module 02, configured to acquire selection information generated by a target user based on the generated projectile and update the life value of the obstacle according to the generated projectile and the selection information;
a repeating module 03, configured to determine whether the updated life value returns to zero, and if not, determine the next generated projectile according to the previous generated projectile, and continuously perform the step of obtaining selection information generated by the target user based on the generated projectile until the life value returns to zero;
and the determining module 04 is used for obtaining the actual time consumption of the zeroing of the life value and determining the concentration value of the target user according to the actual time consumption.
In one implementation, the video scene is a scene that is dynamically switched at a preset time interval, and the generating module 01 is further configured to:
acquiring a previous video scene and a current video scene, and calculating the change quantity of scene elements according to the previous video scene and the current video scene;
and acquiring a preset quantity threshold, and generating the obstacle in the current video scene when the quantity of the change is smaller than the quantity threshold.
In one implementation, the apparatus further comprises:
an effect determining module for determining the action effect of each throwing object, wherein the method for determining the action effect of each throwing object comprises the following steps:
obtaining the species category corresponding to the throwing object;
when the species category is an attacker, the action effect of the projectile is to reduce the life value in proportion to the number of edges of the projectile;
when the species category is a healing, the effect of the throwing object is to increase the life value according to a preset value.
In one embodiment, the updating module 02 is further configured to:
when the selection information is throwing, updating the life value according to the generated action effect of the throwing object;
when the species category of the throwing object is an attacker and the selection information is not throwing, updating the life value according to a preset recovery proportion;
and when the species category of the throwing object is a healing object and the selection information is not throwing, updating the life value according to a preset loss proportion.
In one embodiment, the determining module 04 is further configured to:
determining the standard time duration for zeroing the life value according to the throwing object randomly generated for the first time;
acquiring a time difference value between the standard time consuming time length and the actual time consuming time length;
and determining the concentration value according to the time length difference value.
In one embodiment, the apparatus further comprises:
the form adjustment module is used for acquiring a plurality of preset life value intervals after the life value is updated, wherein different life value intervals correspond to different form sizes respectively;
determining a target vital value interval from the vital value intervals according to the updated vital value;
and adjusting the form of the obstacle according to the form size corresponding to the target life value interval.
In one embodiment, the apparatus further comprises:
the integrating module is used for judging whether the selection information is correct according to the generated species type of the throwing object, wherein when the species type is an attacker, the selection information is judged to be correct when the selection information is throwing; when the species category is a healing object and the selection information is not thrown, judging that the selection information is correct; when the species category is an attacker, judging that the selection information is wrong when the selection information is not thrown; judging that the selection information is wrong when the species category is a healing object and the selection information is throwing;
when the selection information is correct, increasing the accumulated score of the target user by a preset value;
when the selection information is wrong, reducing the accumulated score by a preset value;
and after the playing of the played video is finished, determining the concentration value according to the accumulated score and the actual time duration.
Based on the above embodiment, the present invention also provides a terminal, and a functional block diagram thereof may be shown in fig. 3. The terminal comprises a processor, a memory, a network interface and a display screen which are connected through a system bus. Wherein the processor of the terminal is adapted to provide computing and control capabilities. The memory of the terminal includes a nonvolatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and computer programs in the non-volatile storage media. The network interface of the terminal is used for communicating with an external terminal through a network connection. The computer program, when executed by a processor, implements a method of attention assessment for human-machine interaction. The display screen of the terminal may be a liquid crystal display screen or an electronic ink display screen.
It will be appreciated by those skilled in the art that the functional block diagram shown in fig. 3 is merely a block diagram of some of the structures associated with the present inventive arrangements and is not limiting of the terminal to which the present inventive arrangements may be applied, and that a particular terminal may include more or less components than those shown, or may combine some of the components, or have a different arrangement of components.
In one implementation, the memory of the terminal has stored therein one or more programs, and the execution of the one or more programs by one or more processors includes instructions for performing a method of concentration assessment of human-machine interaction.
Those skilled in the art will appreciate that implementing all or part of the above described methods may be accomplished by way of a computer program stored on a non-transitory computer readable storage medium, which when executed, may comprise the steps of the embodiments of the methods described above. Any reference to memory, storage, database, or other medium used in embodiments provided herein may include non-volatile and/or volatile memory. The nonvolatile memory can include Read Only Memory (ROM), programmable ROM (PROM), electrically Programmable ROM (EPROM), electrically Erasable Programmable ROM (EEPROM), or flash memory. Volatile memory can include Random Access Memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in a variety of forms such as Static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double Data Rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous Link DRAM (SLDRAM), memory bus direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM), among others.
In summary, the invention discloses a method, a device, a terminal and a storage medium for evaluating the concentration of human-computer interaction, wherein the method comprises the following steps: acquiring a video scene of a playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating throwing objects, wherein different throwing objects have different action effects on the life value respectively; acquiring selection information generated by a target user based on the generated thrown object, and updating the life value of the obstacle according to the generated thrown object and the selection information; judging whether the updated life value is zeroed, if not, determining the next generated throwing object according to the former generated throwing object, and continuously executing the step of acquiring the selection information generated by the target user based on the generated throwing object until the life value is zeroed; and acquiring the actual time consumption of zeroing the life value, and determining the concentration value of the target user according to the actual time consumption. According to the method, the obstacle and the throwing object are generated in the video scene, so that the obstacle is eliminated by a user in a man-machine interaction mode, and the concentration of the user is objectively estimated through the elimination process of the obstacle. The method solves the problems of low accuracy and low interest of the existing concentration evaluation method.
It is to be understood that the invention is not limited in its application to the examples described above, but is capable of modification and variation in light of the above teachings by those skilled in the art, and that all such modifications and variations are intended to be included within the scope of the appended claims.

Claims (7)

1. A method for evaluating concentration of human-computer interaction, the method comprising:
acquiring a video scene of a playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating throwing objects, wherein different throwing objects have different action effects on the life value respectively;
acquiring selection information generated by a target user based on the generated thrown object, and updating the life value of the obstacle according to the generated thrown object and the selection information;
judging whether the updated life value is zeroed, if not, determining the next generated throwing object according to the former generated throwing object, and continuously executing the step of acquiring the selection information generated by the target user based on the generated throwing object until the life value is zeroed;
acquiring the actual time consumption of zeroing the life value, and determining the concentration value of the target user according to the actual time consumption;
the method for determining the action effect of each throwing object comprises the following steps:
obtaining the species category corresponding to the throwing object;
when the species category is an attacker, the action effect of the projectile is to reduce the life value in proportion to the number of edges of the projectile;
when the species category is a healing object, the action effect of the throwing object is to increase the life value according to a preset value;
the updating the life value of the obstacle according to the generated thrown object and the selection information includes:
when the selection information is throwing, updating the life value according to the generated action effect of the throwing object;
when the species category of the throwing object is an attacker and the selection information is not throwing, updating the life value according to a preset recovery proportion;
when the species category of the throwing object is a healing object and the selection information is not throwing, updating the life value according to a preset loss proportion;
the determining the concentration value of the target user according to the actual time duration comprises the following steps:
determining a standard time consumption period for zeroing the life value according to the first time of randomly generated throws, wherein the first time of randomly generated throws is used for determining a target throws generation sequence chain from a plurality of preset throws generation sequence chains, each throws generation sequence chain corresponds to a different first throws, each throws generation sequence chain comprises a plurality of healers and attacks, and the standard time consumption period is the time period for correctly selecting whether each throws in the target throws generation sequence chain throws the eliminated obstacle;
and acquiring a time difference value between the standard time consumption time and the actual time consumption time, determining a decision accuracy degree according to the time difference value, and determining a current concentration value of the target user according to the decision accuracy degree.
2. The method for evaluating the concentration of human-computer interaction according to claim 1, wherein the video scene is a scene dynamically switched at a preset time interval, the acquiring the video scene, generating an obstacle including a preset life value in the video scene, comprises:
acquiring a previous video scene and a current video scene, and calculating the change quantity of scene elements according to the previous video scene and the current video scene;
and acquiring a preset quantity threshold, and generating the obstacle in the current video scene when the quantity of the change is smaller than the quantity threshold.
3. The method of attention assessment of human interaction of claim 1, further comprising:
after the vital value is updated, a plurality of preset vital value intervals are obtained, wherein different vital value intervals correspond to different shapes and sizes respectively;
determining a target vital value interval from the vital value intervals according to the updated vital value;
and adjusting the form of the obstacle according to the form size corresponding to the target life value interval.
4. The method of attention assessment of human interaction of claim 1, further comprising:
judging whether the selection information is correct according to the generated species category of the throwing object, wherein when the species category is an attacker, the selection information is judged to be correct when the selection information is throwing; when the species category is a healing object and the selection information is not thrown, judging that the selection information is correct; when the species category is an attacker, judging that the selection information is wrong when the selection information is not thrown; judging that the selection information is wrong when the species category is a healing object and the selection information is throwing;
when the selection information is correct, increasing the accumulated score of the target user by a preset value;
when the selection information is wrong, reducing the accumulated score by a preset value;
and after the playing of the played video is finished, determining the concentration value according to the accumulated score and the actual time duration.
5. A human-machine interaction concentration assessment apparatus, the apparatus comprising:
the generation module is used for acquiring a video scene of a playing video, generating an obstacle containing a preset life value in the video scene, and randomly generating throwing objects, wherein different throwing objects have different action effects on the life value respectively;
the updating module is used for acquiring selection information generated by a target user based on the generated throwing object and updating the life value of the obstacle according to the generated throwing object and the selection information;
the repeating module is used for judging whether the updated life value returns to zero, and if not, determining the next generated throwing object according to the previous generated throwing object, and continuously executing the step of acquiring the selection information generated by the target user based on the generated throwing object until the life value returns to zero;
the determining module is used for obtaining the actual time consumption of zeroing the life value and determining the concentration value of the target user according to the actual time consumption;
the apparatus further comprises:
an effect determining module for determining the action effect of each throwing object, wherein the method for determining the action effect of each throwing object comprises the following steps: obtaining the species category corresponding to the throwing object; when the species category is an attacker, the action effect of the projectile is to reduce the life value in proportion to the number of edges of the projectile; when the species category is a healing object, the action effect of the throwing object is to increase the life value according to a preset value;
the update module is further configured to:
when the selection information is throwing, updating the life value according to the generated action effect of the throwing object; when the species category of the throwing object is an attacker and the selection information is not throwing, updating the life value according to a preset recovery proportion; when the species category of the throwing object is a healing object and the selection information is not throwing, updating the life value according to a preset loss proportion;
the determining module is further configured to:
determining a standard time consumption period for zeroing the life value according to the first time of randomly generated throws, wherein the first time of randomly generated throws is used for determining a target throws generation sequence chain from a plurality of preset throws generation sequence chains, each throws generation sequence chain corresponds to a different first throws, each throws generation sequence chain comprises a plurality of healers and attacks, and the standard time consumption period is the time period for correctly selecting whether each throws in the target throws generation sequence chain throws the eliminated obstacle; and acquiring a time difference value between the standard time consumption time and the actual time consumption time, determining a decision accuracy degree according to the time difference value, and determining a current concentration value of the target user according to the decision accuracy degree.
6. A terminal comprising a memory and one or more processors; the memory stores more than one program; the program comprising instructions for performing the method of concentration assessment of human interaction of any one of claims 1-4; the processor is configured to execute the program.
7. A computer readable storage medium having stored thereon a plurality of instructions adapted to be loaded and executed by a processor to implement the steps of the method of concentration assessment of human interaction of any of the preceding claims 1-4.
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