CN115888055A - Simulation machine technology warrior score online editing and counting device - Google Patents

Simulation machine technology warrior score online editing and counting device Download PDF

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Publication number
CN115888055A
CN115888055A CN202211429533.2A CN202211429533A CN115888055A CN 115888055 A CN115888055 A CN 115888055A CN 202211429533 A CN202211429533 A CN 202211429533A CN 115888055 A CN115888055 A CN 115888055A
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China
Prior art keywords
score
striking
effective
time
unit
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CN202211429533.2A
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Inventor
张建军
张士举
郭仁龙
鲍教旗
张家利
孙国奇
袁立峰
孔庆泉
褚震
孔星
徐东方
李洪星
丁明志
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Huaneng Qufu Thermal Power Co Ltd
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Huaneng Qufu Thermal Power Co Ltd
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Priority to CN202211429533.2A priority Critical patent/CN115888055A/en
Publication of CN115888055A publication Critical patent/CN115888055A/en
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Abstract

The invention discloses an online editing and counting device for a martial arts score of a simulator technology, which comprises: the shot sensing unit is used for acquiring shot information of a shot part; the score determining unit is used for determining effective scores according to the striking information transmitted by the struck induction unit; the display screen is used for displaying the score result and the win-lose result; and the statistical control unit is connected with the shot induction unit, the score determination unit and the display screen and is used for counting the effective scores according to the score determination unit and displaying the statistical results on the display screen. The score statistics is more timely and real-time, the influence of human subjective factors is reduced, and the score is more objective and fair.

Description

Simulation machine technology warrior score online editing and counting device
Technical Field
The invention relates to the technical field of martial arts scoring, in particular to a martial arts score online editing and counting device based on a simulator technology.
Background
Traditional countercombat martial arts generally carry out scoring for a judge, the judge scores according to observed striking actions and striking modes, but in the scoring mode, the judge cannot completely observe the actions of both sides of the martial arts, can only observe the martial arts condition of one side, needs a plurality of judges to score simultaneously, or scores by video playback observation, and lacks objectivity and timeliness due to human objectivity factors and subjective interference of the judge.
When a simulation machine system is used for simulation operation, the grading method has the defect, so that a device for editing and counting the grades on line is urgently needed, and the technology is graded and counted fairly and objectively.
Disclosure of Invention
The invention aims to provide an online editing and counting device for a game score of a simulation machine technology, which solves the problems that subjectivity is a dominant factor and real-time performance and timeliness are lacked when judges score.
In order to achieve the above object, the present invention provides an online editing and counting device for the martial arts score of a simulation machine, comprising:
the system comprises a struck sensing unit, a control unit and a control unit, wherein the struck sensing unit is used for acquiring striking information of a struck part;
the score determining unit is used for determining an effective score according to the striking information transmitted by the struck sensing unit;
the display screen is used for displaying the score result and the win-lose result;
and the statistical control unit is connected with the hit sensing unit, the score determining unit and the display screen, and is used for counting the effective scores according to the score determining unit and displaying the statistical result on the display screen.
The striking information of a struck part is collected through a struck sensing unit, and the score determining unit determines whether the striking is effective striking or not according to the striking information and performs scoring; and the statistical control unit receives the effective score of the score determining unit, and counts and displays the effective score on the display screen.
In some embodiments of the present application, the hit sensing unit is improved, and the hit sensing unit includes a pressure sensor and an identification chip;
the pressure sensor is arranged on the surface layer of the simulator and used for detecting beating pressure data and beating time of a beating part; be provided with independent chip in the boxing glove that the emulation machine wore and the podotheca, the discernment chip is used for the basis it judges to be the boxing glove or the podotheca by the source of hitting the position to receive the chip.
In some embodiments of the present application, a specific method is disclosed in which the score determining unit processes the striking information and determines an effective score, and the score determining unit receives the striking information collected by the striking sensing unit and determines an effective score according to the striking information;
the specific method for determining the effective score by the score determining unit is as follows:
generating a struck record table according to the striking information, and recording the received striking pressure data, striking time and striking source of the struck part in the struck record table;
and if the time interval between two adjacent striking is greater than a preset value, judging the striking is effective striking, and determining an effective score according to the striking pressure data and the struck source.
In some embodiments of the present application, a striking pressure matrix H0 is preset in the score determining unit, and H0 (H1, H2, H3, H4) is set, where H1 is a first striking pressure, H2 is a second striking pressure, H3 is a third striking pressure, H4 is a fourth striking pressure, and H1 < H2 < H3 < H4;
presetting an effective score matrix S0, and setting S0 (S1, S2, S3, S4), wherein S1 is a first preset effective score, S2 is a second preset effective score, S3 is a third preset effective score, S4 is a fourth preset effective score, and S1 is more than S2 and more than S3 and more than S4;
setting the effective fraction according to the relation between the striking pressure data H and each preset striking pressure data;
when H is less than H1, setting the first preset effective score S1 as the effective score;
when H1 is not less than H and is less than H2, setting the second preset effective fraction S2 as the effective fraction;
when H2 is not more than H and less than H3, setting the third preset effective fraction S3 as the effective fraction;
and when H3 is not less than H and less than H4, setting the fourth preset effective fraction S4 as the effective fraction.
In some embodiments of the present application, a boxing addition coefficient a and a foot striking addition coefficient b are preset in the score determination unit;
setting an ith preset effective fraction Si as the effective fraction, wherein i =1,2,3,4;
adding the effective fraction Si according to the attacked source;
if the impact source is a boxing glove, selecting the boxing impact addition coefficient a to add the effective fractions, wherein the added effective fraction G = Si × a;
and if the impact source is a foot sleeve, selecting the foot impact addition coefficient b to add the effective fraction, wherein the added effective fraction G = Si × b.
In some embodiments of the present application, the hit sensing unit further includes a plurality of spatial displacement sensors, and the spatial displacement sensors are configured to acquire spatial displacement data of the motion;
an action recognition standard library is established in the score determining unit and comprises a plurality of action characteristics, and the action characteristics are provided with corresponding score correction coefficients;
the action characteristics comprise standard relative displacement trends and standard movement distance intervals of different space displacement sensors;
acquiring spatial displacement data of the spatial displacement sensor, wherein the spatial displacement data comprises a real-time relative displacement trend of the spatial displacement sensor and a real-time movement distance of the spatial displacement sensor;
determining the action characteristics of the current action in the action recognition standard library according to the real-time relative displacement trend of the spatial displacement sensor, if the real-time movement distance of the spatial displacement sensor accords with a standard movement distance interval, determining that the action characteristics of the current action are realized, and determining a grading correction coefficient corresponding to the current action according to the action standard recognition library;
and correcting the effective fraction according to the grading correction coefficient.
In some embodiments of the present application, the apparatus is modified to facilitate the setting of martial arts rules, the apparatus further comprising a martial arts setting unit and a position sensing unit;
the martial arts setting unit and the position sensing unit are connected with the score determining unit, and the martial arts setting module is used for setting martial arts time, pause time and martial arts ground; the position sensing unit is used for detecting the real-time position of the simulation machine.
In some embodiments of the application, a method for determining whether the striking is an ineffective striking by the score determining unit is disclosed, wherein the score determining unit determines whether the striking is an ineffective striking according to the striking time and the martial arts time and the pause time set by the martial arts setting unit; if the stroke does not belong to the martial art time, judging the stroke as an invalid stroke;
and if the time belongs to the pause time, judging the striking to be invalid striking.
In some embodiments of the present application, the position sensing unit is modified to enable more accurate detection of the real-time position of the simulation machine, the position sensing unit including a position sensor disposed within the simulation machine and a marking line disposed at an edge of a martial art field;
the position sensor is used for detecting the real-time position of the simulation machine, and the identification line is used for defining the range of the martial art ground;
the score determining unit is further used for receiving the real-time position of the simulation machine detected by the position sensing unit, determining whether the simulation machine is out according to the real-time position and the martial art site set by the martial art setting unit, and if the real-time position is not in the martial art site, judging that the score of the simulation machine is 0, and the simulation machine is out.
In some embodiments of the application, the statistics control unit receives the effective score of each striking determined by the score determination unit, and the effective score is counted, and the effective score of each striking and the counted score are displayed on the display screen, and the statistics control unit is further used for controlling the display screen to display the martial arts time and the remaining time of the martial arts.
In some embodiments of the present application, the device is modified to enable the device to perform voice broadcast, when the present martial arts end, the score result and the win or loss result are displayed on the display screen, and voice broadcast is performed simultaneously.
The invention discloses a simulator technical martial score online editing and counting device, which is characterized in that striking information of a struck part is collected through a struck induction module, wherein the striking information comprises striking pressure data, struck time and a struck source, a score determining unit determines an effective score of striking at this time according to the striking information and sends the effective score to a counting control unit, and the counting control unit counts the score and displays the score on a display screen. The timeliness of score statistics is improved, the influence of artificial subjective factors is reduced, and the score is more objective and fair.
The technical solution of the present invention is further described in detail by the accompanying drawings and embodiments.
Drawings
Fig. 1 is a schematic diagram of an online editing and statistical device for a game score of a simulation machine technology according to the present invention.
Detailed Description
While the invention will be described in detail and with reference to the drawings and specific examples, it is to be understood that the invention is not limited to the precise construction and details shown and described herein, but is capable of numerous rearrangements and modifications as will now become apparent to those skilled in the art. In the present invention, unless otherwise specifically defined and limited, technical terms used herein shall have the ordinary meaning as understood by those skilled in the art to which the present invention pertains. The terms "connected", "fixed", "arranged" and the like are to be understood in a broad sense, and may be fixedly connected, detachably connected or integrated; can be directly connected or indirectly connected through an intermediate medium; either mechanically or electrically. Unless explicitly defined otherwise. The specific meanings of the above terms in the present invention can be understood by those skilled in the art according to specific situations. Unless expressly stated or limited otherwise, the first feature "on" or "under" the second feature may be directly contacting the first and second features, or indirectly contacting the first and second features through intervening media. Furthermore, a first feature may be "on" or "over" or "above" a second feature, and the like, may be directly on or obliquely above the second feature, or may simply mean that the first feature is at a higher level than the second feature. A first feature "under" or "beneath" or "under" a second feature may be directly under or obliquely under the second feature or may simply mean that the first feature is at a lesser elevation than the second feature. Relational terms such as first, second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
Examples
Traditional countercombat martial arts generally carry out scoring for a judge, the judge scores according to observed striking actions and striking modes, but in the scoring mode, the judge cannot completely observe the actions of both sides of the martial arts, can only observe the martial arts condition of one side, needs a plurality of judges to score simultaneously, or scores by video playback observation, and lacks objectivity and timeliness due to human objectivity factors and subjective interference of the judge.
When a simulation machine system is used for simulation operation, the grading method has the defect, so that an online editing and counting device for the technical competence scores of the simulation machine is urgently needed at present, and the technical competence scores are graded and counted fairly and objectively.
Fig. 1 is a schematic structural diagram of an online editing and statistical device for warrior scores in the simulation machine technology of the present invention, as shown in fig. 1, the present invention includes:
and the shot sensing unit is used for acquiring shot information of a shot part.
And the score determining unit is used for determining an effective score according to the striking information transmitted by the struck sensing unit.
And the display screen is used for displaying the score result and the win-lose result.
And the statistical control unit is connected with the hit sensing unit, the score determining unit and the display screen, and is used for counting the effective scores according to the score determining unit and displaying the statistical result on the display screen.
In some embodiments of the application, the hit sensing unit is improved so as to facilitate detection of hitting pressure and hit source of a hit part, and the hit sensing unit comprises a pressure sensor and an identification chip.
The pressure sensor is arranged on the surface layer of the simulator and used for detecting beating pressure data and beating time of a beating part; be provided with independent chip in the boxing glove that the emulation machine wore and the podotheca, the discernment chip is used for the basis independent chip judges to be struck the source of hitting of position and be boxing glove or podotheca.
In some embodiments of the present application, the independent chip has an ID of a unique identifier, and the identification chip may identify the independent chip, determine that a position where the independent chip is installed is a boxing glove or a podotheca, and determine that the source of the impact is the boxing glove or the podotheca.
In some embodiments of the present application, a specific method for determining a valid score by the score determining unit is disclosed, wherein the score determining unit receives the striking information collected by the striking sensing unit and determines a valid score according to the striking information.
The specific method for determining the effective score by the score determining unit is as follows:
and generating a struck record table according to the striking information, and recording the received striking pressure data, striking time and striking source of the struck part in the struck record table.
And if the time interval between two adjacent striking is greater than a preset value, judging the striking is effective striking, and determining an effective score according to the striking pressure data and the struck source.
In some embodiments of the present application, a striking pressure matrix H0 is preset in the score determining unit, and H0 (H1, H2, H3, H4) is set, where H1 is a first striking pressure, H2 is a second striking pressure, H3 is a third striking pressure, H4 is a fourth striking pressure, and H1 < H2 < H3 < H4.
Presetting an effective score matrix S0, and setting S0 (S1, S2, S3, S4), wherein S1 is a first preset effective score, S2 is a second preset effective score, S3 is a third preset effective score, S4 is a fourth preset effective score, and S1 is greater than S2 and is greater than S3 and is greater than S4.
And setting the effective fraction according to the relation between the striking pressure data H and each preset striking pressure data.
And when H is less than H1, setting the first preset effective score S1 as the effective score.
And when H1 is not less than H and less than H2, setting the second preset effective fraction S2 as the effective fraction.
And when the H2 is more than or equal to H and less than H3, setting the third preset effective fraction S3 as the effective fraction.
And when H3 is more than or equal to H and less than H4, setting the fourth preset effective fraction S4 as the effective fraction.
In some embodiments of the present application, a boxing addition coefficient a and a foot striking addition coefficient b are preset in the score determination unit.
Setting an ith preset validity score Si as the validity score, when i =1,2,3,4.
And adding the effective fraction Si according to the attacked source.
And if the impact source is a boxing glove, selecting the boxing impact addition coefficient a to add the effective fraction, wherein the added effective fraction G = Si x a.
And if the impact source is a foot sleeve, selecting the foot impact addition coefficient b to add the effective fraction, wherein the added effective fraction G = Si × b.
In some embodiments of the present application, the hit sensing unit further includes a plurality of spatial displacement sensors, and the spatial displacement sensors are configured to obtain spatial displacement data of the motion;
an action recognition standard library is established in the score determining unit and comprises a plurality of action characteristics, and the action characteristics are provided with corresponding score correction coefficients;
the action characteristics comprise standard relative displacement trends and standard movement distance intervals of different space displacement sensors;
acquiring spatial displacement data of the spatial displacement sensor, wherein the spatial displacement data comprises a real-time relative displacement trend of the spatial displacement sensor and a real-time movement distance of the spatial displacement sensor;
determining the action characteristics of the current action in the action recognition standard library according to the real-time relative displacement trend of the spatial displacement sensor, if the real-time movement distance of the spatial displacement sensor accords with a standard movement distance interval, determining that the action characteristics of the current action are realized, and determining a grading correction coefficient corresponding to the current action according to the action standard recognition library;
and correcting the effective fraction according to the grading correction coefficient.
In some embodiments of the present application, the apparatus is modified to facilitate the setting of martial arts rules, the apparatus further comprising a martial arts setting unit and a position sensing unit.
The martial arts setting unit and the position sensing unit are connected with the score determining unit, and the martial arts setting module is used for setting martial arts time, pause time and martial arts; the position sensing unit is used for detecting the real-time position of the simulation machine.
In some embodiments of the application, a method for determining whether the striking is an ineffective striking by the score determining unit is disclosed, wherein the score determining unit determines whether the striking is an ineffective striking according to the striking time and the martial arts time and the pause time set by the martial arts setting unit; and if the stroke does not belong to the martial arts time, judging the stroke as an invalid stroke.
And if the time belongs to the pause time, judging the striking to be invalid striking.
In some embodiments of the present application, the position sensing unit is modified to enable more accurate detection of the real-time position of the emulator, the position sensing unit includes a position sensor disposed in the emulator and a marker line disposed at an edge of a martial art field.
The position sensor is used for detecting the real-time position of the simulation machine, and the identification line is used for stipulating the range of the martial art field.
The score determining unit is further used for receiving the real-time position of the simulation machine detected by the position sensing unit, determining whether the simulation machine is out according to the real-time position and the martial art site set by the martial art setting unit, and if the real-time position is not in the martial art site, judging that the score of the simulation machine is 0, and the simulation machine is out.
In some embodiments of the present application, the statistical control unit receives the effective score per stroke determined by the score determination unit, makes statistics of the effective score, and the effective score and the counted score of each striking are displayed on the display screen, and the counting control unit is also used for controlling the display screen to display the martial arts time and the residual time of the martial arts.
In some embodiments of the present application, the device is modified to enable the device to perform voice broadcast, when the present martial arts end, the score result and the win or loss result are displayed on the display screen, and voice broadcast is performed simultaneously.
The invention discloses a simulator technical martial score online editing and counting device, which is characterized in that striking information of a struck part is collected through a struck induction module, wherein the striking information comprises striking pressure data, struck time and a struck source, a score determining unit determines an effective score of striking at this time according to the striking information and sends the effective score to a counting control unit, and the counting control unit counts the score and displays the score on a display screen. The timeliness of the score statistics is improved, the influence of artificial subjective factors is reduced, and the score is more objective and fair.
The above description is only a preferred embodiment of the present invention, not all embodiments, and the scope of the present invention is not limited thereto, and each feature of the above-described embodiments may be arbitrarily combined, and for the sake of brevity, all possible combinations of each feature of the above-described embodiments are not described, however, as long as there is no contradiction between these combinations of features, the scope of the present invention should be considered as being described in the present specification. When combinations of technical solutions are mutually inconsistent or cannot be realized, such combinations should not be considered to exist and are not within the scope of the claimed invention. It should be noted that those skilled in the art and any person skilled in the art can make equivalents or changes to the technical solution of the present invention and its inventive concept, and make various changes and modifications without departing from the spirit of the present invention and its general concept, which should be considered as the protection scope of the present invention.

Claims (10)

1. The utility model provides a simulator technique ratio wu mark is editor and statistical device on line which characterized in that includes:
the shot sensing unit is used for acquiring shot information of a shot part;
the score determining unit is used for determining effective scores according to the striking information transmitted by the struck induction unit;
the display screen is used for displaying the score result and the win-lose result;
and the statistical control unit is connected with the hit sensing unit, the score determining unit and the display screen, and is used for counting the effective scores according to the score determining unit and displaying the statistical result on the display screen.
2. The simulator technical warrior score online editing and counting device according to claim 1, wherein the hit sensing unit comprises a pressure sensor and an identification chip;
the pressure sensor is arranged on the surface layer of the simulation machine and used for detecting beating pressure data and beating time of a beating part; be provided with independent chip in the boxing glove that the emulation machine wore and the podotheca, the discernment chip is used for the basis it judges to be the boxing glove or the podotheca by the source of hitting the position to receive the chip.
3. The device for the online editing and statistics of the martial arts skill score as claimed in claim 2, wherein the score determining unit receives the striking information collected by the striking sensing unit and determines the effective score according to the striking information;
the specific method for determining the effective score by the score determining unit is as follows:
generating a struck record table according to the striking information, and recording the received striking pressure data, striking time and striking source of the struck part in the struck record table;
and if the time interval between two adjacent striking is greater than a preset value, judging the striking is effective striking, and determining an effective score according to the striking pressure data and the struck source.
4. The device for on-line editing and statistics of game machine skill warrior scores according to claim 3,
a striking pressure matrix H0 is preset in the fraction determining unit, and H0 (H1, H2, H3, H4) is set, wherein H1 is a first striking pressure, H2 is a second striking pressure, H3 is a third striking pressure, H4 is a fourth striking pressure, and H1 is greater than H2 and greater than H3 and greater than H4;
presetting an effective score matrix S0, and setting S0 (S1, S2, S3, S4), wherein S1 is a first preset effective score, S2 is a second preset effective score, S3 is a third preset effective score, S4 is a fourth preset effective score, and S1 is more than S2 and more than S3 and more than S4;
setting the effective fraction according to the relation between the striking pressure data H and each preset striking pressure data;
when H is less than H1, setting the first preset effective score S1 as the effective score;
when H1 is more than or equal to H and less than H2, setting the second preset effective fraction S2 as the effective fraction;
when H2 is not more than H and less than H3, setting the third preset effective fraction S3 as the effective fraction;
and when H3 is not less than H and less than H4, setting the fourth preset effective fraction S4 as the effective fraction.
5. The device for the online editing and statistics of the martial arts game score as claimed in claim 4, wherein the score determination unit is preset with a boxing addition coefficient a and a foot striking addition coefficient b;
setting an ith preset effective fraction Si as the effective fraction, wherein i =1,2,3,4;
adding the effective fraction Si according to the attacked source;
if the impact source is a boxing glove, selecting the boxing impact addition coefficient a to add the effective fractions, wherein the added effective fraction G = Si x a;
and if the impact source is a foot sleeve, selecting the foot impact addition coefficient b to add the effective fraction, wherein the added effective fraction G = Si × b.
6. The simulator skill warwu score online editing and counting device of claim 5, wherein the hit sensing unit further comprises a plurality of spatial displacement sensors, and the spatial displacement sensors are used for acquiring spatial displacement data of the motion;
an action recognition standard library is established in the score determining unit and comprises a plurality of action characteristics, and the action characteristics are provided with corresponding score correction coefficients;
the action characteristics comprise standard relative displacement trends and standard movement distance intervals of different space displacement sensors;
acquiring space displacement data of the space displacement sensor, wherein the space displacement data comprises real-time relative displacement trend of the space displacement sensor and real-time movement distance of the space displacement sensor;
determining the action characteristics of the current action in the action recognition standard library according to the real-time relative displacement trend of the spatial displacement sensor, if the real-time movement distance of the spatial displacement sensor accords with a standard movement distance interval, determining that the action characteristics of the current action are realized, and determining a grading correction coefficient corresponding to the current action according to the action standard recognition library;
and correcting the effective fraction according to the grading correction coefficient.
7. The device for on-line editing and counting of warrior's score of simulator technique of claim 1, further comprising warrior setting unit and position sensing unit;
the martial arts setting unit and the position sensing unit are connected with the score determining unit, and the martial arts setting module is used for setting martial arts time, pause time and martial arts; the position sensing unit is used for detecting the real-time position of the simulation machine.
8. The device for editing and counting the martial arts game score on-line as claimed in claim 7, wherein the score determining unit determines whether the stroke is an ineffective stroke according to the stroke time and the martial arts game time and pause time set by the martial arts setting unit; if the stroke does not belong to the martial art time, judging the stroke as an invalid stroke;
and if the time belongs to the pause time, judging the striking to be invalid striking.
9. The device for on-line editing and statistics of martial arts skill in accordance with claim 8, wherein the position sensing unit comprises a position sensor disposed in the simulator and an identification line disposed at the edge of the martial arts field;
the position sensor is used for detecting the real-time position of the simulation machine, and the identification line is used for defining the range of the martial art field;
the score determining unit is further used for receiving the real-time position of the simulation machine detected by the position sensing unit, determining whether the simulation machine is out according to the real-time position and the martial art site set by the martial art setting unit, and if the real-time position is not in the martial art site, judging that the score of the simulation machine is 0, and the simulation machine is out.
10. The device for editing and counting martial arts scores on line according to claim 1, wherein when the martial arts are finished, the score result and the win-lose result are displayed on the display screen and simultaneously broadcast by voice.
CN202211429533.2A 2022-11-15 2022-11-15 Simulation machine technology warrior score online editing and counting device Pending CN115888055A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211429533.2A CN115888055A (en) 2022-11-15 2022-11-15 Simulation machine technology warrior score online editing and counting device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211429533.2A CN115888055A (en) 2022-11-15 2022-11-15 Simulation machine technology warrior score online editing and counting device

Publications (1)

Publication Number Publication Date
CN115888055A true CN115888055A (en) 2023-04-04

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CN202211429533.2A Pending CN115888055A (en) 2022-11-15 2022-11-15 Simulation machine technology warrior score online editing and counting device

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