TWI777654B - Kick posture assessment method - Google Patents
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Abstract
一種踢擊姿勢評估方法,由一電腦裝置執行,包含以下步驟:(A)接收到在N個時間點感測的N組左腳感測值、N組右腳感測值,及N組腰部感測值,其中N 2;(B)根據接收到的感測值計算出相關於使用者之左腳、右腳及腰部在虛擬三維世界的N個左腳座標值、N個右腳座標值及N個腰部座標值;(C)根據該等N個左腳座標值及該等N個右腳座標值獲得M個相關於左腳或右腳擊中虛擬標靶的候選擊中時間點,其中N>M 1;(D)根據該M個候選擊中時間點獲得M個候選左腳座標值、M個候選右腳座標值,及M個候選腰部座標值;及(E)根據獲得的候選座標值計算出一穩定度評估值。 A kicking posture evaluation method, executed by a computer device, comprising the following steps: (A) receiving N groups of left foot sensed values, N groups of right foot sensed values, and N groups of waist sensed at N time points sensed value, where N 2; (B) Calculate N left foot coordinate values, N right foot coordinate values and N waist coordinate values related to the user's left foot, right foot and waist in the virtual three-dimensional world according to the received sensing values (C) according to these N left foot coordinate values and these N right foot coordinate values to obtain M candidate hitting time points related to the left foot or the right foot hitting the virtual target, wherein N>M 1; (D) obtaining M candidate left foot coordinate values, M candidate right foot coordinate values, and M candidate waist coordinate values according to the M candidate hitting time points; and (E) calculating according to the obtained candidate coordinate values Get a stability evaluation value.
Description
本發明是有關於一種姿勢評估方法,特別是指一種踢擊姿勢評估方法。 The present invention relates to a posture assessment method, in particular to a kick posture assessment method.
近年來隨著科技進步運動員的訓練也逐漸融合了創新科技,現有許多運動結合和虛擬實境(virtual reality,VR)模擬真實的場景讓運動員在虛擬世界中,透過選定關鍵的比賽情境反覆地模擬運動的操作,加速大腦與心智的訓練,快速累積賽場上的判斷能力。 In recent years, with the advancement of science and technology, the training of athletes has gradually integrated innovative technology. There are many sports combination and virtual reality (VR) simulation of real scenes, allowing athletes to repeatedly simulate through selected key competition situations in the virtual world. The operation of sports accelerates the training of the brain and mind, and quickly accumulates the judgment ability on the field.
不過對於運動員的動作指導仍需要仰賴教練對運動員的日常訓練或是比賽影片進行觀察,以分析運動員表現,並給予指導調整。 However, for the movement guidance of athletes, it is still necessary to rely on the coach to observe the athletes' daily training or game videos to analyze the athletes' performance and give guidance and adjustments.
然而,教練的人為判斷會受到教練個人的主觀影響,且並非所有的賽事,都可以有錄影的設備或人員進行協助。單純以從旁觀察或是以影像的方式側錄運動員的表現,還是缺乏了精準的數據和量化分析,在有限的數據下教練無法給予運動員精準的指導。 However, the human judgment of the coach will be subject to the subjective influence of the coach, and not all events can be assisted by video recording equipment or personnel. Simply observing the performance of athletes from the sidelines or using images to record the performance of the athletes still lacks accurate data and quantitative analysis. With limited data, coaches cannot give accurate guidance to athletes.
因此,本發明的目的,即在提供一種能客觀地提供評估的踢擊姿勢評估方法。 Therefore, the purpose of the present invention is to provide a kick posture evaluation method that can provide evaluation objectively.
於是,本發明商品方法,由一電腦裝置執行,該電腦裝置電連接一虛擬實境裝置,該虛擬實境裝置包括一虛擬實境顯示器、多個基站、一設置於該使用者之左腳的左腳感測器組、一設置於一使用者之右腳的右腳感測器組,及一設置於該使用者腰部的腰部感測器組,該虛擬實境顯示器用以顯示K個虛擬標靶,K2,每一基站具有多個紅外線雷射發射器,該左腳部感測器組、該右腳部感測器組,及該腰部感測器組用以感測該等基站發射的紅外線雷射,該方法包含一步驟(A)、一步驟(B)、一步驟(C)、一步驟(D)、一步驟(E)。 Therefore, the commodity method of the present invention is executed by a computer device, the computer device is electrically connected to a virtual reality device, and the virtual reality device includes a virtual reality display, a plurality of base stations, a A left foot sensor group, a right foot sensor group disposed on a user's right foot, and a waist sensor group disposed on the user's waist, the virtual reality display is used to display K virtual target, K 2. Each base station has a plurality of infrared laser transmitters, the left foot sensor group, the right foot sensor group, and the waist sensor group are used to sense the infrared lasers emitted by the base stations. The method comprises a step (A), a step (B), a step (C), a step (D) and a step (E).
在該步驟(A)中,該電腦裝置接收到分別來自該左腳感測器組、該右腳感測器組,及該腰部感測器組在N個時間點感測的N組左腳感測值、N組右腳感測值,及N組腰部感測值,其中N>K。 In step (A), the computer device receives N groups of left feet sensed at N time points from the left foot sensor group, the right foot sensor group, and the waist sensor group respectively. Sensing values, N sets of right foot sensing values, and N sets of waist sensing values, where N>K.
在該步驟(B)中,該電腦裝置根據該等N組左腳感測值計算出相關於該使用者之左腳在一虛擬三維世界的N個左腳座標值,根據該等N組右腳感測值計算出相關於該使用者之右腳在該虛擬三維世界的N個右腳座標值,根據該等N組腰部感測值計算出相關於 該使用者之腰部在該虛擬三維世界的N個腰部座標值。 In the step (B), the computer device calculates N left foot coordinate values related to the user's left foot in a virtual three-dimensional world according to the N sets of left foot sensing values. The foot sensing values calculate N right foot coordinate values related to the user's right foot in the virtual three-dimensional world, and according to the N sets of waist sensing values, calculate the N waist coordinate values of the user's waist in the virtual three-dimensional world.
在該步驟(C)中,該電腦裝置根據該等N個左腳座標值及該等N個右腳座標值獲得M個相關於左腳或右腳擊中虛擬標靶的候選擊中時間點,其中KM1。 In the step (C), the computer device obtains M candidate hitting time points related to the left foot or the right foot hitting the virtual target according to the N left foot coordinate values and the N right foot coordinate values , where K M 1.
在該步驟(D)中,該電腦裝置根據該M個候選擊中時間點獲得M個分別對應該M個候選擊中時間點的候選左腳座標值、M個分別對應該M個候選擊中時間點的候選右腳座標值,及M個分別對應該M個候選擊中時間點的候選腰部座標值。 In this step (D), the computer device obtains M candidate left foot coordinate values respectively corresponding to the M candidate hitting time points, M corresponding to the M candidate hitting time points, respectively, according to the M candidate hitting time points The candidate right foot coordinate value at the time point, and the M candidate waist coordinate values corresponding to the M candidate hitting time points respectively.
在該步驟(E)中,該電腦裝置根據該M個候選左腳座標值、該M個候選右腳座標值,及該M個候選腰部座標值計算出一穩定度評估值。 In the step (E), the computer device calculates a stability evaluation value according to the M candidate left foot coordinate values, the M candidate right foot coordinate values, and the M candidate waist coordinate values.
本發明的功效在於:藉由該電腦裝置根據該等左腳、右腳及腰部感測值計算出該等左腳、右腳及腰部座標值,再根據該等左腳及右腳座標值獲得該M個候選擊中時間點,並根據該M個候選左腳座標值、該M個候選右腳座標值,及該M個候選腰部座標值計算出該穩定度評估值,以提供使用者客觀的訓練數據。 The effect of the present invention is: the computer device calculates the coordinate values of the left foot, the right foot and the waist according to the sensing values of the left foot, the right foot and the waist, and then obtains the coordinate values according to the left foot and the right foot. The M candidate hit time points, and the stability evaluation value is calculated according to the M candidate left foot coordinate values, the M candidate right foot coordinate values, and the M candidate waist coordinate values, so as to provide the user with an objective training data.
11:電腦裝置 11: Computer device
12:虛擬實境裝置 12: Virtual reality installation
121:虛擬實境顯示器 121: Virtual Reality Display
122:基站 122: base station
123:左腳感測器組 123: Left foot sensor group
124:右腳感測器組 124: Right foot sensor group
125:腰部感測器組 125: waist sensor group
21~29:步驟 21~29: Steps
251~253:步驟 251~253: Steps
本發明的其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中:
圖1是一示意圖,說明用以實施本發明踢擊姿勢評估方法的一實施例之電腦裝置與虛擬實境裝置;圖2是一流程圖,說明本發明踢擊姿勢評估方法的該實施例;及圖3是一流程圖,輔助說明圖2之步驟25的子步驟。
Other features and effects of the present invention will be clearly presented in the embodiments with reference to the drawings, wherein:
1 is a schematic diagram illustrating a computer device and a virtual reality device for implementing an embodiment of the kicking posture evaluation method of the present invention; FIG. 2 is a flow chart illustrating the embodiment of the kicking posture evaluation method of the present invention; And FIG. 3 is a flowchart to assist in explaining the sub-steps of
在本發明被詳細描述的前,應當注意在以下的說明內容中,類似的元件是以相同的編號來表示。 Before the present invention is described in detail, it should be noted that in the following description, similar elements are designated by the same reference numerals.
參閱圖1,用以實施本發明踢擊姿勢評估方法的一實施例之電腦裝置11,該電腦裝置11電連接一虛擬實境裝置12,該虛擬實境裝置12包括一電連接該電腦裝置11的虛擬實境顯示器121、多個基站122、一設置於該使用者之左腳的左腳感測器組123、一設置於一使用者之右腳的右腳感測器組124,及一設置於該使用者腰部的腰部感測器組125,該虛擬實境顯示器用以顯示K個虛擬標靶,K2,每一基站具有多個紅外線雷射發射器(圖未示)。
Referring to FIG. 1 , a
值得注意的是,在本實施例中,該虛擬實境裝置12例如為HTC VIVE裝置,該虛擬實境顯示器例如為HTC頭戴式顯示器,該等基站例如為HTC Lighthouse裝置,該左腳感測器組具有多個用以感測該等基站發射的紅外線雷射的左腳光敏電阻感測器及一
左腳加速度計,該右腳感測器組具有多個用以感測該等基站發射的紅外線雷射的右腳光敏電阻感測器及一右腳加速度計,該腰部感測器組具有多個用以感測該等基站發射的紅外線雷射的腰部光敏電阻感測器及一腰部加速度計,但不以此為限。
It should be noted that, in this embodiment, the
參閱圖1及圖2,本發明踢擊姿勢評估方法的一實施例是由圖1所示的電腦裝置11來實現。以下詳述該踢擊姿勢評估方法的該實施例的各個步驟。
Referring to FIG. 1 and FIG. 2 , an embodiment of the kicking posture evaluation method of the present invention is implemented by the
在步驟21中,該電腦裝置11接收到分別來自該左腳感測器組、該右腳感測器組,及該腰部感測器組在N個時間點感測的N組左腳感測值、N組右腳感測值,及N組腰部感測值,其中N>K。
In
在步驟22中,該電腦裝置11根據該等N組左腳感測值計算出相關於該使用者之左腳在一虛擬三維世界的N個左腳座標值,根據該等N組右腳感測值計算出相關於該使用者之右腳在該虛擬三維世界的N個右腳座標值,根據該等N組腰部感測值計算出相關於該使用者之腰部在該虛擬三維世界的N個腰部座標值。
In
值得注意的是,在本實施例中,每一組感測值包括一加速度感測及多個相關於X軸、Y軸、Z軸雷射分別到達光敏電阻感測器的時間,該電腦裝置11根據這些時間計算出相對於該等基站的X軸、Y軸、Z軸角度,以進一步計算出該等N個左腳座標值、N個右腳座標值,及該等N個腰部座標值,其詳細算法並非本發明之重點,
在此不加以贅述。
It is worth noting that, in this embodiment, each set of sensing values includes an acceleration sensing and a plurality of times related to the X-axis, Y-axis, Z-axis laser reaching the photoresistor sensor respectively. The
在步驟23中,該電腦裝置11根據該等N個左腳座標值及該等N個右腳座標值獲得M個相關於左腳或右腳擊中虛擬標靶的候選擊中時間點,其中在該M個候選擊中時間點中有M1個候選左腳擊中時間點及M2個候選右腳擊中時間點,。
In
值得注意的是,在本實施例中,該電腦裝置11安裝有一物理模擬引擎軟體,當該等N個左腳座標值或該等N個右腳座標值與該等K個虛擬標靶在該虛擬三維世界的座標重疊時,該物理模擬引擎軟體會發出擊中標靶的提示,而提示產生的時間點即為候選擊中時間點,但不以此為限。
It is worth noting that, in this embodiment, the
在步驟24中,該電腦裝置11根據該M個候選擊中時間點獲得M個分別對應該M個候選擊中時間點的候選左腳座標值、M個分別對應該M個候選擊中時間點的候選右腳座標值,及M個分別對應該M個候選擊中時間點的候選腰部座標值。
In
在步驟25中,該電腦裝置11根據該M個候選左腳座標值、該M個候選右腳座標值,及該M個候選腰部座標值計算出一穩定度評估值。
In
搭配參閱圖3,在本實施例中,步驟25包含以下子步驟:在步驟251中,該電腦裝置11根據該M個候選腰部座標值獲得L個相關候選腰部座標值的垂直座標大於一門檻值的目標擊
中時間點。
Referring to FIG. 3 , in this embodiment,
值得注意的是,該L個目標腰部座標值例如為(x i , yi , zi ),i=1~L,z i 需要大於該門檻值,若未大於該門檻值表示在擊中標靶時表示該使用者跌倒,故剔除該使用者跌倒的候選擊中時間點。 It is worth noting that the coordinate values of the L target waists are, for example, ( x i , yi , zi ), i = 1~L, and zi i need to be greater than the threshold value, if it is not greater than the threshold value, it means that the target is hit when it hits the target. The user falls down, so the candidate hitting time point of the user falling down is excluded.
在步驟252中,該電腦裝置11根據該L個目標擊中時間點獲得L個對應該L個目標擊中時間點的目標左腳座標值、L個對應該L個目標擊中時間點的目標右腳座標值,及L個對應該L個目標擊中時間點的目標腰部座標值。
In
在步驟253中,該電腦裝置11根據該L個目標左腳座標值、該L個目標右腳座標值,及該L個目標腰部座標值計算出該穩定度評估值。
In
該穩定度評估值Stability以下式表示:
要特別注意的是,在其他實施方式中,該電腦裝置11可直接以該等M個候選左腳座標值、該等M個候選右腳座標值,及該
等M個候選腰部座標值計算出該穩定度評估值,該穩定度評估值Stability以下式表示:
在步驟26中,該電腦裝置11根據虛擬標靶的數量及候選擊中時間點的數量計算出一標靶擊中率評估值,該標靶擊中率評估值為M/K×100%。
In
在步驟27中,該電腦裝置11根據K個分別相關於該等K個虛擬標靶的標靶出現時間點及該M個候選擊中時間點計算出M個反應時間評估值。
In
在步驟28中,該電腦裝置11根據該M個反應時間評估值中的M1個對應M1個候選左腳擊中時間點的左腳反應時間評估值,及M1個對應M1個候選左腳擊中時間點的左腳加速度感測值計算出M1個分別對應候選左腳擊中時間點的左腳踢擊速度評估值。該M1個左腳踢擊速度評估值以下式表示V i,left :,i=1,2,...,M1,其中,V i,left為第i個左腳踢擊速度評估值,(a ix,left,a iy,left,a iz,left)為第i個
左腳加速度感測值,t i,left為第i個左腳反應時間評估值。
In
在步驟29中,該電腦裝置11根據該M個反應時間評估值中的M2個對應M2個候選右腳擊中時間點的右腳反應時間評估值,及M2個對應M2個候選右腳擊中時間點的右腳加速度感測值計算出M2個分別對應候選右腳擊中時間點的右腳踢擊速度評估值。該M2個右腳踢擊速度評估值以下式表示Vi ,right:,i=1,2,...,M2,其中,V i,right為第i個右腳踢擊速度評估值,(a ix,right,a iy,right,a iz,right)為第i個右腳加速度感測值,t i,right為第i個右腳反應時間評估值。
In
綜上所述,本發明踢擊姿勢評估方法,藉由該電腦裝置11根據該等左腳、右腳及腰部感測值計算出該等左腳、右腳及腰部座標值,再根據該等左腳及右腳座標值獲得該M個候選擊中時間點,並根據該M個候選左腳座標值、該M個候選右腳座標值,及該M個候選腰部座標值計算出該穩定度評估值,並根據虛擬標靶的數量及候選擊中時間點的數量計算出該標靶擊中率評估值,且根據該等K個標靶出現時間點及該M個候選擊中時間點計算出該M個反應時間評估值,且根據該M1個左腳反應時間評估值,及該M1個左腳加速度感測值計算出該M1個左腳踢擊速度評估值,及根據該M2個右腳反應時間評估值,及該M2個左腳加速度感測值計算出該M2個右腳踢擊速度評估值,以提供使用者客觀的訓練數據,故確實能達
成本發明的目的。
To sum up, in the kicking posture evaluation method of the present invention, the
惟以上所述者,僅為本發明的實施例而已,當不能以此限定本發明實施的範圍,凡是依本發明申請專利範圍及專利說明書內容所作的簡單的等效變化與修飾,皆仍屬本發明專利涵蓋的範圍內。 However, the above are only examples of the present invention, and should not limit the scope of implementation of the present invention. Any simple equivalent changes and modifications made according to the scope of the patent application of the present invention and the contents of the patent specification are still included in the scope of the present invention. within the scope of the invention patent.
21~29:步驟 21~29: Steps
Claims (9)
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US6796927B2 (en) * | 2001-10-19 | 2004-09-28 | Konami Corporation | Exercise assistance controlling method and exercise assisting apparatus |
TW200918135A (en) * | 2007-09-07 | 2009-05-01 | Konami Digital Entertainment | Action judgment device, game device, and computer program |
TW201138908A (en) * | 2010-05-12 | 2011-11-16 | Nat Univ Tsing Hua | System for the interactive display of data in a motion capture environment |
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US6796927B2 (en) * | 2001-10-19 | 2004-09-28 | Konami Corporation | Exercise assistance controlling method and exercise assisting apparatus |
TW200918135A (en) * | 2007-09-07 | 2009-05-01 | Konami Digital Entertainment | Action judgment device, game device, and computer program |
TW201138908A (en) * | 2010-05-12 | 2011-11-16 | Nat Univ Tsing Hua | System for the interactive display of data in a motion capture environment |
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