CN115695835A - Interaction method for virtual lottery in live broadcast room, computer equipment and storage medium - Google Patents

Interaction method for virtual lottery in live broadcast room, computer equipment and storage medium Download PDF

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Publication number
CN115695835A
CN115695835A CN202211262407.2A CN202211262407A CN115695835A CN 115695835 A CN115695835 A CN 115695835A CN 202211262407 A CN202211262407 A CN 202211262407A CN 115695835 A CN115695835 A CN 115695835A
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preset
account
virtual
virtual value
lottery
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CN202211262407.2A
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汪天怡
林伟彬
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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Priority to CN202211262407.2A priority Critical patent/CN115695835A/en
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Abstract

The application discloses an interaction method, computer equipment and a storage medium for virtual lottery in a live broadcast room, wherein the method comprises the following steps: receiving a gift sending notification sent by a viewer terminal to a main broadcast user for giving a preset virtual gift in the live broadcast process of a live broadcast room; responding to the gift sending notification, and triggering lottery drawing with the probability matched with the virtual value for the audience terminal according to the first virtual value currently stored in the first preset account; the first preset account is independent of an account of the anchor user and an account of a viewer user corresponding to the viewer terminal; at least a portion of the second virtual value in the predetermined award is allocated to the account of the anchor user. Through the mode, the interactive form of giving the virtual gift can be enriched.

Description

Interaction method for virtual lottery in live broadcast room, computer equipment and storage medium
Technical Field
The present application relates to the field of live broadcast technologies, and in particular, to an interaction method, a computer device, and a storage medium for a virtual lottery in a live broadcast room.
Background
With the popularization of intelligent devices and the development of communication technologies, society has entered the era of intelligent interconnection. The network communication speed is faster and faster, and people can conveniently use the intelligent equipment to swim on the network. The live broadcast technology enriches the use scenes of the intelligent equipment, and people can watch live broadcast or live broadcast anytime and anywhere, thereby enriching the life of people.
With the rapid development of the live broadcast industry, the live broadcast interaction forms are also various. During the live broadcast, the viewer may present a virtual gift to the main broadcast for interaction with the main broadcast user. However, the existing virtual gift giving method is single in interaction mode and not attractive enough for audience users, so that the enthusiasm of the audience users for participating in interaction is not high.
Disclosure of Invention
The technical problem that the application mainly solves is to provide an interaction method, computer equipment and a storage medium for a virtual lottery in a live broadcast room, and the interaction mode of presenting virtual gifts can be enriched.
In order to solve the technical problem, the application adopts a technical scheme that: the method for interacting the virtual lottery in the live broadcast room comprises the following steps: receiving a gift sending notice sent by a viewer terminal for a main broadcast user to present a preset virtual gift in the live broadcast process of a live broadcast room; responding to the gift sending notification, and triggering lottery drawing with the probability matched with the virtual value for the audience terminal according to the first virtual value currently stored in the first preset account; the first preset account is independent of an account of the anchor user and an account of a viewer user corresponding to the viewer terminal; and allocating at least part of the second virtual value in the preset prize obtained by drawing to the account of the anchor user.
In order to solve the above technical problem, another technical solution adopted by the present application is: a computer device is provided, the computer device comprising a processor, a memory, and communication circuitry; the memory and the communication circuit are coupled to the processor, the memory stores a computer program, and the processor can execute the computer program to realize the interaction method of the live broadcast virtual lottery as provided in the above application.
In order to solve the above technical problem, another technical solution adopted by the present application is: there is provided a computer-readable storage medium storing a computer program executable by a processor to implement a live room virtual lottery interaction method as provided in the above-mentioned application.
The beneficial effect of this application is: different from the situation in the prior art, in the live broadcast process of the live broadcast room, a gift sending notification sent by the audience terminal to the anchor user for presenting the preset virtual gift is received, and in response to the gift sending notification, a lottery with the probability matched with the first virtual value is triggered for the audience terminal according to the first virtual value currently stored in the first preset account. The interactive mode of presenting the virtual gifts can be enriched by adding the mode of triggering the lottery on the basis of presenting the preset virtual gifts to the anchor user. And the lottery is used as a relatively attractive activity form, so that the enthusiasm of audience users for presenting virtual gifts can be improved to a certain extent, and the interactive atmosphere of a live broadcast room is activated. Because the first preset account is independent of the account of the main broadcasting user and the account of the audience user corresponding to the audience terminal, the lottery drawing is triggered for the audience terminal according to the first virtual value currently stored in the first preset account, so that the lottery drawing probability of the triggered lottery drawing is matched with the first virtual value, namely, the larger the first virtual value is, the larger the corresponding lottery drawing probability is, the prize return rate corresponding to the lottery drawing triggered by the preset virtual gift presented by the audience user can be improved, and the game experience of the audience user is further improved. After the audience users present the virtual gifts to trigger the lottery, at least part of the second virtual values in the preset rewards obtained by the lottery can be configured to the account of the main broadcast user, so that the main broadcast user can further receive at least part of the second virtual values in the preset rewards obtained by the lottery on the basis of receiving the preset virtual gifts presented by the audience users, the condition that the audience users present the virtual gifts to the main broadcast user to express the supported psychology is met, and the improvement of the user stickiness is facilitated.
Drawings
Fig. 1 is a schematic system composition diagram of an embodiment of a live broadcast system of the present application;
FIG. 2 is a schematic flowchart of an embodiment of an interaction method for a virtual lottery in a live broadcast room of the present application;
FIG. 3 is a schematic timing diagram of an embodiment of an interaction method for a virtual lottery in a live broadcast room of the present application;
FIG. 4 is a first schematic diagram of a live broadcast room interface of an embodiment of an interaction method for a virtual lottery in a live broadcast room of the present application;
FIG. 5 is a second schematic diagram of a live broadcast room interface of an embodiment of an interaction method for a virtual lottery in a live broadcast room of the present application;
FIG. 6 is a third schematic view of a live broadcast room interface according to an embodiment of an interaction method for a virtual lottery in a live broadcast room of the present application;
FIG. 7 is a fourth schematic view of a live broadcast room interface in an embodiment of the interaction method for a virtual lottery in a live broadcast room of the present application;
FIG. 8 is a schematic circuit diagram of an embodiment of a computer apparatus of the present application;
FIG. 9 is a schematic circuit diagram of an embodiment of a computer-readable storage medium according to the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
With the rapid development of the live broadcast industry, the live broadcast interaction forms are also various. In the live broadcasting process, the anchor performs at the anchor terminal, and a user can watch the performance of the anchor at the audience terminal and also can interact with the anchor through the audience terminal. In the process that the audience user watches the anchor user for live broadcasting through the audience terminal, the audience user can give a virtual gift to the anchor user to interact with the anchor user.
The inventor finds that in the process of presenting the virtual gift in the existing live broadcast room, the audience user can only select the virtual gift which is desired to be presented to the main broadcast user and click to present the virtual gift, and the presented virtual gift is only changed in special effect vision, and the presentation interaction is not changed. The single interactive form of presenting the virtual gifts easily causes the lack of interest of the audience users, reduces the enthusiasm of the audience users for participating in the presentation of the virtual gifts for interaction, and further causes the reduction of the viscosity of the audience users. In order to improve the game experience of the audience users, the lottery drawing can be triggered when the audience users present the preset virtual gifts, and the awards obtained by the lottery drawing can be presented to the main broadcast users again, so that the interaction between the audience users and the main broadcast users is further enriched. However, in the existing lottery drawing process, lottery drawing is mostly performed based on the virtual value corresponding to the preset virtual gift given by the audience user, so that the lottery drawing probability is limited by the virtual value, the prize return rate is reduced, and the game experience of the audience user is poor. In order to improve the above technical problem, the present application proposes the following embodiments.
As shown in fig. 1, a live system 1 described in the present embodiment of the live system may include a server 10, an anchor terminal 20, and a viewer terminal 30. The anchor terminal 20 and the viewer terminal 30 may be electronic devices, and specifically, the anchor terminal 20 and the viewer terminal 30 are electronic devices, i.e., client terminals, in which the respective client programs are installed. The electronic device can be a mobile terminal, a computer, a server or other terminals, the mobile terminal can be a mobile phone, a notebook computer, a tablet computer, an intelligent wearable device and the like, and the computer can be a desktop computer and the like.
The server 10 may pull the live data stream from the anchor terminal 20 and may push the obtained live data stream to the viewer terminal 30 after performing corresponding processing. The viewer terminal 30 can view the live broadcast process of the anchor or guest after acquiring the live broadcast data stream. The mixing of the live data streams may occur at least one of the server 10, the anchor terminal 20 and the viewer terminal 30. Video or voice connections may be made between the anchor terminal 20 and the anchor terminal 20, and between the anchor terminal 20 and the viewer terminals 30. During live viewing, the anchor terminal 20 may push a live data stream including a video stream to the server 10, and further push corresponding live data to each viewer terminal 30 in a live room corresponding to the anchor terminal 20. The anchor terminal 20 and the viewer terminal 30 can display to the respective live pictures in the live room. Specifically, the server 10 may be, for example, a server cluster, and may be used not only to collect and push live data streams, but also to process service requests and related matters, such as storing and processing service-related data generated during live broadcast, for example, to process virtual gift presentation, virtual coin recharging and consuming, public screen information transceiving, authentication and authentication, microphone attachment, and automatic identification of sensitive words/pictures, etc.
In one implementation, the server 10 may include a gift server 11, a lottery server 12, a play server 13, and a pk server 14. The gift server 11, the lottery server 12, the play server 13, and the pk server 14 may be separately provided in different terminals, or may be provided as different modules in the same terminal. Specifically, the gift server 11 is configured to process services related to virtual gift presentation in live broadcasting, the lottery server 12 is configured to process services related to lottery in live broadcasting, the play server 13 is configured to process services related to play in live broadcasting, and the pk server 14 is configured to process services related to pk play in live broadcasting.
Of course, the anchor terminal 20 and the viewer terminal 30 are relative, and the terminal in the live broadcasting process is the anchor terminal 20, and the terminal in the live broadcasting watching process is the viewer terminal 30.
As shown in fig. 2, in the embodiment of the interaction method for the virtual lottery in the live broadcast room, a server 10 may be used as an execution subject. The present embodiment may include the following steps: s100: and receiving a gift sending notification sent by the audience terminal to the main broadcast user for giving a preset virtual gift in the live broadcast process of the live broadcast room. S200: responding to the gift sending notification, and triggering lottery drawing with the probability matched with the first virtual value for the audience terminal according to the first virtual value currently stored in the first preset account; the first preset account is independent of an account of the anchor user and an account of a viewer user corresponding to the viewer terminal. S300: at least a portion of the second virtual value in the predetermined award is allocated to the account of the anchor user.
In the live broadcast process of the live broadcast room, a gift sending notification sent by the audience terminal 30 to present a preset virtual gift to the anchor user is received, and in response to the gift sending notification, a lottery with the probability matched with the first virtual value is triggered for the audience terminal 30 according to the first virtual value currently stored in the first preset account. The interactive mode of presenting the virtual gifts can be enriched by adding the mode of triggering the lottery on the basis of presenting the preset virtual gifts to the anchor user. And the lottery is used as a relatively attractive activity form, so that the enthusiasm of audience users for presenting virtual gifts can be improved to a certain extent, and the interactive atmosphere of a live broadcast room is activated. Because the first preset account is an account independent of the anchor user and an account of the audience user corresponding to the audience terminal 30, the lottery drawing is triggered for the audience terminal 30 according to the first virtual value currently stored in the first preset account, so that the lottery drawing probability of the triggered lottery drawing is matched with the first virtual value, that is, the larger the first virtual value is, the larger the corresponding lottery drawing probability is, thereby improving the prize return rate corresponding to the lottery drawing triggered by the presentation of the preset virtual gift by the audience user, and further being beneficial to improving the game experience of the audience user. After the audience users present the virtual gifts to trigger the lottery, at least part of the second virtual values in the preset rewards obtained by the lottery can be configured to the account of the main broadcast user, so that the main broadcast user can further receive at least part of the second virtual values in the preset rewards obtained by the lottery on the basis of receiving the preset virtual gifts presented by the audience users, the condition that the audience users present the virtual gifts to the main broadcast user to express the supported psychology is met, and the improvement of the user stickiness is facilitated.
The method described in this embodiment may be applied to a scenario in which, during a live broadcast, an audience user corresponding to the audience terminal 30 presents a preset virtual gift to a main broadcast user corresponding to the main broadcast terminal 20 to trigger a lottery, as shown in fig. 3, and the following describes the embodiment in detail with the server 10 as an execution subject.
S100: and receiving a gift sending notification sent by the audience terminal to the main broadcast user for giving a preset virtual gift in the live broadcast process of the live broadcast room.
The preset virtual gift may be a virtual gift that the server 10 previously sets for triggering a lottery. Specifically, the audience terminal 30 may trigger a lottery by presenting a preset virtual gift to the anchor user.
The gift giving notification may be a notification that the viewer terminal 30 sends to the server 10 when giving a preset virtual gift to the anchor user. Specifically, when the audience user gives a preset virtual gift to the anchor user corresponding to the current live broadcast room through the audience terminal 30, the audience terminal 30 may send a gift notification to the gift server 11, so that the gift server 11 may receive the gift notification and perform corresponding processing on the gift notification.
In the live broadcast process of the live broadcast room, the audience user can give a preset virtual gift to the main broadcast user corresponding to the live broadcast room by carrying out gift sending operation on the audience terminal 30, so that the audience terminal 30 sends a gift sending notification to the gift server 11, and lottery drawing is triggered. Specifically, in the process of triggering lottery, the gift server 11 may send the gift notification to the lottery server 12 after receiving the gift notification sent by the audience terminal 30, and the lottery server 12 may trigger lottery after receiving the gift notification, so as to enrich the interactive form in the process of presenting the virtual gift.
In one implementation, before receiving a gift notification sent by the viewer terminal 30 to give a preset virtual gift to the anchor user, the method may include the following steps:
s110: and judging whether the anchor user is carrying out a preset playing method through connecting the microphone.
S120: and if so, executing a gift sending notice sent by the receiving audience terminal to present the preset virtual gift to the anchor user.
The preset play may be a play that is preset by the server 10 and needs to be performed by connecting wheat. Specifically, the preset play method may include that the anchor user performs one-to-one pk with one other anchor user through wheat connection, and may further include that the anchor user performs group battle pk with a plurality of other anchor users through wheat connection.
In the process of determining whether the anchor user is performing the preset play through connecting with the microphone, it may be determined whether the play server 13 receives a preset play notification sent by the pk server 14. Specifically, when the anchor user performs the preset play by connecting to the wheat, the pk server 14 may transmit a preset play notification to the play server 13, so that the play server 13 may determine that the anchor user is performing the preset play by connecting to the wheat based on the received preset play notification.
If it is determined that the anchor user is performing the preset play through the microphone connection, receiving a gift notification sent by the audience terminal 30 presenting a preset virtual gift to the anchor user may be performed, thereby triggering abstraction. If it is determined that the anchor user is not currently playing the preset game through connecting with the microphone, receiving a gift-offering notification sent by the audience terminal 30 presenting the preset virtual gift to the anchor user may be performed, thereby triggering lottery drawing. By determining whether the anchor user is currently playing a preset play through a microphone, different configurations may be performed when distributing prizes resulting from a lottery.
For example, as shown in fig. 4, when the anchor user is currently performing the preset play through connecting with the microphone, the public screen of the live broadcast room may display a prompt message for sending out the preset virtual gift in the preset play. As shown in fig. 5, when the anchor user is performing a preset play through connecting to a wheat, the audience user may trigger a lottery by presenting a preset virtual gift.
In one implementation, after receiving a gift notification sent by the viewer terminal 30 to give a preset virtual gift to the anchor user, the method may include the following steps:
s130: and respectively configuring a fifth virtual value corresponding to the preset virtual gift to an account of the anchor user, a second preset account and a third preset account.
The virtual value may be used to purchase a virtual gift on a live platform, the account may be used to store the virtual value, and the corresponding virtual value may be debited from the account when the virtual value needs to be consumed. Specifically, the fifth virtual value may include a virtual value corresponding to the preset virtual gift, that is, the fifth virtual value required by the audience user to buy the preset virtual gift needs to be deducted from an account of the audience user before the audience user presents the preset virtual gift to the anchor user.
The second preset account may be an account for configuring virtual value as a reward for the anchor user. The third preset account may be an account for triggering a lottery for the audience terminal 30.
After the gift server 11 receives a gift sending notification sent by the audience terminal 30 giving a preset virtual gift to the anchor user, the gift server 11 may configure a fifth virtual value corresponding to the preset virtual gift to an account of the anchor user, a second preset account, and a third preset account, respectively, so that the anchor user may obtain a profit based on the configured virtual value, the second preset account may award a reward to the anchor user based on the configured virtual value, and the third preset account may use the configured virtual value for lottery drawing.
S200: responding to the gift sending notification, and triggering lottery drawing with the probability matched with the first virtual value for the audience terminal according to the first virtual value currently stored in the first preset account; the first preset account is independent of the account of the anchor user and the account of the audience user corresponding to the audience terminal.
The first preset account may be an account preset in the server 10 for determining the drawing probability. Specifically, the first virtual value in the first preset account may be a virtual value that is invested as an operation requirement through the live broadcast platform, or may be obtained through configuration. Because the first preset account can be independent of the account of the anchor user and the account of the audience user corresponding to the audience terminal, the lottery probability matched with the first virtual value cannot be limited by the fifth virtual value corresponding to the preset virtual gift given by the audience user, so that the lottery probability can be increased, the prize return rate can be improved, and the game experience of the audience user can be improved.
The gift server 11 may transmit the gift notification transmitted by the audience terminal 30 to the lottery server 12 after receiving the gift notification, and the lottery server 12 may trigger a lottery for the audience terminal 30 according to the first virtual value currently stored in the first preset account, in response to the gift notification, with a lottery probability matching the first virtual value.
In one implementation, reference may be made to the following steps included in S200, for how to trigger a lottery for the audience terminal with a probability that the lottery will match the first virtual value according to the first virtual value currently stored in the first preset account:
s210: and judging whether the first virtual value is greater than or equal to a preset virtual value threshold value.
S220: if yes, triggering lottery drawing with the probability of premium for the audience terminal.
S230: if not, triggering lottery drawing with the lottery drawing probability as the basic probability for the audience terminal; the probability of a premium is greater than the base probability.
The preset virtual value threshold may be a threshold that is preset by the lottery server 12 to determine the probability of lottery. Specifically, the preset virtual value may be greater than or equal to a fifth virtual value of the preset virtual gift gifted by the audience user.
The premium probability may include a drawing probability corresponding to the first virtual value. The base probability may include a drawing probability corresponding to a fifth virtual value of the preset virtual gift gifted by the audience user. Specifically, in the process of drawing a lottery with the premium probability as the lottery drawing probability, the virtual value corresponding to the award obtained by the audience user through the lottery drawing may be greater than or equal to the virtual value corresponding to the preset virtual gift given by the audience user. In the process of lottery drawing by taking the basic probability as the lottery drawing probability, the virtual value corresponding to the reward obtained by the audience user through lottery drawing can be smaller than the virtual value corresponding to the preset virtual gift given by the audience user.
After the lottery server 12 receives the gift notification sent by the gift server 11, it may be determined whether the first virtual value is greater than or equal to a preset virtual value, and a lottery with a probability of premium lottery may be triggered for the audience terminal 30 when the first virtual value is greater than or equal to a preset virtual value threshold. Since the probability of a premium is corresponding to the first virtual value, and the preset virtual value may be greater than or equal to a fifth virtual value of the preset virtual gift given by the audience user, that is, the first virtual value is greater than the fifth virtual value, the probability of a premium corresponding to the first virtual value is greater than the base probability corresponding to the fifth virtual value.
Different lottery probabilities are determined by judging whether the first virtual value is greater than or equal to the preset virtual value threshold value or not, so that the lottery with the lottery probability being the premium probability is triggered when the first virtual value is greater than or equal to the preset virtual value threshold value, the prize return rate is improved, the prizes higher than the fifth virtual value can be drawn out by audience users in the lottery process, and the game experience of the audience users is improved.
If the lottery server 12 determines that the first virtual value is less than the preset virtual value threshold, a lottery with a probability based lottery may be triggered for the audience terminals 30.
In one implementation, the price premium probability is independent of the base probability. Specifically, the lottery server 12 may use different service ids to isolate different services, so that different services do not affect each other, thereby ensuring security in the lottery process. Under the same service id, the lottery drawing of the basic probability and the lottery drawing of the premium probability can be isolated through the queue id, so that the lottery drawing of the basic probability and the lottery drawing of the premium probability are not influenced mutually, and switching can be performed.
In one implementation, for how to trigger a lottery for the audience terminal 30 that the lottery probability is a premium probability, reference may be made to the following steps included in S220:
s221: triggering lottery for the audience terminal by taking the price overflowing probability matched with the first virtual value as a lottery drawing probability; wherein the first virtual value is positively correlated with the overflow price probability.
After determining that the first virtual value is greater than or equal to the preset virtual value threshold, the lottery server 12 may trigger a lottery probability for the audience terminal 30 with an overflow price probability matching the first virtual value as the lottery probability. Specifically, the first virtual value is positively correlated with the price overflowing probability, that is, the larger the first virtual value is, the larger the price overflowing probability matched with the first virtual value is. The relationship between the first virtual value and the premium probability may be set in advance by the lottery server 12.
After the matched overflow price probability is determined based on the first virtual value, the overflow price probability can be used as a lottery drawing probability to trigger lottery drawing for the audience terminal 30, so that when the first virtual value is larger than a preset virtual value threshold value, the lottery drawing probability triggered by the audience terminal 30 presenting the preset virtual gift to the anchor user is larger than a basic probability, the virtual value corresponding to the prize obtained by the audience user through the lottery drawing can be larger than or equal to the fifth virtual value of the sent preset virtual gift, the prize return rate in the lottery drawing process is improved, and the game experience of the audience user is favorably improved.
In one implementation, reference may also be made to the following steps included in S200, as to how to trigger a lottery for the audience terminal 30 for which the probability of the lottery matches the first virtual value according to the first virtual value currently stored in the first preset account:
s240: and configuring the sixth virtual value saved by the third preset account and part of the first virtual value saved by the first preset account to the fourth preset account.
The fourth preset account may include an account preset by the lottery server 12 for drawing a lottery, and specifically, a virtual value corresponding to a preset bonus obtained by drawing a lottery may be stored in the fourth preset account.
In the process of triggering a lottery in which the probability of the lottery matches the first virtual value for the audience terminal 30 according to the first virtual value currently held in the first preset account, a sixth virtual value for the lottery held in the third preset account and a part of the first virtual value held in the first preset account may be allocated to the fourth preset account, so that the fourth preset account may be used to perform the lottery in which the probability of the lottery is a premium probability.
S250: and triggering lottery drawing with the probability matched with the first virtual value for the audience terminal by taking the fourth preset account as a lottery drawing account.
After the sixth virtual value saved in the third preset account and a part of the first virtual value saved in the first preset account are configured to the fourth preset account, the fourth preset account may be used as a lottery award account, and a lottery with a lottery probability matched with the first virtual value may be triggered for the audience terminal according to the first virtual value currently saved in the first preset account by the virtual value. Specifically, the virtual value corresponding to the preset bonus won by the audience user in the lottery may be deducted from the seventh virtual value deposited in the fourth preset account.
After a lottery is drawn with the fourth preset account as the lottery prize account, and the preset prize resulting from triggering the lottery with the probability of winning a premium probability for the audience terminal 30 is determined, the following steps may be performed:
s300: and allocating at least part of the second virtual value in the preset prize obtained by drawing to the account of the anchor user.
The preset bonus may be determined by the lottery server 12 based on the probability of an overflow price matching the first virtual value for feeding back the audience users to draw a lottery.
The secondary virtual value may be at least some of the virtual values corresponding to the predetermined award received by the spectator terminal 30 after triggering the lottery.
After triggering a lottery for which the probability of the lottery is a premium lottery for the audience terminal 30 in accordance with the first virtual value currently deposited in the first preset account and determining the preset bonus by the lottery server 12, at least a portion of the second virtual value in the preset bonus resulting from the lottery may be allocated to the account of the anchor user. Specifically, in the process of configuring at least part of the second virtual value, the lottery server 12 may transmit a preset award notification to the gift server 11 after drawing the preset award, and the gift server 11 may configure at least part of the second virtual value in the preset award to the account of the anchor user in response to the preset award notification. Meanwhile, the gift server 11 may give a preset bonus to the anchor user on behalf of the audience user corresponding to the lottery in response to the preset bonus notification.
In one implementation, with respect to how to configure at least a part of the second virtual value in the preset bonus drawn by the lottery to the account of the anchor user, reference may be made to the following steps included in S300:
s310: at least a portion of the second virtual value in the preset reward is allocated to the account of the anchor user and the first preset account, respectively.
After determining the preset bonus through the lottery server 12, the gift server 11 may allocate at least part of the second virtual value to the account of the anchor user and the first preset account, respectively, in response to the preset bonus notification.
At least part of the second virtual value is configured to the account of the anchor user, so that the anchor user can receive at least part of the second virtual value in the preset reward again while receiving the virtual value configured by the preset virtual gift given by the audience user, thereby improving the income of the anchor user and being beneficial to improving the game experience of the anchor user in the lottery process. At least part of the second virtual value is configured to the first preset account, so that the first virtual value stored in the first preset account is increased, and therefore, in the process of presenting the preset virtual gift by an audience user, enough first virtual value can trigger lottery drawing with the lottery drawing probability being the premium probability, meanwhile, closed-loop flow of the virtual value in the lottery drawing process can be realized, and the operation of a live broadcast platform is facilitated.
In one implementation, reference may also be made to the following steps included in S300, with respect to how to configure at least part of the second virtual value in the preset bonus drawn for the lottery to the account of the anchor user:
s320: and drawing an eighth virtual value matched with the preset reward from the seventh virtual value saved in the fourth preset account.
S330: at least some of the eighth virtual value matching the preset award is configured to the account of the anchor user.
The seventh virtual value deposited by the fourth preset account may include the virtual value deposited by the third preset account and the virtual value deposited by the first preset account to the fourth preset account. In particular, the seventh virtual value may comprise a sum of the sixth virtual value deposited by the third preset account and a portion of the first virtual value deposited by the first preset account. The eighth virtual value to which the preset bonus matches may include a virtual value to which the preset bonus corresponds.
Since the fourth preset account is used as the lottery award account, before at least part of the second virtual value in the preset award obtained by lottery is configured to the account of the anchor user, the eighth virtual value matched with the preset award may be deducted from the seventh virtual value saved in the fourth preset account, and then at least part of the eighth virtual value matched with the preset virtual value may be configured to the account of the anchor user.
For example, if the seventh virtual value deposited in the fourth predetermined account is 2000 and the eighth virtual value corresponding to the predetermined award obtained by the audience user through the lottery is 1000, 1000 virtual values may be deducted from the fourth predetermined account and at least part of the 1000 virtual values may be allocated to the account of the anchor user.
In one implementation, reference may be made to the following steps included in S310 for how to allocate at least part of the second virtual value in the preset reward to the account of the anchor user and the first preset account, respectively:
s311: and allocating part of the second virtual value matched with the ratio of the anchor user in the preset reward to the account of the anchor user according to the preset ratio.
S312: and allocating part of the second virtual value matched with the proportion of the first preset account in the preset reward to the first preset account according to the preset proportion.
The preset ratio may be a ratio preset in the gift server 11 for configuring a virtual value corresponding to a preset bonus. Specifically, the preset proportion may include the proportion of the anchor user and the proportion of the first preset account. In the process of configuring the virtual value corresponding to the preset reward, a part of the second virtual value may be configured to the account of the anchor user according to the proportion of the anchor user in the preset proportion, and a part of the second virtual value may be configured to the first preset account according to the proportion of the first preset account in the preset proportion. For example, if the portion of the second virtual value is 1000, and the ratio of the anchor users in the preset ratio is 10%, and the ratio of the first preset account is 50%, 100 virtual values may be allocated to the account of the anchor users, and 500 virtual values may be allocated to the first preset account.
In one implementation, with respect to how to allocate at least a portion of the second virtual value in the preset bonus award to the account of the anchor user and the first preset account, respectively, reference may be further made to the following steps included in S310:
s313: allocating part of the second virtual value in the preset reward to a second preset account; and at least part of the third virtual value saved by the second preset account is used for configuring the account of at least one anchor user arranged in the preset ranking list of the live broadcast platform.
The preset ranking list can be a list used for counting the winning times of all anchor users in the preset playing method in the live broadcast platform and ranking at least according to the winning times.
The second preset account may be for rewarding the at least one anchor user ranked in the preset leaderboard. Specifically, in the process of judging whether the anchor user rewarded by the second preset account is performing the preset playing method through wheat connection or not, the anchor user judges that the preset playing method is not performed through wheat connection. The preset playing method may include that the anchor user performs pk through connecting with a wheat, the sum of the preset virtual gift received in the live broadcast rooms of the anchor users of both parties and the preset award obtained through lottery is compared, and the larger sum of the received preset virtual gift and the preset award obtained through lottery is the winner.
In the process of rewarding the at least one anchor user arranged in the preset ranking list through the second preset account, part of the second virtual value in the preset reward can be configured to the second preset account, and then at least part of the third virtual value saved in the second preset account can be configured to the account of the at least one anchor user arranged in the preset ranking list of the live broadcast platform. Specifically, in the process of configuring part of the second virtual value in the preset reward to the second preset account, the configuration may be performed according to a proportion of the second preset account in the preset proportion.
For example, if the portion of the second virtual value is 1000 and the proportion of the second preset account in the preset proportion is 40%, the 400 virtual value may be configured to the second preset account, so that the 400 virtual value saved in the second preset account may be used to be configured to the account of the anchor user who is listed as the first three in the preset list of the live broadcast platform. For example, accounts ranking a first anchor user may be assigned a virtual value 200, accounts ranking a second anchor user may be assigned a virtual value 150, and accounts ranking a third anchor user may be assigned a virtual value 50.
In one implementation, reference may be made to S300 for configuring at least some of the second virtual value in the predetermined award for the lottery to the account of the anchor user as follows:
s340: allocating at least part of the second virtual value in the prize obtained by drawing to a second preset account; and at least part of the fourth virtual value saved by the second preset account is used for configuring the account of the anchor user winning in the preset play method in the live broadcast room.
In the process of determining whether the current anchor user is performing the preset play through microphone connection, if it is determined that the current anchor user is performing the preset play through microphone connection, the gift server 11 may allocate at least a part of the second virtual value in the bonus drawn by the audience user to a second preset account. At this time, the third virtual value saved by the second preset account is used for being configured to the account of the anchor user winning in the preset play method in the current live broadcast room.
For example, if the anchor user a is currently playing pk with the anchor user B through a microphone connection, and the third virtual value deposited in the second preset account is 400, when the sum of the preset virtual gift received in the live broadcast room of the anchor user a and the preset awards obtained by all the audience users who perform lottery drawing is greater than the sum of the preset virtual gift received in the live broadcast room of the anchor user B and the preset awards obtained by all the audience users who perform lottery drawing, that is, the anchor user a wins the preset play method, the 400 virtual values may be all allocated to the account of the anchor user a as the award for the anchor user a to win the preset play method.
For example, as shown in fig. 6, in the process that the anchor user is currently performing the preset play through connecting with the wheat, the audience user may click a preset button in the live broadcast room, so that the third virtual value saved in the current second preset account may be displayed in the live broadcast room interface, that is, the reward that the anchor user can obtain after winning the preset play. And the virtual value corresponding to the virtual gift currently obtained by each of the anchor users of the two parties can be displayed simultaneously.
In one implementation, after at least some of the second virtual values in the pre-set prize draw are configured to the account of the anchor user, the following steps may be performed:
s400: and when the preset playing method is finished, respectively counting the number of the preset virtual gifts received by at least two anchor users performing the preset playing method.
S500: the number of preset virtual gifts received by each of the at least two anchor users is compared to determine a winning anchor user.
If the current anchor user is performing the preset playing method through connecting the microphone, the number of the preset virtual gifts received by at least two anchor users performing the preset playing method can be counted respectively when the preset playing method is finished. Specifically, in the process of performing statistics, the number of the preset virtual gifts received by each of the at least two anchor users and the sum of the preset awards obtained by all audience users in the live broadcast rooms of the at least two anchor users through a lottery may be separately counted.
After counting the number of the preset virtual gifts received by each of the at least two anchor users and the sum of the preset awards obtained by all audience users in the live broadcast rooms of the at least two anchor users through lottery, the number of the preset virtual gifts received by each of the at least two anchor users may be compared to determine a winning anchor user. Specifically, in the comparison process, the party with the larger sum of the virtual values may be determined as the winner by comparing the number of the received preset virtual gifts and the sum of the virtual values corresponding to the preset rewards obtained by all audience users in the live broadcast through lottery.
For example, as shown in fig. 7, if the anchor user a is performing the preset play with the anchor user B through connecting to the wheat, after the preset play is finished, the number of the preset virtual gifts received by the anchor user a is 20, the virtual value corresponding to each preset virtual gift is 1, and the number of the preset virtual gifts received by the anchor user B is 15. The sum of the virtual values corresponding to the preset rewards obtained by lottery drawing of all audience users in the live broadcast room of the anchor user A is 500, and the sum of the virtual values corresponding to the preset rewards obtained by lottery drawing of all audience users in the live broadcast room of the anchor user B is 550. Then, the sum of the counted number of the preset virtual gifts received by the anchor user a through comparison and the virtual values corresponding to the preset awards obtained through lottery by all the audience users in the live broadcast room is 20 × 1+500=520, and the sum of the counted number of the preset virtual gifts received by the anchor user a through comparison and the virtual values corresponding to the preset awards obtained through lottery by all the audience users in the live broadcast room is 15 × 1+550=565. And if the sum of the virtual values corresponding to the anchor user B is larger than the sum of the virtual values corresponding to the anchor user A, the anchor user B wins the preset play method.
In one implementation, in order to facilitate statistics in the process of performing the preset play by a plurality of anchor users, the anchor users participating in the preset play may be divided into two different parties, such as two parties in red and blue. Therefore, when the anchor user is added to carry out the preset playing method subsequently, statistics can be carried out by judging which party the anchor user belongs to, and convenience in the statistics process is improved. The playing method is not limited to the playing method among one-to-one anchor users in the process of presetting the playing method, and the multi-player presetting playing method can be realized by directly accessing the preset playing method notice without re-issuing the edition at the front section in the process of presetting the playing method by the individual anchor users, so that the compatibility of the preset playing method is improved, and the game experience of the anchor users is improved.
In one implementation, after at least some of the second virtual values in the pre-set prize draw are configured to the account of the anchor user, the following steps may be further performed:
s600: and respectively counting winning times of all anchor users who carry out the preset playing method in the live broadcast platform.
S700: ranking all the anchor users who perform the preset playing method based on the winning times to generate a preset ranking list.
The counting of the winning times of all the anchor users who perform the preset play in the live platform respectively may be preset in the server 10, and specifically, the server 10 may set the counting of the winning times of all the anchor users who perform the preset play in the live platform respectively every day, and rank all the anchor users who perform the preset play based on the winning times to generate the preset ranking list. Through setting up and generating preset list every day to utilize the second to predetermine the mode that the account rewarded at least one anchor user in the list of presetting the list, be favorable to promoting the anchor user and actively carry out the preset method of playing, thereby richen the recreation atmosphere of presetting the method of playing in the live platform.
As shown in fig. 8, the computer device 100 described in the embodiment of the computer device of the present application may be the server 10 described above, and the server 10 may include a gift server 11, a lottery server 12, a play server 13, and a pk server 14. Computer device 100 may include a processor 110, memory 120, and communication circuitry 130.
The Memory 120 is used for storing computer programs, and may be a RAM (Read-Only Memory), a ROM (Random Access Memory), or other types of storage devices. In particular, the memory may include one or more computer-readable storage media, which may be non-transitory. The memory may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in a memory is used to store at least one program code.
The processor 110 is used for controlling the operation of the computer device 100, and the processor 110 may also be referred to as a Central Processing Unit (CPU). The processor 110 may be an integrated circuit chip having signal processing capabilities. The processor 110 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components. A general purpose processor may be a microprocessor or the processor 110 may be any conventional processor or the like.
The processor 110 is configured to execute the computer program stored in the memory 120 to implement the live broadcast room virtual lottery interaction method described in the live broadcast room virtual lottery interaction method embodiment of the present application.
The computer device 100 may further include a communication circuit 130, and the communication circuit 130 is a device or circuit for the computer device 100 to perform communication connection with an external device, so that the processor 110 can perform data interaction with the external device via the communication circuit 130.
For detailed explanation of functions and execution processes of each functional module or component in the embodiment of the computer device of the present application, reference may be made to the explanation in the embodiment of the interaction method for virtual lottery in a live broadcast room of the present application, and details are not described here again.
In the several embodiments provided in the present application, it should be understood that the disclosed interaction method of the computer device 100 and the live room virtual lottery may be implemented in other ways. For example, the embodiments of the computer device 100 described above are merely illustrative, and for example, a module or a unit may be divided into only one logical function, and may be implemented in other ways, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
Referring to fig. 9, the integrated unit may be stored in a computer-readable storage medium 200 if it is implemented in the form of a software functional unit and sold or used as a separate product. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions/computer programs for causing a computer device (which may be a personal computer, a server, a network device, or the like) or a processor (processor) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: various media such as a U disk, a portable hard disk, a read only memory, a random access memory, a magnetic disk or an optical disk, and electronic terminals such as a computer, a mobile phone, a notebook computer, a tablet computer, a camera, etc. having the storage medium.
The description of the execution process of the program data in the computer-readable storage medium may refer to the above-mentioned embodiment of the interaction method for virtual lottery in the live broadcast room, and is not described herein again.
The above description is only an example of the present application and is not intended to limit the scope of the present application, and all modifications of equivalent structures and equivalent processes, which are made by the contents of the specification and the drawings, or which are directly or indirectly applied to other related technical fields, are intended to be included within the scope of the present application.

Claims (14)

1. A live broadcast room virtual lottery interaction method is characterized by comprising the following steps:
receiving a gift sending notice sent by a spectator terminal to a main broadcasting user for giving a preset virtual gift in the live broadcasting process of the live broadcasting room;
responding to the gift sending notification, and triggering lottery drawing with the probability matched with the first virtual value for the audience terminal according to the first virtual value currently stored in the first preset account; the first preset account is independent of an account of the anchor user and an account of a viewer user corresponding to the viewer terminal;
and allocating at least part of the second virtual value in the preset reward obtained by drawing to the account of the host user.
2. The method of claim 1,
the triggering lottery of the audience terminal according to the first virtual value currently stored in the first preset account, the probability of which is matched with the first virtual value, comprises the following steps:
judging whether the first virtual value is greater than or equal to a preset virtual value threshold value or not;
if yes, triggering lottery drawing with the lottery drawing probability being the premium probability for the audience terminal;
if not, triggering lottery with the lottery probability as the basic probability for the audience terminal; the price premium probability is greater than the base probability.
3. The method of claim 2,
the triggering of the lottery for which the lottery probability is a premium probability for the audience terminal includes:
triggering a lottery for the audience terminal with the overflow price probability matched with the first virtual value as the lottery probability; wherein the first virtual value is positively correlated with the overflow price probability.
4. The method of claim 1,
said allocating at least some of the second virtual value in said lottery-derived predetermined award to an account of said anchor user, comprising:
and respectively allocating at least part of second virtual value in the preset rewards to the account of the anchor user and the first preset account.
5. The method of claim 4,
the allocating at least part of the second virtual value in the preset reward to the account of the anchor user and the first preset account respectively comprises:
allocating part of second virtual values matched with the ratio of the anchor user in the preset rewards to the account of the anchor user according to a preset ratio;
and configuring part of the second virtual value matched with the proportion of the first preset account in the preset reward to the first preset account according to the preset proportion.
6. The method of claim 4,
the configuring at least part of the second virtual value in the preset reward to the account of the anchor user and the first preset account respectively further comprises:
allocating part of the second virtual value in the preset reward to a second preset account; and at least part of the third virtual value saved by the second preset account is used for configuring the account of at least one anchor user arranged in the preset ranking list of the live broadcast platform.
7. The method of claim 4,
before the receiving audience terminal presents a gift notification sent by a preset virtual gift to a main user, the method comprises the following steps:
judging whether the anchor user is carrying out a preset playing method through connecting the wheat or not;
and if so, executing a gift sending notice sent by the receiving audience terminal for giving the preset virtual gift to the anchor user.
8. The method of claim 7,
the step of allocating at least part of the second virtual value in the preset prize obtained by the lottery to the account of the anchor user further comprises the following steps:
allocating at least part of a second virtual value in the lottery obtained prizes to a second preset account; wherein at least a portion of the fourth virtual value deposited by the second predetermined account is used to configure an account of a host user in the live room that wins the predetermined play.
9. The method of claim 8,
after said configuring at least some of the second virtual value in the raffle draw's predetermined award to the anchor user's account, comprising:
when the preset playing method is finished, respectively counting the number of the preset virtual gifts received by at least two anchor users performing the preset playing method;
comparing the number of the preset virtual gifts received by each of at least two of the anchor users to determine a winning anchor user.
10. The method of claim 7, further comprising:
respectively counting winning times of all the anchor users who carry out the preset playing method in the live broadcast platform;
ranking all the anchor users who perform the preset playing method based on the winning times to generate a preset ranking list.
11. The method of claim 1,
after the receiving audience terminal presents the gift sending notification sent by the preset virtual gift to the anchor user, the method includes:
respectively configuring a fifth virtual value corresponding to the preset virtual gift to an account of the anchor user, a second preset account and a third preset account;
the triggering of a lottery for the audience terminal according to the first virtual value currently stored in the first preset account, the probability of which is matched with the first virtual value, comprises:
allocating a sixth virtual value saved by the third preset account and a part of the first virtual value saved by the first preset account to a fourth preset account;
and triggering lottery drawing with the probability matched with the first virtual value for the audience terminal by taking the fourth preset account as a lottery drawing account.
12. The method of claim 11,
the configuring at least part of the second virtual value in the preset prize obtained by the lottery to the account of the anchor user comprises the following steps:
deducting an eighth virtual value matched with the preset reward from a seventh virtual value saved in the fourth preset account;
and at least part of the eighth virtual value matched with the preset reward is configured to the account of the anchor user.
13. A computer device comprising a processor, a memory, and communication circuitry; the memory and the communication circuitry are coupled to the processor, the memory storing a computer program executable by the processor to implement a live room virtual lottery interaction method as claimed in any one of claims 1-12.
14. A computer-readable storage medium, in which a computer program is stored, the computer program being executable by a processor to implement the live room virtual lottery interaction method according to any one of claims 1 to 12.
CN202211262407.2A 2022-10-14 2022-10-14 Interaction method for virtual lottery in live broadcast room, computer equipment and storage medium Pending CN115695835A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116170648A (en) * 2023-02-21 2023-05-26 百果园技术(新加坡)有限公司 Virtual gift lottery drawing rebate method and device, equipment and medium thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116170648A (en) * 2023-02-21 2023-05-26 百果园技术(新加坡)有限公司 Virtual gift lottery drawing rebate method and device, equipment and medium thereof

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