CN115645933A - Information interaction method and device, computer equipment and storage medium - Google Patents

Information interaction method and device, computer equipment and storage medium Download PDF

Info

Publication number
CN115645933A
CN115645933A CN202211371332.1A CN202211371332A CN115645933A CN 115645933 A CN115645933 A CN 115645933A CN 202211371332 A CN202211371332 A CN 202211371332A CN 115645933 A CN115645933 A CN 115645933A
Authority
CN
China
Prior art keywords
game
target
virtual object
target user
user side
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202211371332.1A
Other languages
Chinese (zh)
Inventor
许建楠
陈华观
黄溢
杨鑫焘
林凯滨
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Douyin Vision Co Ltd
Original Assignee
Douyin Vision Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Douyin Vision Co Ltd filed Critical Douyin Vision Co Ltd
Priority to CN202211371332.1A priority Critical patent/CN115645933A/en
Publication of CN115645933A publication Critical patent/CN115645933A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Information Transfer Between Computers (AREA)

Abstract

The disclosure provides an information interaction method, an information interaction device, computer equipment and a storage medium, wherein the method comprises the following steps: displaying a first virtual object corresponding to a first target user side, second virtual objects corresponding to a plurality of other user sides respectively and identifications of voice packets added by the first target user side in a target three-dimensional scene; in response to the selection confirmation operation of the first target user terminal for the first target game, initiating game invitation information for the first target game to a second target user terminal except the first target user terminal in the voice packet; and displaying a three-dimensional virtual room corresponding to the first target game under the condition that at least a preset number of user sides in second target user sides in the voice packet accept the invitation and a game starting instruction is received, and displaying the first virtual object and a second virtual object of the second target user side accepting the invitation in the three-dimensional virtual room.

Description

Information interaction method and device, computer equipment and storage medium
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to an information interaction method and apparatus, a computer device, and a storage medium.
Background
With the development of information technology, more and more users choose to play on-line, and when a multi-player event is played on-line, the event initiator is usually required to summon enough users to play the game.
In the related art, a user may ask other users on social software whether they want to perform an activity together, but the user in the social software is likely not to see the user's message in time, and the user in the social software is likely not to have a will to perform the activity. Therefore, it is inefficient and slow to recruit users in this way, making it difficult to recruit enough users in this way.
Disclosure of Invention
The embodiment of the disclosure at least provides an information interaction method, an information interaction device, computer equipment and a storage medium.
In a first aspect, an embodiment of the present disclosure provides an information interaction method, including:
displaying a first virtual object corresponding to the first target user side, second virtual objects corresponding to a plurality of other user sides respectively, and identifiers of voice packets added by the first target user side in a target three-dimensional scene; the voice packet added by the first target user side is determined based on the relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene;
in response to the selection confirmation operation of the first target user terminal for the first target game, initiating game invitation information for the first target game to a second target user terminal except the first target user terminal in the voice packet; wherein, the game invitation information is used for inviting each second virtual object of the second target user end in the voice packet to participate in the first target game together with the first virtual object;
and displaying a three-dimensional virtual room corresponding to the first target game under the condition that at least a preset number of user sides in second target user sides in the voice packet accept the invitation and a game starting instruction is received, and displaying the first virtual object and a second virtual object of the second target user side accepting the invitation in the three-dimensional virtual room.
In one possible embodiment, the method further comprises determining a second target user terminal within the voice packet according to the following method:
determining first location information of a first virtual object at the first target user side;
and determining the user side corresponding to the second virtual object of which the distance between the user side and the first position information is smaller than a first preset threshold value as a second target user side in the voice packet.
In one possible implementation, the selection confirmation operation for the first target game includes: triggering operation aiming at the game identifier of any candidate game displayed by the first target user side;
before responding to a selection confirmation operation of the first target user terminal for a first target game, the method further comprises:
determining feature information of the voice packet; the feature information of the voice packet comprises at least one of the number of people in the voice packet, the attribute information of a virtual object at a user end in the voice packet, and a game record at the user end in the voice packet;
and determining a candidate game matched with the characteristic information, and displaying a game identifier of the candidate game.
In one possible implementation, after responding to the selection confirmation operation of the first target user terminal for the first target game, the method further comprises:
displaying third prompt information at a preset display position of the target three-dimensional scene; wherein the third prompt message includes: and the number of the current game people participating in the first target game, the number of the required people and at least one of a first target identifier, wherein the first target identifier is used for controlling the sending of the game starting instruction.
In one possible implementation, after responding to the selection confirmation operation of the first target user terminal for the first target game, the method further comprises:
determining a first user end corresponding to a second virtual object of which the second position information outside the voice packet meets a preset condition; wherein the first user end does not join the voice packet;
initiating out-of-group game invitation information for the first target game to the first user terminal; wherein the out-of-group game invitation information is used to invite each second virtual object of the first user terminal to participate in the first target game together with the first virtual object.
In a possible implementation manner, when a virtual object corresponding to a second user side except the user side in the voice packet participates in the first target game, the second user side joins the voice packet at the same time.
In one possible embodiment, after responding to the selection confirmation operation of the first target user terminal for the first target game, the method further includes:
after responding to a preset time length after the first target user side confirms the selection of the first target game, determining game identifiers of other games except the first target game under the condition that the number of virtual objects participating in the first target game is less than the minimum number of people corresponding to the first target game; the other games except the first target game are determined based on the characteristic information of the user terminal which has participated in the first target game currently;
and in response to the triggering operation of the game identifier aiming at any other game, updating the first target game to the other game corresponding to the triggered game identifier.
In one possible embodiment, after responding to a selection confirmation operation of the first target user terminal for the first target game, or after receiving a game start instruction, the method further includes:
determining first location information of a first virtual object at the first target user side;
determining a game area range corresponding to the first virtual object based on the first position information;
and controlling a second virtual object which is positioned outside the game area range and participates in the first target game to move to the game area range.
In a possible embodiment, the method further comprises:
responding to a trigger operation aiming at second prompt information displayed at a corresponding position of a second virtual object corresponding to a third user end, and adding a first virtual object corresponding to the first target user end into a second target game in which the second virtual object corresponding to the third user end is positioned; wherein the second target game is a game to which the first virtual object is not joined.
In a possible embodiment, the method further comprises:
responding to a triggering operation of any second virtual object participating in a third target game, and acquiring and displaying a screen image of a fourth user end corresponding to the triggered second virtual object so as to view a game image under the visual angle of the fourth user end through the screen image, wherein the third target game is a game in which the first virtual object of the first target user end is not joined.
In a second aspect, an embodiment of the present disclosure further provides an information interaction apparatus, including:
the first display module is used for displaying a first virtual object corresponding to a first target user side, second virtual objects corresponding to a plurality of other user sides and identifications of voice packets added by the first target user side in a target three-dimensional scene; the voice packet added by the first target user side is determined based on the relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene;
a response module, configured to initiate, in response to a selection confirmation operation of the first target user side for a first target game, game invitation information for the first target game to a second target user side other than the first target user side in the voice packet; wherein, the game invitation information is used for inviting each second virtual object of the second target user end in the voice packet to participate in the first target game together with the first virtual object;
and the second display module is used for displaying the three-dimensional virtual room corresponding to the first target game under the condition that at least a preset number of user sides in second target user sides in the voice packet accept the invitation and a game starting instruction is received, and displaying the first virtual object and a second virtual object of the second target user side accepting the invitation in the three-dimensional virtual room.
In a possible implementation, the response module is further configured to determine a second target user side in the voice packet according to the following method:
determining first location information of a first virtual object at the first target user side;
and determining the user side corresponding to the second virtual object of which the distance between the user side and the first position information is smaller than a first preset threshold value as a second target user side in the voice packet.
In one possible embodiment, the operation of confirming the selection of the first target game includes: triggering operation aiming at the game identifier of any candidate game displayed by the first target user side;
before responding to the selection confirmation operation of the first target user terminal for the first target game, the response module is further configured to:
determining feature information of the voice packet; the feature information of the voice packet comprises at least one of the number of people in the voice packet, the attribute information of a virtual object at a user end in the voice packet, and a game record at the user end in the voice packet;
and determining a candidate game matched with the characteristic information, and displaying a game identifier of the candidate game.
In one possible implementation, after responding to the selection confirmation operation of the first target user terminal for the first target game, the response module is further configured to:
displaying third prompt information at a preset display position of the target three-dimensional scene; wherein the third prompt message includes: and the first target identification is used for controlling the sending of the game starting instruction.
In one possible implementation, after responding to the selection confirmation operation of the first target user terminal for the first target game, the response module is further configured to:
determining a first user end corresponding to a second virtual object of which the second position information outside the voice packet meets a preset condition; wherein the first user end does not join the voice packet;
initiating out-of-group game invitation information aiming at the first target game to the first user terminal; wherein the out-of-group game invitation information is used to invite each second virtual object of the first user terminal to participate in the first target game together with the first virtual object.
In a possible implementation manner, when a virtual object corresponding to a second user side except for the user side in the voice packet participates in the first target game, the second user side joins the voice packet at the same time.
In one possible implementation, after responding to the selection confirmation operation of the first target user terminal for the first target game, the response module is further configured to:
after responding to a preset time length after the first target user side confirms the selection of the first target game, determining game identifiers of other games except the first target game under the condition that the number of virtual objects participating in the first target game is less than the minimum number of people corresponding to the first target game; the other games except the first target game are determined based on the characteristic information of the user terminal which has participated in the first target game currently;
and in response to the triggering operation of the game identifier aiming at any other game, updating the first target game to the other game corresponding to the triggered game identifier.
In a possible implementation manner, after responding to the selection confirmation operation of the first target user terminal for the first target game, or after receiving a game start instruction, the second presentation module is further configured to:
determining first location information of a first virtual object at the first target user side;
determining a game area range corresponding to the first virtual object based on the first position information;
and controlling a second virtual object which is positioned outside the game area range and participates in the first target game to move to the game area range.
In a possible implementation, the response module is further configured to:
responding to a trigger operation aiming at second prompt information displayed at a corresponding position of a second virtual object corresponding to a third user end, and adding a first virtual object corresponding to the first target user end into a second target game in which the second virtual object corresponding to the third user end is positioned; wherein the second target game is a game in which the first virtual object is not joined.
In a possible implementation, the response module is further configured to:
responding to a triggering operation of any second virtual object participating in a third target game, and acquiring and displaying a screen image of a fourth user end corresponding to the triggered second virtual object so as to view a game image under the visual angle of the fourth user end through the screen image, wherein the third target game is a game in which the first virtual object of the first target user end is not joined.
In a third aspect, an embodiment of the present disclosure further provides a computer device, including: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when the computer device is running, the machine-readable instructions when executed by the processor performing the steps of the first aspect described above, or any possible implementation of the first aspect.
In a fourth aspect, this disclosed embodiment also provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps in the first aspect or any one of the possible implementation manners of the first aspect.
The information interaction method, the information interaction device, the computer equipment and the storage medium provided by the embodiment of the disclosure can display a first virtual object corresponding to a first target user side, second virtual objects corresponding to a plurality of other user sides respectively and identifications of voice packets added by the first target user side in a target three-dimensional scene, so that a scene in which a plurality of people exist in the real scene can be simulated, and the voice packets added by the first target user side are determined based on the relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene, so that the user sides corresponding to virtual objects close to each other can add the same voice packet for communication, a scene of conversation among the plurality of people in the real scene is simulated, and interestingness is improved; and then, in response to a selection confirmation operation of the first target user side for the first target game, initiating game invitation information for the first target game to second target user sides except the first target user side in the voice packet, thereby inviting each second virtual object of the second target user sides in the voice packet to participate in the first target game together with the first virtual object, and finally, under the condition that at least a preset number of user sides in the second target user sides in the voice packet accept the invitation and a game start instruction is received, displaying a three-dimensional virtual room corresponding to the first target game, and displaying the first virtual object and the second virtual object of the second target user side accepting the invitation in the three-dimensional virtual room.
By adopting the method, the virtual objects in the target three-dimensional scene are all the virtual objects corresponding to the online users, so that the feedback of the invited users can be obtained in time after the game invitation information is sent to the second target user side, and the second target user side and the first target user side are positioned in the same voice group if the second virtual object can be positioned around the first virtual object, so that the user of the first target user side can visually see the behavior reflection of the second virtual object after initiating the game invitation and can perform voice communication with the invited users, the communication efficiency among the users and the immersion feeling of the users are improved, and the efficiency of calling other users to perform activities is improved.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly described below, and the drawings herein incorporated in and forming a part of the specification illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the technical solutions of the present disclosure. It is appreciated that the following drawings depict only certain embodiments of the disclosure and are therefore not to be considered limiting of its scope, for those skilled in the art will be able to derive additional related drawings therefrom without the benefit of the inventive faculty.
FIG. 1 illustrates a flow chart of an information interaction method provided by some embodiments of the present disclosure;
FIG. 2 illustrates a schematic diagram of speech recognition provided by some embodiments of the present disclosure;
FIG. 3 illustrates a schematic diagram of a game identifier provided by some embodiments of the present disclosure;
FIG. 4 illustrates a schematic diagram of first and third hints provided by some embodiments of the present disclosure;
FIG. 5 illustrates a schematic diagram of a details page provided by some embodiments of the present disclosure;
FIG. 6 illustrates a schematic diagram of second prompt information provided by some embodiments of the present disclosure;
FIG. 7 is a schematic diagram of an architecture of an information interaction device provided by some embodiments of the present disclosure;
fig. 8 shows a schematic structural diagram of a computer device provided by some embodiments of the present disclosure.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions in the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only a part of the embodiments of the present disclosure, not all of the embodiments. The components of the embodiments of the present disclosure, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the disclosure, provided in the accompanying drawings, is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the disclosure without making creative efforts, shall fall within the protection scope of the disclosure.
When a user wants to perform an online activity such as a game with other users, enough users are usually required to be summoned for team formation, in the related art, other users can only be invited through social software, or other users are invited in a public chat area in the game, the first method is adopted to ask opinions of the users one by one, the efficiency is low, and the second method is adopted to be incapable of obtaining responses of other users, so that enough users are difficult to be summoned. Therefore, how to efficiently summon users and enhance communication among users becomes a problem to be solved urgently.
Based on the above research, the present disclosure provides an information interaction method, an information interaction apparatus, a computer device, and a storage medium, which may display a first virtual object corresponding to a first target user side, second virtual objects corresponding to a plurality of other user sides, and identifiers of voice packets added by the first target user side in a target three-dimensional scene, so as to simulate a scene in which a plurality of people exist in the real scene, and the voice packets added by the first target user side are determined based on a relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene, so that the user sides corresponding to virtual objects at close distances can add the same voice packet to communicate with each other, and a scene of a conversation between a plurality of people in the real scene is simulated, thereby enhancing interest; and then, in response to a selection confirmation operation of the first target user side for the first target game, initiating game invitation information for the first target game to second target user sides except the first target user side in the voice packet, thereby inviting each second virtual object of the second target user sides in the voice packet to participate in the first target game together with the first virtual object, and finally, under the condition that at least a preset number of user sides in the second target user sides in the voice packet accept the invitation and a game start instruction is received, displaying a three-dimensional virtual room corresponding to the first target game, and displaying the first virtual object and the second virtual object of the second target user side accepting the invitation in the three-dimensional virtual room.
By adopting the method, the virtual objects in the target three-dimensional scene are all the virtual objects corresponding to the online users, so that the feedback of the invited users can be obtained in time after the game invitation information is sent to the second target user side, and the second target user side and the first target user side are positioned in the same voice group if the second virtual object can be positioned around the first virtual object, so that the user of the first target user side can visually see the behavior reflection of the second virtual object after initiating the game invitation and can perform voice communication with the invited users, the communication efficiency among the users and the immersion feeling of the users are improved, and the efficiency of calling other users to perform activities is improved.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
The term "and/or" herein merely describes an associative relationship, meaning that three relationships may exist, e.g., a and/or B, may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, the term "at least one" herein means any one of a plurality or any combination of at least two of a plurality, for example, including at least one of a, B, and C, and may mean including any one or more elements selected from the group consisting of a, B, and C.
It is understood that before the technical solutions disclosed in the embodiments of the present disclosure are used, the type, the use range, the use scene, etc. of the personal information related to the present disclosure should be informed to the user and obtain the authorization of the user through a proper manner according to the relevant laws and regulations.
For example, in response to receiving an active request from a user, a prompt message is sent to the user to explicitly prompt the user that the requested operation to be performed would require the acquisition and use of personal information to the user. Thus, the user can autonomously select whether to provide personal information to software or hardware such as an electronic device, an application program, a server, or a storage medium that performs the operations of the disclosed technical solution, according to the prompt information.
As an optional but non-limiting implementation manner, in response to receiving an active request from the user, the manner of sending the prompt information to the user may be, for example, a pop-up window, and the prompt information may be presented in a text manner in the pop-up window. In addition, a selection control for providing personal information to the electronic device by the user's selection of "agreeing" or "disagreeing" can be carried in the pop-up window.
It is understood that the above notification and user authorization process is only illustrative and not limiting, and other ways of satisfying relevant laws and regulations may be applied to the implementation of the present disclosure.
To facilitate understanding of the present embodiment, first, an information interaction method disclosed in the embodiment of the present disclosure is described in detail, where an execution subject of the information interaction method provided in the embodiment of the present disclosure is generally a computer device with certain computing capability, and the computer device is, for example, a user side, and the user side may exemplarily include a smart phone, a personal computer, a tablet computer, and the like. In some possible implementations, the information interaction method may be implemented by a processor calling computer readable instructions stored in a memory.
Referring to fig. 1, a flowchart of an information interaction method provided in the embodiment of the present disclosure is shown, where the method includes steps 101 to 103, where:
step 101, displaying a first virtual object corresponding to the first target user side, second virtual objects corresponding to a plurality of other user sides respectively, and identifiers of voice packets added by the first target user side in a target three-dimensional scene; the voice packet joined by the first target user side is determined based on the relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene;
step 102, in response to a selection confirmation operation of the first target user side for a first target game, initiating game invitation information for the first target game to a second target user side except the first target user side in the voice packet; wherein, the game invitation information is used for inviting each second virtual object of the second target user end in the voice packet to participate in the first target game together with the first virtual object;
step 103, under the condition that at least a preset number of user terminals in the second target user terminals in the voice packet accept the invitation and receive the game starting instruction, displaying a three-dimensional virtual room corresponding to the first target game, and displaying the first virtual object and a second virtual object of the second target user terminal accepting the invitation in the three-dimensional virtual room.
The following is a detailed description of the above steps:
for step 101,
Specifically, the target three-dimensional scene is a pre-established virtual scene, static and dynamic virtual objects can be displayed in the target three-dimensional scene, the virtual objects can include virtual characters and virtual articles, the virtual objects corresponding to the plurality of user terminals are virtual objects controlled by the plurality of user terminals, and for example, any user terminal can control the virtual objects corresponding to the user terminal to move in the target three-dimensional scene and make a preset action.
In a possible implementation manner, a plurality of action identifiers may be preset, each action identifier corresponds to a preset action, and in response to a trigger operation for any action identifier, the first virtual object corresponding to the first target user side may be controlled to execute an action corresponding to the triggered action identifier. Due to the fact that the user side corresponding to the virtual object in the target three-dimensional scene can display the action of the virtual object controlled by other user sides, the method can improve the interactive interest among users and promote communication among users.
When the first target user side shows the target three-dimensional scene, the server can determine the relative position relationship between the first virtual object corresponding to the first target user side and the second virtual object corresponding to the other user sides in real time, and determine the second target user side belonging to the same voice group as the first target user side according to the relative position relationship.
In a possible embodiment, when determining the second target user side in the voice packet, first determining first location information of a first virtual object at the first target user side; and then determining the user side corresponding to the second virtual object of which the distance between the user side and the first position information is smaller than a first preset threshold value as a second target user side in the voice packet.
Specifically, the distance between the second location information of each second virtual object and the first location information may be calculated first, then the user side corresponding to the second virtual object whose distance is smaller than the first preset threshold is determined, and the user side is added to the voice packet as the second target user side.
Illustratively, the first preset threshold is 5, and the distances between the respective second position information of the second virtual object 1, the second virtual object 2, and the second virtual object 3 and the first position information of the first virtual object are respectively: 3. and 4, 7, because the distances 3 and 4 are smaller than the first preset threshold 5, adding the user side corresponding to the second virtual object 1 and the user side corresponding to the second virtual object 2 as the second target user side to the voice packet.
Here, when first position information of a first virtual object corresponding to the first target user side in the target three-dimensional scene is obtained, a three-dimensional coordinate system is established in the target three-dimensional scene, and the first position information is coordinates of the first virtual object in the three-dimensional coordinate system in the target three-dimensional scene, such as (5, 10, 0). Here, the first target user side may monitor the first location information of the first virtual object in real time. The position information of the virtual object corresponding to any user side can be uploaded to the server in real time, and the server sends the position information of the virtual object corresponding to the user side to other user sides in real time, so that other users can see the position change of the virtual object in real time.
Here, it should be noted that, since the position of each virtual object in the target three-dimensional scene may be constantly changed, the target user side in the voice packet added by the first target user side may be correspondingly constantly changed.
In a possible implementation manner, in order to simulate a behavior of initiating an invitation to a surrounding object in a real scene and improve the immersion of a user, only the user in the voice packet may be allowed to receive the voice information input by the first target user side. Specifically, the first target user side may receive the voice information of the first target user, and send the voice information of the first target user to the second target user side for playing; the second target user side can also receive the voice information of the second target user. And sending the voice information of the second target user to the first target user side for playing.
For example, as shown in fig. 2, a user identifier of the first target user terminal and a user identifier of the second target user terminal may be shown, and the user identifiers may enable the first target user to know a user who can hear the voice information input by the first target user, and the voice information input by the first target user may be received in response to a trigger operation for the voice identifiers.
By adopting the method, whether the second target users in the voice grouping want to carry out activities together can be directly inquired in a voice mode, and the communication among the users is promoted, so that the efficiency of summoning the users is improved.
With respect to step 102,
In a possible implementation, as shown in fig. 3, the first target user side may present at least one game identifier, and the operation of selecting and confirming the first target game includes: and triggering operation of game identification of any candidate game shown by the first target user side, wherein the triggering operation comprises but is not limited to clicking, double clicking, sliding and dragging.
In practical applications, the selection of the game for different user groups may be different, and therefore, in order to meet the game requirements of different user groups, in one possible implementation, before the operation of confirming the selection of the first target game by the first target user terminal, the feature information of the voice packet may be determined; and then determining a candidate game matched with the characteristic information, and displaying a game identifier of the candidate game.
The feature information of the voice packet includes at least one of the number of people in the voice packet, attribute information of a virtual object at the user side in the voice packet, and a game record at the user side in the voice packet.
Specifically, the number of people in the voice group represents the sum of the number of the first target user terminals and the number of the second target user terminals, and different games require different numbers of people to play, for example, game a can only play for 4 people, and game B requires at least 7 people to play, so that candidate games can be determined according to the number of people in the voice group, for example, a game in which the minimum number of people to participate does not exceed the number of people in the voice group is taken as the candidate game.
The attribute information of the virtual object at the user end in the voice packet may include age, gender, hobbies, and the like, the attribute information of the virtual object may be edited by the user, and when determining the candidate game, the attribute information of the user may be referred to for screening, for example, different games are suitable for different ages and different genders, so that the candidate game may be screened according to the gender and age of the user.
The game record of the user side in the voice packet represents a game that the user has played, the game in the game record can be used as the candidate game, or the total number of times of playing each game by the user in the voice packet can be counted, and the candidate game can be screened out according to the total number of times.
After determining the candidate game, the game identifier of the candidate game may be presented, and in response to a triggering operation for the game identifier of the candidate game, the triggered candidate game may be determined to be the first target game, and then the first target user side may send game invitation information of the first target game to the second target user side.
In another possible implementation, the selection confirmation operation may be a voice information input operation, and specifically may include the following steps A1 to A3:
in step A1, the first target user side may receive the voice information input by the first target user, such as "who wants to play game a with me? And converting the voice information input by the first target user into corresponding first text information.
Step A2, in order to more accurately determine whether the first target user wants to initiate a game, a first target sentence pattern of the first text information may be identified, and when a similarity between the first target sentence pattern and a plurality of first sentence patterns stored in advance (for example, "i want to play 8230; \8230; game") exceeds a preset similarity threshold value, the first target user may be considered to have an intention of initiating a game, and a game selected by the first target user may be continuously determined.
And step A3, identifying a first target keyword in the first text message according to a plurality of pre-stored first keywords, and taking a game corresponding to the first target keyword as the first target game.
Continuing with the above example, the prestored first keywords are "game a", "game B", and "game C", and the first text information ("who wants to play game a with me") converted from the input voice information includes the first target keyword "game a", so it can be determined that the first target game is "game a".
In another possible embodiment, users outside the voice group may also be invited to participate in the game together. Specifically, after responding to the selection confirmation operation of the first target user terminal for the first target game, the first user terminal corresponding to the second virtual object whose second position information outside the voice packet satisfies the preset condition may be determined first; wherein the first user end does not join the voice packet; initiating out-of-group game invitation information aiming at the first target game to the first user terminal; wherein the out-of-group game invitation information is used to invite each second virtual object of the first user terminal to participate in the first target game together with the first virtual object.
Here, the preset condition may exemplarily be: the distance between the second location information and the first location information is not less than the first preset threshold and less than a second preset threshold, and may be: the second location information is located in a preset area range of the target three-dimensional scene, where the preset area range may be, for example, a range displayed by the first target user side, so that the out-of-group game invitation information may be sent to the user side corresponding to the second virtual object in the part of the target three-dimensional scene that is being displayed outside the voice packet.
After the first target user side sends the game invitation information, other user sides can display first prompt information corresponding to the game invitation information. In a possible implementation manner, in response to the triggering operation for the first prompt message, the other user terminals may add a second virtual object corresponding to the user terminal that triggered the first prompt message to the first target game.
For example, as shown in fig. 4, the first prompt message may include a prompt text, an acceptance identifier, and a rejection identifier, for a user side receiving the first prompt message, the first target game may be added in response to a trigger operation for the acceptance identifier, and the first prompt message may be cancelled in response to a trigger operation for the rejection identifier, where the prompt text may be, for example: xxx invites you to play "Game A".
Here, the first target user side may also display first prompt information corresponding to the game invitation information sent by the other user sides, so as to join the game selected by the other user through the first prompt information.
In another possible implementation manner, the other user terminals may also join the first target game in response to a voice message input operation. Specifically, the following steps B1 to B3 may be performed:
and B1, other user sides can receive voice information input by the user, such as 'I want to join the game A', and then the input voice information can be converted into corresponding second text information.
B2, in order to judge whether the user wants to join the first target game more accurately, the second target sentence pattern of the second text information may be identified, and when the similarity between the second target sentence pattern and a plurality of second sentence patterns stored in advance (for example, "join 8230; \8230; game") exceeds a preset similarity threshold, the user may be considered to have an intention to join the first target game, and it may be continuously judged which game the user wants to join.
And B3, identifying a second target keyword contained in the second text message according to a plurality of prestored second keywords, determining a game corresponding to the second target keyword under the condition that the second text message is detected to contain the second target keyword, and adding a second virtual object corresponding to the target user side into the game corresponding to the second target keyword.
In a possible implementation manner, when a virtual object corresponding to a second user side except for the user side in the voice packet participates in the first target game, the second user side may join the voice packet at the same time in order to facilitate communication between users. Specifically, after any user side joins the first target user side in any way, the voice packet can be joined at the same time, so that users participating in the first target game can perform voice communication, and the efficiency and the interestingness of user communication are improved.
After the first target user side sends the game invitation information, the first target user may control whether the first target game is started. In a possible implementation manner, after responding to a selection confirmation operation of the first target user terminal for the first target game, a third prompt message may be displayed at a preset display position of the target three-dimensional scene; wherein the third prompt message may include: and the number of the current game people participating in the first target game, the number of the required people and at least one of a first target identifier, wherein the first target identifier is used for controlling the sending of the game starting instruction.
Specifically, the preset display position may be a fixed position in the display area of the first target user side, the current game number information is used to indicate the number of user sides that have received the game invitation information, or the number of user sides that participate in the first target game, the demand number information is used to indicate the minimum number of user sides that are required to start the first target game, and if game a requires at least 4 users to participate in play, the demand number information of game a is 4 users. The first target user side can display the first target identifier, and when the first target identifier is triggered, the first target user side sends the game starting instruction to control the first target game to be started.
Here, when the current game crowd information is lower than the demanded crowd information, fourth prompt information for prompting that the current game crowd information is insufficient may be presented in response to a trigger operation for the first target flag.
Illustratively, as shown in fig. 4, the third prompt message may include: game a, (3/8), join game, where game a represents the name of the first target game, 3 represents the current game people number information, 8 represents the demand people number information, and "join game" is the first target identifier.
In a possible implementation manner, for the user terminals participating in the first target game except the first target user terminal, the third prompt message may include: at least one of the information of the number of current game persons participating in the first target game, the information of the number of required persons, and the information of a mark (such as 'joined') prompting that the user terminal has joined the first target game.
In a possible implementation manner, for a user end not participating in the first target game, the third prompt message may include: the user terminal is used for participating in the first target game, and the second target identifier is used for joining the user terminal to the first target game after being triggered.
In order to enable the first target user to know specific users participating in the first target game, in one possible embodiment, as shown in fig. 5, the first target user side may display a detail page in response to a triggering operation for the third prompt message, where the detail page includes at least one of a user identifier, an exit identifier, and a start identifier of a user side corresponding to a virtual object participating in the first target game. In response to the triggering operation for the user identifier, the user information of the user side corresponding to the triggered user identifier may be displayed, and in response to the triggering operation for the quit identifier, the first target user side may quit the first target game; the game start instruction may be controlled to be issued in response to a trigger operation for the start flag.
Here, when the current game population information is lower than the demanded population information, fifth prompt information for prompting that the current game population information is insufficient may be presented in response to a trigger operation for the start flag.
Similarly, in a possible implementation manner, a user side participating in the first target game except the first target user side may also display at least one of a user identifier, an exit identifier, and mark information used for indicating that the user side has participated in the first target game, of a user side corresponding to the virtual object participating in the first target game, in response to the trigger operation for the third prompt information; the user side which does not participate in the first target game may, in response to the triggering operation for the third prompt message, display a user identifier and/or a join identifier of the user side corresponding to the virtual object which participates in the first target game, and in response to the triggering operation for the join identifier, may participate in the first target game.
Here, it should be noted that a plurality of games may be launched and/or played simultaneously in the target three-dimensional scene, and when there are a plurality of launched games, the third prompt information corresponding to the plurality of games may be displayed simultaneously for the user side corresponding to any virtual object in the target three-dimensional scene.
In a possible application scenario, if the first target user end does not have enough players to join the game for a long time after the game is initiated, the user may have a poor experience. Therefore, in a possible implementation manner, after responding to the selection confirmation operation of the first target user side for the first target game, after responding to a preset time length after the selection confirmation operation of the first target user side for the first target game, in a case that the number of virtual objects participating in the first target game (i.e. the current game people number information) is less than the minimum number of people corresponding to the first target game (i.e. the required number information), the game identifier of other games than the first target game is determined; and then in response to the triggering operation of the game identifier of any other game, updating the first target game to the other game corresponding to the triggered game identifier.
The other games except the first target game are determined based on feature information of a user side which has currently participated in the first target game, and the feature information may include at least one of the number of people in the voice packet, attribute information of a virtual object at the user side in the voice packet, and game records at the user side in the voice packet.
For example, if the minimum number of people corresponding to the first target game is 5, and the number of virtual objects participating in the first target game is 3, other games may be determined according to the feature information of the user side corresponding to the 3 virtual objects, and after the first target user clicks a game identifier of any other game, the currently participating first target game may be replaced with the triggered other game.
Here, the method for determining the other games according to the feature information is the same as the method for determining the candidate games according to the feature information, and is not described herein again.
For step 103,
The preset number may be a fixed number, or may be determined according to the minimum number of people corresponding to the first target game, for example, the preset number may be the minimum number of people corresponding to the first target game minus 1. The first target user side may display the three-dimensional virtual room when it is determined that at least a preset number of user sides of second target user sides in the voice packet accept the invitation and receive a game start instruction, or may also display the first virtual object and a second virtual object of a second target user side accepting the invitation in the three-dimensional virtual room when the number of virtual objects participating in the first target game reaches a minimum number of people corresponding to the first target game and receive a game start instruction, and specifically display a play scene of the first virtual object and the second virtual object of the second target user side accepting the invitation.
In one possible embodiment, after the game start command is issued, a preparation prompt message, such as a countdown of 5, 4, 3, 2, 1, may be presented to prompt the user that the first target game is about to start.
In one possible embodiment, in order to present a presentation effect of aggregation of multiple virtual objects participating in the same game, after responding to a selection confirmation operation of the first target user terminal for a first target game, or after receiving a game start instruction, first position information of a first virtual object at the first target user terminal may be further determined; then determining a game area range corresponding to the first virtual object based on the first position information; and finally, controlling a second virtual object which is positioned outside the game area range and participates in the first target game to move into the game area range.
Specifically, the game area range may be an area centered on the first virtual object, such as a circular area centered on the first virtual object and having a preset length as a radius. After the game area range is determined, the second virtual object which is located outside the game area range and participates in the first target game may be determined according to the third position information of the second virtual object which is obtained in advance and participates in the first target game, and the second virtual object which is located outside the game area range and participates in the first target game may be moved into the game area range.
In another possible implementation manner, a plurality of preset display positions corresponding to the first virtual object may be determined first, and then each second virtual object participating in the first target game is sequentially (or randomly) displayed according to the preset display positions. Here, the plurality of preset display positions corresponding to the first virtual object may be a plurality of preset display positions matching the current information of the number of players, that is, for different information of the number of players, patterns corresponding to different preset display positions are displayed according to the patterns, so as to present a display effect of aggregating a plurality of virtual objects.
In one possible embodiment, when the virtual object in the game is displayed (which may be referred to as a third virtual object), the third virtual object may be controlled to display a preset target action, such as an action of lifting up the game machine, so that the first target user may visually recognize that the third virtual object is in the game.
In a possible implementation manner, the first target user terminal may also join in a game initiated by another user terminal. Specifically, the first virtual object corresponding to the first target user side may be added to a second target game in which a second virtual object corresponding to a third user side is located, in response to a trigger operation of second prompt information displayed at a position corresponding to the second virtual object corresponding to the third user side; wherein the second target game is a game in which the first virtual object is not joined.
For example, as shown in FIG. 6, the second prompt message "may be presented above the second virtual object corresponding to the third user for playing games, such as the first user joining a bar! When the second prompt message is triggered, the first target user terminal can participate in the second target game. Here, the second prompt message may include a name of the second target game, such as game a.
In order to enable the first target user to view the game process of other users, in a possible implementation manner, in response to a triggering operation for any second virtual object participating in a third target game, a screen of a fourth user side corresponding to the triggered second virtual object may be obtained and displayed, so as to view a game screen at a viewing angle of the fourth user side through the screen, where the third target game is a game in which the first virtual object at the first target user side does not join.
For example, if the second virtual objects corresponding to 4 user terminals participate in the a game, and the first target user terminal does not participate in the a game, the first target user terminal may display an a game screen being displayed by the fourth user terminal that is triggered in response to the triggering operation for the second virtual object corresponding to any user terminal.
Here, according to specific display rules corresponding to different games, the first target user side may display other information than the screen of the fourth user side, and as a continuation of the above example, the a game screens of other three user sides may also be displayed.
Further, in a possible implementation manner, when displaying a screen of any fourth user side, the screen displayed by the user side corresponding to the second virtual object participating in the third target game except the fourth user side may be obtained and displayed in response to the trigger operation for the viewing angle switching identifier.
In the information interaction method provided by the embodiment of the disclosure, since the virtual objects in the target three-dimensional scene are all virtual objects corresponding to online users, after the game invitation information is sent to the second target user side, feedback of the invited users can be obtained in time, and since the second virtual object has position association with the first virtual object, if the second virtual object can be around the first virtual object, the second target user side and the first target user side are located in the same voice group, the user at the first target user side can visually see behavior reflection of the second virtual object after initiating the game invitation and perform voice communication with the invited user, so that communication efficiency between users and immersion of the user are improved, and efficiency of other users performing activities is improved.
It will be understood by those skilled in the art that in the method of the present invention, the order of writing the steps does not imply a strict order of execution and any limitations on the implementation, and the specific order of execution of the steps should be determined by their function and possible inherent logic.
Based on the same inventive concept, an information interaction device corresponding to the information interaction method is also provided in the embodiments of the present disclosure, and as the principle of solving the problem of the device in the embodiments of the present disclosure is similar to the information interaction method described above in the embodiments of the present disclosure, the implementation of the device may refer to the implementation of the method, and repeated details are not described again.
Referring to fig. 7, a schematic diagram of an architecture of an information interaction apparatus provided in an embodiment of the present disclosure is shown, where the apparatus includes: a first display module 701, a response module 702, and a second display module 703; wherein the content of the first and second substances,
a first display module 701, configured to display a first virtual object corresponding to a first target user side, second virtual objects corresponding to a plurality of other user sides, and identifiers of voice packets added by the first target user side in a target three-dimensional scene; the voice packet added by the first target user side is determined based on the relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene;
a response module 702, configured to initiate game invitation information for a first target game to a second target user side other than the first target user side in the voice packet in response to a selection confirmation operation of the first target user side for the first target game; wherein, the game invitation information is used for inviting each second virtual object of a second target user end in the voice packet to participate in the first target game together with the first virtual object;
a second display module 703 is configured to display a three-dimensional virtual room corresponding to the first target game and display the first virtual object and a second virtual object of a second target user side that accepts an invitation in the three-dimensional virtual room, where at least a preset number of user sides in the second target user sides in the voice packet accept the invitation and a game start instruction is received.
In a possible implementation, the response module 702 is further configured to determine a second target ue in the voice packet according to the following method:
determining first location information of a first virtual object at the first target user side;
and determining the user side corresponding to the second virtual object of which the distance between the user side and the first position information is smaller than a first preset threshold value as a second target user side in the voice packet.
In one possible embodiment, the operation of confirming the selection of the first target game includes: triggering operation aiming at the game identifier of any candidate game displayed by the first target user side;
before responding to the selection confirmation operation of the first target user terminal for the first target game, the responding module 702 is further configured to:
determining feature information of the voice packet; the feature information of the voice packet comprises at least one of the number of people in the voice packet, the attribute information of a virtual object at a user end in the voice packet, and a game record at the user end in the voice packet;
and determining a candidate game matched with the characteristic information, and displaying a game identifier of the candidate game.
In a possible implementation manner, after responding to the selection confirmation operation of the first target user terminal for the first target game, the responding module 702 is further configured to:
displaying third prompt information at a preset display position of the target three-dimensional scene; wherein the third prompt message includes: and the number of the current game people participating in the first target game, the number of the required people and at least one of a first target identifier, wherein the first target identifier is used for controlling the sending of the game starting instruction.
In a possible implementation manner, after responding to the selection confirmation operation of the first target user terminal for the first target game, the responding module 702 is further configured to:
determining a first user end corresponding to a second virtual object of which the second position information outside the voice packet meets a preset condition; wherein the first user end does not join the voice packet;
initiating out-of-group game invitation information for the first target game to the first user terminal; wherein the out-of-group game invitation information is used to invite each second virtual object of the first user terminal to participate in the first target game together with the first virtual object.
In a possible implementation manner, when a virtual object corresponding to a second user side except for the user side in the voice packet participates in the first target game, the second user side joins the voice packet at the same time.
In a possible implementation manner, after responding to the selection confirmation operation of the first target user terminal for the first target game, the responding module 702 is further configured to:
after responding to a preset time length after the first target user side confirms the selection of the first target game, determining game identifiers of other games except the first target game under the condition that the number of virtual objects participating in the first target game is less than the minimum number of people corresponding to the first target game; the other games except the first target game are determined based on the characteristic information of the user terminal which has participated in the first target game currently;
and in response to the triggering operation of the game identifier aiming at any other game, updating the first target game to the other game corresponding to the triggered game identifier.
In a possible implementation manner, after responding to the selection confirmation operation of the first target user terminal for the first target game, or after receiving a game start instruction, the second presentation module 703 is further configured to:
determining first position information of a first virtual object of the first target user side;
determining a game area range corresponding to the first virtual object based on the first position information;
and controlling a second virtual object which is positioned outside the game area range and participates in the first target game to move to the game area range.
In a possible implementation, the response module 702 is further configured to:
responding to a trigger operation aiming at second prompt information displayed at a corresponding position of a second virtual object corresponding to a third user end, and adding a first virtual object corresponding to the first target user end into a second target game in which the second virtual object corresponding to the third user end is positioned; wherein the second target game is a game to which the first virtual object is not joined.
In a possible implementation, the response module 702 is further configured to:
responding to a triggering operation of any second virtual object participating in a third target game, and acquiring and displaying a screen image of a fourth user end corresponding to the triggered second virtual object so as to view a game image under the visual angle of the fourth user end through the screen image, wherein the third target game is a game in which the first virtual object of the first target user end is not joined.
The description of the processing flow of each module in the device and the interaction flow between the modules may refer to the related description in the above method embodiments, and will not be described in detail here.
Based on the same technical concept, the embodiment of the disclosure also provides computer equipment. Referring to fig. 8, a schematic structural diagram of a computer device 800 provided in the embodiment of the present disclosure includes a processor 801, a memory 802, and a bus 803. The memory 802 is used for storing execution instructions, and includes a memory 8021 and an external memory 8022; the memory 8021 is also referred to as an internal memory, and is used for temporarily storing operation data in the processor 801 and data exchanged with an external storage 8022 such as a hard disk, the processor 801 exchanges data with the external storage 8022 through the memory 8021, and when the computer apparatus 800 operates, the processor 801 communicates with the storage 802 through the bus 803, so that the processor 801 executes the following instructions:
displaying a first virtual object corresponding to the first target user side, second virtual objects corresponding to a plurality of other user sides respectively, and identifiers of voice packets added by the first target user side in a target three-dimensional scene; the voice packet added by the first target user side is determined based on the relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene;
in response to the selection confirmation operation of the first target user terminal for the first target game, initiating game invitation information for the first target game to a second target user terminal except the first target user terminal in the voice packet; wherein, the game invitation information is used for inviting each second virtual object of a second target user end in the voice packet to participate in the first target game together with the first virtual object;
and displaying a three-dimensional virtual room corresponding to the first target game under the condition that at least a preset number of user sides in second target user sides in the voice packet accept the invitation and a game starting instruction is received, and displaying the first virtual object and a second virtual object of the second target user side accepting the invitation in the three-dimensional virtual room.
In one possible embodiment, the processor 801 executes instructions that further include determining a second target user terminal within the voice packet according to the following method:
determining first location information of a first virtual object at the first target user side;
and determining the user side corresponding to the second virtual object of which the distance between the user side and the first position information is smaller than a first preset threshold value as a second target user side in the voice packet.
In a possible implementation, the processor 801 executes instructions, and the operation of confirming the selection of the first target game includes: triggering operation aiming at the game identifier of any candidate game displayed by the first target user side;
before responding to a selection confirmation operation of the first target user terminal for a first target game, the method further comprises:
determining feature information of the voice packet; the feature information of the voice packet comprises at least one of the number of people in the voice packet, the attribute information of a virtual object at a user end in the voice packet, and a game record at the user end in the voice packet;
and determining a candidate game matched with the characteristic information, and displaying a game identifier of the candidate game.
In one possible implementation, the processor 801 executes instructions that, after responding to a selection confirmation operation of the first target user terminal for the first target game, the method further includes:
displaying third prompt information at a preset display position of the target three-dimensional scene; wherein the third prompt message includes: and the number of the current game people participating in the first target game, the number of the required people and at least one of a first target identifier, wherein the first target identifier is used for controlling the sending of the game starting instruction.
In one possible implementation, the processor 801 executes instructions that, after responding to a selection confirmation operation of the first target user terminal for the first target game, the method further includes:
determining a first user end corresponding to a second virtual object of which the second position information outside the voice packet meets a preset condition; wherein the first user end is not joined to the voice packet;
initiating out-of-group game invitation information for the first target game to the first user terminal; wherein the out-of-group game invitation information is used to invite each second virtual object of the first user terminal to participate in the first target game together with the first virtual object.
In a possible embodiment, the processor 801 executes instructions that when a virtual object corresponding to a second user other than the user in the voice packet participates in the first target game, the second user joins the voice packet at the same time.
In one possible implementation, the processor 801 executes instructions that, after responding to a selection confirmation operation of the first target user terminal for the first target game, the method further includes:
after responding to a preset time length after the first target user side confirms the selection of the first target game, determining game identifiers of other games except the first target game under the condition that the number of virtual objects participating in the first target game is less than the minimum number of people corresponding to the first target game; the other games except the first target game are determined based on the characteristic information of the user terminal which has participated in the first target game currently;
and in response to the triggering operation of the game identifier aiming at any other game, updating the first target game to the other game corresponding to the triggered game identifier.
In a possible implementation, the processor 801 executes instructions, after responding to a selection confirmation operation of the first target user terminal for the first target game, or after receiving a game start instruction, and the method further includes:
determining first position information of a first virtual object of the first target user side;
determining a game area range corresponding to the first virtual object based on the first position information;
and controlling a second virtual object which is positioned outside the game area range and participates in the first target game to move into the game area range.
In one possible implementation, in the instructions executed by the processor 801, the method further includes:
responding to a trigger operation aiming at second prompt information displayed at a corresponding position of a second virtual object corresponding to a third user end, and adding a first virtual object corresponding to the first target user end into a second target game in which the second virtual object corresponding to the third user end is positioned; wherein the second target game is a game in which the first virtual object is not joined.
In a possible implementation, in the instructions executed by the processor 801, the method further includes:
responding to a triggering operation of any second virtual object participating in a third target game, and acquiring and displaying a screen image of a fourth user end corresponding to the triggered second virtual object so as to view a game image under the visual angle of the fourth user end through the screen image, wherein the third target game is a game in which the first virtual object of the first target user end is not joined.
The embodiment of the present disclosure further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program performs the steps of the information interaction method in the foregoing method embodiment. The storage medium may be a volatile or non-volatile computer-readable storage medium.
The embodiments of the present disclosure further provide a computer program product, where the computer program product bears a program code, and instructions included in the program code may be used to execute the steps of the information interaction method in the foregoing method embodiments, which may be specifically referred to in the foregoing method embodiments and are not described herein again.
The computer program product may be implemented by hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied in a computer storage medium, and in another alternative embodiment, the computer program product is embodied in a Software product, such as a Software Development Kit (SDK) or the like.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, apparatus, and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in software functional units and sold or used as a stand-alone product, may be stored in a non-transitory computer-readable storage medium executable by a processor. Based on such understanding, the technical solutions of the present disclosure, which are essential or part of the technical solutions contributing to the prior art, may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the methods described in the embodiments of the present disclosure. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are merely specific embodiments of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, but not to limit the technical solutions, and the scope of the present disclosure is not limited thereto, and although the present disclosure is described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: those skilled in the art can still make modifications or changes to the embodiments described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the technical scope of the disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present disclosure, and should be construed as being included therein. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (13)

1. An information interaction method applied to a first target user side includes:
displaying a first virtual object corresponding to the first target user side, second virtual objects corresponding to a plurality of other user sides respectively and identifications of voice packets added by the first target user side in a target three-dimensional scene; the voice packet added by the first target user side is determined based on the relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene;
in response to the selection confirmation operation of the first target user terminal for the first target game, initiating game invitation information for the first target game to a second target user terminal except the first target user terminal in the voice packet; wherein, the game invitation information is used for inviting each second virtual object of the second target user end in the voice packet to participate in the first target game together with the first virtual object;
and displaying a three-dimensional virtual room corresponding to the first target game under the condition that at least a preset number of user sides in second target user sides in the voice packet accept the invitation and a game starting instruction is received, and displaying the first virtual object and a second virtual object of the second target user side accepting the invitation in the three-dimensional virtual room.
2. The method of claim 1, further comprising determining a second target user terminal within the voice packet according to the following method:
determining first location information of a first virtual object at the first target user side;
and determining the user side corresponding to the second virtual object of which the distance between the user side and the first position information is smaller than a first preset threshold value as a second target user side in the voice packet.
3. The method of claim 1, wherein the selection confirmation operation for the first target game comprises: triggering operation aiming at the game identifier of any candidate game displayed by the first target user side;
prior to responding to a selection confirmation operation of the first target user terminal for a first target game, the method further comprises:
determining feature information of the voice packet; the feature information of the voice packet comprises at least one of the number of people in the voice packet, the attribute information of a virtual object at a user end in the voice packet, and a game record at the user end in the voice packet;
and determining a candidate game matched with the characteristic information, and displaying a game identifier of the candidate game.
4. The method of claim 1, wherein after responding to a selection confirmation operation by the first target user terminal for a first target game, the method further comprises:
displaying third prompt information at a preset display position of the target three-dimensional scene; wherein the third prompt message includes: and the number of the current game people participating in the first target game, the number of the required people and at least one of a first target identifier, wherein the first target identifier is used for controlling the sending of the game starting instruction.
5. The method of claim 1, wherein after responding to a selection confirmation operation by the first target user terminal for a first target game, the method further comprises:
determining a first user end corresponding to a second virtual object of which the second position information outside the voice packet meets a preset condition; wherein the first user end does not join the voice packet;
initiating out-of-group game invitation information for the first target game to the first user terminal; wherein the out-of-group game invitation information is used to invite each second virtual object of the first user terminal to participate in the first target game together with the first virtual object.
6. The method according to claim 1 or 5, wherein when a virtual object corresponding to a second user terminal except the user terminal in the voice packet participates in the first target game, the second user terminal joins the voice packet at the same time.
7. The method of claim 1, wherein after responding to a selection confirmation operation by the first target user terminal for a first target game, the method further comprises:
after responding to a preset time length after the first target user side confirms the selection of the first target game, determining game identifiers of other games except the first target game under the condition that the number of virtual objects participating in the first target game is less than the minimum number of people corresponding to the first target game; the other games except the first target game are determined based on the characteristic information of the user terminal which has participated in the first target game currently;
and in response to the triggering operation of the game identifier of any other game, updating the first target game to the other game corresponding to the triggered game identifier.
8. The method of claim 1, wherein after responding to a selection confirmation operation of the first target user terminal for a first target game or after receiving a game start instruction, the method further comprises:
determining first position information of a first virtual object of the first target user side;
determining a game area range corresponding to the first virtual object based on the first position information;
and controlling a second virtual object which is positioned outside the game area range and participates in the first target game to move into the game area range.
9. The method of claim 1, further comprising:
responding to a trigger operation aiming at second prompt information displayed at a corresponding position of a second virtual object corresponding to a third user end, and adding a first virtual object corresponding to the first target user end into a second target game in which the second virtual object corresponding to the third user end is positioned; wherein the second target game is a game in which the first virtual object is not joined.
10. The method of claim 1, further comprising:
responding to a triggering operation of any second virtual object participating in a third target game, and acquiring and displaying a screen image of a fourth user end corresponding to the triggered second virtual object so as to view a game image under the visual angle of the fourth user end through the screen image, wherein the third target game is a game in which the first virtual object of the first target user end is not joined.
11. An information interaction apparatus, comprising:
the first display module is used for displaying a first virtual object corresponding to a first target user side, second virtual objects corresponding to a plurality of other user sides and identifications of voice packets added by the first target user side in a target three-dimensional scene; the voice packet added by the first target user side is determined based on the relative position relationship between the first virtual object of the first target user side and the second virtual objects of the other user sides in the target three-dimensional scene;
a response module, configured to initiate, in response to a selection confirmation operation of the first target user side for a first target game, game invitation information for the first target game to a second target user side other than the first target user side in the voice packet; wherein, the game invitation information is used for inviting each second virtual object of the second target user end in the voice packet to participate in the first target game together with the first virtual object;
and the second display module is used for displaying the three-dimensional virtual room corresponding to the first target game under the condition that at least a preset number of user sides in second target user sides in the voice packet accept the invitation and a game starting instruction is received, and displaying the first virtual object and a second virtual object of the second target user side accepting the invitation in the three-dimensional virtual room.
12. A computer device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when a computer device is running, the machine-readable instructions when executed by the processor performing the steps of the information interaction method of any one of claims 1 to 10.
13. A computer-readable storage medium, having stored thereon a computer program which, when being executed by a processor, carries out the steps of the information interaction method according to any one of claims 1 to 10.
CN202211371332.1A 2022-11-03 2022-11-03 Information interaction method and device, computer equipment and storage medium Pending CN115645933A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211371332.1A CN115645933A (en) 2022-11-03 2022-11-03 Information interaction method and device, computer equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211371332.1A CN115645933A (en) 2022-11-03 2022-11-03 Information interaction method and device, computer equipment and storage medium

Publications (1)

Publication Number Publication Date
CN115645933A true CN115645933A (en) 2023-01-31

Family

ID=84995962

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211371332.1A Pending CN115645933A (en) 2022-11-03 2022-11-03 Information interaction method and device, computer equipment and storage medium

Country Status (1)

Country Link
CN (1) CN115645933A (en)

Similar Documents

Publication Publication Date Title
JP5978381B2 (en) Apparatus and method for matching users to groups for online community and computer simulation
CN104254867B (en) By the device and method of group matches to user
US20230040321A1 (en) Method of controlling a server, server, and non-transitory computer-readable recording medium
US11792273B2 (en) Invitation link for launching multi-user applications
KR101670257B1 (en) Apparatus and method for visual representation of one or more characteristics of items
WO2015120789A1 (en) Information processing method and game server
JP6709589B2 (en) Communication device, communication system and communication program
JP2023518082A (en) VOTING RESULT DISPLAY METHOD AND DEVICE, TERMINAL DEVICE, AND COMPUTER PROGRAM
CN113521755A (en) Team forming method and device, computer equipment and storage medium
TW202222394A (en) Matching system, recording medium, information communication terminal, and server
CN106134135A (en) Transfer operation
CN112947819B (en) Message display method, device, storage medium and equipment for interactive narrative work
Chesney et al. A study of gamer experience and virtual world behaviour
CN112316440A (en) Game resource allocation method, device, terminal and storage medium
CN114844869A (en) Multimedia conference participation statistical method and device, computer equipment and storage medium
CN115645933A (en) Information interaction method and device, computer equipment and storage medium
CN110855546A (en) Activity distribution method, device and equipment
US20140075305A1 (en) Method and apparatus for defining and responding to help request in virtual environment service
CN112448825A (en) Session creation method, device, terminal and storage medium
KR102668175B1 (en) Method for registering user rankings of offline game and server performing the same
US11097193B2 (en) Methods and systems for increasing player engagement in multiplayer gaming environments
KR101627032B1 (en) Method, systme for selection event in online game and recording medium for the same
CN116781441A (en) Conference object management method, device, electronic equipment and storage medium
CN116549970A (en) Information processing method and device in game, electronic equipment and storage medium
CN113704423A (en) Information processing method and device and computer readable storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination