CN115629671A - Method, device, equipment and medium for controlling shoe body resistance in VR scene - Google Patents
Method, device, equipment and medium for controlling shoe body resistance in VR scene Download PDFInfo
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- CN115629671A CN115629671A CN202211555859.XA CN202211555859A CN115629671A CN 115629671 A CN115629671 A CN 115629671A CN 202211555859 A CN202211555859 A CN 202211555859A CN 115629671 A CN115629671 A CN 115629671A
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- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
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Abstract
The application discloses a method, a device, equipment and a medium for controlling shoe body resistance in a VR scene, and belongs to the technical field of control systems. The method comprises the following steps: if the wearing event is identified, acquiring weight data of the user, and determining simulated resistance coefficients of the user in at least two target scenes according to the weight data; identifying whether the VR environment of the current user corresponds to a target scene or not through a VR system; if so, determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to regulate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the movement resistance comprises lifting resistance and advancing resistance; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body. According to the technical scheme, the resistance of the shoe body is controlled, so that the real scene resistance can be simulated, and the user experience is improved.
Description
Technical Field
The application belongs to the technical field of control systems, and particularly relates to a method, a device, equipment and a medium for controlling shoe resistance in a VR scene.
Background
With the continuous development of social productivity and scientific technology, VR (Virtual Reality) technology is more and more favored by people, and Virtual Reality content is increasingly abundant. VR brings good experience to people in visual effect and is widely applied to various fields.
VR experiences are often based on the visual system, and users cannot experience a feeling of being personally on the scene. Currently, in some existing VR devices, VR gloves and VR clothes are already configured, so that the tactile experience of a user is further improved. But the moving experience of the shoe body is not solved. For example, when a user enters into a wading, muddy road or weightless scene, the resistance of the shoes to movement of the user is different.
Therefore, how to enable a user to experience a more real scene in a VR scene is a technical problem to be urgently solved by those skilled in the art.
Disclosure of Invention
The embodiment of the application provides a method, a device, equipment and a medium for controlling shoe body resistance in a VR scene, and the method, the device, the equipment and the medium can simulate real moving resistance by arranging electromagnetic equipment on a shoe body and the ground, so that user experience is improved.
In a first aspect, an embodiment of the present application provides a method for controlling shoe resistance in a VR scene, where the method includes:
if the wearing event is identified, acquiring weight data of the user, and determining simulated resistance coefficients of the user in at least two target scenes according to the weight data;
identifying whether the VR environment of the current user corresponds to a target scene or not through a VR system;
if so, determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to regulate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body.
Furthermore, the control instruction of the resistance system is determined according to the simulated resistance coefficient of the current scene, so that the movement resistance between the shoe body and the ground is adjusted through the resistance system according to the simulated resistance coefficient of the current scene, and the method comprises the following steps:
if the current scene is a forward traveling scene, determining a first instruction of a resistance system according to the simulated resistance coefficient;
issuing said first instruction to said resistance system to create a resistance force by the resistance system to the shoe body generated during the user's progress.
Further, issuing said first instructions to said resistance system to form a resistance to the shoe body generated by the resistance system during user advancement, comprises:
identifying a treading area of a shoe body and activating an electromagnetic device arranged on the ground in the treading area;
in a preset time period when the shoe body leaves the treading area, the electromagnetic equipment arranged on the ground activated in the treading area generates a magnetic field attracted by the electromagnetic equipment of the shoe body, so that resistance generated on the shoe body in the advancing process of a user is formed.
Furthermore, the control instruction of the resistance system is determined according to the simulated resistance coefficient of the current scene, so that the movement resistance between the shoe body and the ground is adjusted through the resistance system according to the simulated resistance coefficient of the current scene, and the method comprises the following steps:
if the current scene is an upward jump scene, determining a second instruction of the resistance system according to the simulated resistance coefficient;
issuing said second instructions to said resistance system to create a resistance force by the resistance system to the shoe body during upward jumping by the user.
Further, issuing said second instructions to said resistance system to develop a resistance to the shoe body by the resistance system during the user's jump upwards comprises:
the method comprises the steps of identifying a treading area of a shoe body, activating electromagnetic equipment arranged on the ground in the treading area, generating a magnetic field attracted by the electromagnetic equipment of the shoe body by the electromagnetic equipment arranged on the ground activated in the treading area, and closing the activated electromagnetic equipment arranged on the ground when the shoe body leaves the treading area so as to form resistance generated on the shoe body in the jumping process of a user.
Further, after identifying the presence of a wear event, the method further comprises:
the electromagnetic device of the shoe body is activated to form a weak magnetic field in a preset direction.
In a second aspect, an embodiment of the present application provides a device for controlling shoe resistance in a VR scene, where the device includes:
further, the apparatus comprises:
the simulated resistance coefficient confirming module is used for acquiring weight data of the user if the wearing event is identified to exist, and determining simulated resistance coefficients of the user in at least two target scenes according to the weight data;
the scene correspondence judging module is used for identifying whether the VR environment of the current user corresponds to a target scene or not through the VR system;
the control instruction confirming module is used for determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to regulate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body.
Further, the control instruction confirmation module includes:
the first instruction determining unit is used for determining a first instruction of the resistance system according to the simulated resistance coefficient if the current scene is a forward advancing scene;
the first instruction sending unit is used for sending the first instruction to the resistance system so as to form resistance to the shoe body generated in the advancing process of the user through the resistance system.
Further, the first instruction issue unit includes:
the treading area identification subunit is used for identifying a treading area of the shoe body and activating electromagnetic equipment arranged on the ground in the treading area;
and the shoe body resistance generating subunit is used for generating a magnetic field attracted by the electromagnetic equipment of the shoe body by the electromagnetic equipment arranged on the ground activated in the treading area within a preset time period when the shoe body leaves the treading area so as to form resistance to the shoe body in the advancing process of the user.
Further, the control instruction confirmation module includes:
the second instruction determining unit is used for determining a second instruction of the resistance system according to the simulated resistance coefficient if the current scene is an upward jump scene;
and the second instruction sending unit is used for sending the second instruction to the resistance system so as to form resistance to the shoe body generated in the process of jumping upwards by the user through the resistance system.
Further, the second instruction issuing unit includes:
the shoe body resistance generation subunit is used for identifying a treading area of the shoe body, activating the electromagnetic equipment arranged on the ground in the treading area, generating a magnetic field attracted by the electromagnetic equipment of the shoe body by the electromagnetic equipment arranged on the ground activated in the treading area, and closing the electromagnetic equipment arranged on the activated ground when the shoe body leaves the treading area so as to form resistance generated on the shoe body in the jumping process of a user.
Further, the apparatus further comprises:
the electromagnetic equipment activation module is used for activating the electromagnetic equipment of the shoe body to form a weak magnetic field in a preset direction.
In a third aspect, an embodiment of the present application provides an electronic device, which includes a processor, a memory, and a program or instructions stored on the memory and executable on the processor, and when executed by the processor, the program or instructions implement the steps of the method according to the first aspect.
In a fourth aspect, embodiments of the present application provide a readable storage medium, on which a program or instructions are stored, which when executed by a processor implement the steps of the method according to the first aspect.
In a fifth aspect, an embodiment of the present application provides a chip, where the chip includes a processor and a communication interface, where the communication interface is coupled to the processor, and the processor is configured to execute a program or instructions to implement the method according to the first aspect.
In the embodiment of the application, if a wearing event is identified, weight data of a user are obtained, and simulated resistance coefficients of the user in at least two target scenes are determined according to the weight data; identifying whether the VR environment of the current user corresponds to a target scene or not through a VR system; if so, determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to regulate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body. By the control method of the shoe body resistance in the VR scene, real moving resistance can be simulated, and user experience is improved.
Drawings
FIG. 1 is a schematic flow chart of a method for controlling shoe resistance in a VR scene according to an embodiment of the present disclosure;
FIG. 2 is a schematic flow chart of a method for controlling shoe resistance in a VR scene according to a second embodiment of the present application;
FIG. 3 is a schematic flow chart of a method for controlling shoe resistance in a VR scene according to a third embodiment of the present application;
FIG. 4 is a schematic structural diagram of a shoe resistance control device in a VR scene according to a fourth embodiment of the present application;
fig. 5 is a schematic structural diagram of an electronic device according to a fifth embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, specific embodiments of the present application will be described in detail with reference to the accompanying drawings. It is to be understood that the specific embodiments described herein are merely illustrative of the application and are not limiting of the application. It should be further noted that, for the convenience of description, only some but not all of the relevant portions of the present application are shown in the drawings. Before discussing exemplary embodiments in more detail, it should be noted that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although a flowchart may describe the operations (or steps) as a sequential process, many of the operations can be performed in parallel, concurrently or simultaneously. In addition, the order of the operations may be re-arranged. The process may be terminated when its operations are completed, but could have additional steps not included in the figure. The processes may correspond to methods, functions, procedures, subroutines, and the like.
The technical solutions in the embodiments of the present application will be described clearly below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some, but not all, embodiments of the present application. All other embodiments that can be derived by one of ordinary skill in the art from the embodiments given herein are intended to be within the scope of the present disclosure.
The terms first, second and the like in the description and in the claims of the present application are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It will be appreciated that the data so used may be interchanged under appropriate circumstances such that embodiments of the application may be practiced in sequences other than those illustrated or described herein, and that the terms "first," "second," and the like are generally used herein in a generic sense and do not limit the number of terms, e.g., the first term can be one or more than one. In addition, "and/or" in the specification and claims means at least one of connected objects, a character "/" generally means that a preceding and succeeding related objects are in an "or" relationship.
The method, apparatus, device and medium for controlling shoe resistance in VR scenario provided in the embodiments of the present application are described in detail below with reference to the accompanying drawings.
Example one
Fig. 1 is a schematic flow chart of a method for controlling shoe resistance in a VR scene according to an embodiment of the present application. As shown in fig. 1, the method specifically comprises the following steps:
s101, if the wearing event is identified, acquiring weight data of the user, and determining simulated resistance coefficients of the user in at least two target scenes according to the weight data.
First, the usage scenario of the present solution is a scenario when VR is experienced. Specifically, electromagnetic equipment can be arranged on the ground and the shoe body. And identifying the VR environment in which the user is positioned through the control end. In different scenes, the resistance system sets different resistance coefficients, and the control end sends control instructions to the ground and the shoe body. After receiving the instruction, the ground and the shoe body simulate different resistances through the attraction of the electromagnetic equipment.
Based on the above usage scenarios, it can be understood that the execution main body of the present application may be a control end, or a resistance control system composed of the control end, a shoe body, and a ground device may be used as the execution main body, which is not limited herein.
The VR technology is a virtual reality technology, also called virtual reality or smart environment technology, and is a brand new practical technology developed in the 20 th century. The virtual reality technology comprises a computer, electronic information and simulation technology, and the basic implementation mode is that the computer technology is taken as the main part, the latest developments of various high technologies such as three-dimensional graphic technology, multimedia technology, simulation technology, display technology, servo technology and the like are utilized and integrated, and a virtual world with various visual experiences such as vivid three-dimensional vision, touch, smell and the like is generated by virtue of the computer and other equipment, so that people in the virtual world can generate a feeling of being personally on the scene.
In the scheme, the wearing event can be an event that a user wears the shoe body. Specifically, the shoe body can be provided with a pressure sensor. When pressure is detected, weight data of the user may be automatically obtained. The weight data of the user may be the user's own weight. The weight of the user is related to the resistance at jump, which is usually the air resistance experienced by the user during walking or the resistance experienced in a jump scenario. For example, a user walking on a normal road may experience air resistance, but walking on a muddy road may experience muddy resistance and mud suction on the sole of the foot, and walking in snow may experience snow resistance.
In this scheme, the target scene may be an environmental scene in the VR. Specifically, different scenes can be switched in the VR environment, and the terrain is different in different scenes. For example, the scenes may include mountain scenes, ocean scenes, outer space scenes, and the like; the terrain may include rivers, muds, and beaches. Factors affecting walking resistance may also be weather factors set in the VR environment, e.g., snow slippery so resistance is small; in windy days, there is greater air resistance if the wind is upwind.
In this embodiment, the simulated resistance coefficient may be a resistance coefficient under the current environment. Specifically, the air resistance under the standard road is preset to be a fixed constant. When the scene is switched, the scene factors, the terrain factors and the weather factors are comprehensively analyzed, the resistance in the current environment is several times of that in a standard road and can be in direct proportion to the gravity of a user, and therefore the multiple relation is the simulation resistance coefficient.
S102, identifying whether the VR environment of the current user corresponds to the target scene or not through the VR system.
In the scheme, the control end can acquire the VR environment where the user is located through the VR system. Specifically, the VR environment may include variables such as scene, terrain, and weather. The target scene may be the current VR environment identified at the control end, and also includes variables such as scene, terrain, and weather. And comparing the variable in the VR environment with the variable in the control end, and if the variable in the VR environment is consistent with the variable in the control end, determining that the VR environment is the target scene. For example, the VR environment variables acquired by the control end from the VR system are a desert, a sand land and a clear day, and are compared with the scene currently controlled by the control end, and if the VR environment variables are also the desert, the sand land and the clear day, the VR environment in the desert, the sand land and the clear day is determined as the target scene.
S103, if so, determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to mediate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body.
In this scheme, the resistance of moving includes the lifting resistance and the resistance that moves ahead. Wherein the resistance to lifting may be the resistance experienced by the user's foot when off the ground. Specifically, the left foot and the right foot of the user alternately leave the ground during walking, and the resistance applied during the walking process can be lifting resistance. The lift resistance may also be the resistance that the user experiences when both feet are off the ground during jumping. For example, when a muddy scene is experienced, the shoe body is usually sunk in mud, the foot lifting is more difficult than that on a standard road, and the acting force of the mud on the shoe body can be used as lifting resistance. The forward resistance can be the resistance of the user to the shoe body in front during walking. For example, when walking in snow, the substances in front of the feet are changed from air to snow, and the acting force of the snow on the front of the feet is the forward running resistance.
In the scheme, the resistance system can be a system for generating resistance by arranging electromagnetic equipment on the ground and the shoe body. Specifically, electromagnetic equipment is arranged on the ground and the shoe body. For example, a plurality of electromagnetic induction generating devices are uniformly arranged at the ground end, and the same electromagnetic induction generating devices are arranged on the sole. When the device is opened, if the resistance coefficient is larger than 1, the magnetic poles of the shoe body and the ground are set to be different magnetic poles. The electromagnetic equipment of the shoe body and the electromagnetic equipment on the ground generate attractive force, so that the effect of simulating resistance is achieved. When the resistance coefficient is less than 1, the magnetic poles of the shoe body and the ground are set to be the same magnetic pole. The electromagnetic equipment of the shoe body and the electromagnetic equipment on the ground generate repulsion force, so that the effect of reducing the simulated resistance is achieved. For example, when the walking resistance of the target environment is judged to be larger than the resistance on the standard road, the magnetic poles of the electromagnetic device at the shoe body and the ground end are respectively set to be S poles or N poles, and the two magnetic poles are attracted, so that the resistance increase can be simulated. When the walking resistance of the target environment is smaller than the resistance on a standard road, the electromagnetic equipment at the shoe body and the ground end is set to be S pole or N pole, and the two magnetic poles attract each other, so that the resistance reduction can be simulated.
In the scheme, the control command can be a command sent by the control end to a resistance system, namely the ground and the shoe body. Specifically, the magnetic poles and the magnetic force are adjusted to the resistance system through the resistance coefficient. For example, the drag coefficient is 0.5, the magnetic poles of the drag system are set to S pole and N pole, respectively, and the magnitude of the magnetic force is increased to one-half of that of the standard road. The drag coefficient is 2, the magnetic poles of the drag system are set to be the same magnetic pole, and the magnetic force is increased to be twice of that of the standard road.
In this aspect, optionally, after identifying that the wearing event exists, the method further includes:
the electromagnetic device of the shoe body is activated to form a weak magnetic field in a preset direction.
In this embodiment, the predetermined direction may be a default direction of the magnetic field. Specifically, after the wearing event is identified, the activation device of the shoe body can be started to form a weak magnetic field in a preset direction. The preset direction can be divided into a magnetic pole of the downward shoe body and a magnetic pole of the forward shoe body. The weak magnetic field of the shoe body can generate micro attraction with the magnetic field of the ground to simulate the walking resistance under a standard road.
In the embodiment of the application, after a user wears the shoe body, the shoe body can generate a weak magnetic field. The resistance to walking under standard roads can be simulated, making the user experience more realistic.
In the embodiment of the application, if a wearing event is identified, weight data of a user are obtained, and simulated resistance coefficients of the user in at least two target scenes are determined according to the weight data; identifying whether the VR environment of the current user corresponds to a target scene or not through a VR system; if so, determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to regulate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body. By the control method of the shoe body resistance in the VR scene, real moving resistance can be simulated, and user experience is improved.
Example two
Fig. 2 is a schematic flow chart of a method for controlling shoe resistance in a VR scene according to the second embodiment of the present application. The scheme makes a better improvement on the embodiment, and the specific improvement is as follows: if the current scene is a forward advancing scene, determining a first instruction of a resistance system according to the simulated resistance coefficient; issuing said first instruction to said resistance system to create a resistance force by the resistance system to the shoe body generated during the user's progress. As shown in fig. 2, the method specifically comprises the following steps:
s201, if the wearing event is identified, acquiring weight data of the user, and determining simulated resistance coefficients of the user in at least two target scenes according to the weight data.
S202, identifying whether the VR environment of the user at present corresponds to the target scene or not through the VR system.
S203, if the current scene is a forward advancing scene, determining a first instruction of the resistance system according to the simulated resistance coefficient.
In this scheme, the forward-moving scene may be a scene that needs to be moved forward. In particular, the forward heading scenario may include lift resistance as well as forward heading resistance. For example, the resistance to forward travel is large when walking in snow, and the difference between the lifting resistance and the lifting resistance on a standard road is not large. The lifting resistance is large when walking in the muddy, and the forward running resistance is increased a little by a proper amount under the standard road. The first command may be a command issued by the control end to the resistance system. The first instruction may include two variables, namely a lift resistance coefficient and a forward resistance coefficient. Specifically, the lift resistance coefficient and the forward resistance coefficient include the direction and the magnitude of the magnetic poles. For example, the lifting resistance coefficient is 1, and the magnetic poles of the ground and the shoe body are respectively an S pole and an N pole; the forward resistance coefficient is 2, and the toe cap and the ground generate attraction force in the process of moving the foot forward during walking. Thereby simulating the effect of the forward resistance.
S204, sending the first instruction to the resistance system so as to form resistance to the shoe body generated in the advancing process of the user through the resistance system.
In the scheme, the control end sends a first instruction to the resistance system. The shoe body and the ground receive a first instruction and then adjust the direction and the size of the magnetic pole. For example, in an outer space scene, a user is in a complete weightless state, the advancing resistance coefficient is 0, the lifting resistance can obtain the gravitational acceleration of a star according to the star, and then an identity is made according to the gravitational acceleration and the lifting resistance on the earth and the gravitational acceleration and the lifting resistance on the star, so that the lifting resistance on the star is calculated.
S205, if so, determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to mediate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body.
In this embodiment, optionally, the resistance system issues the first instruction to form, by the resistance system, a resistance to the shoe body generated during the user's progress, including:
the method comprises the steps of identifying a treading area of a shoe body and activating an electromagnetic device arranged on the ground in the treading area.
In the scheme, the treading area of the shoe body can be the area of the shoe body contacted with the ground. Specifically, a signal emitter can be arranged on the ground, when an object is covered, the signal can be blocked and cannot be emitted successfully, and the control end receives the signal emitted successfully and identifies the area which does not receive the signal, namely the treading area of the shoe body. The control end sends a signal to the electromagnetic equipment in the treading area, so that the electromagnetic equipment starts to operate and is in a state of waiting for generating a magnetic field.
In a preset time period when the shoe body leaves the treading area, the electromagnetic equipment arranged on the ground activated in the treading area generates a magnetic field attracted by the electromagnetic equipment of the shoe body, so that resistance generated on the shoe body in the advancing process of a user is formed.
In this scheme, the preset time period may be a time period from when the foot leaves the ground to when the foot returns to the ground during the walking process of the user. Specifically, when the user lifts his foot by foot, the stepping area on the ground is changed from the waiting state to the magnetic field generating state. The gravity can be generated between the ground and the shoe body, so as to simulate the resistance effect in the advancing process.
In the embodiment of the application, the gravity is generated on the shoe body when the foot of the user leaves the ground through the identification of the treading area. The magnetic field is generated only in the treading area, so that the attraction of other areas to the shoe body is avoided, and meanwhile, the electric energy is saved.
In the embodiments of the present application, modifications are made to the above-described embodiments. The concrete improvement is as follows: determining a control instruction of a resistance system according to the simulated resistance coefficient of the current scene so as to regulate the movement resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene, wherein the control instruction comprises the following steps: if the current scene is a forward traveling scene, determining a first instruction of a resistance system according to the simulated resistance coefficient; issuing said first instruction to said resistance system to create a resistance force by the resistance system to the shoe body generated during the user's progress. The control end generates and sends the first instruction, the generation process of the forward resistance is further determined, and the VR experience of the user is improved.
EXAMPLE III
Fig. 3 is a schematic flow chart of a method for controlling shoe resistance in a VR scene according to a third embodiment of the present application. The scheme makes a better improvement on the embodiment, and the specific improvement is as follows: if the current scene is an upward jump scene, determining a second instruction of the resistance system according to the simulated resistance coefficient; issuing said second instructions to said resistance system to create a resistance through the resistance system to the shoe body during the user's jump upwards. As shown in fig. 3, the method specifically includes the following steps:
s301, if the wearing event is identified, acquiring weight data of the user, and determining simulated resistance coefficients of the user in at least two target scenes according to the weight data.
S302, identifying whether the VR environment of the current user corresponds to the target scene or not through the VR system.
And S303, if the current scene is an upward jump scene, determining a second instruction of the resistance system according to the simulated resistance coefficient.
In this scheme, the jumping scene may be a scene in which the user jumps. In particular, the resistance of the shoe body when jumping upwards is simulated. The resistance experienced during jumping may include air resistance as well as its own gravitational resistance. Wherein, the jumping scene is on the earth, and the simulated gravity resistance can be ignored if the user jumps in reality. The simulated gravitational resistance is only needed if the user jumps in the VR experience but does not jump in reality. When the jumping scene is in space, the gravity resistance of the jumping scene needs to be determined according to the gravity acceleration. Therefore, the simulated drag coefficients in the second command include an air drag coefficient and a gravity drag. Wherein the gravitational resistance is in most cases null.
S304, sending the second instruction to the resistance system to form resistance to the shoe body generated in the process of the user jumping upwards through the resistance system.
In the scheme, the control end sends a second instruction to the shoe body and the ground. The ground end and the shoe body generate magnetic force, and the resistance generated to the shoe body in the upward jumping process is simulated by adjusting the size of the magnetic force. The resistance during the jump up includes gravity resistance as well as air resistance. For example, jumping in space reduces the gravitational drag to one-eighth of the original, with an air drag of 0. The magnetic pole directions of the shoe body and the ground can be respectively an S pole and an N pole, and the size of the magnetic pole is reduced to one eighth of the original size.
S305, if so, determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to mediate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body.
In this embodiment, optionally, the resistance system issues the second instruction to form, by the resistance system, a resistance to the shoe body generated during the user's jump upwards, including:
the method comprises the steps of identifying a treading area of a shoe body, activating electromagnetic equipment arranged on the ground in the treading area, generating a magnetic field attracted by the electromagnetic equipment of the shoe body by the electromagnetic equipment arranged on the ground activated in the treading area, and closing the activated electromagnetic equipment arranged on the ground when the shoe body leaves the treading area so as to form resistance generated on the shoe body in the jumping process of a user.
In the scheme, the control end determines the treading area of the shoe body by acquiring signals transmitted by a sensor arranged on the ground. The control end activates the electromagnetic equipment in the treading area to generate a magnetic field. The time period during which the magnetic field is present should be the time period from the shoe body leaving the ground, when the user's foot is completely detached from the ground, the electromagnetic device in the treading area will be switched off.
In the embodiment of the application, when the feet of the user do not leave the ground in the process of jumping upwards, the shoe body and the ground generate a magnetic field to generate simulated resistance; after the feet of the user are separated from the ground, the electromagnetic equipment between the shoe body and the ground is closed. The attraction of the electromagnetic equipment to the shoe body after the user is separated from the ground is avoided, and the user experience is further improved.
In the embodiments of the present application, improvements are made to the above-described embodiments. The concrete improvement is as follows: if the current scene is an upward jump scene, determining a second instruction of the resistance system according to the simulated resistance coefficient; issuing said second instructions to said resistance system to create a resistance through the resistance system to the shoe body during the user's jump upwards. The resistance under the jumping scene is simulated through the second instruction sent by the control end, so that the user has better jumping experience, and the reality of the experience is further improved.
Example four
Fig. 4 is a schematic structural diagram of a shoe resistance control device in a VR scene according to a fourth embodiment of the present application. As shown in fig. 4, the method specifically includes the following steps:
the simulated resistance coefficient confirming module 401 is configured to, if it is identified that a wearing event exists, obtain weight data of the user, and determine simulated resistance coefficients of the user in at least two target scenes according to the weight data;
a scene correspondence determining module 402, configured to identify, by the VR system, whether a VR environment of a current user corresponds to a target scene;
the control instruction confirming module 403 is configured to determine a control instruction of the resistance system according to the simulated resistance coefficient of the current scene, so as to adjust the motion resistance between the shoe body and the ground according to the simulated resistance coefficient of the current scene through the resistance system; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body.
Further, the control instruction confirmation module includes:
the first instruction determining unit is used for determining a first instruction of the resistance system according to the simulated resistance coefficient if the current scene is a forward advancing scene;
the first instruction sending unit is used for sending the first instruction to the resistance system so as to form resistance to the shoe body generated in the advancing process of the user through the resistance system.
Further, the first instruction issue unit includes:
the treading area identification subunit is used for identifying a treading area of the shoe body and activating electromagnetic equipment arranged on the ground in the treading area;
and the shoe body resistance generating subunit is used for generating a magnetic field attracted by the electromagnetic equipment of the shoe body by the electromagnetic equipment arranged on the ground activated in the treading area within a preset time period when the shoe body leaves the treading area so as to form resistance to the shoe body in the advancing process of the user.
Further, the control instruction confirmation module includes:
the second instruction determining unit is used for determining a second instruction of the resistance system according to the simulated resistance coefficient if the current scene is an upward jump scene;
and the second instruction sending unit is used for sending the second instruction to the resistance system so as to form resistance to the shoe body generated in the process of the upward jump of the user through the resistance system.
Further, the second instruction issuing unit includes:
the shoe body resistance generating subunit is used for identifying a treading area of the shoe body, activating the electromagnetic equipment arranged on the ground in the treading area, generating a magnetic field attracted by the electromagnetic equipment of the shoe body by the electromagnetic equipment arranged on the ground activated in the treading area, and closing the electromagnetic equipment arranged on the activated ground when the shoe body leaves the treading area so as to form resistance generated on the shoe body in the jumping process of a user.
Further, the apparatus further comprises:
the electromagnetic equipment activation module is used for activating the electromagnetic equipment of the shoe body to form a weak magnetic field in a preset direction.
In the embodiment of the application, if the shoe body design interface is detected, whether the shoelace of the shoe body is designed to be the automatic shoelace is identified; if yes, acquiring characteristic data of the shoe tree; inputting the characteristic data of the shoe tree into a pre-constructed automatic shoelace characteristic model; wherein the automatic shoelace is constructed in advance based on sample data; the sample data comprises characteristic data of a shoe tree and characteristic data of an automatic shoelace; determining the characteristic data of the automatic shoelace according to the output result of the automatic shoelace characteristic model; and generating a rendering model of the automatic shoelace according to the characteristic data of the automatic shoelace. Through the control method of the shoe body resistance under the VR scene, the problem that the design efficiency is limited due to manual design of designers of shoe bodies can be solved, and the characteristic data of the automatic shoelace can be determined by acquiring and using the shoe tree characteristic data, so that the design efficiency and the design rationality of the designers for the automatic shoelace are improved.
The control device of the shoe body resistance in the VR scene in the embodiment of the present application may be a device, or may be a component, an integrated circuit, or a chip in a terminal. The device can be mobile electronic equipment or non-mobile electronic equipment. By way of example, the mobile electronic device may be a mobile phone, a tablet computer, a notebook computer, a palm top computer, a vehicle-mounted electronic device, a wearable device, an ultra-mobile personal computer (UMPC), a netbook or a Personal Digital Assistant (PDA), and the like, and the non-mobile electronic device may be a server, a Network Attached Storage (NAS), a Personal Computer (PC), a Television (TV), a teller machine or a self-service machine, and the like, and the embodiments of the present application are not particularly limited.
The control device for the shoe body resistance in the VR scene in the embodiment of the application can be a device with an operating system. The operating system may be an Android (Android) operating system, an ios operating system, or other possible operating systems, and embodiments of the present application are not limited specifically.
The control device for shoe body resistance in the VR scene provided in the embodiment of the present application can implement each process implemented by the method embodiments of fig. 1 to 3, and is not described herein again to avoid repetition.
EXAMPLE five
Fig. 5 is a schematic structural diagram of an electronic device provided in this application embodiment five. As shown in fig. 5, an electronic device 500 is further provided in this embodiment of the present application, and includes a processor 501, a memory 502, and a program or an instruction stored in the memory 502 and executable on the processor 501, where the program or the instruction is executed by the processor 501 to implement each process of the embodiment of the method for controlling shoe body resistance in the VR scenario, and can achieve the same technical effect, and in order to avoid repetition, the details are not repeated here.
It should be noted that the electronic device in the embodiment of the present application includes the mobile electronic device and the non-mobile electronic device described above.
EXAMPLE six
The embodiment of the application further provides a readable storage medium, wherein a program or an instruction is stored on the readable storage medium, and when the program or the instruction is executed by a processor, the program or the instruction realizes each process of the embodiment of the control method for the shoe body resistance in the VR scene, and can achieve the same technical effect, and in order to avoid repetition, the detailed description is omitted here.
The processor is the processor in the electronic device described in the above embodiment. The readable storage medium includes a computer readable storage medium, such as a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and so on.
EXAMPLE seven
The embodiment of the application further provides a chip, the chip comprises a processor and a communication interface, the communication interface is coupled with the processor, the processor is used for running programs or instructions, the processes of the embodiment of the control method of the shoe body resistance in the VR scene are realized, the same technical effects can be achieved, and repeated description is omitted here for avoiding repetition.
It should be understood that the chips mentioned in the embodiments of the present application may also be referred to as system-on-chip, system-on-chip or system-on-chip, etc.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising a … …" does not exclude the presence of another identical element in a process, method, article, or apparatus that comprises the element. Further, it should be noted that the scope of the methods and apparatus of the embodiments of the present application is not limited to performing the functions in the order illustrated or discussed, but may include performing the functions in a substantially simultaneous manner or in a reverse order based on the functions involved, e.g., the methods described may be performed in an order different than that described, and various steps may be added, omitted, or combined. In addition, features described with reference to certain examples may be combined in other examples.
Through the description of the foregoing embodiments, it is clear to those skilled in the art that the method of the foregoing embodiments may be implemented by software plus a necessary general hardware platform, and certainly may also be implemented by hardware, but in many cases, the former is a better implementation. Based on such understanding, the technical solutions of the present application may be embodied in the form of a computer software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present application.
While the present embodiments have been described with reference to the accompanying drawings, it is to be understood that the invention is not limited to the precise embodiments described above, which are meant to be illustrative and not restrictive, and that various changes may be made therein by those skilled in the art without departing from the spirit and scope of the invention as defined by the appended claims.
The foregoing is considered as illustrative of the preferred embodiments of the invention and the technical principles employed. The present application is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present application has been described in more detail with reference to the above embodiments, the present application is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present application, and the scope of the present application is determined by the scope of the claims.
Claims (10)
1. A method for controlling shoe body resistance in a VR scene, the method comprising:
if the wearing event is identified, acquiring weight data of the user, and determining simulated resistance coefficients of the user in at least two target scenes according to the weight data;
identifying whether the VR environment of the current user corresponds to a target scene or not through a VR system;
if so, determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene so as to regulate the motion resistance between the shoe body and the ground through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body.
2. The method of claim 1, wherein determining control commands for the resistance system based on the simulated resistance coefficient of the current scenario to adjust the resistance to movement between the shoe body and the ground via the resistance system according to the simulated resistance coefficient of the current scenario comprises:
if the current scene is a forward advancing scene, determining a first instruction of a resistance system according to the simulated resistance coefficient;
issuing said first instruction to said resistance system to cause a resistance to be developed by the resistance system for the body of the shoe during advancement of the user.
3. The method of claim 2, wherein issuing the first command to the resistance system to form a resistance force generated by the resistance system for the shoe body during user advancement comprises:
identifying a treading area of a shoe body and activating an electromagnetic device arranged on the ground in the treading area;
in a preset time period when the shoe body leaves the treading area, the electromagnetic equipment arranged on the ground activated in the treading area generates a magnetic field attracted by the electromagnetic equipment of the shoe body, so that resistance generated on the shoe body in the advancing process of a user is formed.
4. The method of claim 1, wherein determining control commands for the resistance system based on the simulated resistance coefficient of the current scenario to adjust the resistance to movement between the shoe body and the ground via the resistance system according to the simulated resistance coefficient of the current scenario comprises:
if the current scene is an upward jump scene, determining a second instruction of the resistance system according to the simulated resistance coefficient;
issuing said second instructions to said resistance system to create a resistance through the resistance system to the shoe body during the user's jump upwards.
5. The method of claim 4, wherein issuing the second instruction to the resistance system to create a resistance through the resistance system to the shoe body during the user's jump up comprises:
the method comprises the steps of identifying a treading area of a shoe body, activating electromagnetic equipment arranged on the ground in the treading area, generating a magnetic field attracted by the electromagnetic equipment of the shoe body by the electromagnetic equipment arranged on the ground activated in the treading area, and closing the activated electromagnetic equipment arranged on the ground when the shoe body leaves the treading area so as to form resistance generated on the shoe body in the jumping process of a user.
6. The method of claim 1, wherein after identifying the presence of a wear event, the method further comprises:
the electromagnetic device of the shoe body is activated to form a weak magnetic field in a preset direction.
7. A control device for shoe body resistance in a VR scene, the device comprising:
the simulated resistance coefficient confirming module is used for acquiring weight data of the user if the wearing event is identified to exist, and determining simulated resistance coefficients of the user in at least two target scenes according to the weight data;
the scene correspondence judging module is used for identifying whether the VR environment of the current user corresponds to a target scene or not through the VR system;
the control instruction execution module is used for determining a control instruction of the resistance system according to the simulated resistance coefficient of the current scene if the judgment result of the scene corresponding judgment module is corresponding, so that the motion resistance between the shoe body and the ground is mediated through the resistance system according to the simulated resistance coefficient of the current scene; wherein the resistance to movement comprises a resistance to lift and a resistance to forward travel; the resistance system is formed by matching electromagnetic equipment arranged on the ground of a VR place with electromagnetic equipment of the shoe body.
8. The apparatus of claim 7, wherein the control instruction execution module comprises:
the first instruction determining unit is used for determining a first instruction of the resistance system according to the simulated resistance coefficient if the current scene is a forward advancing scene;
the first instruction execution unit is used for sending the first instruction to the resistance system so as to form resistance to the shoe body generated in the advancing process of the user through the resistance system.
9. An electronic device comprising a processor, a memory, and a program or instructions stored on the memory and executable on the processor, the program or instructions when executed by the processor implementing the steps of the method of controlling shoe resistance in a VR scenario of any of claims 1-6.
10. A readable storage medium, storing thereon a program or instructions which, when executed by a processor, implement the steps of the method of controlling shoe resistance in a VR scenario as claimed in any one of claims 1 to 6.
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