CN115604270B - Method and device for selecting rendering server - Google Patents

Method and device for selecting rendering server Download PDF

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Publication number
CN115604270B
CN115604270B CN202211507212.XA CN202211507212A CN115604270B CN 115604270 B CN115604270 B CN 115604270B CN 202211507212 A CN202211507212 A CN 202211507212A CN 115604270 B CN115604270 B CN 115604270B
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server
data
rendering
target
determining
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CN115604270A (en
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毛波
刘祥德
李继永
陈志浩
安琪
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Beijing Digital City Research Center
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Beijing Digital City Research Center
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
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Abstract

The application discloses a method and a device for selecting a rendering server, which can be applied to the technical field of cloud rendering. When the method is executed, firstly, a target rendering task is obtained, then a first server used for rendering a first object in the target rendering task is determined, then the data synchronization total amount needed by the target rendering task is determined, finally, target resource data is determined according to the determined data synchronization total amount, and a second server used for rendering the first object in the target rendering task is determined according to the target resource data. Therefore, by determining the data synchronization amount required by the target rendering task, the resource configuration data calculated according to the data synchronization amount is more accurate, and the accuracy of the estimated resource configuration demand of the rendering server is improved. Therefore, the rendering server can be selected more accurately according to the obtained resource configuration data, and the utilization rate of server resources is improved.

Description

Method and device for selecting rendering server
Technical Field
The application relates to the technical field of cloud rendering, in particular to a method and a device for selecting a rendering server.
Background
The process of generating data into images in a computer is called rendering, and a scene effect graph in the computer can be more vivid. In real life, if the rendering is directly performed locally, not only the labor cost but also huge money cost is needed, and a neutral or small design studio cannot afford the cost at all. Cloud rendering is an application solution proposed for local rendering based on cloud servers. And the user submits the local task to a remote server, performs operation through remote computer cluster resources, returns the uploaded task to the local server after cloud rendering, and is downloaded and extracted by the user. Due to the huge cloud computing resources, cloud rendering is widely applied to industries such as indoor design, architectural design, space design and cartoon design.
The most important advantage of cloud rendering is that multiple tasks and multiple servers can be simultaneously rendered, in the prior art, a cloud rendering server to be started is selected by generally referring to resource parameters required by cloud rendering and resource remaining conditions of the current cloud rendering server to be started, and an application process is controlled to be started and run on the selected cloud rendering server. However, the method only statically considers the resource configuration requirement of the cloud rendering server, and does not consider that the synchronous operation among a plurality of cloud rendering servers is a dynamic process, wherein the change of one cloud rendering server can affect the resource configuration of other servers, and the like, so that the existing technical scheme cannot accurately invoke the rendering server to maximally utilize the system resources.
Disclosure of Invention
In view of this, the present application provides a method and an apparatus for selecting a rendering server, which aim to more accurately select the rendering server and improve resource utilization.
In a first aspect, the present application provides a method for selecting a rendering server, where the method includes:
acquiring a target rendering task, wherein the target rendering task comprises a plurality of rendering objects, and the plurality of rendering objects comprise at least one first object and at least one second object;
determining a first server for rendering the at least one first object;
determining a total data synchronization amount required by the target rendering task, wherein the total data synchronization amount is used for representing a data amount for synchronizing the relevant data of other rendering objects except the first object in the plurality of rendered rendering objects to the first server;
determining target resource data according to the data synchronization total amount, wherein the target resource data is used for representing the resource demand of a second server, and the second server is used for rendering the at least one second object and synchronizing the rendered relevant data of the at least one second object to the first server;
and determining the second server according to the target resource data.
Optionally, the determining a total amount of data synchronization required by the target rendering task includes:
determining a data synchronization amount corresponding to each rendering object in the plurality of rendering objects, wherein the data synchronization amount indicates a data amount required to be synchronized to a first server after each rendering object is rendered;
determining at least one other rendering object in the target rendering task, wherein the at least one other rendering object is a rendering object which is rendered on a server other than the first server;
and determining the total data synchronization amount required by the target rendering task according to the at least one other rendering object and the data synchronization amount.
Optionally, the determining target resource data according to the data synchronization total amount includes:
determining a first correlation coefficient, wherein the first correlation coefficient is a ratio of the data volume synchronized from the second server to the first server to the data synchronization total volume;
determining a target resource demand according to the total data synchronization amount and the first correlation coefficient, wherein the target resource demand is used for representing a configuration demand required by the second server to synchronize the rendered relevant data of the at least one second object to the first server;
determining a base resource demand of the second server, the base resource demand being indicative of a configured demand of the second server for rendering the at least one second object;
and determining target resource data according to the target resource demand and the basic resource demand.
Optionally, the plurality of rendering objects further includes at least one third object, and after determining the second server according to the target resource data, the method further includes:
running the second server, i.e. rendering the at least one second object using the second server;
acquiring a plurality of actual operation data of the second server, wherein the actual operation data represent the resource amount required by the actual operation of the second server at a plurality of random time points;
determining at least one third object of the plurality of rendering objects, the at least one third object being rendered by a third server, the third server being configured to render the at least one third object of the plurality of rendering objects and synchronize data related to the rendered at least one third object to the first server;
determining first resource data using the plurality of actual operational data, the first resource data representing a resource demand of the third server;
determining the third server according to the first resource data.
Optionally, the plurality of rendering objects further includes at least one third object, and after determining the second server according to the target resource data, the method further includes:
running the second server, i.e. rendering the at least one second object using the second server;
acquiring a plurality of actual operation data of the second server, wherein the actual operation data represent the resource amount required by the actual operation of the second server at a plurality of random time points;
determining at least one third object of the plurality of rendering objects, the at least one third object being rendered by a third server, the third server being configured to render the at least one third object of the plurality of rendering objects and synchronize data related to the rendered at least one third object to the first server;
determining first resource data using the plurality of actual operational data, the first resource data representing a resource demand of the third server;
determining the third server according to the first resource data.
Optionally, determining the first resource data using the plurality of actual operation data comprises:
optimizing the first correlation coefficient by using the plurality of actual operation data to obtain a second correlation coefficient, wherein the second correlation coefficient is the proportion of the data volume synchronized to the first server by the third server to the total data synchronization volume;
determining a first resource demand according to the total data synchronization amount and the second correlation coefficient, wherein the first resource demand is used for representing a configuration demand required by the third server to synchronize the rendered relevant data of the at least one third object to the first server;
and determining first resource data according to the first resource demand.
Optionally, the optimizing the first correlation coefficient by using the plurality of actual operation data to obtain a second correlation coefficient includes:
determining an average of the plurality of actual operational data;
determining a difference between the average and the target resource data;
and increasing the first correlation coefficient by using the difference value to obtain a second correlation coefficient.
Optionally, the determining the first server includes:
obtaining a plurality of historical resource data related to the target rendering task, wherein the historical resource data is historical data of resource configuration demand of a first server;
and determining a first server according to the average value of the plurality of historical resource data.
In a second aspect, the present application provides a selecting apparatus for a rendering server, where the apparatus includes: the system comprises a target rendering task acquisition module, a first server determination module, a data synchronization total amount determination module, a target resource data determination module and a second server determination module;
the target rendering task obtaining module is used for obtaining a target rendering task, and the target rendering task comprises a plurality of rendering objects;
the first server determining module is used for determining a first server;
the data synchronization total amount determining module is used for determining the data synchronization total amount required by the target rendering task;
the target resource data determining module is used for determining target resource data according to the data synchronization total amount;
and the second server determining module is used for determining the second server according to the target resource data.
Optionally, the data synchronization total amount determining module is further configured to determine a data synchronization amount corresponding to each rendering object in the plurality of rendering objects, then determine at least one other rendering object in the target rendering task, and determine the data synchronization total amount required by the target rendering task according to the at least one other rendering object and the data synchronization amount.
Optionally, the target resource data determining module is further configured to determine a first correlation coefficient, determine a target resource demand according to the total data synchronization amount and the first correlation coefficient, then determine a basic resource demand of the second server, and determine the target resource data according to the target resource demand and the basic resource demand.
The application provides a method for selecting a rendering server. When the method is executed, a target rendering task is obtained, then a first server used for rendering a first object in the target rendering task is determined, then the data synchronization total amount needed by the target rendering task is determined, finally, target resource data is determined according to the determined data synchronization total amount, and a second server used for rendering the first object in the target rendering task is determined according to the target resource data. Therefore, the data synchronization quantity required by the target rendering task is determined, so that the resource configuration data calculated according to the data synchronization quantity is more accurate, and the accuracy of evaluating the resource configuration demand quantity of the selected rendering server is improved. Therefore, the rendering server can be accurately selected according to the obtained resource configuration demand, and the resource utilization rate is improved.
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To illustrate the technical solutions in the present embodiment or the prior art more clearly, the drawings needed to be used in the description of the embodiment or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a flowchart of a method for selecting a rendering server according to an embodiment of the present disclosure;
fig. 2 is a flowchart of another method of a selecting method of a rendering server according to an embodiment of the present disclosure;
fig. 3 is a schematic structural diagram of a selecting device of a rendering server according to an embodiment of the present disclosure.
Detailed Description
As described above, when multiple servers perform rendering tasks simultaneously, the cloud rendering servers are generally selected according to resource parameters or operation indexes required by the rendering tasks. However, because each rendering server needs different rendering contents, and the contents need different data synchronization between the servers, the resource allocation amount required by each rendering server is different, and since the change of the rendering server may affect the change of data transmission between each other, thereby affecting the performance of the selected server and the resource amount required for startup, the resource demand amount of the selected rendering server must be sought in a dynamic way. The prior art only selects the rendering servers by using static resource parameters or running indexes, and does not consider the dynamic process of data transmission among the rendering servers, so that the server resources cannot be effectively utilized.
The embodiment of the application provides a method for selecting a rendering server. When the method is executed, a target rendering task is obtained, then a first server used for rendering a first object in the target object is determined, then the data synchronization total amount needed by the target rendering task is determined, finally, target resource data is determined according to the determined data synchronization total amount, and a second server used for rendering the first object in the target object is determined according to the target resource data. Therefore, by determining the data synchronization amount required by the target rendering task, the resource configuration data calculated according to the data synchronization amount is more accurate, and the accuracy of evaluating the resource configuration demand required by the selected rendering server is improved. Therefore, the rendering server can be accurately selected according to the obtained resource configuration demand, and the utilization rate of server resources is improved.
In order to make the technical solutions of the present application better understood, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1, fig. 1 is a flowchart of a method for selecting a rendering server according to an embodiment of the present application, where the method includes:
s101: and acquiring a target rendering task.
Wherein the target rendering task includes a plurality of rendering objects including at least one first object and at least one second object. The rendering task is that a computer starts from a series of fixed point data, texture and other information and finally converts the information into an image or video which can be recognized by human eyes. The rendering object may be an object or a person to be rendered, or may be any other part in the image.
S102: a first server is determined.
Wherein the first server is used for rendering the at least one first object. The first object may refer to a part of rendering characters or objects in the target rendering task, or may be a basic interface scene that needs to be rendered in the target rendering task, which does not affect the normal implementation of the embodiment of the present application.
Alternatively, the target rendering task may classify the rendering objects into a first object, a second object and other types of rendering objects according to the resource amount required for rendering the objects, the number of the rendering objects and the size of the data transmission amount of the rendering objects, wherein the first object may be rendered by the first server and the second object may be rendered by the second server.
Alternatively, determining the first server may be performed as follows: and acquiring historical resource data related to the target rendering task. The historical resource data refers to historical data of resource configuration demand when the first server renders the first object. And selecting a server with the resource residual condition larger than or equal to the average value from the rendering server cluster as a first server according to the average value of the historical resource data. Of course, the first server may also be determined in other manners, which will not be described herein again.
S103: and determining the total data synchronization amount required by the target rendering task.
The total data synchronization amount is a data amount used for representing that the related data of the other rendering objects except the first object in the rendered rendering objects are synchronized to the first server. When a plurality of servers perform rendering simultaneously, the related data of the rendered rendering object needs to be transmitted back to the first server, and the data transmission amount at this time directly affects the network bandwidth and the calculated amount of rendering by other servers, thereby affecting the configuration parameters when the selected rendering server is started. Therefore, the total amount of data for synchronizing the rendered related data of the other rendering objects except the first object to the first server needs to be calculated.
In some possible implementations, the total amount of data synchronization may be data related to a change in a rendered object after rendering, such as data related to movement of an object in a target rendering task, or data related to a change in a pose or orientation angle of a person, so as to reduce waste of data transmission resources.
Alternatively, the total amount of data synchronization may be obtained as follows: firstly, determining the data synchronization amount corresponding to each rendering object in the target rendering task. The data synchronization amount is the data amount of each rendering object which needs to be synchronized to the first server after rendering. At least one other rendering object in the target rendering task is then determined. And the other rendering objects are rendering objects rendered by other servers except the first server in the target rendering task. And finally, determining the total data synchronization amount required by the target rendering task according to the other rendering objects and the data synchronization amount.
In some possible implementations, data that changes in the actual rendering process of each rendering object that needs to be measured may be measured by mounting a data metering component on the rendering object, and the changed data is used as the data synchronization amount of the corresponding rendering object. Of course, other ways may also be used to determine the data synchronization amount of each rendering object, without affecting the normal implementation of the embodiment of the present application.
S104: and determining target resource data according to the data synchronization total amount.
Wherein the target resource data is used to represent the resource demand of the second server. The target resource data may include disk usage, memory usage, CPU usage, GPU usage, and other resource data such as network bandwidth usage, all without affecting the normal implementation of the embodiments of the present application. The second server is used for rendering at least one second object and synchronizing the related data of the rendered at least one second object to the first server.
Alternatively, the target resource data may be determined as follows: first, a first correlation coefficient is determined, where the first correlation coefficient is a ratio of a data amount synchronized from the second server to the first server to a total data synchronization amount of the target rendering task as a whole. Then, a target resource demand is determined according to the total data synchronization amount and the first correlation coefficient, wherein the target resource demand is used for representing the configuration demand required by the second server to synchronize the rendered relevant data of the second object to the first server. And determining a basic resource demand of the second server, wherein the basic resource demand is used for representing the configuration demand of the second server for rendering the at least one second object. And finally, determining target resource data according to the target resource configuration and the basic resource configuration. The basic resource allocation amount and the target resource demand amount may be similar to the data type and the data format of the target resource data.
S105: and determining the second server according to the target resource data.
Optionally, a server with resource remaining condition greater than or equal to the target resource data may be selected from the rendering server cluster where the first server is located, as the second server.
In the embodiment of the present application, there are many possible implementations of step S104 described in fig. 1, which are described below separately. It should be noted that the implementation manners given in the following description are only exemplary illustrations, and do not represent all implementation manners of the embodiments of the present application.
Referring to fig. 2, this figure is a flowchart of another method of a selecting method of a rendering server according to an embodiment of the present application, where the method includes:
s201: a first correlation coefficient is determined.
The first correlation coefficient is the proportion of the data volume synchronized from the second server to the first server to the data synchronization total volume, and is used for correlating the data synchronization total volume with the resource demand volume.
Optionally, the resource demand of other rendering servers may be calculated by iterative optimization of the first correlation coefficient, and the other rendering servers may be selected to render other rendering objects except the first object and the second object in the target rendering task. By way of example, assuming that the target rendering task further includes at least one third object, the resource demand of the third server for rendering the third object may be calculated by: firstly, when the selected second server is used for rendering the second object, a plurality of actual operation data of the second server are obtained. The plurality of actual operation data are the resource amount required by the actual operation of the second server at a plurality of time points. Then, a first resource data is determined using the plurality of actual operational data. The first resource data is the resource demand of the third server. And finally, determining a third server according to the determined first resource data.
The method comprises the steps of determining first resource data by utilizing a plurality of actual operation data, optimizing a first correlation coefficient by utilizing the actual operation data to obtain a second correlation coefficient, determining a first resource demand according to the data synchronization total amount and the second correlation coefficient, and determining the first resource data according to the first resource demand. Optionally, the operation data with the largest difference from the target resource data of the second server in the actual operation data may be selected, an average value of the operation data with the largest difference at each selected time point is calculated, and the first correlation coefficient is increased by using the average value to obtain the second correlation coefficient. Or directly determining an average value of the obtained actual operation data, determining a difference value between the average value and target resource data of the second server, and increasing the first association coefficient by using the difference value to obtain a second association coefficient. Of course, the first correlation coefficient is updated iteratively in other ways, which does not affect the normal operation of the embodiment of the present application.
S202: and determining the target resource demand according to the total data synchronization amount and the first correlation coefficient.
The target resource requirement is used for representing the resource configuration requirement required by the second server in order to synchronize the rendered relevant data of the at least one second object to the first server. In some possible implementations, the target resource requirement amount may be calculated by multiplying the total data synchronization amount by the first correlation coefficient.
S203: a base resource demand of the second server is determined.
Wherein the base resource requirement is used to represent a configuration requirement for rendering at least one second object in the target rendering task by the second server. The basic resource demand may include disk usage, memory usage, CPU usage, GPU usage, or other resource data such as network bandwidth usage, and is the same as the target resource demand data format and data type.
Optionally, the basic resource demand may automatically set a reasonable value through historical data, or may manually set a value range through a corresponding target rendering task, and randomly select a value within a range as the basic resource demand. Of course, the basic resource demand can also be obtained in other ways, without affecting the normal implementation of the embodiment of the present application.
S204: and determining target resource data according to the target resource demand and the basic resource demand.
The target resource data is the amount of resources required by the second server for rendering the second object and synchronizing the rendered relevant data of the second object to the first server. Optionally, the target resource demand and the basic resource demand may be added to obtain target resource data.
According to the method and the device, the target resource data are determined by utilizing the total data synchronization amount, the problem that the resource requirement of the selected rendering server is influenced by the synchronization of the related data after rendering among the rendering servers is considered, the resource amount required by the rendering server can be more accurately evaluated, the resources of the server can be utilized to the maximum extent, and the resource waste is reduced.
The foregoing is some specific implementation manners of the method for selecting a rendering server provided in the embodiment of the present application, and based on this, the present application also provides a corresponding apparatus. The device provided by the embodiment of the present application will be described in terms of functional modularity.
Referring to the schematic structural diagram of the selecting apparatus 300 of the rendering server shown in fig. 3, the apparatus 300 includes a target rendering task obtaining module 310, a first server determining module 320, a data synchronization total amount determining module 330, a target resource data determining module 340, and a second server determining module 350.
And a target rendering task obtaining module 310, configured to obtain a target rendering task.
A first server determining module 320, configured to determine a first server.
And a data synchronization total amount determination module 330, configured to determine a data synchronization total amount required by the target rendering task.
And a target resource data determining module 340, configured to determine target resource data according to the total data synchronization amount.
A second server determining module 350, configured to determine the second server according to the target resource data.
The data synchronization total amount determining module 330 is further configured to determine a data synchronization amount corresponding to each rendering object in the target rendering task, then determine the number of other rendering objects in the target rendering task, and calculate the data synchronization total amount required by the target rendering task according to the other rendering objects and the data synchronization amount.
The target resource data determining module 340 is further configured to determine a first correlation coefficient, determine a target resource demand according to the total data synchronization amount and the first correlation coefficient, determine a basic resource demand of the second server, and finally determine the target resource data according to the target resource demand and the basic resource demand.
In the embodiments of the present application, the names "first" and "second" (if present) in the names "first" and "second" are used for name identification, and do not represent the first and second in sequence.
As can be seen from the above description of the embodiments, those skilled in the art can clearly understand that all or part of the steps in the above embodiment methods can be implemented by software plus a general hardware platform. Based on such understanding, the technical solution of the present application may be embodied in the form of a software product, which may be stored in a storage medium, such as a read-only memory (ROM)/RAM, a magnetic disk, an optical disk, etc., and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network communication device such as a router, etc.) to execute the method according to the embodiments or some parts of the embodiments of the present application.
The embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments are referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, the apparatus embodiments are substantially similar to the method embodiments and therefore are described in a relatively simple manner, and reference may be made to some of the description of the method embodiments for relevant points. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment. One of ordinary skill in the art can understand and implement without inventive effort.
The above description is only an exemplary embodiment of the present application, and is not intended to limit the scope of the present application.

Claims (10)

1. A method for selecting a rendering server is characterized by comprising the following steps:
acquiring a target rendering task, wherein the target rendering task comprises a plurality of rendering objects, and the plurality of rendering objects comprise at least one first object and at least one second object;
determining a first server for rendering the at least one first object;
determining a total data synchronization amount required by the target rendering task, wherein the total data synchronization amount is used for representing a data amount for synchronizing the relevant data of other rendering objects except the first object in the plurality of rendered rendering objects to the first server;
determining target resource data according to the data synchronization total amount, wherein the target resource data is used for representing the resource demand of a second server, and the second server is used for rendering the at least one second object and synchronizing the rendered relevant data of the at least one second object to the first server;
and determining the second server according to the target resource data.
2. The method of claim 1, wherein determining a total amount of data synchronization required for the target rendering task comprises:
determining a data synchronization amount corresponding to each rendering object in the plurality of rendering objects, wherein the data synchronization amount indicates a data amount required to be synchronized to a first server after each rendering object is rendered;
determining at least one other rendering object in the target rendering task, wherein the at least one other rendering object is a rendering object which is rendered on a server other than the first server;
and determining the total data synchronization amount required by the target rendering task according to the at least one other rendering object and the data synchronization amount.
3. The method of claim 1, wherein determining the target resource data according to the data synchronization total comprises:
determining a first correlation coefficient, wherein the first correlation coefficient is a ratio of the data volume synchronized from the second server to the first server to the data synchronization total volume;
determining a target resource demand according to the total data synchronization amount and the first correlation coefficient, wherein the target resource demand is used for representing a configuration demand required by the second server for synchronizing the rendered relevant data of the at least one second object to the first server;
determining a base resource demand of the second server, wherein the base resource demand is used for representing a configuration demand of the second server for rendering the at least one second object;
and determining target resource data according to the target resource demand and the basic resource demand.
4. The method of claim 3, wherein the plurality of rendering objects further comprises at least one third object, and wherein upon determining the second server from the target resource data, the method further comprises:
running the second server, i.e., rendering the at least one second object using the second server;
acquiring a plurality of actual operation data of the second server, wherein the actual operation data represent the resource amount required by the actual operation of the second server at a plurality of random time points;
determining at least one third object of the plurality of rendering objects, the at least one third object being rendered by a third server, the third server being configured to render the at least one third object of the plurality of rendering objects and synchronize data related to the rendered at least one third object to the first server;
determining first resource data using the plurality of actual operational data, the first resource data representing a resource demand of the third server;
determining the third server according to the first resource data.
5. The method of claim 4, wherein determining the first resource data using the plurality of actual operational data comprises:
optimizing the first correlation coefficient by using the actual operation data to obtain a second correlation coefficient, wherein the second correlation coefficient is the proportion of the data volume synchronized to the first server by the third server to the total data synchronization volume;
determining a first resource demand according to the total data synchronization amount and the second correlation coefficient, wherein the first resource demand is used for representing a configuration demand required by the third server to synchronize the rendered relevant data of the at least one third object to the first server;
and determining first resource data according to the first resource demand.
6. The method of claim 5, wherein optimizing the first correlation coefficient using the plurality of actual operating data to obtain a second correlation coefficient comprises:
determining an average of the plurality of actual operational data;
determining a difference between the average and the target resource data;
and increasing the first correlation coefficient by using the difference value to obtain a second correlation coefficient.
7. The method of claim 1, wherein determining the first server comprises:
obtaining a plurality of historical resource data related to the target rendering task, wherein the historical resource data is historical data of resource configuration demand of a first server;
and determining a first server according to the average value of the plurality of historical resource data.
8. An apparatus for selecting a rendering server, the apparatus comprising: the system comprises a target rendering task obtaining module, a first server determining module, a data synchronization total amount determining module, a target resource data determining module and a second server determining module;
the target rendering task obtaining module is configured to obtain a target rendering task, where the target rendering task includes a plurality of rendering objects, and the plurality of rendering objects includes at least one first object and at least one second object;
the first server determination module is configured to determine a first server, where the first server is used to render the at least one first object;
the data synchronization total amount determining module is configured to determine a data synchronization total amount required by the target rendering task, where the data synchronization total amount is used to represent a data amount for synchronizing, to a first server, related data of other rendering objects, except the first object, among the rendered rendering objects;
the target resource data determining module is configured to determine target resource data according to the data synchronization total amount, where the target resource data is used to represent a resource demand of a second server, and the second server is used to render the at least one second object and synchronize the rendered relevant data of the at least one second object to the first server;
and the second server determining module is used for determining the second server according to the target resource data.
9. The apparatus of claim 8, wherein the data synchronization total amount determining module is further configured to determine a data synchronization amount corresponding to each of the plurality of rendering objects, then determine at least one other rendering object in the target rendering task, and determine a data synchronization total amount required by the target rendering task according to the at least one other rendering object and the data synchronization amount.
10. The apparatus of claim 8, wherein the target resource data determining module is further configured to determine a first correlation coefficient, determine a target resource demand according to the total data synchronization amount and the first correlation coefficient, then determine a base resource demand of the second server, and determine the target resource data according to the target resource demand and the base resource demand.
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