CN115554707A - Method and system for processing account resources based on meta universe and electronic equipment - Google Patents
Method and system for processing account resources based on meta universe and electronic equipment Download PDFInfo
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- CN115554707A CN115554707A CN202211159076.XA CN202211159076A CN115554707A CN 115554707 A CN115554707 A CN 115554707A CN 202211159076 A CN202211159076 A CN 202211159076A CN 115554707 A CN115554707 A CN 115554707A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
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Abstract
The invention discloses an account resource processing method, an account resource processing system and electronic equipment based on a metauniverse, wherein the method comprises the following steps: the method comprises the steps that a metasma server receives a transaction intention request of a first user to account resources to be sold in a metasma scene; responding to the transaction intention request, generating a virtual transaction unique identifier, and sending the virtual transaction unique identifier to the client of the first user; determining a virtual resource account corresponding to the account resources to be sold; when the first user is detected to use the virtual transaction unique identifier to log in the virtual resource account in the metasscope scene, feeding back verification information to a client of the first user so that the first user performs verification operation on the account resource to be sold in the metasscope scene. The method improves the security of the account resources to be sold in the transaction process.
Description
Technical Field
The application relates to the technical field of a metasma, in particular to an account resource processing method and system based on the metasma and an electronic device.
Background
Currently, the trading or exchange of various types of account resources, such as game accounts, video accounts, live accounts, is becoming more common. Taking game account resources as an example, the exchange or transaction of game resources, such as game equipment, game props, within a game account or game account is an important component of a network game or an online game. The Online Game (Online Game) refers to a sustainable individual multiplayer Online Game which takes the Internet as a transmission medium, a Game operator server and a user computer as processing terminals, and Game client software as an information interaction window and aims to realize entertainment, leisure, communication and virtual achievement. In online games, the user groups of online games are more and more, game elements such as 'equipment' and 'props' in the games can influence the experience of users in the online game world, and with the cultivation of 'game accounts' by users, the transaction requirements of game virtual resources such as game equipment and game accounts are larger and larger, and the transaction behaviors are more and more common.
At present, the conventional online game trading mode is a mode of private trading among players or online communication and offline trading through an intermediary platform, such as a salted fish platform. Taking the transaction of the game equipment as an example, after the players mutually add WeChat or trade details on a game intermediary platform, the buyers transfer the game information to the sellers after the agreement is reached, the sellers send the 'login information of the game account' to the buyers to complete the 'game account transaction', or after the sellers receive the transfer, the sellers log in the game account and send the 'game equipment' in the game account to game roles of the buyers in the game; however, the private transaction among the players is often not guaranteed, the phenomenon of online game fraud is endless, and the buyer transfers the account, the seller does not send the corresponding game equipment or provides low-value game equipment, or the seller sends the game equipment, but the buyer refuses not to accept the game equipment and requests the platform to refund. Since such offline transactions are often difficult to forensics, victims are difficult to maintain on the one hand. Therefore, how to further improve the security of the game resource transaction process becomes a problem to be solved at present.
Disclosure of Invention
The invention provides an account resource processing method and system based on a meta universe and electronic equipment, which can improve the safety of various account resources in a transaction process.
In a first aspect, a method for handling a metasma-based account resource according to an embodiment of the present invention includes:
the method comprises the steps that a metasma server receives a transaction intention request of a first user to account resources to be sold in a metasma scene;
responding to the transaction intention request, generating a virtual transaction unique identifier, and sending the virtual transaction unique identifier to the client of the first user;
determining a virtual resource account corresponding to the account resource to be sold;
when the first user is detected to log in the virtual resource account in the metasscope scene by using the virtual transaction unique identifier, feeding back verification information to a client of the first user, so that the first user performs verification operation on the account resources to be sold in the metasscope scene.
In some embodiments, the virtual resource account is a mapping account of a seller resource account to which the account resource to be sold belongs in the metasospace scene; the attribute information of the account resources within the virtual resource account is synchronized with the attribute information of the account resources within the seller resource account.
In some embodiments, the step of feeding back verification information to the client of the first user when detecting that the first user logs in the virtual resource account in the metasospace scene using the virtual transaction unique identifier, so that the first user performs a verification operation on the account resource to be sold in the metasospace scene specifically includes:
the meta-universe server loads a software development kit of target software in the meta-universe scene to obtain a verification graphical interface of the target software, the verification graphical interface is used as verification information to be fed back to a client of the first user, the first user logs in the virtual resource account by using the virtual transaction unique identifier, and the account resources to be sold are verified on the verification graphical interface; the target software is application software corresponding to the account resources to be sold, and the verification graphical interface is the same as the actual graphical interface of the target software.
In some embodiments, the method further comprises, prior to the step of the metas server receiving a transaction intent request for the account resource for sale from the first user in a metas scene:
the metasma server receives a resource account consignment sale request initiated by a seller user;
determining target software corresponding to the resource account of the seller user;
and capturing current account resource data of the resource account of the seller user from an application server corresponding to the target software based on the account consignment request, and taking the current account resource data as the account resource to be sold in the metastic scene.
In some embodiments, after the first user logs into the virtual resource account using the virtual transaction unique identifier, the method further comprises, after the verification graphical interface verifies the account resources for sale:
the meta universe server receives and responds to a transaction confirmation request sent by the client of the first user, and transaction of the account resource to be sold is executed;
and after the completion of the transaction is detected, the meta universe server sends transaction completion information to an application server of the target software, so that the application server locks the seller resource account according to the transaction completion information.
In some embodiments, the virtual resource account is a clone account of a seller resource account to which the account resource to be sold belongs in the metasphere; account resources within the cloned account are the same as account resources within the seller resource account.
In some embodiments, the step of generating a virtual transaction unique identifier in response to the transaction intention request specifically includes:
the metastic server responds to the transaction intention request, and acquires a timestamp for receiving the transaction intention request, a seller resource account corresponding to the account resource to be sold and a metastic platform account used by the client of the first user when logging in the metastic;
and the metasma server generates the virtual transaction unique identifier according to the metasma platform account, the seller resource account and the timestamp.
In some embodiments, after the step of executing the transaction of the account resource for sale by the metas server receiving and responding to the transaction confirmation request sent by the client of the first user, the method further comprises:
and the metastic server generates first transaction information of the first user based on the account resources to be sold and the seller resource account corresponding to the account resources to be sold, and broadcasts the first transaction information to all nodes on the metastic block chain.
In some embodiments, before the metastables server receives a transaction intent request for the account resource for sale from the first user in a metastables scene, the method further comprises:
the metastic server receives and displays the release information of the account resources to be sold in the metastic scene;
the method comprises the steps that when a preset trigger operation of a first user on release information of account resources to be sold in a meta-universe scene is received by a meta-universe server, a navigation route from an avatar of the first user to an avatar of a second user is generated in the meta-universe scene; the second user is a seller user to which the account resource for sale belongs.
In some embodiments, after the first user performs a validation operation on the account resource for sale in the meta-universe scene, the method further comprises:
and the metastic server receives and responds to a transaction confirmation request sent by the client of the first user, and executes the transaction of the account resource to be sold based on a preset intelligent contract.
In some embodiments, the step of executing, by the metassm server, a transaction of the account resource to be sold based on a preset smart contract in response to a transaction confirmation request sent by the client of the first user specifically includes:
the meta universe server responds to the transaction confirmation requests sent by the client sides of the first users according to the sequence of the transaction confirmation requests, and executes the transaction of the account resources to be sold based on a preset intelligent contract;
and after the transaction of the account resources to be sold is completed based on the intelligent contract, the meta universe server disconnects all the virtual resource accounts.
In some embodiments, before the metastables server receives a transaction intent request for the account resource for sale from the first user in a metastables scene, the method further comprises:
the method comprises the steps that a live broadcast server receives meta-cosmic live broadcast stream data sent by a live broadcast client and respectively pushes the meta-cosmic live broadcast stream data to audience clients in a live broadcast room; the meta-universe live broadcast stream data comprises a meta-universe scene picture of a main broadcast user and release information of account resources to be sold in the meta-universe scene; the anchor user is positioned at a live broadcast client;
when the live broadcast server detects that a viewer user in a live broadcast room has preset operation on the release information of the account resources to be sold in the meta-universe scene picture, the viewer user is taken as a target viewer user, a live broadcast platform account of the target viewer user logging in the live broadcast server is obtained, whether an account binding relationship exists in the live broadcast platform account of the target viewer user is judged, and the account binding relationship is the binding relationship between the live broadcast platform account and the meta-universe platform account;
if the account number binding relationship exists, the live broadcast server sends the account number binding relationship to the meta-universe server, so that the meta-universe server determines a first user corresponding to a target audience user of the live broadcast server in a meta-universe scene based on the account number binding relationship, and executes a transaction intention request of the first user for account resources to be sold; and generating the transaction intention request by a spectator client of the target spectator user based on the preset operation.
In some embodiments, the step of the metas server determining a first user corresponding to a target viewer user of the live broadcast server in a metas scene based on the account number binding relationship, and executing a transaction intention request of the first user for an account resource to be sold further includes:
starting a meta-space program at a viewer client of the target viewer, so that the target viewer of the live broadcast server logs in the meta-space platform and enters a meta-space scene;
and the meta-universe server determines a first user corresponding to a target audience user of the live broadcast server in a meta-universe scene based on the account number binding relationship, generates an avatar of the first user in the meta-universe scene, and receives a transaction intention request of the first user to the account resources to be sold in the meta-universe scene.
In some embodiments, after the step of receiving the meta-cosmic live stream data sent by the live broadcast client and pushing the meta-cosmic live stream data to the viewer clients located in the live broadcast rooms respectively, the live broadcast server further includes:
the audience client receives and plays the meta-universe scene picture of the meta-universe live streaming data, and judges whether the audience user of the audience client is located in the fan group of the anchor user:
if the audience user is located in the fan group of the anchor user, displaying the release information of the account resources to be sold in the meta-universe scene picture played in the live broadcast room;
if the audience user does not belong to the user in the fan group of the anchor user, shielding the release information of the account resources to be sold in the meta-universe scene picture played in the live broadcast room;
the anchor user of the live broadcast platform and the meta-universe platform have an account number binding relationship, and the release information of the account resources to be sold comprises broadcast information released by a meta-universe platform account corresponding to the anchor user in the meta-universe scene; a consignment sale relationship exists between a seller user of the account resources to be sold in the meta-universe scene and a meta-universe platform account corresponding to the anchor user;
or
The publishing information of the account resources to be sold also comprises broadcast information published by a third user in the meta-universe scene, the third user is an account user of a meta-universe platform, and a consignment relationship exists between the third user and a meta-universe platform account corresponding to the anchor user.
In some embodiments, the method further comprises:
the metastic server generating an avatar of the first user at a set location of the metastic scene; the distance between the set position and the second virtual image is not more than a set value, and the second virtual image is the virtual image of the anchor user in the meta-universe scene.
In some embodiments, after the first user performs a validation operation on the account resource for sale in the meta universe scene, the method further comprises:
the metastic server receives and responds to a transaction confirmation request sent by the client of the first user, and executes the transaction of the account resources to be sold based on a preset intelligent contract;
and the metastic space server generates second transaction information according to the virtual transaction unique identifier, the account resources to be sold and the seller resource account corresponding to the account resources to be sold, and broadcasts the second transaction information to the anchor user node on the metastic space block chain and the associated user node of the anchor user node.
In a second aspect, there is provided, in accordance with an embodiment of the present invention, a system for handling account resources based on a metasoma, the trading system including a metasoma server configured to:
receiving a transaction intention request of a first user on account resources to be sold in a meta-universe scene;
responding to the transaction intention request, generating a virtual transaction unique identifier, and sending the virtual transaction unique identifier to the client of the first user;
determining a virtual resource account corresponding to the account resources to be sold;
when the first user is detected to log in the virtual resource account in the metasscope scene by using the virtual transaction unique identifier, feeding back verification information to a client of the first user, so that the first user performs verification operation on the account resources to be sold in the metasscope scene.
In some embodiments, the system further comprises: the system comprises a live broadcast server and a spectator client, wherein the live broadcast server is used for:
receiving meta-cosmic live streaming data sent by a live client, and respectively pushing the meta-cosmic live streaming data to audience clients in a live room; the meta-universe live streaming data comprise a meta-universe scene picture of a main broadcasting user and release information of account resources to be sold in the meta-universe scene; the anchor user is positioned at a live broadcast client;
when detecting that preset operation exists on publishing information of account resources to be sold in the meta-universe scene picture by audience users in a live broadcast room, taking the audience users as target audience users, acquiring a live broadcast platform account of a target audience user logging in a live broadcast server, and judging whether an account binding relationship exists in the live broadcast platform account of the target audience users, wherein the account binding relationship is a binding relationship between the live broadcast platform account and the meta-universe platform account;
if the account binding relationship exists, the account binding relationship is sent to the meta universe server;
the metastic server is to:
determining a first user corresponding to a target audience user of the live broadcast server in a meta-cosmic scene based on the account number binding relation, generating an avatar of the first user in the meta-cosmic scene, and executing a transaction intention request of the first user for account resources to be sold;
the viewer client is to:
and generating the transaction intention request based on the preset operation and sending the transaction intention request to the meta universe server.
In a third aspect, according to an embodiment of the present invention, there is provided an electronic device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the steps of the transaction method of any one of the first aspect when executing the computer program.
In a fourth aspect, according to an embodiment of the present invention, there is provided a computer readable storage medium, on which a computer program is stored, the computer program, when executed by a processor, implementing the steps of the transaction method of any one of the first aspect.
Through one or more technical schemes of the invention, the invention has the following beneficial effects or advantages:
the invention provides an account resource processing method based on a meta universe, which is characterized in that when a meta universe server receives and responds to a transaction intention request of a first user for account resources to be sold in a meta universe scene, a virtual transaction unique identifier and a virtual resource account corresponding to the account resources to be sold are determined; and then when detecting that the first user logs in the virtual resource account in the metastic scene by using the virtual transaction unique identifier, feeding back verification information to a client of the first user so as to enable the first user to perform verification operation on the account resources to be sold in the metastic scene. The first user logs in the virtual resource account in the meta-universe scene by using the virtual transaction unique identifier for verification, so that not only can the seller be prevented from publishing false account resources to be sold, but also the first user can be prevented from directly stealing the account resources to be sold of the seller through verification, and the safety of the account resources in the transaction process and the legal rights and interests of buyers and sellers are ensured.
The foregoing description is only an overview of the technical solutions of the present invention, and the embodiments of the present invention are described below in order to make the technical means of the present invention more clearly understood and to make the above and other objects, features, and advantages of the present invention more clearly understandable.
Drawings
Various additional advantages and benefits will become apparent to those of ordinary skill in the art upon reading the following detailed description of the preferred embodiments. The drawings are only for purposes of illustrating the preferred embodiments and are not to be construed as limiting the invention. Also, like reference numerals are used to refer to like parts throughout the drawings.
In the drawings:
FIG. 1 shows a flowchart of a method for handling a metastic-universe-based account resource, according to an embodiment of the invention;
FIG. 2A illustrates a schematic diagram of a virtual character of a seller user in the metauniverse publishing game resources for sale in accordance with an embodiment of the present invention;
FIG. 2B shows a schematic diagram of other users broadcasting a game asset for sale in the metasequestry, according to an embodiment of the invention;
FIG. 3 is a flowchart illustrating a method for processing account resources based on a metasma and live platform according to an embodiment of the present invention;
FIG. 4A shows a schematic diagram of a anchor user publishing a game asset for sale in the meta universe, in accordance with an embodiment of the present invention;
FIG. 4B illustrates a schematic diagram of a Meta-universe server generating an avatar of a first user at a set location in the vicinity of a host user, in accordance with an embodiment of the present invention;
FIG. 5 shows a wire-frame diagram of an account resource processing system according to an embodiment of the invention;
FIG. 6 shows a schematic diagram of an electronic device according to an embodiment of the invention;
FIG. 7 shows a schematic diagram of a computer storage medium according to an embodiment of the invention.
Detailed Description
In order to make the present application more clearly understood by those skilled in the art to which the present application pertains, the following detailed description of the present application is made with reference to the accompanying drawings by way of specific embodiments. Throughout the specification, unless otherwise specifically noted, terms used herein should be understood as having meanings as commonly used in the art. Accordingly, unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. If there is a conflict, the present specification will control. Unless otherwise specifically indicated, various devices and the like used in the present invention may be commercially available or may be prepared by existing methods.
In order to improve the safety of the game virtual resource transaction process, the invention provides an account resource processing method based on a meta universe, which has the following overall thought:
the method comprises the steps that a metas server receives a transaction intention request of a first user for account resources to be sold in a metas scene; responding to the transaction intention request, generating a virtual transaction unique identifier, and sending the virtual transaction unique identifier to the client of the first user; determining a virtual resource account corresponding to the account resources to be sold; when the first user is detected to use the virtual transaction unique identifier to log in the virtual resource account in the meta-universe scene, the verification information is fed back to the client side of the first user, so that the first user can conduct verification operation on the account resource to be sold in the meta-universe scene.
The types of the account resources to be sold can be game account resources in an online game, live account resources on a live broadcast platform, video account resources on a video website and the like. The account resource to be sold can be the whole account, and can also be various virtual resources or virtual props in the account. In order to intuitively explain the above scheme, the following description will be made by taking the account resource to be sold as the game account resource, and with reference to the specific embodiment.
In a first aspect, in an alternative embodiment, the scheme of the present invention is applied to some metastables platform. The metasma is a persistent and decentralized online three-dimensional virtual environment, various users mentioned in this embodiment, such as a buyer user and a seller user, need to register their metasma accounts in a metasma server, and create an avatar or avatar in a metasma virtual world scene for themselves, where the avatar may be some original avatars in a metasma platform used by the user, or may be a user who uses a self-timer to shoot a face/portrait video of themselves, upload the face/portrait video to the metasma platform, generate 3D face data, and create the avatar of the user in the metasma virtual scene based on the 3D face data.
After the metasma account is successfully registered, a seller user needs to add own owned network game type, game resources to be sold and a corresponding game account, bind the metasma platform account and the network game account, and the metasma server stores the binding relationship.
For example, for a network game: "war country", after the seller user finishes registering the meta universe account, the seller user can set the type of the network game currently played by the user as < war country >, and fill in the relevant information of the personal < war country > network game, if the seller user sells the own game account or the equipment in the game account, the relevant information needs to be filled in. For example, a seller who wants to sell the whole game account needs to fill out his own game security information, which includes: the real game account name, the password, the secret password and the identity card information of the user are used for modifying the original identity card information of the seller into the identity card information of the buyer when the user sells the account subsequently, so that the method is safer; if the seller wants to sell a certain accessory in the game account, the true name of the game account and the issuing information of the game accessory of the user need to be filled in. After the information is completed, the seller user can publish the information of the account resource to be sold in the meta universe world, such as the account of the < war country > network game or some equipment in the account.
After the preparation work is completed, the following processes can be carried out:
as shown in fig. 1, the account resource processing method includes steps S101 to S104, which are specifically as follows:
s101: the method comprises the steps that a metasma server receives a transaction intention request of a first user to account resources to be sold in a metasma scene;
specifically, the account resources to be sold may be game virtual resources such as game accounts, game characters, game equipment, game props and the like. Wherein, the game equipment is the wearing resources of the game role, such as armor, weapons, ornaments, skin and the like; the game props are consumable resources used by game characters, such as forging materials, synthetic materials, rare medicines, game gold coins and the like.
The method includes that a seller user uses a metasma account, logs in and logs in a metasma interface at a seller client side such as a computer, a mobile phone and the like, the seller user in a metasma scene can publish own account resources to be sold in a broadcasting or bullet screen mode, a metasma server receives and displays publishing information of the account resources to be sold in a metasma display interface or a virtual scene, and therefore all users in the same virtual scene can see what game resources to be sold are published by the seller user, as shown in fig. 2A. The issued information of the account resources to be sold in the meta universe can include game resource names, game types to which the game resources belong, game areas to which the game resources belong, such as Chinese areas or overseas areas, bright spot characteristic information of the game resources, such as attack force addition values or defense capacity addition values, price of the game resources and other information; the issuing mode of the account resource to be sold in the meta universe can be a barrage, a card popup window or audio-video broadcasting and the like.
The first user may understand the potential buyer users interested in the account resources for sale. The first user logs in a metasphere interface by using a metasphere account and enters a virtual world scene of a metasphere, and then can see the account resource information to be sold, which is published in the current virtual scene by the seller user through a metasphere server. Meanwhile, the first user can control the movement of the own virtual image in the virtual scene of the meta universe world, so that more account resources to be sold can be found.
When a first user sees an account resource for sale of interest in a virtual scene of the metasphere, a transaction intent request may be initiated to a seller user through a client used. The transaction intent request expresses an intent of the first user to purchase the resource for the account to be sold, to perform resource validation or to further negotiate a transaction with the seller user. In the meta-universe scene, the client used by the first user can generate the transaction intention request by performing preset triggering operation on the account resource to be sold in the meta-universe scene. Presetting triggering operation related to a release mode of account resources to be sold; for example, if the account resource to be sold is issued in a text bullet screen or a graphic bullet screen, the preset trigger operation may be a single-click or double-click operation for the bullet screen; if the account resource to be sold is broadcast in an audio mode, the preset triggering operation can be registration of the name to a specified place in the meta-universe scene, and a transaction intention request is generated.
Taking the account resources to be sold as example of release of barrage, as shown in fig. 2B, users in the metastic universe world can send the purchase/sale information of the game resources to the display interface of the metastic universe virtual scene in a barrage broadcasting manner, so that all users located in the same virtual scene can see the required information. If a first user is interested in the barrage of a certain account resource to be sold, the client can click the barrage to generate a transaction intention request. The meta-universe server acquires the coordinates of the avatar of the first user clicking the bullet screen in the meta-universe virtual scene, acquires the coordinates of the avatar of the second user corresponding to the bullet screen, namely the coordinate of the avatar of the seller user to which the account resource to be sold belongs in the meta-universe world, calculates the distance between the avatar of the first user and the avatar of the second user in the meta-universe virtual scene, and automatically generates a navigation route; and then the metas server can control the virtual image of the first user to move to the side of the virtual image of the second user along the navigation line, so that the function of automatically searching the seller user who sends the bullet screen in the virtual scene is realized, and then the first user and the second user can communicate in the metas, how the trading of the commodity game is finished, whether the trading price is adjustable and the like. The metastic system supports some interactive operations between the first user and the second user, for example, text chat content can be sent, and the virtual image can be controlled to do some body actions such as dancing, flower donation and the like.
S102: responding to the transaction intention request, generating a virtual transaction unique identifier, and sending the virtual transaction unique identifier to the client of the first user;
s103: determining a virtual resource account corresponding to the account resources to be sold;
the virtual transaction unique identification may be understood as a login password for logging into a virtual resource account in the metastic world. The virtual resource account includes detailed information of the account resource to be sold, but the virtual resource account is not a real game account of the seller user in the game server, but a virtual game account generated in the metasphere for the purpose of verifying the account resource to be sold, and meanwhile, the account resource in the virtual resource account is not a real game resource stored in the game server, but has the same attribute information as the game resource in the seller resource account in the game server, and is only used for the first user to verify whether the actual information of the account resource to be sold is consistent with the publishing information of the account resource in the metasphere world. The attribute information of the game resource includes all information describing the game resource, such as a game resource name, addition information of the game resource to a value or capability of a game character, and other information. The game server is a server built by a game provider to provide an online game service, and game data of all online players is stored in the game server. Therefore, the virtual resource account in the metasserver is not used to synchronize the game data of the game server, and only the game data of the game server can be synchronized to the metasserver, that is, the synchronization of the game data can be performed only in one direction from the game server to the metasserver. Therefore, not only can the seller user be prevented from publishing false game resource information to cause the loss of the buyer user, but also the first user can be prevented from directly stealing the resource when verifying the account resource to be sold to cause the loss of the seller user.
The virtual transaction unique identifier can be generated by adopting the following method:
responding to the transaction intention request by the metas server, and acquiring a timestamp for receiving the transaction intention request, a seller resource account corresponding to the account resource to be sold and a metas platform account used by the client of the first user when logging in a metas; and the meta universe server generates a virtual transaction unique identifier according to the meta universe platform account, the seller resource account and the timestamp.
The virtual transaction unique identifiers generated by the transaction intention requests submitted by the same first user at different times can be the same or different. In this embodiment, for each first user who issues a transaction intention request, the metassm server generates a corresponding virtual transaction unique identifier, thereby supporting multiple first users to log in a virtual resource account for verification at the same time. Whenever a first user completes resource authentication, for example, logs out of the virtual resource account, the corresponding virtual transaction unique identifier will lose the function of logging into the virtual resource account unless the first user performs authentication again.
S104: when the fact that the first user logs in the virtual resource account in the metascosmos scene by using the virtual transaction unique identifier is detected, the verification information is fed back to the client side of the first user, so that the first user can conduct verification operation on the account resources to be sold in the metascosmos scene.
The verification information is an information interface or a graphical interface for supporting the first user to log in the virtual resource account to check the account resources to be sold, and can be realized by adopting the following two schemes:
in the scheme 1, the virtual resource account is a mapping account of a seller resource account to which the account resources to be sold belong in a metasphere scene; the attribute information of the account resources within the virtual resource account is synchronized with the attribute information of the account resources within the seller resource account.
Correspondingly, an optional implementation manner of step S104 is:
the method comprises the steps that a metastic server loads a software development kit of target software in a metastic scene to obtain a verification graphical interface of the target software, the verification graphical interface is used as verification information to be fed back to a client of a first user, the first user logs in a virtual resource account by using a virtual transaction unique identifier, and account resources to be sold are verified on the verification graphical interface; the target software is application software corresponding to the account resources to be sold, and the verification graphical interface is the same as the actual graphical interface of the target software.
Taking a game as an example, the target software is game application software, and the verification Graphical Interface of the target software is the same as the real Graphical User Interface (GUI) of the game. Thus, scheme 1 is to map game resources within the virtual resource account in the metasserver with game resources within the real vendor game account in the game server in real time. And when the first user uses the virtual transaction to uniquely identify the virtual resource account in the login metauniverse, the verification information displayed in front of the first user is a verification GUI interface which is the same as the GUI interface of the real game, and the attribute information of the account resource to be sold seen in the verification GUI interface is the same as the real attribute information of the account resource to be sold.
An alternative specific implementation method of the scheme 1 is as follows: when a first user initiates a request for logging into a virtual resource account using a virtual transaction unique identifier in a virtual scene of a metasma through a client used, a metasma server loads a Software Development Kit (SDK) of a target game obtained from a game manufacturer. If the first user logs in the meta universe at the PC end by using the web browser, the SDK can be loaded as a plug-in of the web browser when the first user initiates a request for logging in the virtual resource account; and if the first user uses the APP to log in the meta universe at the mobile terminal, decompressing and loading the SKD as a program package. Therefore, the mapping function of the virtual resource account and the real account can be realized in the metastic universe world, and the first user can operate the GUI interface of the virtual resource account in the metastic universe virtual scene, so that the detailed game resource data in the virtual resource account can be verified at will, and the authenticity of the account resources to be sold can be verified just like operating the GUI interface of the real game account.
In some embodiments, when applying scenario 1, at step S101: before the metastic server receives a transaction intention request of a first user to the account resource to be sold in the metastic scene, the account resource to be sold issued in the metastic scene can be generated by adopting the following method: the metasma server receives a resource account consignment sale request initiated by a seller user; determining target software corresponding to a resource account of a seller user; and capturing current account resource data of the resource account of the seller user from an application server corresponding to the target software based on the account consignment request, and taking the current account resource data as the account resource to be sold in the metastic scene.
The method generates the account resources to be sold, so that a seller user does not need to manually fill in the account resource data to be sold on the meta-universe platform, the workload of the user can be reduced, and the user experience is improved.
When the first user completes the verification of the account resource to be sold in the meta universe scene and determines that the account resource to be sold is required to be obtained, a transaction confirmation request can be generated through the transaction confirmation operation of the account resource to be sold. And the metasma server receives and responds to a transaction confirmation request sent by the client of the first user, executes the transaction of the account resource to be sold, and sends transaction completion information to the application server of the target software after detecting that the transaction is completed, so that the application server locks the seller resource account according to the transaction completion information.
In the scheme 1, the verification graphical interface is fed back to the client of the first user in a mode of mapping the account and loading a software development kit of the target software, and then the virtual resource account is verified in a mode of logging in the virtual resource account by the first user by using the virtual transaction unique identifier, so that the method has the advantages that: when the first user verifies the virtual resource account, the seller resource account does not need to be locked, that is, the seller user can normally use the virtual resource account even when the buyer user verifies the account resources to be sold, which is helpful for improving the user experience of the seller user.
According to the scheme 2, the virtual resource account is a clone account of a seller resource account to which the account resources to be sold belong in the metasphere; the account resources within the cloned account are the same as the account resources within the seller's resource account.
As the name implies, cloning an account refers to copying a copy of identical game data from the game server based on the seller's game account. And the verification method of the game resource corresponding to the virtual transaction unique identifier verifies the account resource to be sold by logging in the clone account for the first user by using the virtual transaction unique identifier.
Specifically, in the metastic platform, the game customized cloning is performed based on the game account of the seller, namely, related data of the database in the game server is simply copied. Optionally, selective replication may be performed according to the characteristics of the game when account cloning is performed. Taking the account resource to be sold as the game account as an example, firstly creating a same game role based on the game database during cloning, and reading the game database to generate a same database data for the role information; then based on the information attached by the game character, including game equipment, props and the like, the same game equipment and prop data are generated by reading the game equipment database and the game prop database. The behavior information of the game character in the game, such as historical game mode information, friend information, chat records, historical penalty information, and the like, may not be cloned.
For scheme 2, since the virtual resource account is a cloned account, optionally, once a first user logs in the virtual resource account in the metasma using the virtual transaction unique identifier, the metasma server sends an account verification request to the game server, and the game server locks the seller game account according to the account verification request. That is, when the first user checks the number of the game resource sold by the seller user, the seller game account is locked by the game server, and the game cannot be continuously logged in the server of the game vendor, so as to avoid the inconsistency between the information of the account resource to be sold in the metastic server and the information of the account resource to be sold in the game server.
In both the scheme 1 and the scheme 2, the first user logs in the virtual resource account by using the virtual transaction unique identifier in the metastic scene to verify the resources of the account to be sold, and the attribute information of all game resources in the virtual resource account is the same as the attribute information of the game resources in the real seller resource account, but the game resources in the virtual resource account do not support the modification of the first user, so that the accuracy of the issued resources of the account to be sold is ensured, and a plurality of first users can be supported to log in the account at the same time for verification.
In either case of scheme 1 or scheme 2, after generating the virtual transaction unique identifier, the metas server generates first transaction information of the first user based on the account resource to be sold and the seller resource account corresponding to the account resource to be sold, and broadcasts the first transaction information to all nodes on the metas block chain. Specifically, each time the metasma server generates a virtual transaction unique identifier according to a transaction intention request of a client where a first user is located, the virtual transaction unique identifier and a seller resource account of a seller user and resource information in the account (for example, a game account, a game resource to be sold itself and other valuable equipment, skin, etc.) are generated together to generate a piece of transaction information and recorded in a blockchain, and subsequent transactions are performed based on an intelligent contract of the blockchain, and all users on the blockchain can query transaction information related to the account resource to be sold.
Considering that the scheme is to verify the account resources to be sold in the metastic world and update the information of the account resources in real time, in order to implement the scheme, a virtual service is established in the metastic world through a metastic server, and the virtual service communicates data with a real software service provided by a target software provider, namely a server of the target software provider.
Taking game resources as an example, it can be understood that since many game information data in the network game, such as character registration levels, equipment attributes, battle performances, etc., are changed in real time according to the operations of the player, under the cooperation of the game service of the game provider and the meta space service of the meta space provider, the virtual game service in the meta space world will pull the game information data of the player from the game server of the game vendor in real time, and synchronize the game data in the game server to the virtual game service in the meta space world.
In some embodiments, the metaspace server receives and responds to a transaction confirmation request sent by the client of the first user to execute a transaction for the account resource to be sold based on a preset smart contract.
Specifically, after the first user confirms that the account resources to be sold have no problem and can trade through the virtual resource account in the metasma, a trade confirmation request is sent through the used client. The transaction confirmation request indicates that the buyer and the seller have agreed, and the payment purchasing process is then carried out. Because the metasphere platform is realized based on the blockchain technology, and the blockchain technology adopts the principle of common accounting, the intelligent contract content for transaction can be preset, taking the account resource to be sold as the game account as an example: when a first user confirms that the number verification passes in the meta-space virtual scene through a client and sends a transaction confirmation request, certain assets can be transferred from the account assets of the first user, so that a seller user obtains asset data which is consistent with the selling price of a game account; then, the metastic server acquires the name, the password, the secret key and the identification card information of the game account of the seller, transmits the name and the password of the game account of the seller to the buyer, deletes the secret key information of the seller, and simultaneously modifies the current identification card information of the game account from the seller to the buyer: identity card information of the first user. An integrated transaction process contract is formed through the processes, and the safety and the convenience in the transaction process are guaranteed.
Based on the intelligent contract, after the metasserver receives a transaction confirmation request of the client of the first user, the metasserver automatically executes the preset intelligent contract to complete the transaction, and meanwhile, the account resource to be sold, such as a game account or game equipment, purchased by the first user generates a transaction record and stores the transaction record to all nodes in the blockchain.
In some embodiments, the metas server responds to the transaction confirmation requests sent by the clients of the plurality of first users according to the sequence of the transaction confirmation requests, and executes the transaction of the account resources to be sold based on a preset intelligent contract; and after completing the transaction of the account resources to be sold based on the intelligent contract, the meta universe server disconnects all the virtual resource accounts.
Specifically, this scheme provides the function of similar "second kill to be robbed and buy": if a plurality of first users in the metasuniverse world wish to purchase account resources for sale and send out a transaction starting instruction at the same time, the metasuniverse server executes the intelligent contracts according to the sequence of sending out the transaction starting instruction, and finally the transaction user takes the first user who pays first as the standard. After the first user pays, other users who are located at the same time and have numbers verified directly log out of the virtual resource account, and the 'virtual transaction unique identification' of the users also loses the function of logging in the virtual resource account in the metastic world.
Optionally, when a transaction is started based on the smart contract, the metaspace server sends a transaction start instruction to the game server, where the transaction start instruction is used to enable the game server to lock the seller resource account corresponding to the account resource to be sold. That is, when the account resource to be sold in the metastic universe is in a transaction state, it can be set that the corresponding seller resource account cannot be operated in the real software or application platform, so as to avoid user conflict caused by the completion of the transaction in the metastic universe world when the seller user is in the process of using the account resource to be sold.
In order to describe the above scheme more intuitively, taking a game account as an account resource to be sold as an example, a description is given by combining an application scenario:
scene one, virtual resource account and seller game account mapping in the game server.
1) The seller prepares to sell a game account (hereinafter referred to as a game account to be sold) of a certain game, and first sends a message to the game server through a game account selling function provided by the game platform to generate selling information of the game account to be sold, and the game server records the information.
2) And the seller user logs in the metaspace platform through the seller client and publishes the bullet screen of the game account to be sold in the metaspace world or the virtual scene.
3) The buyer user logs in the metasphere platform through the buyer client, sees the information of the game account to be sold in the metasphere world, and generates a transaction intention request by clicking the barrage.
4) The metastic server receives the transaction intention request, generates a virtual transaction unique identifier (hereinafter referred to as a virtual transaction ID) based on information such as a game account to be sold, a metastic platform account of a buyer who wants to purchase a game, and a time stamp or a current time stamp for generating the transaction intention request, and the buyer user registers the virtual resource account in the metastic space for authentication using the virtual transaction ID as a password. The specific login mode is to load the game SDK provided by the game provider and map the game SDK with the database of the game server in real time, so that the game resources in the virtual resource account are synchronized with the information of the game resources in the game account to be sold. It should be noted that, if there are multiple users initiating the transaction intention request, a corresponding virtual transaction ID is generated for different users according to the above scheme; if a plurality of users initiate transaction intention requests at the same time, a plurality of virtual transaction IDs are generated at the same time.
5) And the metastic server receives a transaction confirmation request sent by the buyer user and completes the transaction process based on the preset intelligent contract. In this process, the game server will monitor whether the metasserver executes the smart contract to complete the transaction. If the metasserver does not execute the transaction of the intelligent contract, the transaction is not completed by the game account to be sold, and the seller user can also continue to log in the game account to be sold for playing and modify the game resources under the account. And once the game server monitors that the transaction of the intelligent contract executed by the metaspace platform is completed, the game server indicates that the transaction of the game account to be sold in the metaspace is completed, the game server locks the game account to be sold, and prohibits the seller user from performing any writing operation on the database of the game account to be sold, namely the seller user cannot continuously play the game account to be sold, so that the seller user can be prevented from transferring game resources in the game account to be sold in the transaction stage, and the rights and interests of the buyer user are guaranteed.
Due to the fact that the metasma and the game manufacturer database are mapped in real time, game resource data modified by a seller user in a real game are synchronized to the metasma server, so that the buyer user in the metasma can see synchronized resource information when checking and browsing a virtual resource account, authenticity of game resources in the virtual resource account in the metasma platform can be guaranteed, cheating of some bad seller users (such as transferring game resources in a game account to be sold which is stolen after hanging the game account to be sold) and cheating of the buyer user (such as transferring game resources in the account to be sold which is stolen by hitting a verification game) can be prevented, and meanwhile, the seller user is not prevented from continuing playing games by using the account. Therefore, according to the scheme, the seller game account in the game server does not need to be locked when the buyer user verifies the game account to be sold, and the user experience of the seller user is improved.
6) After the Meta universe server finishes the transaction according to the intelligent contract, the Meta universe server sends transaction finishing information to the game server, the connection between other users and the virtual resource account is automatically disconnected, and all virtual transaction IDs do not have the capacity of logging in the virtual resource account any more. And the game server determines that the meta universe server executes the transaction completion of the intelligent contract according to the transaction completion information.
And in a second scenario, cloning the seller game account of the game server by the virtual resource account.
1) The seller prepares to trade the game account to be sold, firstly sends a message to the game server through the function of selling the account provided by the game platform to generate the selling information of the game account to be sold, and the game server records the information.
2) And the seller user logs in the metasma platform through the seller client and publishes the bullet screen of the game account to be sold in the metasma world or the virtual scene.
3) The buyer user logs in the metasma platform through the buyer client, sees the account resource information to be sold in the metasma world, and generates a transaction intention request by clicking a bullet screen.
4) And the metasma server sends an account verification request to the game server based on the transaction intention request, which indicates that the user has a purchase request at the moment, and the game server locks the game account to be sold according to the account verification request. At this time, the seller user cannot write data in the game account to be sold, namely, the seller user can modify the equipment or props in the game account to be sold. Optionally, the game server determines the lock duration of the game account to be sold based on a preset time coefficient, and the specific duration may be set according to different game types, which is not limited herein. Once any one user initiates the transaction intent request, the lock-out period will be restarted.
5) The metastic server acquires information such as a game account to be sold, a metastic user account of a buyer who wants to purchase a game, and a time stamp or a current time stamp for generating a transaction intention request based on the transaction intention request, generates a virtual transaction ID, and the buyer user registers the virtual resource account in the metastic space using the virtual transaction ID as a password and verifies the virtual resource account. Based on the virtual transaction ID, the metastic server clones a copy of data of the game account to be sold from the game server to generate a virtual resource account, and sets a password of the account as the virtual transaction ID, so that the buyer user can log in the virtual resource account of the metastic space to perform authentication by using the virtual transaction ID. If a plurality of users send out the transaction intention requests, corresponding virtual transaction IDs are generated according to the scheme aiming at different users, and meanwhile, a plurality of users send out the transaction intention requests simultaneously, and then a plurality of virtual transaction IDs are generated simultaneously. Each virtual transaction ID corresponds to a virtual resource account, and the game data in the virtual resource account is based on a clone of the original game data of the game account for sale located in the game server. Therefore, different buyer users log in the verification game in the metasma by using the virtual transaction ID, and the data modification of the virtual resource account by the user is only stored in the respective clone account after the virtual resource account or the user attempts to play the game account.
Considering timeliness, the duration of the virtual resource account is the same as the locking duration set in 4), that is, the buyer user can only experience the game account with the locking duration, and once the time is exceeded, the metas server automatically enables the buyer user to disconnect the game and delete the virtual resource account.
6) And the meta universe server receives a transaction confirmation request sent by the buyer user and completes the transaction process based on a preset intelligent contract. In the process, once any user purchases a game account to be sold, the metastic server sends the information that the account has traded to the game server, and simultaneously, the connection of all experience game accounts is automatically disconnected, and all cloned accounts are automatically deleted.
The embodiment provides an account resource processing method based on a meta universe, which comprises the steps of determining a virtual transaction unique identifier and a virtual resource account corresponding to an account resource to be sold when a meta universe server receives and responds to a transaction intention request of a first user for the account resource to be sold in a meta universe scene; then when the first user is detected to use the virtual transaction unique identifier to log in the virtual resource account in the meta-universe scene, feeding back verification information to a client of the first user so as to enable the first user to perform verification operation on the account resource to be sold in the meta-universe scene; the first user logs in the virtual resource account in the meta-universe scene by using the virtual transaction unique identifier for verification, so that not only can the seller be prevented from publishing false account resources to be sold, but also the first user can be prevented from directly stealing the account resources to be sold of the seller through verification, and the safety of the account resources in the transaction process and the legal rights and interests of buyers and sellers are ensured.
On the other hand, the transaction process of the account resource to be sold after the verification operation is completed is a metasphere, the metasphere is based on a blockchain technology, and the security of the transaction process of the account resource to be sold is ensured by utilizing the distributed and non-falsifiable characteristics of the blockchain; the transaction security of the account resources to be sold is obviously improved through the combination of the two aspects.
On the other hand, with the rise and popularization of the live broadcast technology, more and more users choose to watch the live broadcast game on the live broadcast platform, so that the game resource display or recommendation by using the live broadcast platform is quite common.
Therefore, in a second aspect, in an alternative embodiment, based on the first aspect, the combination of the metasma and the live platform provides a trading scheme for game resources. In the scheme, a user needs to have an account of a live broadcast platform and an account of a meta-space platform at the same time, then the account of the live broadcast platform and the account of the meta-space platform are bound, and the binding relationship is stored; the "user" here may be a seller user a, a anchor user B, or an audience user C.
As shown in fig. 3, the account resource processing method based on live broadcast and meta universe includes steps S301 to S305, which are specifically as follows:
s301: the live broadcast server receives the meta-cosmic live broadcast stream data sent by the live broadcast client and respectively pushes the meta-cosmic live broadcast stream data to audience clients in a live broadcast room; the meta-universe live broadcast stream data comprises a meta-universe scene picture of the anchor user and release information of account resources to be sold in the meta-universe scene; the anchor user is located at a live client.
Specifically, the live broadcast client is a client for creating a live broadcast room by the anchor user B for live broadcast, and may be an electronic device such as a computer, a smart phone, a tablet computer, and the like, and the audience client is a client for the audience user C to enter the live broadcast room to watch game live broadcast, and may also be an electronic device such as a computer, a smart phone, a tablet computer, and the like.
Since the publishing, verification and transaction of the account resources to be sold are performed in the metastic scene, the seller user a first creates commodity information of the account resources to be sold and sends the commodity information of the account resources to be sold to the metastic server, the account of the live broadcast platform and the account of the metastic platform are bound, and the information of the account resources to be sold, published by the seller user on the metastic platform, is synchronized to the live broadcast platform.
For the anchor user B, it may be understood as a transaction broker, and the account resource to be sold associated with the anchor user may be understood as a virtual commodity in the online game that other seller users of the live platform entrust the current anchor user to publish or sell, that is, there is a consignment relationship between the seller user a and the anchor user B. The seller user can select the anchor of the self-mind instrument as a consignment anchor on the live broadcast platform, the live broadcast server distributes the information of the account resources to be sold of the seller user A to the selected anchor user B after the consignment relationship is determined, then the corresponding relationship or consignment relationship of the game type information, the information of the account resources to be sold and the target anchor is stored in a database, and then the anchor user B can release the account resources to be sold in the metasocoma live broadcast. As an example, the consignment relationship has the form as table 1:
table 1: consignment relationship example
The account resources to be sold in the meta universe scene may be the resources issued by the anchor user B, may also be the resources issued by any seller user, and may also be the account resources to be sold provided by the seller user who has an association relationship with the anchor user B. However, if the account resources to be sold issued by all users in the current meta-space scene are displayed indiscriminately, the user experience of the viewer users watching the live broadcast is undoubtedly reduced.
Therefore, after the live broadcast server receives the meta-cosmic live broadcast stream data sent by the live broadcast client and respectively pushes the meta-cosmic live broadcast stream data to the audience client located in the live broadcast room, the account resource processing method provided by the embodiment may further adopt the following scheme:
the first treatment method,
The audience client receives and plays the meta-universe scene picture of the meta-universe live streaming data, and judges whether the audience user of the audience client is located in the fan group of the anchor user: if the audience user is located in the fan group of the anchor user, displaying the release information of the account resources to be sold in the meta-universe scene picture played in the live broadcast room; if the audience user does not belong to the user in the fan group of the anchor user, shielding the release information of the account resources to be sold in the meta-universe scene picture played in the live broadcast room;
the method comprises the steps that an account number binding relationship exists between a main broadcasting user of a live broadcasting platform and a meta-universe platform, and release information of account resources to be sold comprises broadcast information released by a meta-universe platform account corresponding to the main broadcasting user in a meta-universe scene; and a consignment sale relationship exists between the seller user of the account resources to be sold in the meta-universe scene and the meta-universe platform account corresponding to the anchor user.
The second treatment method,
The release information of the account resources to be sold also comprises broadcast information released by a third user in a meta-universe scene, the third user is an account user of a meta-universe platform, and a consignment relationship exists between the third user and a meta-universe platform account corresponding to the anchor user.
For the first mode, the audience user C can see the publishing information of the account resources to be sold in the metascosmos scene live broadcast picture only when three conditions that the audience user C watching the live broadcast is a fan user of the anchor user B, the seller user to which the account resources to be sold belong establishes a consignment relationship with the anchor user, and the account resources to be sold are published by the anchor user B are met simultaneously.
For example:
case 1: a consignment sale relationship exists between the seller user A1 and the anchor user B, the audience user C1 is the fan of the anchor user B, and the audience user C1 can see account resources to be sold, which are issued by the anchor user B and belong to the seller user A1, in a live broadcast picture of a meta-universe scene;
case 2: a consignment sale relationship exists between the seller user A2 and the anchor user B, but the audience user C2 is not the fan of the anchor user B, so that the audience user C2 cannot see account resources to be sold, which are issued by the anchor user B, in a meta-cosmic scene live broadcast picture and belong to the seller user A2;
case 3: the seller user A3 and the anchor user B do not have a consignment sale relationship, the audience user C3 is the fan of the anchor user B, and at this time, even if the seller user A3 and the anchor user B are in the same meta-space scene, the audience user C3 cannot see the account resources to be sold issued by the seller user A3 in the meta-space scene live broadcast picture.
As for the second mode, as long as the third user establishes a consignment relationship with the anchor user, no matter whether the audience user is a fan of the anchor user or not, and whether the account resource to be sold is released by the anchor user or not, the audience user in the live broadcast room will not be influenced to see the release information of the account resource to be sold.
For example:
case 1: a consignment sale relationship exists between the third user A4 and the anchor user B, the audience user C4 is the fan of the anchor user B, and then the audience user C4 can see account resources to be sold, which are issued by the third user A4, in a meta-universe scene live broadcast picture;
case 2: a consignment sale relationship exists between the third user A5 and the anchor user B, the audience user C5 is not the fan of the anchor user B, but the audience user C5 can also see account resources to be sold, which are issued by the third user A5, in the meta-cosmic scene live broadcast picture;
case 2: the third user A6 and the anchor user B do not have a consignment relationship, the viewer user C6 is the fan of the anchor user B, but the viewer user C6 cannot see the account resources to be sold, which are issued by the third user A6, in the meta-space scene live view.
For the second mode, it may be further required that the third user needs to have an account binding relationship with the live broadcast platform, that is, the third user who logs in the metas platform needs to bind the live broadcast account on the live broadcast platform, so that the account resource to be sold issued by the third user can be seen by the audience users in the live broadcast room.
In addition, the third user can be further required to be a fan user of the main broadcasting user, so that the account resources issued by the third user for sale can be seen by the audience users in the live broadcasting room.
According to the method, the account resources to be sold in the live broadcast picture of the meta-space scene are displayed at the client end of the audience in a targeted manner, so that a large amount of account information to be sold can be prevented from being piled up on the live broadcast picture of the audience user, the phenomenon of video blockage in a live broadcast room is prevented, and the live broadcast viewing experience of the audience user is improved.
When a main broadcasting user B broadcasts a scene picture of a meta universe in a live broadcasting room, a live broadcasting client distributes video stream data of the meta universe scene to each audience client in the live broadcasting room through a live broadcasting server. In the live broadcast picture of the meta-universe scene, the anchor user B controls the virtual anchor image of the anchor user B to move in the virtual scene of the meta-universe, and the anchor user B can broadcast the account resource information of the seller user a to be sold in the meta-universe virtual scene in a bullet screen manner, as shown in fig. 4A. In the live meta-universe scene picture, besides the interaction of the anchor user B for broadcasting the account resources to be sold, the interaction of the anchor user B and other meta-universe users is also included, and the interactive information comprises picture contents such as dancing, watching movies and the like.
S302: when the live broadcast server detects that the audience user in the live broadcast room has preset operation on the release information of the account resources to be sold in the meta-space scene picture, the audience user is used as a target audience user, a live broadcast platform account of which the target audience user logs in the live broadcast server is obtained, whether the live broadcast platform account of the target audience user has an account number binding relationship is judged, and the account number binding relationship is the binding relationship between the live broadcast platform account and the meta-space platform account; if the account number binding relationship exists, the live broadcast server sends the account number binding relationship to the meta-universe server so that the meta-universe server determines a first user corresponding to a target audience user of the live broadcast server in a meta-universe scene based on the account number binding relationship, and executes a transaction intention request of the first user for account resources to be sold; the transaction intention request is generated by a spectator client of the target spectator user based on a preset operation.
Specifically, when the audience user C enters the live broadcast room of the anchor user B to watch the live broadcast, the audience client simultaneously displays the live broadcast stream picture and the meta-space scene picture, so that the audience user C can watch the release information of the account resources to be sold. The broadcasting mode of the information issued by the account resources to be sold can be bullet screen, audio or other, and the preset operation is also determined according to the broadcasting mode. Taking the bullet screen as an example, the preset operation may be a single click or a double click on the bullet screen. If the audience user C has the purchase intention, the audience client can click or double-click the bullet screen of the account resources to be sold in the meta-universe scene in the picture content of the live broadcast room. And when detecting the click or double-click operation of a certain audience user C on the barrage, the meta-universe server determines the audience user C as a target audience user.
After an audience user who performs preset operation on account resources to be sold is taken as a target audience user, a live broadcast server checks whether an account number binding relationship exists between a live broadcast platform account of the target audience user and a meta-universe platform account, and the account number binding relationship is used for determining and logging in a meta-universe scene by using the meta-universe platform account bound with the live broadcast platform account.
In some embodiments, the alternative schemes for the meta-universe server to determine the first user in the meta-universe scene corresponding to the target viewer user of the live broadcast server based on the account binding relationship are as follows:
starting a meta-universe program at a viewer client of a target viewer, so that the target viewer of a live broadcast server logs in a meta-universe platform and enters a meta-universe scene; the meta-universe server determines a first user corresponding to a target audience user of the live broadcast server in the meta-universe scene based on the account number binding relation, generates a virtual image of the first user in the meta-universe scene, and receives a transaction intention request of the first user in the meta-universe scene for account resources to be sold.
Specifically, after confirming that the account binding relationship exists in the live broadcast platform account of the target audience user, the meta-universe server loads the application program of the meta-universe platform at the client of the target audience user and automatically uses the bound meta-universe platform account to log in the meta-universe scene, so that the target audience user originally located on the live broadcast platform can automatically log in the meta-universe platform. After the target audience user logs in the meta universe platform, the target audience user is taken as the first user in the embodiment, and a corresponding virtual image and a transaction intention request of the first user for the account resource to be sold are generated. Optionally, after the first user logs in the metas platform and generates the metas scene picture at the client, the live broadcast picture of the live broadcast platform that is being watched originally may be embedded in the metas scene picture in a small window form, so that the user is not influenced to continue watching the live broadcast picture.
In some embodiments, an alternative method for the metasystem server to generate the avatar of the first user is: generating an avatar of a first user at a set position of a meta-space scene; the distance between the set position and the second virtual image does not exceed a set value, and the second virtual image is the virtual image of the anchor user in the meta-universe scene.
The set position can be determined according to the coordinates of the second avatar of the anchor user B in the meta-space, and is not far away from the position of the second avatar, such as the distance between the two does not exceed one screen or two screens, or the distance in the meta-space world does not exceed 5-20 meters.
Through the scheme, the first user D with the transaction intention can quickly convert the first user D from the live broadcast room to the virtual scene of the metasphere by clicking the metasphere barrage of the account resource to be sold displayed in the live broadcast room currently played by the anchor user B, and the first virtual image of the first user D is generated near the second virtual image of the anchor user B, so that the anchor user B can be quickly found for further communication of the account resource to be sold, the situation that the first user D finds the anchor user B everywhere in a large map of the metasphere world can be avoided, the transaction efficiency and the user experience of the account resource to be sold are improved, meanwhile, the metasphere platform can be guided through the live broadcast platform, and the popularization of the metasphere platform is promoted.
In some embodiments, if the generated position of the first avatar of the first user D is far away from the second avatar of the anchor user B and is located in a different place or area, in order to increase interest and interactivity, the coordinates of the third avatar of the seller user a selling the account or the coordinates of the second avatar of the anchor user B in the metastables may be automatically generated based on the coordinates of the first avatar of the first user D in the metastables, and the coordinates of the third avatar of the seller user a selling the account or the coordinates of the second avatar of the anchor user B in the metastables, and based on the coordinate information and the terrain data in the metastables virtual scene, the corresponding navigation map may be automatically generated, so that the first user D may select various transportation tools in the metastables scene and reach the position of the anchor user B or the seller user a according to the guidance of the navigation map.
S303: the method comprises the steps that a metastic server receives and responds to a transaction intention request of a first user to account resources to be sold in a metastic scene, generates a virtual transaction unique identifier, and sends the virtual transaction unique identifier to a client of the first user.
The scheme and principle of S303 are basically the same as those of S101 to S102 in the first aspect, and still taking the account resource to be sold as the game account as an example, the first user D finds the anchor user B in the metasone, negotiates about the transaction matter, initiates the transaction intention request through the used client, at this time, the mode of initiating the transaction intention request may be to pay a fixed amount or an intention amount, and before paying, it may also be checked whether the asset balance of the first user D is sufficient. And then the metastic server generates a virtual transaction ID according to the metastic account of the first user D, the game account to be sold and the time stamp for initiating the transaction intention request, and provides the virtual transaction ID for the first user D to perform game verification. And the first user D logs in the virtual resource account of the seller user A in the meta-universe virtual scene by using the virtual transaction ID to view the game resource information in the game account to be sold for game number verification. Similarly, each time a virtual transaction ID is generated in the meta universe, the virtual transaction ID and the game account to be sold, game information (such as valuable equipment, skin, props, etc.) in the game account to be sold are generated together into a transaction information and recorded in the blockchain. Then subsequent transactions are based on the chain of blocks' smart contracts.
S304: and determining a virtual resource account corresponding to the account resources to be sold.
S305, when detecting that the first user logs in the virtual resource account in the metasospace scene by using the virtual transaction unique identifier, feeding back verification information to a client of the first user so that the first user performs verification operation on the account resources to be sold in the metasospace scene.
The principle of the schemes of S304 to S305 may refer to the relevant contents of S103 to S104 in the embodiment of the first aspect, which are not described herein again. In some embodiments, the metaspace server receives and responds to a transaction confirmation request sent by the client of the first user to execute a transaction for the account resource to be sold based on a preset smart contract.
Similarly, the first user D sends a request for passing the number verification and confirming the transaction after completing the verification. And the metasma server automatically executes a preset intelligent contract to complete the transaction, and transfers the assets matched with the price of the game account to be sold to the seller user A from the metasma account of the first user D. And then, the metacavity server acquires the name, the password, the secret protection and the identity card information of the game account to be sold of the seller user A, transmits the name and the password of the game account to be sold of the seller user A to the client side of the first user D, deletes the secret protection information of the seller user A, and modifies the current identity card information of the game account from the seller user A into the identity card information of the first user D, so that an integrated transaction process contract is formed, and the transaction process contract is safe and convenient.
The processing method of the account resources to be sold by combining the live broadcast platform and the meta-universe platform has the advantages that: the method has the advantages that the first user and the seller user in the metauniverse world can efficiently and safely trade the account resources for sale through the media anchor in the metauniverse world, the interactivity between the anchor and the game player is increased, and meanwhile the benefits of the anchor and the live broadcast platform are increased.
In some embodiments, after completing the transaction according to the smart contract, the metaspace server generates second transaction information according to the virtual transaction unique identifier, the account resources to be sold, and the seller resource account corresponding to the account resources to be sold and broadcasts the second transaction information to the anchor user node and an associated user node of the anchor user node on the metaspace block chain.
Specifically, the transaction flow of this embodiment is substantially the same as that of the first aspect, and is implemented on a metastic platform, and the metastic platform is implemented based on a blockchain technology, so that the transaction data involved in the first and second aspects can be stored on the blockchain. In the first embodiment, data for each transaction is recorded to all users of the blockchain. However, there is a certain difference in this embodiment, after the transaction is completed, the metastic server generates a transaction and records the transaction in the blockchain according to the account resources to be sold purchased by the first user, the anchor user, and the anchor user-associated user. The associated users include a seller user who commissions the anchor user to consign account resources, a first user who conducts transactions through the anchor user, a fan user of the anchor user, and the like. The metasserver puts all the users associated with the anchor user into the same data table, and when the anchor user completes one transaction, all the users associated with the anchor user in the data table record the transaction information, so that the joint accounting of each transaction is realized, and the reliability of the transaction of the account resources to be sold is improved.
The embodiment provides an account resource transaction scheme combining live broadcast and a metasma, on the basis of improving the transaction safety of account resources to be sold, the metasma is live broadcast in a live broadcast room through a live broadcast server, the drainage of a live broadcast platform to a metasma platform is realized, a large number of game players are attracted to the live broadcast platform to watch live broadcast or perform game account transaction, on one hand, the benefits of a main broadcast and the live broadcast platform are increased, and on the other hand, the interactivity of the main broadcast and the game players is also increased. Meanwhile, in the metasphere world, the anchor is used as an intermediate trading node to release the account resources to be sold associated with the anchor user, so that the broadcasting amount of trading information in the metasphere can be obviously reduced, the resource occupation of a metasphere server is saved in a high-concurrency special scene, and the pressure of the metasphere server is relieved.
Taking game resource transaction as an example, through the application of the scheme of the embodiment, the anchor can live games in the meta universe on the live platform, and a large number of game players can be attracted by the live game content of the anchor, so that the benefits of the anchor on the platform are increased, and the interactivity of the anchor on the game players is also increased.
Considering that the audience of a large number of game players watching the live game also has the requirement of game resource transaction, the live platform adds the function of consignment or sale of account resources to be sold in the metas by taking a game host as a medium, and the game players can purchase game accounts on the platform and also sell own game accounts. Since the seller and the buyer are game players, the metaspace platform also provides a decentralized and trusted trading platform for trading of game resources.
In a third aspect, based on the same inventive concept, in an alternative embodiment, as shown in fig. 5, there is provided a metastables-based account resource handling system 500, comprising a metastables server 510, the metastables server 510 being configured to:
receiving a transaction intention request of a first user for account resources to be sold in a meta universe scene; responding to the transaction intention request, generating a virtual transaction unique identifier, and sending the virtual transaction unique identifier to the client of the first user; determining a virtual resource account corresponding to the account resources to be sold; when the first user is detected to use the virtual transaction unique identifier to log in the virtual resource account in the meta-universe scene, the verification information is fed back to the client side of the first user, so that the first user can conduct verification operation on the account resource to be sold in the meta-universe scene.
Optionally, the virtual resource account is a mapping account of a seller resource account to which the account resource to be sold belongs in the meta-universe scene; the attribute information of the account resources within the virtual resource account is synchronized with the attribute information of the account resources within the seller resource account.
Accordingly, the metasystems server 510 is configured to:
loading a software development kit of target software in a meta-universe scene, obtaining a verification graphical interface of the target software, feeding the verification graphical interface serving as verification information back to a client of a first user, logging in a virtual resource account by the first user by using a virtual transaction unique identifier, and verifying account resources to be sold on the verification graphical interface; the target software is application software corresponding to the account resources to be sold, and the verification graphical interface is the same as the actual graphical interface of the target software.
Optionally, the meta universe server 510 is configured to:
receiving a resource account consignment sale request initiated by a seller user;
determining target software corresponding to a resource account of a seller user;
and capturing current account resource data of the resource account of the seller user from an application server corresponding to the target software based on the account consignment request, and taking the current account resource data as the account resource to be sold in the metastic scene.
Optionally, the meta universe server 510 is configured to:
receiving and responding to a transaction confirmation request sent by a client of a first user, and executing the transaction of the account resources to be sold;
and after the completion of the transaction is detected, the metacavity server sends transaction completion information to an application server of the target software, so that the application server locks the seller resource account according to the transaction completion information.
Optionally, the virtual resource account is a clone account of a seller resource account to which the account resource to be sold belongs in the metasphere; the account resources within the cloned account are the same as the account resources within the seller's resource account.
Accordingly, the metastables server 510 is configured to:
the metastic space server responds to the transaction intention request, and acquires a timestamp for receiving the transaction intention request, a seller resource account corresponding to the account resource to be sold and a metastic space platform account used by the first user when the client of the first user logs in a metastic space;
and the meta universe server generates a virtual transaction unique identifier according to the meta universe platform account, the seller resource account and the timestamp.
Optionally, the meta universe server 510 is configured to:
and generating first transaction information of the first user based on the account resources to be sold and the seller resource account corresponding to the account resources to be sold, and broadcasting the first transaction information to all nodes on the metasphere block chain.
Optionally, the meta universe server 510 is configured to:
receiving and displaying release information of account resources to be sold in a meta universe scene;
when a preset triggering operation of a first user on the release information of the account resource to be sold in the meta-universe scene is received, generating a navigation route from the avatar of the first user to the avatar of a second user in the meta-universe scene; the second user is a seller user to which the account resource to be sold belongs.
Optionally, the meta universe server 510 is configured to:
and receiving and responding to a transaction confirmation request sent by the client of the first user, and executing the transaction of the account resource to be sold based on a preset intelligent contract.
Optionally, the meta universe server 510 is configured to:
responding to the transaction confirmation requests sent by the client sides of the plurality of first users according to the sequence of the transaction confirmation requests, and executing the transaction of the account resources to be sold based on a preset intelligent contract;
and after the transaction of the account resources to be sold is completed based on the intelligent contract, disconnecting all the virtual resource accounts.
In some embodiments, the account resource processing system 500 further comprises:
a live server 520 and a viewer client 530, the live server 520 configured to:
receiving meta-cosmic live streaming data sent by a live client, and respectively pushing the meta-cosmic live streaming data to audience clients in a live room; the meta-universe live broadcast stream data comprises a meta-universe scene picture of a main broadcast user and release information of account resources to be sold in the meta-universe scene; the anchor user is positioned at a live client;
when detecting that preset operation exists on publishing information of account resources to be sold in the meta-universe scene picture by audience users in a live broadcast room, taking the audience users as target audience users, acquiring a live broadcast platform account of a target audience user logging in a live broadcast server, and judging whether an account binding relationship exists in the live broadcast platform account of the target audience users, wherein the account binding relationship is a binding relationship between the live broadcast platform account and the meta-universe platform account;
and if the account binding relationship exists, sending the account binding relationship to the meta universe server.
The metasystems server 510 is configured to:
determining a first user corresponding to a target audience user of the live broadcast server in a meta-universe scene based on the account number binding relation, generating an avatar of the first user in the meta-universe scene, and executing a transaction intention request of the first user for account resources to be sold;
the viewer client 530 is configured to:
and generating the transaction intention request based on the preset operation and sending the transaction intention request to the meta universe server.
Optionally, the meta universe server 510 is configured to:
starting a meta-space program at a viewer client of a target viewer, so that the target viewer of a live broadcast server logs in a meta-space platform and enters a meta-space scene;
the meta-universe server determines a first user corresponding to a target audience user of the live broadcast server in the meta-universe scene based on the account number binding relation, generates a virtual image of the first user in the meta-universe scene, and receives a transaction intention request of the first user in the meta-universe scene for account resources to be sold.
Optionally, the viewer client 530 is configured to:
receiving and playing a meta-universe scene picture of meta-universe live streaming data, and judging whether a viewer user at a viewer client is located in a fan group of a main broadcast user: if the audience user is located in the fan group of the anchor user, displaying the release information of the account resources to be sold in the meta-universe scene picture played in the live broadcast room; if the audience user does not belong to the user in the fan group of the anchor user, shielding the release information of the account resources to be sold in the meta-universe scene picture played in the live broadcast room; the method comprises the steps that account number binding relation exists between a main broadcasting user of a live broadcasting platform and a meta-universe platform, and release information of account resources to be sold comprises broadcast information released by a meta-universe platform account corresponding to the main broadcasting user in a meta-universe scene; a consignment sale relationship exists between a seller user of the account resources to be sold in the meta-universe scene and a meta-universe platform account corresponding to the anchor user;
or
The release information of the account resources to be sold also comprises broadcast information released by a third user in a meta-universe scene, the third user is an account user of a meta-universe platform, and a consignment relationship exists between the third user and a meta-universe platform account corresponding to the anchor user.
Optionally, the meta universe server 510 is configured to:
generating an avatar of a first user at a set position of a meta-space scene; the distance between the set position and the second virtual image does not exceed a set value, and the second virtual image is the virtual image of the anchor user in the meta-universe scene.
Optionally, the meta universe server 510 is configured to:
receiving and responding to a transaction confirmation request sent by a client of a first user, and executing the transaction of the account resources to be sold based on a preset intelligent contract;
and generating second transaction information according to the virtual transaction unique identifier, the account resources to be sold and the seller resource account corresponding to the account resources to be sold, and broadcasting the second transaction information to the anchor user node and the associated user node of the anchor user node on the metaclass block chain.
It should be noted that, the specific implementation and technical effects of the account resource processing system provided in this embodiment are the same as those of the method embodiment of the first aspect, and for brief description, for parts not mentioned in this embodiment, reference may be made to corresponding contents in the foregoing method embodiment.
Third aspect, based on the same inventive concept, in yet another alternative embodiment, as shown in fig. 6, there is provided an electronic device 600 comprising a processor 620 and a memory 610, the memory 610 being coupled to the processor 620, the memory 610 storing a computer program 611, the computer program 611 causing the programmable logic controller 600 to perform the steps of the control method in the previous embodiment when the computer program 611 is executed by the processor 620.
Fourth aspect, based on the same inventive concept, in yet another alternative embodiment, as shown in fig. 7, there is provided a computer-readable storage medium 700 having stored thereon a computer program 711 which, when executed by a processor, performs the steps of the control method in the preceding embodiment.
The term "and/or" appearing herein is merely one type of associative relationship that describes an associated object, meaning that three relationships may exist, e.g., a and/or B, may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, the character "/" herein generally indicates that the former and latter associated objects are in an "or" relationship; the word "comprising" does not exclude the presence of elements or steps not listed in a claim. The word "a" or "an" preceding an element does not exclude the presence of a plurality of such elements. The invention can be implemented by means of hardware comprising several distinct elements, and by means of a suitably programmed computer. In the unit claims enumerating several means, several of these means may be embodied by one and the same item of hardware. The usage of the words first, second and third, etcetera do not indicate any ordering. These words may be interpreted as names.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as methods, systems, and computer program products. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While the preferred embodiments of the present application have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all alterations and modifications as fall within the scope of the application.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present application without departing from the spirit and scope of the application. Thus, if such modifications and variations of the present application fall within the scope of the claims of the present application and their equivalents, the present application is intended to include such modifications and variations as well.
Claims (20)
1. A method for processing account resources based on a meta universe, the method comprising:
the method comprises the steps that a metasma server receives a transaction intention request of a first user to account resources to be sold in a metasma scene;
responding to the transaction intention request, generating a virtual transaction unique identifier, and sending the virtual transaction unique identifier to the client of the first user;
determining a virtual resource account corresponding to the account resources to be sold;
when the first user is detected to use the virtual transaction unique identifier to log in the virtual resource account in the metasscope scene, feeding back verification information to a client of the first user so that the first user performs verification operation on the account resource to be sold in the metasscope scene.
2. The method of claim 1, wherein the virtual resource account is a mapping account of a seller resource account to which the account resource to be sold belongs in the metastic scene; and synchronizing the attribute information of the account resources in the virtual resource account with the attribute information of the account resources in the seller resource account.
3. The method of claim 2, wherein the step of feeding back verification information to the client of the first user upon detecting that the first user has logged into the virtual resource account in the metasscope scene using the virtual transaction unique identifier to enable the first user to perform a verification operation on the account resources for sale in the metasscope scene specifically comprises:
the meta universe server loads a software development kit of target software in the meta universe scene, obtains a verification graphical interface of the target software, feeds the verification graphical interface serving as the verification information back to a client of the first user, the first user logs in the virtual resource account by using the virtual transaction unique identifier, and verifies the account resources to be sold on the verification graphical interface; the target software is application software corresponding to the account resource to be sold, and the verification graphical interface is the same as the actual graphical interface of the target software.
4. The method of claim 2, wherein the step of the metas server receiving a transaction intent request for the account resource for sale from the first user in a metas scene is preceded by the method further comprising:
the metasma server receives a resource account consignment sale request initiated by a seller user;
determining target software corresponding to the resource account of the seller user;
and capturing current account resource data of the resource account of the seller user from an application server corresponding to the target software based on the account consignment request, and taking the current account resource data as the account resource to be sold in the meta universe scene.
5. The method of claim 2, wherein after the first user logs into the virtual resource account using the virtual transaction unique identifier, the method further comprises, after the verification graphical interface verifies the account resource for sale:
the metastic server receives and responds to a transaction confirmation request sent by the client of the first user, and executes the transaction of the account resource to be sold;
and after the completion of the transaction is detected, the meta universe server sends transaction completion information to an application server of the target software, so that the application server locks the seller resource account according to the transaction completion information.
6. The method of claim 1, wherein the virtual resource account is a clone account of a seller resource account to which the account resource to be sold belongs in the universe of meta space; account resources within the cloned account are the same as account resources within the seller resource account.
7. The method according to claim 1, wherein the step of generating a virtual transaction unique identifier in response to the transaction intent request includes:
the metastic server responds to the transaction intention request, and acquires a timestamp for receiving the transaction intention request, a seller resource account corresponding to the account resource to be sold and a metastic platform account used by the client of the first user when logging in the metastic;
and the metasma server generates the virtual transaction unique identifier according to the metasma platform account, the seller resource account and the timestamp.
8. The method of claim 5, wherein after the step of the metasserver executing the transaction for the account resource for sale receiving and responding to a transaction confirmation request sent by the client of the first user, the method further comprises:
and the metas server generates first transaction information of the first user based on the account resource to be sold and a seller resource account corresponding to the account resource to be sold, and broadcasts the first transaction information to all nodes on the metas block chain.
9. The method of claim 1, wherein prior to the metastic server receiving a request for transaction intent of the first user on the account resource for sale in a metastic scene, the method further comprises:
the meta universe server receives and displays the release information of the account resources to be sold in the meta universe scene;
the method comprises the steps that when a preset trigger operation of a first user on release information of account resources to be sold in a meta-universe scene is received by a meta-universe server, a navigation route from an avatar of the first user to an avatar of a second user is generated in the meta-universe scene; the second user is a seller user to which the account resource for sale belongs.
10. The method of claim 5, wherein after the first user performs a validation operation on the account resources for sale in the meta-cosmic scene, the method further comprises:
and the metastic server receives and responds to a transaction confirmation request sent by the client of the first user, and executes the transaction of the account resource to be sold based on a preset intelligent contract.
11. The method according to claim 10, wherein the step of executing the transaction of the account resource to be sold based on a preset smart contract by the metasserver in response to the transaction confirmation request sent by the client of the first user includes:
the meta universe server responds to the transaction confirmation requests sent by the clients of the first users according to the sequence of the transaction confirmation requests, and executes the transaction of the account resources to be sold based on a preset intelligent contract;
and after the meta universe server finishes the transaction of the account resources to be sold based on the intelligent contract, disconnecting all the virtual resource accounts.
12. The method of any one of claims 1-11, wherein prior to the metas server receiving a transaction intent request for a first user for an account resource for sale in a metas scene, the method further comprises:
the method comprises the steps that a live broadcast server receives meta-cosmic live broadcast stream data sent by a live broadcast client and respectively pushes the meta-cosmic live broadcast stream data to audience clients in a live broadcast room; the meta-universe live streaming data comprise a meta-universe scene picture of a main broadcasting user and release information of account resources to be sold in the meta-universe scene; the anchor user is positioned at a live broadcast client;
when the live broadcast server detects that the audience user in the live broadcast room has preset operation on the release information of the account resources to be sold in the meta-space scene picture, taking the audience user as a target audience user, acquiring a live broadcast platform account of which the target audience user logs in the live broadcast server, and judging whether the live broadcast platform account of the target audience user has an account number binding relationship, wherein the account number binding relationship is the binding relationship between the live broadcast platform account and the meta-space platform account; if the account number binding relationship exists, the live broadcast server sends the account number binding relationship to the meta-universe server, so that the meta-universe server determines a first user corresponding to a target audience user of the live broadcast server in a meta-universe scene based on the account number binding relationship, and executes a transaction intention request of the first user for account resources to be sold; and generating the transaction intention request by a spectator client of the target spectator user based on the preset operation.
13. The method of claim 12, wherein the metas server determines a first user in a metas scene corresponding to a target viewer user of the live broadcast server based on the account number binding relationship and performs the step of the first user requesting the trade intent for the account resource for sale, further comprising:
starting a meta-space program at a viewer client of the target viewer, so that the target viewer of the live broadcast server logs in the meta-space platform and enters a meta-space scene;
and the meta-universe server determines a first user corresponding to a target audience user of the live broadcast server in a meta-universe scene based on the account number binding relationship, generates an avatar of the first user in the meta-universe scene, and receives a transaction intention request of the first user to the account resources to be sold in the meta-universe scene.
14. The method of claim 12, wherein the live server, after the step of receiving the meta-cosmic live stream data sent by the live client and pushing the meta-cosmic live stream data to the viewer clients respectively located within the live room, further comprises:
the audience client receives and plays the meta-universe scene picture of the meta-universe live streaming data, and judges whether the audience user of the audience client is located in the fan group of the anchor user:
if the audience user is located in the fan group of the anchor user, displaying the release information of the account resources to be sold in a meta-universe scene picture played in a live broadcast room;
if the audience user does not belong to the user in the fan group of the anchor user, shielding the release information of the account resources to be sold in the meta-universe scene picture played in the live broadcast room;
the anchor user of the live broadcast platform and the meta-universe platform have an account number binding relationship, and the release information of the account resources to be sold comprises broadcast information released by a meta-universe platform account corresponding to the anchor user in the meta-universe scene; a consignment sale relationship exists between a seller user of the account resources to be sold in the meta-universe scene and a meta-universe platform account corresponding to the anchor user;
or
The release information of the account resources to be sold also comprises broadcast information released by a third user in the meta-universe scene, the third user is an account user of a meta-universe platform, and a consignment relationship exists between the third user and a meta-universe platform account corresponding to the anchor user.
15. The method of claim 13, wherein the method further comprises:
the metastic server generating an avatar of the first user at a set location of the metastic scene; the distance between the set position and the second virtual image is not more than a set value, and the second virtual image is the virtual image of the anchor user in the meta-universe scene.
16. The method of claim 12, wherein after the first user performs a validation operation on the account resources for sale in the meta-cosmic scene, the method further comprises:
the meta universe server receives and responds to a transaction confirmation request sent by the client of the first user, and executes the transaction of the account resource to be sold based on a preset intelligent contract;
and the meta universe server generates second transaction information according to the virtual transaction unique identifier, the account resources to be sold and seller resource accounts corresponding to the account resources to be sold, and broadcasts the second transaction information to the anchor user nodes on the meta universe block chain and the associated user nodes of the anchor user nodes.
17. A metastables-based account resource handling system, the transaction system comprising a metastables server, the metastables server to:
receiving a transaction intention request of a first user on account resources to be sold in a meta-universe scene;
responding to the transaction intention request, generating a virtual transaction unique identifier, and sending the virtual transaction unique identifier to the client of the first user;
determining a virtual resource account corresponding to the account resource to be sold;
when the first user is detected to use the virtual transaction unique identifier to log in the virtual resource account in the metasscope scene, feeding back verification information to a client of the first user so that the first user performs verification operation on the account resource to be sold in the metasscope scene.
18. The system of claim 17, further comprising: the system comprises a live broadcast server and a spectator client, wherein the live broadcast server is used for:
receiving meta-cosmic live streaming data sent by a live client, and respectively pushing the meta-cosmic live streaming data to audience clients in a live room; the meta-universe live streaming data comprise a meta-universe scene picture of a main broadcasting user and release information of account resources to be sold in the meta-universe scene; the anchor user is positioned at a live client;
when detecting that preset operation exists on publishing information of account resources to be sold in the meta-universe scene picture by audience users in a live broadcast room, taking the audience users as target audience users, acquiring a live broadcast platform account of a target audience user logging in a live broadcast server, and judging whether an account binding relationship exists in the live broadcast platform account of the target audience users, wherein the account binding relationship is a binding relationship between the live broadcast platform account and the meta-universe platform account;
if the account number binding relationship exists, sending the account number binding relationship to the meta universe server;
the metasserver is to:
determining a first user corresponding to a target audience user of the live broadcast server in a meta-cosmic scene based on the account number binding relation, generating an avatar of the first user in the meta-cosmic scene, and executing a transaction intention request of the first user for account resources to be sold;
the viewer client is to:
and generating the transaction intention request based on the preset operation and sending the transaction intention request to the meta universe server.
19. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the method according to any one of claims 1 to 16 when executing the computer program.
20. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the steps of the method according to any one of claims 1 to 16.
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