CN115501598A - Game information display method, device, equipment and storage medium - Google Patents

Game information display method, device, equipment and storage medium Download PDF

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Publication number
CN115501598A
CN115501598A CN202211305125.6A CN202211305125A CN115501598A CN 115501598 A CN115501598 A CN 115501598A CN 202211305125 A CN202211305125 A CN 202211305125A CN 115501598 A CN115501598 A CN 115501598A
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China
Prior art keywords
thumbnail
area
game scene
game
information
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CN202211305125.6A
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Chinese (zh)
Inventor
罗书翰
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202211305125.6A priority Critical patent/CN115501598A/en
Publication of CN115501598A publication Critical patent/CN115501598A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game information display method, a game information display device, game information display equipment and a storage medium, and relates to the technical field of games. Providing a graphical user interface for a game through a terminal device, the method comprising: displaying a first thumbnail of a game scene in a first area of a graphical user interface, wherein the first thumbnail is a global thumbnail of the game scene; in response to an enlargement operation for the first thumbnail, adjusting a scale of the first thumbnail such that a partial region of the first thumbnail is displayed in a first region, and displaying a second thumbnail of the game scene in a second region of the graphical user interface, wherein the second region is smaller than the first region, the second thumbnail displayed in the second region is a global thumbnail of the game scene, and a position in the game scene of the partial region of the first thumbnail displayed in the first region is identified in the second region. By applying the embodiment of the application, the situation that the player loses global cognition on the game scene can be avoided.

Description

Game information display method, device, equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a game information display method, apparatus, device, and storage medium.
Background
In applications based on three-dimensional virtual environments, such as multiplayer action sports games, a small map displayed on the interface can provide rich game scene information to the user.
Currently, the user may perform a zoom-in operation on the map after the minimap is expanded to make a selection of a birth point or a virtual weapon release point. However, this can cause the user to lose global awareness of the game scene.
Disclosure of Invention
An object of the present application is to provide a method, an apparatus, a device, and a storage medium for displaying game information, which can prevent a user from losing a global awareness of a game scene.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a game information display method, where a graphical user interface of a game is provided through a terminal device, and the method includes:
displaying a first thumbnail of a game scene in a first area of the graphical user interface, wherein the first thumbnail is a global thumbnail of the game scene;
in response to an enlargement operation for the first thumbnail, adjusting a scale of the first thumbnail so that a partial area of the first thumbnail is displayed in the first area, and displaying a second thumbnail of the game scene in a second area of the graphical user interface, wherein the second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and a position of the partial area of the first thumbnail displayed in the first area in the game scene is identified in the second area.
In a second aspect, an embodiment of the present application further provides a game information display apparatus, which provides a graphical user interface of a game through a terminal device, and the apparatus includes:
the first display module is used for displaying a first thumbnail of a game scene in a first area of the graphical user interface, wherein the first thumbnail is a global thumbnail of the game scene;
and a second display module, configured to, in response to an enlargement operation for the first thumbnail, adjust a scale of the first thumbnail so that a local area of the first thumbnail is displayed in the first area, and display a second thumbnail of the game scene in a second area of the graphical user interface, where the second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and a position of the local area of the first thumbnail displayed in the first area in the game scene is identified in the second area.
In a third aspect, an embodiment of the present application provides an electronic device, including: the game information display method comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the game information display method of the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the game information display method of the first aspect.
The beneficial effect of this application is:
the embodiment of the application provides a game information display method, a device, equipment and a storage medium, a graphical user interface of a game is provided through terminal equipment, and the method comprises the following steps: displaying a first thumbnail of a game scene in a first area of a graphical user interface, wherein the first thumbnail is a global thumbnail of the game scene; in response to an enlargement operation for the first thumbnail, adjusting a scale of the first thumbnail so that a local area of the first thumbnail is displayed in the first area, and displaying a second thumbnail of the game scene in a second area of the graphical user interface, wherein the second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and a position in the game scene of the local area of the first thumbnail displayed in the first area is identified in the second area.
By adopting the game information display method provided by the embodiment of the application, when the first thumbnail displayed on the graphical user interface is amplified, the second thumbnail comprising the global scene information of the game scene can be displayed on the second area of the graphical user interface, namely when the first thumbnail is amplified, the second thumbnail is additionally displayed near the first area, and the second thumbnail always comprises the global scene information of the game. Therefore, during the process that the player enlarges the first thumbnail, the player can view the global information of the game scene through the second thumbnail in real time, namely, when the player selects a birth point or a virtual weapon release point in the local area of the first thumbnail displayed in the first area, the player can be prevented from losing global cognition on the game scene.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a schematic flowchart of a game information display method according to an embodiment of the present disclosure;
fig. 2 is a schematic interface diagram of a first thumbnail and a second thumbnail provided in an embodiment of the present application;
FIG. 3 is a schematic flow chart illustrating another game information display method according to an embodiment of the present disclosure;
FIG. 4 is a schematic interface diagram of a first thumbnail and a second thumbnail provided in an embodiment of the present application;
FIG. 5 is a schematic flow chart illustrating a further method for displaying game information according to an embodiment of the present disclosure;
FIG. 6 is a schematic interface diagram of a first thumbnail and a second thumbnail provided in an embodiment of the present application;
FIG. 7 is a schematic interface diagram of a first thumbnail and a second thumbnail provided in an embodiment of the present application;
FIG. 8 is a schematic flow chart illustrating a further method for displaying game information according to an embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of a game information display device according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
The game information display method in one embodiment of the application can be operated on a local terminal device or a server. When the game information display method is operated on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, the cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game information display method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, when the cloud game server which is a cloud and performs information processing plays a game, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as a game picture and the like are encoded and compressed and returned to the client device through a network, and finally, the client device decodes the data and outputs the game picture.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through the electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present application provides a game information display method, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in the cloud interaction system.
The game information display method mentioned in the present application is exemplified as follows with reference to the accompanying drawings, and the execution subject of the method is the above-mentioned terminal device on which a graphical user interface for displaying a game can be rendered. It should be noted that the game may be a multiplayer sports game, and may also be other types of games, which are not limited in this application.
The game information display method mentioned in the present application is explained below with reference to the drawings. Fig. 1 is a schematic flow chart of a game information display method according to an embodiment of the present application, and as shown in fig. 1, the method may include:
s101, displaying a first thumbnail of a game scene in a first area of a graphical user interface.
The first thumbnail is a global thumbnail of the game scene. It can be understood that the game scene corresponds to a large world, is composed of a large number of regional units, and based on the display condition limitation of the terminal device, especially for a mobile terminal device (such as a mobile phone, a tablet computer, etc.), an additional map of the game is usually displayed at the upper left corner of the graphical user interface of the game, and the additional map is also generally referred to as a small map, and can include global information of the game scene.
For example, before a virtual character manipulated by a player enters a game scene, a position needs to be selected in the game scene as a birth point of the virtual character, and then the player can perform operations such as clicking, double clicking and the like on an additional map of the game; for another example, when a virtual character manipulated by a player competes with an enemy character in a game scene, a position may need to be selected in the game scene as a release point of a virtual weapon, and then the player may perform operations such as clicking and double clicking on an additional map of the game, it should be noted that the application does not limit the timing of performing an expansion operation on the additional map. And the terminal equipment responds to the trigger operation aiming at the additional map and displays the expanded first thumbnail of the additional map on the first area of the graphical user interface, namely, the additional map is converted into the first thumbnail.
The method for triggering the additional map is not limited, and the method can be triggered actively by a player or automatically by a terminal device.
S102, responding to the amplification operation of the first thumbnail, adjusting the scale of the first thumbnail to display the partial area of the first thumbnail in the first area, and displaying the second thumbnail of the game scene in the second area of the graphical user interface.
The second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and the position of the local area of the first thumbnail displayed in the first area in the game scene is identified in the second area.
Fig. 2 is a schematic interface diagram of a first thumbnail and a second thumbnail provided in an embodiment of the present application. As shown in fig. 2, for example, after the triggering operation is performed on the above mentioned additional map, a first thumbnail 201 is displayed in a first area of the graphical user interface, where the first thumbnail 201 includes global scene information of the game, and after the zooming operation is performed on the first thumbnail 201, a second thumbnail 202 is displayed in a second area of the graphical user interface, where the second thumbnail 202 includes global scene information of the game, and where the first area displays a local area 203 of the first thumbnail. For another example, after a trigger operation is performed on the additional map, a first thumbnail image 201 may be displayed in a first area of the graphical user interface, and a second thumbnail image 202 may be displayed in a second area of the graphical user interface. The present application is not limited to this.
As can be seen from fig. 2, the area occupied by the first area on the graphical user interface is smaller than the area occupied by the second area, the first area being generally located in the left area of the graphical user interface and the second area being generally located in the right area of the graphical user interface.
For example, when the player needs to select a birth point of a virtual character or a release point of a virtual weapon from the first thumbnail 201, the player may perform an enlarging operation on the first thumbnail 201 by using a finger or directly adjust the scale of the first thumbnail 201, and the terminal device displays the partial area 203 of the first thumbnail in the first area of the graphical user interface based on the scale of the first thumbnail 201 until the game scene in the partial area 203 of the first thumbnail displayed in the first area includes the birth point or the release point of the virtual weapon to be selected by the player. It is understood that during the adjustment of the first thumbnail 201 (e.g., zoom-in operation, move operation), the second thumbnail 202 displayed in the second area of the graphical user interface always includes the global scene information of the game. Meanwhile, the terminal device may identify in the second area according to the position of the partial area 203 of the first thumbnail displayed on the first area in the game scene, that is, the second thumbnail 202 displayed on the second area includes an identification corresponding to the partial area 203 of the first thumbnail.
To sum up, in the game information display method provided by the present application, when the first thumbnail displayed on the graphical user interface is amplified, the second thumbnail including the global scene information of the game scene may be displayed on the second area of the graphical user interface, that is, when the first thumbnail is amplified, the second thumbnail is additionally displayed near the first area, and the second thumbnail always includes the global scene information of the game. Therefore, during the process that the player enlarges the first thumbnail, the player can view the global information of the game scene through the second thumbnail in real time, namely, when the player selects a birth point or a virtual weapon release point in the local area of the first thumbnail displayed in the first area, the player can be prevented from losing global cognition on the game scene.
Meanwhile, the second thumbnail displayed in the second area comprises the identification corresponding to the local area of the first thumbnail, so that a player can have more visual cognition on the position of the local area of the first thumbnail displayed in the first area in the global game scene, and the speed of determining the birth point of the virtual character or the virtual weapon release point from the game scene by the player can be increased.
Fig. 3 is a schematic flow chart of another game information display method according to an embodiment of the present application. As shown in fig. 3, optionally, the displaying a second thumbnail of the game scene in a second area of the graphical user interface includes:
s301, first position information of the local area of the first thumbnail in the game scene is acquired.
It can be understood that the game scene is composed of a large number of area units, each area unit corresponds to a position coordinate, the terminal device can determine the area unit included in the partial area of the first thumbnail currently displayed on the first area, and the position coordinate corresponding to the area unit included in the partial area of the first thumbnail is used as the first position information of the partial area of the first thumbnail in the game scene.
S302, displaying a second thumbnail of the game scene in a second area of the graphical user interface, and displaying a position identifier corresponding to the first position information on the second thumbnail according to the first position information.
Illustratively, the terminal device may display a second thumbnail of the game scene in a second area of the graphical user interface in response to the zoom-in operation for the first thumbnail. Meanwhile, the terminal device may display a location identifier corresponding to the first location information on the second thumbnail according to the location coordinates of the area unit included in the first location information.
Fig. 4 is an interface schematic diagram of another first thumbnail and a second thumbnail provided in the embodiment of the present application. As shown in fig. 4, assuming that the local area 203 of the first thumbnail displayed on the first area of the graphical user interface is located in game scene area 1 in the global game scene and game scene area 1 is located in the lower right corner of the global game scene, a location identifier 400 corresponding to the location of game scene area 1 may be displayed on the second thumbnail 201. Therefore, the player can timely know the position of the local area of the first thumbnail in the global game scene through the position mark displayed on the second thumbnail, and then quickly display the required local area of the first thumbnail in the first area according to the amplification operation, so as to select the birth point of the virtual character or the release point of the virtual weapon on the local area of the first thumbnail.
The shape of the position mark displayed on the second thumbnail can be determined according to the shape of the local area of the first thumbnail, for example, when the local area of the first thumbnail is square, the shape of the position mark is also square, and when the local area of the first thumbnail is circular, the shape of the position mark is also circular. The shape of the position indicator is not limited in the present application.
Fig. 5 is a schematic flow chart of another game information display method according to an embodiment of the present application. Optionally, as shown in fig. 5, the displaying, according to the first location information, a location identifier corresponding to the first location information on the second thumbnail includes:
s501, converting the first position information into target position information on the second thumbnail according to the first position information and the mapping relation between the first thumbnail and the second thumbnail.
The mapping relationship between the first thumbnail and the second thumbnail can be understood as a corresponding relationship between the position coordinates of each area unit in the global game scene included in the first thumbnail and the position coordinates of each area unit in the global game scene included in the second thumbnail, and the mapping relationship is preset. It should be noted that the first thumbnail includes no position coordinates of each area unit in the global game scene that change with the zoom-in operation, i.e., the position coordinates of the same area unit on the first thumbnail are fixed values.
For example, as can be seen from the above description, the first location information includes location coordinates corresponding to a plurality of area units, and then the terminal device may convert the location coordinates corresponding to each area unit included in the first location information into location coordinates corresponding to each area unit in the second thumbnail according to a preset mapping relationship, that is, the location coordinates corresponding to each area unit in the second thumbnail are included in the target location information.
And S502, generating and displaying a position identifier on the second thumbnail according to the target position information.
The target position information comprises position coordinates of corresponding area units in the second thumbnail, a position area on the second thumbnail is determined according to the position coordinates of the corresponding area units in the second thumbnail, and then a position mark is displayed on the position area, wherein the position mark is a red frame, and the size of the red frame is approximate to that of the position area. For example, each corresponding area unit in the second thumbnail includes an area unit 1, an area unit 2, and an area unit 3, so that the maximum value and the minimum value of the abscissa and the maximum value and the minimum value of the ordinate can be determined according to the position coordinates corresponding to the area unit 1, the area unit 2, and the area unit 3, respectively, and then the above-mentioned position area can be determined according to the maximum value and the minimum value of the abscissa and the maximum value and the minimum value of the ordinate, and then the position identifier is displayed on the position area.
Optionally, after the second thumbnail of the game scene is displayed in the second area of the graphical user interface, the method further includes: adjusting a partial area of the first thumbnail displayed in the first area in response to the moving operation with respect to the first thumbnail; acquiring second position information of the local area of the adjusted first thumbnail in a game scene; and adjusting the position of the position mark displayed on the second thumbnail according to the second position information.
It is understood that the player performs an enlarging operation and a moving operation on the first thumbnail, and the terminal device displays a partial area of the first thumbnail required by the player in the first area in response to the enlarging operation and the moving operation on the first thumbnail. For example, a player may first perform an enlargement operation on a first thumbnail, display a partial region of the first thumbnail in a first region, simultaneously display a location identifier corresponding to the partial region on a second thumbnail, perform a movement operation on the first thumbnail if the player considers that there is no birth point or release point of a virtual weapon which can be used as a virtual character in the partial region of the first thumbnail, adjust the partial region of the first thumbnail displayed in the first region based on a movement direction and a preset movement distance in response to the movement operation on the first thumbnail, and generate and display a new partial region of the first thumbnail on the first region. The terminal device may acquire the position coordinates of each second region unit according to the identification of each second region unit included in the new local region of the first thumbnail, that is, the position coordinates of a plurality of second region units are included in the second position information. And further, according to the mapping relation between the first thumbnail and the second thumbnail, converting the position coordinates of each second area unit included in the second position information into new position information on the second thumbnail, and adjusting the position of the position identifier displayed on the second thumbnail according to the new position information. That is, the location identification on the second thumbnail before the first thumbnail is moved to the location corresponding to the new local area of the first thumbnail after the first thumbnail is moved.
Therefore, the player can timely know the position relation between the local areas displayed in the first area before and after the first thumbnail is moved through the moving condition of the position mark in the second thumbnail, so that the player can timely adjust the moving direction according to actual requirements.
Optionally, after displaying the second thumbnail of the game scene in the second area of the graphical user interface, the method may further include: responding to the moving operation of the position identifier on the second thumbnail, and determining third position information of the position identifier on the second thumbnail after the moving operation; and adjusting the local area of the first thumbnail displayed in the first area according to the third position information.
For example, a second thumbnail including the global game scene is displayed on the second area, and the second thumbnail may include the above-mentioned location identifier, and may further include information such as the number of virtual characters, the identifier of a teammate character, and the like. It is understood that the player may move the position mark according to the information such as the number of virtual characters displayed on the second thumbnail, the marks of teammate characters, and the like, to determine the approximate position region for selecting the birth point of the virtual character or the release point of the virtual weapon. If the position identifier corresponding to the game scene area 1 is moved to the game scene area 2, the terminal device may determine the third position information according to the position coordinates of the area unit included in the game scene area 2 on the second thumbnail. And the terminal equipment converts the third position information into target position information on the first thumbnail according to the mapping relation between the first thumbnail and the second thumbnail, and then adjusts the local area of the first thumbnail according to the target position information on the first thumbnail, namely displays a new local area of the first thumbnail on the first area.
It can be seen that the player can determine the approximate position area where the birth point of the selected virtual character and the release point of the virtual weapon are located from the second thumbnail image comprising the global game scene information by directly moving the position identifier, and display the approximate position area on the first area of the graphical user interface, so that the player can quickly select the required target position from the local area of the first thumbnail image displayed on the first area.
Optionally, the method further includes: acquiring virtual object information of each area unit in each area in a game scene, and determining the virtual object information of each area, wherein the virtual object information comprises at least one of the following items: the number of virtual objects, the state information of the virtual objects; and displaying the virtual object information corresponding to each area on the position corresponding to each area in the second thumbnail.
According to the description, the game scene is composed of a large number of area units, and the player can select the position of a certain area unit as the birth point, the revival point, the release point of the virtual weapon and the like of the virtual character according to the actual requirement.
The virtual object may include a target virtual character, a teammate character of the target virtual character, an enemy character of the target virtual character, a virtual resource, and the like, which are not limited in the present application. The terminal device may obtain the virtual object information of each area unit in real time, which is described here by taking a game scene for performing the birth point selection as an example, and may count the number of virtual characters that take each area unit as the birth point. For the target virtual character, the terminal device may also acquire the area unit selected by the teammate character of the target virtual character. After determining the number of virtual characters in each area unit and whether the virtual characters are the area units selected by the teammate characters, the terminal device can obtain the virtual object information of each area through statistics based on the relation between each area unit and the area, such as the total number of the virtual characters in each area and whether the teammate characters exist. For example, assuming that the area a includes an area unit 1 and an area unit 2, the number of virtual characters of the area unit 1 is 3, the number of virtual characters of the area unit 2 is 6, and the teammate character takes the area unit 2 as a birth point, the total number of virtual characters corresponding to the area a is 9, and the teammate character exists in the area a.
After the total number of the virtual roles in each region and whether the teammate role exists are determined, the total number of the virtual roles corresponding to each region and whether the teammate role exists can be displayed at the position corresponding to each region in the second thumbnail, wherein whether the teammate role exists can be represented by utilizing a teammate role identifier, that is, if the teammate role identifier is displayed at a certain position of the second thumbnail, the fact that the birth point selected by the teammate role is included in the region corresponding to the certain position can be represented.
Fig. 6 is a schematic interface diagram of a first thumbnail and a second thumbnail provided in the embodiment of the present application. As shown in fig. 6, assuming that the birth point selected by the teammate character is included in the partial area 203 of the first thumbnail currently displayed on the first area of the graphical user interface, the birth point can be represented by a teammate character identifier 600, and the teammate character identifier 600 is located in the game scene area 1 on the first thumbnail, then the teammate character identifier 600 can be displayed on the area identifier 400 corresponding to the game scene area 1 in the second thumbnail 202, and at the same time, the total number of virtual characters (e.g. 9) can be displayed in the aforementioned area a corresponding to the second thumbnail 202, the total number of virtual characters (e.g. 12) can be displayed in the area B corresponding to the second thumbnail 202, and the total number of virtual characters (e.g. 6) can be displayed in the area C corresponding to the second thumbnail 202. It should be noted that fig. 6 is only an example, and the present application is not limited thereto.
In this way, the player can perform a purposeful zooming-in operation and moving operation on the first thumbnail based on the virtual object information corresponding to each region displayed in the second thumbnail.
Optionally, the method further includes: and displaying at least one recommended position mark in the second thumbnail according to the virtual object information of each area unit in each area in the game scene.
Wherein the recommended position identification comprises at least one of the following: and the recommended position of the birth point is identified, and the position of the release point of the virtual weapon is identified. The recommended birth point position identification can be used for indicating that a player can select a birth point on a region corresponding to the displayed recommended birth point position identification, and the recommended virtual weapon release point position identification can be used for indicating that the player can select a release point for releasing a virtual weapon on the region corresponding to the displayed recommended virtual weapon release point position marker.
Illustratively, the terminal device determines virtual object information of each region according to virtual object information of each region unit in each region in a game scene, wherein the virtual object information of each region includes the total number of virtual characters, whether teammate character information is included, whether virtual resource information appears, and the like. In an implementation embodiment, the recommended region may be determined according to the total number of the virtual characters in each region and/or whether the virtual characters include teammate character information and a first preset recommendation condition, and then a recommended birth point location identifier is displayed at a position corresponding to the recommended region in the second thumbnail; in another implementation example, the recommended area may be determined according to whether the virtual resource information appears in each area and a second preset recommendation condition, and then a recommended virtual weapon release point position identifier is displayed at a position corresponding to the recommended area in the second thumbnail, where the recommended area may include multiple recommended areas, and the first preset condition and the second preset condition may be set according to actual needs, which is not limited in the present application.
Therefore, the player can amplify and move the first thumbnail in a guiding manner based on the recommended birth point position identifier and/or the recommended virtual weapon release point position identifier displayed in the second thumbnail, the local area of the first thumbnail required by the player can be quickly and accurately displayed in the first area, the efficiency and the accuracy of selecting the birth point of the virtual character and the release point of the virtual weapon are improved, and the game experience of the player can be improved.
It should be noted that the recommended birth point location identifier and the recommended virtual weapon release point location identifier may be represented by text or by icons. Fig. 7 is an interface schematic diagram of another first thumbnail and a second thumbnail provided in the embodiment of the present application, as shown in fig. 7, if a recommended area is determined according to the total number of virtual characters in each area and a first preset recommendation condition, for example, the area C with the minimum total number of virtual characters may be used as the recommended area, and then a recommended birth point location identifier 700 may be displayed at a position corresponding to the area C on the second thumbnail 202, where the recommended birth point location identifier 700 may be "X". It can be understood that the region C with the minimum total number of virtual characters is taken as the region to which the recommendation belongs, so that when the virtual characters enter the game from a certain region unit of the region C, the probability of attack on enemy characters is reduced, and virtual resources are obtained as much as possible.
Fig. 8 is a schematic flow chart illustrating another game information display method according to an embodiment of the present application.
As shown in fig. 8, the method further includes:
s801, determining a target recommendation area according to the virtual object information of each area unit in each area in the game scene.
And S802, generating and displaying direction indication information in the second thumbnail according to the position of the target recommendation area in the game scene and the position of the local area of the first thumbnail in the game scene.
The direction indication information is used for indicating the direction relation between the target recommendation area and the local area of the first thumbnail in the game scene. Illustratively, the direction indication information may be represented by an arrow icon in the second thumbnail, and the direction of the arrow points to the corresponding position of the target recommendation area in the second thumbnail.
According to the above description, the terminal device may determine the virtual object information corresponding to each region according to the virtual object information of each region unit, determine a plurality of recommendation regions according to the virtual object information corresponding to each region and the preset recommendation conditions (the first preset recommendation condition and the second preset recommendation condition), and further determine the target recommendation region from the plurality of recommendation regions.
After the target recommendation area is determined, the terminal device can generate direction indication information according to the position of the target recommendation area in the second thumbnail and the position of the partial area of the first thumbnail in the game scene, namely the position of the position identifier currently displayed in the second thumbnail, and display the direction indication information in the second thumbnail, so that a player can perform operations such as zooming, moving and the like on the first thumbnail directionally based on the direction relation between the target recommendation area and the partial area currently displayed by the first thumbnail, can quickly and accurately select a birth point of a virtual character and a release point of a virtual weapon from the partial area of the first thumbnail, and improve the game experience of the player.
Fig. 9 is a schematic structural diagram of a game information display device according to an embodiment of the present application. As shown in fig. 9, the apparatus includes:
a first display module 901, configured to display a first thumbnail of a game scene in a first area of a graphical user interface, where the first thumbnail is a global thumbnail of the game scene;
a second display module 902, configured to, in response to an enlargement operation for a first thumbnail, adjust a scale of the first thumbnail so that a local area of the first thumbnail is displayed in a first area, and display a second thumbnail of a game scene in a second area of the graphical user interface, where the second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and a position of the local area of the first thumbnail displayed in the first area in the game scene is identified in the second area.
Optionally, the second display module 902 is specifically configured to acquire first position information of a local area of the first thumbnail in a game scene; and displaying a second thumbnail of the game scene in a second area of the graphical user interface, and displaying a position identifier corresponding to the first position information on the second thumbnail according to the first position information.
Optionally, the second display module 902 is further specifically configured to convert the first location information into target location information on the second thumbnail according to the first location information and a mapping relationship between the first thumbnail and the second thumbnail; and generating and displaying the position identification on the second thumbnail according to the target position information.
Optionally, the apparatus further comprises: an adjustment module;
the adjusting module is used for responding to the moving operation of the first thumbnail and adjusting the local area of the first thumbnail displayed in the first area; acquiring second position information of the local area of the adjusted first thumbnail in a game scene; and adjusting the position of the position mark displayed on the second thumbnail according to the second position information.
Optionally, the adjusting module is further configured to determine, in response to a moving operation for the location identifier on the second thumbnail, third location information of the location identifier on the second thumbnail after the moving operation; and adjusting the local area of the first thumbnail displayed in the first area according to the third position information.
Optionally, the apparatus further comprises: a third display module;
the third display module is configured to acquire virtual object information of each area unit in each area in a game scene, and determine the virtual object information of each area, where the virtual object information includes at least one of the following: the number of virtual objects, the state information of the virtual objects; and displaying the virtual object information corresponding to each area on the position corresponding to each area in the second thumbnail.
Optionally, the third display module is further configured to, according to the virtual object information of each area unit in each area in the game scene, displaying at least one recommended position identification in the second thumbnail.
Optionally, the recommended location identification comprises at least one of: recommending a birth point position identifier and recommending a virtual weapon release point position identifier.
Optionally, the apparatus further comprises: a generation module;
the generating module is used for determining a target recommendation area according to the virtual object information of each area unit in each area in the game scene; and generating and displaying direction indication information in the second thumbnail according to the position of the target recommendation area in the game scene and the position of the partial area of the first thumbnail in the game scene, wherein the direction indication information is used for indicating the direction relation between the target recommendation area and the partial area of the first thumbnail in the game scene.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 10 is a schematic structural diagram of an electronic device according to an embodiment of the present application, and as shown in fig. 10, the electronic device may include: a processor 1001, a storage medium 1002 and a bus 1003, the storage medium 1002 storing machine readable instructions executable by the processor 1001, the electronic device when operating communicating between the processor 1001 and the storage medium 1002 via the bus 1003, the processor 1001 executing the machine readable instructions to perform the steps of:
in a possible implementation, when executing the game information display method, the processor 1001 is specifically configured to: displaying a first thumbnail of a game scene in a first area of a graphical user interface, wherein the first thumbnail is a global thumbnail of the game scene; and the scale of the first thumbnail is adjusted to display a local area of the first thumbnail in the first area, and a second thumbnail of the game scene is displayed in a second area of the graphical user interface, wherein the second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and the position of the local area of the first thumbnail displayed in the first area in the game scene is identified in the second area.
In a possible implementation, when executing the game information display method, the processor 1001 is specifically configured to: acquiring first position information of a local area of a first thumbnail in a game scene; and displaying a second thumbnail of the game scene in a second area of the graphical user interface, and displaying a position identifier corresponding to the first position information on the second thumbnail according to the first position information.
In a possible implementation, when executing the game information display method, the processor 1001 is specifically configured to: converting the first position information into target position information on the second thumbnail according to the first position information and the mapping relation between the first thumbnail and the second thumbnail; and generating and displaying the position identification on the second thumbnail according to the target position information.
In a possible implementation, when executing the game information display method, the processor 1001 is specifically configured to: adjusting a partial area of the first thumbnail displayed in the first area in response to the moving operation with respect to the first thumbnail; acquiring second position information of the local area of the adjusted first thumbnail in a game scene; and adjusting the position of the position mark displayed on the second thumbnail according to the second position information.
In a possible implementation, when executing the game information display method, the processor 1001 is specifically configured to: responding to the moving operation aiming at the position identification on the second thumbnail, and determining third position information of the position identification on the second thumbnail after the moving operation; and adjusting the local area of the first thumbnail displayed in the first area according to the third position information.
In a possible implementation, when executing the game information display method, the processor 1001 is specifically configured to: acquiring virtual object information of each area unit in each area in a game scene, and determining the virtual object information of each area, wherein the virtual object information comprises at least one of the following items: the number of virtual objects, and state information of the virtual objects; and displaying the virtual object information corresponding to each area on the position corresponding to each area in the second thumbnail.
In a possible implementation, when the processor 1001 executes the game information display method, it is specifically configured to: and displaying at least one recommended position mark in the second thumbnail according to the virtual object information of each area unit in each area in the game scene.
In one possible embodiment, the recommended location identification includes at least one of: recommending a birth point position identifier and recommending a virtual weapon release point position identifier.
In a possible implementation, when executing the game information display method, the processor 1001 is specifically configured to: determining a target recommendation area according to the virtual object information of each area unit in each area in the game scene; and generating and displaying direction indication information in the second thumbnail according to the position of the target recommendation area in the game scene and the position of the partial area of the first thumbnail in the game scene, wherein the direction indication information is used for indicating the direction relation between the target recommendation area and the partial area of the first thumbnail in the game scene.
Optionally, the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the processor executes the following steps:
in a possible embodiment, the processor, when executing the game information display method, is specifically configured to: displaying a first thumbnail of a game scene in a first area of a graphical user interface, wherein the first thumbnail is a global thumbnail of the game scene; and the scale of the first thumbnail is adjusted to display a local area of the first thumbnail in the first area and display a second thumbnail of the game scene in a second area of the graphical user interface, wherein the second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and the position of the local area of the first thumbnail displayed in the first area in the game scene is identified in the second area.
In a possible embodiment, the processor, when executing the game information display method, is specifically configured to: acquiring first position information of a local area of a first thumbnail in a game scene; and displaying a second thumbnail of the game scene in a second area of the graphical user interface, and displaying a position identifier corresponding to the first position information on the second thumbnail according to the first position information.
In a possible embodiment, the processor, when executing the game information display method, is specifically configured to: converting the first position information into target position information on the second thumbnail according to the first position information and the mapping relation between the first thumbnail and the second thumbnail; and generating and displaying the position identification on the second thumbnail according to the target position information.
In a possible embodiment, the processor, when executing the game information display method, is specifically configured to: adjusting a partial area of the first thumbnail displayed in the first area in response to the moving operation with respect to the first thumbnail; acquiring second position information of the local area of the adjusted first thumbnail in a game scene; and adjusting the position of the position mark displayed on the second thumbnail according to the second position information.
In a possible embodiment, the processor, when executing the game information display method, is specifically configured to: responding to the moving operation of the position identifier on the second thumbnail, and determining third position information of the position identifier on the second thumbnail after the moving operation; and adjusting the local area of the first thumbnail displayed in the first area according to the third position information.
In a possible embodiment, the processor, when executing the game information display method, is specifically configured to: acquiring virtual object information of each area unit in each area in a game scene, and determining the virtual object information of each area, wherein the virtual object information comprises at least one of the following items: the number of virtual objects, the state information of the virtual objects; and displaying the virtual object information corresponding to each area on the position corresponding to each area in the second thumbnail.
In a possible embodiment, the processor, when executing the game information display method, is specifically configured to: and displaying at least one recommended position mark in the second thumbnail according to the virtual object information of each area unit in each area in the game scene.
In one possible embodiment, the recommended location identification includes at least one of: recommending a birth point position identifier and recommending a virtual weapon release point position identifier.
In a possible embodiment, the processor, when executing the game information display method, is specifically configured to: determining a target recommendation area according to the virtual object information of each area unit in each area in the game scene; and generating and displaying direction indication information in the second thumbnail according to the position of the target recommendation area in the game scene and the position of the partial area of the first thumbnail in the game scene, wherein the direction indication information is used for indicating the direction relation between the target recommendation area and the partial area of the first thumbnail in the game scene.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one type of logical functional division, and other divisions may be realized in practice, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one position, or may be distributed on multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising a … …" does not exclude the presence of another identical element in a process, method, article, or apparatus that comprises the element.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made to the present application by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application. It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (12)

1. A game information display method for providing a graphical user interface of a game through a terminal device, the method comprising:
displaying a first thumbnail of a game scene in a first area of the graphical user interface, wherein the first thumbnail is a global thumbnail of the game scene;
in response to an enlargement operation for the first thumbnail, adjusting a scale of the first thumbnail so that a partial area of the first thumbnail is displayed in the first area, and displaying a second thumbnail of the game scene in a second area of the graphical user interface, wherein the second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and a position of the partial area of the first thumbnail displayed in the first area in the game scene is identified in the second area.
2. The method of claim 1, wherein displaying a second thumbnail of the game scene in a second area of the graphical user interface comprises:
acquiring first position information of a local area of the first thumbnail in the game scene;
and displaying a second thumbnail of the game scene in a second area of the graphical user interface, and displaying a position identifier corresponding to the first position information on the second thumbnail according to the first position information.
3. The method according to claim 2, wherein the displaying a location identifier corresponding to the first location information on the second thumbnail according to the first location information comprises:
converting the first position information into target position information on the second thumbnail according to the first position information and the mapping relation between the first thumbnail and the second thumbnail;
and generating and displaying the position identifier on the second thumbnail according to the target position information.
4. The method of claim 1, wherein after displaying the second thumbnail of the game scene in the second area of the graphical user interface, the method further comprises:
adjusting a partial region of the first thumbnail displayed in the first region in response to a move operation for the first thumbnail;
acquiring second position information of the local area of the adjusted first thumbnail in the game scene;
and adjusting the position of the position mark displayed on the second thumbnail according to the second position information.
5. The method of claim 1, wherein after displaying the second thumbnail of the game scene in the second area of the graphical user interface, the method further comprises:
responding to the moving operation of the position identifier on the second thumbnail, and determining third position information of the position identifier on the second thumbnail after the moving operation;
adjusting a partial region of the first thumbnail displayed in the first region according to the third position information.
6. The method according to any one of claims 1-5, further comprising:
acquiring virtual object information of each area unit in each area in the game scene, and determining the virtual object information of each area, wherein the virtual object information comprises at least one of the following items: the number of virtual objects, the state information of the virtual objects;
and displaying the virtual object information corresponding to each area on the position corresponding to each area in the second thumbnail.
7. The method of claim 6, further comprising:
and displaying at least one recommended position identifier in the second thumbnail according to the virtual object information of each area unit in each area in the game scene.
8. The method of claim 7, wherein the recommended location identification comprises at least one of: recommending a birth point position identifier and recommending a virtual weapon release point position identifier.
9. The method of claim 6, further comprising:
determining a target recommendation area according to the virtual object information of each area unit in each area in the game scene;
and generating and displaying direction indication information in the second thumbnail according to the position of the target recommendation area in the game scene and the position of the local area of the first thumbnail in the game scene, wherein the direction indication information is used for indicating the direction relationship between the target recommendation area and the local area of the first thumbnail in the game scene.
10. A game information display apparatus for providing a graphical user interface of a game through a terminal device, the apparatus comprising:
the first display module is used for displaying a first thumbnail of a game scene in a first area of the graphical user interface, wherein the first thumbnail is a global thumbnail of the game scene;
and a second display module, configured to, in response to an enlargement operation for the first thumbnail, adjust a scale of the first thumbnail so that a local area of the first thumbnail is displayed in the first area, and display a second thumbnail of the game scene in a second area of the graphical user interface, where the second area is smaller than the first area, the second thumbnail displayed in the second area is a global thumbnail of the game scene, and a position of the local area of the first thumbnail displayed in the first area in the game scene is identified in the second area.
11. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the game information display method according to any one of claims 1 to 9.
12. A computer-readable storage medium, having stored thereon a computer program which, when executed by a processor, performs the steps of the game information display method according to any one of claims 1 to 9.
CN202211305125.6A 2022-10-24 2022-10-24 Game information display method, device, equipment and storage medium Pending CN115501598A (en)

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Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Country Link
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