CN115390569A - Instruction synchronous processing method and system in hunting toy - Google Patents

Instruction synchronous processing method and system in hunting toy Download PDF

Info

Publication number
CN115390569A
CN115390569A CN202211143104.9A CN202211143104A CN115390569A CN 115390569 A CN115390569 A CN 115390569A CN 202211143104 A CN202211143104 A CN 202211143104A CN 115390569 A CN115390569 A CN 115390569A
Authority
CN
China
Prior art keywords
instruction
line
time
time period
instructions
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202211143104.9A
Other languages
Chinese (zh)
Inventor
高超
李善俊
赵家亮
江一鸣
高宇
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shanghai Brooke Building Block Technology Co ltd
Original Assignee
Shanghai Brooke Building Block Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shanghai Brooke Building Block Technology Co ltd filed Critical Shanghai Brooke Building Block Technology Co ltd
Publication of CN115390569A publication Critical patent/CN115390569A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/30Arrangements for executing machine instructions, e.g. instruction decode
    • G06F9/30003Arrangements for executing specific machine instructions
    • G06F9/30076Arrangements for executing specific machine instructions to perform miscellaneous control operations, e.g. NOP
    • G06F9/30087Synchronisation or serialisation instructions

Landscapes

  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)

Abstract

The invention provides a method and a system for synchronously processing instructions in a hunting toy, which comprises the following steps: in a first time period, seeking to acquire an instruction displayed by an instruction card on a first line, and storing the instruction according to a data structure of a queue to obtain a first instruction queue; in a second time period, triggering the instructions in the first instruction queue to be sequentially executed, and triggering the instruction displayed by the instruction card on a second line acquired by the real-time hunting movement in real time; wherein the second time period is later than the first time period. According to the invention, the two sets of instructions are read in sequence and are executed together in the same time period, so that the problem of improving the frequency of reading and executing the instruction card by the hunting toy is solved.

Description

Instruction synchronous processing method and system in hunting toy
Technical Field
The invention relates to a hunting toy, in particular to a method and a system for synchronously processing instructions in the hunting toy.
Background
Patent document CN111625003B discloses a mobile robot toy and a method for using the same, the mobile robot toy is a hunting toy, and includes a mobile robot, the mobile robot reads a marked road segment from a carrying surface where the mobile robot is located, moves on the carrying surface according to the road segment to search and read a command card to obtain a corresponding action command, and executes an action according to any one of the following manners: -performing an action according to a single instruction card; -performing an action according to a combination of a plurality of instruction cards; -performing an action according to a combination of instruction cards and road segments; -performing an action based on a combination of the instruction card and the identification information on the carrying surface; -performing an action according to the road segment; wherein, the executing action comprises any one or more actions of mechanical movement, man-machine interaction action and information transmission. By skillfully combining the mobile robot with the bearing surface and/or the instruction card, the mobile robot can be controlled by simple and clear operation, so that the complex programming work is avoided, and the mobile robot is convenient for children to use.
As shown in figure 2, the hunting robot toy car moves along a line, and reads and executes instructions on the instruction card in the moving process, wherein the instructions can trigger the action of the robot and can also have acousto-optic effect.
As shown in fig. 3, if the frequency of reading and execution by the robot is to be increased, the command cards need to be placed more densely than in fig. 2.
If the speed is to be increased still further, the size of the command cards along the line extending direction needs to be reduced so as to be more densely arranged, as shown in fig. 4. However, the more dense placement leads to a reduction in the area of instruction drawing, resulting in an increase in the difficulty of instruction card recognition. In addition, no matter how densely arranged in fig. 4, the synchronization between the motion and the sound cannot be realized, because the toy car reads the command card of the sound a and the command card of the motion a, which are different from each other, so that the problem of synchronous execution of the sound and the motion cannot be solved even if the toy car is densely arranged.
Of course, for the purpose of sound and motion synchronization, as shown in fig. 5, a delayed playing command card may be followed by a sound command card, so as to synchronize the sound played in delay with the execution of motion, but this results in the need to add a delayed playing command card, which reduces the speed of reading and executing sound and motion.
Disclosure of Invention
Aiming at the defects in the prior art, the invention aims to provide a method and a system for synchronously processing instructions in a hunting toy.
The invention provides a method for synchronously processing instructions in a hunting toy, which comprises the following steps:
step S1: in a first time period, seeking to acquire an instruction displayed by an instruction card on a first line, and storing the instruction according to a data structure of a queue to obtain a first instruction queue;
step S2: in a second time period, triggering the instructions in the first instruction queue to be sequentially executed, and triggering the instruction displayed by the instruction card on a second line acquired by the real-time hunting movement in real time; wherein the second time period is later than the first time period.
Preferably, the step S1 includes:
step S1.1: recording the time interval between each pair of adjacent instruction card display instructions obtained by seeking a line on a first line;
step S1.2: and marking the time points for triggering execution of the instructions in the first instruction queue according to the time intervals, wherein the time intervals between the time points of adjacent instructions are equal to the corresponding time intervals.
In the step S2, according to the time point, triggering the instructions in the first instruction queue to execute in sequence;
the line-seeking rate of the first line is equal to the line-seeking rate of the second line.
Preferably, the step S2 includes:
step S2.1: obtaining a delay instruction displayed by a delay execution instruction card on a second line;
step S2.2: and triggering the first instruction in the first instruction queue to start executing according to the time indicated by the delay instruction.
Preferably, the method further comprises the following steps:
step SA: in a third time period, the route is searched and moved on the second line, and a delay instruction displayed by the delay execution instruction card is obtained;
step SB: in a third time period, continuing the path-finding movement after the suspension according to the time indicated by the delay instruction;
step SC: continuing the path-finding movement after pausing at the time point until staying at the position of the last time point in the first instruction queue in a third time period;
wherein, the time elapsed during the pause is not counted into the time interval between the time points of the adjacent instructions;
the time elapsed during the pause is greater than or equal to 1 second;
the third time period is between the first time period and the second time period, or the third time period is after the second time period.
Preferably, the first line and the second line are the same line or different lines;
the size of the instruction card obtained on the first line is equal to that of the instruction card obtained on the second line;
in the step S2, the instructions displayed by the instruction cards without interval arrangement in the first instruction queue are triggered to be sequentially executed, and the instructions displayed by the instruction cards without interval arrangement on the second line are triggered to be sequentially executed in real time.
The invention provides a command synchronous processing system in a hunting toy, comprising:
a module M1: in a first time period, seeking to acquire an instruction displayed by an instruction card on a first line, and storing the instruction according to a data structure of a queue to obtain a first instruction queue;
a module M2: in a second time period, triggering the instructions in the first instruction queue to be sequentially executed, and triggering the instruction displayed by the instruction card on a second line acquired by the real-time hunting movement in real time; wherein the second time period is later than the first time period.
Preferably, said module M1 comprises:
module M1.1: recording the time interval between the seeking and obtaining of each pair of adjacent instruction card display instructions from the first line;
module M1.2: and marking the time points for triggering execution of the instructions in the first instruction queue according to the time intervals, wherein the time intervals between the time points of adjacent instructions are equal to the corresponding time intervals.
In the module M2, according to the time point, triggering the instructions in the first instruction queue to be executed in sequence;
the line-seeking rate of the first line is equal to the line-seeking rate of the second line.
Preferably, said module M2 comprises:
module M2.1: obtaining a delay instruction displayed by a delay execution instruction card on a second line;
module M2.2: and triggering the first instruction in the first instruction queue to start executing according to the time indicated by the delay instruction.
Preferably, the method further comprises the following steps:
and a module MA: in a third time period, the route is searched and moved on the second line, and a delay instruction displayed by the delay execution instruction card is obtained;
a module MB: in a third time period, continuing the path-finding movement after the suspension according to the time indicated by the delay instruction;
and a module MC: continuing the path-finding movement after pausing at the time point until staying at the position of the last time point in the first instruction queue in a third time period;
wherein, the time passed by the pause is not counted into the time interval between the time points of the adjacent instructions;
the time elapsed during the pause is greater than or equal to 1 second;
the third time period is between the first time period and the second time period, or the third time period is after the second time period.
Preferably, the first line and the second line are the same line or different lines;
the size of the instruction card acquired on the first line is equal to that of the instruction card acquired on the second line;
in the module M2, the instructions displayed by the instruction cards without interval arrangement in the first instruction queue are triggered to be sequentially executed, and the instructions displayed by the instruction cards without interval arrangement on the second line are triggered to be sequentially executed in real time.
According to the present invention, there is provided a computer readable storage medium storing a computer program, which when executed by a processor, implements the steps of the instruction synchronization processing method in the hunting toy.
According to the hunting toy provided by the invention, the hunting toy adopts the instruction synchronous processing method in the hunting toy, or comprises the instruction synchronous processing system in the hunting toy, or comprises the computer readable storage medium storing the computer program.
Compared with the prior art, the invention has the following beneficial effects:
1. the invention reads two sets of instructions in sequence and enables the two sets of instructions to be executed together in the same time period, thereby solving the problem of improving the frequency of reading and executing the instruction card by the hunting toy.
2. According to the invention, through the delay execution instruction card, the line searching toy can be placed at any position of the second line before the delay execution instruction card, and the triggering execution time of the first instruction in the first instruction queue can be adjusted only by adjusting the position of the delay execution instruction card on the second line, so that the instructions of the instruction cards adjacent to the delay execution instruction card on the second line can be synchronously executed.
3. The instruction cards of the first circuit and the second circuit have the same size, so that when music is recorded, for example, a plurality of music instruction cards on the first circuit are continuously placed, and corresponding action instruction cards on the second circuit are also continuously placed, so that accurate stepping can be ensured one by one.
Drawings
Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:
FIG. 1 is a schematic flow chart of the steps of the present invention.
FIG. 2 is a schematic diagram of command cards arranged at a larger distance.
FIG. 3 is a schematic diagram of command cards arranged at a smaller pitch.
FIG. 4 is a schematic diagram of the command card after size reduction.
FIG. 5 is a schematic diagram of adding additional delay instruction cards.
FIG. 6 is a schematic diagram illustrating placement of the first circuit, the second circuit and the command card according to an embodiment of the present invention.
Detailed Description
The present invention will be described in detail with reference to specific examples. The following examples will aid those skilled in the art in further understanding the present invention, but are not intended to limit the invention in any manner. It should be noted that variations and modifications can be made by persons skilled in the art without departing from the concept of the invention. All falling within the scope of the present invention.
The invention provides a method for synchronously processing instructions in a hunting toy, which comprises the following steps:
step S1: in a first time period, seeking to acquire an instruction displayed by an instruction card on a first line, and storing the instruction according to a data structure of a queue to obtain a first instruction queue; as shown in fig. 6, four instruction cards, namely an instruction card A1, an instruction card B1, an instruction card C1 and an instruction card D1, are placed on the first line, and the displayed instructions are horn playing instructions of a musical note; four instruction cards, namely an instruction card A2, an instruction card B2, an instruction card C2 and an instruction card D2 are placed on the second line, and the displayed instructions are action instructions respectively. In a first time period, the hunting toy hunts and moves along a first line, reads the instruction card A1, the instruction card B1, the instruction card C1 and the instruction card D1 in sequence, and stores corresponding note instructions according to a data structure of a queue.
Step S2: in a second time period, triggering the instructions in the first instruction queue to be sequentially executed, and triggering the instruction displayed by the instruction card on the second line acquired by the real-time hunting movement in real time; wherein the second time period is later than the first time period. As shown in fig. 6, the hunting toy hunts along the second line, reads the stored command in the first command queue, executes the command in the queue from the head of the queue to the tail of the queue, sends out the note, reads the command displayed by the command card on the second line in real time, and executes the command in real time to perform the action. Further, the step S1 includes:
step S1.1: recording the time interval between the seeking and obtaining of each pair of adjacent instruction card display instructions from the first line; the hunting toy hunts for the line and moves along the first line, the instructions displayed by the instruction cards are acquired successively for each pair of adjacent instruction cards, and a time interval exists between the time points of acquiring the two instructions, namely the time interval before the two time points; thus, not only the instructions on the first line are recorded, but also the physical position relationship between the instruction cards on the first line is recorded through time intervals, and the advancing speed of the line-seeking toy is assumed to be constant.
Step S1.2: and marking the time points for triggering execution of the instructions in the first instruction queue according to the time intervals, wherein the time intervals between the time points of adjacent instructions are equal to the corresponding time intervals. And marking time points for the instructions in the first instruction queue, and triggering the execution of the corresponding instructions when the time points arrive.
Further, in the step S2, according to the time point, triggering the instructions in the first instruction queue to execute in sequence; the hunting rate of the first circuit is equal to the hunting rate of the second circuit. At the moment, the game difficulty is higher, and a user needs to have certain control over the physical distance in front of the instruction card, so that the hunting toy can act when a note is sounded, or the hunting toy triggers the electronic building blocks to act.
The playing difficulty is also the instruction of the instruction card A1 and the instruction of the instruction card A2 are executed simultaneously.
In a preferred embodiment, the step S2 includes:
step S2.1: obtaining a delay instruction displayed by a delay execution instruction card on a second line; the delay instruction is used for delaying the first instruction in the first instruction queue to trigger execution, so that the time for sending and executing the second instruction in the first instruction queue is correspondingly delayed.
Step S2.2: and triggering the first instruction in the first instruction queue to start executing according to the time indicated by the delay instruction. For example, as shown in fig. 6, the time indicated by the delay instruction exhibited by the delay execution instruction card is 3 seconds after the delay instruction card is read, and in the direction in which the hunting toy advances, if the time of the physical distance between the hunting toy and the adjacent instruction card on the second line, i.e. the instruction card A2, passing through the delay execution instruction card is also 3 seconds, the instruction of the instruction card A1 will trigger execution simultaneously with the instruction of the instruction card A2. The time for triggering and executing the first instruction in the first instruction queue can be adjusted by adjusting the physical distance between the delay execution instruction card and the adjacent instruction card without considering the position of the starting point of the hunting toy on the second line, and the hunting toy only needs to pass through the delay execution instruction card without considering the initial placing position of the hunting toy on the second line, thereby reducing the difficulty of the game. The physical distance may be a distance between geometric centers of adjacent instruction cards, or may be a distance before a left edge.
In a further preferred example, the processing method further includes:
step SA: in a third time period, the second line is moved in a way finding way to obtain a delay instruction displayed by the delay execution instruction card; enabling the routing toy to perform routing movement on the second line in a third time period until the routing toy reads the delay execution instruction card; step SB: in a third time period, according to the time indicated by the delay instruction, continuing to perform path-finding movement after pausing; step SC: continuing the way-finding movement after the pause at the time point in a third time period until the position of the last time point in the first instruction queue is stopped; the hunting toy is made to pause and move at the time indicated by the delay instruction for temporary stopping, so that the user can be prompted by the pause and move, corresponding to the triggering and executing of the corresponding instruction in the first instruction queue, and the user can place an instruction card of the instruction to be executed synchronously with the corresponding instruction in the first instruction queue on the second line at the position where the hunting toy stops. Wherein, the time elapsed during the pause is not counted into the time interval between the time points of the adjacent instructions; the time elapsed during the pause is greater than or equal to 1 second; the third time period is between the first time period and the second time period, or the third time period is after the second time period. Thus, the difficulty of the game is further reduced.
In a more preferable example, the first line and the second line are the same line or different lines, for example, the command card on the first line can be taken away and a new command card can be placed, so that the first line is changed into the second line. The size of the instruction card acquired on the first line is equal to that of the instruction card acquired on the second line; in the step S2, the instructions displayed by the instruction cards without interval arrangement in the first instruction queue are triggered to be sequentially executed, and the instructions displayed by the instruction cards without interval arrangement on the second line are triggered to be sequentially executed in real time. Therefore, as long as the first instruction in the instructions displayed by the instruction cards which are not arranged at intervals in the first instruction queue and the first instruction in the instructions displayed by the instruction cards which are not arranged at intervals in the second line are triggered to execute simultaneously, the subsequent instructions can be ensured to be synchronously triggered to execute, so that the frequency of reading the triggered execution instructions by the line-finding toy can be increased, and the difficulty of games can be further reduced.
The invention further provides a system for synchronously processing the instructions in the hunting toy, and a person skilled in the art can realize the system for synchronously processing the instructions in the hunting toy by executing the flow steps of the method for synchronously processing the instructions in the hunting toy, namely, the method for synchronously processing the instructions in the hunting toy can be understood as a preferred embodiment of the system for synchronously processing the instructions in the hunting toy.
The invention provides an instruction synchronous processing system in a hunting toy, comprising:
a module M1: in a first time period, hunting to acquire an instruction displayed by an instruction card on a first line, and storing the instruction according to a data structure of a queue to obtain a first instruction queue;
a module M2: in a second time period, triggering the instructions in the first instruction queue to be sequentially executed, and triggering the instruction displayed by the instruction card on the second line acquired by the real-time hunting movement in real time; wherein the second time period is later than the first time period;
and a module MA: in a third time period, the route is searched and moved on the second line, and a delay instruction displayed by the delay execution instruction card is obtained;
a module MB: in a third time period, continuing the path-finding movement after the suspension according to the time indicated by the delay instruction;
and a module MC: continuing the path-finding movement after pausing at the time point until staying at the position of the last time point in the first instruction queue in a third time period; wherein, the time elapsed during the pause is not counted into the time interval between the time points of the adjacent instructions; the time elapsed during the pause is greater than or equal to 1 second; the third time period is between the first time period and the second time period, or the third time period is after the second time period.
The module M1 comprises: module M1.1: recording the time interval between the seeking and obtaining of each pair of adjacent instruction card display instructions from the first line; module M1.2: and marking the time points for triggering execution of the instructions in the first instruction queue according to the time intervals, wherein the time intervals between the time points of adjacent instructions are equal to the corresponding time intervals.
In the module M2, according to the time point, triggering the instructions in the first instruction queue to be executed in sequence; the line-seeking rate of the first line is equal to the line-seeking rate of the second line. The module M2 comprises: module M2.1: obtaining a delay instruction displayed by a delay execution instruction card on a second line; module M2.2: and triggering the first instruction in the first instruction queue to start executing according to the time indicated by the delay instruction.
The first line and the second line are the same line or different lines; the size of the instruction card obtained on the first line is equal to that of the instruction card obtained on the second line; in the module M2, the instructions displayed by the instruction cards without interval arrangement in the first instruction queue are triggered to be sequentially executed, and the instructions displayed by the instruction cards without interval arrangement on the second line are triggered to be sequentially executed in real time.
Those skilled in the art will appreciate that, in addition to implementing the systems, apparatus, and various modules thereof provided by the present invention in purely computer readable program code, the same procedures can be implemented entirely by logically programming method steps such that the systems, apparatus, and various modules thereof are provided in the form of logic gates, switches, application specific integrated circuits, programmable logic controllers, embedded microcontrollers and the like. Therefore, the system, the device and the modules thereof provided by the present invention can be considered as a hardware component, and the modules included in the system, the device and the modules thereof for implementing various programs can also be considered as structures in the hardware component; modules for performing various functions may also be considered to be both software programs for performing the methods and structures within hardware components.
The invention further provides a computer-readable storage medium storing a computer program, wherein the computer program is used for realizing the steps of the instruction synchronization processing method in the hunting toy when being executed by a processor.
The invention also provides a hunting toy, which adopts the instruction synchronous processing method in the hunting toy, or comprises the instruction synchronous processing system in the hunting toy, or comprises the computer readable storage medium storing the computer program.
The foregoing description has described specific embodiments of the present invention. It is to be understood that the present invention is not limited to the specific embodiments described above, and that various changes or modifications may be made by one skilled in the art within the scope of the appended claims without departing from the spirit of the invention. The embodiments and features of the embodiments of the present application may be combined with each other arbitrarily without conflict.

Claims (12)

1. A method for synchronously processing instructions in a hunting toy is characterized by comprising the following steps:
step S1: in a first time period, seeking to acquire an instruction displayed by an instruction card on a first line, and storing the instruction according to a data structure of a queue to obtain a first instruction queue;
step S2: in a second time period, triggering the instructions in the first instruction queue to be sequentially executed, and triggering the instruction displayed by the instruction card on a second line acquired by the real-time hunting movement in real time; wherein the second time period is later than the first time period.
2. The method for synchronously processing the instructions in the hunting toy according to claim 1, wherein said step S1 comprises:
step S1.1: recording the time interval between the seeking and obtaining of each pair of adjacent instruction card display instructions from the first line;
step S1.2: and marking the time points for triggering execution of the instructions in the first instruction queue according to the time intervals, wherein the time intervals between the time points of adjacent instructions are equal to the corresponding time intervals.
In the step S2, according to the time point, triggering the instructions in the first instruction queue to execute in sequence;
the line-seeking rate of the first line is equal to the line-seeking rate of the second line.
3. The method for synchronously processing the instructions in the hunting toy according to claim 2, wherein said step S2 comprises:
step S2.1: obtaining a delay instruction displayed by a delay execution instruction card on a second line;
step S2.2: and triggering the first instruction in the first instruction queue to start executing according to the time indicated by the delay instruction.
4. The instruction synchronization processing method in the hunting toy according to claim 3, further comprising:
step SA: in a third time period, the route is searched and moved on the second line, and a delay instruction displayed by the delay execution instruction card is obtained;
step SB: in a third time period, continuing the path-finding movement after the suspension according to the time indicated by the delay instruction;
step SC: continuing the path-finding movement after pausing at the time point until staying at the position of the last time point in the first instruction queue in a third time period;
wherein, the time passed by the pause is not counted into the time interval between the time points of the adjacent instructions;
the time elapsed during the pause is greater than or equal to 1 second;
the third time period is between the first time period and the second time period, or the third time period is after the second time period.
5. The method according to claim 1, wherein the first line and the second line are the same line or different lines;
the size of the instruction card acquired on the first line is equal to that of the instruction card acquired on the second line;
in the step S2, the instructions displayed by the instruction cards without interval arrangement in the first instruction queue are triggered to be sequentially executed, and the instructions displayed by the instruction cards without interval arrangement on the second line are triggered to be sequentially executed in real time.
6. An instruction synchronous processing system in a hunting toy, comprising:
a module M1: in a first time period, hunting to acquire an instruction displayed by an instruction card on a first line, and storing the instruction according to a data structure of a queue to obtain a first instruction queue;
a module M2: in a second time period, triggering the instructions in the first instruction queue to be sequentially executed, and triggering the instruction displayed by the instruction card on a second line acquired by the real-time hunting movement in real time; wherein the second time period is later than the first time period.
7. The instruction synchronous processing system in the hunting toy according to claim 6, wherein said module M1 comprises:
module M1.1: recording the time interval between each pair of adjacent instruction card display instructions obtained by seeking a line on a first line;
module M1.2: and marking the time points for triggering execution on the instructions in the first instruction queue according to the time intervals, wherein the time intervals between the time points of adjacent instructions are equal to the corresponding time intervals.
In the module M2, according to the time point, triggering the instructions in the first instruction queue to be executed in sequence;
the line-seeking rate of the first line is equal to the line-seeking rate of the second line.
8. The system according to claim 7, wherein the module M2 comprises:
module M2.1: obtaining a delay instruction displayed by a delay execution instruction card on a second line;
module M2.2: and triggering the first instruction in the first instruction queue to start executing according to the time indicated by the delay instruction.
9. The system according to claim 8, further comprising:
and a module MA: in a third time period, the second line is moved in a way finding way to obtain a delay instruction displayed by the delay execution instruction card;
a module MB: in a third time period, according to the time indicated by the delay instruction, continuing to perform path-finding movement after pausing;
and a module MC: continuing the way-finding movement after the pause at the time point in a third time period until the position of the last time point in the first instruction queue is stopped;
wherein, the time passed by the pause is not counted into the time interval between the time points of the adjacent instructions;
the time elapsed during the pause is greater than or equal to 1 second;
the third time period is between the first time period and the second time period, or the third time period is after the second time period.
10. The system according to claim 6, wherein the first line and the second line are the same line or different lines;
the size of the instruction card obtained on the first line is equal to that of the instruction card obtained on the second line;
in the module M2, the instructions displayed by the instruction cards without interval arrangement in the first instruction queue are triggered to be sequentially executed, and the instructions displayed by the instruction cards without interval arrangement on the second line are triggered to be sequentially executed in real time.
11. A computer-readable storage medium storing a computer program, wherein the computer program, when executed by a processor, implements the steps of the instruction synchronization processing method in the hunting toy according to any one of claims 1 to 5.
12. A hunting toy, characterized in that the hunting toy employs the instruction synchronization processing method in the hunting toy of any one of claims 1 to 5, or comprises the instruction synchronization processing system in the hunting toy of any one of claims 6 to 10, or comprises the computer-readable storage medium of claim 11 storing a computer program.
CN202211143104.9A 2022-08-04 2022-09-20 Instruction synchronous processing method and system in hunting toy Pending CN115390569A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202210933713 2022-08-04
CN2022109337138 2022-08-04

Publications (1)

Publication Number Publication Date
CN115390569A true CN115390569A (en) 2022-11-25

Family

ID=84125849

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211143104.9A Pending CN115390569A (en) 2022-08-04 2022-09-20 Instruction synchronous processing method and system in hunting toy

Country Status (1)

Country Link
CN (1) CN115390569A (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102974107A (en) * 2011-09-06 2013-03-20 李晓 Toy and method and data file and electronic device with synchronous output and digital expressions
US20160284232A1 (en) * 2013-11-27 2016-09-29 Engino. Net Ltd. System and method for teaching programming of devices
CN108582084A (en) * 2018-07-18 2018-09-28 北京进化者机器人科技有限公司 Control method, device and the robot of robot
CN110585744A (en) * 2019-09-11 2019-12-20 南京酷优美电子科技有限公司 Physical programming building block system
CN111625003A (en) * 2020-06-03 2020-09-04 上海布鲁可科技有限公司 Mobile robot toy and use method thereof
CN114265717A (en) * 2021-12-30 2022-04-01 上海阵量智能科技有限公司 Instruction synchronization device, chip, computer equipment and data processing method

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102974107A (en) * 2011-09-06 2013-03-20 李晓 Toy and method and data file and electronic device with synchronous output and digital expressions
US20160284232A1 (en) * 2013-11-27 2016-09-29 Engino. Net Ltd. System and method for teaching programming of devices
CN108582084A (en) * 2018-07-18 2018-09-28 北京进化者机器人科技有限公司 Control method, device and the robot of robot
CN110585744A (en) * 2019-09-11 2019-12-20 南京酷优美电子科技有限公司 Physical programming building block system
CN111625003A (en) * 2020-06-03 2020-09-04 上海布鲁可科技有限公司 Mobile robot toy and use method thereof
CN114265717A (en) * 2021-12-30 2022-04-01 上海阵量智能科技有限公司 Instruction synchronization device, chip, computer equipment and data processing method

Similar Documents

Publication Publication Date Title
US10384125B2 (en) Information processing program and information processing method
JP7374209B2 (en) Virtual object movement control method, movement control device, terminal and computer program
CN111857923B (en) Special effect display method and device, electronic equipment and computer readable medium
EP3028254B1 (en) Apparatus and method for resource-adaptive object detection and tracking
US10322344B2 (en) Game control program, game system, and game control method for displaying reference indicator and target indicator
US20230302368A1 (en) Online somatosensory dance competition method and apparatus, computer device, and storage medium
Saian Optimized A-Star algorithm in hexagon-based environment using parallel bidirectional search
JP2022531055A (en) Interactive target drive methods, devices, devices, and recording media
CN107340861B (en) Gesture recognition method and device thereof
CN112528768A (en) Action processing method and device in video, electronic equipment and storage medium
CN115390569A (en) Instruction synchronous processing method and system in hunting toy
US9349349B2 (en) Computer readable medium having program recorded therein, information processing apparatus, information processing method, and information processing system
CN110827789A (en) Music generation method, electronic device and computer-readable storage medium
CN114470786B (en) Frame synchronization data processing method and device, readable medium and electronic equipment
CN115278107A (en) Video processing method and device, electronic equipment and storage medium
WO2021059747A1 (en) Information processing method, program, and information processing device
CN113761366A (en) Scene interaction method and device, storage medium and electronic equipment
US9308442B2 (en) Controller-based video editing
JP6947407B2 (en) Playback system, playback method, program, and recording medium
CN113517004B (en) Video generation method, device, terminal equipment and medium
CN105760386B (en) Electronic pictures music score of Chinese operas scrolling method, apparatus and system
CN113694531B (en) Game special effect generation method and device, electronic equipment and computer readable medium
US20230149816A1 (en) Method for providing battle royale game in which at least part of item type and item performance is changed by referring to game-progression degree and server using the same
US20150150026A1 (en) Messaging protocol
CN108837498A (en) Table football entity electronic system and method

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination