CN115350472A - Cloud game control configuration method, device, equipment and storage medium - Google Patents

Cloud game control configuration method, device, equipment and storage medium Download PDF

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Publication number
CN115350472A
CN115350472A CN202210780621.0A CN202210780621A CN115350472A CN 115350472 A CN115350472 A CN 115350472A CN 202210780621 A CN202210780621 A CN 202210780621A CN 115350472 A CN115350472 A CN 115350472A
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China
Prior art keywords
game
control
game control
target
interface
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CN202210780621.0A
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Chinese (zh)
Inventor
张艺胜
王伟
罗焕阳
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Zhuhai Kingsoft Digital Network Technology Co Ltd
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Zhuhai Kingsoft Digital Network Technology Co Ltd
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Priority to CN202210780621.0A priority Critical patent/CN115350472A/en
Publication of CN115350472A publication Critical patent/CN115350472A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a cloud game control configuration method, a cloud game control configuration device, cloud game control equipment and a storage medium, wherein the method comprises the following steps: responding to a first operation of selecting the target game, and displaying a control interface; the control interface comprises a plurality of game controls, wherein the game controls are used for data interaction with input ports and/or output ports of a game; responding to a second operation of selecting the game control, and displaying the game control pointed by the second operation as a target game control on an output picture of the target game; and responding to a third operation of combining the controls, and combining the target game controls to obtain a combined control. The invention realizes personalized control configuration, customized selection of the control and combined setting of the control, and is widely applied to cloud games.

Description

Cloud game control configuration method, device, equipment and storage medium
Technical Field
The invention relates to the technical field of computers, in particular to a cloud game control configuration method, a cloud game control configuration device, cloud game control equipment and a storage medium.
Background
Cloud Gaming (Cloud Gaming) is an online Gaming technology based on Cloud computing. The cloud game distributes game data processing tasks to the cloud distributed servers through a cloud computing technology; the input response is obtained and the output response is provided at the user terminal by network transmission. The execution of the cloud game does not need to complete game data processing tasks at the user terminal, so that the requirements on the hardware performance of the user terminal such as graphic operation, data processing and the like are reduced, and the user can play more various games without being limited by the hardware performance of the terminal; on the other hand, as the data processing tasks are centralized on the server, the game manufacturer can more conveniently maintain and update the game service, and therefore the cloud game is popular among player users and game manufacturers.
In this context, the user terminal under the cloud game only needs to acquire the input response of the user and provide the game output response, that is, only needs to access the input and output ports of the game; therefore, in order to realize various interaction requirements of the user and the game, the control of the input response and the output response of the game can be realized by arranging the personalized virtual control at the user terminal.
The existing game control needs to establish one-to-one mapping with the input key position of the game to realize operation control, and the game control does not support the self-defined combination; the user can only be limited in the operation provided by the game, and the game control cannot be flexibly configured conveniently; in addition, a game control for controlling game output response is lacked in the prior art, so that the requirements of users cannot be met, and the user experience is poor.
Disclosure of Invention
In view of this, the invention provides a cloud game control configuration method, device, equipment and storage medium, which provide a user-defined configuration function of a control for a user and improve user experience.
The invention provides a cloud game control configuration method, which comprises the following steps:
responding to a first operation of selecting the target game, and displaying a control interface; the control interface comprises a plurality of game controls, wherein the game controls are used for data interaction with input ports and/or output ports of a game;
responding to a second operation of selecting the game control, and displaying the game control pointed by the second operation as a target game control on an output picture of the target game;
and responding to a third operation of combining the controls, and combining the target game controls to obtain a combined control.
Further, when the game control is used for data interaction with an input port of a game, the game control executes the following steps:
acquiring operation information input to a target game control, wherein the operation information comprises one or more of duration information, pressure information, position deviation information and gravity inclination angle information;
and sending the operation information to the target game.
Further, when the game control is used for data interaction with an output port of a game, the game control executes the following steps:
recording perception information output by a game output port, wherein the perception information comprises picture information, sound information and vibration information;
and processing the perception information according to a game control preset instruction.
Further, the game controls displayed in the control interface include: a game control compatible with the target game; the control interface execution further comprises at least one of the following steps:
responding to a fourth operation for adding the control, selecting a game control pointed by the fourth operation from the game control library, and displaying the game control pointed by the fourth operation;
and in response to a fifth operation of deleting the control, deleting the game control pointed by the fifth operation from the control interface.
Further, the responding to a fourth operation of adding the control, selecting the game control pointed by the fourth operation from the game control library, and displaying the game control pointed by the fourth operation specifically includes:
responding to a fourth operation for adding the control, and selecting a game control pointed by the fourth operation from the game control library;
displaying a game control pointed by the fourth operation on a control adding interface, wherein the control adding interface is displayed on the control interface in an overlapped mode;
when the new target game control is compatible with the game, responding to a sixth operation for confirming the addition of the control, and displaying a game control pointed by a fourth operation on a control interface;
and when the new target game control is not compatible with the game, responding to a sixth operation for confirming the addition of the control, and sending incompatible prompt information by the control interface.
Further, after the response to the second operation of selecting the game control and the game control pointed by the second operation is displayed on the output screen of the target game as the target game control, the method further comprises the following steps:
responding to a seventh operation of layout of the control, and adjusting at least one of the display position, the display size and the transparency of the target game control;
when the layout position of the target game control exceeds the output picture of the target game, removing the target game control exceeding the output picture, and displaying a side bar at the corresponding position of the output picture frame, wherein the side bar is used for triggering the target game control exceeding the output picture.
Further, after at least one of the display position, the display size and the transparency of the target game control is adjusted in response to the seventh operation of laying out the control, the method further includes the following steps:
recording the layout mode of the game control, and storing the layout mode to the corresponding position of the target game in the cloud game library, so that when the target game is loaded again, the game control is displayed in the layout mode.
Further, the target game control comprises a first game control and a second game control, the triggering mode of the combined control comprises at least one of sequential triggering, cycle triggering, condition triggering and selection triggering, and when the combined control is triggered, the following operations are executed:
when the triggering mode is sequential triggering, triggering the operation of the first game control and the operation of the second game control according to a preset sequence;
when the triggering mode is cycle triggering, triggering the operation of the first game control and the operation of the second game control according to a preset cycle rule;
when the triggering mode is conditional triggering, triggering at least one of operation on the first game control and operation on the second game control according to a preset condition;
and when the triggering mode is selection triggering, triggering the first game control or the second game control according to the received selection operation.
Further, before the control interface is displayed in response to the first operation of selecting the target game, the method further comprises the following steps: displaying a game menu interface, the game menu interface including one or more games;
further, the background step of the control configuration method includes:
when a control interface is displayed in response to a first operation of selecting a target game, the control interface sends the identification and the setting content of the game to a cloud game resource server; after the cloud game resource server distributes and processes the machines, starting the game and returning to the output picture of the target game;
when responding to a second operation of selecting the game control, and displaying the game control pointed by the second operation as a target game control on an output picture of a target game, requesting a control list and a game operation list from the cloud game by using a control interface, and returning the control list and the game operation list to the control interface by using the cloud game server;
when a plurality of target game controls are combined to obtain a combined control in response to a third operation of combining the controls; and the control interface synchronizes the combined control to the object storage server in real time.
A second aspect of the present invention provides a cloud game control configuration apparatus, including:
a first module that displays a control interface in response to a first operation of selecting a target game; the control interface comprises a plurality of game controls, wherein the game controls are used for data interaction with input ports and/or output ports of a game;
the third module responds to a second operation for selecting the game control, and takes the game control pointed by the second operation as a target game control to be displayed on an output picture of the target game;
and the fourth module is used for combining a plurality of target game controls to obtain a combined control in response to a third operation of combining the controls.
The invention also discloses an electronic device, which comprises a processor and a memory;
the memory is used for storing programs;
the processor executes the program to realize a cloud game control configuration method.
The invention also discloses a computer readable storage medium, which is characterized in that the storage medium stores a program, and the program is executed by a processor to realize a cloud game control configuration method.
The invention may comprise the following advantageous effects:
according to the invention, through the man-machine interaction of the first operation of selecting the target game, the second operation of selecting the control and the third operation of combining the controls, a user can combine a plurality of target game controls on the basis of selecting the target game control in the game control library to obtain the combined control so as to realize intelligent control on the input and output response of the game, and personalized control configuration, customized control selection and combined setting of the controls are realized. The user can conveniently and flexibly configure the game control, the restriction of the game input key position is broken through, and the user experience is greatly improved.
Additional aspects and advantages of the invention will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the invention.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic diagram of a cloud game architecture and an implementation environment in a cloud game control configuration method according to the present invention;
FIG. 2 is a flowchart illustrating major steps of a method for configuring a cloud game control according to the present invention;
FIG. 3 is a schematic diagram of a game menu interface in a method for configuring cloud game controls according to the present invention;
FIG. 4 is a schematic diagram of a control interface in the cloud game control configuration method according to the present invention;
FIG. 5 is a game control execution logic diagram for data interaction with a game input port in a cloud game control configuration method according to the present invention;
FIG. 6 is a logic diagram of game control execution for data interaction with an output port of a game according to the method for configuring a cloud game control of the present invention;
FIG. 7 is a schematic diagram of a control adding interface in the cloud game control configuration method according to the present invention;
FIG. 8 is a schematic diagram illustrating a game control displayed on a target game output frame in a cloud game control configuration method according to an embodiment of the present invention;
FIG. 9 is a schematic diagram illustrating a method for configuring a cloud game control according to the present invention, for adjusting a display position of the game control on an output frame of a target game;
FIG. 10 is a schematic diagram illustrating a method for configuring cloud game controls according to the present invention, for adjusting a display size, a transparency and a game control box of the game controls on an output frame of a target game;
FIG. 11 is a schematic diagram illustrating a display manner of dragging a game control out of an output screen of a target game according to the cloud game control configuration method of the present invention;
FIG. 12 is a diagram illustrating a control interface combination control in a cloud game control configuration method according to the present invention;
FIG. 13 is a logic diagram illustrating a sequential triggering manner of a combined control in a cloud game control configuration method according to the present invention;
FIG. 14 is a logic diagram illustrating a cyclic triggering manner of a combined control in the cloud game control configuration method according to the present invention;
FIG. 15 is a logic diagram illustrating a conditional trigger manner of a combined control in the cloud game control configuration method according to the present invention;
FIG. 16 is a schematic diagram of a selection triggering manner of a combo control in a cloud game control configuration method according to the present invention on a target game output screen;
fig. 17 is an example of a background process in a cloud game control configuration method according to the present invention.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "first," "second," "third," and "fourth," etc. in the description and claims of the present application and in the drawings are used for distinguishing between different objects and not for describing a particular order. Furthermore, the terms "include" and "have," as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the application. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. It is explicitly and implicitly understood by one skilled in the art that the embodiments described herein can be combined with other embodiments.
Before describing the embodiments of the present application, the related terms referred to in the present application will be explained.
Game control: the game control in the application is a control plug-in which the game in the cloud server is pointed to provide input response and the output response provided by the game is processed; for a game with more complex operation, many different types of game controls may be displayed on the game interface, and these controls need to be reasonably arranged on the game interface to facilitate the operation of the user.
Combining controls: the combined control in the application refers to packaging and combining two or more game controls, so that a plurality of input responses/output responses of a game can be controlled by one combined control, and the operation of a user is facilitated.
Specifically, referring to fig. 1, an implementation environment of a cloud game control configuration method, apparatus, device, and storage medium according to the present application is briefly described.
In some embodiments, the cloud gaming framework includes a terminal 10 and a server 20; a communication connection is established between the terminal 10 and the server 20 through a network. The terminal 10 may be various electronic devices including a mobile phone 101, a notebook computer 102, a tablet computer, an e-book reader, an MP4 (Moving Picture Experts Group Audio Layer IV) player, a laptop portable computer, and a desktop computer. The server 20 may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, middleware service, a domain name service, a security service, a CDN, and a big data and artificial intelligence platform. The network uses standard communication techniques and/or protocols. The Network is typically the Internet, but may be any Network including, but not limited to, a Local Area Network (LAN), a Metropolitan Area Network (MAN), a Wide Area Network (WAN), a mobile, wireline or wireless Network, a private Network, or any combination of virtual private networks. In some embodiments, data exchanged over a network is represented using techniques and/or formats including HyperText Mark-up Language (HTML), extensible Mark-up Language (XML), and the like. All or some of the links may also be encrypted using conventional encryption techniques such as Secure Socket Layer (SSL), transport Layer Security (TLS), virtual Private Network (VPN), internet protocol Security (IPsec), and so on. In other embodiments, custom and/or dedicated data communication techniques may also be used in place of, or in addition to, the data communication techniques described above.
In some embodiments, the cloud gaming implementation framework operates by: a user inputs control operation in the mobile phone 101; the mobile phone 101 generates an input response according to the received control operation, and transmits the input response to the server 20 through the network; the server 20 controls the game to run according to the input response, and obtains an output response corresponding to the input response; after obtaining the output response, the server 20 transmits the output response to the notebook computer 102 through the network; the laptop 102 provides the output response to the user or player. Because the execution of the cloud game does not need to complete the game data processing task at the terminal 10, the requirements on the hardware performance of the terminal 10 such as graphic operation, data processing and the like are reduced, and a user can play a wider variety of games without being limited by the hardware performance of the terminal 10; on the other hand, since the data processing task is concentrated on the server 20, the game manufacturer can more conveniently maintain and update the game service, and therefore the cloud game is popular among player users and game manufacturers.
In some embodiments, the terminal 10 receiving the control operation and the terminal 10 outputting the perception information may not be the same terminal; such as receiving control operations via a drawing board or the like, and outputting perception information via VR glasses or the like. But the implementation framework is still the same as that of the cloud game; therefore, the method also belongs to the category of cloud games, and the number and the types of the cloud game terminals are not limited in the application.
Based on an implementation framework of a cloud game, an embodiment of the present application provides a cloud game control configuration method, and with reference to fig. 2, the cloud game control configuration method mainly includes the following steps:
s1, displaying a game menu interface, wherein the game menu interface comprises one or more games;
in some embodiments, the style of the step S1 game menu interface refers to FIG. 3. One or more games are loaded in the game menu interface; the game is classified into a game type A, a game type B, a game type C and the like according to the preset categories, so that the games on the game menu interface are classified, and the user can conveniently screen the games. For example, game type A is determined to be "client Game"; determine game type B as "mobile side game" or the like. The game displayed by the game menu interface is not a game program but an icon (identifier) of the game, because the game program is positioned on the server in the cloud game frame; the game icon displayed by the game menu interface includes, but is not limited to, a pattern logo, a text logo, and a dynamic logo.
In some embodiments, the games of the game menu interface are arranged in an order (including, but not limited to, a name order, a volume size order, a last play time order). The user can operate the terminal in modes including but not limited to touch instructions, key instructions and voice instructions to realize operations of arranging, adding or deleting games in the game menu interface.
S2, responding to a first operation of selecting the target game, and displaying a control interface; the control interface comprises a plurality of game controls, wherein the game controls are used for data interaction with input ports and/or output ports of a game.
The user may input the first operation to the terminal by means including, but not limited to, a touch instruction, a key instruction, and a voice instruction. After the user selects the target game on the game menu interface, the terminal opens a control interface corresponding to the target game. The illustration of the control interface refers to fig. 4, in which a preset control and a combination control are included, and the contents of the combination control will be described later; the preset control is a game control which is configured in advance according to a target game in the terminal, and the game control is displayed on the terminal and is a control plug-in used for carrying out data interaction with an input port and/or an output port of a game program. That is, a game input response may be sent to an input port of the game through a game control displayed in the terminal; game output responses from the game output ports may also be processed. In some embodiments, the game control displayed on the terminal is not presented in the form of a program or code, but presented in the form of a control icon, that is, a control program corresponding to the control identifier is triggered from the game control library through the displayed control icon, so as to implement data interaction with the input port and/or the output port of the game program.
It should be noted that, since the execution contents of the game controls are different, the styles of the controls icon are also different. As in the "blade-pull" game control of fig. 4, the function achieved is to control the torque in the game input by the rocking inclination of the blade, so it uses the blade as the icon of the "blade-pull" game control; also as in the "multi-shift lever" game control of fig. 4, the function achieved is to control the horsepower of the vehicle by pulling the lever to a different gear, thus using the gear as the icon for the "multi-shift lever" game control. In general, those skilled in the art can set different control icons according to the functions implemented by the control; as long as the control icon can trigger the game control corresponding to the control icon, the style of the control icon is not limited in the application.
Specifically, when the game control is used for data interaction with an input port of a game, the game control executes the following steps:
s2-a1, obtaining operation information input to a target game control, wherein the operation information comprises one or more of duration information, pressure information, position deviation information and gravity inclination angle information;
and S2-a2, sending the operation information to the target game.
In some embodiments, referring to FIG. 5, the game control receives user-entered operational information; after the operation information is processed, the operation information is converted into an input instruction to be input into an input port of the game. The operational information may include one or more of time duration information, pressure information, positional offset information, and gravity tilt angle information. The duration information refers to the duration of the control triggered by the user; the pressure information refers to the finger pressure of the user for triggering the control; the position offset information refers to the position offset of the terminal in satellite positioning after the control is triggered; the gravity dip angle information refers to a gravity dip angle detected by the gravity sensing component after the user triggers the control.
Taking the "gravity-operated" game control in fig. 4 as an example, in the racing game, after the user starts the control, the control uses a gravity sensing component (e.g., a gyroscope) of the terminal to detect the gravity tilt angle of the terminal in real time; the gravity tilt angle is input into the game port as operation information to control the operation of the racing car such as steering.
The game control can perform data interaction with the input port of the game, that is, a user can realize game operation control through the game control on the terminal; without additionally configuring physical control components such as a handle, a keyboard, a touch pad, an operation panel and the like on the terminal.
Taking the "traditional direction" game control in fig. 4 as an example, the control displays a four-direction cross key on the output screen of the game, and after the user presses the cross key, the game control detects pressure information input by the user and controls the target in the game to move in the direction corresponding to the cross key. By using the game control in the traditional direction, a user does not need to use an entity handle to control the movement of a target in a game, the user can operate the target conveniently, and the user experience is improved.
In particular, the game controls also include game controls that process game output responses issued by the output ports of the game. When the game control is used for data interaction with an output port of a game, the game control executes the following steps:
s2-b1, recording perception information output by a game output port, wherein the perception information comprises picture information, sound information and vibration information;
s2-b2, processing the perception information according to a game control preset instruction;
in some embodiments, referring to fig. 6, after the terminal receives the perception information output by the game, the game control processes the perception information. The sensing information in this embodiment refers to game output, which can be sensed by the user, and includes, but is not limited to, picture information, sound information, and vibration information. In order to meet the requirement of the user for processing the game output perception information, the game control can perform operations including but not limited to recording, clipping, identifying or counting on the perception information according to preset instructions of the game control. Wherein, "recording" may refer to directly recording the sensory information of the game output, such as picture information, sound information, etc.; "cut" may refer to cutting the sensory information of the game output, such as displaying only the top left 1/4 of the game output screen, not outputting sound information, etc.; "identify" may refer to identifying image features, sound features, etc. in the game output perception information, such as injury number identification, skill animation/sound identification, etc.; "statistics" may refer to making statistics on features in the game output sensory information, such as damage statistics; statistics of the number of occurrences, etc. The embodiment of the invention can meet the requirement of the user on processing the perception information and improve the user experience by processing the game control of the game output response sent by the game output port.
Specifically, the game controls displayed in the control interface include: a game control compatible with the target game; the control interface execution further comprises at least one of the following steps:
s2-c1, responding to a fourth operation for increasing the control, selecting a game control pointed by the fourth operation from the game control library, and displaying the game control pointed by the fourth operation;
and S2-c2, in response to the fifth operation of deleting the control, deleting the game control pointed by the fifth operation from the control interface.
In some embodiments, due to differences in game types, configurations, operations, and ports, all game controls in the control library do not necessarily all fit the target game, forming a compatibility difference between the game controls and the target game; the game controls displayed by the controls interface are game controls that are compatible with the target game.
The user can input a fourth operation to the terminal in a mode including but not limited to a touch instruction, a key instruction and a voice instruction, and a control is added to the control interface. Because the game controls displayed on the control interface do not necessarily contain all the game controls in the control library, when the game controls displayed on the control interface cannot meet the requirements of the user, the user inputs the fourth operation, so that the terminal calls the game controls which are not displayed on the control interface from the control library and adds the game controls to the control interface. Specifically, in step S2-c1, in response to a fourth operation of adding the control, selecting a game control pointed by the fourth operation from the game control library, and displaying the game control pointed by the fourth operation is completed through the following steps:
s2-c11. Responding to the fourth operation of adding the control, selecting the game control pointed by the fourth operation from the game control library;
s2-c12, displaying the game control pointed by the fourth operation on a control adding interface, and displaying the control adding interface on the control interface in an overlapped mode;
s2-c13a, when the new target game control is compatible with the game, responding to a sixth operation for confirming the addition of the control, and displaying a game control pointed by a fourth operation on a control interface;
and S2-c13b, when the new target game control is incompatible with the game, responding to a sixth operation for confirming the addition of the control, and sending incompatible prompt information by the control interface.
In some embodiments, to avoid user misoperation, after the user completes steps S2-c11, S2-c 12; and a control adding interface is superposed and displayed on the control interface and used for carrying out secondary confirmation on the control adding fourth operation of the user. And when the user inputs the sixth operation on the control adding interface, the game control is added to the control interface.
Taking fig. 7 as an example, the user wants to add a "record operation" game control to the control interface, but the control interface does not show the game control; the user can open the control library by clicking the + sign at the upper right corner of the control interface, and after finding the game control of 'operation recording' in the control library, the control adding interface pops up on the control interface, so that the user can confirm whether to add the 'operation recording' game control to the control interface, and after clicking the 'confirmation', the 'operation recording' game control can be added to the control interface.
In other embodiments, the game controls added by the user through the fourth operation may not be compatible with the target game, and executing game controls that do not fit the target game may create unpredictable conditions. Therefore, when the user selects a game control incompatible with the target game, and the sixth operation is input in the control adding interface, the control interface sends incompatible prompt information. The prompting mode of the prompting information comprises at least one of a text prompt, a voice prompt and a vibration prompt. In some embodiments, forced running of the incompatible control may affect game running, so after the user inputs the sixth operation, if the game control pointed by the fourth operation is incompatible with the target game, the control interface may send an incompatible prompt message; the user is prompted that the game control is incompatible with the target game.
Taking fig. 7 as an example, if a user wants to add a game control of "operation recording" to the control interface, but the game control is incompatible with the target game, after the user inputs a sixth operation to the control addition interface, the control interface pops up a prompt box of "the game control is incompatible with the target game", so as to prompt the user that the game control is incompatible with the target game, and make the user clear the risk that may be brought by running the game control.
In some embodiments, the user may input a fifth operation to the terminal by a method including, but not limited to, a touch instruction, a key instruction, and a voice instruction, and delete the control in the control interface. In some embodiments, the user does not need to perform certain operations on the game, and thus, there is no need to use certain game controls. When the user does not need to use the game control displayed on the control interface, the user can delete the game control which is not needed from the control interface by inputting a fifth operation to the terminal. Taking fig. 4 as an example, the user does not need to use the "voice-controlled" game control displayed in the control interface, and the user can select the "voice-controlled" game control by clicking the "-" number in the upper right corner of the control interface, and delete the "voice-controlled" game control from the control interface.
And S3, responding to a second operation of selecting the game control, and displaying the game control pointed by the second operation as a target game control on an output picture of the target game.
The user may input the second operation to the terminal by means including, but not limited to, a touch instruction, a key instruction, and a voice instruction. After the user completes the second operation of the control selection on the control interface, the game control pointed by the second operation is displayed on the output picture of the target game. Taking fig. 8 as an example, the user wants to control the car, control the accelerator pedal, and input the voice command through the game control, and then selects three game controls, i.e., "vertical rocker", "voice control", and "continuously press" on the control interface; after the user inputs the second operation, three game controls of 'vertical rocker', 'voice control' and 'continuous pressing' are displayed on the output picture of the target game. Wherein, the icon of the game control in the control interface controlled by the voice is different from the actual operation shape of the game output picture; this is because the icon of the game control is not necessarily equal to the actual operating shape of the control, and those skilled in the art can set the icon of the control and the actual operating shape of the control according to their own needs, which is not limited herein.
In step S3, in response to a second operation of selecting a game control, after the game control pointed by the second operation is displayed on an output screen of the target game as the target game control, the method for configuring a cloud game control further includes the following steps:
s3-1, responding to a seventh operation of layout of the control, and adjusting at least one of the display position, the display size and the transparency of the target game control;
and S3-2, when the layout position of the target game control exceeds the output picture of the target game, removing the target game control exceeding the output picture, and displaying a side bar at the corresponding position of the output picture frame, wherein the side bar is used for triggering the target game control exceeding the output picture.
The user may input the seventh operation to the terminal by means including, but not limited to, a touch instruction, a key instruction, and a voice instruction. In some embodiments, after the target game control is displayed on the output screen of the target game in step S3, the output screen of the target game may be blocked, so that the user may generate a requirement for adjusting the control layout. The user can adjust the layout of the control by inputting a seventh operation for laying out the control to the terminal. That is, at least one of the display position, the display size and the transparency of the target game control in the target game output picture can be adjusted to adapt to the operation requirements of different target game output pictures based on the difference of the target game output pictures.
For example, referring to fig. 9, in the target game output screen, the user finds that the position of the "voice control" target game control can block key content (such as a map) of the target game output screen, and therefore needs to adjust the display position of the "voice control" target game control. And the user inputs a seventh operation to the terminal, and drags the position of the voice control target game control from the upper right corner to the upper left corner of the target game output picture, so that the target game control is prevented from shielding the key content of the target game output picture. The user can adjust the display position of the target game control in a dragging mode, and can also lay the target game control at a specific position in the output picture of the target game by directly inputting a layout instruction; the adjustment mode of the display position of the target game control in the target game output picture is not limited.
For another example, referring to fig. 10, in the target game output screen, the user finds that the display size of the "voice control" target game control is too large, and the key content (such as a map) of the target game output screen is blocked, so that the display size of the "voice control" target game control needs to be adjusted. And inputting a seventh operation to the terminal by the user, opening an operation frame of the voice control target game control, and adjusting the display size of the voice control target game control in the operation frame. The display size of the 'voice control' target game control can be adjusted by dragging a scroll bar in an operation frame, inputting a display proportion desired by a user in the operation frame, and directly adjusting the display size of the 'voice control' target game control on a target game output picture; the method for adjusting the display size of the target game control in the target game output picture is not limited.
For another example, referring to fig. 10, in the target game output screen, the user finds that the frequency of use of the "voice control" target game control is not high, and needs to lower the transparency of the "voice control" target game control. And inputting a seventh operation to the terminal by the user, opening an operation frame of the voice control target game control, and adjusting the transparency of the voice control target game control in the operation frame. The method for adjusting the transparency of the 'voice control' target game control can be dragging a scroll bar in an operation frame, inputting a display proportion desired by a user in the operation frame, and directly adjusting the display size of the 'voice control' target game control on a target game output picture; the method for adjusting the transparency of the target game control in the target game output picture is not limited.
In other embodiments, the control layout adjusted by the seventh operation is out of the range of the target game output picture; at the moment, the user cannot trigger the target game control exceeding the output picture by using the actual operation shape of the target game control, so that the terminal can remove the target game control exceeding the output picture and display a side bar at the corresponding position of the output picture frame; subsequent users may trigger target game controls beyond the output frame via the sidebar. The sidebar may take representations including, but not limited to, line segments, bubbles, bookmarks, etc.; the present application is not limited to the representation of the sidebars.
For example, referring to fig. 11, the user adjusts the control layout of the "voice control" target game control by the seventh operation, taking the actual operation shape of the "voice control" target game control out of the range of the target game output screen. At the moment, the voice control target game control takes the sidebar as the actual operation shape; so that the user can normally trigger the "voice control" target game control.
In some embodiments, in step S3-1, after adjusting at least one of a display position, a display size, and a transparency of the target game control in response to a seventh operation of laying out the control, the method for configuring the cloud game control further includes the following steps:
and S3-1a, recording the layout mode of the game control, and storing the layout mode to the corresponding position of the target game in a cloud game library, so that when the target game is loaded again, the game control is displayed in the layout mode.
In some embodiments, after the user adjusts the layout of the control through the seventh operation, the user wants to record the layout mode of the game control; so that the same adjustments to the control layout are not required when the target game is loaded again. Based on this, in step S3-1a, the layout manner of the seventh operated game control is recorded and automatically stored in the position corresponding to the target game in the cloud game library.
Taking fig. 10 as an example, the user adjusts the display size of the "voice-controlled" target game control through the seventh operation, and a "cloud layout 1" is displayed in the operation box to indicate that this is the first layout mode stored in the cloud by the game control, and if the user clicks the "save" button in the operation box, this layout mode is instantly stored in the position corresponding to the target game in the cloud game library; if the user clicks a reset button in the operation frame, the layout mode can be cleared immediately, and the voice control target game control can be returned to the initial layout mode; if the user does not click the save button or the reset button, the layout mode is stored in the cloud game library at the position corresponding to the target game when the game is quitted. One skilled in the art can set the storage manner and the storage location of the control layout manner as needed, which is not limited herein.
In other embodiments, the user may also hide and disable the target game control during the game run through a seventh operation. Taking fig. 10 as an example, the user hides and disables the "voice control" target game control during the running of the game by clicking the "hide and disable plug-in" button in the operation box. Those skilled in the art can set the specific way to hide and disable the target game control according to the requirement, and the application is not limited herein.
And S4, responding to a third operation of combining the controls, and combining the target game controls to obtain a combined control.
The user may input the third operation to the terminal by means including, but not limited to, a touch instruction, a key instruction, and a voice instruction. In some embodiments, the existing preset game control cannot meet the operation requirement of the user, and therefore, a plurality of game controls need to be combined to meet the operation requirement of the user.
Referring to fig. 12, after a user combines a plurality of game controls, a new game control icon is generated; displayed in the category of the control interface "combo controls".
In some embodiments, combining the plurality of target game controls refers to combining preset instructions of the plurality of target game controls, so that when the combination control is triggered, the preset instructions of the plurality of target game controls are executed.
Taking a racing game as an example, after the game control of the traditional direction in fig. 4 and the game control of the continuous pressing are combined, when the game control of the traditional direction is triggered to actually operate a direction key in a shape in the target game output picture, the game control of the continuous pressing is also triggered, so that the direction key is continuously pressed, and the vehicle is continuously turned in the game; when the user encounters scenes such as a turning curve and the like, the user does not need to press the direction key for a long time, and the user experience is optimized.
Taking a transverse board passing game as an example, after the game control of the vertical rocker and the game control of the power accumulation button in the picture 4 are combined, the power accumulation operation can be carried out while the vertical rocker is moved in a target game output picture; therefore, the control instruction which needs to be operated by both hands of the user can be completed by one-hand operation in the past, and the user experience is optimized.
Taking a shooting game as an example, after the game control of 'button pressing' and the game control of 'gravity aiming' in the figure 4 are combined, the gravity aiming operation can be simultaneously carried out when the button is pressed in the output picture of the target game; unit control and shooting are completed through one combined control, and user experience is optimized.
In some embodiments, the execution relationships of multiple game controls in a composite control need to be determined; otherwise the effect of the combination control may not be achieved. In step S4, the target game control includes a first game control and a second game control, the triggering mode of the combined control includes at least one of sequential triggering, cyclic triggering, conditional triggering, and selective triggering, and when triggered, the combined control performs the following operations:
and S4-a, when the triggering mode is sequential triggering, triggering the operation on the first game control and the operation on the second game control according to a preset sequence.
In some embodiments, the sequential trigger is a preset trigger of the combo control, and the execution logic of the sequential trigger refers to fig. 13. When the first game control is triggered, the second game control is triggered in sequence. In other embodiments, a time delay may be set in the sequential triggering process, so that after the first game control is triggered, the second game control is triggered after a preset time delay; the trigger node of the second game control may also be set according to specific needs. If the game control in the traditional direction and the game control in the skill button in the figure 4 are combined, the triggering mode is set to trigger the game control in the skill button after the game control in the traditional direction stops triggering for 1 second; based on the technical scheme, the skill can be released after the displacement is finished for a certain time in the transverse plate passing game, so that the game operation is more convenient and faster, and the user experience is optimized.
And S4-b, when the triggering mode is cycle triggering, triggering the operation on the first game control and the operation on the second game control according to a preset cycle rule.
In some embodiments, the execution logic of the loop trigger is referenced to fig. 14. When the first game control and the second game control are triggered in sequence, the first game control can be triggered repeatedly; in this way, the cyclic triggering of the game control is realized, so that repeated mechanical operation is not required when certain game scenes which need to be highly equivalent are met. If the game control in the traditional direction and the game control in the multi-gear brake lever in the figure 4 are combined, after the cyclic triggering is set, the effects of automatic deceleration and gear shifting when the car enters a bend and automatic acceleration and gear shifting when the car exits the bend can be realized in the racing game, so that the game operation is more convenient and faster, and the user experience is optimized.
And S4-c, when the triggering mode is conditional triggering, triggering at least one of the operation on the first game control and the operation on the second game control according to a preset condition.
In some embodiments, conditional triggered execution logic referring to fig. 15, when a preset condition is met, a first game control is triggered; when the preset condition is not met, triggering a second game control; therefore, conditional triggering of the game control is realized, and a proper game control is triggered when needed. Taking a "sound switch" game control (not shown in fig. 4) and a "vibration switch" game control as examples, in the adventure game, when the sound information output by the game is greater than a certain decibel, the sound switch is automatically turned off, and the vibration switch is turned on; when the sound information output by the game is less than a certain decibel, the sound switch is automatically opened, and the vibration switch is closed; therefore, the intelligent screening and switching of the game output perception information are realized; the user is also protected from sudden fright, and the user experience is optimized.
And S4-d, when the triggering mode is selection triggering, triggering the first game control or the second game control according to the received selection operation.
In some embodiments, the execution logic of the selection trigger is to trigger a corresponding game control according to a selection instruction input by a user in the game running process, so as to realize intelligent control over control triggering. Taking fig. 16 as an example, the "push button" game control and the "skill button" game control are combined in fig. 16. In the running process of the game, a user drags the combined control to the left to trigger and press the button game control; and triggering the skill button game control by dragging the combined control to the right. The combined control triggered by selection can trigger different game controls according to the operation selected by the user through the same combined control, so that the control triggering is more intelligent, the space of the game control occupying the output picture of the target game is saved, and the layout is easier. Taking a racing car game as an example, the 'press button' game control and the 'skill button' game control can be combined, the 'press button' game control is triggered to realize braking operation when meeting an obstacle, the 'skill button' game control is triggered to realize acceleration operation when the car condition is good, and different operations are triggered quickly to realize flexible control of racing cars. In other embodiments, the user may input the selection operation to the terminal by a method including, but not limited to, a touch instruction, a key instruction, and a voice instruction, and the input method of the selection operation is not limited in the present application.
In some embodiments, the game control usage habits of the user can be gathered through a big data system to better match the game control selection, combination needs of the user. For example, the same or similar game controls are recommended in advance through game control settings saved by the user in other games of the same category, so that the use habits of the user can be better adapted when the user opens the target game. The use habit sources of the user game controls can be game control configuration contents stored in history or game control configuration schemes collected or downloaded in game forums, and the use habit sources of the user game controls are not limited in the application.
This embodiment describes a processing flow of a cloud game control configuration method, as shown in fig. 17.
After a cloud game terminal held by a user is started, identity authentication needs to be carried out on the user; after the cloud game server finishes login verification, entering a game selection interface, and requesting a game directory and a game list from the cloud game server by the game selection interface; after the cloud game server returns the calling directory and list, the user selects and starts the game; after the game is started, the control interface sends game id and setting information to the cloud game server, wherein the setting information can comprise key setting, sound setting and the like, and can also comprise some settings of game machine functions (click feedback, game scene map display and the like); the cloud game resource server can distribute the machines to run the game at the cloud end and return the interface and the operation information of the game output to the user terminal control interface; when the user further selects the control; the terminal requests a control list supported by the game from the cloud game server; the cloud game server returns a control list and an operation list, and the terminal reads the control list and displays the control list and the operation list on a control interface; if the user wants to obtain the combined control, selecting the combined control on a terminal interface; the combined control can be read from local control configuration and combined, and can also be obtained through an object storage server; after the combination is completed, the combined control is synchronized to the object storage server in real time; if the user does not want to combine the controls, directly entering a control layout step; the terminal synchronizes the spatial layout of the user to the object storage server. In this embodiment, the preset game controls are all debugged by the cloud game server, and the player can directly use the controls to execute corresponding functions. When the control is laid out, a transparent layer is built on an output picture of the game, and the control is laid on the layer. Therefore, the conflict between the control and the control ui of the game output picture can be avoided, and the actual use of the control is ensured.
The embodiment of the application also discloses a cloud game control configuration device, including:
a first module that displays a control interface in response to a first operation of selecting a target game; the control interface comprises a plurality of game controls, wherein the game controls are used for data interaction with input ports and/or output ports of a game;
the third module responds to a second operation of selecting the game control, and takes the game control pointed by the second operation as a target game control to be displayed on an output picture of the target game;
and the fourth module responds to a third operation of combining the controls, and combines the target game controls to obtain a combined control.
It can be understood that the contents in the cloud game control configuration method embodiment in fig. 2 are all applicable to the present apparatus embodiment, and the functions implemented in the present apparatus embodiment are the same as those in the cloud game control configuration method embodiment shown in fig. 2. And the achieved beneficial effect is the same as that achieved by the embodiment of the cloud game control configuration method shown in fig. 2.
The embodiment of the application also discloses a computer program product or a computer program, which comprises computer instructions, and the computer instructions are stored in a computer readable storage medium. The computer instructions may be read by a processor of a computer device from a computer-readable storage medium, and executed by the processor to cause the computer device to perform the method illustrated in fig. 2.
In alternative embodiments, the functions/acts noted in the block diagrams may occur out of the order noted in the operational illustrations. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality/acts involved. Furthermore, the embodiments presented and described in the flow charts of the present invention are provided by way of example in order to provide a more comprehensive understanding of the technology. The disclosed methods are not limited to the operations and logic flows presented herein. Alternative embodiments are contemplated in which the order of various operations is changed and in which sub-operations described as part of larger operations are performed independently.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The logic and/or steps represented in the flowcharts or otherwise described herein, e.g., an ordered listing of executable instructions that can be considered to implement logical functions, can be embodied in any computer-readable medium for use by or in connection with an instruction execution system, apparatus, or device, such as a computer-based system, processor-containing system, or other system that can fetch the instructions from the instruction execution system, apparatus, or device and execute the instructions. For the purposes of this description, a "computer-readable medium" can be any means that can contain, store, communicate, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, or device.
It should be understood that portions of the present invention may be implemented in hardware, software, firmware, or a combination thereof. In the above embodiments, the various steps or methods may be implemented in software or firmware stored in memory and executed by a suitable instruction execution system. For example, if implemented in hardware, as in another embodiment, any one or combination of the following techniques, which are known in the art, may be used: a discrete logic circuit having a logic gate circuit for implementing a logic function on a data signal, an application specific integrated circuit having an appropriate combinational logic gate circuit, a Programmable Gate Array (PGA), a Field Programmable Gate Array (FPGA), or the like.
In the description herein, references to the description of the term "one embodiment," "some embodiments," "an example," "a specific example," or "some examples," etc., mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
While embodiments of the present invention have been shown and described, it will be understood by those of ordinary skill in the art that: various changes, modifications, substitutions and alterations can be made to the embodiments without departing from the principles and spirit of the invention, the scope of which is defined by the claims and their equivalents.
While the preferred embodiments of the present invention have been illustrated and described, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (13)

1. A cloud game control configuration method is characterized by comprising the following steps:
responding to a first operation of selecting the target game, and displaying a control interface; the control interface comprises a plurality of game controls, wherein the game controls are used for data interaction with input ports and/or output ports of a game;
responding to a second operation of selecting the game control, and displaying the game control pointed by the second operation as a target game control on an output picture of the target game;
and responding to a third operation of combining the controls, and combining the target game controls to obtain a combined control.
2. The cloud game control configuration method of claim 1, wherein when the game control is used for data interaction with an input port of a game, the game control execution comprises the following steps:
acquiring operation information input to a target game control, wherein the operation information comprises one or more of duration information, pressure information, position deviation information and gravity inclination angle information;
and sending the operation information to the target game.
3. The cloud game control configuration method of claim 1, wherein when the game control is used for data interaction with an output port of a game, the game control performs the following steps:
recording perception information output by a game output port, wherein the perception information comprises picture information, sound information and vibration information;
and processing the perception information according to a game control preset instruction.
4. The cloud game control configuration method of claim 1, wherein the game controls displayed in the control interface comprise: a game control compatible with the target game; the control interface execution further comprises at least one of the following steps:
responding to a fourth operation for adding the control, selecting a game control pointed by the fourth operation from the game control library, and displaying the game control pointed by the fourth operation;
and in response to a fifth operation of deleting the control, deleting the game control pointed by the fifth operation from the control interface.
5. The method according to claim 4, wherein in response to a fourth operation of adding the control, selecting the game control pointed by the fourth operation from the game control library, and displaying the game control pointed by the fourth operation, specifically comprises:
responding to a fourth operation for adding the control, and selecting a game control pointed by the fourth operation from the game control library;
displaying a game control pointed by the fourth operation on a control adding interface, wherein the control adding interface is displayed on the control interface in an overlapped mode;
when the new target game control is compatible with the game, responding to a sixth operation for confirming the addition of the control, and displaying a game control pointed by a fourth operation on a control interface;
and when the new target game control is incompatible with the game, responding to a sixth operation for confirming the addition of the control, and sending incompatible prompt information by the control interface.
6. The method of claim 1, wherein after the game control pointed by the second operation is displayed as the target game control on the output screen of the target game in response to the second operation for selecting the game control, the method further comprises:
responding to a seventh operation of layout of the control, and adjusting at least one of the display position, the display size and the transparency of the target game control;
when the layout position of the target game control exceeds the output picture of the target game, removing the target game control exceeding the output picture, and displaying a side bar at the corresponding position of the output picture frame, wherein the side bar is used for triggering the target game control exceeding the output picture.
7. The method of claim 6, wherein after adjusting at least one of a display position, a display size, and a transparency of the target game control in response to a seventh operation of laying out the control, the method further comprises:
recording the layout mode of the game control, and storing the layout mode to the corresponding position of the target game in the cloud game library, so that when the target game is loaded again, the game control is displayed in the layout mode.
8. The cloud game control configuration method of claim 1, wherein the target game control comprises a first game control and a second game control, the combination control is triggered in a manner of at least one of a sequential trigger, a loop trigger, a conditional trigger, and a selection trigger, and when triggered, the combination control performs the following operations:
when the triggering mode is sequential triggering, triggering the operation of the first game control and the operation of the second game control according to a preset sequence;
when the triggering mode is cycle triggering, triggering the operation of the first game control and the operation of the second game control according to a preset cycle rule;
when the triggering mode is conditional triggering, triggering at least one of the operation on the first game control and the operation on the second game control according to a preset condition;
and when the triggering mode is selection triggering, triggering the first game control or the second game control according to the received selection operation.
9. The cloud game control configuration method of claim 1, wherein before displaying the control interface in response to the first operation of selecting the target game, further comprising: displaying a game menu interface, the game menu interface including one or more games.
10. The cloud game control configuration method according to any one of claims 1 to 9, wherein the background step of the control configuration method comprises:
when a control interface is displayed in response to a first operation of selecting a target game, the control interface sends the identification and the setting content of the game to a cloud game resource server; after the cloud game resource server distributes and processes machines, starting a game and returning to an output picture of a target game;
when responding to a second operation for selecting the game control and displaying the game control pointed by the second operation as a target game control on an output picture of a target game, a control interface requests a control list and a game operation list from the cloud game, and the cloud game server returns the control list and the game operation list to the control interface;
when a plurality of target game controls are combined to obtain a combined control in response to a third operation of combining the controls; and the control interface synchronizes the combined control to the object storage server in real time.
11. A cloud game control configuration apparatus, comprising:
a first module, wherein the second module responds to a first operation of selecting a target game and displays a control interface; the control interface comprises a plurality of game controls, wherein the game controls are used for data interaction with input ports and/or output ports of a game;
the third module responds to a second operation of selecting the game control, and takes the game control pointed by the second operation as a target game control to be displayed on an output picture of the target game;
and the fourth module responds to a third operation of combining the controls, and combines the target game controls to obtain a combined control.
12. An electronic device comprising a processor and a memory;
the memory is used for storing programs;
the processor executing the program realizes the method according to any one of claims 1-9.
13. A computer-readable storage medium, characterized in that the storage medium stores a program, which is executed by a processor to implement the method according to any one of claims 1-9.
CN202210780621.0A 2022-07-04 2022-07-04 Cloud game control configuration method, device, equipment and storage medium Pending CN115350472A (en)

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CN202210780621.0A CN115350472A (en) 2022-07-04 2022-07-04 Cloud game control configuration method, device, equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210780621.0A CN115350472A (en) 2022-07-04 2022-07-04 Cloud game control configuration method, device, equipment and storage medium

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