CN115138076A - Game data processing method and device, computer equipment and storage medium - Google Patents

Game data processing method and device, computer equipment and storage medium Download PDF

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Publication number
CN115138076A
CN115138076A CN202210774760.2A CN202210774760A CN115138076A CN 115138076 A CN115138076 A CN 115138076A CN 202210774760 A CN202210774760 A CN 202210774760A CN 115138076 A CN115138076 A CN 115138076A
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Prior art keywords
game
target
play
historical
match
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何重龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210774760.2A priority Critical patent/CN115138076A/en
Publication of CN115138076A publication Critical patent/CN115138076A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application provides a game data processing method, a game data processing device, a computer device and a storage medium, wherein the method comprises the following steps: responding to the selection operation aiming at the historical game play, and selecting a target historical game play; obtaining game match information in the target historical game match, and sending a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match with the target according to game-to-game information the target game account numbers of the terminal devices participate in other target game account numbers of the target game; the game play environment of the target game play is constructed according to the game play information; and responding to a matching success notice returned by the game server, and constructing the game matching environment according to the game matching information.

Description

Game data processing method and device, computer equipment and storage medium
Technical Field
The present application relates to the field of data processing, and in particular, to a method and an apparatus for processing game data, a computer device, and a storage medium.
Background
Network games are growing more and more rapidly, and many players play with network games. After a player plays a game or watches a game, the player basically analyzes the operation in the game process according to the video recorded in the game process, and may think of the alternative operation mode of the historical operation in the game process during analysis, thereby think of different outcomes possibly brought by the alternative operation. However, these games are imaginable to players, and because of too many influencing factors in the game process, even if a new game is played, the scene of a certain moment of the historical game cannot be restored at a high probability, so that even if a player finds a substitute operation in the game analysis process, the player cannot be used for practice.
Disclosure of Invention
In view of the above, an object of the present application is to provide a method, an apparatus, a computer device and a storage medium for processing game data, which are used to solve the problem that in the prior art, a player cannot practice alternative operations found in a historical game process.
In a first aspect, an embodiment of the present application provides a method for processing game data, which is applied to a target terminal device, and the method includes:
selecting a target historical game play in response to a selection operation for the historical game play;
obtaining game match information in the target historical game match, and sending a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match with a target game account of the target terminal equipment to participate in target game play together according to game play information; the game play environment of the target game play is constructed according to the game play information;
and responding to a matching success notice returned by the game server, and constructing the game matching environment according to the game matching information.
Optionally, the selecting the target historical game play in response to the selection operation for the historical game play includes:
displaying a historical game play comprising a first target game character in response to a player selecting from among the first game characters of the game for the first target game character based on a first character selection operation;
selecting the target historical game play in response to a selection operation for the historical game play.
Optionally, in response to the player selecting from the first game characters of the game based on the first character selection operation for the first target game character, displaying a historical game play containing the first target game character, including:
displaying a first game team using the first target game character in response to the first target game character being selected from the first game characters of the game by the player based on a first character selection operation;
in response to a player selecting from the first game teams based on a first team selection operation for a first target team, displaying historical game plays of the first target team using the first target game character.
Optionally, the selecting the target historical game play in response to the selection operation for the historical game play includes:
displaying a historical game play in which a second target team participates in response to a player selecting from the second game teams based on a second team selection operation for the second target team;
selecting the target historical game play in response to a selection operation for the historical game play.
Optionally, in response to the player selecting from the second game teams based on the second team selection operation for the second target team, displaying the historical game play in which the second target team participates, comprising:
displaying a second game character used by a second target team in response to the second target team being selected by the player from the second game team based on a second team selection operation;
displaying a historical game play of the second target team using a second target game character in response to the player selecting from the second game character for the second target game character based on a second character selection operation.
Optionally, in response to the player selecting from the second game teams based on the second team selection operation for the second target team, displaying the historical game play in which the second target team participates, comprising:
determining a target display area corresponding to each historical game play participated in by a second target team in response to the second target team being selected from the second game teams by the player based on a second team selection operation; and displaying the game character formation used by the historical game play in the target display area corresponding to each historical game play.
Optionally, the selecting the target historical game play in response to the selection operation for the historical game play includes:
and in response to a third target game character selection operation being a third game character selection operation of a player for the game character lineup in a target display area of the historical game play, determining the historical game play in which the third target game character is displayed in the target display area as the target historical game play.
Optionally, the game play information includes a target game character selected by the target game account, a game character form of the target historical game play, and identification information of the target historical game play; the sending of the game matching request based on the game match information of the target historical game match to the game server comprises:
and sending a game matching request based on game match information of the target historical game match to a game server so as to enable the game server to determine that other candidate game accounts of the target historical game match are selected, and matching the target game account with the target other game accounts according to other target game characters selected by each other candidate game account and the target game characters selected by the target game account based on the game character lineup so as to enable the target game character and the other target game characters to form the game character lineup.
Optionally, the method further includes:
responding to a matching success notification returned by the game server, and constructing a role communication group of the target game account and the target other game accounts so as to enable the target game account to select a fourth target game role in the game role formation of the target historical game; the fourth target game character selected by the target game account and the other target game characters selected by the target other game accounts form the game character formation.
Optionally, the method further includes:
responding to a matching success notice returned by the game server, and displaying the game role lineup of the target historical game;
and responding to a fifth role selection operation of a player aiming at the game role formation, selecting a fifth target game role which needs to be controlled when the target account information of the target terminal equipment participates in the target game play, and highlighting the role identification of the fifth target game role.
Optionally, the method further includes:
responding to a matching success notice returned by the game server, determining the game matching classic moment of the target historical game, and displaying the game matching classic moment of the target historical game;
initiating a game starting request based on a first target play classic moment to the game server in response to a moment selection operation aiming at the first target play classic moment; the game starting request is used for controlling the target terminal device to display the game play environment at the first target play classic moment by the game server.
Optionally, the game start notification carries the first classical moment of target play, and the method further includes:
responding to a game starting notice fed back by the game server, and displaying the game play environment at the first target play classic moment;
and responding to a control operation aiming at a target game role, and controlling the target game role in a competition state at the first target game-playing classic moment to execute an action corresponding to the control operation in the game-playing environment.
Optionally, the game start notification carries the second target classical moment of game play, and the method further includes:
responding to a game starting notice fed back by the game server, and displaying the game play environment at the second target play classic moment; when the second target game-play classic moment is that the first target game-play classic moment does not meet the preset requirement, the game server is determined according to the first target game-play classic moment selected by the target game account and other target game-play classic moments selected by the target other game accounts;
and responding to a control operation aiming at a target game role, and controlling the target game role in a competition state at the second target game play classic moment to execute an action corresponding to the control operation in the game play environment.
Optionally, displaying the classical moment of game play of the target historical game play comprises:
determining the position of each game matching classic moment in the time progress bar of the target historical game; and the position of each classical game moment displays the detailed information of the classical game moment.
In a second aspect, an embodiment of the present application provides a method for processing game data, which is applied to a game server, and the method includes:
receiving a game-play selection instruction aiming at historical game play sent by terminal equipment, and acquiring game play information carried by the game-play selection instruction;
aiming at each historical game match, carrying out game match matching on a specified number of terminal equipment according to the game match information of each terminal equipment;
and aiming at each historical game match, sending a match success notification to the first terminal equipment which successfully matches the game match, so that the first terminal equipment constructs a game match environment according to the game match information.
Optionally, the game play information includes a game role play of the target historical game play selected by the terminal device and identification information of the target historical game play selected by the terminal device; aiming at each historical game match, according to the game match information of each terminal device, the game match matching is carried out on the terminal devices with the specified number, and the method comprises the following steps:
for each historical game match, determining candidate terminal equipment for selecting the historical game match according to identification information of the target historical game match carried in the game match information of each terminal equipment;
and aiming at each historical game match, according to the appointed number of the game characters in the game character formation, determining the appointed number of first terminal equipment in the candidate terminal equipment to perform game match.
Optionally, for each historical game match, according to the specified number of game characters in the game character lineup, determining, in the candidate terminal devices, that the specified number of first terminal devices perform game match matching, including:
obtaining account information of a game account for logging in the candidate terminal equipment;
and aiming at each historical game match, determining the first terminal devices with similar strength in the specified number to perform game match matching in the candidate terminal devices according to the account information of the game account of each candidate terminal device.
Optionally, for each historical game match, after sending a match success notification to a first terminal device that the game match succeeds, so that the first terminal device constructs a game match environment according to the game match information, the method further includes:
for each historical game play, receiving a role selection instruction sent by the first terminal device which selects the historical game play, determining a target game role selected by the first terminal device, generating role selection progress information about the historical game play, and sending the role selection progress information to all the first terminal devices which select the historical game play so that all the first terminal devices which select the historical game play follow a new second role selection interface according to the role selection progress information.
Optionally, the game match information includes a target game role selected by the terminal device, a game role lineup of a target historical game match selected by the terminal device, and identification information of the target historical game match selected by the terminal device; aiming at each historical game match, according to the game match information of each terminal device, the game match matching is carried out on the terminal devices with the specified number, and the method comprises the following steps:
for each historical game match, determining candidate terminal equipment for selecting the historical game match according to identification information of the target historical game match carried in the game match information of each terminal equipment;
and aiming at each historical game match, according to the game role lineup and the target game role selected by each candidate terminal device, determining a specified number of first terminal devices corresponding to the game role lineup from the candidate terminal devices to perform game match matching.
Optionally, for each historical game match, according to the game role play and the target game role selected by each candidate terminal device, determining, in the candidate terminal devices, that a specified number of first terminal devices corresponding to the game role play perform game match, where the game match includes:
for each historical game play, determining candidate terminal equipment corresponding to each game role in the game role play according to the game role play of the historical game play and the target game role selected by each candidate terminal equipment;
acquiring account information of game accounts of the candidate terminal equipment which logs in and selects the historical game play for each historical game play;
and aiming at each historical game match, determining a first terminal device from the candidate terminal devices corresponding to each game role in the game role form according to the account information of the game account of each candidate terminal device, wherein the strength of each first terminal device is similar.
Optionally, for each historical game match, after sending a match success notification to a first terminal device that the game match succeeds, so that the first terminal device constructs a game match environment according to the game match information, the method further includes:
for each historical game match, receiving a classic moment selection instruction sent by each first terminal device, and determining a target match classic moment selected by each first terminal device;
aiming at each historical game play, according to the target play classic moment selected by each first terminal device, determining the play classic moment with the most times selected in the historical game play as a restoration moment;
and feeding back the restoration time to each first terminal device aiming at each historical game play so as to enable each first terminal device to display the game play environment at the restoration time.
In a third aspect, an embodiment of the present application provides an apparatus for processing game data, which is applied to a target terminal device, and the apparatus includes:
the response module is used for responding to the selection operation aiming at the historical game play and selecting the target historical game play;
the matching module is used for acquiring game match information in the target historical game match and sending a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match the target according to game-to-game information the target game account numbers of the terminal devices participate in other target game account numbers of the target game; the game play environment of the target game play is constructed according to the game play information;
and the construction module is used for responding to the matching success notice returned by the game server and constructing the game matching environment according to the game matching information.
In a fourth aspect, an embodiment of the present application provides an apparatus for processing game data, which is applied to a game server, and the apparatus includes:
the game system comprises a receiving module, a game processing module and a game processing module, wherein the receiving module is used for receiving a game matching selection instruction aiming at historical game matching sent by terminal equipment and acquiring game matching information carried by the game matching selection instruction;
the matching module is used for matching games of a specified number of terminal devices according to the game matching information of each terminal device aiming at each historical game matching;
and the construction module is used for sending a matching success notice to the first terminal equipment which successfully matches the game play aiming at each historical game play aiming so as to ensure that the first terminal equipment constructs a game play aiming environment according to the game play aiming information.
In a fifth aspect, the present application provides a computer device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, and the processor implements the steps of the above method when executing the computer program.
In a sixth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the above method.
The game data processing method applied to the target terminal device provided by the application comprises the steps of responding to selection operation aiming at historical game play, and selecting a target historical game play; secondly, obtaining game match information in the target historical game match, and sending a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match with a target game account of the target terminal equipment to participate in target game play together according to game play information; the game play environment of the target game play is constructed according to the game play information; and finally, responding to a matching success notice returned by the game server, and constructing the game matching environment according to the game matching information.
In the above embodiment, the player may select a target historical game match from a plurality of historical game matches displayed by the target terminal device, and after sending a game matching request to the game server, the game server may match a target other game account that is selected from the target historical game match together with the target game account registered to the target terminal device, and only after matching succeeds, the target terminal device may construct a game match environment that is the same as the target historical game match, and restore the game scene of the target historical game match, so that the terminal devices that match the plurality of successfully matched game accounts may all enter the constructed game match environment to play the game. The method is equivalent to that for a plurality of successfully matched game accounts, the game scene of the target historical game match can be restored in the terminal equipment of each game account, so that players corresponding to the plurality of successfully matched game accounts can enter the same restored game scene to play the game, the players can control game roles in a specific game environment, the reaction force and the operation proficiency of controlling the game roles are further improved, the defects of controlling the game roles by the players can be found, the players can improve the operation of the players in the subsequent game process, and the game scores of the players are improved.
The game data processing method applied to the target terminal equipment comprises the steps of firstly, receiving a game play selection instruction aiming at historical game play sent by the terminal equipment, and acquiring game play information carried by the game play selection instruction; secondly, aiming at each historical game match, carrying out game match matching on a specified number of terminal devices according to the game match information of each terminal device; and finally, aiming at each historical game match, sending a match success notice to the first terminal equipment which successfully matches the game match, so that the first terminal equipment constructs a game match environment according to the game match information.
In the above embodiment, the first terminal devices with the designated number that select the same historical game match are matched, and after the matching is completed, the game server sends a notification of successful matching to the first terminal devices, so that the multiple first terminal devices can construct a game match environment of the historical game match, and then the multiple first terminal devices can compete in the same restored historical game match, that is, a player using the first terminal device can control a game character in a specific game environment, so as to improve the reaction force and the operation proficiency of controlling the game character, and also enable the player to find the deficiency of controlling the game character, so that the player can improve the operation of the player in the subsequent game process, and improve the game score of the player.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 is a flow chart illustrating a method for processing game data according to an embodiment of the present disclosure;
FIG. 2 is a schematic flow chart illustrating another method for processing game data according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of a first graphical user interface provided by an embodiment of the present application;
FIG. 4 is a schematic diagram of a second graphical user interface provided by an embodiment of the present application;
FIG. 5 is a schematic diagram of a third graphical user interface provided by an embodiment of the present application;
FIG. 6 is a schematic diagram of a fourth graphical user interface provided by an embodiment of the present application;
FIG. 7 is a schematic diagram of a fifth graphical user interface provided by an embodiment of the present application;
FIG. 8 is a schematic illustration of a sixth graphical user interface provided by an embodiment of the present application;
FIG. 9 is a schematic structural diagram of a game data processing apparatus according to an embodiment of the present application;
FIG. 10 is a schematic structural diagram of another game data processing apparatus according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of another computer device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, as presented in the figures, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
At present, after a game is over, many players may analyze the operating skills of different game characters during the game, for example, after a certain electronic competition game is over, a common player may analyze the operating skills of electronic competition players for the game characters during the game. After the player analyzes the operation skill corresponding to the game character in the historical game process, more alternative operations may be thought of, and different game results may be brought about based on the alternative operations. However, these alternative operations cannot be practiced in the course of the historical game, and more accurate game results based on the alternative operations cannot be obtained.
The method for processing the game data in the embodiment of the application can be operated on the terminal device or the game server. The terminal device may be a local terminal device. When the control method of the character in the game is operated on the game server, the game can be a cloud game.
In an alternative embodiment, cloud gaming refers to a cloud computing-based gaming mode. In the cloud game running mode, the running main body of the game program and the game picture presenting main body are separated, the storage and running of the game data processing method are completed on a cloud game server, and the terminal equipment is used for receiving and sending data and presenting the game picture, for example, the terminal equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer, a game host and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a target player operates the terminal device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as a game picture and the like are coded and compressed, the data are returned to the terminal device through a network, and finally the data are decoded through the terminal device and the game picture is output.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the target player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal device or provided to the player through holographic projection. By way of example, the local terminal device may include a display screen for presenting a graphical user interface including a portion of a game scene and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
The game of the application comprises a game scene and a target game character controlled by a player and positioned in the game scene, wherein the target game character is a game character controlled by a target player through a target terminal device. The terminal device or the cloud game may cause the game character to perform a virtual action in the game scene, such as moving in the game scene, releasing skills, or the like, in response to the control for the game character. The game scene may include any one or more of the following game elements: landform, mountain rock, flowers and plants, river, building, virtual object, game props, etc. In general, a game scene is provided with a virtual camera, and a game screen displayed on a graphical user interface is a part of game scene contents captured by the virtual camera. For example, in a first person game, a virtual camera may be disposed on the head (e.g., eye position) of a target game character controlled by a player, the virtual camera moves along with the movement of the game character, and the orientation of the virtual camera rotates along with the rotation of the game character, so that a game screen presented on a graphical user interface is a part of a game scene in front of the target game character within a preset range. As another example, in the third person game, the virtual camera may be disposed directly above or behind a target game character controlled by a player, and thus, a game screen presented on the graphical user interface is a part of a game scene including the game character. And the account of the target game role is logged in the terminal equipment or the cloud game, and the target game role is controlled by the terminal equipment or the cloud game. A virtual object refers to a dynamic object that can be controlled in a game scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, an animation character, or the like. The target game Character is a Character controlled by a Player through a target terminal device, or an Artificial Intelligence (AI) set in a virtual environment match-up through training, or a Non-Player Character (NPC) set in a game scene match-up. Optionally, the target game character is a virtual character that plays a game in the game scene.
When the method for processing game data provided by the embodiment of the application is applied to a target terminal device, as shown in fig. 1, the method includes the following steps:
s101, responding to selection operation aiming at historical game play, and selecting target historical game play;
s102, obtaining game match information in the target historical game match, and sending a game match request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match the target according to game-to-game information the target game account numbers of the terminal devices participate in other target game account numbers of the target game; the game play environment of the target game play is constructed according to the game play information;
s103, responding to the matching success notice returned by the game server, and constructing the game match environment according to the game match information.
In step S101, the historical game play is a game play in which a player plays a game match in a historical period of time, and there may be a plurality of historical game plays. For any one game account, the historical game play is a game record of game plays participated in by the player logged in the game account in a historical time period, for example, a game record of a certain game account in one day includes three plays, namely 8 to 9 plays, 12 to 12 and half plays and 22 to 23 plays. The historical game play may also be a game play using a game play of a particular game in which a specified player of the game has participated during a historical period of time, e.g., a competitive god CS of a particular game in which the specified player is a mote game, the historical game play being a record of plays of all plays of the competitive god CS that have participated in the game. During the course of a player's participation in a game tournament, the game server may record tournament data during the game tournament. The target historical game play is selected by a player using the target terminal device in the historical game play through a selection operation. And logging in a target game account in the target terminal equipment.
In the above step S102, the game play information may be related information about the target historical game play, that is, the game play information includes a game character configuration of the target historical game play and identification information of the target historical game play. The game play information may include both the related information of the target historical game play and the selection information of the player, that is, the game play information includes the target game character selected by the target game account, the game character configuration of the target historical game play, and the identification information of the target historical game play.
The target game character selected by the target game account corresponds to the target game character selected by the player, and the target historical game play is also selected by the player, so that the information specifically included in the game play information can also be determined according to the selection operation of the player. If the player selects a target game character before determining a target historical game play, the game play information comprises the target game character selected by the target game account and the game character play of the target historical game play, wherein the target game character selected by the target game account is the game character selected by the player for participating in the target game play before the player logging in the target game account by the target terminal device determines the target historical game play, and the target game character is one of the game character plays of the target historical game play. The game character lineup of the target historical game play is the game character of the target historical game play participating in fighting in the historical competition process, for example, the target historical game play is a competition performed by two teams in formation, and the game character lineup of the target historical game play is formed by the game characters controlled by all team members in the two teams in formation. The target game character in the present application may include any one of the following: a first target game character, a second target game character, a third target game character, a fourth target game character, and a fifth target game character.
The game match request may be automatically sent to the game server by the player after selecting the target historical game play. The game matching request carries game match information, and after the terminal device sends the game matching request to the game server, the game server may have received other game matching requests sent by a plurality of other terminal devices. Therefore, the game server is equivalent to having obtained the game match information of the plurality of terminal devices, and the game server may determine, according to the received game match information, a terminal device that has selected the target historical game match from the plurality of terminal devices, where one of the terminal devices that has selected the target historical game match is the target terminal device.
And the game server matches out target other game accounts which participate in the target game play together with the target game account from the plurality of other game accounts according to the game play information. If the number of the game accounts selected for the target historical game play is possibly small, and even the number of the game accounts cannot reach the number of the game roles participating in the target game play, the game server cannot match the game accounts participating in the target game play, that is, the matching fails, for example, if the number of the game roles participating in the target game play is 8, and the number of the game accounts selected for the target historical game play is only 5, the matching result is the matching failure.
The number of the game accounts selected for the target historical game play may be large, and further, the game server may determine, from the game accounts selected for the target historical game play, a game account capable of forming the game role play according to the target game role and the game role play in the game play information of each game account, where the target game role selected by each game account in the game accounts capable of forming the game role play is the game role in the game role play, and the target game roles selected by each game account are different, which indicates that the game server has been successfully matched, and if the target game role selected by each game account cannot form the game role play, it indicates that the game server has failed to be matched.
For example, the game role arrays of the target historical game play are game role a, game role B, game role C, game role D, game role E, game role F, game role G and game role H, 8 existing game accounts with which the target historical game play is selected are game role a, game role B, game role C, game role D, game role E, game role F, game role G and game role H, the game server can match the game accounts with which the target historical game play participates, that is, the matching is successful, for example, the game role arrays of the target historical game play are game role a, game role B, game role C, game role D, game role E, game role F, game role G and game role H, the existing 8 game accounts with which the target historical game play is selected are game roles a, game role B, game role D, game role E and game role H, the game roles with which the 8 existing game accounts with which the target historical game account is selected are game roles a, game role B, game role C, game role D, game role F and game role H, the game server cannot select two game roles, and the game roles cannot be matched.
The game play environment of the target game play is constructed according to the game play information, and the target game play is also a game competition to be participated in by controlling the target game role by the player logging in the game account. Specifically, since match data of the historical game match is recorded in the game server, the game server sets identification information of the corresponding historical game match for each match data in order to distinguish the match data of different historical game matches. The game match-up environment of the target game match-up is constructed according to the game match-up information, the game match-up environment equivalent to the target game match-up is that the game server determines match data of the target historical game match-up according to the identification information of the target historical game match-up in the game match-up information, and the game server sends the match data to the target terminal equipment, so that the target terminal equipment constructs the game match-up environment of the target game match-up according to the match data.
In step S103, the matching success notification is sent to the target terminal device by the game server, and is used to inform the target terminal device that the game-to-game environment can be constructed. Although the game server matches a plurality of game accounts, the game server may have a case where the matching is successful and also have a case where the matching is unsuccessful. When the matching is not successful, the game server feeds back information of the matching failure to the target terminal equipment so that the player can carry out the matching again. If the match is successful, finding the match data of the corresponding target historical game match according to the identification information in the game match information, and sending a match success notice carrying the match data of the target historical game match to the target terminal equipment so that the terminal equipment constructs a game match environment according to the match data. The game state before the target historical game is played can be restored in the reconstructed game play environment, such as a game character state (e.g., a fighting state of a game character, a moving state of a game character, a position of a game character, etc.), and an environment state (e.g., a changed state of the game environment after the game environment is attacked). When the player selects any one of the historical game play sets, the target terminal device determines the competition state in the game play environment at that time, and the player can start the game based on the competition state corresponding to that time.
In the scheme provided by the embodiment of the application, a player can select a target historical game play from a plurality of historical game plays displayed by a target terminal device, and after a game matching request is sent to a game server, the game server can match other target game accounts which select the target historical game play together with a target game account which logs in the target terminal device, and only after the matching is successful, the target terminal device can construct a game play environment which is the same as the target historical game play, so that a game scene of the target historical game play is restored, and further, the terminal devices of a plurality of successfully matched game accounts can enter the constructed game play environment to play games. The method is equivalent to that for a plurality of successfully matched game accounts, the game scene of the target historical game match can be restored in the terminal equipment of each game account, so that players corresponding to the plurality of successfully matched game accounts can enter the same restored game scene to play the game, the players can control game roles in a specific game environment, the reaction force and the operation proficiency of controlling the game roles are further improved, the defects of controlling the game roles by the players can be found, the players can improve the operation of the players in the subsequent game process, and the game scores of the players are improved.
In the foregoing, it is mentioned that the game play-pairing information may or may not include the target game character selected by the player. The present application details embodiments of game play information including a target game character selected by a player. The number of game characters designed for combat in a game may be tens or hundreds, and there are only a few (e.g., 8) game characters that can participate in combat in each game play, so that the game characters that participate in combat in different game plays may be different. For a certain game, there may be a plurality of historical game plays, but the game characters participating in each historical game play are not necessarily the same, but a player may just want to train the proficiency of control over a certain game character, so that a target historical game play can be selected from the plurality of historical games by the player selecting a target game character participating in battles in the historical game play, so that the game characters participating in battles in the target historical game play include the target game character. That is, step S101 includes:
step 1011, in response to the player selecting from the first game characters of the game based on the first character selection operation for the first target game character, displaying a historical game play comprising the first target game character;
step 1012, responding to the selection operation aiming at the historical game play, selecting the target historical game play.
In the above step 1011, the first target game character is selected from the first game characters (all game characters of the game), the first character selection operation is an operation to select the first target game character from all game characters, and the first character selection operation may be a click operation, a long press operation, a slide operation, or the like. The historical game play including the first target game character may be a historical game play in which the first target game character participates in combat, or equivalently, the first target game character is included in the game character lineup in which combat is conducted in the historical game play.
In a specific implementation, first, the character identifiers of all game characters of a game may be displayed in a graphical user interface (as shown in fig. 3, the character identifiers of all game characters of the game are displayed in the graphical user interface, if the game character identifiers are too many, the page scrolling may be controlled by a sliding operation, so that the character identifiers of game characters not displayed in the graphical user interface are gradually displayed in the graphical user interface, the character identifiers of game characters 1 to 10 are shown in fig. 3, and partial graphs of the character identifiers of other game characters are displayed in the graphical user interface), if a player only wants to replay a certain game character, the player may select the character identifier of a game character that wants to replay through a first character selection operation, the game character corresponding to the selected character identifier is a first target game character, when the first target game character is determined, the graphical user interface may directly jump to a historical game play selection interface, and the historical game play selection interface selects a game play pair including a first target character from a plurality of historical game play pairs (as shown in fig. 4, the game play pair including a plurality of game play pairs including a historical game play history 1 to 6), so that the historical game play pair including a plurality of game pairs including a historical game play history, and a historical game play history corresponding to a game player, are displayed in the historical game play history.
In step 1012, the historical game play including the first target game character is displayed on the graphical user interface, and the target historical game play selected by the selection operation is always the historical game play including the game character that the player wants to replay. The player determines the target historical game play from the historical game plays containing the first target game role by firstly specifying the first target game role to be played again, and compared with the scheme of directly determining the target historical game play from all the historical game plays, the efficiency of determining the target historical game play is improved.
With the rapid development of online games, electronic competitions are increasing, members of at least two teams are used as opponents in an electric competition game to match the intelligence and the physical strength in the game, many players pay attention to the electric competition game frequently, so that the teams with higher proficiency can be known by the players, and further the players want to replay the historical game of one team. Based on the above, when a player selects a target historical game play, the player can determine the target historical game play by selecting a team. That is, step 1011 includes:
a step 10111 of displaying a first game team using the first target game character in response to the player selecting from the first game characters of the game based on a first character selection operation with respect to the first target game character;
step 10112, in response to the player selecting from the first game teams based on the first team selection operation for the first target team, displaying historical game plays of the first target team using the first target game character.
In the above-described step 10111, the first game team may be a team name of a team who participated in the historical game play using the first target game character.
In specific implementation, firstly, the character identifiers of all game characters of a game can be displayed in a graphical user interface, if a player only wants to replay a certain game character again, the player can select the character identifier of the game character to be replayed through a first character selection operation, the game character corresponding to the selected character identifier is a first target game character, when the first target game character is determined, the graphical user interface directly jumps to a team selection interface (a first game team using a team of the first target game character is displayed), and the team selection interface displays a team name (namely the first game team) of a team which uses the first target game character to participate in fighting and is selected from a plurality of team names. As shown in fig. 5, the teams using the first target game character are: team 1 through team 8, the team selection controls for team 1 through team 8 are shown in FIG. 5.
In the above step 10112, the first target team is the team selected by the player from the first game team through the first team selection operation. The first team selection operation is an operation that acts on all the first game teams to select the first target team, and may be a click operation, a long press operation, a slide operation, or the like.
In specific implementation, a first game team struggled with a first target game character is displayed in the graphical user interface, the first target team is selected through a first team selection operation, the graphical user interface directly jumps to a historical game play selection interface (which may be an interface shown in fig. 5, where plays 1 to 6 shown in fig. 5 are play controls corresponding to a game in which the first target team participates with the first target game character), and the historical game play selection interface shows the historical game play in which the first target team struggles with the first target game character.
After step 10112 is executed, step 1012 is executed continuously, and the target historical game play determined by the player is the historical game play in which the first target team that the player wants to replay uses the first target game character, so that the efficiency and the accuracy of determining the target historical game play are improved compared with the scheme of directly determining the target historical game play from all the historical game plays.
Of course, it is also possible to select the team first and then select the target game character, that is, step S101 includes:
a step 1013 of displaying the historical game play participated in by the second target team in response to the second target team being selected by the player from the second game team based on the second team selection operation;
step 1014, selecting the target historical game play in response to the selection operation for the historical game play.
In the above step 1013, the second game teams may be all teams participating in the historical game play in the game, and the second target team may be a team selected by the player from the second game teams through the second team selection operation. The second team selection operation is an operation for selecting a second target team among all the teams participating in the history game play, and may be a click operation, a long press operation, a slide operation, or the like. The historical game plays in which the second target team participated in may be historical game plays in which the second target team participated in combat.
In one embodiment, all game teams (i.e., the second game team) participating in the historical game play in the game may be displayed in the graphical user interface, which may be the interface shown in fig. 5, in which case the team selection control of the second game team is displayed in the graphical user interface. If the player only wants to replay the game play participated in by a certain game team, the player can select the game team to be selected through the second team selection operation, the selected game team is the second target team, when the second target team is determined, the graphical user interface can directly jump to the historical game play selection interface (namely, the graphical user interface can be the interface shown in fig. 4, at the moment, a play selection control corresponding to the play participated in by the second target team is displayed in the graphical user interface), and the historical game play selection interface selects the historical game play participated in by the second target team from the plurality of historical game plays so that the player can select the target historical game play from the historical game plays participated in by the plurality of second target teams.
In the above step 1014, the historical game play in which the second target team participates is displayed on the graphical user interface, and the target historical game play selected by the selection operation is necessarily the historical game play in which the second target team that the player wants to select participates. The player determines the target historical game play from the historical game plays participated in by firstly designating the second target team to be selected, and then the player improves the efficiency of determining the target historical game play compared with the scheme of directly determining the target historical game play from all the historical game plays.
After determining the historical game play in which the second target team has participated, further target game characters that the player wants to replay may be available. That is, step 1013 includes:
a step 10131 of displaying a second game character used by a second target team in response to the player selecting from the second game team based on a second team selection operation for the second target team;
step 10132, in response to the player selecting from the second game characters based on the second character selection operation with respect to the second target game character, displaying historical game play of the second target team using the second target game character.
In the above step 10131, the second game character is a game character used when the second target team participates in the game match.
In specific implementation, firstly, all game teams (i.e., the second game team) of the game may be displayed in the graphical user interface, if the player only wants to select a certain game team, the player may select a second target team that wants to be played again through a second team selection operation, when the second target team is determined, the graphical user interface may directly jump to the first game character selection interface, the first game character selection interface displays a game character (i.e., a second game character) used when the second target team participates in the game, which may be the interface shown in fig. 3, and at this time, the graphical user interface displays a character identifier of the game character used when the second target team participates in the game.
In step 10132, the second target game character is a game character selected by the player through the second character selection operation from the second game character used when the second target team participates in the game match. The second character selection operation is an operation that acts on all the second game characters to select the second target game character, and may be a click operation, a long press operation, a slide operation, or the like.
In specific implementation, a second game role used by a first target team when the first target team participates in a game match is displayed in a graphical user interface, the second target game role is selected through a second role selection operation, the graphical user interface can directly jump to a historical game play selection interface, the historical game play selection interface displays a historical game play which is played by the second target team using the second target game role, the historical game play can be the interface shown in fig. 5, and at the moment, the teams 1 to 8 shown in fig. 5 are play controls corresponding to a game which is played by the second target team using the second target game role.
After the step 10132 is executed, the step 1012 is continuously executed, and the target historical game play determined by the player is the historical game play in which the second target team that the player wants to replay uses the second target game character, so that the efficiency and the accuracy of determining the target historical game play are improved compared with the scheme of directly determining the target historical game play from all the historical game plays.
After determining the historical game play in which the second target team has participated, further target game characters that the player wants to replay may be available. In order to make the player more clearly understand the game characters used by the second target team in each historical game match, the game characters in the parameter battle in each historical game match can be displayed in the area corresponding to each historical game match. That is, step 1013 includes:
step 10134, in response to the second target team being selected by the player from the second game team based on the second team selection operation, determining a target display area corresponding to each of the historical game plays in which the second target team participates; and the target display area corresponding to each historical game play displays the game character formation used by the historical game play.
In step 10134, the target display area of the historical game play is used to display the character identifier area of the game character lineup of the historical game play. Wherein the area size of the target display area may be set manually.
In a specific implementation, after the player selects the second target team through the second team selection operation, a plurality of historical game plays are determined according to the second target team, in order to display the character identifiers of the game characters participating in each historical game play (which are equivalent to the game character array of the historical game play), it is necessary to determine the target display area of each historical game play, and further display the character identifiers of the game characters participating in the corresponding historical game play in each target display area. As shown in fig. 6, the second target team is team 2, and all the historical game plays in which team 2 participated are play 1, play 2, and play 3, respectively, are displayed in the graphical user interface. The character identification of the game character used when the team 2 and the enemy battle are engaged in the historical game play (that is, the character identification of the game character in the game character lineup) is displayed in the target display area of each historical game play.
After displaying the game character lineup of each historical game play, the player may directly perform a game character selection operation from the character identifier in the game character lineup, and further determine a target game character and a corresponding target historical game play, that is, step S101 includes:
step 1014, in response to the third target game character selection operation being the game character lineup of the player in the target display area for the historical game play, determining the historical game play in which the third target game character is displayed in the target display area as the target historical game play.
In the above step 1014, the third game character is a game character in the game character lineup shown in the target display area of each of the historical game hands. The third target game character is a game character selected by the player from the third game characters by the third character selecting operation. The third character selection operation is a character selection operation among the game characters of the game character lineup that acts on the target display area.
In a specific implementation, after target display areas of a plurality of historical game plays are displayed in a graphical user interface, a game character selected by a third role selection operation is determined as a third target game character through the third role selection operation, and if the third role selection operation is acted in one target display area, the historical game play corresponding to the target display area on which the third role selection operation is acted is determined as the target historical game play. The third target game role and the target historical game play can be directly and simultaneously determined through a third selection operation, the operation is simple, the efficiency of determining the target historical game play is improved, and the interaction efficiency of the game is also improved.
When the terminal device is matched in the server, the game play information may be determined according to a target game character selected by a player and a game character play of a historical game play, that is, the game play information includes the target game character selected by the target game account, identification information of the target historical game play and the game character play of the target historical game play; step S102, comprising:
step 1021, a game matching request based on the game match information of the target historical game match is sent to a game server, so that the game server determines that other candidate game accounts of the target historical game match are selected, and based on the game role form, the target game account and the target other game accounts are matched according to other target game characters selected by each other candidate game account and the target game characters selected by the target game account, so that the target game characters and the other target game characters form the game role form.
In step 1021, the target terminal device sends the game matching request carrying the game match information of the target historical game match to the game server, and the game server receives the game matching request of the target terminal device and also receives the game matching requests sent by other terminal devices, so that the game server can know the target game role selected by the game account corresponding to each terminal device that sent the game matching request and the selected target historical game match. The game server can determine all game accounts with the selected target historical game play according to the identification information of the target historical game play selected by each game account, and then determine the game account with the game role formation of the target historical game play which can be formed by the selected target game role according to the target game role selected by each game account from the determined game accounts with the selected target historical game play. If the game character lineup of the target historical game play can be successfully established, namely, each game character in the game character lineup of the target historical game play is selected by the game account, the game server sends a matching success notification to the terminal equipment corresponding to the game account establishing the game character lineup. If the game character lineup of the target historical game play can be failed to be established, and possibly the game characters in the game character lineup of the target historical game play are not selected by the game account, the game server sends a matching success notification to the terminal equipment corresponding to the game account selecting the target historical game play.
In step 1021, there may be many game accounts selected by the game server for the target historical game play, in order to enable the game account corresponding to each game character in the successfully constructed game lineup to be more matched, the game accounts capable of constructing the game lineup may be further screened according to account information of the game accounts, where the account information is used to represent the game strength of each game account, and the account information includes any one or more of the following information: game grade information, character proficiency, account login time and the like. The game server can determine a plurality of game accounts with similar game strength from the game accounts with the selected target historical game play according to the account information of each game account, and further determine a game account capable of building a game role form according to the target game role selected by the game account of each terminal device and the game role form of the target historical game play in the plurality of game accounts with similar game strength. Certainly, if a certain game character in the game character array can be selected by multiple game accounts, the account information of the game accounts and the game accounts of other game characters selected in the game array are used for example matching, one game account which is the closest to the game accounts of other game characters selected in the multiple game accounts of the certain game character selected in the game character array is determined, the determined game account and the game accounts of other game characters are matched, and the game character array of the target historical game match is jointly established.
There may be many game accounts in the game server that have selected the target historical game play, but there may also be few game accounts, when the game account in the game server that has selected the target historical game play is less, the game server cannot successfully match in a short time to a plurality of game accounts that can form the game character formation of the target historical game play, and then the player may wait for a period of time and character match an interface in a graphical user interface within the waiting time, that is, after step S102, the method further includes:
and 1022, responding to the matching progress information fed back by the game server, and generating a role matching interface according to the matching progress information, wherein the role identification of the selected game role in the game role lineup in the role matching interface is highlighted.
In step 1022, the matching progress information is used to represent the progress of the game character formation of the target historical game match in the game server, and the game server feeds back the matching progress information to the target terminal device in real time. The matching progress information includes the following information: the game character which is selected by the terminal device, the game character which is not selected by the terminal device and the residual building time in the game character formation of the target historical game play. If the game server cannot successfully match a plurality of game accounts capable of forming the game character formation of the target historical game play in a short time, the game server waits for the game accounts capable of forming the game character formation of the target historical game play in a preset time period, but in order to save the time of a player and improve the processing efficiency of the game server, the game server does not wait for a long time, generally sets a preset time period, and the game server calculates the waiting time of each game account for forming the game character formation of the target historical game play from the moment when the game server receives a game matching request. For each game account, if the waiting time of the game account reaches a preset time period and the game role lineup of the target historical game match is not successfully established, the terminal equipment of the game account is informed of the failure of matching. The remaining set-up time is the difference between the preset time period and the waiting time of the game account. Informing the terminal device of the remaining set-up time may prompt the player how much time remains until the set-up fails, for example, the remaining set-up time is a countdown 28S in fig. 7. The preset time period may be set manually, for example, 1 minute.
In a specific implementation, if the game server can immediately successfully build the game character formation of the target historical game play after receiving the game matching request sent by the target terminal device, step S103 is directly executed. If the game server can not establish the game character formation of the target historical game play successfully immediately, the game server sends matching progress information to the target terminal equipment, so that a character matching interface is generated and displayed in the target terminal equipment according to the matching progress information, the character identification in the game character formation of the target historical game play is displayed on the character matching interface, the character identification of the selected game character in the game character formation is highlighted, the player is prompted that the game character is not selected in the game character formation, and the remaining establishment time is displayed on the character matching interface. The highlighting includes the following display modes: the character identifier of the game character that has been selected in the game character lineup and the player identifier corresponding to the game account number from which the game character has been selected are displayed in association with each other, the character identifier of the game character that has been selected in the game character lineup is highlighted, a halo is added around the character identifier of the game character that has been selected in the game character lineup, and the like. The specific highlighting manner can be determined according to actual conditions.
As shown in fig. 7, the game character configuration includes 8 game characters in total, namely, a game character 21, a game character 13, a game character 34, a game character 40, a game character 2, a game character 5, a game character 7, and a game character 30, wherein the game character 21, the game character 13, the game character 40, the game character 2, the game character 7, and the game character 30 are selected by a player a, a player B, a player C, a player D, a player E, and a player F, respectively, and when the remaining character 34 and the character 5 are not selected, the character identifiers other than the character 34 and the character 5 are highlighted on the graphical user interface.
If the player feels that the player can find the player which can be found to complete the formation of the game character formation according to the prompt of the residual formation time, the method further comprises the following steps:
and 1023, responding to the situation that the target friend is selected from the friend list by the player based on friend selection operation, and sending a formation establishment request to the terminal equipment of the target friend, wherein the formation establishment request carries identification information of the target historical game play and unselected game characters in the game character formation.
In step 1023, in the game, the communication between the target terminal device and other terminal devices is transmitted based on the game server, the target terminal device uploads the formation request to the game server, and the game server sends the formation request to the terminal device of the target friend. The target friend can know which historical game play is specific according to identification information of the target historical game play carried in the received play group establishing request, and know which game role needs to be controlled if the target friend answers the play group establishing request according to unselected game roles in the game role play group. The target friend can feed back agreement information to the game server through the terminal equipment, the game server determines game roles in a game lineup required to be controlled by the target friend according to the agreement information, new matching progress information is generated according to the game roles agreed to be controlled by the target friend, the game server feeds back the new matching progress information to the target terminal equipment and other terminal equipment for establishing a target historical game opposite game, so that the target terminal equipment regenerates a role matching interface according to the matching progress information, namely, the role identification of the game roles agreed to be controlled by the target friend in the new role matching interface is updated to be highlighted.
The game match information may include only the game character configuration of the target historical game match and the identification information of the target historical game match, which is equivalent to that before the target terminal device sends the game matching notification to the game server, the player does not use the target terminal device to select the target game character, and after the matching is successful, the player may select the target game character again. That is, after step S103, the method further includes:
step 104, responding to a matching success notification returned by the game server, and constructing a role communication group of the terminal device target account information and the account information of the other terminal devices, so that the terminal device target account information selects a fourth controllable target game role in the game role formation of the target historical game; and the fourth target game role selected by the target account information and the other target game roles selected by the other account information form the game role lineup.
In step 104, the character communication group is a communication group consisting of a specified number of game accounts selected by the game server from the plurality of game accounts including the target game account selected by the target historical game play, and is used for determining the game characters in the game character configuration required to be controlled by each game account in the communication group. The fourth target game character is the target game character which is determined by the player through the character communication group and is required to be controlled by the player in the target game play. The game role required to be controlled by each terminal device is determined in a free communication mode, so that the situation of repeatedly selecting the game role among players can be reduced.
The game play information may include only the game character configuration of the target historical game play and the identification information of the target historical game play, which is equivalent to that, before the target terminal device sends the game matching notification to the game server, the player has not determined the target game character that the target terminal device needs to control in the target game play, and after the matching is successful, the player may determine the target game character through a selection operation. That is, the method further includes:
step 105, responding to a matching success notice returned by the game server, and displaying the game role lineup of the target historical game;
and 106, responding to a fifth role selection operation of the player for the game role formation, selecting a fifth target game role to be controlled when the target account information of the target terminal equipment participates in the game match of the target game, and highlighting the role identification of the fifth target game role.
In step 105, when the matching success notification sent by the game server is received, the target terminal device displays a second character selection interface including the game character configuration of the target historical game play (the second character selection interface displays the character identifier of each game character in the game character configuration of the target historical game play), and of course, other terminal devices (the other terminal devices are the terminal devices which are the same as the selected other target game characters and constitute the game configuration of the target historical game play) also receive the matching success notification sent by the game server.
In the above step 106, the fifth character selection operation is to select a game character in which the player participates in the target game play among the game character lineups of the target historical game play. The fifth target game character is a game character for participating in the target game play selected by the fifth character selecting operation.
In a specific implementation, in the second role selection interface, a player can select a fifth target game role through a fifth selection operation, the target terminal device sends the fifth target game role selected by the player to the game server, so that the game server generates role selection progress information according to the fifth target game role, and sends the role selection progress information to other terminal devices, so that the other terminal devices update the second role selection interface according to the matching progress information, and certainly, the other terminal devices select a game role in the game role list and also synchronize with the game server, so that the game server updates the role selection progress information, and after the target terminal devices receive the role selection progress information, the target terminal devices update the second role selection interface according to the role selection progress information, so that the player can timely know the selection condition of the game role. In this embodiment, the target terminal device and the other terminal devices do not have a fixed sequence for selecting the game characters in the game lineup of the second character selection interface, and who selects the game characters earlier determines to which terminal device the game characters are assigned.
There may be many more exciting moments in a historical game play, which are a few more meaningful moments in the whole game process, and these moments may be called classical moments of play, which may be any of the following moments: the defense of a certain battle and the fighting highlight time of a certain game role are opened (a plurality of enemies are knocked down at the same time). After the target historical game play is determined, the classical play time is informed to the terminal equipment forming the game character form of the target historical game play, so that a player using the terminal equipment forming the game character form of the target historical game play can determine the common recovery time as soon as possible. Instead of letting multiple players select at all times in the whole game process, the whole game process may be an hour or even longer, the corresponding times may be numerous, and if the selected times of each player are different, the game cannot be continued, so that only a few classical times of a target historical game match need to be provided, and all players can find a time that can be used for recovering and starting the game as soon as possible. That is, the method further includes:
step 107, responding to a matching success notice returned by the game server, determining the classic game play time of the target historical game play, and displaying the classic game play time of the target historical game play;
step 108, responding to the time selection operation aiming at the first target game-playing classic moment, and initiating a game starting request based on the first target game-playing classic moment to the game server; the game starting request is used for controlling the target terminal equipment to display the game play environment at the first target play classic moment by the game server.
In step 107, upon receiving the match success notification fed back by the game server, the target terminal device determines the play classic moment of the target historical game play based on the match data of the target historical game data, and displays the play classic moment of the target historical game play in the graphical user interface for the player to select.
Specifically, in order to facilitate prompting the player of a specific time of each game play classical moment in the whole game process of the target historical game play, a time progress bar of the game process of the target historical game play may be displayed in the graphical user interface, and each game play classical moment is displayed at a corresponding position in the time progress bar, that is, step 107, includes:
step 1071, determine the position of each classical moment of game play in the time progress bar of game play of said target historical game; and the position of each classical game moment displays the detailed information of the classical game moment.
In the above step 1071, the position of each play classic moment in the progress bar is determined according to the time information of each play classic moment, in order to make the player more clearly understand the specific characteristics of each play classic moment, the detailed information of the play classic moment can be displayed at the position of each play classic moment (for example, the time becomes the reason of the play classic moment, for example, defense of a certain play is opened, fighting highlight moment of a certain game character (a plurality of enemies are knocked down at the same time)), as shown in fig. 8, the time progress bar of the game process of the target historical game play pair is a 48-minute progress bar, the first play classic moment is the 10-minute progress bar, the fifth knock is completed at the 10-minute game character a, the second play classic moment is the 25-minute progress bar, the first play line is broken at the 25-minute progress bar, the third play classic moment is the 41-minute progress bar, the second play line is broken at the 41-minute progress bar, the 10-minute progress bar position of the second play line is the second play bar is displayed at the position, and the second play progress bar is displayed at the position of the fifth hit point, the third play progress bar is displayed at the 41-minute progress bar.
In step 108, since there may be a plurality of game play classic times in a game play of the target historical game, and there are a plurality of players who select game accounts of game characters in the game character formation of the target historical game play, each player has a right to select the game play classic time, but the game play classic times selected by different players may be different, so that the game server can use the game play classic times selected by each player to determine the time of the target historical game play to be restored by the game server according to the game play classic times selected by each player. That is, the player selects the first target game classic moment through the moment selection operation among the plurality of game classic moments, and the target terminal device sends a game start request carrying the first target game classic moment to the game server. The game server receives game starting requests of game accounts of game characters in game character formation of all selected target historical game play, and determines the play classical moment with the most selected times as the restoration moment of the target historical game play according to the target play classical moment carried in the game starting request of each game account.
If the first target game play classic moment determined by the player through the target terminal device is the same as the restoration moment of the target historical game play, the game play environment of the target historical game play at the first target game play classic moment is directly displayed in the target terminal device. That is, the method further includes:
step 1081, displaying said game play environment at a classic moment of said first target play in response to a game start notification fed back by said game server.
Step 1082, in response to a control operation for a target game character, controlling the target game character in a competition state at a classic moment of the first target game play to execute an action corresponding to the control operation in the game play environment.
In step 1081, the game start notification carries the first target play classic moment. In specific implementation, the target terminal device restores the game play environment of the target historical play at the first target play classic moment according to the match data of the first target play classic moment and the target historical play.
In step 1082, the game is resumed based on the match status at a point in time after the point in time when the target historical game play is resumed. After the restoration time (that is, the first target game-play classic time) is determined, the game-play environment at the first target game-play classic time restored by the target terminal device includes the competition state information of any game element in the game scene, and further, when the player controls the target game role through the control operation, the target game role at the first target game-play classic time is controlled, and the game role state of the target game role changes along with the control of the player. In the game scene at the moment of recovery, a player can control the game role in a specific state under a specific game environment, so that the reaction force and the operation proficiency of the game role are improved, the player can also find the defect of controlling the game role by the player, the player can improve the operation of the player in the subsequent game process, and the game score of the player is improved.
The player can control the target game character to execute corresponding action in the game-to-game environment displayed in the graphical user interface through the target terminal device, and the target terminal device is the target game character to be controlled, so the target terminal device needs to know the current character state of the target game character.
If the first target game play classic moment determined by the player through the target terminal device is different from the restoration moment of the target historical game play, the game play environment of the target historical game play at the moment (namely the second target game play classic moment) is restored in the target terminal device directly. That is, the method further includes:
step 1083, displaying said game play environment at the classic moment of said second target play in response to a game start notification fed back from said game server; when the second target game-play classic moment is the first target game-play classic moment which does not meet the preset requirement, the game server is determined according to the first target game-play classic moment selected by the target game account and other target game-play classic moments selected by the target other game accounts;
step 1084, in response to a control operation for a target game character, controlling the target game character in a competition state at the second target game play classic moment to execute an action corresponding to the control operation in the game play environment.
In step 1083, the game start notification carries the second target play classic moment. When the second target game play classic moment is the first target game play classic moment and does not meet the preset requirement, namely, the first target game play classic moment is not the target game play classic moment selected by most of the players (the majority of the players select the game account number of the game role in the game role formation of the target historical game play), then the game server determines the game play classic moment selected by most of the game accounts as the restoration moment (the second target game play classic moment) according to the first target game play classic moment selected by the target game account number and other target game play classic moments selected by other target game accounts. In specific implementation, the target terminal device restores the game play environment of the target historical play at the second target play classic moment according to the match data of the second target play classic moment and the target historical play. The game playing method has the advantages that the game playing classical moment with the largest number of selection times is determined as the returning moment, so that the requirements of most players can be met, the game experience of the players is improved, more players can control game characters in a state that the players want to return, the reaction force and the operation proficiency for controlling the game characters are improved, the player can also find the defects of controlling the game characters, the player can improve the operation of the player in the subsequent game process, and the game score of the player is improved.
In step 1084, after the restoration time (that is, the second target game play classic time) is determined, the game play environment at the second target game play classic time restored by the target terminal device includes the game play state of any game element in the game scene, and further, when the player controls the target game character through the control operation, the target game character at the game play state at the second target game play classic time is controlled, and the game character state of the target game character changes along with the control of the player. In the game scene at the moment of recovery, a player can control the game role in a specific state under a specific game environment, so that the reaction force and the operation proficiency of the game role are improved, the player can also find the defect of controlling the game role by the player, the player can improve the operation of the player in the subsequent game process, and the game score of the player is improved.
When the method for processing game data provided by the embodiment of the application is applied to a game server, as shown in fig. 2, the method includes:
s201, receiving a game-play selection instruction aiming at historical game play sent by terminal equipment, and acquiring game play information carried by the game-play selection instruction;
s202, aiming at each historical game match, carrying out game match matching on a specified number of terminal devices according to the game match information of each terminal device;
s203, aiming at each historical game match, a match success notification is sent to the first terminal equipment which matches the game match successfully, so that the first terminal equipment can construct a game match environment according to the game match information.
In step S201, the terminal device is a device that can interact with the game server. The meaning of the history game play may refer to the meaning of the history game play in the above step S101. The game-play selection instruction is generated by the terminal device according to the selection operation of the player on the target historical game play. The meaning of the game play information may refer to the meaning of the game play information in the above step S201.
In step S202, the designated number is determined based on the number of game characters in the game character scenario of the game play information. The game play information also comprises identification information of target historical game play selected by the terminal equipment.
In a specific implementation, the number of historical game play pairs is large, so that the historical game play pairs may be selected by a plurality of terminal devices, and for each historical game play pair, the game server finds a specified number of terminal devices which are the same as the identification information of the historical game play pair according to the identification information of the target historical game play pair in the game play pair information of each terminal device, and performs matching.
In step S203, the first terminal device is a terminal device that can participate in the target game pair determined by the game server for each of the historical game pairs. The meaning of the target game play can refer to the above step S102. The meaning of the game play environment may refer to the meaning of the game play environment in step S102 described above. The matching success notification is sent by the game server to the first terminal device which has successfully matched, and is used for informing that the first terminal device can construct the game-to-game environment.
In the game server, a specified number of first terminal devices which select the same historical game match are matched, and after the matching is completed, the game server sends a notification of successful matching to the first terminal devices, so that a plurality of first terminal devices can construct a game match environment of the historical game match, and then the plurality of first terminal devices can compete in the same restored historical game match, that is, a player using the first terminal device can control game characters in a specific game environment, so that the reaction force and the operation proficiency of controlling the game characters are improved, the player can also find the defects of controlling the game characters, the player can improve the operation of the player in the subsequent game process, and the game score of the player is improved.
When the terminal device selects a target historical game play, the target game role which needs to be controlled by the terminal device is not determined, and when the terminal device sends game play information to the game server, the game play information does not carry the target game role, that is, for each historical game play, the game play information includes the game role form of the target historical game play selected by the terminal device and the identification information of the target historical game play selected by the terminal device. Step S202, comprising:
step 2021, determining candidate terminal devices for selecting the historical game play according to the identification information of the target historical game play carried in the game play information of each terminal device for each historical game play;
step 2022, for each historical game match, according to the designated number of the game characters in the game character lineup, determining the designated number of the first terminal devices in the candidate terminal devices to perform game match matching.
In step 2021, since there are many historical game hands, there is a possibility that the historical game hands are selected by the terminal device, and therefore, for each historical game hand, a plurality of candidate terminal devices that have selected the historical game hand are found based on the information identifier of the historical game hand and the identification information of the target terminal device in the game hand information of each terminal device.
In step 2022, for each historical game play, a plurality of candidate terminal devices selected for the historical game play are found, and then the specified number is determined according to the number of game characters in the game play information in the candidate terminal devices, and further, the specified number of candidate terminal devices is determined as the first terminal device for game play matching. The game server may notify a notification of a matching failure of the plurality of candidate terminal devices that selected the historical game play if the number of the plurality of candidate terminal devices that selected the historical game play does not reach a specified number.
There may be many candidate terminal devices that have selected the same historical game play, that is, the number of candidate terminal devices that have selected the same historical game play may be greater than the number of game characters that have been grouped together by the game characters of the historical game play, and it is necessary to further select the first terminal device by one from the candidate terminal devices, that is, step 2022 includes:
step 20221, acquiring account information of the game account logged in the candidate terminal device;
step 20222, for each historical game match, according to the account information of the game account of each candidate terminal device, determining the specified number of first terminal devices with similar strength from the candidate terminal devices to perform game match matching.
In step 20221, the strength of each player playing the game is different, and each player needs to log in a game account before playing the game to continue playing the game, so that different players are distinguished by different game accounts in the game. In the game server, account information of different game accounts is recorded, and the meaning of the account information may refer to the meaning of the account information in step 1021.
In the step 20222, the similarity in strength may be expressed as that a difference between values representing game level information in the account information of the two game accounts is smaller than a preset level difference, a difference between values representing proficiency of a character in the account information of the two game accounts is smaller than a preset number difference, and a difference between values representing login duration of the accounts in the account information of the two game accounts is smaller than a preset duration difference.
In specific implementation, for each historical game match, according to the account information of each candidate terminal device which selects the historical game match, other candidate terminal devices with similar strength of each candidate terminal device are determined, then a specified number of candidate terminal devices are determined from the candidate terminal devices with similar strength to serve as first terminal devices, and finally the first terminal devices are matched. The players with similar strength can participate in the game match of the same restored target game, so that the condition that the players are frequently played due to too great difference in strength is reduced in the game process, the game role controlled by the players can play in the game for a longer time, and the reaction force and the operation proficiency of the game role are improved.
After the matching is successful, the player may select a game character in the game lineup that the player wants to control through a selection operation in the first terminal device, and since the game character is selected by the player, after one player selects the game character that the player wants to control, it is necessary to inform other players which game characters have been selected, that is, the method further includes:
step 204, for each historical game play, receiving a role selection instruction sent by the first terminal device which selects the historical game play, determining a target game role selected by the first terminal device, generating role selection progress information about the historical game play, and sending the role selection progress information to all the first terminal devices which select the historical game play so that all the first terminal devices which select the historical game play follow a new second role selection interface according to the role selection progress information.
In step 204, the first character selection instruction is an instruction generated after the first terminal device selects a game character on the second character selection interface, and the first character selection instruction is used to indicate the game character that the player needs to control in the target game session through the first terminal device.
In specific implementation, the game server receives a first character selection instruction sent by each first terminal device corresponding to the historical game play, and then determines a game character which has been selected and a game character which has not been selected in the game character formation of the historical game play according to the first character selection instruction of each first terminal device, so as to generate character selection progress information. And for each historical game play, the game server feeds the role selection progress information back to the first terminal equipment corresponding to the historical game play in real time, so that the first terminal equipment can update the second role selection interface according to the role selection progress information, and a player using the first terminal equipment can timely know the selection condition of each game role in the game role play.
The other is that when the player selects the target historical game play, the player has already selected the target game role, that is, the game play information includes the target game role selected by the terminal device, the game role form of the target historical game play selected by the terminal device and the identification information of the target historical game play selected by the terminal device; step S202, comprising:
step 2023, determining candidate terminal devices for selecting the historical game play according to the identification information of the target historical game play carried in the game play information of each terminal device for each historical game play;
step 2024, for each historical game match, according to the game character lineup and the target game character selected by each candidate terminal device, determining, in the candidate terminal devices, a specified number of first terminal devices corresponding to the game character lineup to perform game match.
In step 2023, since there are many historical game hands, there is a possibility that the historical game hands are selected by the terminal device, and therefore, for each historical game hand, a plurality of candidate terminal devices that have selected the historical game hand are found based on the information identifier of the historical game hand and the identification information of the target terminal device in the game hand information of each terminal device.
In step 2024, the game character array includes a plurality of game characters, and the player-selected target historical game play is a game scene in which the player wants to restore the target historical game play and controls a game character in the scene at that time in the game scene after restoration, so that when the player selects the target historical game play, the player also selects a target game character in the character array of the target historical game play, and when the player that selected the same target historical game play selects a different game character in the game array of the target historical game play, all the game characters in the game array of the target historical game play are controlled after restoring the game scene of the target historical game play, so that the target historical game character after restoration can normally play. That is, for each historical game match, when the game server matches the historical game match, for each game role in the game role lineup, one candidate terminal device that selects the game role needs to be determined from all candidate terminal devices as one of the first terminal devices, so that the obtained first terminal devices are the specified number of first terminal devices, and the game match is completed.
In the game server, for each game character of the game character formation in each historical game play, a plurality of candidate terminal devices for selecting the game character are possible, but only one first terminal device capable of selecting one game character in one historical game play is provided, so that the first terminal device can be selected from a plurality of candidate terminal devices through the game strength. That is, step 2024, comprises:
step 20241, for each historical game play, determining a candidate terminal device corresponding to each game character in the game character play according to the game character play of the historical game play and the target game character selected by each candidate terminal device;
step 20242, for each historical game match, obtaining account information of the game account of the candidate terminal device logged and selected by the historical game match;
step 20243, for each historical game match, according to the account information of the game account of each candidate terminal device, determining a first terminal device from the candidate terminal devices corresponding to each game character in the game character lineup, where the strength of each first terminal device is similar.
In the above steps 20241 to 20243, since the target game characters selected by the candidate terminal devices that have selected the same historical game play may be different, the candidate terminal device corresponding to each game character in the game play is determined. As long as the game account number of the logged-in game has a relevant record in the game server, and the game server records the account number information of the game account number, after the candidate terminal device corresponding to each game character is determined, the game strength of each candidate terminal device can be determined according to the account number information of the game account number of the logged-in candidate terminal device, and then a group of (specified number of) first terminal devices with similar strength is determined according to the game strength (namely, the account number information) of the candidate terminal device corresponding to each game character, and the target game character selected by each first terminal device respectively corresponds to different game characters in the game character array. The players with similar strength can participate in the game match of the same restored target game, so that the condition that the players are frequently played due to too great difference in strength is reduced in the game process, the game role controlled by the players can play in the game for a longer time, and the reaction force and the operation proficiency of the game role are improved.
For example, the game level information in the account information is taken as an example of a parameter representing the game strength, and the character lineup includes game characters 1, 2, 3, 4, 5, 6, 7, and 8. The game level of the first terminal device that selects the game character 1, the game character 2, the game character 3, the game character 4, the game character 5, the game character 6, and the game character 7 is 8, the candidate terminal devices that select the game character 8 include a terminal device with a game level of 8, a terminal device with a game level of 12, and a terminal device with a game level of 5, and the terminal device with a game level of 8 is determined as the first terminal device corresponding to the game character 8 based on the selection rules with similar strength.
There may be many more exciting moments in a historical game play, which are a few more meaningful moments in the whole game process, and these moments may be called classical moments of play, which may be any of the following moments: the defense of a certain battle and the fighting highlight time of a certain game role are opened (a plurality of enemies are knocked down at the same time). After the target historical game play is determined, the game character lineup forming the target historical game play is informed of the classical moment of the play, so that a player using the terminal equipment forming the game character lineup forming the target historical game play can determine the common recovery moment as soon as possible. The target play classic moments selected by different players may be different, so that the game server is required to determine a final play classic moment as a recovery moment based on the player's selection in order to start the game as soon as possible, the method further comprising:
step 205, for each historical game play, receiving a classic moment selection instruction sent by each first terminal device, and determining a target play classic moment selected by each first terminal device;
step 206, aiming at each historical game play, according to the target play classic moment selected by each first terminal device, determining the play classic moment with the most times selected in the historical game play as a recovery moment;
and step 207, feeding back the restoration time to each first terminal device aiming at each historical game match, so that each first terminal device displays the game match environment at the restoration time.
In step 205, the classic moment selection instruction is generated by the first terminal device after the target game play classic moment is selected, and the target game play classic moment is selected by the player through the first terminal device in a plurality of game play classic moments of the historical game play. The first terminal device sends a classic moment selection instruction to the game server, and the game server can know the classic moment of the target game selected by each first terminal device.
After the game server knows the target game playing classic moment selected by each first terminal device in step 207, the game server may count the number of times each game playing classic moment is selected in the historical game playing, and finally, the game server determines one game matching classic moment with the most times of selection in each game matching classic moment in the historical game matching as a recovery moment.
In step 208, after determining the restore time of the historical game play, the game server sends the restore time to the first terminal device corresponding to the historical game play, so that the first terminal device directly displays the game play environment at the restore time, that is, restores the game scene of the historical game play at the restore time. The game playing method has the advantages that the game playing classical moment with the largest number of times of selection is determined as the reduction moment, so that the requirements of most players can be met, the game experience of the players is improved, more players can control game roles in a state that the players want to be reduced, the reaction force and the operation proficiency for controlling the game roles are improved, the defects that the players control the game roles can find out can be overcome, the players can improve the operation of the players in the subsequent game process, and the game scores of the players are improved.
When the number of the terminal devices which select the same historical game play cannot reach the specified number of the game roles in the game role formation of the historical game play, the game play environment of the historical game play can be continuously constructed when the matching time length upper limit is reached besides the fact that the terminal devices which select the same historical game play are informed of the matching failure, and the game is started based on the terminal devices which select the historical game play currently, so that the recovery of the historical game play is completed. That is, in the game process, the game character in the game character lineup that has been selected by the terminal device is controlled by the corresponding terminal device, and the game character in the game character lineup that is not selected by the terminal device can be directly controlled by artificial intelligence, or the game character in the game character lineup that is not selected by the terminal device controls the match data of the game based on the historical game.
The embodiment of the present application provides an apparatus for processing game data applied to a target terminal device, as shown in fig. 9, where the apparatus is applied to the target terminal device, and the apparatus includes:
a response module 901, configured to respond to a selection operation for a historical game play, select a target historical game play;
a matching module 902, configured to obtain game match information in the target historical game match, and send a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match the target according to game-to-game information the target game account numbers of the terminal devices participate in other target game account numbers of the target game; the game play environment of the target game play is constructed according to the game play information;
and the constructing module 903 is configured to respond to the matching success notification returned by the game server, and construct the game match environment according to the game match information.
Optionally, the response module includes:
a first response unit configured to display a historical game play including a first target game character in response to a player selecting from among the first game characters of the game based on a first character selection operation with respect to the first target game character;
and the second response unit is used for responding to the selection operation of the historical game play and selecting the target historical game play.
Optionally, the first response unit includes:
a first response subunit operable to display a first game team using the first target game character in response to the first target game character being selected by a player from first game characters of the game based on a first character selection operation;
a second response subunit for displaying a historical game play of the first target team using the first target game character in response to the first target team being selected from the first game teams by the player based on the first team selection operation.
Optionally, the response module includes:
a third response unit for displaying the historical game play participated in by the second target team in response to the second target team being selected from the second game teams by the player based on the second team selection operation;
a fourth response unit for selecting the target historical game play in response to a selection operation for the historical game play.
Optionally, the third response unit includes:
a third response subunit for displaying a second game character used by a second target team in response to the player selecting from the second game team based on a second team selection operation for the second target team;
a fourth response subunit operable to display a historical game play of the second target team using the second target game character in response to the player selecting from the second game characters based on the second character selection operation with respect to the second target game character.
Optionally, the third response subunit includes:
a fifth response subunit, configured to determine, in response to a selection by the player from the second game teams based on the second team selection operation for the second target team, a target display area corresponding to each of the historical game plays in which the second target team participates; and the target display area corresponding to each historical game play displays the game character formation used by the historical game play.
Optionally, the fifth response subunit includes:
a sixth response subunit, configured to determine, in response to a third game character selection operation for which a third target game character is the game character lineup of the player in a target display area for the historical game play, the historical game play in which the third target game character is displayed in the target display area as the target historical game play.
Optionally, the matching module includes:
a first matching unit, configured to send a game matching request based on game play information of the target historical game play to a game server, so that the game server determines that other candidate game accounts of the target historical game play are selected, and based on the game role play, matches the target game account with the target other game accounts according to other target game roles selected by each other candidate game account and the target game role selected by the target game account, so that the target game role and the other target game roles form the game role play.
Optionally, the apparatus further comprises:
the communication module is used for responding to a matching success notice returned by the game server, and constructing a role communication group of the target game account and the target other game accounts so as to enable the target game account to select a fourth target game role in the game role formation of the target historical game play; the fourth target game character selected by the target game account and the other target game characters selected by the target other game accounts form the game character formation.
Optionally, the apparatus further comprises:
the matching success module is used for responding to a matching success notice returned by the game server and displaying the game role formation of the target historical game;
and the role selection module is used for responding to a fifth role selection operation of a player aiming at the game role formation, selecting a fifth target game role to be controlled when the target account information of the target terminal equipment participates in the game match of the target game, and highlighting the role identification of the fifth target game role.
Optionally, the apparatus further comprises:
the first display module is used for responding to a matching success notice returned by the game server, determining the classic game-matching time of the target historical game, and displaying the classic game-matching time of the target historical game;
the moment selection module is used for responding to moment selection operation aiming at a first target game-playing classical moment and initiating a game starting request based on the first target game-playing classical moment to the game server; the game starting request is used for controlling the target terminal equipment to display the game play environment at the first target play classic moment by the game server.
Optionally, the apparatus further comprises:
the second display module is used for responding to a game starting notice fed back by the game server and displaying the game play environment at the classic moment of the first target play;
and the first competition module is used for responding to the control operation aiming at the target game role, and controlling the target game role in the competition state at the classic moment of the first target competition to execute the action corresponding to the control operation in the game competition environment.
Optionally, the apparatus further comprises:
the third display module is used for responding to a game starting notice fed back by the game server and displaying the game play environment at the classic moment of the second target play; when the second target game-play classic moment is the first target game-play classic moment which does not meet the preset requirement, the game server is determined according to the first target game-play classic moment selected by the target game account and other target game-play classic moments selected by the target other game accounts;
and the second competition module is used for responding to the control operation aiming at the target game role, and controlling the target game role in the competition state of the second target game-playing classical moment to execute the action corresponding to the control operation in the game-playing environment.
Optionally, the matching success module includes:
the determining unit is used for determining the position of each game-play classical moment in the time progress bar of the game play of the target historical game; and the position of each classical game moment displays the detailed information of the classical game moment.
The embodiment of the present application provides a game data processing device applied to a game server, as shown in fig. 10, the game data processing device applied to the game server, the device including:
a receiving module 1001, configured to receive a game-play selection instruction for a historical game play sent by a terminal device, and acquire game play information carried by the game-play selection instruction;
the matching module 1002 is configured to match game matches for a specified number of terminal devices according to the game match information of each terminal device for each historical game match;
a constructing module 1003, configured to send, for each historical game match, a match success notification to a first terminal device that the game match succeeds, so that the first terminal device constructs a game match environment according to the game match information.
Optionally, the matching module includes:
a first determining unit, configured to determine, for each historical game match, a candidate terminal device for which the historical game match is selected according to identification information of a target historical game match carried in game match information of each terminal device;
and the second determining unit is used for determining the first terminal equipment with the specified number from the candidate terminal equipment to perform game match according to the specified number of the game characters in the game character formation aiming at each historical game match.
Optionally, the second determining unit includes:
the first acquisition subunit is used for acquiring account information of a game account for logging in the candidate terminal device;
and the first matching subunit is used for determining the appointed number of first terminal devices with similar strength from the candidate terminal devices according to the account information of the game account of each candidate terminal device for each historical game match so as to perform game match.
Optionally, the apparatus further comprises:
and the role selection module is used for receiving a role selection instruction sent by the first terminal equipment which selects the historical game play for each historical game play, determining a target game role selected by the first terminal equipment, generating role selection progress information about the historical game play, and sending the role selection progress information to all the first terminal equipment which selects the historical game play so as to enable all the first terminal equipment which selects the historical game play to update a second role selection interface according to the role selection progress information.
Optionally, the matching module includes:
a third determining unit, configured to determine, for each historical game match, a candidate terminal device for which the historical game match is selected according to identification information of a target historical game match carried in the game match information of each terminal device;
and a fourth determining unit, configured to determine, for each historical game match, a specified number of first terminal devices corresponding to the game role lineup from the candidate terminal devices to perform game match matching according to the game role lineup and the target game role selected by each candidate terminal device.
Optionally, the fourth determining unit includes:
the first determining subunit is configured to determine, for each historical game match, a candidate terminal device corresponding to each game character in the game character match according to the game character match of the historical game match and the target game character selected by each candidate terminal device;
a second acquisition subunit, configured to acquire, for each historical game play, account information of a game account of the candidate terminal device in which the historical game play is selected by login;
and the second matching subunit is used for determining a first terminal device from the candidate terminal devices corresponding to each game role in the game role lineup according to the account information of the game account of each candidate terminal device aiming at each historical game match, wherein the strength of each first terminal device is similar.
Optionally, the apparatus further comprises:
the time receiving module is used for receiving a classical time selection instruction sent by each first terminal device aiming at each historical game play and determining a target game play classical time selected by each first terminal device;
the moment determining module is used for determining the game playing classic moment with the most times selected in the historical game playing as a restoring moment according to the target game playing classic moment selected by each first terminal device aiming at each historical game playing;
and the restoring module is used for feeding back the restoring moment to each first terminal device aiming at each historical game match so as to enable each first terminal device to display the game match environment at the restoring moment.
Corresponding to the game data processing in fig. 1, an embodiment of the present application further provides a computer device 1100, as shown in fig. 11, the device includes a memory 1101, a processor 1102 and a computer program stored in the memory 1101 and executable on the processor 1102, wherein the processor 1102 implements the method for processing the game data when executing the computer program, and the method includes:
selecting a target historical game play in response to a selection operation for the historical game play;
obtaining game match information in the target historical game match, and sending a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match the target according to game-to-game information the target game account numbers of the terminal devices participate in other target game account numbers of the target game; the game play environment of the target game play is constructed according to the game play information;
responding to a matching success notice returned by the game server, and constructing the game match environment according to the game match information.
Optionally, in response to the operation of selecting the historical game play, selecting a target historical game play includes:
displaying a historical game play comprising a first target game character in response to a player selecting from the first game characters of the game based on a first character selection operation for the first target game character;
selecting the target historical game play in response to a selection operation for the historical game play.
Optionally, in response to the player selecting from the first game characters of the game based on the first character selection operation for the first target game character, displaying a historical game play containing the first target game character, including:
displaying a first game team using the first target game character in response to the first target game character being selected from the first game characters of the game by the player based on a first character selection operation;
in response to a player selecting from the first game teams based on a first team selection operation for a first target team, displaying historical game plays of the first target team using the first target game character.
Optionally, the selecting the target historical game play in response to the selection operation for the historical game play includes:
displaying a historical game play in which a second target team participates in response to a player selecting from the second game teams based on a second team selection operation for the second target team;
selecting the target historical game play in response to a selection operation for the historical game play.
Optionally, in response to the player selecting from the second game teams based on the second team selection operation for the second target team, displaying the historical game play in which the second target team participates, comprising:
displaying a second game character used by a second target team in response to the second target team being selected by the player from the second game team based on a second team selection operation;
displaying a historical game play of the second target team using a second target game character in response to the player selecting from the second game character for the second target game character based on a second character selection operation.
Optionally, in response to the player selecting from the second game teams based on the second team selection operation for the second target team, displaying the historical game play in which the second target team participates, comprising:
determining a target display area corresponding to each historical game play participated in by a second target team in response to the second target team being selected from the second game teams by the player based on a second team selection operation; and the target display area corresponding to each historical game play displays the game character formation used by the historical game play.
Optionally, in response to the operation of selecting the historical game play, selecting a target historical game play includes:
and in response to a third target game character selection operation being a third game character selection operation of a player for the game character lineup in a target display area of the historical game play, determining the historical game play in which the third target game character is displayed in the target display area as the target historical game play.
Optionally, the game play information includes a target game character selected by the target game account, a game character form of the target historical game play, and identification information of the target historical game play; the sending of the game matching request based on the game match information of the target historical game match to the game server includes:
and sending a game matching request based on game match information of the target historical game match to a game server so as to enable the game server to determine that other candidate game accounts of the target historical game match are selected, and matching the target game account with the target other game accounts according to other target game characters selected by each other candidate game account and the target game characters selected by the target game account based on the game character lineup so as to enable the target game character and the other target game characters to form the game character lineup.
Optionally, the method further includes:
responding to a matching success notification returned by the game server, and constructing a role communication group of the target game account and the target other game accounts so as to enable the target game account to select a fourth target game role in the game role formation of the target historical game; the fourth target game character selected by the target game account and the other target game characters selected by the target other game accounts form the game character lineup.
Optionally, the method further includes:
responding to a matching success notice returned by the game server, and displaying the game role lineup of the target historical game;
and responding to a fifth role selection operation of a player aiming at the game role formation, selecting a fifth target game role which needs to be controlled when the target account information of the target terminal equipment participates in the target game play, and highlighting the role identification of the fifth target game role.
Optionally, the method further includes:
responding to a matching success notice returned by the game server, determining the game matching classic moment of the target historical game, and displaying the game matching classic moment of the target historical game;
initiating a game starting request based on a first target play classic moment to the game server in response to a moment selection operation aiming at the first target play classic moment; the game starting request is used for controlling the target terminal equipment to display the game play environment at the first target play classic moment by the game server.
Optionally, the game start notification carries the first target game classic moment, and the method further includes:
responding to a game starting notice fed back by the game server, and displaying the game play environment at the first target play classic moment;
and responding to a control operation aiming at a target game role, and controlling the target game role in a competition state at the first target game-playing classic moment to execute an action corresponding to the control operation in the game-playing environment.
Optionally, the game start notification carries the second target game classic moment, and the method further includes:
responding to a game starting notice fed back by the game server, and displaying the game play environment at the second target play classic moment; when the second target game-play classic moment is the first target game-play classic moment which does not meet the preset requirement, the game server is determined according to the first target game-play classic moment selected by the target game account and other target game-play classic moments selected by the target other game accounts;
and responding to the control operation aiming at the target game role, and controlling the target game role in the competition state of the second target game-playing classic moment to execute the action corresponding to the control operation in the game-playing environment.
Optionally, displaying the classical moment of game play of the target historical game play comprises:
determining the position of each game matching classic moment in the time progress bar of the target historical game; the position of each classical game time displays the detailed information of the classical game time.
Specifically, the memory 1101 and the processor 1102 can be general-purpose memory and processor, which are not limited in particular, and when the processor 1102 runs a computer program stored in the memory 1101, the game data processing can be performed, so that the problem that a player cannot practice alternative operations found in a historical game process in the prior art is solved. In the method, the player can select the target historical game play from the plurality of historical game plays displayed by the target terminal device, the game server can match other target game accounts which are selected from the target historical game play together with the target game account logged in the target terminal device after sending the game matching request to the game server, only after the matching is successful, the target terminal device can construct a game play environment which is the same as the target historical game play, the game scene of the target historical game play is restored, and the terminal devices which are matched with the plurality of game accounts successfully can enter the constructed game play environment to play games. The method is equivalent to that for a plurality of successfully matched game accounts, the game scene of the target historical game match can be restored in the terminal equipment of each game account, so that players corresponding to the plurality of successfully matched game accounts can enter the same restored game scene to play the game, the players can control game roles in a specific game environment, the reaction force and the operation proficiency of controlling the game roles are further improved, the defects of controlling the game roles by the players can be found, the players can improve the operation of the players in the subsequent game process, and the game scores of the players are improved.
Corresponding to the game data processing in fig. 1, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and the computer program is executed by a processor to perform the steps of the game data processing, where the steps include:
responding to the selection operation aiming at the historical game play, and selecting a target historical game play;
obtaining game match information in the target historical game match, and sending a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match the target according to game-to-game information the target game account numbers of the terminal devices participate in other target game account numbers of the target game; the game play environment of the target game play is constructed according to the game play information;
and responding to a matching success notice returned by the game server, and constructing the game matching environment according to the game matching information.
Optionally, the selecting the target historical game play in response to the selection operation for the historical game play includes:
displaying a historical game play comprising a first target game character in response to a player selecting from among the first game characters of the game for the first target game character based on a first character selection operation;
selecting the target historical game play in response to a selection operation for the historical game play.
Optionally, in response to the player selecting from the first game characters of the game based on the first character selection operation for the first target game character, displaying a historical game play containing the first target game character, including:
displaying a first game team using the first target game character in response to a player's selection from among the first game characters of the game based on a first character selection operation with respect to the first target game character;
in response to a player selecting from the first game teams based on a first team selection operation for a first target team, historical game plays by the first target team using the first target game character are displayed.
Optionally, the selecting the target historical game play in response to the selection operation for the historical game play includes:
displaying a historical game play in which a second target team participates in response to a player selecting from the second game teams based on a second team selection operation for the second target team;
and responding to the selection operation aiming at the historical game play, and selecting the target historical game play.
Optionally, in response to the player selecting from the second game teams based on the second team selection operation for the second target team, displaying the historical game play in which the second target team participates, comprising:
displaying a second game character used by a second target team in response to the second target team being selected by the player from the second game team based on a second team selection operation;
displaying a historical game play of the second target team using a second target game character in response to the player selecting from the second game character for the second target game character based on a second character selection operation.
Optionally, in response to the player selecting from the second game teams based on the second team selection operation for the second target team, displaying the historical game play in which the second target team participates, comprising:
determining a target display area corresponding to each historical game play participated in by a second target team in response to the second target team being selected from the second game teams by the player based on a second team selection operation; and the target display area corresponding to each historical game play displays the game character formation used by the historical game play.
Optionally, the selecting the target historical game play in response to the selection operation for the historical game play includes:
and in response to a third target game character selection operation being performed by the player for a third game character of the game character lineup in a target display area of the historical game play, determining the historical game play in which the third target game character is displayed in the target display area as the target historical game play.
Optionally, the game play information includes a target game character selected by the target game account, a game character configuration of the target historical game play, and identification information of the target historical game play; the sending of the game matching request based on the game match information of the target historical game match to the game server comprises:
and sending a game matching request based on the game play information of the target historical game play to a game server so that the game server determines that other candidate game accounts of the target historical game play are selected, and matching the target game account with other target game accounts according to other target game roles selected by each other candidate game account and the target game role selected by the target game account based on the game role play so that the target game role and other target game roles form the game role play.
Optionally, the method further includes:
responding to a matching success notification returned by the game server, and constructing a role communication group of the target game account and the target other game accounts so as to enable the target game account to select a fourth target game role in the game role formation of the target historical game; the fourth target game character selected by the target game account and the other target game characters selected by the target other game accounts form the game character formation.
Optionally, the method further includes:
responding to a matching success notice returned by the game server, and displaying the game role lineup of the target historical game;
and responding to a fifth role selection operation of a player aiming at the game role formation, selecting a fifth target game role which needs to be controlled when the target account information of the target terminal equipment participates in the target game play, and highlighting the role identification of the fifth target game role.
Optionally, the method further includes:
responding to a matching success notice returned by the game server, determining the game matching classic moment of the target historical game, and displaying the game matching classic moment of the target historical game;
initiating a game starting request based on a first target game-playing classic moment to the game server in response to a moment selection operation aiming at the first target game-playing classic moment; the game starting request is used for controlling the target terminal equipment to display the game play environment at the first target play classic moment by the game server.
Optionally, the game start notification carries the first target game classic moment, and the method further includes:
responding to a game starting notice fed back by the game server, and displaying the game play environment at the first target play classic moment;
and responding to a control operation aiming at a target game role, and controlling the target game role in a competition state at the first target game-playing classic moment to execute an action corresponding to the control operation in the game-playing environment.
Optionally, the game start notification carries the second target game classic moment, and the method further includes:
responding to a game starting notice fed back by the game server, and displaying the game play environment at the second target play classic moment; when the second target game-play classic moment is the first target game-play classic moment which does not meet the preset requirement, the game server is determined according to the first target game-play classic moment selected by the target game account and other target game-play classic moments selected by the target other game accounts;
and responding to the control operation aiming at the target game role, and controlling the target game role in the competition state of the second target game-playing classic moment to execute the action corresponding to the control operation in the game-playing environment.
Optionally, displaying the classical moment of game play of the target historical game play comprises:
determining the position of each game matching classic moment in the time progress bar of the target historical game; and the position of each classical game moment displays the detailed information of the classical game moment.
Specifically, the storage medium can be a general storage medium, such as a mobile disk, a hard disk, and the like, and when a computer program on the storage medium is run, the game data processing can be executed, so that a problem that a player cannot practice alternative operations found in a historical game process in the prior art is solved. The method is equivalent to that for a plurality of successfully matched game accounts, the game scene of the target historical game match can be restored in the terminal equipment of each game account, so that players corresponding to the plurality of successfully matched game accounts can enter the same restored game scene to play the game, the players can control game roles in a specific game environment, the reaction force and the operation proficiency of controlling the game roles are further improved, the defects of controlling the game roles by the players can be found, the players can improve the operation of the players in the subsequent game process, and the game scores of the players are improved.
Corresponding to the game data processing in fig. 2, an embodiment of the present application further provides a computer device 1200, as shown in fig. 12, where the device includes a memory 1201, a processor 1202, and a computer program stored in the memory 1201 and executable on the processor 1202, where the processor 1202 implements the method for processing the game data when executing the computer program, and the method includes:
receiving a game-play selection instruction aiming at historical game play sent by terminal equipment, and acquiring game play information carried by the game-play selection instruction;
aiming at each historical game match, carrying out game match matching on a specified number of terminal equipment according to the game match information of each terminal equipment;
and aiming at each historical game match, sending a match success notification to the first terminal equipment which successfully matches the game match, so that the first terminal equipment constructs a game match environment according to the game match information.
Optionally, the game play information includes a game role play of the target historical game play selected by the terminal device and identification information of the target historical game play selected by the terminal device; aiming at each historical game match, according to the game match information of each terminal device, the game match matching is carried out on the terminal devices with the specified number, and the method comprises the following steps:
for each historical game match, determining candidate terminal equipment for selecting the historical game match according to identification information of the target historical game match carried in the game match information of each terminal equipment;
and aiming at each historical game match, according to the appointed number of the game roles in the game role lineup, determining the appointed number of first terminal equipment in the candidate terminal equipment to perform game match.
Optionally, for each historical game match, according to the specified number of game characters in the game character lineup, determining, in the candidate terminal device, that the specified number of first terminal devices perform game match matching, where the game match matching includes:
acquiring account information of a game account for logging in the candidate terminal equipment;
and aiming at each historical game match, determining the first terminal devices with similar strength in the specified number to perform game match matching in the candidate terminal devices according to the account information of the game account of each candidate terminal device.
Optionally, for each historical game match, after sending a matching success notification to a first terminal device that the game match succeeds, so that the first terminal device constructs a game match environment according to the game match information, the method further includes:
for each historical game play, receiving a role selection instruction sent by the first terminal device which selects the historical game play, determining a target game role selected by the first terminal device, generating role selection progress information about the historical game play, and sending the role selection progress information to all the first terminal devices which select the historical game play so that all the first terminal devices which select the historical game play follow a new second role selection interface according to the role selection progress information.
Optionally, the game play information includes a target game role selected by the terminal device, a game role lineup of a target historical game play selected by the terminal device, and identification information of the target historical game play selected by the terminal device; aiming at each historical game match, according to the game match information of each terminal device, the game match matching is carried out on the terminal devices with the specified number, and the method comprises the following steps:
for each historical game match, determining candidate terminal equipment for selecting the historical game match according to identification information of the target historical game match carried in the game match information of each terminal equipment;
and aiming at each historical game match, according to the game role lineup and the target game role selected by each candidate terminal device, determining a specified number of first terminal devices corresponding to the game role lineup from the candidate terminal devices to perform game match matching.
Optionally, for each historical game match, according to the game role play and the target game role selected by each candidate terminal device, determining, in the candidate terminal devices, that a specified number of first terminal devices corresponding to the game role play perform game match, where the game match includes:
for each historical game play, determining candidate terminal equipment corresponding to each game role in the game role play according to the game role play of the historical game play and the target game role selected by each candidate terminal equipment;
aiming at each historical game match, account information of game accounts of the candidate terminal equipment which logs in and selects the historical game match is obtained;
and aiming at each historical game match, determining a first terminal device from the candidate terminal devices corresponding to each game role in the game role form according to the account information of the game account of each candidate terminal device, wherein the strength of each first terminal device is similar.
Optionally, for each historical game match, after sending a matching success notification to a first terminal device that the game match succeeds, so that the first terminal device constructs a game match environment according to the game match information, the method further includes:
aiming at each historical game play, receiving a classic moment selection instruction sent by each first terminal device, and determining a target play classic moment selected by each first terminal device;
aiming at each historical game play, according to the target play classic moment selected by each first terminal device, determining the play classic moment with the most times selected in the historical game play as a restoration moment;
and feeding back the restoration time to each first terminal device aiming at each historical game match so as to enable each first terminal device to display the game match environment at the restoration time.
Specifically, the memory 1201 and the processor 1202 can be general-purpose memory and processor, which are not specifically limited herein, and when the processor 1202 runs the computer program stored in the memory 1201, the game data processing can be performed, so that the problem that a player cannot practice alternative operations found in a history game process in the prior art is solved. According to the method and the device, the first terminal devices with the designated number of the same historical game play are selected for matching, and after the matching is completed, the game server sends a notification of successful matching to the first terminal devices, so that the first terminal devices can construct a game play environment of the historical game play, and then the first terminal devices can compete in the same restored historical game play, namely, a player using the first terminal device can control game roles in a specific game environment, the reaction force and the operation proficiency of the game roles are improved, the player can also find the defects of controlling the game roles, the player can improve the operation of the player in the subsequent game process, and the game score of the player is improved.
Corresponding to the game data processing in fig. 1, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and the computer program is executed by a processor to perform the steps of the game data processing, where the steps include:
receiving a game-play selection instruction aiming at historical game play sent by terminal equipment, and acquiring game play information carried by the game-play selection instruction;
aiming at each historical game match, according to the game match information of each terminal device, carrying out game match matching on the terminal devices with the specified number;
and aiming at each historical game match, sending a match success notification to the first terminal equipment which successfully matches the game match, so that the first terminal equipment constructs a game match environment according to the game match information.
Optionally, the game match information includes a game role lineup of a target historical game match selected by the terminal device and identification information of the target historical game match selected by the terminal device; aiming at each historical game match, according to the game match information of each terminal device, the game match matching is carried out on the terminal devices with the specified number, and the method comprises the following steps:
for each historical game match, determining candidate terminal equipment for selecting the historical game match according to identification information of the target historical game match carried in the game match information of each terminal equipment;
and aiming at each historical game match, according to the appointed number of the game characters in the game character formation, determining the appointed number of first terminal equipment in the candidate terminal equipment to perform game match.
Optionally, for each historical game match, according to the specified number of game characters in the game character lineup, determining, in the candidate terminal device, that the specified number of first terminal devices perform game match matching, where the game match matching includes:
acquiring account information of a game account for logging in the candidate terminal equipment;
and aiming at each historical game match, determining the first terminal devices with similar strength in the specified number to perform game match matching in the candidate terminal devices according to the account information of the game account of each candidate terminal device.
Optionally, for each historical game match, after sending a matching success notification to a first terminal device that the game match succeeds, so that the first terminal device constructs a game match environment according to the game match information, the method further includes:
for each historical game play, receiving a role selection instruction sent by the first terminal device which selects the historical game play, determining a target game role selected by the first terminal device, generating role selection progress information about the historical game play, and sending the role selection progress information to all the first terminal devices which select the historical game play so that all the first terminal devices which select the historical game play follow a new second role selection interface according to the role selection progress information.
Optionally, the game match information includes a target game role selected by the terminal device, a game role lineup of a target historical game match selected by the terminal device, and identification information of the target historical game match selected by the terminal device; aiming at each historical game match, according to the game match information of each terminal device, the game match matching is carried out on the terminal devices with the specified number, and the method comprises the following steps:
for each historical game match, determining candidate terminal equipment for selecting the historical game match according to identification information of the target historical game match carried in the game match information of each terminal equipment;
and aiming at each historical game match, according to the game role play and the target game role selected by each candidate terminal device, determining a specified number of first terminal devices corresponding to the game role play from the candidate terminal devices to perform game match.
Optionally, for each historical game match, according to the game role lineup and the target game role selected by each candidate terminal device, determining, in the candidate terminal devices, a specified number of first terminal devices corresponding to the game role lineup to perform game match matching, including:
for each historical game play, determining candidate terminal equipment corresponding to each game role in the game role play according to the game role play of the historical game play and the target game role selected by each candidate terminal equipment;
aiming at each historical game match, account information of game accounts of the candidate terminal equipment which logs in and selects the historical game match is obtained;
and aiming at each historical game match, determining a first terminal device from the candidate terminal devices corresponding to each game role in the game role form according to the account information of the game account of each candidate terminal device, wherein the strength of each first terminal device is similar.
Optionally, for each historical game match, after sending a matching success notification to a first terminal device that the game match succeeds, so that the first terminal device constructs a game match environment according to the game match information, the method further includes:
aiming at each historical game play, receiving a classic moment selection instruction sent by each first terminal device, and determining a target play classic moment selected by each first terminal device;
aiming at each historical game play, according to the target play classic moment selected by each first terminal device, determining the play classic moment with the most times selected in the historical game play as a restoration moment;
and feeding back the restoration time to each first terminal device aiming at each historical game play so as to enable each first terminal device to display the game play environment at the restoration time.
Specifically, the storage medium can be a general storage medium, such as a mobile disk, a hard disk, and the like, and when a computer program on the storage medium is run, the game data processing can be executed, so that the problem that a player cannot practice alternative operations found in a historical game process in the prior art is solved.
In the embodiments provided in the present application, it should be understood that the disclosed method and apparatus may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk, and various media capable of storing program codes.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present application. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (25)

1. A method for processing game data, which is applied to a target terminal device, the method comprising:
selecting a target historical game play in response to a selection operation for the historical game play;
obtaining game match information in the target historical game match, and sending a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match with a target game account of the target terminal equipment to participate in target game play together according to game play information; the game play environment of the target game play is constructed according to the game play information;
and responding to a matching success notice returned by the game server, and constructing the game matching environment according to the game matching information.
2. The method of claim 1, wherein selecting a target historical game play in response to a selection operation for the historical game play comprises:
displaying a historical game play comprising a first target game character in response to a player selecting from among the first game characters of the game for the first target game character based on a first character selection operation;
and responding to the selection operation aiming at the historical game play, and selecting the target historical game play.
3. The method of claim 2, wherein displaying the historical game play including the first target game character in response to the first target game character being selected by the player from the first game characters of the game based on the first character selection operation comprises:
displaying a first game team using the first target game character in response to a player's selection from among the first game characters of the game based on a first character selection operation with respect to the first target game character;
in response to a player selecting from the first game teams based on a first team selection operation for a first target team, displaying historical game plays of the first target team using the first target game character.
4. The method of claim 1, wherein selecting a target historical game play in response to a selection operation for the historical game play comprises:
displaying historical game plays in which a second target team participates in response to the second target team being selected by a player from the second game team based on a second team selection operation;
selecting the target historical game play in response to a selection operation for the historical game play.
5. The method of claim 4, wherein displaying the historical game plays in which the second target team participates in response to the second target team being selected by the player from the second game team based on a second team selection operation comprises:
displaying a second game character used by a second target team in response to the second target team being selected by the player from the second game team based on a second team selection operation;
displaying a historical game play of the second target team using a second target game character in response to the player selecting from the second game character for the second target game character based on a second character selection operation.
6. The method of claim 4, wherein displaying historical game plays in which the second target team participates in response to the player selecting from the second game team for the second target team based on a second team selection operation comprises:
determining a target display area corresponding to each historical game play participated in by a second target team in response to the second target team being selected from the second game teams by the player based on a second team selection operation; and the target display area corresponding to each historical game play displays the game character formation used by the historical game play.
7. The method of claim 6, wherein selecting a target historical game play in response to a selection operation for the historical game play comprises:
and in response to a third target game character selection operation being a third game character selection operation of a player for the game character lineup in a target display area of the historical game play, determining the historical game play in which the third target game character is displayed in the target display area as the target historical game play.
8. The method of any of claims 3, 5 and 7, wherein the game play information comprises a target game character selected by the target game account, a game character lineup of the target historical game play, and identification information of the target historical game play; the sending of the game matching request based on the game match information of the target historical game match to the game server includes:
and sending a game matching request based on the game play information of the target historical game play to a game server so that the game server determines that other candidate game accounts of the target historical game play are selected, and matching the target game account with other target game accounts according to other target game roles selected by each other candidate game account and the target game role selected by the target game account based on the game role play so that the target game role and other target game roles form the game role play.
9. The method of claim 1, further comprising:
responding to a matching success notification returned by the game server, and constructing a role communication group of the target game account and the target other game accounts so as to enable the target game account to select a fourth target game role in the game role formation of the target historical game; the fourth target game character selected by the target game account and the other target game characters selected by the target other game accounts form the game character formation.
10. The method of claim 1, further comprising:
responding to a matching success notice returned by the game server, and displaying the game role lineup of the target historical game;
and responding to a fifth role selection operation of a player aiming at the game role formation, selecting a fifth target game role which needs to be controlled when the target account information of the target terminal equipment participates in the target game play, and highlighting the role identification of the fifth target game role.
11. The method of claim 1, further comprising:
responding to a matching success notice returned by the game server, determining the game matching classic moment of the target historical game, and displaying the game matching classic moment of the target historical game;
initiating a game starting request based on a first target game-playing classic moment to the game server in response to a moment selection operation aiming at the first target game-playing classic moment; the game starting request is used for controlling the target terminal device to display the game play environment at the first target play classic moment by the game server.
12. The method of claim 11, wherein the game start notification carries the first target-to-game classic moment, the method further comprising:
responding to a game starting notice fed back by the game server, and displaying the game play environment at the first target play classic moment;
and responding to a control operation aiming at a target game role, and controlling the target game role in a competition state at the first target game-playing classic moment to execute an action corresponding to the control operation in the game-playing environment.
13. The method of claim 11, wherein the game start notification carries a second target-to-game classic moment, the method further comprising:
responding to a game starting notice fed back by the game server, and displaying the game play environment at the second target play classic moment; when the second target game-play classic moment is the first target game-play classic moment which does not meet the preset requirement, the game server is determined according to the first target game-play classic moment selected by the target game account and other target game-play classic moments selected by the target other game accounts;
and responding to the control operation aiming at the target game role, and controlling the target game role in the competition state of the second target game-playing classic moment to execute the action corresponding to the control operation in the game-playing environment.
14. The method of claim 11, wherein displaying the play classic moment of the target historical game play comprises:
determining the position of each game matching classic moment in the time progress bar of the target historical game; and the position of each classical game moment displays the detailed information of the classical game moment.
15. A method of game data processing, applied to a game server, the method comprising:
receiving a game-play selection instruction aiming at historical game play sent by terminal equipment, and acquiring game play information carried by the game-play selection instruction;
aiming at each historical game match, carrying out game match matching on a specified number of terminal equipment according to the game match information of each terminal equipment;
and aiming at each historical game match, sending a match success notification to the first terminal equipment which successfully matches the game match, so that the first terminal equipment constructs a game match environment according to the game match information.
16. The method of claim 15, wherein the game play information comprises a game character lineup of a target historical game play selected by the terminal device and identification information of the target historical game play selected by the terminal device; aiming at each historical game match, according to the game match information of each terminal device, the game match matching is carried out on the terminal devices with the specified number, and the method comprises the following steps:
for each historical game match, determining candidate terminal equipment for selecting the historical game match according to identification information of the target historical game match carried in the game match information of each terminal equipment;
and aiming at each historical game match, according to the appointed number of the game characters in the game character formation, determining the appointed number of first terminal equipment in the candidate terminal equipment to perform game match.
17. The method of claim 16, wherein for each historical game play, determining, from a specified number of game characters in the game character lineup, that the specified number of first terminal devices in the candidate terminal devices perform game play matching comprises:
acquiring account information of a game account for logging in the candidate terminal equipment;
and aiming at each historical game match, determining the first terminal devices with similar strength in the specified number to perform game match matching in the candidate terminal devices according to the account information of the game account of each candidate terminal device.
18. The method of claim 15, wherein for each historical game play, after sending a match success notification to a first terminal device that the game play matching was successful, so that the first terminal device constructs a game play environment according to the game play information, the method further comprises:
for each historical game play, receiving a role selection instruction sent by the first terminal device which selects the historical game play, determining a target game role selected by the first terminal device, generating role selection progress information about the historical game play, and sending the role selection progress information to all the first terminal devices which select the historical game play so that all the first terminal devices which select the historical game play follow a new second role selection interface according to the role selection progress information.
19. The method of claim 15, wherein the game play information includes a target game character selected by the terminal device, a game character configuration of a target historical game play selected by the terminal device, and identification information of the target historical game play selected by the terminal device; aiming at each historical game match, according to the game match information of each terminal device, the game match matching is carried out on the terminal devices with the specified number, and the method comprises the following steps:
for each historical game match, determining candidate terminal equipment for selecting the historical game match according to identification information of the target historical game match carried in the game match information of each terminal equipment;
and aiming at each historical game match, according to the game role lineup and the target game role selected by each candidate terminal device, determining a specified number of first terminal devices corresponding to the game role lineup from the candidate terminal devices to perform game match matching.
20. The method of claim 19, wherein for each historical game match, determining a specified number of first terminal devices corresponding to the game character lineup from the candidate terminal devices to perform game match matching according to the game character lineup and the target game character selected by each candidate terminal device, comprises:
for each historical game match, determining candidate terminal equipment corresponding to each game role in the game role match according to the game role match of the historical game match and the target game role selected by each candidate terminal equipment;
acquiring account information of game accounts of the candidate terminal equipment which logs in and selects the historical game play for each historical game play;
and aiming at each historical game match, determining a first terminal device in the candidate terminal devices corresponding to each game role in the game role form according to the account information of the game account of each candidate terminal device, wherein the strength of each first terminal device is similar.
21. The method of claim 15, wherein for each historical game play, after sending a match success notification to a first terminal device that the game play matching was successful, so that the first terminal device constructs a game play environment according to the game play information, the method further comprises:
for each historical game match, receiving a classic moment selection instruction sent by each first terminal device, and determining a target match classic moment selected by each first terminal device;
aiming at each historical game play, according to the target play classic moment selected by each first terminal device, determining the play classic moment with the most times selected in the historical game play as a restoration moment;
and feeding back the restoration time to each first terminal device aiming at each historical game play so as to enable each first terminal device to display the game play environment at the restoration time.
22. An apparatus for processing game data, applied to a target terminal device, the apparatus comprising:
the response module is used for responding to the selection operation aiming at the historical game play and selecting the target historical game play;
the matching module is used for acquiring game match information in the target historical game match and sending a game matching request based on the game match information of the target historical game match to a game server; the game matching request is used for the game server to match the target according to game-to-game information the target game account numbers of the terminal devices participate in other target game account numbers of the target game; the game play environment of the target game play is constructed according to the game play information;
and the construction module is used for responding to the matching success notice returned by the game server and constructing the game matching environment according to the game matching information.
23. An apparatus for processing game data, applied to a game server, the apparatus comprising:
the receiving module is used for receiving a game-play selection instruction aiming at historical game play sent by the terminal equipment and acquiring game play information carried by the game-play selection instruction;
the matching module is used for matching games of a specified number of terminal devices according to the game matching information of each terminal device aiming at each historical game matching;
and the construction module is used for sending a matching success notice to the first terminal equipment which successfully matches the game play aiming at each historical game play aiming so as to ensure that the first terminal equipment constructs a game play aiming environment according to the game play aiming information.
24. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the method of any of the preceding claims 1-14 and 15-21 when executing the computer program.
25. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the steps of the method according to any one of the preceding claims 1-14 and 15-21.
CN202210774760.2A 2022-07-01 2022-07-01 Game data processing method and device, computer equipment and storage medium Pending CN115138076A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210774760.2A CN115138076A (en) 2022-07-01 2022-07-01 Game data processing method and device, computer equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210774760.2A CN115138076A (en) 2022-07-01 2022-07-01 Game data processing method and device, computer equipment and storage medium

Publications (1)

Publication Number Publication Date
CN115138076A true CN115138076A (en) 2022-10-04

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN115138076A (en)

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