CN115138064A - Immersive game cabin - Google Patents
Immersive game cabin Download PDFInfo
- Publication number
- CN115138064A CN115138064A CN202210734538.XA CN202210734538A CN115138064A CN 115138064 A CN115138064 A CN 115138064A CN 202210734538 A CN202210734538 A CN 202210734538A CN 115138064 A CN115138064 A CN 115138064A
- Authority
- CN
- China
- Prior art keywords
- game
- lamp strip
- projection
- cabin
- atmosphere lamp
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 239000003086 colorant Substances 0.000 claims description 4
- 239000011324 bead Substances 0.000 claims description 3
- 230000009286 beneficial effect Effects 0.000 abstract description 2
- 238000013507 mapping Methods 0.000 abstract description 2
- 238000000034 method Methods 0.000 description 3
- 238000004320 controlled atmosphere Methods 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000004880 explosion Methods 0.000 description 1
- 230000001795 light effect Effects 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
- 230000007246 mechanism Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B60—VEHICLES IN GENERAL
- B60Q—ARRANGEMENT OF SIGNALLING OR LIGHTING DEVICES, THE MOUNTING OR SUPPORTING THEREOF OR CIRCUITS THEREFOR, FOR VEHICLES IN GENERAL
- B60Q3/00—Arrangement of lighting devices for vehicle interiors; Lighting devices specially adapted for vehicle interiors
- B60Q3/70—Arrangement of lighting devices for vehicle interiors; Lighting devices specially adapted for vehicle interiors characterised by the purpose
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B60—VEHICLES IN GENERAL
- B60Q—ARRANGEMENT OF SIGNALLING OR LIGHTING DEVICES, THE MOUNTING OR SUPPORTING THEREOF OR CIRCUITS THEREFOR, FOR VEHICLES IN GENERAL
- B60Q3/00—Arrangement of lighting devices for vehicle interiors; Lighting devices specially adapted for vehicle interiors
- B60Q3/80—Circuits; Control arrangements
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F21—LIGHTING
- F21V—FUNCTIONAL FEATURES OR DETAILS OF LIGHTING DEVICES OR SYSTEMS THEREOF; STRUCTURAL COMBINATIONS OF LIGHTING DEVICES WITH OTHER ARTICLES, NOT OTHERWISE PROVIDED FOR
- F21V33/00—Structural combinations of lighting devices with other articles, not otherwise provided for
- F21V33/0004—Personal or domestic articles
- F21V33/0052—Audio or video equipment, e.g. televisions, telephones, cameras or computers; Remote control devices therefor
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09F—DISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
- G09F9/00—Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements
- G09F9/30—Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements in which the desired character or characters are formed by combining individual elements
- G09F9/33—Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements in which the desired character or characters are formed by combining individual elements being semiconductor devices, e.g. diodes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F21—LIGHTING
- F21Y—INDEXING SCHEME ASSOCIATED WITH SUBCLASSES F21K, F21L, F21S and F21V, RELATING TO THE FORM OR THE KIND OF THE LIGHT SOURCES OR OF THE COLOUR OF THE LIGHT EMITTED
- F21Y2105/00—Planar light sources
- F21Y2105/10—Planar light sources comprising a two-dimensional array of point-like light-generating elements
- F21Y2105/14—Planar light sources comprising a two-dimensional array of point-like light-generating elements characterised by the overall shape of the two-dimensional array
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F21—LIGHTING
- F21Y—INDEXING SCHEME ASSOCIATED WITH SUBCLASSES F21K, F21L, F21S and F21V, RELATING TO THE FORM OR THE KIND OF THE LIGHT SOURCES OR OF THE COLOUR OF THE LIGHT EMITTED
- F21Y2115/00—Light-generating elements of semiconductor light sources
- F21Y2115/10—Light-emitting diodes [LED]
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Mechanical Engineering (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Pinball Game Machines (AREA)
Abstract
The invention discloses an immersive game cabin, which is arranged in a motor vehicle, wherein a host is arranged in the game cabin, and a game comprises a two-dimensional or three-dimensional scene, a role and a game engine for controlling the appearance and the action of the role; the game also comprises at least two projection areas, and the game engine outputs a projection picture of a scene and/or a character projected to the projection areas in real time; the display screen used for displaying pictures of games is arranged in front of the game cabin, the atmosphere lamp belts are arranged on two sides of the game cabin and connected with the lamp belt controller used for controlling the display of the atmosphere lamp belts, and the host is connected with the lamp belt controller to output projection pictures in real time and display the projection pictures through the atmosphere lamp belts. The invention has the beneficial effects that: the game engine outputs the picture mapping of the corresponding atmosphere lamp strip, so that the space sense of game is expanded through the atmosphere lamp strip, a user obtains immersive game experience, and the game experience sense of the intelligent cabin is greatly improved.
Description
Technical Field
The invention relates to the field of intelligent vehicles, in particular to an immersive game cabin.
Background
With the explosion of electric vehicles, large displays and high-performance hosts are arranged in small-sized passenger cars and are slowly popularized, and intelligent cabins arranged in electric vehicles are a future development trend. The more and more atmosphere lamps equipped with light strips in intelligent cabins can provide color changes of up to millions of colors. The atmosphere lamp is generally controlled by an intelligent cabin host through an external interface, and CAN also send a control command through buses such as a USB (universal serial bus), a CAN (controller area network) or a LIN (local interconnect network) and be controlled by an external independent lamp belt controller. At present, color display is mainly performed by fixed monochrome, and color control is performed according to settings in a host. Some cabins implement scene-controlled atmosphere light control, and the color of the atmosphere light changes, such as ripple-like flickering. In some cases, the color of the ambience lamp may be adjusted according to the color of the host screen, essentially extending the color of the host screen onto the ambience lamp strip. The method has the defects of not well utilizing and expanding the light effect in the cockpit in the immersive game experience of the cockpit, and not reproducing the scene in the intelligent cockpit more truly.
Disclosure of Invention
It is an object of the present invention to provide an immersive gaming pod with a higher gaming experience.
In order to achieve the purpose, the invention provides the following technical scheme:
an immersive game pod for placement in a motor vehicle, said game pod having a host computer for running a game, said game comprising a two or three dimensional scene, a character, and a game engine for controlling the appearance and movement of said character; the game also comprises at least two preset projection areas, and the game engine outputs a projection picture of the scene and/or the character projected to the projection areas in real time; the game machine comprises a game cabin, a host and a display screen, wherein the game cabin is provided with a projection screen, the display screen is used for displaying pictures of a game, two sides of the game cabin are respectively provided with an atmosphere lamp strip extending from the display screen to the back of the game cabin, the atmosphere lamp strip is connected with a lamp strip controller used for controlling the display of the atmosphere lamp strip, and the host is connected with the lamp strip controller to output the projection pictures in real time so as to display through the atmosphere lamp strip.
Preferably, the atmosphere lamp strip is formed by arranging a plurality of LED lamp beads capable of displaying various colors in an M multiplied by N array, wherein M and N are natural numbers, N is less than or equal to 10, and M is greater than or equal to 5N.
Preferably, the projection areas are located on two sides of the scene, and the aspect ratio of the projection areas is M: N.
Preferably, the projection screen is an M × N color lattice.
Preferably, the game further comprises a projection area arranged below the picture of the game, and the atmosphere lamp strip for displaying the projection picture of the projection area is also arranged in front of the game cabin.
Preferably, the host and the lamp strip controller communicate through a USB, a CAN or a LIN.
Preferably, the atmosphere lamp strip is arranged obliquely upwards towards the inner wall of the game cabin so as to irradiate the light emitted by the atmosphere lamp strip onto the inner wall of the game cabin.
The invention has the beneficial effects that: the game engine outputs the picture mapping of the corresponding atmosphere lamp strip, so that the spatial sense of the game is expanded through the atmosphere lamp strip, a user obtains immersive game experience, and the game experience sense of the intelligent cabin is greatly improved.
Drawings
Fig. 1 is a schematic diagram of the principle of the present invention.
Detailed Description
The technical solution of the present patent will be described in further detail with reference to the following embodiments.
In the description of the present invention, it should be noted that the terms "inside", "outside", "upper", "lower", "horizontal", and the like indicate orientations or positional relationships based on those shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the referred device or element must have a specific orientation, be constructed in a specific orientation, and be operated, and thus, should not be construed as limiting the present invention.
As shown in fig. 1, the present invention provides an immersive game pod 10, the game pod 10 being disposed in a motor vehicle, the game pod 10 having a host 14 disposed therein for running a game comprising a two or three dimensional scene, a character, and a game engine for controlling the appearance and action of the character.
The game also comprises 3 preset virtual projection areas (not shown), wherein the projection areas are all in a long strip structure, 1 is positioned below the game picture, and 2 is positioned at two sides of the game picture. The game engine outputs the projection picture of the scene and/or the character projected to the projection area in real time through an algorithm. The game engine, also called game architecture gameframe, is a software development environment design, for people to create video games. Developers use game engines to create games for consoles, mobile devices, and personal computing mechanisms. Currently, there are many game engines in the industry, most of which can perform stereoscopic projection according to the character or scene in the game to output the corresponding picture at the designated position.
The game cabin 10 is provided with a display screen 12 in front of the game cabin 10 for displaying pictures of a game, the atmosphere lamp strips 16 are arranged in front of and on two sides of the game cabin 10, the atmosphere lamp strips 16 are connected with a strip controller 18 for controlling the display of the atmosphere lamp strips 16, and the host 14 is connected with the strip controller 18 for outputting projection pictures in real time so as to display the pictures through the atmosphere lamp strips 16. The atmosphere lamp strips 16 on both sides extend from the display screen 12 to the rear of the game cabin 10.
The atmosphere lamp strip 16 is formed by arranging a plurality of LED lamp beads capable of displaying various colors in an M multiplied by N row, wherein M and N are natural numbers, N is less than or equal to 10, and M is greater than or equal to 5N.
The projection areas are located on two sides of the scene, and the length-width ratio of the projection areas is M: N.
The projection picture is an mxn color lattice obtained after simplification, and is conveniently displayed on the atmosphere lamp strip 16.
The host 14 and the light strip controller 18 communicate via USB, CAN or LIN.
The ambience light band 16 is arranged obliquely upwards towards the inner wall of the game cabin 10 in order to shine its emitted light onto the inner wall of the game cabin 10, which not only expands the area displayed by the ambience light band 16, but also avoids direct lighting of the player.
In the actual use process of the present invention, for example, if a player swings a club to hit a white golf ball in a game, the game engine calculates the moving track of the golf ball according to the action of the player, and the golf ball first moves in the game screen and is displayed on the display screen 12; the game engine can calculate the projection of the golf ball in the lower projection area (namely the position corresponding to the lower atmosphere lamp strip 16), and the lower atmosphere lamp strip 16 displays the projection according to a color dot matrix to enlarge the display area; when the golf ball moves out of the game screen, the game engine can calculate the position of the movement, project the position on the projection area on one side, and then display the position through the side atmosphere lamp strip 16. The side ambient light strips 16 extend backwards along the game cabin 10 to form a surround for the player, which greatly expands the game picture, forms an immersive game experience, and enables the player to feel a white golf ball to be howled around, thereby greatly increasing the game experience.
The above description is only an embodiment of the present invention, and not intended to limit the scope of the present invention, and all modifications of equivalent structures and equivalent processes, which are made by using the contents of the present specification and the accompanying drawings, or directly or indirectly applied to other related technical fields, are included in the scope of the present invention.
Claims (7)
1. An immersive gaming pod for placement in a motor vehicle, said gaming pod having a host for playing a game disposed therein, said immersive gaming pod comprising: the game comprises a two-dimensional or three-dimensional scene, a character and a game engine for controlling the appearance and the action of the character; the game also comprises at least two preset projection areas, and the game engine outputs a projection picture of the scene and/or the character projected to the projection areas in real time; the game machine comprises a game cabin, a display screen, an atmosphere lamp strip and a host, wherein the display screen is used for displaying pictures of the game is arranged in front of the game cabin, the atmosphere lamp strip extending from the display screen to the rear of the game cabin is arranged on each of two sides of the game cabin, the atmosphere lamp strip is connected with a lamp strip controller used for controlling the display of the atmosphere lamp strip, and the host is connected with the lamp strip controller to output the projection pictures in real time so as to display the projection pictures through the atmosphere lamp strip.
2. The immersive gaming pod of claim 1, wherein: the atmosphere lamp strip is formed by arranging a plurality of LED lamp beads capable of displaying various colors in an M multiplied by N row, wherein M and N are natural numbers, N is less than or equal to 10, and M is greater than or equal to 5N.
3. The immersive gaming pod of claim 2, wherein: the projection areas are located on two sides of the scene, and the length-width ratio of the projection areas is M: N.
4. The immersive gaming pod of claim 2, wherein: the projection picture is an M × N color lattice.
5. The immersive gaming pod of claim 3, wherein: the game also comprises a projection area arranged below the picture of the game, and the atmosphere lamp strip for displaying the projection picture of the projection area is also arranged in front of the game cabin.
6. The immersive gaming pod of claim 1, wherein: the host and the lamp strip controller are communicated through a USB, a CAN or a LIN.
7. The immersive game pod of claim 1, wherein: the atmosphere lamp strip is obliquely and upwards arranged towards the inner wall of the game cabin so as to irradiate the light emitted by the atmosphere lamp strip onto the inner wall of the game cabin.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202210734538.XA CN115138064A (en) | 2022-06-27 | 2022-06-27 | Immersive game cabin |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202210734538.XA CN115138064A (en) | 2022-06-27 | 2022-06-27 | Immersive game cabin |
Publications (1)
Publication Number | Publication Date |
---|---|
CN115138064A true CN115138064A (en) | 2022-10-04 |
Family
ID=83408096
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202210734538.XA Pending CN115138064A (en) | 2022-06-27 | 2022-06-27 | Immersive game cabin |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN115138064A (en) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140274378A1 (en) * | 2013-03-15 | 2014-09-18 | Honda Motor Co., Ltd. | Method and system of virtual gaming in a vehicle |
CN205832578U (en) * | 2016-05-23 | 2016-12-28 | 李萱丽 | Bore hole VR space-time flight simulation game machine and bore hole 3D display screen |
CN110384923A (en) * | 2019-08-07 | 2019-10-29 | 广州小鹏汽车科技有限公司 | A kind of vehicle-mounted method for gaming and device |
CN211328116U (en) * | 2019-12-02 | 2020-08-25 | 上汽通用汽车有限公司 | Immersive racing car game system based on real car and car |
CN212208628U (en) * | 2020-04-21 | 2020-12-22 | 科大讯飞股份有限公司 | Intelligent cabin experience equipment |
CN113225545A (en) * | 2015-05-28 | 2021-08-06 | 克莱姆泰克有限责任公司 | Game video processing system |
-
2022
- 2022-06-27 CN CN202210734538.XA patent/CN115138064A/en active Pending
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140274378A1 (en) * | 2013-03-15 | 2014-09-18 | Honda Motor Co., Ltd. | Method and system of virtual gaming in a vehicle |
CN113225545A (en) * | 2015-05-28 | 2021-08-06 | 克莱姆泰克有限责任公司 | Game video processing system |
CN205832578U (en) * | 2016-05-23 | 2016-12-28 | 李萱丽 | Bore hole VR space-time flight simulation game machine and bore hole 3D display screen |
CN110384923A (en) * | 2019-08-07 | 2019-10-29 | 广州小鹏汽车科技有限公司 | A kind of vehicle-mounted method for gaming and device |
CN211328116U (en) * | 2019-12-02 | 2020-08-25 | 上汽通用汽车有限公司 | Immersive racing car game system based on real car and car |
CN212208628U (en) * | 2020-04-21 | 2020-12-22 | 科大讯飞股份有限公司 | Intelligent cabin experience equipment |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP6761340B2 (en) | Simulation system and program | |
JP3141737B2 (en) | Virtual image generation apparatus and method | |
US7636087B2 (en) | Program, information storage medium, image generation system, and image generation method | |
US5662523A (en) | Game apparatus using a video display device | |
ES2257751T3 (en) | ENTRY DEVICE FOR PROCEDURE FOR FORMATION OF A PICTURE AND CORRESPONDING APPLIANCE. | |
US6746331B1 (en) | Assisting a player to contact an object by adjusting timing | |
US20070019003A1 (en) | Program, information storage medium, image generation system, and image generation method | |
US7312804B2 (en) | Program product, image generation method and image generation system | |
JP2687989B2 (en) | Electronic play equipment | |
JPH09223246A (en) | Game picture displaying method and game system | |
US6850242B1 (en) | Image generating system and program | |
JP3269814B2 (en) | Image generation system and information storage medium | |
JP4804122B2 (en) | Program, texture data structure, information storage medium, and image generation system | |
JP2004341572A (en) | Image generation system, program, and information storage medium | |
JP2000122193A (en) | Presence generating device | |
JP3748451B1 (en) | Program, information storage medium, and image generation system | |
CN115138064A (en) | Immersive game cabin | |
WO2007069112A1 (en) | Shadow generation apparatus and method | |
JP4824514B2 (en) | Program, information storage medium, and image generation system | |
JP7104539B2 (en) | Simulation system and program | |
JP2001143099A (en) | Image-forming system and information storage medium | |
JP2002092637A (en) | Game system and information storage medium | |
JP4528008B2 (en) | Program, information storage medium, and image generation system | |
JP4913399B2 (en) | Program, information storage medium, and image generation system | |
JPH0836355A (en) | Pseudo three-dimensional image forming method and device therefor |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination |