CN115068945A - Information interaction method and system in game process - Google Patents

Information interaction method and system in game process Download PDF

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Publication number
CN115068945A
CN115068945A CN202210998657.6A CN202210998657A CN115068945A CN 115068945 A CN115068945 A CN 115068945A CN 202210998657 A CN202210998657 A CN 202210998657A CN 115068945 A CN115068945 A CN 115068945A
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information
stand
game
terminal
responded
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CN115068945B (en
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刘艳红
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Shenzhen Bifan Entertainment Technology Co ltd
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Shenzhen Bifan Entertainment Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/28Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
    • H04L12/2803Home automation networks
    • H04L12/2823Reporting information sensed by appliance or service execution status of appliance services in a home automation network
    • H04L12/2827Reporting to a device within the home network; wherein the reception of the information reported automatically triggers the execution of a home appliance functionality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Automation & Control Theory (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application relates to an information interaction method and system in a game process, which relate to the technical field of computer technology and comprise the steps of receiving matching request information and displaying a first control in a terminal running a stand-alone game when a user enters a login interface of the stand-alone game; after the user clicks the matching option, establishing bidirectional communication connection between the terminal and the intelligent home gateway and quitting the first control; when the terminal runs a stand-alone game, sending running state information to the intelligent home gateway; when the intelligent home gateway receives the running state information and the equipment information sent by the intelligent home equipment, judging whether the equipment information is information to be responded or not based on a prestored information base; when the equipment information is the information to be responded, the emergency level of the information to be responded is matched; different prompt actions are generated in the terminal based on the emergency level and the running state of the stand-alone game. The method and the device have the effect of timely reminding important information in the house in the process that the user plays the stand-alone game.

Description

Information interaction method and system in game process
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and a system for information interaction during a game.
Background
A Single-Player Game (also called a Single-Player Game) is referred to as a network Game. Generally, the electronic game can be played by only one computer or other electronic equipment. With the development of computer technology, computer program-controlled standalone games for intelligence or entertainment purposes are becoming increasingly popular. The content of the single-machine game is gradually enriched, the variety is gradually increased, the plot of the game is more and more complex, and the content displayed in the game scene is more and more.
In the related art, people often invest in playing a stand-alone game, and easily ignore information outside a house, so that external important information cannot be processed in time. Therefore, there is a need for improvement in this situation.
Disclosure of Invention
In order to facilitate timely reminding of important information in a house in the process of playing a stand-alone game by a user, the application provides an information interaction method and system in the game process.
In a first aspect, the following technical solution is adopted in an information interaction method in a game process provided by the present application.
An information interaction method in a game process comprises the following steps:
when a user enters a login interface of a stand-alone game, receiving matching request information and displaying a first control in a terminal running the stand-alone game; the matching request information is sent by the intelligent home gateway; the first control is provided with a matching option and a rejection option;
after the user clicks the matching option, establishing communication connection between the terminal and the intelligent home gateway and quitting the first control;
when the terminal runs a stand-alone game, sending running state information to the intelligent home gateway;
when the intelligent home gateway receives the running state information and the equipment information sent by the intelligent home equipment, judging whether the equipment information is information to be responded or not based on a pre-stored information base;
when the equipment information is information to be responded, matching the emergency level of the information to be responded; and (c) a second step of,
and generating different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game.
By adopting the technical scheme, when a login interface of the stand-alone game is entered or an operation client of the stand-alone game runs, the processor sends a connection request to the intelligent home gateway, and the intelligent home gateway sends a matching request to the terminal after receiving the connection request; the processor receives the matching request information and displays a first control in the terminal running the stand-alone game, wherein the first control is provided with a matching option and a rejection option; when a user clicks the matching option, the terminal establishes bidirectional communication connection with the intelligent home gateway, and at the moment, the intelligent home gateway can freely send data information to the terminal and quit the first control in the terminal; when a user clicks to run the stand-alone game, the terminal starts to run the stand-alone game, when the processor judges the information to be responded sent by the intelligent home gateway, the processor matches the emergency level for the information to be responded according to the emergency degree of the information to be responded, and the processor generates different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game; the information to be responded with high emergency level can remind the user to process in time, and the information to be responded with low emergency level can remind the user to process when the user is idle, so that the game experience of the user is improved.
Optionally, the emergency level includes a first level, a second level, and a third level;
generating different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game, wherein the prompt actions comprise:
when the emergency level is a first level, directly generating a second control in the terminal and displaying the second control in the center of a display screen of the terminal, wherein first prompt information corresponding to the information to be responded is displayed in the second control;
when the emergency level is a second level, judging whether the running state of the stand-alone game is an idle state; if yes, generating a third control in the terminal; acquiring current game data of the stand-alone game operated by the terminal; calculating the position of a character in a game picture based on the current game data; setting a display area at a position not including a character in the game picture; displaying the third control in the display area; second prompt information corresponding to the information to be responded is displayed in the third control;
when the emergency level is a third level and the stand-alone game of the terminal exits the running state, displaying a prompt box in the terminal; and when the prompt box is clicked, generating a fourth control in the terminal, wherein third prompt information corresponding to the information to be responded is displayed in the fourth control.
Optionally, determining whether the running state of the stand-alone game is an idle state includes: acquiring the running progress of the stand-alone game; and the number of the first and second groups,
and judging that the stand-alone game is in an idle state based on the running progress.
Optionally, determining whether the running state of the stand-alone game is an idle state further includes:
recording the current time of receiving the control instruction after receiving the control instruction sent by the keyboard or the mouse,
judging whether a next control instruction is received within a preset time length; if not, the stand-alone game is judged to be in an idle state.
Optionally, the running state information received by the smart home gateway includes gas concentration information sent by the gas leakage sensor;
judging whether the equipment information is to-be-responded information based on a pre-stored information base, wherein the judging step comprises the following steps: judging whether the gas concentration information is greater than a preset concentration threshold value or not; if yes, judging the current gas concentration as the information to be responded; and the urgency level of the current information to be responded is matched as the first level.
Optionally, the receiving, by the smart home gateway, the running state information further includes: visitor signals and visitor images sent by an access control system;
judging whether the equipment information is the information to be responded or not based on a prestored information base, wherein the judging step comprises the following steps of: judging whether the visitor is a visitor object of the current day or a special visitor based on the visitor signal and the visitor image; if so, judging that the current visitor signal is the information to be responded; and matches the urgency level of the current information to be responded to as the first level.
Optionally, the device information corresponding to the third level includes device operation information sent by a dishwasher, a washing machine, and a sweeper.
In a second aspect, the information interaction method in the game process provided by the application adopts the following technical scheme.
An information interaction system in a game process, comprising:
a first processing module to: when a user enters a login interface of a stand-alone game, receiving matching request information and displaying a first control in a terminal running the stand-alone game; the matching request information is sent by the intelligent home gateway; the first control is provided with a matching option and a rejection option;
a second processing module to: after the user clicks the matching option, establishing communication connection between the terminal and the intelligent home gateway and quitting the first control;
a third processing module to: when the terminal runs a stand-alone game, sending running state information to the intelligent home gateway;
a fourth processing module to: when the intelligent home gateway receives the running state information and the equipment information sent by the intelligent home equipment, judging whether the equipment information is information to be responded or not based on a pre-stored information base;
a fifth processing module to: when the equipment information is information to be responded, matching the emergency level of the information to be responded; and the number of the first and second groups,
a sixth processing module for: and generating different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game.
In a third aspect, the present application discloses a computer device comprising a memory and a server, the memory having stored thereon a computer program that is loaded by the server and that performs any of the methods described above.
In a fourth aspect, the present application discloses a computer readable storage medium storing a computer program that can be loaded by a server and execute any of the methods described above.
Drawings
FIG. 1 is a flow chart of one embodiment of a method for information interaction during a game according to the present application;
FIG. 2 is a system block diagram of one embodiment of an information interaction system in a gaming process according to the present application;
in the figure, 201, a first processing module; 202. a second processing module; 203. a third processing module; 204. a fourth processing module; 205. a fifth processing module; 206. and a sixth processing module.
Detailed Description
The present application is further described with reference to the following figures and specific examples:
the embodiment of the application discloses an information interaction method in a game process. Referring to fig. 1, as an embodiment of an information interaction method in a game process, the method includes the following steps:
step 101, when a user enters a login interface of a stand-alone game, receiving matching request information and displaying a first control in a terminal running the stand-alone game; the matching request information is sent by the intelligent home gateway; the first control is provided with a matching option and a rejection option.
Specifically, the processor monitors the running data of the terminal, sends a connection request to the intelligent home gateway when entering a login interface of the stand-alone game or running at a client of the stand-alone game, the intelligent home gateway is communicated with the terminal running stand-alone equipment, and the intelligent home gateway sends a matching request to the terminal after receiving the connection request. The intelligent home gateway is in mutual communication with various intelligent home devices (including intelligent door locks, dish washers, washing machines, floor sweeping robots and the like) of a house and acquires device operation information sent by the various intelligent home devices. And after receiving the matching request information, the processor displays a first control in a terminal interface for running the stand-alone game, wherein the first control is a window control and is provided with a matching option and a rejection option. When the user clicks the matching option, the terminal establishes bidirectional communication connection with the intelligent home gateway, and at the moment, the intelligent home gateway can freely send data information to the terminal. When the user clicks the reject option, the terminal does not establish bidirectional communication connection with the intelligent home gateway, and the intelligent home gateway cannot freely send data information to the terminal and only can send matching request information to the intelligent home gateway after receiving the connection request again.
And 102, after the user clicks the matching option, establishing bidirectional communication connection between the terminal and the intelligent home gateway and quitting the first control.
Specifically, after the user clicks the matching option, a bidirectional communication connection between the terminal and the intelligent home gateway is established, and the first control quits in the terminal. The "quitting the first control" may be to hide the first control, or to directly quit the first control from the terminal, so that the user can continue playing the stand-alone game by quitting the first control.
And 103, when the terminal runs the stand-alone game, sending running state information to the intelligent home gateway.
Specifically, when the user clicks to run the stand-alone game, the terminal starts to run the stand-alone game, and at the moment, the processor sends running state information to the intelligent home gateway to represent that the stand-alone game is running.
And step 104, when the intelligent home gateway receives the running state information and the equipment information sent by the intelligent home equipment, judging whether the equipment information is the information to be responded or not based on a pre-stored information base.
Specifically, the smart home devices in the house are various, for example, the smart home devices may be devices that can communicate with the smart home gateway, such as a dishwasher, a washing machine, a floor cleaning robot, an intelligent door lock, and a sensing device, and these devices may generate various data during the operation process. The information base is stored in advance, and the equipment information is divided into information to be responded and information not to be responded according to the type of the intelligent household equipment and the sent information content. It should be understood that the above-mentioned information base can be modified according to the needs of the user and the actual types of smart home devices in the user's house.
And 105, when the equipment information is the information to be responded, matching the emergency level of the information to be responded.
Specifically, when the processor determines the information to be responded sent by the smart home gateway, the emergency level is matched with the information to be responded according to the emergency degree of the information to be responded, and generally speaking, the higher the emergency level is, the more the user is required to perform timely processing.
And 106, generating different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game.
Specifically, the processor generates different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game, generally speaking, the information to be responded with higher emergency degree needs to be known by the user more quickly and processed, the generated prompt action enables the user to know the information to be responded, and the information to be responded with low emergency degree can be prompted when the user is idle or the stand-alone game is not operated temporarily. Through the setting, the information to be responded with high emergency level can remind the user to process in time, and the information to be responded with low emergency level can remind the user to process when the user is free, so that the game experience of the user is improved.
As another embodiment of the information interaction method in the game process, the emergency level includes a first level, a second level and a third level;
generating different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game, comprising:
when the emergency level is a first level, directly generating a second control in the terminal and displaying the second control in the center of a display screen of the terminal, wherein first prompt information corresponding to the information to be responded is displayed in the second control;
when the emergency level is a second level, judging whether the running state of the stand-alone game is an idle state; if yes, generating a third control in the terminal; acquiring current game data of a stand-alone game operated by a terminal; calculating the position of a character in the game picture based on the current game data; setting a display area at a position not including a character in the game picture; displaying the third control in the display area; second prompt information corresponding to the information to be responded is displayed in the third control;
when the emergency level is a third level, displaying a prompt box in the terminal when the stand-alone game of the terminal exits the running state; and when the prompt box is clicked, generating a fourth control in the terminal, wherein third prompt information corresponding to the information to be responded is displayed in the fourth control.
Specifically, the "emergency ranks" include a first rank, a second rank, and a third rank, and the emergency ranks are not limited to be divided into the first rank, the second rank, and the third rank, but may include more ranks in other embodiments. Generally, the more front the rank ordering, the higher the urgency. When the emergency level is the first level, the processor directly generates a second control in the terminal and displays the second control in the center of a display screen of the terminal, and first prompt information corresponding to the information to be responded is displayed in the second control so as to be processed in time. When the emergency level is a second level, the processor judges whether the running state of the stand-alone game is an idle state; judging that the running state of the stand-alone game is an idle state, and generating a third control in the terminal by the processor; acquiring current game data of a stand-alone game operated by a terminal; calculating the position of a character in the game picture based on the current game data; setting a display area at a position not including a character in the game picture; displaying the third control in the display area; and second prompt information corresponding to the information to be responded is displayed in the third control. The third control piece is arranged in the display area, so that the user can be reminded, and the interference on the game process of the user is avoided.
As another embodiment of an information interaction method in a game process, determining whether an operation state of a stand-alone game is an idle state includes: acquiring the running progress of the stand-alone game; and the number of the first and second groups,
and determining that the stand-alone game is in an idle state based on the running progress.
Specifically, the running progress of the stand-alone game is obtained by obtaining the running data of the stand-alone game, and whether the stand-alone game is in an idle state or not can be obtained according to the running progress.
As another implementation of the information interaction method in the game process, the method for determining whether the running state of the stand-alone game is the idle state further includes:
recording the current time of receiving the control instruction after receiving the control instruction sent by the keyboard or the mouse,
judging whether a next control instruction is received within a preset time length; if not, the stand-alone game is judged to be in an idle state.
Specifically, whether a user plays a stand-alone game can be obtained through the interval of sending control instructions by the external input equipment, and after the control instructions sent by the keyboard or the mouse are received, the processor records the current time of receiving the control instructions and judges whether the next control instruction is received within the preset time; and if the next control instruction is not received within the preset time length, the processor judges that the stand-alone game is in an idle state.
As another implementation of the information interaction method in the game process, the intelligent home gateway receives the running state information including the gas concentration information sent by the gas leakage sensor;
judging whether the equipment information is the information to be responded or not based on a pre-stored information base, wherein the judging step comprises the following steps: judging whether the gas concentration information is greater than a preset concentration threshold value or not; if yes, judging the current gas concentration as the information to be responded; and matches the urgency level of the current information to be responded to as the first level.
As another implementation manner of the information interaction method in the game process, the receiving, by the smart home gateway, the running state information further includes: visitor signals and visitor images sent by the access control system;
judging whether the equipment information is the information to be responded or not based on a pre-stored information base, wherein the judging step comprises the following steps: judging whether the visitor is a visitor object of the current day or a special visitor based on the visitor signal and the visitor image; if so, judging that the current visitor signal is the information to be responded; and matches the urgency level of the current information to be responded to as the first level.
Specifically, the special visitor may be a takeaway person, a property person, or the like, and it is determined whether the visitor is a visitor object of the day or a special visitor by performing image analysis on the face and emphasis of the visitor.
As another embodiment of the information interaction method in the game process, the device information corresponding to the third level includes device operation information sent by a dishwasher, a washing machine, and a sweeper.
The application also provides an information interaction system in the game process, which comprises:
a first processing module 201, configured to: when a user enters a login interface of the stand-alone game, receiving matching request information and displaying a first control in a terminal running the stand-alone game; the matching request information is sent by the intelligent home gateway; the first control is provided with a matching option and a rejection option;
a second processing module 202 configured to: after the user clicks the matching option, establishing bidirectional communication connection between the terminal and the intelligent home gateway and quitting the first control;
a third processing module 203, configured to: when the terminal runs the stand-alone game, the running state information is sent to the intelligent home gateway;
a fourth processing module 204, configured to: when the intelligent home gateway receives the running state information and the equipment information sent by the intelligent home equipment, judging whether the equipment information is information to be responded or not based on a pre-stored information base;
a fifth processing module 205, configured to: when the equipment information is the information to be responded, the emergency level of the information to be responded is matched; and the number of the first and second groups,
a sixth processing module 206, configured to: different prompt actions are generated in the terminal based on the emergency level and the running state of the stand-alone game.
It should be understood that the system also includes other modules corresponding to the above methods, or the modules of the system can implement the functions corresponding to the above methods.
The embodiment of the application also discloses the electronic equipment.
Specifically, the device comprises a memory and a server, wherein the memory stores a computer program which can be loaded by the server and executes any one of the information interaction methods in the game process.
The embodiment of the application also discloses a computer readable storage medium.
Specifically, the computer-readable storage medium stores a computer program that can be loaded by a server and executes an information interaction method in a game process according to any one of the above-mentioned methods, and includes, for example: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It should be noted that: although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that they can make modifications and substitutions on the present application, and all technical solutions and modifications thereof without departing from the spirit and scope of the present application should be covered by the claims of the present application.

Claims (10)

1. An information interaction method in a game process is characterized by comprising the following steps:
when a user enters a login interface of a stand-alone game, receiving matching request information and displaying a first control in a terminal running the stand-alone game; the matching request information is sent by the intelligent home gateway; the first control is provided with a matching option and a rejection option;
after the user clicks the matching option, establishing communication connection between the terminal and the intelligent home gateway and quitting the first control;
when the terminal runs a stand-alone game, sending running state information to the intelligent home gateway;
when the intelligent home gateway receives the running state information and the equipment information sent by the intelligent home equipment, judging whether the equipment information is information to be responded or not based on a pre-stored information base;
when the equipment information is information to be responded, matching the emergency level of the information to be responded; and the number of the first and second groups,
and generating different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game.
2. The method for information interaction in game process according to claim 1, wherein:
the emergency grades comprise a first grade, a second grade and a third grade;
generating different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game, wherein the prompt actions comprise:
when the emergency level is a first level, directly generating a second control in the terminal and displaying the second control in the center of a display screen of the terminal, wherein first prompt information corresponding to the information to be responded is displayed in the second control;
when the emergency level is a second level, judging whether the running state of the stand-alone game is an idle state; if yes, generating a third control in the terminal; acquiring current game data of the stand-alone game operated by the terminal; calculating the position of a character in a game picture based on the current game data; setting a display area at a position not including a character in the game picture; displaying the third control in the display area; second prompt information corresponding to the information to be responded is displayed in the third control;
when the emergency level is a third level and the stand-alone game of the terminal exits the running state, displaying a prompt box in the terminal; and when the prompt box is clicked, generating a fourth control in the terminal, wherein third prompt information corresponding to the information to be responded is displayed in the fourth control.
3. The information interaction method in the game process according to claim 2, wherein: judging whether the running state of the stand-alone game is an idle state or not, comprising the following steps: acquiring the running progress of the stand-alone game; and (c) a second step of,
and judging that the stand-alone game is in an idle state based on the running progress.
4. The method of claim 3, wherein the method comprises a step of displaying the information on the display device
Judging whether the running state of the stand-alone game is an idle state, further comprising:
recording the current time of receiving the control instruction after receiving the control instruction sent by the keyboard or the mouse,
judging whether a next control instruction is received within a preset time length; if not, the stand-alone game is judged to be in an idle state.
5. The method of claim 4, wherein the method comprises a step of displaying the information on the display device
The intelligent home gateway receives the running state information including gas concentration information sent by the gas leakage sensor;
judging whether the equipment information is to-be-responded information based on a pre-stored information base, wherein the judging step comprises the following steps: judging whether the gas concentration information is greater than a preset concentration threshold value or not; if yes, judging the current gas concentration as the information to be responded; and matches the urgency level of the current information to be responded to as the first level.
6. The information interaction method in the game process according to claim 5, wherein the receiving the running state information by the smart home gateway further comprises: visitor signals and visitor images sent by an access control system;
judging whether the equipment information is the information to be responded or not based on a prestored information base, wherein the judging step comprises the following steps of: judging whether the visitor is a visitor object of the current day or a special visitor based on the visitor signal and the visitor image; if so, judging that the current visitor signal is the information to be responded; and matches the urgency level of the current information to be responded to as the first level.
7. The information interaction method in the game process according to claim 6, wherein the equipment information corresponding to the third level comprises equipment operation information sent by a dishwasher, a washing machine and a sweeper.
8. An information interaction system in a game process, comprising:
a first processing module to: when a user enters a login interface of a stand-alone game, receiving matching request information and displaying a first control in a terminal running the stand-alone game; the matching request information is sent by the intelligent home gateway; the first control is provided with a matching option and a rejection option;
a second processing module to: after the user clicks the matching option, establishing communication connection between the terminal and the intelligent home gateway and quitting the first control;
a third processing module to: when the terminal runs a stand-alone game, sending running state information to the intelligent home gateway;
a fourth processing module to: when the intelligent home gateway receives the running state information and the equipment information sent by the intelligent home equipment, judging whether the equipment information is information to be responded or not based on a pre-stored information base;
a fifth processing module to: when the equipment information is information to be responded, matching the emergency level of the information to be responded; and (c) a second step of,
a sixth processing module for: and generating different prompt actions in the terminal based on the emergency level and the running state of the stand-alone game.
9. A computer device, characterized by: comprising a memory and a server, said memory having stored thereon a computer program for a method according to any one of claims 1 to 7, when loaded and executed by the server.
10. A computer-readable storage medium, in which a computer program is stored which can be loaded by a server and which executes the method according to any one of claims 1 to 7.
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