CN115054927A - Game pet team scheme generation method and device, electronic equipment and storage medium - Google Patents

Game pet team scheme generation method and device, electronic equipment and storage medium Download PDF

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Publication number
CN115054927A
CN115054927A CN202210489254.9A CN202210489254A CN115054927A CN 115054927 A CN115054927 A CN 115054927A CN 202210489254 A CN202210489254 A CN 202210489254A CN 115054927 A CN115054927 A CN 115054927A
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game
team
information
pet
player
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Chinese (zh)
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贾彤
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New Ruipeng Pet Healthcare Group Co Ltd
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New Ruipeng Pet Healthcare Group Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application relates to the technical field of artificial intelligence, and particularly discloses a game pet team scheme generation method, a game pet team scheme generation device, electronic equipment and a storage medium, wherein the method comprises the following steps: acquiring game account information and video account information of a player, wherein the game account information is used for recording game data corresponding to the game account of the player, and the collection information is used for recording the viewing information of the video account related to the game account; determining a first game style of a player playing a game according to the game account information; determining a second game style concerned by the player according to the video account information; determining a third game style preferred by the player according to the first game style and the second game style; obtaining pet information of a dominant game pet of a player and a common game pet list of the player; and determining a matching scheme according to the third game style, the pet information and the common game pet list, and displaying the matching scheme to the player.

Description

Game pet team scheme generation method and device, electronic equipment and storage medium
Technical Field
The invention relates to the technical field of artificial intelligence, in particular to a game pet team scheme generation method and device, electronic equipment and a storage medium.
Background
At present, with the development of diversity of fighting type virtual pet game playing methods, pet fighting is not limited to simple numerical value spelling, but the final fighting result is influenced from the aspects of formation, recruitment, point adding, team matching and the like. In order to avoid player loss caused by single playing, a plurality of game pets are usually arranged, so that the matching scheme is quite diversified. Therefore, it is difficult for a general player to select a team having a certain strength from a large number of game pets. Currently, a common pairing method is to use the game by using a team of tall hands. However, the team who directly uses the high hands may not know some coordination and playing method, and the playing method is not necessarily suitable for the players who use the team, so that the battle is easy to fail, and the game experience of the players is poor.
Disclosure of Invention
In order to solve the above problems in the prior art, embodiments of the present application provide a game pet team matching scheme generation method, device, electronic device, and storage medium, which can recommend a team grouping scheme suitable for the preference and style of a player, and improve the game experience of the player.
In a first aspect, an embodiment of the present application provides a game pet formation scheme generation method, including:
the method comprises the steps of obtaining game account information and video account information of a player, wherein the game account information is used for recording game data corresponding to a game account of the player, and the collection information is used for recording film watching information of a video account related to the game account;
determining a first game style of a player playing a game according to the game account information;
determining a second game style concerned by the player according to the video account information;
determining a third game style preferred by the player according to the first game style and the second game style;
the method comprises the steps of obtaining pet information of a dominant game pet of a player and a common game pet list of the player, wherein the dominant game pet is a game pet with the highest use frequency in a preset time period;
and determining a matching scheme according to the third game style, the pet information and the common game pet list, and displaying the matching scheme to the player.
In a second aspect, an embodiment of the present application provides a game pet-team scheme generation apparatus, including:
the system comprises an acquisition module, a storage module and a display module, wherein the acquisition module is used for acquiring game account information and video account information of a player, the game account information is used for recording game data corresponding to a game account of the player, and the collection information is used for recording film watching information of a video account related to the game account;
the analysis module is used for determining a first game style of a player when the player plays games according to the game account information, determining a second game style concerned by the player according to the video account information, and determining a third game style preferred by the player according to the first game style and the second game style;
the acquisition module is also used for acquiring pet information of the dominant game pet of the player and a common game pet list of the player, wherein the dominant game pet is the game pet with the highest use frequency in a preset time period;
and the team matching module is used for determining a team matching scheme according to the third game style, the pet information and the common game pet list and displaying the team matching scheme to the player.
In a third aspect, an embodiment of the present application provides an electronic device, including: a processor coupled to the memory, the memory for storing a computer program, the processor for executing the computer program stored in the memory to cause the electronic device to perform the method of the first aspect.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium having a computer program stored thereon, the computer program causing a computer to perform the method according to the first aspect.
In a fifth aspect, embodiments of the present application provide a computer program product comprising a non-transitory computer readable storage medium storing a computer program, the computer operable to cause the computer to perform a method according to the first aspect.
The implementation of the embodiment of the application has the following beneficial effects:
in the embodiment of the application, the style of the game played by the player, namely the first game style, can be determined through the analysis of the game account information of the player. According to the video account information, the game style of the number owner of the video account which is concerned by the player when the player is off-line and also plays the game can be determined, and then the game style which is interested by the player, namely the second game style, can be determined. And then, the third game style preferred by the player can be accurately determined by integrating the first game style and the second game style. Meanwhile, the dominant game pet is generally the game pet which is invested into most resources by the player, and can be generally understood as the game pet which is the favorite game pet in the game by the player. Therefore, based on the third game style, the pet information of the dominant game pet and the list of other game pets owned by the player, a matching scheme which can be currently grouped by the player, accords with the third game style and contains the dominant game pet is generated in a targeted manner, and the player is recommended to be shown. Therefore, the player can quickly obtain the team with certain strength and the own game style, and the game experience of the player is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings without creative efforts.
FIG. 1 is a schematic diagram of a hardware structure of a game pet matching scheme generation device according to an embodiment of the present application;
FIG. 2 is a system framework diagram of a game pet team scheme generation method according to an embodiment of the present disclosure;
FIG. 3 is a schematic flow chart of a game pet team scheme generation method according to an embodiment of the present disclosure;
FIG. 4 is a schematic diagram illustrating a method for determining at least one video account associated with a game according to video account information according to an embodiment of the present disclosure;
FIG. 5 is a flow chart illustrating a method for determining a matching scheme according to a third game style, pet information and a list of commonly used game pets according to an embodiment of the present application;
FIG. 6 is a schematic diagram of a team combination according to an embodiment of the present disclosure;
FIG. 7 is a block diagram illustrating functional modules of a game pet team proposal generating device according to an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some, but not all, of the embodiments of the present application. All other embodiments obtained by a person of ordinary skill in the art without any inventive work based on the embodiments in the present application are within the scope of protection of the present application.
The terms "first," "second," "third," and "fourth," etc. in the description and claims of this application and in the accompanying drawings are used for distinguishing between different elements and not for describing a particular sequential order. Furthermore, the terms "include" and "have," as well as any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, result, or characteristic described in connection with the embodiment can be included in at least one embodiment of the application. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. It is explicitly and implicitly understood by one skilled in the art that the embodiments described herein can be combined with other embodiments.
First, referring to fig. 1, fig. 1 is a schematic diagram of a hardware structure of a game pet team project creation device according to an embodiment of the present disclosure. The game pet convoy scheme generating device 100 comprises at least one processor 101, a communication line 102, a memory 103 and at least one communication interface 104.
In this embodiment, the processor 101 may be a general processing unit (CPU), a microprocessor, an application-specific integrated circuit (ASIC), or one or more ics for controlling the execution of programs according to the present disclosure.
The communication link 102, which may include a path, carries information between the aforementioned components.
The communication interface 104 may be any transceiver or other device (e.g., an antenna, etc.) for communicating with other devices or communication networks, such as an ethernet, RAN, Wireless Local Area Network (WLAN), etc.
The memory 103 may be, but is not limited to, a read-only memory (ROM) or other type of static storage device that can store static information and instructions, a Random Access Memory (RAM) or other type of dynamic storage device that can store information and instructions, an electrically erasable programmable read-only memory (EEPROM), a compact disc read-only memory (CD-ROM) or other optical disk storage, optical disk storage (including compact disc, laser disc, optical disc, digital versatile disc, blu-ray disc, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
In this embodiment, the memory 103 may be independent and connected to the processor 101 through the communication line 102. The memory 103 may also be integrated with the processor 101. The memory 103 provided in the embodiments of the present application may generally have a nonvolatile property. The memory 103 is used for storing computer-executable instructions for executing the scheme of the application, and is controlled by the processor 101 to execute. The processor 101 is configured to execute computer-executable instructions stored in the memory 103, thereby implementing the methods provided in the embodiments of the present application described below.
In alternative embodiments, computer-executable instructions may also be referred to as application code, which is not specifically limited in this application.
In alternative embodiments, processor 101 may include one or more CPUs, such as CPU0 and CPU1 of FIG. 1.
In an alternative embodiment, the game pet convoy scheme generating apparatus 100 may comprise a plurality of processors, such as processor 101 and processor 107 of fig. 1. Each of these processors may be a single-core (single-CPU) processor or a multi-core (multi-CPU) processor. A processor herein may refer to one or more devices, circuits, and/or processing cores for processing data (e.g., computer program instructions).
In an optional embodiment, if the game pet convoy scheme generating device 100 is a server, for example, it may be an independent server, or may be a cloud server that provides basic cloud computing services such as cloud service, cloud database, cloud computing, cloud function, cloud storage, web service, cloud communication, middleware service, domain name service, security service, Content Delivery Network (CDN), big data, and artificial intelligence platform. The game pet convoy scheme generating apparatus 100 may further comprise an output device 105 and an input device 106. The output device 105 is in communication with the processor 101 and may display information in a variety of ways. For example, the output device 105 may be a Liquid Crystal Display (LCD), a Light Emitting Diode (LED) display device, a Cathode Ray Tube (CRT) display device, a projector (projector), or the like. The input device 106 is in communication with the processor 101 and may receive user input in a variety of ways. For example, the input device 106 may be a mouse, a keyboard, a touch screen device, or a sensing device, among others.
The game pet convoy scheme generating apparatus 100 may be a general-purpose device or a special-purpose device. The embodiment of the present application does not limit the type of the game pet matching scenario generation apparatus 100.
Next, fig. 2 is a system framework diagram of a game pet matching scheme generation method according to an embodiment of the present application. Specifically, the system may include: the system comprises an information acquisition device 201, a team generation device 202 and a database 203. The information collecting device 201 may be an electronic device capable of running a game, such as a smart Phone (e.g., an Android Phone, an iOS Phone, a Windows Phone, etc.), a tablet computer, a palm computer, a notebook computer, a Mobile Internet device MID (MID). Specifically, the information collection device 201 may collect game account information and video account information of a player during the execution of a game, and transmit the obtained information to the team generation device 202. The team generating device 202 may be a server, and is configured to receive the game account information and the video account information sent by the information collecting device 201, and perform analysis on the game account information and the video account information, so as to invoke data in the database 203 according to an analysis result to generate a team allocation scheme.
In the present embodiment, the game style preferred by the player can be obtained by analyzing the data of each item of the game by the player and the data of each item related to the game concerned by the game play. Then the game style, the pet information of the dominant game pet of the player and a list of other game pets owned by the player generate a matching scheme which can be currently grouped by the player, accords with the game style and contains the dominant game pet in a targeted manner, and recommend and display the matching scheme to the player. Therefore, the player can quickly obtain the team with certain strength and the own game style, and the game experience of the player is improved.
Hereinafter, a description will be given of a game pet team plan generating method disclosed in the present application:
referring to fig. 3, fig. 3 is a schematic flow chart of a game pet team proposal generation method according to an embodiment of the present application. The game pet team scheme generation method comprises the following steps:
301: and acquiring game account information and video account information of the player.
In the present embodiment, the game account information is used to record game data corresponding to a game account of a player, and includes, for example: account ID, battle information, team information, pet list, pet information, and the like. The video account information is used for recording the viewing information of the video account associated with the game account, for example: a list of collected videos, a list of concerned video accounts, a viewing time, and the like. Specifically, the video account associated with the game account may be a video account that is associated by being filled in by the player at the time of registration, or may be a video account whose identity information is the same as the identity information filled in at the time of registration of the game account.
For example, the information acquisition step may be that the game software detects that the player performs an operation related to the battle in the game, such as: and when the battle interface is opened, the battle field is entered, the team interface is entered and the like, the triggered information acquisition operation is carried out. The device through which the game software can run, that is, the information acquisition device 201, for example: a smart phone, a personal computer, or the like performs the operation. Specifically, after the player installs the game software in the information acquisition device 201, the game software pops up the registration login interface and simultaneously presents an information acquisition request to the player to request the player to give the right to the personal information input when the game software calls the player registration, the information in the video account corresponding to the personal information, and the data in the game. Therefore, in the playing process of the player, when the information acquisition operation is triggered, the game software can acquire the game account information and the video account information of the player according to the information acquisition authority given by the player during registration and login.
302: based on the game account information, a first style of play of the player while playing the game is determined.
In the present embodiment, since the game account information records game data corresponding to the game account of the player, it is possible to determine the style tendency of the player when playing the game by analyzing the data. For example: whether the winning is pursued simply or for fun. For the former, it is stated that the player does not have much demand on the play style of the team for winning, and can use it as long as winning is possible. And for the latter, the player is described to be in a certain style, is played for the interest of the player, and is not considered to win or win.
In this regard, in the present embodiment, first, the match information and team information of the player are determined from the game account information, and then the enthusiasm of the player for winning can be determined from the match information. Specifically, the method comprises the following steps: the fight frequency, the fight victory rate and the first average fight duration of the player can be determined according to the fight information. And then determining the second average fight duration under the current environment of the game. And determining the craving degree according to the fighting frequency, the fighting winning rate, the first average fighting time length and the second average fighting time length. The desirability can be expressed by the formula (i):
Figure BDA0003629300510000071
wherein S represents the craving degree, p represents the winning rate of the battle, q represents the frequency of the battle, t 1 Indicates the first average fight duration, t 2 Indicating the second average fight duration.
In the present embodiment, the fourth game style corresponding to the team with the highest winning rate in the current game environment may be determined, and the fifth game style corresponding to the mastership team information of the player may be determined, where the mastership team may be a game that the player has in a predetermined time period, for example: the team with the highest use rate in 3 months. The weights of the fourth and fifth game styles are then determined according to the desirability. Specifically, the higher the desire of the player for a win, and the higher the weight may be set to the fourth game style corresponding to the team having the highest win ratio in the current environment. And finally, the fourth game style and the fifth game style can be fused according to the weight to obtain the first game style.
303: and determining a second game style concerned by the player according to the video account information.
In this embodiment, the video account information records viewing information of the video account associated with the game account, and the owner of the video account is the player according to the description of the method for associating the video account with the game account in step 301. Therefore, by analyzing the video account information, the game style of the game video that the player pays attention to when the player is online can be obtained. The reason why the current people watch the video is that the video contains the interested things, and based on the fact, the information is analyzed, and the game style which is preferred by the player, namely the second game style, can be obtained.
For example, as shown in fig. 4, a video account list concerned by the player may be determined according to the video account information, and then at least one video account related to the game may be determined in the video account list. Specifically, the account label of the video account may be queried, or the name of the video issued by the video account is extracted, and then the video account with the keyword related to the game in the label or the video name is screened out as the at least one video account.
Then, at least one reference video may be acquired in acquiring each video account of the at least one video account according to a preset time period, for example, within three months, specifically, the release time of each reference video of the at least one reference video is within the time period, and the association degree of each reference video with the game is greater than a preset threshold. In short, the video which is issued by the video account within three months and contains the keywords related to the game in the name is obtained.
Then, the game style of each video account corresponding to at least one reference video can be determined according to the at least one reference video, and at least one sixth game style corresponding to the at least one video account in a one-to-one mode is obtained. And determining the watching duration of each video account by the player, and determining the weight of each video account according to the watching duration of each video account. Specifically, the total time length of the video of each video account watched by the player may be used as the watching time length of each video account, and meanwhile, the longer the watching time length is, the higher the attention of the player to the game style of the video account is, the higher the possibility of the player enjoying the game style is, and the higher the weight is given to the game style.
And finally, performing fusion processing on at least one sixth game style according to the weight of each video account to obtain a second game style.
304: and determining a third game style preferred by the player according to the first game style and the second game style.
In this embodiment, the weights of the first game style and the second game style may be determined according to the degree of desire in step 302. Specifically, the ground style is the style of the player in the actual game, and includes the style of the game with high winning rate in the current game environment of the game, i.e., the fourth style of game. The second game style is the game style that the player likes, and has no great relation with the current environment of the game and the winning rate. Therefore, for the same reason as in step 302, namely: the higher the craving, the higher the player's craving for winnings. Therefore, when the craving degree is higher, a higher weight may be set for the first game style reflecting the actual game environment, that is, the highest winning rate, and then the first game style and the second game style may be subjected to the fusion processing according to the weight to obtain the third game style.
305: the pet information of the player's dominant game pet and the list of the player's commonly used game pets are obtained.
In the present embodiment, the dominant game pet is a game pet that is used most frequently by the player in a preset time period.
306: and determining a matching scheme according to the third game style, the pet information and the common game pet list, and displaying the matching scheme to the player.
In the present embodiment, there is provided a method for determining a scheme for a team according to a third game style, pet information, and a list of frequent game pets, as shown in fig. 5, the method including:
501: and determining attribute information and recruitment information of the dominant game pet according to the pet information.
In this embodiment, the attribute information may refer to rank information, race information, element attribute information, ability value, and the like of the game pet, and the offer information may refer to description information, offer rank information, and the like of an offer currently arranged by the game pet, and specifically, both the attribute information and the offer information may be acquired by the pet ID query database 203 of the game pet.
502: and inquiring a matching base corresponding to the third game style according to the attribute information and the recruitment information to obtain at least one first candidate team combination.
In the present embodiment, the team database is a database that exclusively records various team combinations, and these team combinations may be complete teams or incomplete teams. For example, assuming that 6 game pets are needed by a complete team, the team combination may be a combination of 2-6 game pets, and the game pets in the combination have a certain match in the attribute information and the enrollment information. For example, as shown in fig. 6, there are two game pets, namely, a game pet a and a game pet B, wherein a has a high offensive power but a low defensive power, but B has a high defensive power and has a move to interchange the defensive power of itself with the target game pet. Based on this, B can exchange the self defense force with A, so that A has high attacking force and defense force at the same time, and the cooperation is achieved. Therefore, the game pet A and the game pet B belong to two game pets which can be matched with each other, and can be stored in the matching library as a team combination. In the present embodiment, the team group in the pairing library may be uploaded by a large number of players or an official team group.
In the present embodiment, the recorded team combination also records attribute information, engagement information, and a game style associated with the combination of the respective pets in the combination. In this way, team groups having the same game style are grouped according to the game style of each team group, and a pair library corresponding to each game style, that is, the game style of the team group in the pair library corresponding to the game style is the same as the game style. Based on this, all team combinations including the same game pet as the dominant game pet in the library of matching pairs of the third game style preferred by the player may be obtained, and the at least one first candidate team combination may be obtained. Specifically, the game pet identical to the dominant game pet means that the pet information, the attribute information, and the engagement information completely coincide with each other.
503: at least one second candidate team combination is determined from the at least one first candidate team combination based on the list of commonly used game pets.
In this embodiment, the list of common game pets includes game pets included in each of the at least one second candidate team group. Specifically, the team combination that the player can combine out of at least one first candidate team combination determined from the player's list of commonly used game pets is set as a second candidate team combination.
Illustratively, for the dominant game pet, the game pet A is obtained through the steps as follows: first candidate team combination 1: game pet A and game pet B; first candidate team combination 2: game pet A, game pet B, and game pet C; first candidate team combination 3: game pet A and game pet C; and the first candidate team combination 4: game pet A, game pet B, and game pet D. Meanwhile, the list of commonly used game pets of the player includes: game pet B and game pet D. Therefore, in the first candidate team group, the first candidate team groups 2 and 3 include game pets B that are not included in the frequent game pet list of the player, so that the player cannot combine the first candidate team groups 2 and 3. Therefore, the first candidate team groups 2 and 3 are eliminated, and the remaining first candidate team groups 1 and 4 are set as the second candidate team group.
504: and performing multiple team completion processing on each second candidate team combination to obtain at least one team forming scheme corresponding to each second candidate team combination.
In the present embodiment, at the time of the i-th team completion processing, the combination a of the team to be completed can be specified i The first missing game pet number and the defect information, wherein the first missing game pet number is used for identifying the number of game pets in the standard team and the combination A of the standard team and the team to be compensated i The difference in the number of game pets in (1), and the defect information for recording the combination A to be completed i The reason of the failure of the battle, i is an integer greater than or equal to 1, and when i is equal to 1, the team A to be compensated i For each second candidate team combination.
Then, according to the team to be complemented A i The defect information is matched in a team matching library to obtain at least one candidate supplement team combination B i Then according to the team to be complemented A i At least one candidate supplemental team combination B i At least one target supplement team combination C i Wherein at least one target supplement team combination C i Each target supplement team combination C in (1) i The number of game pets included is less than or equal to the first number of missing game pets.
Finally, the combination Ai of the team to be supplemented and each target supplement team combination Ci are combined to obtain at least one reference team combination D i And then combining the at least one reference team D i Each reference team combination D in i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 And performing team completion processing for the (i + 1) th time until the team completion processing is performed for multiple times, and obtaining at least one team forming scheme corresponding to each second candidate team combination.
In the present embodiment, the team combination to be completed Ai and each target supplement team combination Ci are combined to obtain at least one reference team combination D i Thereafter, each reference team combination D is also determined i The second number of missing game pets. Based on this, the reference team group D with the second missing game pet number larger than 0 can be combined i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 Performing team completion processing for the (i + 1) th team; at the same time, combine D with the reference team with the second missing pet number equal to 0 i Directly as a team forming scheme in the at least one team forming scheme corresponding to each second candidate team combination.
In particular, by determining the combination A of the team to be completed in the current completion process i The number and play defects of the missing game pets are matched to obtain a candidate supplement team combination B which can make up the defects and has the number less than or equal to the number of the game pets i Combination A of team to be completed i And (4) performing team completion, compensating the playing defects of the team, simultaneously supplementing the number of the game pets in the team, and stopping the completion processing when the number of the game pets in the team reaches the maximum number specified by the game to obtain a final team forming scheme.
505: and taking the set of at least one team forming scheme corresponding to each second candidate team combination as a team forming scheme.
In this embodiment, at least one obtained team organizing scheme may be sorted from large to small according to the winning rate of each team organizing scheme, and after a display list is generated, the display list is displayed to the player through the display device in the information collecting device 201, so that the player can browse conveniently.
In summary, in the game pet team scheme generation method provided by the present invention, the style of the game played by the player, that is, the first game style, can be determined by analyzing the game account information of the player. According to the video account information, the game style of the number owner of the video account which is concerned by the player when the player is off-line and also plays the game can be determined, and then the game style which is interested by the player, namely the second game style, can be determined. And then, the first game style and the second game style are integrated, so that the favorite third game style of the player can be accurately determined. Meanwhile, the dominant game pet is usually the game pet which is most invested by the player, and can be generally understood as the game pet which is the favorite game of the player in the game. Therefore, based on the third game style, the pet information of the dominant game pet and the list of other game pets owned by the player, a matching scheme which can be currently grouped by the player, accords with the third game style and contains the dominant game pet is generated in a targeted manner, and the player is recommended to be shown. And then, the player can quickly obtain the team with certain strength and the own game style, so that the game experience of the player is improved.
Referring to fig. 7, fig. 7 is a block diagram illustrating functional modules of a game pet team proposal generating device according to an embodiment of the present disclosure. As shown in fig. 7, the game pet queueing plan generating apparatus 700 includes:
the acquisition module 701 is used for acquiring game account information and video account information of a player, wherein the game account information is used for recording game data corresponding to a game account of the player, and the collection information is used for recording viewing information of a video account associated with the game account;
the analysis module 702 is configured to determine a first game style of a player playing a game according to the game account information, determine a second game style concerned by the player according to the video account information, and determine a third game style preferred by the player according to the first game style and the second game style;
the acquisition module 701 is further configured to acquire pet information of a dominant game pet of a player and a common game pet list of the player, where the dominant game pet is a game pet with the highest use frequency in a preset time period;
and the team matching module 703 is configured to determine a team matching scheme according to the third game style, the pet information and the frequently-used game pet list, and display the team matching scheme to the player.
In an embodiment of the present invention, in determining a matching scheme according to the third game style, the pet information and the commonly used game pet list, the matching module 703 is specifically configured to:
determining attribute information and enrollment information of the dominant game pet according to the pet information;
inquiring a team matching base corresponding to the third game style according to the attribute information and the enrollment information to obtain at least one first candidate team combination, wherein each first candidate team combination in the at least one first candidate team combination comprises the same game pet as the dominant game pet;
determining at least one second candidate team combination in the at least one first candidate team combination according to a list of common game pets, wherein the list of common game pets includes game pets included in each of the at least one second candidate team combination;
performing team completion processing on each second candidate team combination for multiple times to obtain at least one team forming scheme corresponding to each second candidate team combination;
and taking the set of at least one team forming scheme corresponding to each second candidate team combination as a team matching scheme.
In an embodiment of the present invention, in performing team completion processing on each second candidate team combination for multiple times to obtain at least one team formation scheme corresponding to each second candidate team combination, the team configuration module 703 is specifically configured to:
in the ith team completion processing, a team combination A to be completed is determined i The first missing game pet number and the defect information, wherein the first missing game pet number is used for identifying the number of game pets in the standard team and the combination A of the standard team and the team to be compensated i The difference in the number of game pets in (1), and the defect information for recording the combination A to be completed i The reason of the failure of the battle, i is an integer greater than or equal to 1, and when i is equal to 1, the team A to be compensated i For each second candidate team combination;
according to the team to be compensated A i The defect information is matched in a team matching library to obtain at least one candidate supplement team combination B i
According to the team to be compensated A i At least one candidate supplemental team combination B i At least one target supplement team combination C i Wherein at least one target supplement team combination C i Each target supplement team combination C in i The number of game pets included is less than or equal to the first missing game petThe number of the particles;
combining the team combination Ai to be supplemented with each target supplement team combination Ci to obtain at least one reference team combination D i
Combining at least one reference team D i Each reference team combination D in i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 And performing team completion processing for the (i + 1) th time until the team completion processing is performed for multiple times, and obtaining at least one team forming scheme corresponding to each second candidate team combination.
In an embodiment of the invention, the combination Ai of the team to be supplemented and each target supplement team combination Ci are combined to obtain at least one reference team combination D i Thereafter, the queuing module 703 is further configured to:
determining each reference team combination D i A second number of missing game pets of (a);
combining at least one reference team D i Each reference team combination D in i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 Performing team completion processing for the (i + 1) th time until after performing team completion processing for a plurality of times, to obtain at least one team formation scheme corresponding to each second candidate team combination, including:
combining the reference team with the second missing game pet number larger than 0 i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 Performing team completion processing for the (i + 1) th team;
a reference team combination D with the second missing game pet number equal to 0 i As one team forming scheme of the at least one team forming scheme corresponding to each second candidate team combination.
In an embodiment of the present invention, in determining a first game style of a game played by a player according to game account information, the analysis module 702 is specifically configured to:
determining the fighting information and team information of the player according to the game account information;
determining the craving degree of the player for winning according to the fighting information;
determining a fourth game style corresponding to the team with the highest winning rate in the current game environment;
determining a fifth game style corresponding to the team information;
determining weights of the fourth game style and the fifth game style according to the craving degree;
and performing fusion processing on the fourth game style and the fifth game style according to the weight to obtain the first game style.
In an embodiment of the present invention, in determining a player's desire to win based on the engagement information, the analysis module 702 is specifically configured to:
determining the fighting frequency, the fighting winning rate and the first average fighting time length of the player according to the fighting information;
determining a second average fight duration under the current environment of the game;
determining the craving degree according to the fighting frequency, the fighting rate, the first average fighting time length and the second average fighting time length, wherein the craving degree can be expressed by a formula II:
Figure BDA0003629300510000131
wherein S represents the craving degree, p represents the winning rate of the battle, q represents the frequency of the battle, t 1 Indicates the first average fight time, t 2 Indicating the second average fight duration.
In an embodiment of the present invention, in determining a second game style focused by the player according to the video account information, the analysis module 702 is specifically configured to:
determining a video account list concerned by a player according to the video account information;
determining at least one video account related to the game in the video account list;
acquiring at least one reference video in each video account in the at least one acquired video account according to a preset time period, wherein the release time of each reference video in the at least one reference video is within the time period;
determining the game style of each video account corresponding to at least one reference video according to the at least one reference video to obtain at least one sixth game style, wherein the at least one sixth game style corresponds to the at least one video account one to one;
determining the watching duration of each video account by a player;
determining the weight of each video account according to the watching duration of each video account;
and performing fusion processing on at least one sixth game style according to the weight of each video account to obtain a second game style.
Referring to fig. 8, fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure. As shown in fig. 8, the electronic device 800 includes a transceiver 801, a processor 802, and a memory 803. Connected to each other by a bus 804. The memory 803 is used to store computer programs and data, and can transfer the data stored in the memory 803 to the processor 802.
The processor 802 is configured to read the computer program in the memory 803 to perform the following operations:
acquiring game account information and video account information of a player, wherein the game account information is used for recording game data corresponding to the game account of the player, and the collection information is used for recording the viewing information of the video account related to the game account;
determining a first game style of a player playing a game according to the game account information;
determining a second game style concerned by the player according to the video account information;
determining a third game style preferred by the player according to the first game style and the second game style;
the method comprises the steps of obtaining pet information of a dominant game pet of a player and a common game pet list of the player, wherein the dominant game pet is a game pet with the highest use frequency in a preset time period;
and determining a matching scheme according to the third game style, the pet information and the common game pet list, and displaying the matching scheme to the player.
In an embodiment of the invention, in determining a matching scheme according to the third game style, the pet information and the frequent game pet list, the processor 802 is specifically configured to perform the following operations:
determining attribute information and enrollment information of the dominant game pet according to the pet information;
inquiring a matching base corresponding to the third game style according to the attribute information and the matching information to obtain at least one first candidate team combination, wherein each first candidate team combination in the at least one first candidate team combination comprises the same game pet as the dominant game pet;
determining at least one second candidate team combination from the at least one first candidate team combination according to a list of commonly used game pets, wherein the list of commonly used game pets comprises game pets included in each of the at least one second candidate team combination;
performing team completion processing on each second candidate team combination for multiple times to obtain at least one team forming scheme corresponding to each second candidate team combination;
and taking the set of at least one team forming scheme corresponding to each second candidate team combination as a team matching scheme.
In an embodiment of the present invention, in performing a plurality of team completion processes on each second candidate team combination to obtain at least one team formation scheme corresponding to each second candidate team combination, the processor 802 is specifically configured to perform the following operations:
in the ith team completion processing, a team combination A to be completed is determined i The first missing game pet number and the defect information, wherein the first missing game pet number is used for identifying the number of game pets in the standard team and the combination A of the standard team and the team to be compensated i The difference in the number of game pets in (1), and the defect information for recording the combination A to be completed i The reason of the failure of the fight, i is an integer greater than or equal to 1, and when i equals 1, the team to be compensated is a combination A i For each second candidate team combination;
according to the team to be compensated A i The defect information is matched in a team matching library to obtain at least one candidate supplement team combination B i
According to the team to be compensated A i In at least one candidate supplemental team group B i At least one target supplement team combination C i Wherein at least one target supplement team combination C i Each target supplement team combination C in i The number of game pets included is less than or equal to the first number of missing game pets;
combining the team combination Ai to be supplemented with each target supplement team combination Ci to obtain at least one reference team combination D i
Combining at least one reference team D i Each reference team combination D in i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 And performing the (i + 1) th team completion processing until the team completion processing is performed for multiple times, and obtaining at least one team forming scheme corresponding to each second candidate team combination.
In an embodiment of the present invention, the team combination to be complemented Ai and each target complementary team combination Ci are combined to obtain at least one reference team combination D i Thereafter, the processor 802 is further configured to perform the following operations:
determining each reference team combination D i A second number of missing game pets of (1);
combining at least one reference team D i Each reference team combination D in i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 Performing team completion processing for the (i + 1) th time until after performing team completion processing for a plurality of times, to obtain at least one team formation scheme corresponding to each second candidate team combination, including:
combining the reference team with the second missing game pet number larger than 0 i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 Performing team completion processing for the (i + 1) th team;
combining D the reference team with the second missing game pet number equal to 0 i As one team forming scheme of the at least one team forming scheme corresponding to each second candidate team combination.
In an embodiment of the present invention, in determining a first game style of a game played by a player according to game account information, the processor 802 is specifically configured to:
determining the fighting information and team information of the player according to the game account information;
determining the enthusiasm of the player for winning according to the fighting information;
determining a fourth game style corresponding to the team with the highest winning rate in the current game environment;
determining a fifth game style corresponding to the team information;
determining weights of the fourth game style and the fifth game style according to the craving degree;
and performing fusion processing on the fourth game style and the fifth game style according to the weight to obtain the first game style.
In an embodiment of the invention, in determining a player's desire to win based on the engagement information, the processor 802 is specifically configured to perform the following operations:
determining the fighting frequency, the fighting winning rate and the first average fighting duration of the player according to the fighting information;
determining a second average fight duration under the current environment of the game;
determining the craving degree according to the fighting frequency, the fighting rate, the first average fighting time length and the second average fighting time length, wherein the craving degree can be expressed by a formula III:
Figure BDA0003629300510000161
wherein S represents the craving degree, p represents the winning rate of the battle, q represents the frequency of the battle, t 1 Indicates the first average fight duration, t 2 Indicating the second average fight duration.
In an embodiment of the present invention, in determining a second game style focused by the player according to the video account information, the processor 802 is specifically configured to:
determining a video account list concerned by a player according to the video account information;
determining at least one video account related to the game in the video account list;
acquiring at least one reference video in each video account in the at least one acquired video account according to a preset time period, wherein the release time of each reference video in the at least one reference video is within the time period;
determining the game style of each video account corresponding to at least one reference video according to the at least one reference video to obtain at least one sixth game style, wherein the at least one sixth game style corresponds to the at least one video account one to one;
determining the watching duration of each video account by a player;
determining the weight of each video account according to the watching duration of each video account;
and performing fusion processing on at least one sixth game style according to the weight of each video account to obtain a second game style.
It should be understood that the game pet pairing scheme generating device in the present application may include a smart Phone (such as an Android Phone, an iOS Phone, a Windows Phone, etc.), a tablet computer, a palm computer, a notebook computer, a Mobile Internet device MID (Mobile Internet Devices, abbreviated as MID), a robot, or a wearable device, etc. The game pet matching scheme generating device is only an example and is not exhaustive, and the game pet matching scheme generating device comprises but is not limited to the game pet matching scheme generating device. In practical applications, the game pet matching scheme generating device may further include: intelligent vehicle-mounted terminal, computer equipment and the like.
Through the above description of the embodiments, those skilled in the art will clearly understand that the present invention can be implemented by combining software and a hardware platform. With this understanding in mind, all or part of the technical solutions of the present invention that contribute to the background can be embodied in the form of a software product, which can be stored in a storage medium, such as a ROM/RAM, a magnetic disk, an optical disk, etc., and includes instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute the methods according to the embodiments or some parts of the embodiments.
Accordingly, the present application also provides a computer readable storage medium, which stores a computer program, wherein the computer program is executed by a processor to implement part or all of the steps of any one of the game pet convoy scheme generation methods as described in the above method embodiments. For example, the storage medium may include a hard disk, a floppy disk, an optical disk, a magnetic tape, a magnetic disk, a flash memory, and the like.
Embodiments of the present application also provide a computer program product comprising a non-transitory computer readable storage medium storing a computer program operable to cause a computer to perform some or all of the steps of any one of the game pet convoy scheme generation methods as set forth in the above method embodiments.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present application is not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are all alternative embodiments and that the acts and modules referred to are not necessarily required by the application.
In the above embodiments, the description of each embodiment has its own emphasis, and for parts not described in detail in a certain embodiment, reference may be made to the description of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is merely a logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of some interfaces, devices or units, and may be an electric or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit. The integrated unit may be implemented in the form of hardware, or may be implemented in the form of a software program module.
The integrated units, if implemented in the form of software program modules and sold or used as stand-alone products, may be stored in a computer readable memory. Based on such understanding, the technical solution of the present application may be substantially implemented or a part of or all or part of the technical solution contributing to the prior art may be embodied in the form of a software product stored in a memory, and including several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method described in the embodiments of the present application. And the aforementioned memory comprises: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by associated hardware instructed by a program, which may be stored in a computer-readable memory, and the memory may include: flash Memory disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The foregoing detailed description of the embodiments of the present application has been presented to illustrate the principles and implementations of the present application, and the above description of the embodiments is only provided to help understand the methods and their core ideas of the present application; meanwhile, for a person skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (10)

1. A game pet matching scheme generation method is characterized by comprising the following steps:
acquiring game account information and video account information of a player, wherein the game account information is used for recording game data corresponding to a game account of the player, and the collection information is used for recording viewing information of a video account associated with the game account;
determining a first game style of the player playing the game according to the game account information;
determining a second game style concerned by the player according to the video account information;
determining a third game style preferred by the player according to the first game style and the second game style;
obtaining pet information of a dominant game pet of the player and a common game pet list of the player, wherein the dominant game pet is a game pet with the highest use frequency in a preset time period;
and determining a matching scheme according to the third game style, the pet information and the common game pet list, and displaying the matching scheme to the player.
2. The method of claim 1, wherein determining a matchmaking solution based on the third game style, the pet information, and the list of commonly used game pets comprises:
determining attribute information and recruitment information of the dominant game pet according to the pet information;
inquiring a matching base corresponding to the third game style according to the attribute information and the matching and recruiting information to obtain at least one first candidate team combination, wherein each first candidate team combination in the at least one first candidate team combination comprises the same game pet as the mastery game pet;
determining at least one second candidate team combination from the list of common game pets in the at least one first candidate team combination, wherein the list of common game pets includes game pets included in each of the at least one second candidate team combination;
performing team completion processing on each second candidate team combination for multiple times to obtain at least one team forming scheme corresponding to each second candidate team combination;
and taking the set of at least one team forming scheme corresponding to each second candidate team combination as the team matching scheme.
3. The method according to claim 2, wherein performing a plurality of team completion processes on each second candidate team combination to obtain at least one team forming scheme corresponding to each second candidate team combination comprises:
in the ith team completion processing, a team combination A to be completed is determined i The first missing game pet number and the defect information, wherein the first missing game pet number and the defect information are recorded in a memoryThe number is used for identifying the number of game pets in a standard team and the combination A of the team to be compensated i The difference of the number of game pets in (1), and the defect information is used for recording the combination A of the team to be completed i The reason of the failure of the battle, i is an integer greater than or equal to 1, and when i is equal to 1, the team combination A to be completed i Combining for each of said second candidate teams;
according to the team A to be complemented i Is matched in the team matching library to obtain at least one candidate supplement team combination B i
According to the team A to be complemented i At the at least one candidate supplemental team combination B i At least one target supplement team combination C i Wherein the at least one target supplement team combination C i Each target supplement team combination C in i The number of game pets included is less than or equal to the first number of missing game pets;
combining the team combination Ai to be supplemented with each target supplement team combination Ci to obtain at least one reference team combination D i
Combining the at least one reference team D i Each reference team combination D in i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 And performing the (i + 1) th team completion processing until at least one team forming scheme corresponding to each second candidate team combination is obtained after the plurality of team completion processing.
4. The method according to claim 3, wherein said combining said to-be-supplemented team combination Ai with each of said target supplemental team combinations Ci results in at least one reference team combination D i Thereafter, the method further comprises:
determining said each reference team combination D i A second number of missing game pets of (1);
said combining said at least one reference team D i Each reference team combination D in i As a combination A of team to be completed in the (i + 1) th team completion processing i+1 Performing the i +1 th team completion processing until at least one team formation scheme corresponding to each second candidate team combination is obtained after the plurality of team completion processing, including:
combining the reference team with the second missing game pet number larger than 0 with a group D i As a team combination A to be completed in the (i + 1) th team completion processing i+1 Performing the i +1 th team completion processing;
combining D the reference team with the second missing game pet number equal to 0 i And the queue scheme is one of at least one queue scheme corresponding to each second candidate queue combination.
5. The method of any of claims 1-4, wherein determining the first style of play of the player while playing the game based on the game account information comprises:
determining the fighting information and team information of the player according to the game account information;
determining the keedness of the player for winning according to the fighting information;
determining a fourth game style corresponding to the team with the highest winning rate in the current game environment;
determining a fifth game style corresponding to the team information;
determining weights of the fourth game style and the fifth game style according to the craving degree;
and performing fusion processing on the fourth game style and the fifth game style according to the weight to obtain the first game style.
6. The method of claim 5, wherein said determining said player's craving for winnings based on said engagement information comprises:
determining the fighting frequency, the fighting winning rate and the first average fighting time length of the player according to the fighting information;
determining a second average fight duration under the current environment of the game;
determining the desirability according to the fighting frequency, the fighting rate, the first average fighting time length and the second average fighting time length, wherein the desirability satisfies the following formula:
Figure FDA0003629300500000031
wherein S represents the craving degree, p represents the winning rate of the battle, q represents the frequency of the battle, and t 1 Indicating said first average fight duration, t 2 And representing the second average fight duration.
7. The method of any one of claims 1-4, wherein determining a second style of game of interest to the player based on the video account information comprises:
determining a video account list concerned by the player according to the video account information;
determining at least one video account related to the game in the video account list;
acquiring at least one reference video in each video account in the at least one acquired video account according to a preset time period, wherein the release time of each reference video in the at least one reference video is within the time period;
determining a game style of each video account corresponding to the at least one reference video according to the at least one reference video to obtain at least one sixth game style, wherein the at least one sixth game style corresponds to the at least one video account one to one;
determining the watching duration of each video account by the player;
determining the weight of each video account according to the watching duration of each video account;
and performing fusion processing on the at least one sixth game style according to the weight of each video account to obtain the second game style.
8. A game pet matchmaking scenario generation apparatus, the apparatus comprising:
the system comprises a collection module, a processing module and a display module, wherein the collection module is used for acquiring game account information and video account information of a player, the game account information is used for recording game data corresponding to a game account of the player, and the collection information is used for recording viewing information of a video account related to the game account;
the analysis module is used for determining a first game style of the player when playing games according to the game account information, determining a second game style concerned by the player according to the video account information, and determining a third game style preferred by the player according to the first game style and the second game style;
the acquisition module is further used for acquiring pet information of a dominant game pet of the player and a common game pet list of the player, wherein the dominant game pet is a game pet with the highest use frequency in a preset time period;
and the team matching module is used for determining a team matching scheme according to the third game style, the pet information and the common game pet list and displaying the team matching scheme to the player.
9. An electronic device comprising a processor, a memory, a communication interface, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the processor, the one or more programs including instructions for performing the steps in the method of any of claims 1-7.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium stores a computer program which is executed by a processor to implement the method according to any one of claims 1-7.
CN202210489254.9A 2022-05-06 2022-05-06 Game pet team scheme generation method and device, electronic equipment and storage medium Pending CN115054927A (en)

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