CN115049812A - System for making intelligent interactive engineering illumination three-dimensional detailed drawing - Google Patents

System for making intelligent interactive engineering illumination three-dimensional detailed drawing Download PDF

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Publication number
CN115049812A
CN115049812A CN202210775233.3A CN202210775233A CN115049812A CN 115049812 A CN115049812 A CN 115049812A CN 202210775233 A CN202210775233 A CN 202210775233A CN 115049812 A CN115049812 A CN 115049812A
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lighting
illumination
model
module
information
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Inventor
王欣垚
赫雷
胡亮
王仲
赵贺来
赵静雅
焦利民
牛帅
宋朝
史跃洋
田振兴
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PowerChina Beijing Engineering Corp Ltd
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PowerChina Beijing Engineering Corp Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/04Architectural design, interior design
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02BCLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO BUILDINGS, e.g. HOUSING, HOUSE APPLIANCES OR RELATED END-USER APPLICATIONS
    • Y02B20/00Energy efficient lighting technologies, e.g. halogen lamps or gas discharge lamps
    • Y02B20/40Control techniques providing energy savings, e.g. smart controller or presence detection

Abstract

The invention provides a system for making an engineering illumination three-dimensional detailed graph capable of realizing intelligent interaction, which comprises the following steps: the system comprises an illumination arrangement scene display module, a detailed graph model interaction module, an illumination information query module, an illumination effect simulation module and an engineering illumination three-dimensional detailed graph testing and publishing module, and is used for testing the designed engineering illumination three-dimensional detailed graph and packaging and publishing the tested engineering illumination three-dimensional detailed graph. The invention provides a system for making an engineering illumination three-dimensional detailed diagram capable of realizing intelligent interaction, which can reduce the difficulty of understanding design intentions of illumination layout constructors, experience real illumination arrangement effects before construction, increase the information content of the illumination arrangement diagram, and improve the engineering illumination design quality on the basis of improving the illumination design efficiency.

Description

System for making intelligent interactive engineering illumination three-dimensional detailed drawing
Technical Field
The invention belongs to the technical field of engineering intelligent construction design, and particularly relates to a system for manufacturing an engineering illumination three-dimensional detailed diagram capable of realizing intelligent interaction.
Background
With the development and popularization of BIM and engineering informatization technology in the hydropower industry, most hydropower engineering design units adopt various three-dimensional visual design software to design engineering lighting arrangement, form respective lighting design methods based on three-dimensional platforms, and accumulate and develop a large number of lamp models, illumination data and related plug-in functions. At present, the above three-dimensional platform lighting technical achievements are more applied in the lighting design process, mainly aiming at the grasp of the lighting arrangement details in the design process by the design party. However, on the final design result chart, most engineering and design units still use the traditional two-dimensional chart drawing mode, that is: the lighting layout referred to by the construction side on the engineering site is still a plane drawing. Although the three-dimensional axial side diagram of lighting arrangement can be added on the drawing under the current technical condition to display the result of three-dimensional design, the mode has the original purpose of violating the three-dimensional lighting design, because a designer has actually finished model information of all details, all angles and all kinds of equipment of a project, the model information cannot be completely displayed under the limitation of the drawing; in addition, such a pattern drawing is inefficient.
The development of new technologies such as BIM, VR, AR and three-dimensional visualization in the engineering construction field is turning over the construction method of the traditional engineering lighting system, and some design and construction habits which are used for many years slowly become the restriction of the development of the new technologies. The construction of the engineering lighting system urgently needs a method and a platform, so that the lighting layout chart gets rid of the limitation of paper, the lighting layout chart is programmed and software, a large amount of engineering three-dimensional lighting design information can be clearly expressed, a user can conveniently and comprehensively know the lighting layout, and the drawing efficiency of the three-dimensional lighting layout chart is improved.
Disclosure of Invention
Aiming at the defects in the prior art, the invention provides a system for manufacturing an engineering lighting three-dimensional detailed diagram capable of realizing intelligent interaction, which can effectively solve the problems.
The technical scheme adopted by the invention is as follows:
the invention provides a system for making an engineering illumination three-dimensional detailed graph capable of realizing intelligent interaction, which comprises the following steps:
the system comprises a lighting arrangement scene display module, a data processing module and a data processing module, wherein the lighting arrangement scene display module is used for three-dimensionally and visually displaying a lighting arrangement scene, and the lighting arrangement scene comprises lighting models, buried pipeline models, building structure models and lighting marking information which are positioned at different positions in space;
the detailed drawing model interaction module is used for interacting with the lighting model, the buried pipeline model and the building structure model, realizing multi-angle and omnibearing observation of the lighting arrangement scene and deepening display of the lighting model, the buried pipeline model and the building structure model by using related functions;
the lighting information query module is used for displaying a lighting diagram UI, a loop information query UI, a lamp information query UI and an installation description query UI which can interact with a user after the lighting arrangement scene is visualized, and executing corresponding query operation when each UI is clicked;
the lighting effect simulation module is used for carrying out simulation on the lighting model, the buried pipeline model and the building structure model in the lighting arrangement scene at a first person viewing angle, simulating a lighting real effect and reflecting the design illumination of each area of the lighting arrangement scene;
and the engineering illumination three-dimensional detailed graph testing and publishing module is used for testing the designed engineering illumination three-dimensional detailed graph and packaging and publishing the engineering illumination three-dimensional detailed graph after the testing is finished.
Preferably, the lighting arrangement scene display module includes:
the lighting arrangement scene reading sub-module is used for reading and jumping to three-dimensional visual lighting arrangement scenes in different areas;
a building structure model display sub-module for displaying the building structure models of the respective areas in the lighting arrangement scene;
a lighting device model display sub-module for displaying a lighting model for each region in the lighting arrangement scene;
the embedded pipeline model display sub-module is used for displaying an embedded pipeline model required by power distribution of each lighting device in the engineering in the lighting arrangement scene, and determining the position of the embedded pipeline model and the embedded pipeline path information;
and the lighting label display sub-module is used for displaying various lighting label information of each lighting arrangement area of the project in the lighting arrangement scene.
Preferably, the detailed view model interaction module includes:
a lighting model interaction sub-module for manipulating a lighting model within the lighting arrangement scene, comprising: rotating, zooming, and dragging an illumination model to perform an omnidirectional, full-angle view of the illumination model within an illumination arrangement scene;
the illumination model resetting sub-module is used for resetting the illumination model controlled by the illumination model interaction sub-module to an initial position;
the lighting model highlighting sub-module is used for highlighting the contour line of the lighting model selected by a user or focused on by the user in the lighting arrangement scene; the highlighted outline of the lighting model is not shielded by the building structure model, so that a user can observe the highlighted outline conveniently; the brightness of the highlighted illumination model contour line is adjustable;
and the lighting arrangement perspective sub-module is used for adjusting the lighting arrangement scene into a perspective view mode, and in the perspective view mode, the lighting model, the embedded pipeline model and the building structure model in the lighting arrangement scene are displayed in a line mode, so that the position relation and the space relation of the lighting model, the embedded pipeline model and the building structure model are more clearly reflected.
Preferably, the lighting information query module includes:
the illumination map UI interface sub-module is used for displaying an illumination map UI; the illumination map UI is provided with an information button and a dragging slider; wherein the information button controls display of a plurality of lighting arrangement detail map elements; the dragging slider is used for adjusting the position of the display content of the lighting arrangement detail drawing element added by the information button;
the circuit information query sub-module is used for displaying a circuit information query UI (user interface) after the lighting arrangement scene is visualized; displaying or hiding a loop information query information menu when the loop information query UI is clicked; when a corresponding command of the loop information inquiry information menu is triggered, basic information related to the detailed diagrams of all the lighting loops is displayed;
the lamp information query submodule is used for displaying a lamp information search UI after the lighting arrangement scene is visualized; displaying or hiding a lamp information query information menu when the lamp information query UI is clicked; when a corresponding command of the lamp information inquiry information menu is triggered, basic information related to various types of lamps is displayed;
the installation instruction query sub-module is used for displaying an installation instruction reference UI (user interface) after the lighting arrangement scene is visualized; displaying or hiding an installation description query information menu when the installation description query UI is clicked; and when the corresponding command of the installation description query information menu is triggered, displaying the installation description of the embedded parts of various equipment.
Preferably, the lighting effect simulation module comprises:
the lighting arrangement scene roaming sub-module is used for roaming in the lighting arrangement scene at a first person viewing angle, observing the space relation and the design details among the lighting models, the buried pipeline model and the building structure model at a close viewing angle, and obtaining clear and accurate lighting arrangement information and a definite construction scheme; in the first person roaming mode, the system has the functions of highlight display of the illumination model, adjustment of the transparency of the building structure model and display of various illumination label information;
the lighting effect simulation submodule is used for simulating the actual lighting effect after the project is finished by utilizing the real-time rendering effect of the U3D engine, and simulating and expressing the illumination condition of each area in the lighting arrangement scene by setting the light reflection characteristics of each material in the lighting arrangement scene;
the illumination range display sub-module is used for simulating a Tyndall effect by utilizing the U3D particle atomization effect to display the actual illumination range of each illumination model and the outline area of the illumination surface, so as to realize the pre-construction simulation and judgment of the reasonability of illumination arrangement;
and the area illumination display sub-module is used for highlighting or hiding each illumination area and the design illumination value in different colors when the area illumination display UI is clicked.
Preferably, the engineering lighting three-dimensional detailed graph testing and publishing module is specifically configured to:
testing a designed system for making an intelligently interactive engineering illumination three-dimensional detailed diagram before packaging, modifying the BUG problem and adjusting each script parameter; and after the test is finished, packaging and releasing the system for manufacturing the engineering lighting three-dimensional detailed diagram capable of intelligently interacting.
The system for making the engineering illumination three-dimensional detailed diagram capable of intelligently interacting has the following advantages:
the invention provides a system for making an engineering illumination three-dimensional detailed diagram capable of realizing intelligent interaction, which can reduce the difficulty of understanding design intentions of illumination layout constructors, experience real illumination arrangement effects before construction, increase the information content of the illumination arrangement diagram, and improve the engineering illumination design quality on the basis of improving the illumination design efficiency.
Drawings
Fig. 1 is a schematic structural diagram of a system for making an intelligently interactive engineering illumination three-dimensional detail drawing according to the present invention.
Detailed Description
In order to make the technical problems, technical solutions and advantageous effects solved by the present invention more clearly apparent, the present invention is further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
The invention discloses a system for making an engineering lighting three-dimensional detailed drawing capable of intelligent interaction based on a Unity3D software development platform, an Autodesk and other engineering design software platforms on the basis of fully learning and inheriting the contents of a traditional lighting layout expression mode, information content, view rules, legend description, identification specification and the like and combining the characteristics and the advantages of the traditional engineering lighting three-dimensional design method, thereby solving the problems that the prior two-dimensional design drawing can not completely display BIM illumination design model information and illumination system information, can not display all engineering details, has low drawing efficiency of illumination arrangement drawing, and has high recognition threshold of the traditional 2D engineering detail drawing, poor construction guidance, inconvenient carrying, high printing cost and the like, the method aims to reduce the difficulty of understanding the design intention of constructors, increase the information content of the lighting arrangement diagram and improve the engineering design quality on the basis of improving the design efficiency.
The invention redefines the bearing mode of the engineering lighting arrangement diagram, uses a Unity3D software development platform to customize a software application system which meets the professional requirements of lighting design and drawing requirements for the engineering lighting arrangement and the system detailed diagram, and the application system is the three-dimensional detailed diagram of the engineering lighting arrangement. The three-dimensional detail drawing of the lighting arrangement may embody a conventional two-dimensional drawing such as: the system comprises a plane graph, a section graph, an axonometric graph, a graph name, a graph number, a picture frame, a sign column, a description, an identification, a size, a material table and other necessary elements, and simultaneously utilizes the characteristics of a three-dimensional visual model and the function of a Unity platform to carry out programming development, adds a UI interface for the three-dimensional visual engineering drawing, and finally installs the system on a PC (personal computer) or a mobile terminal platform in the form of an application program on a tablet personal computer, a mobile phone and the like or a mobile terminal platform in the form of an application program, wherein the system has a series of practical functions of model rotation, model scaling, model dragging, identification display, BIM (building information) inquiry, pre-buried pipeline search, lighting system equipment or structure highlight display, building structure transparency adjustment and the like, and is convenient for field personnel to use.
The implementation method of the invention is as follows:
the invention provides a system for making an engineering illumination three-dimensional detailed drawing capable of intelligent interaction, which mainly comprises the following components with reference to a figure 1: the system comprises an illumination arrangement scene display module, a detailed graph model interaction module, an illumination information query module, an illumination effect simulation module and an engineering illumination three-dimensional detailed graph testing and publishing module.
Lighting arrangement scene display module
The lighting arrangement scene display module is used for displaying lighting arrangement scenes in a three-dimensional visual mode, and the lighting arrangement scenes comprise lighting models, buried pipeline models, building structure models and lighting marking information which are located at different positions in space. For example, the visualization shows luminaire location, the path of the borehole, the size of the markers in the figure, etc.
Specifically, the lighting arrangement scene display module is used for displaying the results of the lighting design model of the design party and is also the basis for realizing the complete expression of the design information and the simulation of the lighting effect.
The lighting arrangement scene display module includes:
the lighting arrangement scene reading sub-module is used for reading and jumping to three-dimensional visual lighting arrangement scenes in different areas;
a building structure model display sub-module for displaying the building structure models of the respective areas in the lighting arrangement scene;
a lighting device model display sub-module for displaying a lighting model for each region in the lighting arrangement scene; the lighting model includes but is not limited to models of lamps, switches, light distribution boxes, and the like.
The embedded pipeline model display sub-module is used for displaying an embedded pipeline model required by power distribution of each lighting device in the engineering in the lighting arrangement scene, and determining the position of the embedded pipeline model and the embedded pipeline path information;
and the lighting label display sub-module is used for displaying or hiding various lighting label information of each lighting arrangement area of the project in the lighting arrangement scene. The lighting labeling information includes, but is not limited to, positioning size, arrangement spacing, various types of identification, and annotation content.
One specific example is listed below:
the lighting scene reading submodule A realizes the function of reading the lighting scene, and the specific realization method is as follows:
a01 numbers the engineering detailed view scene at the Unity3D-build setting interface;
a02 writes a scenemanager.
A03 binds the script on the UI interface button, and realizes that the project detailed diagram scene with the corresponding number is jumped to by clicking the button.
The lighting arrangement display submodule realizes the lighting scene display function, and the specific realization method is as follows:
b01, finishing a three-dimensional engineering lighting system on a three-dimensional design software platform, such as: the model of lamps and lanterns, switch, block terminal arranges the design, and the design model precision needs to satisfy the construction demand. The lighting system model needs to be arranged accurately.
B02, importing the designed three-dimensional engineering model result into a Unity3D platform:
sectioning and splitting the lighting system layout model according to the expression requirements of the detailed engineering drawing by using three-dimensional design software such as Revit, outputting the lighting layout engineering model from the three-dimensional design software in an FBX format, and importing the lighting layout engineering model into a Unity3D program development platform, so that the lighting layout model can be seen in various detailed engineering drawing scenes.
C buried pipe path display submodule, the concrete implementation method is as follows:
c01, automatically laying or designing by using a three-dimensional design software platform and plug-ins to complete the design of the pre-buried pipeline of the lighting system, wherein the precision of the design model needs to meet the construction requirement. And each key path point of the buried pipe needs to be accurately arranged.
C02, importing the designed three-dimensional engineering model result into a Unity3D platform:
and outputting the lighting buried pipe model and the path from the three-dimensional design software in an FBX format and importing the lighting buried pipe model and the path into a Unity3D program development platform by utilizing three-dimensional design software, so that the buried pipe path model can be seen in various engineering detailed diagram scenes.
D, illuminating, labeling and displaying the sub-module, wherein the method for realizing the size and labeling function comprises the following steps:
d01 adding 3D characters and size labels at corresponding positions in the model according to the expression requirements of the plain layout drawing, wherein the labels comprise equipment installation elevations, size intervals, lamp names, area names, loop numbers and the like.
D02 adding parent-child level logic relation for each level of label, attaching a SetActive command script on the UI menu key of the illumination map to realize the function of opening or closing corresponding size and label by the key according to the level.
(II) detailed graph model interaction module
The detailed drawing model interaction module is used for interacting with the lighting model, the buried pipeline model and the building structure model, realizing multi-angle and omnibearing observation of the lighting arrangement scene and deepening display of the lighting model, the buried pipeline model and the building structure model by using related functions; the engineering key model of each lighting arrangement scene is clearly and visually expressed, the advantages of the design of a three-dimensional lighting system are fully exerted, and the expressive ability of the three-dimensional lighting arrangement diagram is enhanced.
The detailed graph model interaction module comprises:
a lighting model interaction sub-module for manipulating a lighting model within the lighting arrangement scene, comprising: rotating, zooming, and dragging an illumination model to perform an omnidirectional, full-angle view of the illumination model within an illumination arrangement scene;
the illumination model resetting submodule is used for resetting the illumination model controlled by the illumination model interaction submodule to an initial position;
the lighting model highlighting sub-module is used for highlighting the contour line of the lighting model selected by a user or focused on by the user in the lighting arrangement scene; the highlighted outline of the lighting model is not shielded by the building structure model, so that a user can observe the highlighted outline conveniently; the brightness of the highlighted illumination model contour line is adjustable;
and the lighting arrangement perspective submodule is used for adjusting the lighting arrangement scene into a perspective view mode, and the lighting model, the embedded pipeline model and the building structure model in the lighting arrangement scene are displayed in a line mode in the perspective view mode, so that the position relation and the space relation of the lighting model, the embedded pipeline model and the building structure model are more clearly reflected. For example, the position relation of lamps, lighting distribution boxes, switches, buried pipes and room arrangement and the space relation of each submodel in the space relation are more clearly embodied.
One specific example is listed below:
e, illuminating the model interaction submodule, wherein the interaction method for realizing rotation, zooming and dragging of the model is as follows:
the E01 rotation model function is to obtain the Mouse X and Y axis movement values by using var Mouse _ X ═ input.getaxis ("Mouse X") or Y command, judge the Mouse button condition by using condition input.getmouse button (1), and trigger the following actions:
transform.RotateAround(Rotion_Transform,Vector3.up,speed.x*Time
transform.rotanaround (rotation _ Transform, transform.right, speed.y Time.); the function of rotating the camera around the object is realized.
The E02 scaling model function is to judge the operation condition of the Mouse wheel by using input.getaxis ("Mouse scroll wheel") <0 or >0, trigger the lower layer judgment (camera.main.fieldofview < (100 or >2) after the judgment to judge whether the upper and lower limit values are exceeded, and then perform the action command camera.main.fieldofview + < 2 or- < 2; and adjusting the visual field of the camera to realize the zooming function.
The E03 drag model function is to utilize the following statements:
screen pointtoray (input. mouse power); a ray is issued from the camera to the mouse location and a determination is made as to whether the ray hits a specified object using physics. And then, continuously judging whether the mouse button is pressed or not by using input. After judging, the following sentence is used
Vector3 current screen space ═ new Vector3(input. Vector3 currentPosition ═ cam, screen to world point (currentscreen space) + offset; and converting the calculated offset of the position of the mouse on the screen into a moving position of the model object and giving the moving position to the corresponding model. And realizing the model dragging function.
F, the lighting model resetting submodule realizes the model resetting method as follows:
f01 numbers the current lighting arrangement scene for the find at the Unity3D-build setting interface.
The F02 model reset function is to re-read the present scene number with a scenemanager.
G, a lighting system highlight submodule, and the lighting system highlight display method is as follows:
g01 introduces each function script and shader of Highlightplus plug-in the resource, and links the Highlightselect script to the lighting system model needing highlighting.
G02 utilizes a command gameobject. getcomponent < HighlightEffect > (). outline ═ val within the HighlightPlus namespace; and modifying the brightness value of the highlight script, adding the script into the slider, and calling a corresponding command to modify the highlight display brightness of the corresponding lighting equipment by the slider.
H lighting arrangement perspective submodule, and the method for realizing the model transparency adjusting function is as follows:
h01 uses the command public void newc (float newc) { this.c. -, newc; and modifying the transparency of the material by the type of the manufacturing method, and adding a model added with the script in the slide block to call a newc command to modify the transparency of the corresponding material by the slide block.
H02 loads the Wireframe shader, selecting this shader in the texture tab. And copying a current engineering detailed diagram scene, adding wire frame materials to each engineering model, wherein the wire frame materials with different colors can be selected for different types of models.
H03 binds the scenemanager loadscene () command to the "menu-wireframe mode view" and the "menu-normal mode view" and realizes the switching between the engineering detailed diagram wireframe mode scene and the normal mode scene by using a button.
(III) lighting information query module
The lighting information query module is used for displaying a lighting diagram UI, a loop information query UI, a lamp information query UI and an installation description query UI which can interact with a user after the lighting arrangement scene is visualized, and executing corresponding query operation when each UI is clicked;
specifically, the lighting information query module is used for displaying various types of information related to lighting and loop arrangement in a lighting arrangement diagram scene by clicking various information buttons and dragging sliders on a UI (user interface) of the lighting arrangement diagram after the engineering lighting arrangement scene is visualized, so that the lighting design information can be consulted, and engineering field personnel can conveniently and quickly consult the information and design intention related to engineering.
The lighting information query module comprises:
an illumination map UI interface sub-module for displaying an illumination map UI that is interactive with a user; the illumination map UI is provided with an information button and a dragging slider; wherein the information button is controllable to display a plurality of lighting arrangement detail map elements; the dragging slider is used for adjusting the position of the display content of the lighting arrangement detail drawing element added by the information button;
the circuit information query sub-module is used for displaying a circuit information query UI (user interface) after the lighting arrangement scene is visualized; displaying or hiding a loop information query information menu when the loop information query UI is clicked; when the corresponding command of the loop information query information menu is triggered, basic information related to the detailed diagrams of each lighting loop is displayed, including but not limited to: loop name, loop number, loop configuration, phase sequence, loop capacity, calculated current, wire cross section, loop voltage drop, power supply location, etc.
The lamp information query submodule is used for displaying a lamp information search UI after the lighting arrangement scene is visualized; displaying or hiding a lamp information query information menu when the lamp information query UI is clicked; when the corresponding command of the lamp information inquiry information menu is triggered, basic information related to various types of lamps is displayed, and the method comprises the following steps: lamp name, lamp type, lamp model, power, efficiency, luminous flux, color temperature, material, life protection grade and other information.
The installation instruction query sub-module is used for displaying an installation instruction reference UI (user interface) after the lighting arrangement scene is visualized; displaying or hiding an installation description query information menu when the installation description query UI is clicked; when the corresponding command of the installation description query information menu is triggered, the installation description of various equipment embedded parts is displayed, including but not limited to: installation method, installation process, laying requirements, cautions and annotation instructions.
One specific example is listed below:
the interactive lighting layout UI interface is concretely implemented by the following steps:
i01, converting a table required by a traditional lighting arrangement two-dimensional drawing basic drawing frame and each detailed drawing scene into a PNG file after being processed by Photoshop software, and using the PNG file as a UI background drawing and a menu background drawing of a three-dimensional visualization engineering detailed drawing application program.
I02, adding UI-Canvas and Plane in each lighting arrangement scene Hierarchy viewport, converting the picture frame and the table picture into Sprite and putting the Sprite into the Plane-Image, and setting UI buttons and sliders in the UI according to the actual requirements and related functions of each detailed view scene and menu.
J loop information inquiry submodule, the information inquiry method is realized as follows:
j01 meets the requirements for the lighting circuit information and the user's general operating habits of conventional two-dimensional lighting layout drawing standards, design experience, and lighting design specifications. A menu panel for each loop information query is created. The menu panel lists various loop information such as the names of loops, loop numbers, loop configurations, phase sequences, loop capacities, calculated currents, wire sections, loop voltage drops, power supply places and the like in an illumination arrangement scene according to actual results of illumination design of the areas, and highlights a current model in the scene when the information is inquired.
J02 attaches SetActive command script to UI menu keys to enable various lighting loop information menus and tables to be turned on or off by keys. And judging whether a menu is in an open state in the interface by using the conditional statement, and limiting the number of the menus which can be displayed at the same time.
The K lamp information query submodule and the information query method are specifically realized as follows:
k01 meets the requirements for information expression of lighting fixtures and the general operating habits of the user in the drawing standards, design experiences and lighting design specifications of conventional two-dimensional lighting arrangements. And creating a menu panel for various lamp queries in the scene. The menu panel lists information such as lamp names, lamp types, lamp models, power, efficiency, luminous flux, color temperature, materials, service life protection grades, installation modes and the like of currently selected lamps in the lighting arrangement scene according to the actual lighting design results of all regions, and highlights a current model in the scene when the information is inquired.
The K02 attaches the SetActive command script on the UI menu keys and the lamp model to realize the corresponding lamp information menu and table opening or closing by using the keys or clicking the lamps. And judging whether a menu is in an open state in the interface by using the conditional statement, and limiting the number of the menus which can be displayed at the same time.
L installation description query submodule, the installation description query method is realized as follows:
l01 meets the installation requirements of the lighting devices, the pipe-laying installation and the general operating habits of the user in the lighting system based on the drawing standards, design experience and lighting design specifications of the conventional two-dimensional lighting layout. A menu panel is created that illustrates a query for lighting system installation in a scene. The menu panel lists installation instructions of various devices and embedded pipe parts in an illumination scene according to the illumination system actually arranged in each area, and the installation instructions comprise the following steps: the method comprises the steps of installing method, installing process, laying requirements, cautions and annotation description, and highlighting the current model in the scene when the installing method of the corresponding equipment is inquired.
The L02 attaches the SetActive command script to the corresponding installation description UI menu to enable the corresponding installation description information menu and table to be turned on or off by a key and highlight the corresponding lighting system device model. And judging whether a menu is in an open state in the interface by using the conditional statement, and limiting the number of the menus which can be displayed at the same time.
(IV) Lighting Effect simulation Module
The lighting effect simulation module is used for carrying out simulation on the lighting model, the buried pipeline model and the building structure model in the lighting arrangement scene at a first person viewing angle, simulating a lighting real effect and reflecting the design illumination of each area of the lighting arrangement scene; the spatial relation and the design details of each model of the lighting arrangement scene are observed at a close-range visual angle, clear and accurate lighting arrangement information and a clear construction scheme are obtained, and the real lighting design effect and the lighting range of each lamp are simulated by using the rendering function of the U3D engine; and under the first person roaming mode, the functions of highlight display of the lighting system model, transparency adjustment of the structural building model and design information display can be used.
The lighting effect simulation module comprises:
the lighting arrangement scene roaming sub-module is used for roaming in the lighting arrangement scene at a first person visual angle, observing the spatial relationship and the design details among the lighting models, the buried pipeline model and the building structure model at a close visual angle, such as the spatial relationship among the lamps, the switches, the buried pipes and the lighting distribution boxes and the design details of the lighting system and the building structure, and obtaining clear and accurate lighting arrangement information and a definite construction scheme; in the first person roaming mode, the system has the functions of highlight display of the illumination model, adjustment of the transparency of the building structure model and display of various illumination label information;
the lighting effect simulation submodule is used for simulating the actual lighting effect after the project is finished by utilizing the real-time rendering effect of the U3D engine, and simulating and expressing the illumination condition of each area in the lighting arrangement scene by setting the light reflection characteristics of each material in the lighting arrangement scene;
the illumination range display sub-module is used for simulating a Tyndall effect by utilizing the U3D particle atomization effect to display the actual illumination range of each illumination model and the outline area of the illumination surface, so as to realize the pre-construction simulation and judgment of the reasonability of illumination arrangement;
and the area illumination display sub-module is used for highlighting or hiding each illumination area and the design illumination value in different colors when the area illumination display UI is clicked.
One specific example is listed below:
the method for realizing the first-person roaming effect comprises the following steps:
m01 utilizes the command input.getmousebutton (1); judging whether a right Mouse button is pressed, and utilizing transform. rotate (new Vector3(0, input. GetAxis ("Mouse X"). times. fixed DeltaTime. 200, 0)); and commanding to acquire the mouse movement condition numerical value and dragging the camera to rotate in an angle.
The M02 input.getkey (KeyCode) command acquires keyboard key information, and then uses the command transform.transform (vector3.forward time. deltatime. moveSpeed); the camera is dragged to move by using the designated key.
The M03 utilizes the command SetActive () command to open or close the first-person rover, binds the script on the UI interface keys, and realizes that clicking the button opens the first-person rover.
N lighting effect simulation sub-modules, wherein the lighting effect simulation effect realization method comprises the following steps:
n01 introduces an Aura 2 volume fog lighting plug-in the resource, selects light sources with proper types and sizes according to the types of the lamps at the positions of the lamps corresponding to the lighting arrangement, and sets the intensity values of the light sources according to the luminous flux.
N02, selecting each material shader in the lighting scene according to the reflection data of each material in the real scene, and setting each attribute parameter such as color, chartlet, reflectivity, glossiness and the like of each material according to the real condition.
N03 baking the fixed model map in the lighting scene to make the materials in the scene generate the lighting map, so as to achieve better lighting simulation effect.
And the lighting range display submodule has the following lighting range display effect realization method:
o01 sets the volume fog density and the quantity of lighting particles in the current lighting scene by using the function of an Aura 2 volume fog lighting plug-in unit, and realizes that the lighting contour lines of various lamps are clear and visible by simulating the Didaer effect.
O02 adjusts the color of the luminous source of each lamp, and the contour lines are illuminated by lamps with different colors, so as to realize the effect of expressing the contour lines and illumination superposition of each lamp on the current illumination area and each illumination surface.
The illumination display submodule in the area P has the following illumination range display effect:
p01 adds a highlight function script identification model with different colors on the structure model according to each lighting area division, designs a UI information field in the UI menu, and labels the lighting area name, the design illuminance average, the design lighting surface, the lighting purpose, and other lighting design related information of each lighting area/room according to the actual design result.
The P02 adds related function keys to corresponding function keys of the UI menu and each illumination area identification model to activate highlight identification area identifications of corresponding illumination areas and UI information columns of corresponding illumination areas by SetActive () after clicking.
(V) engineering illumination three-dimensional detailed graph testing and publishing module
And the engineering illumination three-dimensional detailed graph testing and publishing module is used for testing the designed engineering illumination three-dimensional detailed graph and packaging and publishing the engineering illumination three-dimensional detailed graph after the testing is finished.
The engineering lighting three-dimensional detailed graph testing and publishing module is specifically used for:
the designed system for making the intelligent interactive engineering illumination three-dimensional detailed graph is tested before packaging, the BUG problem is modified, script parameters such as illumination scene rotation speed, illumination system high brightness, model click judgment size and the like are adjusted, application program operation is more convenient, and the use habit of engineering field personnel is met.
And after the test is finished, packaging and releasing the system for manufacturing the engineering lighting three-dimensional detailed diagram capable of intelligently interacting. The method comprises the following steps: and packaging the application program, and issuing the application program on platforms such as Android, Windows, IOS and the like according to the actual application environment.
And finally, the application program is installed on a PC or a mobile terminal and delivered to engineering field personnel for use.
The three-dimensional lighting layout application program testing and publishing refers to testing the designed three-dimensional lighting layout application program before packaging and completing packaging and publishing. And the application program is installed on a PC or a mobile terminal and delivered to engineering field personnel for use.
One specific example is listed below:
and (3) testing and releasing the Q application program:
q01 tests the three-dimensional lighting layout application for use of various functions on different platforms, modifies emerging BUGs, and optimizes script parameters.
The Q02 selects 'File-Build Settings' on the U3D platform, opens the publishing tab, sets parameters according to the hardware condition of the publishing platform, and completes publishing.
For example, a three-dimensional lighting layout of an air compressor floor of a certain engineering auxiliary workshop is taken as an example. The method for making the three-dimensional visualization engineering detailed diagram specifically comprises the following steps:
in this embodiment, the specific content executed by the lighting arrangement display module is as follows:
a01, compiling a scene manager.LoadScene () command in a script for reading scene numbers of each air compressor layer; and binding the script on the UI buttons to realize that clicking the buttons jumps to the detailed engineering drawing scenes.
A02, completing structural modeling of an air compressor layer of a workshop on a three-dimensional design software platform, arranging equipment such as an air compressor, a disk cabinet and an air storage tank at the designated position of a structural model, completing design of a lighting system of the workshop in the model, arranging various types of lighting lamps, switches and distribution boxes in the model, and guiding results into a U3D engine platform.
A03, completing or automatically generating the embedded pipe fitting of the lighting system on a three-dimensional design software platform, wherein the embedded pipe fitting model needs to meet the requirement of engineering construction precision, and each node is accurately positioned. And importing the design result model into the U3D engine platform.
A04, adding 3D characters and size labels at corresponding positions in the model according to detailed diagram expression requirements, wherein the labels comprise building elevation, size distance, equipment name, area name, lighting loop name, buried pipe threading number and the like. And adding a parent-child level logic relationship for each level of label, and attaching a SetActive command script to a UI menu key to realize the function of opening or closing the corresponding size and label by pressing the key according to the level.
In this embodiment, the detailed graph model interaction module executes the following specific contents:
b01, the method for compiling the function scripts and developing the program of the illumination model scene comprises the following steps: and compiling various scripts by using Visual studio to realize script functions such as model rotation, zooming, dragging and the like, and binding the function scripts with corresponding UI keys and models.
B02, numbering the scene for finding the current sub-building lighting arrangement on the Unity 3D-built setting interface. And re-reading the current scene by utilizing the function code of the re-read current scene to realize model reset.
B03, the lighting system highlight display function implementation method is that each function script and shader of a Highightplus plug-in are led into resources, and the HighightHeffect script is connected to various models of the needed lighting system. And the script function is utilized to modify the highlight display brightness of the corresponding model by using the slide block.
B04, the lighting arrangement perspective function implementation method is that only the transparency of the material is modified by using the script on the premise of ensuring that three parameters of the building structure model material R, G, B are not changed, and the transparency of the corresponding material is modified by the slider by adding a model calling corresponding command added with the script into the slider. And adding a Wireframe shader to the lighting system model material which needs to pay important attention to the image, and displaying the lighting system model in the scene by a highlight colored wire frame model.
In this embodiment, the specific content executed by the lighting information query module is as follows:
and C01, adding a UI-Canvas and a Plane into each scene Hierarchy viewport of the lighting layout drawing of the auxiliary factory building, converting the PNG picture penetrating through a two-dimensional lighting layout drawing frame into Sprite, putting the Sprite into a Plane-Image, and adding the Sprite into the UI Canvas to form a UI interface in a traditional drawing frame form. Designing an air compressor layer lighting scene UI operation interface of a workshop, adding various functions and information display menus such as scene selection, a return menu, a legend, a description, a picture frame, a sign column, an operation description, a material table, a lighting diagram mandatory article and other buttons in the canvas UI interface, and adding a plurality of detailed diagram scene jump buttons such as a lighting system plane layout diagram, a three-dimensional axial diagram, first person roaming, a wire frame mode view and the like in a first scene.
C02, designing information of each loop in the design process, such as: the data information of the loop name, the loop number, the loop configuration, the phase sequence, the loop capacity, the calculated current, the wire section, the loop voltage drop, the power supply location, etc. are imported into the Unity3D platform. The picture and table data are converted into PNG format, and the text data are stored as different TXT files. And binding with the corresponding UI function key, and realizing that the corresponding information panel is popped up or the corresponding loop model is highlighted by clicking the key by utilizing the SetActive command.
C03, designing information of various types of lamps in the design process, such as: information such as lamp names, lamp types, lamp models, power, efficiency, luminous flux, color temperature, materials, service life, protection grades and the like is imported into the Unity3D platform. The picture and table data are converted into PNG format, and the text data are stored as different TXT files. And binding with the corresponding UI function key, and realizing that the corresponding information panel is popped up or the corresponding lamp model is highlighted by clicking the key by using the SetActive command.
C04, designing various types of lamps in the design process, for example, including: installation method, installation process, laying requirements, cautions and annotation instructions. And the like are imported into the Unity3D platform. The picture and table data are converted into PNG format, and the text data are stored as different TXT files. And binding with the corresponding UI function key, and realizing that the corresponding information panel is popped up or the corresponding design model is highlighted by clicking the key by utilizing a SetActive command.
In this embodiment, the specific content executed by the lighting effect simulation module is as follows:
d01, lighting arrangement roaming function uses script commands to implement numerical values using mouse movements and drag camera angle rotations. Then, the camera is dragged by using keys by using an input. And turn the lighting arrangement rover on or off with the command SetActive () command.
D02, using the disclosed Aura 2 volume fog lighting plug-in the U3D platform, selecting each material shader in the lighting scene of the air compressor layer of the auxiliary factory building according to the reflection data of each material of the real scene at the position of a lamp corresponding to lighting arrangement, and setting each attribute parameter of each material such as color, mapping, reflection degree, glossiness and the like according to the real conditions. And the simulated simulation of the lighting effect of the auxiliary workshop air compressor chamber is achieved by using the rendering and baking effects of the U3D engine.
D03, the function of the public Aura 2 volume fog illumination plug-in unit is utilized, the volume fog density and the number of illumination particles in the illumination scene of the air compressor layer of the auxiliary factory building are set, and the Didall effect is simulated to realize that illumination contour lines of various types of lamps are clear and visible. The colors of the light emitting sources of the lamps are adjusted, and the contour lines of the lamps with different colors are used for illuminating, so that the effect of expressing the contour lines and illumination superposition on the current illumination area and the illumination surface of each lamp is realized.
D04, adding highlight function script identification models with different colors according to the division of each lighting area on the structural model, and adding a UI information bar and a function key in a UI menu to realize clicking the function key to activate lighting area names, design illumination average values, design lighting surfaces, lighting purposes, and other lighting design related information bars of each area or room of the air compressor layer of the auxiliary plant.
In this embodiment, the specific contents of the test and release execution of the three-dimensional lighting layout application program of the air compressor layer of the auxiliary factory building are as follows:
e01, testing the three-dimensional lighting layout application program of the air compressor layer of the auxiliary factory building before packaging, namely testing the engineering detailed drawing application program which is designed and completed before packaging, modifying the BUG problem and adjusting the parameters of each function script. And then packaging the application program, and issuing the application program on platforms such as Android, Windows and IOS according to the actual application environment. And the application program is installed on a PC or a mobile terminal and delivered to engineering field personnel for use.
The invention provides a system for making an intelligently interactive engineering lighting three-dimensional detailed graph, which can use a Unity3D software development platform to finally release lighting design results by adopting a three-dimensional visual application program on the basis of fully learning and inheriting the contents of a traditional two-dimensional engineering detailed graph expression mode, information content, view rules, legend description, identification specifications and the like, so that engineering field personnel can read the detailed graph and inquire information in a simpler and clearer mode on an engineering field. The invention has the advantages of simple and effective manufacturing process of the engineering illumination three-dimensional detailed diagram. The invention can reduce the difficulty of understanding the design intention of lighting layout constructors, experience real lighting arrangement effect before construction, increase the information content of a lighting arrangement diagram, and improve the engineering lighting design quality on the basis of improving the lighting design efficiency.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and improvements can be made without departing from the principle of the present invention, and such modifications and improvements should also be considered within the scope of the present invention.

Claims (6)

1. A system for producing intelligently interactable engineering lighting three-dimensional details, comprising:
the system comprises a lighting arrangement scene display module, a data processing module and a data processing module, wherein the lighting arrangement scene display module is used for three-dimensionally and visually displaying a lighting arrangement scene, and the lighting arrangement scene comprises lighting models, buried pipeline models, building structure models and lighting marking information which are positioned at different positions in space;
the detailed drawing model interaction module is used for interacting with the lighting model, the buried pipeline model and the building structure model, realizing multi-angle and omnibearing observation of the lighting arrangement scene and deepening display of the lighting model, the buried pipeline model and the building structure model by using related functions;
the lighting information query module is used for displaying a lighting diagram UI, a loop information query UI, a lamp information query UI and an installation description query UI which can interact with a user after the lighting arrangement scene is visualized, and executing corresponding query operation when each UI is clicked;
the lighting effect simulation module is used for carrying out simulation on the lighting model, the buried pipeline model and the building structure model in the lighting arrangement scene at a first person viewing angle, simulating a lighting real effect and reflecting the design illumination of each area of the lighting arrangement scene;
and the engineering illumination three-dimensional detailed graph testing and publishing module is used for testing the designed engineering illumination three-dimensional detailed graph and packaging and publishing the engineering illumination three-dimensional detailed graph after the testing is finished.
2. The system for producing intelligently interactable engineering lighting three-dimensional details according to claim 1 wherein said lighting placement scene display module comprises:
the lighting arrangement scene reading sub-module is used for reading and jumping to three-dimensional visual lighting arrangement scenes in different areas;
a building structure model display sub-module for displaying the building structure models of the respective areas in the lighting arrangement scene;
a lighting device model display sub-module for displaying a lighting model for each region in the lighting arrangement scene;
the embedded pipeline model display sub-module is used for displaying an embedded pipeline model required by power distribution of each lighting device in the engineering in the lighting arrangement scene, and determining the position of the embedded pipeline model and the embedded pipeline path information;
and the lighting label display sub-module is used for displaying various lighting label information of each lighting arrangement area of the project in the lighting arrangement scene.
3. The system for making an intelligently interactive engineering lighting three-dimensional detail drawing according to claim 1, wherein the detail drawing model interaction module comprises:
a lighting model interaction sub-module for manipulating a lighting model within the lighting arrangement scene, comprising: rotating, zooming, and dragging an illumination model to perform an omnidirectional, full-angle view of the illumination model within an illumination arrangement scene;
the illumination model resetting submodule is used for resetting the illumination model controlled by the illumination model interaction submodule to an initial position;
the lighting model highlighting sub-module is used for highlighting the contour line of the lighting model selected by a user or focused on by the user in the lighting arrangement scene; the highlighted outline of the lighting model is not shielded by the building structure model, so that a user can observe the highlighted outline conveniently; the brightness of the highlighted illumination model contour line is adjustable;
and the lighting arrangement perspective submodule is used for adjusting the lighting arrangement scene into a perspective view mode, and the lighting model, the embedded pipeline model and the building structure model in the lighting arrangement scene are displayed in a line mode in the perspective view mode, so that the position relation and the space relation of the lighting model, the embedded pipeline model and the building structure model are more clearly reflected.
4. The system for producing an intelligently interactable engineering lighting three-dimensional detail drawing according to claim 1, wherein said lighting information query module comprises:
the illumination map UI interface sub-module is used for displaying an illumination map UI; the illumination map UI is provided with an information button and a dragging slider; wherein the information button controls display of a plurality of lighting arrangement detail map elements; the dragging slider is used for adjusting the position of the display content of the lighting arrangement detail drawing element added by the information button;
the circuit information query sub-module is used for displaying a circuit information query UI (user interface) after the lighting arrangement scene is visualized; displaying or hiding a loop information query information menu when the loop information query UI is clicked; when a corresponding command of the loop information inquiry information menu is triggered, basic information related to the detailed diagrams of all the lighting loops is displayed;
the lamp information query submodule is used for displaying a lamp information search UI after the lighting arrangement scene is visualized; displaying or hiding a lamp information query information menu when the lamp information query UI is clicked; when a corresponding command of the lamp information inquiry information menu is triggered, basic information related to various types of lamps is displayed;
the installation instruction query sub-module is used for displaying an installation instruction reference UI (user interface) after the lighting arrangement scene is visualized; displaying or hiding an installation description query information menu when the installation description query UI is clicked; and when the corresponding command of the installation description query information menu is triggered, displaying the installation description of the embedded parts of various equipment.
5. The system for producing intelligently interactable engineering lighting three-dimensional details according to claim 1 wherein said lighting effect simulation module comprises:
the lighting arrangement scene roaming sub-module is used for roaming in the lighting arrangement scene at a first person viewing angle, observing the space relation and the design details among the lighting models, the buried pipeline model and the building structure model at a close viewing angle, and obtaining clear and accurate lighting arrangement information and a definite construction scheme; in the first person roaming mode, the system has the functions of highlight display of the illumination model, adjustment of the transparency of the building structure model and display of various illumination label information;
the lighting effect simulation submodule is used for simulating the actual lighting effect after the project is finished by utilizing the real-time rendering effect of the U3D engine, and simulating and expressing the illumination condition of each area in the lighting arrangement scene by setting the light reflection characteristics of each material in the lighting arrangement scene;
the illumination range display sub-module is used for simulating a Tyndall effect by utilizing the U3D particle atomization effect to display the actual illumination range of each illumination model and the outline area of the illumination surface, so as to realize the pre-construction simulation and judgment of the reasonability of illumination arrangement;
and the area illumination display sub-module is used for highlighting or hiding each illumination area and the design illumination value in different colors when the area illumination display UI is clicked.
6. The system for making intelligently interactive engineering lighting three-dimensional detail drawings according to claim 1, wherein the engineering lighting three-dimensional detail drawing testing and issuing module is specifically configured to:
testing a designed system for making an intelligently interactive engineering illumination three-dimensional detailed diagram before packaging, modifying the BUG problem and adjusting each script parameter; and after the test is finished, packaging and releasing the system for manufacturing the engineering lighting three-dimensional detailed diagram capable of intelligently interacting.
CN202210775233.3A 2022-07-01 2022-07-01 System for making intelligent interactive engineering illumination three-dimensional detailed drawing Pending CN115049812A (en)

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