CN114887317A - Picture playing card - Google Patents

Picture playing card Download PDF

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Publication number
CN114887317A
CN114887317A CN202210329004.9A CN202210329004A CN114887317A CN 114887317 A CN114887317 A CN 114887317A CN 202210329004 A CN202210329004 A CN 202210329004A CN 114887317 A CN114887317 A CN 114887317A
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China
Prior art keywords
card
graph
business card
graphs
stroke
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CN202210329004.9A
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Chinese (zh)
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陈展天
陈宜中
陈越
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Individual
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Individual
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Priority to CN202210329004.9A priority Critical patent/CN114887317A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/22Matching criteria, e.g. proximity measures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Data Mining & Analysis (AREA)
  • General Physics & Mathematics (AREA)
  • Artificial Intelligence (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Evolutionary Biology (AREA)
  • Evolutionary Computation (AREA)
  • Bioinformatics & Computational Biology (AREA)
  • General Engineering & Computer Science (AREA)
  • Bioinformatics & Cheminformatics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Multimedia (AREA)
  • Document Processing Apparatus (AREA)

Abstract

A photo playing card is composed of a group of facial makeup cards with eye, nose and mouth, multiple groups of visiting cards with phonetic letters, vowel, and a photo album with guide page containing phonetic pattern. The game mode of the facies poker is designed by utilizing the similarity between the rectangular graph, the initial stroke graph, the semivowel stroke graph, the final stroke graph of the Chinese characters, the face and large number graph, the eye graph, the nose graph and the mouth graph of the person and the object relevance between the business card and the person in daily life. Because the graph of the calligraphy stroke represents the pinyin symbol of the Chinese character, the Chinese character written by the initial consonant graph, the semivowel graph and the vowel graph can be read by playing the face poker. The game card is used for reading Chinese characters, so that children can watch less TV and the eyes are protected, and the method is a new technical means for Chinese pinyin education.

Description

Picture playing card
Technical Field
The invention relates to the field of games, in particular to a phase playing card.
Background
Throughout the world, children can learn words early, and children can receive knowledge early, and Chinese characters are difficult to learn, so that a dream exists for how to learn words early by Chinese children; in addition, foreign people can also difficultly learn Chinese, but people are very interested in playing the game card, if the common playing card can be transformed into a special game card, the game card can read Chinese characters finally after being played thoroughly, and the game card is a good thing which can not only make people happy but also learn knowledge.
Disclosure of Invention
The purpose of the invention is: a poker game card is created, so that people can learn Chinese characters through games.
The invention is realized by the following steps: it includes a set of facial makeup tablet and the multiunit business card that corresponds to facial makeup tablet, facial makeup tablet and business card back pattern can be different, the internal face of business card is the chinese character business card that contains specific calligraphy stroke and write, can also draw the pinyin pattern by the name besides the chinese character name on the business card, the business card can be two-sided business card, facial makeup tablet is gone up five sense organ figures such as eyes, nose, mouth and the like and the calligraphy stroke form in the chinese character on the business card and has obvious similarity, the photo playing card can be put into the business card book at ordinary times, still have pinyin pattern guide page in the business card book, characterized by: the game card is designed by utilizing the similarity between rectangular graphs, initial stroke graphs, semivowel stroke graphs and final stroke graphs of Chinese characters, face and face graphs, eye graphs, nose graphs and mouth graphs of people and the object relevance between a business card and people in daily life.
Thus, the basic graphs of the initial consonants, the semivowels and the vowels which are originally positioned above, in and below the rectangular Chinese characters and the eyes, the nose and the mouth on the face generate associative memory by utilizing the rectangular fonts, the face shape, the calligraphy stroke shape represented by thick ink and the similarity of the eyes, the nose and the mouth graphs of the face in the face plate: and the game is linked with the social activities of people looking for people by daily using the business cards, so that the game has more life interest and the game method is more novel. Such as: the name is 'looking for a person' game, after the facial makeup cards are shuffled, the top facial makeup card is placed in the middle of a table and disclosed in the middle of the table, each player supplements the name cards, each supplemented piece is matched with the public facial makeup card, the player calling the name of the facial makeup card and showing the name card of the facial makeup card can obtain the card, then the second facial makeup card is placed in the middle of the table and disclosed, and the game is played before the completion and finally the player with the most cards wins the game. For another example: the game of seeking missing person has the following rules: when the playing is started, the facial makeup cards are shuffled, one facial makeup card is randomly extracted, the extracted facial makeup card is placed under a name card book with the face facing downwards, the hidden card cannot be touched and peeped by players, and the facial makeup on the hidden card is a lost person. After all the redundant cards are distributed to the players, the player who has the most facial makeup cards and is in front of the player in sequence is responsible for 'calling', if the calling card is owned by the hand of the calling person, the calling card is shown and is entitled to point the facial makeup card in any player hand, the shown facial makeup card is made to be in contrast with the calling card in the hand of the player, if the pointed card is corresponding to the calling card, the called person should put the facial makeup card in the middle of the card table, and the calling person can arbitrarily draw one calling card as own at the called person and can continue calling. If the card pointed at does not correspond to its business card, the "point celebrity" is shifted in order. Who the lost person gradually feels during the roll call process? Therefore, any player can guess the card of the lost player at any time, the guesser needs to call the name of the lost player, take the name card written with the name of the lost player, turn over the hidden card to be compared with the name card, if the card is centered, the loser is the winner, if the card is not centered, the loser is the loser, and the loser can not guess the card any more when playing the cards for the following 3 times. It can be seen that through the game of the facies poker, the player must repeatedly compare the calligraphy strokes in the Chinese characters with the facial makeup graph for a plurality of times, and also needs to call out the name of the card, and because the calligraphy strokes are the phonetic pronunciation of the Chinese characters on the name card, so the next time only needs to see the Chinese characters with the calligraphy strokes in the direction, know what pronunciation the Chinese character reads, and set the triangle in the Chinese character strokes and use the thick and thin strokes in the calligraphy as the inherent of the traditional "song body" calligraphy art, the beard pen is inherent of the cursive script ", the inner circle and outer square strokes similar to the phoenix tail are inherent of the" Wei tablet "calligraphy, the large knife-shaped strokes are the regular script strokes, and other strokes are common used by the modern artistic words. Therefore, the eyes, the nose and the mouth of the facial makeup can be completely achieved by using the calligraphy pen, the inventor has submitted the invention for decades, and the invention is not the key point to be discussed in the patent, so the details are not repeated. As the calligraphy strokes in the Chinese characters are much smaller than the Chinese characters, the integral configuration of the Chinese characters must enter the eye curtain firstly in the recognition of the calligraphy strokes, and practice proves that the calligraphy strokes and the directions of the Chinese characters can be recalled by players after seeing the common Chinese characters for a long time, so the players can also want to pronounce the Chinese characters. The face playing card generally adopts 21 face cards and at least the same number of name card cards, in the embodiment, the face cards, the 21 three-character name cards and the 21 two-character name cards are 63 cards (the name cards can be printed on the front and back sides, one side is three-character, the other side is two-character, so the number can be 42), and after one deck of cards is well played, new name cards and face cards can be added or exchanged. The facial makeup card has the advantages that the facial makeup card has a plurality of name card cards, so that the pinyin level of a player can be improved, for example, the three-character name is 'one touch and one ohm', the two-character name is 'one touch (m)' and 'one pinyin (mi)' of one (i) 'plus' ou '(ou)' and is 'mi ou' (see figure 4), and a single character can be used as a nickname or a code name of a person. For example, the pinyin of fan and Europe becomes a paradox word, and the name of you can also be formed by semivowel (i) and vowel (ou) (but the name of Chinese character is better by using the second initial consonant of fan, because the consonant of m is not very open, the spelling is more favorable). Tone symbols often mimic the downward flow of ink, so the tones are placed at the bottom left of the character. From the above, playing the playing cards with different faces is a playing method, but is also a skillful character learning method, which is beneficial to children and foreign friends who want to learn Chinese characters and like playing cards. Especially, the eyes of the children can be liberated from the computer screen, and the method is extremely beneficial to protecting the eyesight of the children. After the improvement is opened, in order to adapt to the new situation of language and character work in a new period, China adjusts the policy of spelling, Chinese pinyin is not regarded as characters any more, but is regarded as phonetic notation of auxiliary Chinese characters, except using English phonetic notation, Chinese character phonetic notation modes of other countries or regions are not excluded, and a method that Chinese calligraphy strokes are used as phonetic notation symbols of the playing card is not excluded, and English phonetic notation letters can still be written in each thick stroke, and the fundamental law of pinyin is not changed, so the playing card is expected to become a new technical means of Chinese pinyin education in China.
Drawings
Fig. 1 is a description of the correspondence between name cards and facebook cards.
Figure 2 is a schematic illustration of 21 facial makeup cards of facies playing cards arranged together.
Fig. 3 is a schematic diagram of 21 three-character name cards corresponding to the facial makeup card of fig. 2.
Fig. 4 is a schematic diagram of 21 two-character name cards corresponding to the facial makeup card of fig. 2.
Fig. 5 is a pinyin pattern guide page in the business card book.
Detailed Description
Fig. 1 is a description of the correspondence between name cards and facebook cards. In fig. 1, 1 is a mouth of a facial makeup, 2 is a nose of the facial makeup, 3 is eyes of the facial makeup, 4, 5 and 6 are calligraphy pinyin symbols in Chinese characters which are respectively used as initial consonants, semivowels and vowels in a name card, 7, 8 and 9 are direction maps of pinyin strokes of the initial consonants, the semivowels and the vowels in the Chinese characters, 10 is a name card (three-character name card), and 11 is the facial makeup. The initial consonant strokes indicated in the direction chart 7 are positioned at two corners above the Chinese characters and are similar to human eyes in shape; the pinyin stroke denoted by the square 8, which represents the semivowel "i", is a thick horizontal stroke, and may appear in any position of the chinese character (but the positions of the "ǖ" and "u" which are the same semivowels are different due to different figures, as shown in fig. 3, the thick vertical stroke of the "ǖ" sound in the "circuitous" character appears on the left of the chinese character, and as shown in fig. 3, the triangle of the "black" character representing the "u" sound must be located on the lower left of the chinese character). The orientation of 12 finals is indicated by 9 in fig. 1, the orientations of the finals themselves are allowed to change (for example, the same final in fig. 1 can have three different orientations), and the whole stroke can exist in the whole space of the Chinese character, but the end of the stroke should be located at the lower right of the Chinese character. From the comparison of the upper and lower two diagrams in fig. 1, it can be seen that: the eyes 3 in the facial makeup tile 11 look like the upper flat triangle in the "touch" word in the business card tile 10, which reads "b" in the orientation map 7; the nose 2 looks like a word "one" in the card 10, the square 8 reads "i", the mouth 1 looks like the last stroke of a word "ou" in the card 10, and the square 9 reads "ou" sound.
Figure 2 is a schematic illustration of 21 facial makeup cards of facies playing cards arranged together. The eyes in the figure form 21 initial consonant figures of pinyin, and when some initial consonants only have figures on one side, the other side in the figure is used for modifying a face spectrogram by means of vertical hairs, so that a person can feel that eyes also exist on the other side. The nose and mouth in the figure are respectively a semivowel figure and a vowel figure.
Fig. 3 is a schematic diagram of 21 three-character name cards corresponding to the facial makeup in fig. 2 (for ease of comparison, where the facial makeup of the person in fig. 2 is located, and where the name of the facial makeup in fig. 3 is located). The right side of the name is the direction diagram of the Chinese character using the calligraphy strokes as pinyin. When some vowels have no Chinese character, it is substituted by English spelling.
Fig. 4 is a schematic diagram of 21 two-character name cards corresponding to the facial makeup card of fig. 2. The name card combines the human face eyes and the nose in the facial makeup card to form a new pronunciation, and the vowels are unchanged. A pattern which is associated with the pronunciation of the final is added on the right side of each final (the detailed explanation of the associated characters is shown in figure 5).
Fig. 5 is a pinyin pattern guide page in the business card book. In fig. 5, there are 21 blocks, and the three blocks on the left side of the 1 st line are semivowel frames, "yi", "yu", and "wu", respectively, from left to right. The rest are final frames, the upper row is from the fourth to the fourth from the left, and the final frames are as follows: "a", "ai", "ou", and "ang", where the middle line drawing frame is from left to right: "o", "ei", "an", "eng", "e", "ao", "en", and the rightmost frame of the lower row is "ong" frame. The edge of the vowel pattern in each frame is provided with a line of paraphrase characters, such as 'wood shaking in water' and 'wood pile inserted in the middle of silt', and the figure also shows that the allowable change angle of 'wood on water' and 'silt wood pile' is not more than 30 degrees in positive and negative. There are … patterns of 15 paraphrasing characters, such as "tortoise crawls at the lower left side", "guan gong dancing at o", etc., and it can be seen from the lowest square on the right side of the Chinese character in fig. 3 that the orientation of the vowels themselves can be changed. The vowel patterns can generate associative memory effect with pronunciation through paraphrasing, and the shape of English letters is difficult to have the associative memory effect, so that the method is easy to memorize through the graphical pinyin. The other 6 frames in the lower row are distributed with 21 consonant orientation maps, the consonant orientation maps in each frame are arranged from left to right and from top to bottom, the four consonant orientation maps in the first frame are all provided with an upper flat triangle, the triangle side pointed by A in the figure is the identification side of the upper flat triangle, the triangle can be regarded as the upper flat triangle as long as the uppermost side of the triangle is seen to be horizontal, and the first frame is named as a 'Bohai sea cluster' due to the fact that the upper side of the triangle is horizontal, and sounds of 'b', 'p','m' and 'f' are read in sequence. The four orientation maps in the second box are composed of horse ear shaped triangles to read "d", "t", "n" and "l" sounds in order. Therefore, the water chestnut cluster is called. The three azimuth diagrams in the third block are all 'outer flat triangles' consisting of outer vertical edges, the vertical edge of the triangle indicated by B in the drawing is the identification edge of the outer flat triangle, and the triangle is regarded as the outer flat triangle as long as the outer side of the triangle is seen to be a horizontal vertical line, and the triangle is called as a 'wall placing cluster' because the triangle can be used for placing a broom like a wall to read 'g', 'k' and 'h' in sequence. The three initial square maps in the fourth box all have a shape of cat ear, so the fourth box is named as a cat ear cluster to read sounds of j, q and x in sequence. Three of the four initial square diagrams in the fifth box all have inward-inclined triangles, the inward-inclined sides of the triangles are indicated by F in the diagrams, the inward-inclined sides are the identification sides of the inward-inclined triangles, the inward-inclined sides can be identified as inward-inclined triangles as long as the sides are seen, and the fifth box is named as a stent cluster because the inward-inclined sides of the inward-inclined triangles are like a support strip, so that the sounds of 'zh', 'ch', 'sh' and 'r' are read in sequence. Three initial square maps in the sixth frame all have diamond-like rhombus, so the sixth frame is named as a gem cluster to read the sounds of z, c, s and sound in sequence. The positions of the initial consonants in the Chinese characters are positioned on the left and right two corners of the white and black Chinese characters, the shape of the Chinese characters is similar to that of human eyes, and the positions of the Chinese characters are not allowed to change. Because the graphics in each cluster have the characteristics of being clearly distinguished, the Chinese character is easier to memorize than English pinyin.

Claims (1)

1. The utility model provides a photo playing card, it includes a set of facial makeup cards and the multiunit business card that corresponds to facial makeup cards, facial makeup cards and business card back pattern can be different, the internal face of business card is the chinese character business card that contains specific calligraphy stroke writing, can also draw the pinyin pattern beside the name on the business card except that chinese character name, the business card can be two-sided business card, five sense organ figures such as eyes, nose, mouth of facial makeup on the facial makeup cards and the calligraphy stroke form in the chinese character on the business card have obvious similarity, the photo playing card can be put into the business card book at ordinary times, still have pinyin pattern guide page in the business card book, characterized by: the game card is designed by utilizing the similarity between rectangular graphs, initial stroke graphs, semivowel stroke graphs and final stroke graphs of Chinese characters, face and face graphs, eye graphs, nose graphs and mouth graphs of people and the object relevance between a business card and people in daily life.
CN202210329004.9A 2022-03-21 2022-03-21 Picture playing card Pending CN114887317A (en)

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CN202210329004.9A CN114887317A (en) 2022-03-21 2022-03-21 Picture playing card

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Application Number Priority Date Filing Date Title
CN202210329004.9A CN114887317A (en) 2022-03-21 2022-03-21 Picture playing card

Publications (1)

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CN114887317A true CN114887317A (en) 2022-08-12

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