CN114768263A - Game difficulty level determination method and device, storage medium and electronic equipment - Google Patents

Game difficulty level determination method and device, storage medium and electronic equipment Download PDF

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Publication number
CN114768263A
CN114768263A CN202210527602.7A CN202210527602A CN114768263A CN 114768263 A CN114768263 A CN 114768263A CN 202210527602 A CN202210527602 A CN 202210527602A CN 114768263 A CN114768263 A CN 114768263A
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game
calculation result
target
clearance time
level
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辛一
蔡嘉勋
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210527602.7A priority Critical patent/CN114768263A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The disclosure belongs to the technical field of computers, and relates to a game difficulty level determination method and device, a computer storage medium and electronic equipment. The method comprises the following steps: acquiring a universal game capacity grade corresponding to a target game player; acquiring clearance time required by other game players with the universal game capability level to clearance the target game, and acquiring preset clearance time corresponding to the target game; and determining a calculation result according to the clearance time and the preset clearance time, and determining the difficulty level of the target game relative to the target game player according to the calculation result. According to the method and the device, the difficulty level of the target game relative to the target game player is determined according to the calculation result, the situation that the difficulty level is a fixed value in the prior art is avoided, the accuracy of the determined difficulty level is improved, and the game experience of the target game player is further improved.

Description

Game difficulty level determination method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a game difficulty level determining method, a game difficulty level determining apparatus, a computer-readable storage medium, and an electronic device.
Background
With the development of computer technology, many different types of virtual games have been created, including arcade escape-type games.
However, in the prior art, the game difficulty level of the arcade escape type game is a fixed value which is subjectively and self-defined by a merchant, which causes the game difficulty level not to be suitable for the game abilities of all game players, a novice game player may think that the game difficulty level of the arcade escape type game is higher, and a game player with certain game experience may think that the game difficulty level of the arcade escape type game is lower, which reduces the adaptation degree of the game difficulty level to the game player, and further reduces the game experience degree of the game player.
In view of this, there is a need in the art to develop a new game difficulty level determination method and apparatus.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a game difficulty level determining method, a game difficulty level determining apparatus, a computer-readable storage medium, and an electronic device, so as to overcome, at least to some extent, a problem that a difficulty level of a game is low in adaptation degree with respect to a game player due to a related art.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of embodiments of the present invention, there is provided a game difficulty level determination method, the method including: acquiring a universal game capacity grade corresponding to a target game player; acquiring clearance time required by other game players with the universal game capacity level to clearance the target game, and acquiring preset clearance time corresponding to the target game; and determining a calculation result according to the clearance time and the preset clearance time, and determining the game difficulty level of the target game relative to the target game player according to the calculation result.
In an exemplary embodiment of the present invention, the obtaining the universal game capability level corresponding to the target game player includes: obtaining a game type corresponding to the game, and determining other games with the same game type; acquiring historical clearance time required by historical game players for clearance of the other games, and acquiring first preset clearance time corresponding to the other games; and calculating the historical clearance time and the first preset clearance time to obtain a first calculation result, and predicting the general game capacity level corresponding to the target game player according to the first calculation result.
In an exemplary embodiment of the present invention, the predicting a universal game capability level corresponding to a target game player based on the first calculation result includes: creating a mapping relationship between the first calculation result and a game capability level; acquiring second clearance time for the target game player to clearance with the other games, and calculating the second clearance time and the first preset clearance time to obtain a second calculation result; predicting the universal game ability level corresponding to the target game player based on the mapping relation and the corresponding relation between the first calculation result and the second calculation result.
In an exemplary embodiment of the present invention, the predicting the universal game capability level corresponding to the target game player based on the mapping relationship and the correspondence between the first calculation result and the second calculation result includes: determining the first calculation result matching the second calculation result; predicting the game ability level having the mapping relation with the first calculation result as the general game ability level corresponding to the target game player.
In an exemplary embodiment of the present invention, the determining a calculation result according to the clearance time and the preset clearance time includes: and calculating the average value of the clearance time to obtain the average clearance time, and calculating the difference value of the average clearance time and the preset clearance time to obtain a calculation result.
In an exemplary embodiment of the present invention, the determining a game difficulty level of the target game with respect to the target game player according to the calculation result includes: if the calculation result meets a first preset condition, determining that the game difficulty level of the target game relative to the target game player is a first level; if the calculation result meets a second preset condition, determining that the game difficulty level of the target game relative to the target game player is a second level; and if the calculation result meets a third preset condition, determining that the game difficulty level of the target game relative to the target game player is a third level.
In an exemplary embodiment of the present invention, after determining the game difficulty level of the target game relative to the target game player according to the calculation result, the method further comprises: if the game difficulty level is the second level, adjusting the display mode corresponding to the target game to be a target display mode; wherein the target display mode is different from other display modes corresponding to the other games.
According to a second aspect of an embodiment of the present invention, there is provided a game difficulty level determining apparatus including: a prediction module configured to acquire a pass game ability level corresponding to a target game player; the acquisition module is configured to acquire clearance time required by other game players with the general game capability level to clearance the target game and acquire preset clearance time corresponding to the target game; and the game difficulty grade determining module is configured to determine a calculation result according to the clearance time and the preset clearance time, and determine the game difficulty grade of the target game relative to the target game player according to the calculation result.
According to a third aspect of an embodiment of the present invention, there is provided an electronic apparatus including: a processor and a memory; wherein the memory has stored thereon computer readable instructions which, when executed by the processor, implement the game difficulty level determination method of any of the above exemplary embodiments.
According to a fourth aspect of embodiments of the present invention, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game difficulty level determination method in any of the above-described exemplary embodiments.
As can be seen from the foregoing technical solutions, the game difficulty level determining method, the game difficulty level determining apparatus, the computer storage medium, and the electronic device in the exemplary embodiments of the present invention have at least the following advantages and positive effects:
in the method and the device provided by the exemplary embodiment of the disclosure, on one hand, the game difficulty level of the target game relative to the target game player is determined according to the calculation result, so that the problem that in the prior art, the game difficulty level is a fixed value set subjectively is avoided, and the accuracy of the determined game difficulty level and the game experience of the target game player are improved; on the other hand, the calculation result is obtained according to the clearance time and the preset clearance, so that different clearance times can be determined for different target game players, different game difficulty levels can be determined, and the adaptability of the game difficulty level of the target game to the target game players is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure. It should be apparent that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived by those of ordinary skill in the art without inventive effort.
FIG. 1 schematically illustrates a flow diagram of a method for determining a game difficulty level in an embodiment of the disclosure;
FIG. 2 is a schematic flow chart illustrating the process of obtaining a universal game ability level corresponding to a target game player in the game difficulty level determination method according to the embodiment of the disclosure;
FIG. 3 is a schematic flow chart illustrating the prediction of a universal game ability level corresponding to a target game player in the game difficulty level determination method according to the embodiment of the present disclosure;
FIG. 4 is a schematic flow chart illustrating the prediction of a universal game ability level corresponding to a target game player in the game difficulty level determination method according to the embodiment of the present disclosure;
FIG. 5 is a schematic flow chart illustrating a process of determining a game difficulty level of a target game relative to a target game player according to a calculation result in a game difficulty level determination method according to an embodiment of the present disclosure;
fig. 6 is a schematic diagram showing a structure of a game difficulty level determining apparatus according to an embodiment of the present disclosure;
FIG. 7 schematically illustrates an electronic device for use in a method of determining a level of difficulty for a game in an embodiment of the disclosure;
FIG. 8 schematically illustrates a computer-readable storage medium for a game difficulty level determination method in an embodiment of the disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/parts/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. other than the listed elements/components/etc.; the terms "first" and "second", etc. are used merely as labels, and are not limiting on the number of their objects.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities.
Aiming at the problems in the related art, the game difficulty level determining method is provided in the disclosure. Fig. 1 is a flow chart illustrating a game difficulty level determination method, and as shown in fig. 1, the game difficulty level determination method at least includes the following steps:
and S110, acquiring the universal game capacity level corresponding to the target game player.
And S120, acquiring clearance time required by other game players with the general game capability level to clearance the target game, and acquiring preset clearance time corresponding to the target game.
And S130, determining a calculation result according to the clearance time and the preset clearance time, and determining the game difficulty level of the target game relative to the target game player according to the calculation result.
In the method and the device provided by the exemplary embodiment of the disclosure, on one hand, the game difficulty level of the target game relative to the target game player is determined according to the calculation result, so that the problem that in the prior art, the game difficulty level is a fixed value set subjectively is avoided, and the accuracy of the determined game difficulty level and the game experience of the target game player are improved; on the other hand, the calculation result is obtained according to the clearance time and the preset clearance time, so that different clearance times can be determined for different target game players, different game difficulty levels can be determined, and the adaptability of the game difficulty level of the target game to the target game players is improved.
The respective steps of the game difficulty determining method will be described in detail below.
In step S110, a universal game capability level corresponding to the target game player is acquired.
In an exemplary embodiment of the present disclosure, the target game refers to any virtual game that can be enjoyed by a game player, and specifically, the target game may be a mobile-end game, a computer-end game, a shooting-type game, a role-playing-type game, or a counsel-escape-type game, which is not particularly limited in this exemplary embodiment.
The target game player refers to one of the game players, and the universal game ability level is predicted to measure the game ability of the target game player for the target game.
For example, the target game is a secret room escape game, specifically, the target game is a XX-class secret room escape game, and the game ability level of the target game player "xxx 001" for the XX-class secret room escape game is predicted to be a level a.
In an alternative embodiment, fig. 2 is a flow chart illustrating a method for obtaining a universal game ability level corresponding to a target game player in a game difficulty level determination method, as shown in fig. 2, the method at least includes the following steps: in step S210, a game type corresponding to the target game is acquired, and other games having the same game type are determined.
The game type refers to a type to which the game belongs, specifically, if the target game is a shooting game, the game type may be a single shooting type, the game type may be a multi-player shooting type, if the target game is a role-playing game, the game type may be an animation type, the game type may also be a rouge character playing type, if the target game is a backroom escape type game, the game type may be a suspense type, or a spy type, which is not particularly limited in this exemplary embodiment.
The other game refers to a game having the same game type as the target game, and for example, if the target game is a arcade game and the game type of the arcade game is a spy type, the arcade game that is also the spy type is determined as the other game.
For example, the target game is the secret escape type game XX, and the game type of the secret escape type game XX is the spy type, and further, it can be determined that the secret escape type game XX1, the secret escape type game XX2, and the secret escape type game XX3 which are also the spy type are other games.
In step S220, a historical clearance time required for the historical game player to clearance with other games is acquired, and a first preset clearance time corresponding to the other games is acquired.
The historical game player refers to a game player who already passes through other games, correspondingly, the historical passing time is the time spent by the historical game player to pass through other games, the first preset passing time is preset, the time required by most game players to pass through other games is subsequently used for calculating the historical passing time to obtain a first calculation result.
For example, the other games include a secret room escape type game XX1, a secret room escape type game XX2 and a secret room escape type game XX3, wherein 100 historical game players pass through the secret room escape type game XX1, correspondingly, there are historical clearance times corresponding to the 100 historical game players, 150 historical game players pass through the secret room escape type game XX2, correspondingly, there are historical clearance times corresponding to the 150 historical game players, 300 historical game players pass through the secret room escape type game XX3, correspondingly, there are historical clearance times corresponding to the 300 historical game players.
In step S230, the historical clearance time and the first preset clearance time are calculated to obtain a first calculation result, and the universal game capability level corresponding to the target game player is predicted according to the first calculation result.
The first calculation result refers to a result obtained after the historical clearance time and the first preset clearance time are calculated, specifically, the first calculation result may be a ratio between the historical clearance time and the first preset clearance time, and further, according to the first calculation result, the general game capability level of the target game player in clearance of the target game can be predicted.
For example, the other games include a secret room escape type game XX1, a secret room escape type game XX2 and a secret room escape type game XX3, wherein 100 historical game players pass through the secret room escape type game XX1, correspondingly, there are historical clearance times corresponding to the 100 historical game players, 150 historical game players pass through the secret room escape type game XX2, correspondingly, there are historical clearance times corresponding to the 150 historical game players, 300 historical game players pass through the secret room escape type game XX3, correspondingly, there are historical clearance times corresponding to the 300 historical game players.
Calculating the 100 historical clearance times and a first preset clearance time respectively to obtain a first calculation result, calculating the 150 historical clearance times and the first preset clearance time respectively to obtain a first calculation result, calculating the 300 historical clearance times and the first preset clearance time respectively to obtain a first calculation result, and predicting that the general game ability level of the target game player 'xxx 001' aiming at the XX-type secret-room escape game is A level according to the obtained first calculation result.
In the present exemplary embodiment, the universal game ability level of the target game player is predicted from the first calculation result, which refers to the calculation result between the historical clearance time and the first preset clearance time, and further, the universal game ability level of the target game player is predicted from the historical clearance time and the first preset clearance time, which improves the accuracy of the predicted universal game ability level of the target game player.
In an alternative embodiment, fig. 3 is a flow chart illustrating a method for predicting a universal game ability level corresponding to a target game player in a game difficulty level determination method, as shown in fig. 3, the method at least includes the following steps: in step S310, a mapping relationship between the first calculation result and the common game capability level is created.
The first calculation result can be a ratio of the historical clearance time to the first preset clearance time, so that the closer the first calculation result is to 1, the closer the time required by the historical game player to clearance of other games at the moment is to the first preset clearance time, the higher the level of the game capacity of the historical game player in playing other games can be considered, correspondingly, the closer the first calculation result is to 0, the farther the time required by the historical game player to clearance of other games at the moment is from the first preset clearance time, and the weaker the level of the game capacity of the historical game player in playing other games can be considered. The mapping is a mapping reflecting the correspondence between the first calculation result and the generic game capability level described above.
For example, a mapping relationship may be created between the first calculation result belonging to the interval [ 0.70.8 ] and the general game capability level C, a mapping relationship may be created between the first calculation result belonging to the interval [ 080.9 ] and the general game capability level B, and a mapping relationship may be created between the first calculation result belonging to the interval [ 0.91 ] and the general game capability level A, wherein the general game capability level A is greater than the general game capability level B, and the general game capability level B is greater than the general game capability level C.
In step S320, a second clearance time for the target game player to clearance with respect to the other games is obtained, and the second clearance time and the first preset clearance time are calculated to obtain a second calculation result.
The second clearance time refers to time required by the target game player to clearance other games, the second calculation result is a calculation result between the second clearance time and the first preset clearance time, and specifically, the second calculation result is a ratio between the second clearance time and the first preset clearance time.
For example, if the second clearance time required for the target game player to clearance with the other game XX1 is a and the first preset clearance time is b, the second calculation result is the ratio of a to b.
In step S330, a universal game capability level corresponding to the target game player is predicted based on the mapping relationship and the correspondence relationship between the first calculation result and the second calculation result.
And predicting the general game capacity level corresponding to the target game player according to the mapping relation and the corresponding relation between the first calculation result and the second calculation result.
For example, the second calculation result is 0.95, it is obvious that the second calculation result belongs to the interval [ 0.91 ], and the first calculation result belonging to the interval [ 0.91 ] has a mapping relation with the general game ability level a, so that the predicted general game ability level with the target game player is a.
In an alternative embodiment, a mapping relationship between the first calculation result and the universal game capability level is created, and then the universal game capability level of the target game player can be predicted according to a corresponding relationship between the second calculation result and the first calculation result, and since the first calculation result is calculated according to the historical clearance time and the first preset clearance time, the accuracy of the predicted universal game capability level of the target game player is improved.
In an alternative embodiment, fig. 4 is a flow chart illustrating a method for predicting a universal game ability level corresponding to a target game player in a game difficulty level determination method, as shown in fig. 4, the method at least includes the following steps: in step S410, a first calculation result matching the second calculation result is determined.
Wherein after the second calculation result is calculated, a first calculation result matching the second calculation result may be determined.
For example, if the second calculation result is 0.95, the first calculation result matching the second calculation result may be any one of the first calculation results belonging to the interval [ 0.91 ].
In step S420, the game ability level having a mapping relation with the first calculation result is predicted as a common game ability level corresponding to the target game player.
After the first calculation result matched with the second calculation result is determined, the game capability level corresponding to the first calculation result can be determined based on the mapping relation, and the game capability level can be predicted to be the universal game capability level corresponding to the target game player.
For example, if the second calculation result is 0.95, the first calculation result matching the second calculation result may be the first calculation result 0.95 belonging to the interval [ 0.91 ], and the game ability level having a mapping relation with the first calculation result 0.95 is a, so that the predicted general game ability level corresponding to the target game player "xxx 001" is a.
In the exemplary embodiment, the first calculation result matched with the second calculation result is determined, and then the game ability level corresponding to the first calculation result may be predicted as the general game ability level corresponding to the target game player according to the mapping relationship, and since the first calculation result is a result calculated according to the historical clearance time and the first preset clearance time, the accuracy of the predicted general game ability level of the target game player is improved.
In step S120, a clearance time required for other game players having a general game capability level to clearance the target game is acquired, and a preset clearance time corresponding to the target game is acquired.
In an exemplary embodiment of the present disclosure, the other game player refers to a game player having the same level of game ability as the target game player, the clearance time refers to a time required for the other game player to clearance the game, and the preset clearance time refers to a preset time value for indicating a clearance time required for a majority of the game players to clearance the game.
For example, the predicted general game ability level corresponding to the target game player "xxx 001" is a, the other game players having the general game ability level a include a game player "xxx 010", a game player "xxx 111", and a game player "xxx 221", where the clearance time required for the game player "xxx 010" to clearance the target game is e, the clearance time required for the game player "xxx 111" to clearance the target game is d, the clearance time required for the game player "xxx 221" to clearance the target game is f, and the preset clearance time is g.
In the exemplary embodiment, the clearance time and the preset clearance time required by other game players with the same game capability level to clearance the target game need to be acquired, so that the determination of the calculation result according to the clearance time and the preset clearance time is facilitated, and a foundation is laid for determining the game difficulty level of the game relative to the target game player according to the calculation result.
In step S130, a calculation result is determined according to the clearance time and the preset clearance time, and a game difficulty level of the target game relative to the target game player is determined according to the calculation result.
In an exemplary embodiment of the disclosure, a difference between the clearance time and the preset clearance time may be calculated to obtain a calculation result, if the calculation result is greater than 0, and the clearance time is greatly different from the preset clearance time, it is proved that the game difficulty level of the target game is high relative to the target game player, if the calculation result is less than 0, and the clearance time is greatly different from the preset clearance time, it is proved that the game difficulty level of the target game is low relative to the target game player, and if the calculation result is close to 0, it is proved that the game difficulty level of the target game is medium relative to the target game player.
For example, if the clearance time is 1 hour and the preset clearance time is 30 minutes, it is obvious that the calculation result is greater than 0, and the difference between the clearance time and the preset clearance time is large, it is proved that the game difficulty level of the target game is high relative to the target game player.
In an alternative embodiment, determining the calculation result according to the clearance time and the preset clearance time includes: and calculating the average value of the clearance time to obtain the average clearance time, and calculating the difference value of the average clearance time and the preset clearance time to obtain a calculation result.
After obtaining the clearance time required by other game players with the game capability level to clearance the target game, the clearance time may be averaged to obtain an average clearance time, and then the difference between the average clearance time and the preset clearance time is calculated to obtain a calculation result.
For example, the predicted general game ability level corresponding to the target game player "xxx 001" is a, the other game players having the general game ability level a include a game player "xxx 010", a game player "xxx 111", and a game player "xxx 221", where the clearance time required for the game player "xxx 010" to clearance the target game is e, the clearance time required for the game player "xxx 111" to clearance the target game is d, the clearance time required for the game player "xxx 221" to clearance the target game is f, and the preset clearance time is g.
And calculating the average value of the clearance time e, the clearance time d and the clearance time f to obtain the average clearance time of 1 hour. And the preset clearance time is 30 minutes, and then the difference value between the average clearance time of 1 hour and the preset clearance time of 30 minutes is calculated to obtain a calculation result.
In an optional embodiment, the average clearance time is obtained by performing average calculation on the clearance time, so that the influence of individual clearance time with deviation on the calculation result is avoided, and the accuracy of the calculation result is improved.
In an alternative embodiment, fig. 5 is a schematic flow chart illustrating a method for determining a game difficulty level of a target game relative to a target game player according to a calculation result in a game difficulty level determination method, as shown in fig. 5, the method at least includes the following steps: in step S510, if the calculation result satisfies a first preset condition, it is determined that the game difficulty level of the target game relative to the target game player is a first level.
Wherein the first preset condition may be a condition that the game difficulty level is determined to be a first level, and the first level may be a level indicating that the target game is high in difficulty with respect to the target game player.
Specifically, the first preset condition may be that a difference between the clearance time and the preset clearance time is greater than 0, and a difference between the clearance time and the preset clearance time is large.
For example, the clearance time is 1 hour, and the preset clearance time is 30 minutes, obviously, the difference between the clearance time and the preset clearance time is greater than 0, and the difference between the clearance time and the preset clearance time is large, based on this, the game difficulty level of the target game relative to the target game player is determined to be a first level, and the first level represents a level of higher difficulty of the target game relative to the target game player.
In step S520, if the calculation result satisfies a second predetermined condition, it is determined that the game difficulty level of the target game relative to the target game player is a second level.
Wherein the second preset condition may be a condition that determines the game difficulty level as a second level, and the second level may be a level indicating that the target game is moderately difficult with respect to the target game player. Specifically, the second preset condition may be a condition that a difference between the clearance time and the preset clearance time is close to 0.
For example, the clearance time is 32 minutes, and the preset clearance time is 30 minutes, and it is obvious that the calculation result satisfies a second preset condition that the difference between the clearance time and the preset clearance time is close to 0, so that the game difficulty level of the target game relative to the target game player is determined to be a second level, and the second level represents a level that the target game is moderate in difficulty relative to the target game player.
In step S530, if the calculation result satisfies a third preset condition, it is determined that the game difficulty level of the target game relative to the target game player is a third level.
Wherein the third preset condition may be a condition that the game difficulty level is determined to be a third level, and the third level may be a level indicating that the target game is less difficult relative to the target game player. Specifically, the third preset condition may be that a difference between the clearance time and the preset clearance time is less than 0, and a difference between the clearance time and the preset clearance time is large.
For example, the clearance time is 15 minutes, the preset clearance time is 30 minutes, and it is obvious that the calculation result at this time satisfies the third preset condition, and it is further determined that the game difficulty level of the target game relative to the target game player is the third level, and the third level represents a level at which the difficulty level of the target game relative to the target game player is low.
In the exemplary embodiment, when the calculation result meets different preset conditions, the determined game difficulty level of the target game is different from that of the target game player, so that the situation that the game difficulty level is determined as a fixed value in the prior art is avoided, the accuracy of the determined game difficulty level is increased, and the adaptation degree of the determined game difficulty level and the target game player is increased.
In an alternative embodiment, after determining the game difficulty level of the target game relative to the target game player according to the calculation result, the method further comprises: if the game difficulty level is a second level, adjusting the display mode corresponding to the target game to be a target display mode; the target display mode is different from other display modes, and the other display modes correspond to other games.
When the game difficulty level is the second level, the difficulty level of the target game is proved to be moderate relative to the target game player, the display mode corresponding to the target game can be adjusted to be the target display mode, the display mode refers to a mode that the target game is displayed on the terminal before entering the game, and the target display mode is different from the display modes of other games.
For example, if the target game difficulty level is the second level, the display mode of the target game is adjusted to the highlighted display mode, and the display modes of other games having the same game type as the game are maintained unchanged.
In the exemplary embodiment, when the game difficulty level is the second level, the display mode corresponding to the game is adjusted to the target display mode, which is helpful for reminding the target game player that the target game is a game suitable for the game capability level of the target game player, so that the probability of the target game player entering the target game is increased, and the game experience of the target game player is improved.
In the method and the device provided by the exemplary embodiment of the disclosure, on one hand, the game difficulty level of the target game relative to the target game player is determined according to the calculation result, so that the problem that in the prior art, the game difficulty level is a fixed value set subjectively is avoided, and the accuracy of the determined game difficulty level and the game experience of the target game player are improved; on the other hand, the calculation result is obtained according to the clearance time and the preset clearance time, so that different clearance times can be determined for different target game players, different game difficulty levels can be determined, and the adaptability of the target game difficulty level of the game to the target game players is improved.
The game difficulty level determination method in the embodiment of the present disclosure is described in detail below with reference to an application scenario.
The method comprises the steps that a merchant is about to mount a secret room escape type game xxxa on a secret room escape game platform, at the moment, a target game player 'Zhang three' enters the secret room escape type game platform, the merchant is about to select a secret room escape type game suitable for the merchant, and at the moment, the general game capability level corresponding to the target game player 'Zhang three' is predicted to be A level.
The method comprises the steps of obtaining the passing time of other game players (game player 'Xiaoli', game player 'Xiaole' and game player 'xu') with the level A general game capacity grade, wherein the passing time of the passing room escape type game xxxa of the game player 'Xiaoli', the passing time of the passing room escape type game xxxa of the game player 'Xiaole' is j, the passing time of the passing room escape type game xxxa of the game player 'Xiaole' is k, the passing time of the passing room escape type game xxxa of the game player 'xu' is l, the average value of the passing time j, the passing time k and the passing time l is calculated to obtain the average passing time of 1 hour, and the obtained preset passing time is 30 minutes.
Based on this, the obtained calculation result is that the average clearance time is far longer than the preset clearance time, and furthermore, the game difficulty level of the darkroom escape type game xxxa relative to the target game player 'zhang san' is determined to be a first level, wherein the first level indicates that the game difficulty level of the darkroom escape type game xxxa relative to the target game player 'zhang san' is higher.
Similarly, the game difficulty level of all the secret room escape games needing to be put on shelves in the secret room escape game platform relative to the 'Zhang three' target game player can be determined, and then the target game player can select a secret room escape game suitable for the target game player according to the determined game difficulty level.
In the application scenario, on one hand, the game difficulty level of the target game relative to the target game player is determined according to the calculation result, so that the problem that in the prior art, the game difficulty level is a fixed value set subjectively is avoided, and the accuracy of the determined game difficulty level and the game experience of the target game player are improved; on the other hand, the calculation result is determined according to the clearance time and the preset clearance time, so that different clearance times can be determined for different target game players, different game difficulty levels can be determined, and the adaptation degree of the game difficulty level of the target game to the target game players is improved.
Further, in an exemplary embodiment of the present disclosure, a game difficulty level determination apparatus is also provided. Fig. 6 is a schematic diagram showing a configuration of a game difficulty level determining apparatus, and as shown in fig. 6, the game difficulty level determining apparatus 600 may include: a prediction module 610, an acquisition module 620, and a determine game difficulty rating module 630. Wherein:
a prediction module 610 configured to obtain a universal game ability level corresponding to a target game player; an obtaining module 620 configured to obtain clearance time required for other game players with a general game capability level to clearance the target game, and obtain preset clearance time corresponding to the target game; and a game difficulty level determining module 630 configured to actually calculate a result according to the clearance time and the preset clearance time, and determine a game difficulty level of the target game relative to the target game player according to the calculation result.
The details of the game difficulty level determining apparatus 600 are already described in detail in the corresponding game difficulty level determining method, and therefore are not described herein again.
It should be noted that although several modules or units of the game difficulty level determining apparatus 600 are mentioned in the above detailed description, such division is not mandatory. Indeed, the features and functions of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
An electronic device 700 according to such an embodiment of the invention is described below with reference to fig. 7. The electronic device 700 shown in fig. 7 is only an example and should not bring any limitation to the functions and the scope of use of the embodiments of the present invention.
As shown in fig. 7, electronic device 700 is in the form of a general purpose computing device. The components of the electronic device 700 may include, but are not limited to: the at least one processing unit 710, the at least one memory unit 720, a bus 730 connecting different system components (including the memory unit 720 and the processing unit 710), and a display unit 740.
Wherein the memory unit stores program code that may be executed by the processing unit 710 to cause the processing unit 710 to perform the steps according to various exemplary embodiments of the present invention described in the above section "exemplary method" of this specification.
The memory unit 720 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)721 and/or a cache memory unit 722, and may further include a read only memory unit (ROM) 723.
The storage unit 720 may also include a program/utility 724 having a set (at least one) of program modules 725, such program modules 725 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or some combination of these examples may comprise a reality of the network environment.
Bus 730 may be any representation of one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 700 may also communicate with one or more external devices 770 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 700, and/or with any device (e.g., router, modem, etc.) that enables the electronic device 700 to communicate with one or more other computing devices. Such communication may occur via an input/output (I/O) interface 750. Also, the electronic device 700 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 760. As shown, the network adapter 760 communicates with the other modules of the electronic device 700 via the bus 730. It should be appreciated that although not shown in the figures, other hardware and/or software modules may be used in conjunction with the electronic device 700, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, aspects of the invention may also be implemented in the form of a program product comprising program code means for causing a terminal device to carry out the steps according to various exemplary embodiments of the invention described in the above-mentioned "exemplary methods" section of the present description, when said program product is run on the terminal device.
Referring to fig. 8, a program product 800 for implementing the above method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited in this respect, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (10)

1. A game difficulty level determining method, the method comprising:
acquiring a universal game capacity grade corresponding to a target game player;
acquiring clearance time required by other game players with the universal game capacity level to clearance the target game, and acquiring preset clearance time corresponding to the target game;
and determining a calculation result according to the clearance time and the preset clearance time, and determining the game difficulty level of the target game relative to the target game player according to the calculation result.
2. The method of claim 1, wherein said obtaining a universal game ability level with the target game player comprises:
obtaining a game type corresponding to the target game, and determining other games with the same game type;
acquiring historical clearance time required by historical game players for clearance of other games, and acquiring first preset clearance time corresponding to the other games;
and calculating the historical clearance time and the first preset clearance time to obtain a first calculation result, and predicting the general game capacity level corresponding to the target game player according to the first calculation result.
3. The game difficulty level determining method according to claim 2, wherein the predicting a universal game ability level corresponding to a target game player based on the first calculation result includes:
creating a mapping relationship between the first calculation result and the game capability level;
acquiring second clearance time for the target game player to clearance with the other games, and calculating the second clearance time and the first preset clearance time to obtain a second calculation result;
predicting the universal game ability level corresponding to the target game player based on the mapping relation and the corresponding relation between the first calculation result and the second calculation result.
4. The game difficulty level determining method according to claim 3, wherein the predicting the universal game ability level corresponding to the target game player based on the mapping relationship and the correspondence between the first calculation result and the second calculation result includes:
determining the first calculation result matching the second calculation result;
predicting the game ability level having the mapping relation with the first calculation result as the general game ability level corresponding to the target game player.
5. The game difficulty level determination method according to claim 1, wherein the determining a calculation result according to the clearance time and the preset clearance time includes:
and calculating the average value of the clearance time to obtain the average clearance time, and calculating the difference value of the average clearance time and the preset clearance time to obtain a calculation result.
6. The method for determining a game difficulty level according to claim 5, wherein the determining a game difficulty level of the target game with respect to the target game player according to the calculation result includes:
if the calculation result meets a first preset condition, determining that the game difficulty level of the target game relative to the target game player is a first level;
if the calculation result meets a second preset condition, determining that the game difficulty level of the target game relative to the target game player is a second level;
and if the calculation result meets a third preset condition, determining that the game difficulty level of the target game relative to the target game player is a third level.
7. The game difficulty level determining method according to claim 6, wherein after determining the game difficulty level of the target game with respect to the target game player based on the calculation result, the method further comprises:
if the game difficulty level is the second level, adjusting the display mode corresponding to the target game to be a target display mode; wherein the target display mode is different from other display modes corresponding to the other games.
8. A game difficulty level determining apparatus, comprising:
a prediction module configured to obtain a universal game ability level corresponding to a target game player;
the obtaining module is configured to obtain clearance time required by other game players with the general game capability level to clearance the target game and obtain preset clearance time corresponding to the target game;
and the game difficulty grade determining module is configured to determine a calculation result according to the clearance time and the preset clearance time, and determine the game difficulty grade of the target game relative to the target game player according to the calculation result.
9. An electronic device, comprising:
a processor;
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the game difficulty level determination method of any one of claims 1-7 via execution of the executable instructions.
10. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing a game difficulty level determination method according to any one of claims 1 to 7.
CN202210527602.7A 2022-05-16 2022-05-16 Game difficulty level determination method and device, storage medium and electronic equipment Pending CN114768263A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210527602.7A CN114768263A (en) 2022-05-16 2022-05-16 Game difficulty level determination method and device, storage medium and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210527602.7A CN114768263A (en) 2022-05-16 2022-05-16 Game difficulty level determination method and device, storage medium and electronic equipment

Publications (1)

Publication Number Publication Date
CN114768263A true CN114768263A (en) 2022-07-22

Family

ID=82437301

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202210527602.7A Pending CN114768263A (en) 2022-05-16 2022-05-16 Game difficulty level determination method and device, storage medium and electronic equipment

Country Status (1)

Country Link
CN (1) CN114768263A (en)

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