CN114712847A - Electronic interaction equipment - Google Patents

Electronic interaction equipment Download PDF

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Publication number
CN114712847A
CN114712847A CN202210343723.6A CN202210343723A CN114712847A CN 114712847 A CN114712847 A CN 114712847A CN 202210343723 A CN202210343723 A CN 202210343723A CN 114712847 A CN114712847 A CN 114712847A
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CN
China
Prior art keywords
outer sleeve
sub
interaction device
counterweight
housing
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Pending
Application number
CN202210343723.6A
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Chinese (zh)
Inventor
吴张耀
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Goertek Intelligent Technology Co Ltd
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Goertek Intelligent Technology Co Ltd
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Application filed by Goertek Intelligent Technology Co Ltd filed Critical Goertek Intelligent Technology Co Ltd
Priority to CN202210343723.6A priority Critical patent/CN114712847A/en
Publication of CN114712847A publication Critical patent/CN114712847A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Toys (AREA)

Abstract

The application discloses electronic interaction equipment, which comprises at least one set of sub-interaction equipment, wherein the sub-interaction equipment comprises a shell, and a containing cavity is formed in the shell; the first driving piece is arranged in the accommodating cavity; the first telescopic assembly is connected with the first driving piece to stretch along the axial direction of the first telescopic assembly.

Description

Electronic interaction equipment
Technical Field
The application relates to the technical field of electronic products, in particular to electronic interaction equipment.
Background
With the progress of scientific technology, electronic products using Virtual Reality (VR) technology have been rapidly developed. The virtual reality technology is a brand new practical technology developed in the 20 th century. The virtual reality technology comprises a computer, electronic information and simulation technology, and the basic implementation mode is to simulate a virtual environment by using the computer so as to provide people with the sense of environmental immersion.
In recent years, with the development of VR technology, VR technology is more widely applied in the field of games, and more VR games and VR game devices are favored by game manufacturers and game players. The VR game equipment generates a virtual world of a three-dimensional space by utilizing computer simulation, provides simulation of senses such as vision, hearing, touch and the like for a user, enables the user to feel experience of the user in his own experience, and can freely interact with objects in the space.
VR game equipment realizes game operation through the game paddle, holds the virtual stage property phase-match of game paddle and virtual character in the recreation through the user to bring the sense of immersion for the user. However, in the prior art, parameters such as the size and the counterweight of the game handle of the VR game device are all in a non-adjustable mode, so that when a user operates a traditional game handle, the problem of insufficient immersion exists, and the game experience of the user is reduced.
In view of the above, a new technical solution is needed to solve the above technical problems.
Disclosure of Invention
An object of this application is to provide a new technical solution of electronic interaction equipment.
According to a first aspect of the application, there is provided an electronic interaction device comprising:
at least one set of sub-interactive devices, the sub-interactive devices comprising:
a housing having a receiving cavity therein;
the first driving piece is arranged in the accommodating cavity;
the first telescopic assembly is connected with the first driving piece so as to be telescopic along the axial direction of the first telescopic assembly.
Optionally, the first drive member comprises: the first motor and the first lead screw are arranged in the accommodating cavity and are connected with each other, and the first lead screw is driven by the first motor to rotate.
Optionally, the first retraction assembly comprises: the first outer sleeve is sleeved on the second outer sleeve, and the linkage component is connected with the first outer sleeve and the second outer sleeve so as to enable the first outer sleeve and the second outer sleeve to be linked.
Optionally, the linkage assembly includes a pull rope, two first connecting portions distributed in the axial direction, and two second connecting portions distributed in the axial direction; the pull rope is connected with the first connecting part in a sliding mode and is fixedly connected with the second connecting part; the two first connecting parts are arranged on the first outer sleeve; one of the two second connecting portions is provided on the housing and the other is provided on the second outer sleeve.
Optionally, a second driving member and a counterweight assembly connected to the second driving member and moving along the axial direction of the first telescopic assembly are further disposed in the accommodating cavity.
Optionally, the weight assembly comprises: the first counterweight piece, cup joint in the second counterweight piece in the first counterweight piece, and with first counterweight piece with the linkage subassembly that the second counterweight piece is connected so that first counterweight piece with the linkage of second counterweight piece.
Optionally, the first lead screw is a hollow structure, and the counterweight assembly is arranged in the hollow structure of the first lead screw.
Optionally, the electronic interaction device includes two sets of the sub-interaction devices;
the housing has an outer bottom wall facing away from the receiving cavity, wherein the outer bottom wall of the housing in one set of sub-interaction devices is interconnected with the outer bottom wall of the housing in another set of sub-interaction devices.
Optionally, the housing comprises a snap boss and/or a snap groove, the snap boss and/or the snap groove being disposed on the outer bottom wall; the buckle boss of the shell in one set of the sub-interactive equipment is mutually connected with the buckle groove of the shell in the other set of the sub-interactive equipment in a clamping mode.
Optionally, the sub-interaction device further comprises a magnetic element, the magnetic element is located in the accommodating cavity and is disposed close to the outer bottom wall; the magnetic attraction piece in one set of the interactive equipment and the magnetic attraction piece in the other set of the interactive equipment attract each other.
In the electronic interaction device that this application embodiment provided, through setting up first driving piece and first flexible subassembly, when the user used the electronic interaction device that this application embodiment provided, the length of this electronic interaction device can produce the change according to the difference of virtual stage property at least to make the user really feel the length change that receives different game stage properties under the different game scenes, thereby promote user's the recreation and immerse the sense, bring better gaming experience for the user.
Further features of the present application and advantages thereof will become apparent from the following detailed description of exemplary embodiments thereof, which is to be read in connection with the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate embodiments of the application and together with the description, serve to explain the principles of the application.
Fig. 1 is a schematic cross-sectional structural diagram of a neutron interaction device in an electronic interaction device according to the present application;
fig. 2 is a schematic diagram illustrating an overall structure of a sub-interaction device in an electronic interaction device according to the present application;
FIG. 3 is a first schematic structural diagram of an electronic interaction device according to the present application;
fig. 4 is a schematic structural diagram of an electronic interaction device according to the present application;
fig. 5 is a schematic cross-sectional structural diagram of a sub-interaction device in an electronic interaction device according to the present application;
fig. 6 is a schematic partial structural diagram of a sub-interaction device in an electronic interaction device according to the present application.
Description of the reference numerals:
1. a housing; 101. an outer bottom wall; 102. buckling a boss; 103. a snap groove; 2. a first motor; 3. a first lead screw; 4. a first outer sleeve; 5. a second outer sleeve; 6. a linkage assembly; 61. pulling a rope; 62. a first connection portion; 63. a second connecting portion; 7. a second motor; 8. a second lead screw; 9. a first weight member; 10. a second weight member; 11. a third outer sleeve; 12. a fourth outer sleeve; 13. a third weight member; 14. a fourth weight member; 15. a first induction light source; 16. a second induction light source; 17. a magnetic member; 18. a battery; 19. a circuit board.
Detailed Description
Various exemplary embodiments of the present application will now be described in detail with reference to the accompanying drawings. It should be noted that: the relative arrangement of the components and steps, the numerical expressions, and numerical values set forth in these embodiments do not limit the scope of the present application unless specifically stated otherwise.
The following description of at least one exemplary embodiment is merely illustrative in nature and is in no way intended to limit the application, its application, or uses.
Techniques, methods, and apparatus known to those of ordinary skill in the relevant art may not be discussed in detail but are intended to be part of the specification where appropriate.
In all examples shown and discussed herein, any particular value should be construed as merely illustrative, and not limiting. Thus, other examples of the exemplary embodiments may have different values.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, further discussion thereof is not required in subsequent figures.
Referring to fig. 1-6, according to an embodiment of the present application, there is provided an electronic interaction device including at least one set of sub-interaction devices, the sub-interaction devices including: a housing 1, wherein the housing 1 is provided with a containing cavity; the first driving piece is arranged in the accommodating cavity; still include first flexible subassembly, first flexible subassembly with first driving piece is connected, in order to follow the axial direction of first flexible subassembly is flexible.
The electronic interaction device provided by the embodiment of the application is a hand-operated VR game accessory, for example. When the scenes in the game are switched, the virtual props held by the virtual characters in the game scenes can be changed, and when the electronic interaction equipment provided by the embodiment of the application is used, at least the length of the sub-interaction equipment in the electronic interaction equipment along the axial direction can be changed according to the difference of the virtual props. Specifically, the first driving piece is used for driving the first telescopic assembly to move along the axial direction in a posture of extending out of the accommodating cavity, so that the length of the sub-interactive equipment along the axial direction is lengthened; the first driving piece is used for driving the first telescopic assembly to move along the axial direction in a mode of retracting into the accommodating cavity, and therefore the length of the sub-interactive device along the axial direction can be shortened.
For example, when the virtual prop held by the virtual character in the game is a dagger, the dagger is shorter in length, so that the sub-interactive device can be in the state of shortest length; when the virtual prop held by the virtual character in the game is a long sword, the length of the long sword is increased compared with that of the dagger, so that the first driving piece can be used for driving the first telescopic assembly to extend out of the accommodating cavity to move in a posture, and the length of the sub-interactive equipment in the axial direction is increased; when the virtual prop held by the virtual character in the game is changed from a long sword to a dagger, the first driving piece can be used for driving the first telescopic assembly to move along the axial direction in a posture of retracting the accommodating cavity, so that the length of the sub-interaction equipment along the axial direction is shortened.
In summary, when the user plays the VR game by using the electronic interaction device provided by the embodiment of the application, at least the length of the electronic interaction device can be changed according to the difference of the virtual props, so that the user can truly feel the length change of different game props in different game scenes, the game immersion feeling of the user is improved, and better game experience is brought to the user.
Referring to fig. 1, in one embodiment, the first drive member comprises: first motor 2 and first lead screw 3, first motor 2 with first lead screw 3 all set up in hold intracavity and interconnect, first lead screw 3 is in rotate under the drive of first motor 2.
The first retraction assembly comprises: the outer sleeve comprises a first outer sleeve 4, a second outer sleeve 5 sleeved on the first outer sleeve 4 and a linkage assembly 6 connected with the first outer sleeve 4 and the second outer sleeve 5 so as to enable the first outer sleeve 4 and the second outer sleeve 5 to be linked.
In this specific example, the first motor 2 is connected to the first lead screw 3 so that the first lead screw 3 is driven by the first motor 2 to rotate synchronously with the first motor 2. Further, the first outer sleeve 4 is in threaded connection with the first lead screw 3, and the first lead screw 3 can drive the first outer sleeve 4 to translate along the axial direction while rotating; further specifically, the distance that the first outer sleeve 4 translates axially may be controlled by the number of turns of the first lead screw 3. In addition, a linkage assembly 6 is connected between the first outer sleeve 4 and the second outer sleeve 5, so that the first outer sleeve 4 can be driven by the linkage assembly 6 to perform translational motion along the axial direction while translating along the axial direction.
In summary, the sub-interactive device presents a state that the second outer sleeve 5 is sleeved in the first outer sleeve 4 and the first outer sleeve 4 is sleeved in the housing 1 in the contracted state; in the extended state, at least part of the second outer sleeve 5 extends out of the first outer sleeve 4 in the axial direction, and at least part of the first outer sleeve 4 extends out of the housing 1 in the axial direction; also, the total length of the sub-interactive device can be adjusted by controlling the length of the second outer sleeve 5 extending out of the first outer sleeve 4, and the length of the first outer sleeve 4 extending out of the housing 1. Therefore, the length of the sub interaction device is flexibly and conveniently adjusted, and the total length of the sub interaction device can have a large adjustable range by arranging two outer sleeves, namely the first outer sleeve 4 and the second outer sleeve 5.
Referring to fig. 1, in one embodiment, the linkage assembly 6 includes a pull cord 61, two first connecting portions 62 distributed along the axial direction, and two second connecting portions 63 distributed along the axial direction; the pull rope 61 is connected with the first connecting part 62 in a sliding manner, and the pull rope 61 is fixedly connected with the second connecting part 63; two first connections 62 are provided on the first outer sleeve 4; one of the two second connecting portions 63 is provided on the housing 1 and the other is provided on the second outer sleeve 5.
For example, referring to fig. 1, when the first outer sleeve 4 moves toward the outside of the housing 1 in the axial direction, since the two first connecting portions 62 are provided on the first outer sleeve 4, the two first connecting portions 62 follow the first outer sleeve 4 to move toward the outside of the housing 1, and the pull rope 61 is pulled while the first connecting portions 62 move; moreover, one of the second connecting portions 63 is disposed on the housing 1, and the other of the second connecting portions 63 is disposed on the second outer sleeve 5, that is, the second connecting portion 63 on the housing 1 will pull the pulling rope 61 from one end distributed along the axial direction, and the other of the second connecting portions 63 on the second outer sleeve 5 will pull the pulling rope 61 from the other end distributed along the axial direction, because the housing 1 will not move, while the first connecting portion 62 moves along with the first outer sleeve 4 and pulls the pulling rope 61, the pulling rope 61 will drive the second outer sleeve 5 to move towards the outside of the housing 1; this achieves a linkage of the second outer sleeve 5 with the first outer sleeve 4. The linkage assembly 6 has a simple structure, is easy to install, and can realize reliable and stable linkage relation between the second outer sleeve 5 and the first outer sleeve 4.
In addition, in order to improve the stability of the first outer sleeve 4 driving the second outer sleeve 5 to move through the linkage assembly 6, two sets of linkage assemblies 6 can be symmetrically arranged.
More specifically, the first connecting portion 62 may be a pull rope rotating shaft, and the pull rope 61 is slidably sleeved on the pull rope rotating shaft; and the second connecting portion 63 may be a rope fixing block. Further specifically, the rope fixing block on the outer shell 1 may be integrally formed with the outer shell 1, and the rope fixing block on the second outer sleeve 5 may be integrally formed with the second outer sleeve 5.
In one embodiment, a second driving member and a counterweight assembly connected with the second driving member to move along the axial direction of the first telescopic assembly are further arranged in the accommodating cavity.
In the specific example, the counterweight assembly is arranged and can move along the axial direction of the first telescopic assembly under the driving action of the second driving piece; thus, the sub-interaction device can not only adjust its length as described above, but also adjust its weight. When the length of the sub-interactive equipment is changed, the counterweight is synchronously changed, so that the user can feel the gravity center change of different game props in different game scenes, and the game immersion feeling of the user is further improved.
Further specifically, referring to fig. 1, the second driving member includes a second motor 7 and a second lead screw 8, the second motor 7 rotates synchronously with the first motor 2, the second motor 7 is connected with the second lead screw 8, and the second lead screw 8 rotates under the driving of the second motor 7.
Referring to fig. 1, in one embodiment, the weight assembly includes: the first counterweight 9, cup joint in the second counterweight 10 in the first counterweight 9, and with the first counterweight 9 with the linkage subassembly 6 that the second counterweight 10 is connected so that first counterweight 9 with the linkage of second counterweight 10.
Further specifically, the first weight 9 is in threaded connection with the second threaded spindle 8, so that the first weight 9 can be driven to translate axially while the second threaded spindle 8 rotates. Since the linkage assembly 6 is connected between the first counterweight 9 and the second counterweight 10, the linkage assembly 6 can drive the second counterweight 10 to perform translational motion along the axial direction while the first counterweight 9 translates along the axial direction.
Further specifically, in this linkage assembly 6, two first connecting portions 62 are provided on the first weight member 9; one of the two second connecting portions 63 is provided on the first lead screw 3 and the other is provided on the second weight 10.
In addition, in order to improve the stability of the first counterweight 9 driving the second counterweight 10 to move through the linkage assembly 6, two sets of linkage assemblies 6 may be symmetrically arranged.
Referring to fig. 1, in an embodiment, the first lead screw 3 is a hollow structure with through holes at two ends, and the counterweight component is disposed in the hollow structure of the first lead screw 3.
Further specifically, the second driving member is disposed within the hollow structure of the first lead screw 3, and when the sub interaction device is in the retracted state, the counterweight assembly is also disposed within the hollow structure of the first lead screw 3. This makes it possible to use the receiving space in the housing 1 more reasonably and to make the sub-interactive device more compact.
In one embodiment, in order to further increase the adjustable range of the total length of the sub interaction device, a third outer sleeve 11 and a fourth outer sleeve 12 may be further provided. When the sub-interactive device is in the retraction state, the fourth outer sleeve 12 is sleeved in the third outer sleeve 11 and the third outer sleeve 11 is sleeved in the second outer sleeve 5; meanwhile, another set of linkage assembly 6 is provided, in the linkage assembly 6, two first connecting portions 62 are provided on the third outer sleeve 11; one of the two second connecting portions 63 is provided on the second outer sleeve 5 and the other is provided on the fourth outer sleeve 12; when the second outer sleeve 5 moves in the axial direction towards the outside of the housing 1, the second outer sleeve 5 carries along with it the third outer sleeve 11, which in turn carries along with it the fourth outer sleeve 12 moving in the axial direction towards the outside of the housing 1. Thus, when the sub interactive device is in the extended state, the first outer sleeve 4, the second outer sleeve 5, the third outer sleeve 11 and the fourth outer sleeve 12 are sequentially disposed axially away from the housing 1.
In one embodiment, a third weight member 13 and a fourth weight member 14 may be further provided to fit the third outer sleeve 11 and the fourth outer sleeve 12. When the sub interactive device is in the retraction state, the fourth weight member 14 is sleeved in the third weight member 13 and the third weight member 13 is sleeved in the second weight member 10; meanwhile, another set of linkage assembly 6 is provided, in which linkage assembly 6, two first connecting portions 62 are provided on the third weight member 13; one of the two second connecting portions 63 is provided on the second weight member 10 and the other is provided on the fourth weight member 14; when the second weight member 10 performs a translational movement in the axial direction,
the second weight element 10 drives the third weight element 13, and the third weight element 13 drives the fourth weight element 14 to perform a translational movement along the axial direction. Therefore, when the sub-interactive device is in an extended state, the first outer sleeve 4, the second outer sleeve 5, the third outer sleeve 11 and the fourth outer sleeve 12 are sequentially arranged away from the housing 1 along the axial direction, the first weight member 9 is sleeved in the first outer sleeve 4, the second weight member 10 is sleeved in the second outer sleeve 5, the third weight member 13 is sleeved in the third outer sleeve 11, and the fourth weight member 14 is sleeved in the first outer sleeve 4.
In one embodiment, in order to sense the change in length of the sub-interactive device, a first sensing light source 15 may be provided on the housing 1 and a second sensing light source 16 may be provided on the fourth outer sleeve 12. For example, when the length of the sub interactive device becomes longer, the distance between the second induction light source 16 and the first induction light source 15 becomes farther. Further, the first induction light source 15 and the second induction light source 16 are located on a first straight line, which is parallel to the central axis of the housing 1, and further, the first straight line coincides with the central axis of the housing 1.
In one embodiment, a battery 18 and a circuit board 19 are also disposed in the receiving cavity of the housing 1.
More specifically, the first weight member 9, the second weight member 10, the third weight member 13 and the fourth weight member 14 are made of high-density materials, such as cold-rolled iron and zinc alloy, so as to improve the hand feeling of the weights.
Referring to fig. 3 and 4, in an embodiment, the electronic interaction device includes two sets of the sub-interaction devices; the housing 1 has an outer bottom wall 101 facing away from the receiving cavity, wherein the outer bottom wall 101 of the housing 1 of one set of sub-interactive devices is interconnected with the outer bottom wall 101 of the housing 1 of another set of sub-interactive devices.
In this specific example, two sets of sub-interactive devices may be connected for use. For example, when the virtual prop held by the virtual character in the game is a big sword which needs to be held by both hands, the user connects the two sets of sub-interactive devices, and both hands of the user are respectively held on the shells 1 of the two sets of sub-interactive devices, so that very real experience is brought to the user.
For another example, when the virtual prop held by the virtual character in the game is a long stick that needs to be held by both hands, the user connects the two sets of sub-interactive devices, and the two sets of sub-interactive devices respectively extend toward directions away from each other, as shown in fig. 4, the left sub-interactive device extends leftward, and the right sub-interactive device extends rightward, so as to improve the immersion feeling of the user.
Referring to fig. 6, in one embodiment, the housing 1 includes a snap boss 102 and/or a snap groove 103, and the snap boss 102 and/or the snap groove 103 are disposed on the outer bottom wall 101; the buckle boss 102 of the shell 1 in one set of the sub-interactive equipment is mutually connected with the buckle groove 103 of the shell 1 in the other set of the sub-interactive equipment in a clamping manner.
In this specific example, the two sets of sub-interactive devices are connected in a mutually clamped manner, and the buckle boss 102 of one set of sub-interactive devices is mutually clamped and connected with the buckle groove 103 of the other set of sub-interactive devices, so that not only can the stability of the mutual connection of the two sets of sub-interactive devices be improved, but also when the user connects the two sets of sub-interactive devices, the above-mentioned clamped manner can bring a good hand feeling experience to the user.
Referring to fig. 1, in one embodiment, the sub interaction device further includes a magnetic member 17, and the magnetic member 17 is located in the accommodating cavity and is disposed near the outer bottom wall 101; the magnetic attraction piece 17 in one set of the interactive equipment and the magnetic attraction piece 17 in the other set of the interactive equipment attract each other.
In this specific example, the two sets of sub-interactive devices are attracted by the magnetic attraction member 17, which can help to connect the two sets of sub-interactive devices quickly and accurately.
Although some specific embodiments of the present application have been described in detail by way of example, it should be understood by those skilled in the art that the above examples are for illustrative purposes only and are not intended to limit the scope of the present application. It will be appreciated by those skilled in the art that modifications may be made to the above embodiments without departing from the scope and spirit of the present application. The scope of the application is defined by the appended claims.

Claims (10)

1. An electronic interaction device, comprising at least one set of sub-interaction devices, wherein the sub-interaction devices comprise:
the device comprises a shell (1), wherein a containing cavity is formed in the shell (1);
the first driving piece is arranged in the accommodating cavity;
and the first telescopic assembly is connected with the first driving piece so as to be telescopic along the axial direction of the first telescopic assembly.
2. The electronic interaction device of claim 1, wherein the first driver comprises: first motor (2) and first lead screw (3), first motor (2) with first lead screw (3) all set up in hold the intracavity and interconnect, first lead screw (3) are in rotate under the drive of first motor (2).
3. The electronic interaction device of claim 1, wherein the first telescoping assembly comprises: the device comprises a first outer sleeve (4), a second outer sleeve (5) sleeved on the first outer sleeve (4) and a linkage component (6) connected with the first outer sleeve (4) and the second outer sleeve (5) to enable the first outer sleeve (4) and the second outer sleeve (5) to be linked.
4. The electronic interaction device according to claim 3, wherein the linkage assembly (6) comprises a pull cord (61), two first connection portions (62) distributed in the axial direction and two second connection portions (63) distributed in the axial direction; the pull rope (61) is connected with the first connecting part (62) in a sliding manner, and the pull rope (61) is fixedly connected with the second connecting part (63); two first connecting portions (62) are arranged on the first outer sleeve (4); one of the two second connecting portions (63) is provided on the housing (1) and the other is provided on the second outer sleeve (5).
5. The electronic interaction device of any of claims 1-4, wherein a second actuator is disposed in the receiving cavity, and a weight assembly is coupled to the second actuator for movement in an axial direction of the first telescoping assembly.
6. The electronic interaction device of claim 5, wherein the weight assembly comprises: the first counterweight (9), cup joint in second counterweight (10) in first counterweight (9), and with first counterweight (9) with second counterweight (10) are connected so that first counterweight (9) with linkage subassembly (6) of second counterweight (10) linkage.
7. The electronic interaction device according to claim 5, wherein the first lead screw (3) is a hollow structure, and the weight component is disposed in the hollow structure of the first lead screw (3).
8. The electronic interaction device of claim 1, wherein the electronic interaction device comprises two sets of the sub-interaction devices;
the housing (1) has an outer bottom wall (101) facing away from the receiving cavity, wherein the outer bottom wall (101) of the housing (1) in one set of sub-interaction devices is interconnected with the outer bottom wall (101) of the housing (1) in another set of sub-interaction devices.
9. Electronic interaction device according to claim 8, characterized in that the housing (1) comprises a snap boss (102) and/or a snap recess (103), the snap boss (102) and/or the snap recess (103) being provided on the outer bottom wall (101); the buckle boss (102) of the shell (1) in one set of the sub-interaction equipment is mutually connected with the buckle groove (103) of the shell (1) in the other set of the sub-interaction equipment in a clamping mode.
10. The electronic interaction device of claim 8, wherein the sub-interaction device further comprises a magnetic element (17), and the magnetic element (17) is located in the accommodating cavity and disposed close to the outer bottom wall (101); the magnetic attraction piece (17) in one set of the interactive equipment and the magnetic attraction piece (17) in the other set of the interactive equipment attract each other.
CN202210343723.6A 2022-03-31 2022-03-31 Electronic interaction equipment Pending CN114712847A (en)

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CN213421958U (en) * 2020-09-14 2021-06-11 武汉市晋升科技有限公司 VR police training telescopic spontoon
CN112587913A (en) * 2020-12-08 2021-04-02 歌尔光学科技有限公司 Handle and head-mounted display device

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