CN114690423A - Immersive VR experience device for rehabilitation and method of using same - Google Patents

Immersive VR experience device for rehabilitation and method of using same Download PDF

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Publication number
CN114690423A
CN114690423A CN202210293471.0A CN202210293471A CN114690423A CN 114690423 A CN114690423 A CN 114690423A CN 202210293471 A CN202210293471 A CN 202210293471A CN 114690423 A CN114690423 A CN 114690423A
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CN
China
Prior art keywords
glasses main
glasses
experience
main body
rehabilitation
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Pending
Application number
CN202210293471.0A
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Chinese (zh)
Inventor
段小霞
赵郑
于言言
时梅
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Beijing Zeqiao Medical Technology Co ltd
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Beijing Zeqiao Medical Technology Co ltd
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Priority to CN202210293471.0A priority Critical patent/CN114690423A/en
Publication of CN114690423A publication Critical patent/CN114690423A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0176Head mounted characterised by mechanical features
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • Rehabilitation Tools (AREA)

Abstract

The invention discloses an immersion type experience VR device for rehabilitation and a using method thereof, the immersion type experience VR device comprises a VR glasses main body and fixing components fixedly arranged on two sides of the VR glasses main body, each fixing component comprises a limiting component and a tightening structure, each limiting component comprises a connecting piece, a through groove for the movable arrangement of a flexible supporting plate is formed in the middle of one side, far away from the VR glasses main body, of the top end of each connecting piece, an arc-shaped flexible plate for fitting the top of the head of a user is formed at the top end of each flexible supporting plate, each tightening structure comprises an elastic band, a limiting buckle is movably arranged on each elastic band, each limiting buckle is formed on one side of the VR glasses main body, and a sleeve is movably sleeved at one end of each elastic band. This an immersion experience VR device for rehabilitation possesses dual fixed knot and constructs, can avoid appearing because of the condition that falls off is influenced by limbs activity, has improved the treatment to the user, still applicable to different patients, and application scope is great, and the practicality is stronger.

Description

Immersive VR experience device for rehabilitation and method of using same
Technical Field
The invention belongs to the technical field of virtual reality, and particularly relates to an immersive VR experiencing device for rehabilitation and a using method thereof.
Background
Virtual reality is abbreviated as VR, also called virtual technology and virtual environment, which utilizes computer simulation to generate a virtual world of three-dimensional space, provides simulation of sense organs such as vision of patients, makes patients feel as if they are, and can observe objects in the three-dimensional space in real time without limitation. With the development of science and technology, the virtual reality technology has made great progress and gradually becomes a new scientific and technical field.
The crowd who suffers from mental disease at present, for improving treatment when carrying out rehabilitation again, immersive VR treatment can be chooseed for use more, through the supplementary traditional medical means of VR device, comes the efficient completion to the treatment of patient.
Can be because present patient, its mental state is relatively poor to it can't be calm when carrying out the treatment, often accompanies a large amount of limbs activities, only accomplishes fixedly through the band on the VR device, leads to the VR device easily to receive limbs activities to influence and drop, has seriously reduced the treatment to the patient, and the practicality is lower.
Disclosure of Invention
The invention aims to provide an immersion type experience VR device for rehabilitation therapy and a using method thereof, so as to solve the problems in the background technology.
In order to achieve the purpose, the invention provides the following technical scheme: an immersion type experience VR device for rehabilitation therapy and a using method thereof comprise a VR glasses main body and fixing components fixedly arranged on two sides of the VR glasses main body;
fixed subassembly includes spacing subassembly and tightening structure, spacing subassembly includes the connecting piece, and the top of connecting piece is kept away from one side of VR glasses main part and is offered the logical groove that supplies the activity of flexible support board to set up between two parties, the top of flexible support board is constructed the arc flexonics board that is used for laminating user's top of the head.
Preferably, the tightening structure comprises an elastic band, a limit buckle is movably arranged on the elastic band, and the limit buckle is constructed on one side of the VR glasses main body.
Preferably, the elastic cord is kept away from the one end activity cover of spacing subassembly and is equipped with the sleeve, and the sleeve one side of keeping away from VR glasses main part is set up threaded hole between two parties.
Preferably, a first knob is connected to the threaded hole in an internal thread mode, and one end, penetrating through the threaded hole, of the first knob abuts against the elastic band.
Preferably, the connecting piece is kept away from the center of VR glasses main part one side and is seted up the round hole that the groove was led to in the switch-on, and round hole female connection has knob two, knob two extend into logical inslot one end butt in flexible backup pad.
Preferably, the bottom ends of the two position-limiting buckles 202 are centrally configured with a lower jaw tightening assembly 4, and the lower jaw tightening assembly 4 comprises a first strap 401 and a second strap 402 fixedly connected to the bottom ends of the two position-limiting buckles 202 respectively.
Preferably, an inserting buckle 404 is fixedly connected to one end of the first strap 401 away from the position-limiting buckle 202, and a plug 403 inserted and fixed in the inserting buckle 404 is fixedly installed at one end of the second strap 402.
A method of using an immersive experience VR device, comprising the steps of:
s1, wearing preliminarily
The VR glasses main body 1 is simply fixed at the forehead of a patient by the two elastic bands 201 arranged at the two sides of the connecting piece 301, the sleeve 203 is abutted against one side of the limit buckle 202 by adjusting the position of the sleeve 203 on the elastic bands 201, and then the position of the sleeve 203 is fixed by screwing the knob 204, namely the available length of the elastic bands 201 is adjusted, so that the VR glasses main body 1 is attached to the forehead of the patient;
s2, fixing again
The position of the flexible supporting plate 302 constructed with the arc-shaped flexible plate 303 is adjusted to enable the arc-shaped flexible plate 303 to be attached to the top of the head of a user, then the second knob 304 is screwed down to enable the second knob to be abutted to the flexible supporting plate 302, the position of the arc-shaped flexible plate 303 can be fixed, and the VR glasses main body 1 can be prevented from sliding downwards;
s3, further fixing
The VR glasses body 1 is prevented from moving up by connecting the first strap 401 and the second strap 402 by passing the first strap 401 around the patient's chin and inserting the insert plug 403 into the insert button 404;
s4, entering experience
Through starting VR glasses main part 1, can make the user get into among the immersive VR experience and carry out rehabilitation.
The invention has the technical effects and advantages that: the immersion type experience VR device for rehabilitation benefits from the arrangement of the fixing component, primary fixing of a VR glasses main body is completed through the matching of the two tightening structures and the connecting piece, the position of the flexible supporting plate constructed with the arc-shaped flexible plate is adjusted, the arc-shaped flexible plate is attached to the top of the head of a user, after the adjustment is completed, the fixing of the position of the arc-shaped flexible plate can be completed by screwing the second knob to enable the second knob to be abutted against the flexible supporting plate, the fixing of the VR glasses main body can be effectively completed through the matching of the arc-shaped flexible plate and the two tightening structures, the phenomenon that the VR glasses main body falls off due to the influence of limb movement can be avoided, the treatment effect on the user is improved, and the practicability is high;
benefit from two tightening structure's setting, have elastic spacing knot cooperation connecting piece through two and accomplish the fixed to VR glasses main part, the accessible adjusts the sleeve in the position on the elastic cord to screw up knob one and accomplish the fixed to the sleeve position, so that the sleeve butt can accomplish the adjustment to the available length of elastic cord in spacing knot, in order to be applicable to different patients, application scope is great.
Drawings
FIG. 1 is a schematic structural view of the present invention;
FIG. 2 is a schematic view of the fixing assembly of the present invention;
FIG. 3 is a schematic exploded view of the spacing assembly of the present invention;
fig. 4 is a schematic view of the lower jaw tightening assembly of the present invention.
In the figure: 1. a VR glasses body; 2. a fixing assembly; 201. elastic bands; 202. a limit buckle; 203. a sleeve; 204. a first knob; 3. a limiting component; 301. a connecting member; 302. a flexible support plate; 303. an arc-shaped flexible plate; 304. a second knob; 4. a chin tightening assembly; 401. a first strap; 402. a second strap; 403. a plug; 404. and (4) inserting and buckling.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
As shown in fig. 1, 2 and 3, the immersion type VR experiencing device for rehabilitation comprises a VR glasses body 1 and fixing components 2 fixedly installed on two sides of the VR glasses body 1, wherein each fixing component 2 comprises a limiting component 3 and a tightening structure, each limiting component 3 comprises a connecting piece 301, a through groove for the flexible supporting plate 302 to movably arrange is formed in the center of one side, away from the VR glasses body 1, of the top end of each connecting piece 301, an arc-shaped flexible plate 303 for fitting with the top of the head of a user is formed at the top end of each flexible supporting plate 302, a round hole for communicating the through groove is formed in the center of one side, away from the VR glasses body 1, of each connecting piece 301, a knob two 304 is connected in the round hole in a threaded manner, one end, extending into the through groove, of each knob two 304 abuts against the flexible supporting plate 302, and primary fixing of the VR glasses body 1 is completed through matching of the two tightening structures with the connecting pieces 301, readjust the position of the flexible support board 302 that constructs with arc flexbile plate 303, make arc flexbile plate 303 laminate in user's top of the head, the adjustment is accomplished the back, screw up two 304 knobs and make its butt can accomplish the fixed to arc flexbile plate 303 position in flexible support board 302, can effectively accomplish the fixed to VR glasses main part 1 through two tightening structure of arc flexbile plate 303 cooperation, can avoid appearing because of the condition that drops that receives the influence of limbs activity, the treatment to the user has been improved, and the practicality is stronger.
As shown in fig. 2 and 3, in particular, the tightening structure includes an elastic band 201 fixedly installed on one side of a connecting member 301, a position-limiting buckle 202 is movably installed on the elastic band 201, the position-limiting buckle 202 is configured on one side of the VR glasses body 1, a sleeve 203 is movably sleeved on one end of the elastic band 201 away from the position-limiting component 3, a threaded hole is centrally formed in one side of the sleeve 203 away from the VR glasses body 1, a first knob 204 is connected to the threaded hole in a threaded manner, one end of the first knob 204 passing through the threaded hole abuts against the elastic band 201, the fixing to the VR glasses body 1 is completed by the two elastic position-limiting buckles 202 matching with the connecting member 301, the position of the sleeve 203 on the elastic band 201 can be adjusted, and the first knob 204 is tightened, so that the sleeve 203 abuts against the position-limiting buckle 202 to complete the adjustment of the usable length of the elastic band 201, so as to be suitable for different patients, and has wider application range.
As shown in fig. 2 and 4, specifically, a lower jaw tightening assembly 4 is configured at the bottom ends of the two position-limiting buckles 202 together, the lower jaw tightening assembly 4 includes a first strap 401 and a second strap 402 fixedly connected to the bottom ends of the two position-limiting buckles 202, one end of the first strap 401 away from the position-limiting buckle 202 is fixedly connected with a plug 404, and one end of the second strap 402 is fixedly installed with a plug 403 fixedly inserted into the plug 404, the first strap 401 is wound upwards from the lower jaw of the patient, and the plug 403 is inserted into the plug 404, so that the first strap 401 is connected with the second strap 402, thereby preventing the VR glasses body 1 from moving upwards, and the VR glasses body 1 can be prevented from slipping off by matching with the position-limiting assembly 3.
A method of using an immersive experience VR device, comprising the steps of:
s1, preliminary wearing
The VR glasses main body 1 is simply fixed at the forehead of a patient by the two elastic bands 201 arranged at the two sides of the connecting piece 301, the sleeve 203 is abutted against one side of the limit buckle 202 by adjusting the position of the sleeve 203 on the elastic bands 201, and then the position of the sleeve 203 is fixed by screwing the knob 204, namely the available length of the elastic bands 201 is adjusted, so that the VR glasses main body 1 is attached to the forehead of the patient;
s2, fixing again
The position of the flexible supporting plate 302 constructed with the arc-shaped flexible plate 303 is adjusted to enable the arc-shaped flexible plate 303 to be attached to the top of the head of a user, then the second knob 304 is screwed down to enable the second knob to be abutted to the flexible supporting plate 302, the position of the arc-shaped flexible plate 303 can be fixed, and the VR glasses main body 1 can be prevented from sliding downwards;
s3, further fixing
The VR glasses body 1 is prevented from moving up by connecting the first strap 401 and the second strap 402 by passing the first strap 401 around the patient's chin and inserting the insert plug 403 into the insert button 404;
s4, entering experience
Through starting VR glasses main part 1, can make the user get into among the immersive VR experience and carry out rehabilitation.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, it will be apparent to those skilled in the art that modifications may be made to the embodiments or portions thereof without departing from the spirit and scope of the invention.

Claims (8)

1. An immersion type experience VR device for rehabilitation therapy comprises a VR glasses body (1) and fixing components (2) fixedly arranged on two sides of the VR glasses body (1);
the method is characterized in that: fixed subassembly (2) are including spacing subassembly (3) and tightening structure, spacing subassembly (3) are including connecting piece (301), and the top of connecting piece (301) is kept away from one side of VR glasses main part (1) and is offered the logical groove that supplies flexible support plate (302) activity to set up between two parties, the top of flexible support plate (302) is constructed and is used for laminating arc flexbile plate (303) on user's top of the head.
2. The immersive experience VR device for rehabilitation therapy of claim 1, wherein: the tightening structure comprises an elastic band (201), a limit buckle (202) is movably arranged on the elastic band (201), and the limit buckle (202) is constructed on one side of the VR glasses main body (1).
3. The immersive experience VR device for rehabilitation therapy of claim 2, wherein: the one end activity cover that spacing subassembly (3) were kept away from in elastic cord (201) is equipped with sleeve (203), and sleeve (203) keep away from one side of VR glasses main part (1) threaded hole placed in the middle.
4. The immersive experience VR device for rehabilitation therapy of claim 3, wherein: the threaded hole is internally connected with a first knob (204), and one end of the first knob (204) penetrating through the threaded hole is abutted to the elastic band (201).
5. The immersive experience VR device for rehabilitation therapy of claim 1, wherein: the connecting piece (301) is kept away from the center of VR glasses main part (1) one side and is seted up the round hole that the groove was led to in the switch-on, and round hole female connection has two knobs (304), two knobs (304) extend into the one end butt in flexible support plate (302) that lead to the inslot.
6. The immersive experience VR device for rehabilitation therapy of claim 2, wherein: the bottom ends of the two limit buttons (202) are jointly and centrally constructed with a lower jaw tightening assembly (4), and the lower jaw tightening assembly (4) comprises a first strap (401) and a second strap (402) which are respectively and fixedly connected to the bottom ends of the two limit buttons (202).
7. The immersive experience VR device for rehabilitation therapy of claim 6, wherein: one end of the first strap (401) far away from the limit buckle (202) is fixedly connected with a plug buckle (404), and one end of the second strap (402) is fixedly provided with a plug (403) which is inserted and fixed in the plug buckle (404).
8. A method of using an immersive experience VR device for rehabilitation according to any of claims 1 to 7, comprising the steps of:
s1, wearing preliminarily
The VR glasses main body 1 is simply fixed at the forehead of a patient by the two elastic bands 201 arranged at the two sides of the connecting piece 301, the sleeve 203 is abutted against one side of the limit buckle 202 by adjusting the position of the sleeve 203 on the elastic bands 201, and then the position of the sleeve 203 is fixed by screwing the knob 204, namely the available length of the elastic bands 201 is adjusted, so that the VR glasses main body 1 is attached to the forehead of the patient;
s2, fixing again
The position of the flexible supporting plate 302 constructed with the arc-shaped flexible plate 303 is adjusted to enable the arc-shaped flexible plate 303 to be attached to the top of the head of a user, then the second knob 304 is screwed down to enable the second knob to be abutted to the flexible supporting plate 302, the position of the arc-shaped flexible plate 303 can be fixed, and the VR glasses main body 1 can be prevented from sliding downwards;
s3, further fixing
Preventing the VR glasses body 1 from moving upwards by making the first belt (401) go around upwards from the lower jaw of the patient and inserting the inserting plug (403) into the inserting buckle (404) so as to connect the first belt (401) and the second belt (402);
s4, entering experience
Through starting VR glasses main part 1, can make the user get into among the immersive VR experience and carry out rehabilitation.
CN202210293471.0A 2022-03-24 2022-03-24 Immersive VR experience device for rehabilitation and method of using same Pending CN114690423A (en)

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Application Number Priority Date Filing Date Title
CN202210293471.0A CN114690423A (en) 2022-03-24 2022-03-24 Immersive VR experience device for rehabilitation and method of using same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210293471.0A CN114690423A (en) 2022-03-24 2022-03-24 Immersive VR experience device for rehabilitation and method of using same

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CN114690423A true CN114690423A (en) 2022-07-01

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Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008104754A (en) * 2006-10-27 2008-05-08 Meiyoo:Kk Head retainer for ophthalmology
CN107544146A (en) * 2016-06-23 2018-01-05 六旗主题公园有限公司 Headband for virtual reality glasses
CN209103011U (en) * 2018-11-20 2019-07-12 晋江市博感电子科技有限公司 A kind of VR glasses easy to wear
CN209657644U (en) * 2019-01-29 2019-11-19 北京印刷学院 A kind of AR game system experience apparatus convenient for wearing
CN211348863U (en) * 2020-01-17 2020-08-25 何跃东 Novel anti-drop VR glasses
CN212675280U (en) * 2020-08-30 2021-03-09 贵州黔驴科技有限公司 VR safety education device based on artifical intelligence
CN113504645A (en) * 2021-06-10 2021-10-15 郑州铁路职业技术学院 Adjustable wears comfortable VR glasses

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008104754A (en) * 2006-10-27 2008-05-08 Meiyoo:Kk Head retainer for ophthalmology
CN107544146A (en) * 2016-06-23 2018-01-05 六旗主题公园有限公司 Headband for virtual reality glasses
CN209103011U (en) * 2018-11-20 2019-07-12 晋江市博感电子科技有限公司 A kind of VR glasses easy to wear
CN209657644U (en) * 2019-01-29 2019-11-19 北京印刷学院 A kind of AR game system experience apparatus convenient for wearing
CN211348863U (en) * 2020-01-17 2020-08-25 何跃东 Novel anti-drop VR glasses
CN212675280U (en) * 2020-08-30 2021-03-09 贵州黔驴科技有限公司 VR safety education device based on artifical intelligence
CN113504645A (en) * 2021-06-10 2021-10-15 郑州铁路职业技术学院 Adjustable wears comfortable VR glasses

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