CN114661165A - Intelligent throw pillow, emotion interaction method and device and storage medium - Google Patents

Intelligent throw pillow, emotion interaction method and device and storage medium Download PDF

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Publication number
CN114661165A
CN114661165A CN202210372037.1A CN202210372037A CN114661165A CN 114661165 A CN114661165 A CN 114661165A CN 202210372037 A CN202210372037 A CN 202210372037A CN 114661165 A CN114661165 A CN 114661165A
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China
Prior art keywords
gesture
intelligent
control instruction
throw pillow
gesture control
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CN202210372037.1A
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Chinese (zh)
Inventor
梁海宁
姜梦琦
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Xian Jiaotong Liverpool University
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Xian Jiaotong Liverpool University
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Priority to CN202210372037.1A priority Critical patent/CN114661165A/en
Publication of CN114661165A publication Critical patent/CN114661165A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses an intelligent throw pillow, an emotion interaction method, an emotion interaction device and a storage medium, and relates to the technical field of intelligent control, wherein the intelligent throw pillow comprises a gesture interaction acquisition module, a processor and a communication module; the gesture interaction acquisition module is used for acquiring received gesture operations; the processor is used for generating a gesture control instruction according to the gesture operation; the communication module is used for sending the gesture control instruction to a second intelligent throw pillow, and the second intelligent throw pillow executes corresponding operation according to the gesture control instruction. The problem that interaction of body actions cannot be achieved among remote users in the prior art is solved, the gesture of the user can be collected, and then the effect that corresponding operation, namely interaction of the body actions, is simulated in the intelligent throw pillow of the opposite side is achieved.

Description

Intelligent throw pillow, emotion interaction method and device and storage medium
Technical Field
The invention relates to an intelligent throw pillow, an emotion interaction method, an emotion interaction device and a storage medium, and belongs to the technical field of intelligent control.
Background
Due to the limitations of geographical distance, working modes and personal environment, long-distance relationships are common among partners, couples, relatives and friends.
At present, a user can communicate with a distant parent in a voice mode, a video mode, a telephone mode, a short message mode, a VR mode and the like, and further the emotion loss among remote users is made up. However, interpersonal body interaction is critical to developing human cognitive and socio-emotional skills, and the above solution cannot compensate for the lack of body motion interaction between remote users.
Disclosure of Invention
The invention aims to provide an intelligent throw pillow, an emotion interaction method, an emotion interaction device and a storage medium, which are used for solving the problems in the prior art.
In order to achieve the purpose, the invention provides the following technical scheme:
according to a first aspect, an embodiment of the present invention provides an autonomous mobile chassis, where the intelligent throw pillow includes a gesture interaction acquisition module, a processor, and a communication module;
the gesture interaction acquisition module is used for acquiring received gesture operation;
the processor is used for generating a gesture control instruction according to the gesture operation;
the communication module is used for sending the gesture control instruction to a second intelligent throw pillow, and the second intelligent throw pillow executes corresponding operation according to the gesture control instruction.
Optionally, the gesture interaction acquiring module includes an acquiring unit for acquiring the gesture operation, and the gesture operation includes at least one of clapping, poking, pulling, stroking and hugging.
Optionally, if the gesture operations include at least two types, the intelligent throw pillow includes at least two gesture collection areas; and acquisition units for acquiring different gesture operations are arranged in the different gesture acquisition areas.
Optionally, the communication module is further configured to receive a target gesture control instruction forwarded by the second intelligent throw pillow;
and the processor is further used for executing corresponding feedback operation according to the received target gesture control instruction.
Optionally, the intelligent throw pillow further comprises a vibration module and/or a light module;
the processor is used for determining gesture force according to the target gesture control instruction, and controlling the vibration module to vibrate and/or control the light module to emit light according to the gesture force.
Optionally, the communication module is further configured to forward the gesture control instruction to a first intelligent terminal, forward the gesture control instruction to a second intelligent terminal through the first intelligent terminal, and forward the gesture control instruction to the second intelligent throw pillow through the second intelligent terminal.
In a second aspect, an emotion interaction method is provided, where the method is used in the intelligent throw pillow of the first aspect, and the method includes:
collecting received gesture operation;
generating a gesture control instruction according to the gesture operation;
and sending the gesture control instruction to a second intelligent throw pillow, and executing corresponding operation by the second intelligent throw pillow according to the gesture control instruction.
Optionally, the method further includes:
receiving a target gesture control instruction forwarded by the second intelligent throw pillow;
and executing corresponding operation according to the target gesture control instruction.
In a third aspect, an emotion interaction apparatus is provided, which includes a memory and a processor, wherein the memory stores at least one program instruction, and the processor loads and executes the at least one program instruction to implement the method according to the second aspect.
In a fourth aspect, there is provided a computer storage medium having stored therein at least one program instruction which is loaded and executed by a processor to implement the method of the second aspect.
By providing the intelligent throw pillow, the intelligent throw pillow comprises a gesture interaction acquisition module, a processor and a communication module; the gesture interaction acquisition module is used for acquiring received gesture operation; the processor is used for generating a gesture control instruction according to the gesture operation; the communication module is used for sending the gesture control instruction to a second intelligent throw pillow, and the second intelligent throw pillow executes corresponding operation according to the gesture control instruction. The problem of among the prior art long-range user can't realize limbs action interactive between the problem has been solved, reached and to have gathered user's gesture, and then simulate corresponding operation in other side's intelligence pillow also simulate the interactive effect of limbs action.
The foregoing description is only an overview of the technical solutions of the present invention, and in order to make the technical solutions of the present invention more clearly understood and to implement them in accordance with the contents of the description, the following detailed description is given with reference to the preferred embodiments of the present invention and the accompanying drawings.
Drawings
Fig. 1 is a schematic diagram of an application scenario according to various embodiments of the present invention;
fig. 2 is a schematic structural diagram of an intelligent throw pillow provided in an embodiment of the present invention;
FIG. 3 is a schematic diagram of one possible embodiment of the present invention for capturing various gestures;
fig. 4 is a schematic diagram of various possible acquisition regions in an intelligent throw pillow according to an embodiment of the present invention;
fig. 5 is several possible schematic diagrams of a user interacting with an intelligent throw pillow according to an embodiment of the present invention;
FIG. 6 is a flowchart of a method of emotion interaction according to an embodiment of the present invention.
Detailed Description
The technical solutions of the present invention will be described clearly and completely with reference to the accompanying drawings, and it should be understood that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
In the description of the present invention, it should be noted that, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as meaning either a fixed connection, a removable connection, or an integral connection; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meanings of the above terms in the present invention can be understood in specific cases to those skilled in the art.
In addition, the technical features involved in the different embodiments of the present invention described below may be combined with each other as long as they do not conflict with each other.
Referring to fig. 1, a schematic diagram of a possible application scenario according to various embodiments of the present application is shown, where as shown in fig. 1, the application scenario includes a first intelligent bolster, a first intelligent terminal, a cloud server, a second intelligent bolster, and a second intelligent terminal.
First intelligence is embraced pillow and can be through wired or wireless mode and first intelligent terminal communication connection, for example, first intelligent is embraced pillow and is passed through the connecting wire and connect first intelligent terminal, and for example again, first intelligence is embraced pillow and is passed through the bluetooth and be connected with first intelligent terminal, and this embodiment does not limit to this. The first intelligent throw pillow can be in information interaction with the first intelligent terminal. In practical implementation, the first intelligent terminal may be a mobile phone, a tablet computer, a desktop computer, or other various intelligent devices, and the specific form is not limited. Optionally, the connection manner of the second intelligent throw pillow and the second intelligent terminal is similar to that described above, and this is not limited.
The first intelligent terminal and the second intelligent terminal can be connected with the cloud server through a wired or wireless network. During actual implementation, communication clients are installed in the first intelligent terminal and the second intelligent terminal, and the cloud server is a background server of the communication clients. Optionally, a communication list may be maintained in the communication client, and the user may communicate with a friend in the communication list.
Referring to fig. 2, a schematic diagram of an intelligent throw pillow provided by the present application is shown, and as shown in fig. 2, the intelligent throw pillow includes a gesture interaction acquisition module, a processor and a communication module;
the gesture interaction acquisition module is used for acquiring received gesture operation;
the processor is used for generating a gesture control instruction according to the gesture operation;
the communication module is used for sending the gesture control instruction to a second intelligent throw pillow, and the second intelligent throw pillow executes corresponding operation according to the gesture control instruction.
The gesture interaction acquisition module comprises an acquisition unit for acquiring the gesture operation, and the gesture operation comprises at least one of poking, pulling, stroking and hugging. In actual implementation, the acquisition modes of different gesture operations are different, please refer to fig. 3, which shows various acquisition modes of clapping, poking, pulling, stroking and hugging, respectively.
In practical implementation, if the gesture operations to be acquired include two types, in order to ensure that each type of gesture operation can be accurately acquired, in a possible embodiment, the intelligent throw pillow includes at least two gesture acquisition regions; and acquisition units for acquiring different gesture operations are arranged in the different gesture acquisition areas. For example, please refer to fig. 4, which shows a possible schematic diagram of 4 acquisition regions in an intelligent throw pillow.
In actual implementation, in order to improve the use experience of the user, the acquisition regions corresponding to the same gesture operation may also include multiple types, so that the user can flexibly implement the same type of gesture at different positions. For example, referring to fig. 4, the stamp gesture collection areas may include 6 uniformly distributed gesture collection areas, that is, no matter which of the 6 collection areas is stamped by the user, the intelligent throw pillow can collect the stamp operation.
Each acquisition unit may be implemented by a sensor, and in actual implementation, one acquisition unit may be provided with one sensor or a plurality of sensors, which is not limited to this.
Optionally, when the processor generates the gesture control instruction according to the collected gesture operation, the collected gesture data may be preprocessed, and the gesture control instruction is generated according to the preprocessed gesture data, which is not limited to this.
And after the intelligent throw pillow generates the gesture control instruction, the gesture control instruction can be forwarded to other intelligent throw pillows. Optionally, when the communication module forwards the gesture control instruction to other intelligent throw pillows, the communication module may firstly forward the gesture control instruction to the first intelligent terminal, and forward the gesture control instruction to other intelligent throw pillows by the first intelligent terminal. Certainly, during actual implementation, the first intelligent terminal can forward the gesture control command to the cloud server, and the second intelligent terminal is forwarded to by the cloud server, and the second intelligent terminal forwards to the corresponding intelligent throw pillow.
Optionally, the second intelligent terminal is a terminal bound by the intelligent throw pillow selected by the user from the first intelligent terminal.
In addition, similar to the above scheme, after the second intelligent throw pillow collects the gesture operation and generates the target gesture control instruction, the second intelligent throw pillow may correspondingly forward the target gesture control instruction to the first intelligent throw pillow, that is to say: the communication module is further used for receiving a target gesture control instruction forwarded by the second intelligent throw pillow;
and the processor is further used for executing corresponding feedback operation according to the received target gesture control instruction.
The above description is only given by taking the intelligent pillow as an example, and optionally, the intelligent pillow may further include more modules according to requirements, for example, a vibration module and/or a light module. Correspondingly, the processor is used for determining the gesture force according to the target gesture control instruction, and controlling the vibration module to vibrate and/or control the light module to emit light according to the gesture force.
The intelligent throw pillow comprises the vibration module for example, after target control instructions forwarded by other intelligent throw pillows are received, gesture strength can be determined according to the target gesture control instructions, and then vibration strength is determined according to the determined gesture strength. Wherein, the gesture dynamics and the vibration intensity are in positive correlation. For example, the greater the hugging force of the user hugging the intelligent bolster, the stronger the vibration of the vibration module of the intelligent bolster of the opposite side.
The intelligent throw pillow comprises the light module for example, and after the gesture strength is determined, the brightness of the light module can be determined according to the gesture strength. For example, the stronger the force of the user stroking the intelligent throw pillow, the brighter the light of the intelligent throw pillow of the opposite side, and the softer the opposite side. In actual implementation, the brightness of one lamp can be controlled, or the brightness can be adjusted by controlling the number of the lamps in the plurality of lamps, which is not limited in the present application.
Referring to fig. 5, several possible schematic diagrams of a user interacting with an intelligent bolster are shown.
It should be noted that, because gesture operations may be simultaneously acquired by the self-intelligent throw pillow and the other-party intelligent throw pillow, the cloud server receives the gesture control instructions sent by the self-intelligent throw pillow and the other-party intelligent throw pillow, and may calculate the control parameters according to the two received gesture control instructions, and then forward the calculated control parameters to the corresponding intelligent throw pillow, and the intelligent throw pillow controls the vibration module and/or the light module according to the received control parameters, which is not described herein again.
In summary, the intelligent throw pillow comprises a gesture interaction acquisition module, a processor and a communication module; the gesture interaction acquisition module is used for acquiring received gesture operation; the processor is used for generating a gesture control instruction according to the gesture operation; the communication module is used for sending the gesture control instruction to a second intelligent throw pillow, and the second intelligent throw pillow executes corresponding operation according to the gesture control instruction. The problem of among the prior art long-range user can't realize limbs action interactive between the problem has been solved, reached and to have gathered user's gesture, and then simulate corresponding operation in other side's intelligence pillow also simulate the interactive effect of limbs action.
Referring to fig. 6, a flowchart of a method for emotion interaction provided in an embodiment of the present application is shown, where as shown in fig. 6, the method includes:
601, collecting received gesture operation;
step 602, generating a gesture control instruction according to the gesture operation;
step 603, sending the gesture control instruction to a second intelligent throw pillow, and executing corresponding operation by the second intelligent throw pillow according to the gesture control instruction.
Optionally, the method further includes:
receiving a target gesture control instruction forwarded by the second intelligent throw pillow;
and executing corresponding operation according to the target gesture control instruction.
The specific implementation of the above steps is similar to that of the above embodiment, and please refer to the above embodiment for details of the technology, which is not described herein again.
In summary, by collecting received gesture operations; generating a gesture control instruction according to the gesture operation; and sending the gesture control instruction to a second intelligent throw pillow, and executing corresponding operation by the second intelligent throw pillow according to the gesture control instruction. The problem of among the prior art long-range user can't realize limbs action interactive between the problem has been solved, reached and to have gathered user's gesture, and then simulate corresponding operation in other side's intelligence pillow also simulate the interactive effect of limbs action.
The application also provides an emotion interaction device, which comprises a memory and a processor, wherein at least one program instruction is stored in the memory, and the processor is used for realizing the method by loading and executing the at least one program instruction.
The present application also provides a computer storage medium having stored therein at least one program instruction, which is loaded and executed by a processor to implement the method as described above.
The technical features of the embodiments described above may be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the embodiments described above are not described, but should be considered as being within the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above-mentioned embodiments only express several embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. The intelligent throw pillow is characterized by comprising a gesture interaction acquisition module, a processor and a communication module;
the gesture interaction acquisition module is used for acquiring received gesture operation;
the processor is used for generating a gesture control instruction according to the gesture operation;
the communication module is used for sending the gesture control instruction to a second intelligent throw pillow, and the second intelligent throw pillow executes corresponding operation according to the gesture control instruction.
2. The intelligent bolster of claim 1, wherein the gesture interaction collection module comprises a collection unit to collect the gesture operations, the gesture operations comprising at least one of clapping, poking, pulling, stroking, and hugging.
3. The intelligent throw pillow according to claim 2, wherein if the gesture operation comprises at least two types, the intelligent throw pillow comprises at least two gesture collection areas; and acquisition units for acquiring different gesture operations are arranged in the different gesture acquisition areas.
4. The intelligent bolster of any one of claims 1 to 3,
the communication module is further used for receiving a target gesture control instruction forwarded by the second intelligent throw pillow;
and the processor is further used for executing corresponding feedback operation according to the received target gesture control instruction.
5. The intelligent pillow of claim 4, further comprising a vibration module and/or a light module;
the processor is used for determining gesture force according to the target gesture control instruction, and controlling the vibration module to vibrate and/or control the light module to emit light according to the gesture force.
6. The intelligent bolster of claim 1,
the communication module is further used for forwarding the gesture control instruction to a first intelligent terminal, forwarding the gesture control instruction to a second intelligent terminal through the first intelligent terminal, and forwarding the gesture control instruction to the second intelligent throw pillow through the second intelligent terminal.
7. An emotion interaction method, used in the intelligent throw pillow according to any one of claims 1 to 6, the method comprising:
collecting received gesture operation;
generating a gesture control instruction according to the gesture operation;
and sending the gesture control instruction to a second intelligent throw pillow, and executing corresponding operation by the second intelligent throw pillow according to the gesture control instruction.
8. The method of claim 7, further comprising:
receiving a target gesture control instruction forwarded by the second intelligent throw pillow;
and executing corresponding operation according to the target gesture control instruction.
9. An emotion interaction apparatus, comprising a memory having stored therein at least one program instruction, and a processor, wherein the processor implements the method of claim 7 or 8 by loading and executing the at least one program instruction.
10. A computer storage medium having stored therein at least one program instruction which is loaded and executed by a processor to implement the method of claim 7 or 8.
CN202210372037.1A 2022-04-11 2022-04-11 Intelligent throw pillow, emotion interaction method and device and storage medium Pending CN114661165A (en)

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CN202210372037.1A CN114661165A (en) 2022-04-11 2022-04-11 Intelligent throw pillow, emotion interaction method and device and storage medium

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Application Number Priority Date Filing Date Title
CN202210372037.1A CN114661165A (en) 2022-04-11 2022-04-11 Intelligent throw pillow, emotion interaction method and device and storage medium

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CN114661165A true CN114661165A (en) 2022-06-24

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115191786A (en) * 2022-08-04 2022-10-18 慕思健康睡眠股份有限公司 Control method, device, equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115191786A (en) * 2022-08-04 2022-10-18 慕思健康睡眠股份有限公司 Control method, device, equipment and storage medium
CN115191786B (en) * 2022-08-04 2023-12-19 慕思健康睡眠股份有限公司 Control method, device, equipment and storage medium

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