CN114653056A - Method for playing cloud games by multiple persons in different places - Google Patents

Method for playing cloud games by multiple persons in different places Download PDF

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Publication number
CN114653056A
CN114653056A CN202210313226.1A CN202210313226A CN114653056A CN 114653056 A CN114653056 A CN 114653056A CN 202210313226 A CN202210313226 A CN 202210313226A CN 114653056 A CN114653056 A CN 114653056A
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China
Prior art keywords
game
cloud
rendering
node
player
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Pending
Application number
CN202210313226.1A
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Chinese (zh)
Inventor
李越
邹琼
周双全
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Shenzhen Rayvision Technology Co ltd
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Shenzhen Rayvision Technology Co ltd
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Priority to CN202210313226.1A priority Critical patent/CN114653056A/en
Publication of CN114653056A publication Critical patent/CN114653056A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections

Abstract

The invention discloses a method for multiple persons to play a cloud game in different places, which comprises the following steps: player 1 connects to his immediate cloud gaming node 1; player 2 connects to his nearby cloud gaming node 2; the player 1 and the player 2 operate the cloud game A simultaneously, generate a game instruction 1 and a game instruction 2 respectively, and send the game instructions to the cloud game management module; after sequencing the game instructions 1 and 2, the cloud game management module sends the game instructions 1 and 2 to the game A control module in real time for calculation, generates rendering instructions, synchronously sends the rendering instructions to the cloud game nodes 1 and 2 for synchronous rendering, and pushes game pictures to the players 1 and 2 after rendering. According to the cloud game A and the cloud game method, cross-region rendering data transmission is not needed, the problem of network delay is effectively avoided, and the cloud game A in each region only needs a small amount of rendering instructions, so that data synchronization can be realized, the consistency of pictures is ensured, and the game experience of users is effectively improved.

Description

Method for playing cloud games by multiple persons in different places
Technical Field
The invention relates to the field of cloud games, in particular to a method for multiple persons to play cloud games at different places.
Background
In a live broadcast scene, the method for realizing real-time synchronization of a game scene played by multiple persons in different places in a cloud game comprises the following steps: the method and the device can be used for similar application scenes such as live broadcasting by sending multiple video streams of one picture to different terminal devices. Although the method can achieve the purpose of playing by multiple persons in different places, the problem of cross-region data transmission delay exists, and especially in the process of pushing the video stream, if the video stream is required to achieve better image quality, more broadband is required to be occupied; in a live broadcast scene, the anchor usually faces a problem of being far away from the fans, so that a large amount of video data is transmitted across regions, the time delay is large, the network cost is high, the consistency of game pictures is poor, and the game operation experience of the fans is reduced.
Accordingly, the prior art is deficient and needs improvement.
Disclosure of Invention
The invention aims to overcome the defects of the prior art, provides a method for playing a cloud game by multiple persons in different places, and solves the problems of large time delay and high network cost in the prior art due to the fact that game picture video data are transmitted across regions.
The technical scheme of the invention is as follows: a method for multiple persons to play cloud games in different places comprises the following steps:
s1: player 1 starts cloud game a, connects to its immediate cloud game node 1, and generates a game ID number; player 2 synchronously starts cloud game a and connects to his nearby cloud game node 2.
The cloud game node 1 is provided with a cloud game A and a rendering node 1, and the cloud game node 2 is provided with a cloud game A and a rendering node 2.
S2: the cloud game node 2 and the game A control module input the game ID number, and the cloud game node 1 and the cloud game node 2 are in communication connection with the game A control module.
S3: the player 1 and the player 2 perform operations of the cloud game A and respectively generate a game instruction 1 and a game instruction 2, the player 1 sends the game instruction 1 generated in real time to the cloud game management module, and the player 2 sends the game instruction 2 generated in real time to the cloud game management module.
S4: after receiving the game instruction 1 and the game instruction 2, the cloud game management module sorts the game instructions to generate an instruction queue, and then sends the instruction queue to the game A control module in real time, and the game A control module performs calculation and generates a rendering instruction.
S5: the game A control module synchronously sends the rendering instruction to the cloud game node 1 and the cloud game node 2, the rendering node 1 and the rendering node 2 synchronously render according to the rendering instruction to respectively generate a game picture 1 and a game picture 2, the cloud game node 1 pushes the game picture 1 to the player 1, and the cloud game node 2 pushes the game picture 2 to the player 2.
Further, the step S5 is followed by:
s6: and the cloud game node 1 and the cloud game node 2 respectively generate a rendering execution result 1 and a rendering execution result 2 after the rendering is finished, the rendering execution result 1 and the rendering execution result 2 are synchronously sent to the game A control module, and the game A control module judges whether the rendering execution result 1 and the rendering execution result 2 are consistent with the rendering instruction in the step S4.
Further, the step S6 is followed by:
s7: if the rendering execution result 1 and the rendering execution result 2 are not consistent with the rendering instruction in step S4, the rendering instructions received by the cloud game node 1 and the cloud game node 2 are updated to be consistent with the rendering instruction generated by the cloud game management module.
Further, the player 1, the player 2, the cloud game node 1, the cloud game node 2 and the game A control module are respectively in communication connection with the cloud game management module.
Further, in step S4, after receiving the game instruction 1 and the game instruction 2, the cloud game management module sorts the game instruction 1 and the game instruction 2 according to the time sequence of receiving the game instruction 1 and the game instruction 2.
By adopting the scheme, the invention provides a method for multiple persons to play a cloud game in different places, which has the following beneficial effects: the cloud game system comprises a player 1 and a player 2, wherein the player 1 and the player 2 are respectively connected with nearby cloud game nodes, operation instructions are sequentially processed by a cloud game management module and a game A control module to realize the unification of rendering instructions, the cloud game nodes 1 and the cloud game nodes 2 synchronously perform rendering operation after receiving the same rendering instructions, game pictures 1 and 2 generated after rendering are transmitted to the player 1 and the player 2, the transmission of cross-region rendering data (game video pictures) is not needed, the problem of network delay is effectively avoided, the cloud game A in each region only needs a small number of rendering instructions, the data synchronization can be realized, the consistency of the pictures is ensured, the game experience of the user is effectively improved, and the network cost is reduced.
Drawings
Fig. 1 is a schematic block diagram of the present invention.
Detailed Description
The invention is described in detail below with reference to the figures and the specific embodiments.
Referring to fig. 1, the present invention provides a method for multiple persons to play a cloud game in different places, comprising the following steps:
s1: player 1 starts cloud game a, connects to its immediate cloud game node 1, and generates a game ID number; player 2 synchronously starts cloud game a and connects to his nearby cloud game node 2.
The cloud game node 1 is provided with a cloud game A and a rendering node 1, and the cloud game node 2 is provided with a cloud game A and a rendering node 2. The cloud game A is installed on user terminals of the player 1 and the player 2, the player 1 can be connected with the nearby cloud game node 1 after the cloud game A is started, the cloud game A is synchronously started on the cloud game node 1, and similarly, the cloud game A can be synchronously started on the cloud game node 2 after the player 2 is connected with the cloud game node 2.
S2: the cloud game node 2 and the game A control module input the game ID number, and the cloud game node 1 and the cloud game node 2 are in communication connection with the game A control module. The cloud game node 1, the cloud game node 2 and the game A control module adopt the same game ID number, namely the same game scene ID number, so that the cloud game node 1, the cloud game node 2 and the game A control module are positioned in the same cloud game A picture.
S3: the method comprises the steps that a player 1 and a player 2 operate the cloud game A simultaneously, a game instruction 1 and a game instruction 2 are generated respectively, the player 1 sends the game instruction 1 generated in real time to a cloud game management module, and the player 2 sends the game instruction 2 generated in real time to the cloud game management module. The player 1, the player 2, the cloud game node 1, the cloud game node 2 and the game A control module are respectively in communication connection with the cloud game management module. The cloud game management module is used for receiving and summarizing operation instructions, checking consistency and synchronously distributing the operation instructions.
S4: after receiving the game instruction 1 and the game instruction 2, the cloud game management module sorts the game instruction 1 and the game instruction 2 according to the time sequence of receiving the game instruction 1 and the game instruction 2 to generate an instruction queue, and then sends the instruction queue to the game A control module in real time, and the game A control module performs calculation and generates a rendering instruction. It should be noted that, during the operation process, the player 1 and the player 2 respectively generate the game instruction 1 and the game instruction 2 continuously, and transmit them to the cloud game management module in real time.
S5: the game A control module synchronously sends the rendering instruction to the cloud game node 1 and the cloud game node 2, the rendering node 1 and the rendering node 2 synchronously render according to the rendering instruction to respectively generate a game picture 1 and a game picture 2, the cloud game node 1 pushes the game picture 1 to the player 1, and the cloud game node 2 pushes the game picture 2 to the player 2.
The invention relates to a method for playing a cloud game by multiple persons in different places, which comprises the steps that a plurality of cloud game nodes are arranged, when a player 1 and a player 2 start the same cloud game A, the player 1 and the player 2 are connected with the nearby cloud game nodes (respectively connected to the cloud game nodes 1 and the cloud game nodes 2), the player 1 can generate an operation instruction 1 in real time after operating the cloud game A on a user terminal of the player 1, the operation instruction 1 is sent to a cloud game management module in real time after being generated, the player 2 can also perform related operation on a corresponding user terminal of the player 2 to generate an operation instruction 2 and send the operation instruction 2 to the cloud game management module in real time, the cloud game management module can sort and summarize the operation instruction 2 according to a receiving time sequence after receiving the operation instruction 1 and the operation instruction 2 to generate an instruction queue, the synchronization of the operation instruction can be realized at the moment, and the summarized instruction queue is further sent to a game A control module, the game A control module calculates the received operation instructions in the instruction queue to generate corresponding rendering instructions, and synchronously sends the rendering instructions to the cloud game nodes 1 and 2 in real time, so that the cloud game nodes 1 and 2 receive the same rendering instructions, and finally, the same game pictures (game picture 1 and game picture 2) are rendered when rendering is performed, and are correspondingly pushed to the player 1 and the player 2, and the synchronization of the game video pictures is realized when the player 1 and the player 2 perform the cloud game A; in the invention, because the player 1 and the player 2 are respectively connected with the nearby cloud game nodes, the operation instructions are sequentially processed by the cloud game management module and the game A control module, the unification of rendering instructions is realized, and the rendering operation is performed by the corresponding nearby nodes, the cross-region rendering data (game video pictures) transmission is not needed, the problem of network delay is effectively avoided, the network delay is low, and the cloud game A in each region only needs a small amount of rendering instructions, so that the data synchronization can be realized, the picture consistency is ensured, the game experience of users is effectively improved, and the network cost is reduced.
Specifically, in this embodiment, after the step S5, the method further includes:
s6: and the cloud game node 1 and the cloud game node 2 respectively generate a rendering execution result 1 and a rendering execution result 2 after the rendering is finished, the rendering execution result 1 and the rendering execution result 2 are synchronously sent to the game A control module, and the game A control module judges whether the rendering execution result 1 and the rendering execution result 2 are consistent with the rendering instruction in the step S4.
S7: if the rendering execution result 1 and the rendering execution result 2 are not consistent with the rendering instruction in step S4, the rendering instructions received by the cloud game node 1 and the cloud game node 2 are updated to be consistent with the rendering instruction generated by the cloud game management module. For example, the rendered pictures in the rendering instruction move upwards and then move downwards, but the results are opposite after the cloud game nodes 1 and 2 render, and at this time, the cloud game management module sends the rendering instruction to the cloud game nodes 1 and 2 again according to the results to perform re-rendering, so as to ensure the consistency of the pictures received by the final players 1 and 2.
In summary, the invention provides a method for multiple persons to play a cloud game in different places, which has the following beneficial effects: the cloud game system comprises a player 1 and a player 2, wherein the player 1 and the player 2 are respectively connected with nearby cloud game nodes, operation instructions are sequentially processed by a cloud game management module and a game A control module to realize the unification of rendering instructions, the cloud game nodes 1 and the cloud game nodes 2 synchronously perform rendering operation after receiving the same rendering instructions, game pictures 1 and 2 generated after rendering are transmitted to the player 1 and the player 2, the transmission of cross-region rendering data (game video pictures) is not needed, the problem of network delay is effectively avoided, the cloud game A in each region only needs a small number of rendering instructions, the data synchronization can be realized, the consistency of the pictures is ensured, the game experience of the user is effectively improved, and the network cost is reduced.
The present invention is not limited to the above preferred embodiments, and any modifications, equivalent substitutions and improvements made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (5)

1. A method for multiple persons to play cloud games in different places is characterized by comprising the following steps:
s1: player 1 starts cloud game a, connects to its immediate cloud game node 1, and generates a game ID number; the player 2 synchronously starts the cloud game A and is connected to the nearby cloud game node 2;
the cloud game node 1 is provided with a cloud game A and a rendering node 1, and the cloud game node 2 is provided with a cloud game A and a rendering node 2;
s2: the cloud game node 2 and the game A control module input the game ID number, and the cloud game node 1 and the cloud game node 2 are in communication connection with the game A control module;
s3: the method comprises the steps that a player 1 and a player 2 operate a cloud game A simultaneously, a game instruction 1 and a game instruction 2 are generated respectively, the player 1 sends the game instruction 1 generated in real time to a cloud game management module, and the player 2 sends the game instruction 2 generated in real time to the cloud game management module;
s4: after receiving the game instruction 1 and the game instruction 2, the cloud game management module sorts the game instructions to generate an instruction queue, sends the instruction queue to a game A control module in real time, and generates a rendering instruction by calculating through the game A control module;
s5: the game A control module synchronously sends the rendering instruction to the cloud game node 1 and the cloud game node 2, the rendering node 1 and the rendering node 2 synchronously render according to the rendering instruction to respectively generate a game picture 1 and a game picture 2, the cloud game node 1 pushes the game picture 1 to the player 1, and the cloud game node 2 pushes the game picture 2 to the player 2.
2. The method of claim 1, wherein the step S5 is further followed by the steps of:
s6: and the cloud game node 1 and the cloud game node 2 respectively generate a rendering execution result 1 and a rendering execution result 2 after the rendering is finished, the rendering execution result 1 and the rendering execution result 2 are synchronously sent to the game A control module, and the game A control module judges whether the rendering execution result 1 and the rendering execution result 2 are consistent with the rendering instruction in the step S4.
3. The method as claimed in claim 2, wherein the step S6 is further followed by:
s7: if the rendering execution result 1 and the rendering execution result 2 are not consistent with the rendering instruction in step S4, the rendering instructions received by the cloud game node 1 and the cloud game node 2 are updated to be consistent with the rendering instruction generated by the cloud game management module.
4. The method as claimed in claim 1, wherein the player 1, the player 2, the cloud gaming node 1, the cloud gaming node 2, and the game a control module are respectively connected to the cloud gaming management module in a communication manner.
5. The method as claimed in claim 1, wherein in step S4, the cloud game management module sequences game command 1 and game command 2 according to the time sequence of receiving game command 1 and game command 2 after receiving game command 1 and game command 2.
CN202210313226.1A 2022-03-28 2022-03-28 Method for playing cloud games by multiple persons in different places Pending CN114653056A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210313226.1A CN114653056A (en) 2022-03-28 2022-03-28 Method for playing cloud games by multiple persons in different places

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210313226.1A CN114653056A (en) 2022-03-28 2022-03-28 Method for playing cloud games by multiple persons in different places

Publications (1)

Publication Number Publication Date
CN114653056A true CN114653056A (en) 2022-06-24

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Country Status (1)

Country Link
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