CN114642880A - Information display method and device of virtual role - Google Patents

Information display method and device of virtual role Download PDF

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Publication number
CN114642880A
CN114642880A CN202210260237.8A CN202210260237A CN114642880A CN 114642880 A CN114642880 A CN 114642880A CN 202210260237 A CN202210260237 A CN 202210260237A CN 114642880 A CN114642880 A CN 114642880A
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China
Prior art keywords
virtual
character
virtual character
identification information
armor
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CN202210260237.8A
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Chinese (zh)
Inventor
麦冠强
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210260237.8A priority Critical patent/CN114642880A/en
Publication of CN114642880A publication Critical patent/CN114642880A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a method and a device for displaying information of virtual roles. The method comprises the following steps: providing a graphical user interface through terminal equipment, displaying an observation visual angle picture of a first virtual character in a virtual scene in the graphical user interface, and displaying the accuracy of a virtual shooting prop currently used by the first virtual character in the observation visual angle picture; determining the current aiming range of the virtual shooting prop according to the current position of the collimation center; responding to the fact that the second virtual character is located in the aiming range, and displaying first character identification information corresponding to the second virtual character in an area associated with the second virtual character; responding to the adjustment operation of the alignment center of the needle, and adjusting the aiming range corresponding to the alignment center; responding to the second virtual character located in the area outside the aiming range in the virtual scene, and switching the first character identification information into second character identification information corresponding to the second virtual character; and the size of the area occupied by the second character identification information is smaller than that of the area occupied by the first character identification information.

Description

Information display method and device of virtual role
Technical Field
The invention relates to the technical field of computers, in particular to a method and a device for displaying information of virtual characters.
Background
Currently, in an RPG (Role-playing Game) shooting Game, not only names and blood bars need to be displayed on the top of the virtual character, but also information of occupation, current buff, and the like, as shown in fig. 1 a. When the number of virtual characters in the game screen is large, the problem of mutual occlusion is easily caused, as shown in fig. 1 b.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
At least some embodiments of the present invention provide a method and an apparatus for displaying information of virtual characters, so as to at least solve the technical problem in the related art that mutual occlusion is easily caused by displaying information of virtual characters.
According to an embodiment of the present invention, there is provided an information display method of a virtual character, the method including: providing a graphical user interface through terminal equipment, displaying an observation visual angle picture of a first virtual character in a virtual scene in the graphical user interface, and displaying the accuracy of a virtual shooting prop currently used by the first virtual character in the observation visual angle picture, wherein the first virtual character is a virtual character controlled by the terminal equipment; determining the current aiming range of the virtual shooting prop according to the current position of the collimation center; responding to the fact that the second virtual character is located in the aiming range, and displaying first character identification information corresponding to the second virtual character in an area associated with the second virtual character; responding to the adjustment operation of the alignment center of the needle, and adjusting the aiming range corresponding to the alignment center; responding to the second virtual character located in the area outside the aiming range in the virtual scene, and switching the first character identification information into second character identification information corresponding to the second virtual character; the second virtual role is a virtual role in the virtual scene except the first virtual role, and the size of the area occupied by the second role identification information is smaller than that of the area occupied by the first role identification information.
Optionally, the second character identification information is a simplified graphical representation of the first character identification information.
Optionally, the second role identification information includes: a life progress bar of the ring, and a character type identifier positioned in the center of the ring.
Optionally, the first corner identification information comprises at least one of: blood volume, armor equipment status, occupation, and battle category of the second virtual character.
Optionally, the method further comprises: generating a life progress bar based on the blood volume and the armor equipment state; and generating a role type identifier based on the occupation and formation categories.
Optionally, generating the life progress bar based on the blood volume and the armor equipment status comprises: responsive to the armor rig status equipping the virtual character with virtual armor, generating a life progress bar based on an armor value and a blood volume of the virtual armor; in response to the armor armed status being that the virtual character is not armed with virtual armor, a life progress bar is generated based on the blood volume.
Optionally, generating the life progress bar based on the armor value and the blood volume of the virtual armor comprises: determining a proportional relationship between the armor value and the blood volume based on the armor value and the blood volume; and generating a life progress bar based on the proportional relation between the armor value and the blood volume.
Optionally, generating the life progress bar based on the blood volume and the armor equipment status comprises: responsive to the armor rig status being that the virtual character is equipped with virtual armor, generating a life progress bar based on an armor value of the virtual armor; in response to the armor armed status being that the virtual character is not armed with virtual armor, a life progress bar is generated based on the blood volume.
Optionally, generating the role type identifier based on the occupation and the marketing category comprises: in response to the marketing category being a target category, determining a role type identifier from the plurality of digital icons based on the occupation, wherein the target category is used for characterizing the marketing category of the first virtual role; and in response to the fact that the marketing category is not the target category, determining a role type identifier from a plurality of preset icons based on the occupation, wherein different preset icons correspond to different occupations.
Optionally, switching the first character identification information to second character identification information corresponding to the second virtual character includes: determining a target display mode of the second role identification information based on the marketing category of the second virtual role; and displaying the second role identification information in the area associated with the second virtual role according to the target display mode.
Optionally, the method further comprises: acquiring a marking state of the second virtual character, wherein the marking state is used for representing whether the second virtual character is marked by the alignment center; responding to the marking state that the virtual role is marked by the sighting center and the second virtual role is positioned in the view angle observation picture, and displaying second role identification information in an area related to the second virtual role; and hiding the first character identification information and the second character identification information in response to the marking state that the virtual character is not marked by the center of sight or the second virtual character is positioned in the virtual scene and outside the observation visual angle picture.
According to an embodiment of the present invention, there is also provided an information display apparatus for a virtual character, the apparatus including: the image display module is used for providing a graphical user interface through the terminal equipment, displaying an observation visual angle image of a first virtual character in a virtual scene in the graphical user interface, and displaying the center of a virtual shooting prop currently used by the first virtual character in the observation visual angle image, wherein the first virtual character is a virtual character controlled by the terminal equipment; the range determining module is used for determining the current aiming range of the virtual shooting prop according to the current position of the collimation center; the information display module is used for responding to the situation that the second virtual character is located in the aiming range, and displaying first character identification information corresponding to the second virtual character in an area associated with the second virtual character; the range adjusting module is used for responding to the adjustment operation of the alignment center and adjusting the aiming range corresponding to the alignment center; the information switching module is used for responding to the area, outside the aiming range, of the second virtual role in the virtual scene, and switching the first role identification information into second role identification information corresponding to the second virtual role; the second virtual role is a virtual role in the virtual scene except the first virtual role, and the size of the area occupied by the second role identification information is smaller than that of the area occupied by the first role identification information.
According to an embodiment of the present invention, there is also provided a nonvolatile storage medium in which a computer program is stored, wherein the computer program is configured to execute the information display method of the virtual character in any one of the above items when running.
There is further provided, according to an embodiment of the present invention, a processor configured to execute a program, where the program is configured to execute, when running, the information display method for the virtual character in any one of the above-described embodiments.
There is further provided, according to an embodiment of the present invention, an electronic apparatus including a memory and a processor, the memory storing therein a computer program, the processor being configured to execute the computer program to perform the information display method of the virtual character in any one of the above.
In at least some embodiments of the present invention, after determining the current aiming range of the virtual shooting prop currently used by the first virtual character according to the current position of the collimation center, the purpose of information display is achieved by detecting whether the second virtual character is located in the aiming range, and displaying the first character identification information corresponding to the second virtual character in the area associated with the second virtual character if the second virtual character is located in the aiming range, and displaying the second character identification information corresponding to the second virtual character in the area associated with the second virtual character if the second virtual character is located in an area outside the aiming range in the virtual scene, and the size of the area occupied by the second character identification information is smaller than the size of the area occupied by the first character identification information. It is easy to notice that whether the virtual character is located in the aiming range or not is used for distinguishing the virtual character, and the character identification information is displayed in a mode of reducing the occupied space, so that the technical effects of reducing mutual shielding of information display, facilitating the quick decision of a player, improving the experience feeling of the player are achieved, and the technical problem that the mutual shielding of the information display of the virtual character in the related technology is easily caused is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1a is a schematic illustration of information display in a prior art RPG shooting game;
FIG. 1b is a schematic illustration of the prior art RPG shooting game in which the information displays are occluded from each other;
FIG. 2a is a schematic illustration of a prior art aiming display scheme in an RPG shooting game;
FIG. 2b is a schematic illustration of an aiming mark arrangement in a RPG shooting game of the prior art;
fig. 3 is a block diagram of a hardware configuration of a mobile terminal for displaying information of a virtual character according to an embodiment of the present invention;
FIG. 4 is a flowchart of an information display method of a virtual character according to an embodiment of the present invention;
FIG. 5a is a diagram illustrating an information display method of a virtual character according to an embodiment of the present invention;
FIG. 5b is a diagram illustrating an information display method of another avatar according to an embodiment of the present invention;
FIG. 6 is a diagram illustrating an information display manner of a virtual character according to an embodiment of the present invention;
FIG. 7 is a schematic illustration of a graphical information persistence display of a virtual character in accordance with an embodiment of the present invention;
fig. 8 is a block diagram of an information display apparatus of a virtual character according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In order to solve the problem that the information display of the virtual character is mutually shielded, two design ideas are provided in the related technology, namely aiming display and aiming marks. As shown in fig. 2a, the aiming display scheme is that, except for teammates, other virtual characters do not display any information by default, and when a player aims a sight at a target virtual character, the information of blood bars, professions and the like of the virtual character is displayed; as shown in fig. 2b, the aiming mark scheme is that other virtual characters except teammates do not display any information by default, and when the player aims the sight at the target virtual character, the virtual character is marked, so that the information of blood bars, professions and the like of the virtual character can be continuously displayed within a certain distance range.
However, for the hand game of "bunker shooting", both players search for a safe bunker and then attack, so that such games require a large number of bunkers, the game scene cannot be too large, and the distance between virtual characters is short in the same scene. If the aiming display scheme is adopted, after an enemy virtual character is found, the virtual character can continuously search for a shelter, so that the information of the virtual character can be quickly lost; if the aiming mark scheme is adopted, the problem that the complete information of the virtual character is still shielded due to the fact that a game scene is not wide and the size of a screen of a mobile phone is limited is caused.
In order to solve the technical problem, the invention provides an information display scheme of a virtual character, which can restore the complex information required by the RPG shooting game under the limitation of a smaller hand game screen, help a player to judge the situation of an enemy after a bunker, and improve the game experience.
In accordance with one embodiment of the present invention, there is provided an embodiment of a method for displaying information of a virtual character, wherein the steps shown in the flowchart of the figure may be executed in a computer system such as a set of computer executable instructions, and although a logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in an order different from the order shown.
The method embodiments may be performed in a mobile terminal, a computer terminal or a similar computing device. Taking the Mobile terminal as an example, the Mobile terminal may be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet device (MID for short), a PAD, a game console, and the like. Fig. 3 is a block diagram of a hardware configuration of a mobile terminal of an information display method of a virtual character according to an embodiment of the present invention. As shown in fig. 3, the mobile terminal may include one or more (only one shown in fig. 3) processors 302 (the processors 302 may include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), a programmable logic device (FPGA), a neural Network Processor (NPU), a Tensor Processor (TPU), an Artificial Intelligence (AI) type processor, etc.) and a memory 304 for storing data. Optionally, the mobile terminal may further include a transmission device 306, an input-output device 308, and a display device 310 for communication functions. It will be understood by those skilled in the art that the structure shown in fig. 3 is only an illustration, and does not limit the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than shown in FIG. 3, or have a different configuration than shown in FIG. 3.
The memory 304 may be used to store computer programs, for example, software programs and modules of application software, such as computer programs corresponding to the information display method of the virtual character in the embodiment of the present invention, and the processor 302 executes various functional applications and data processing by running the computer programs stored in the memory 304, that is, implements the information display method of the virtual character. The memory 304 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 304 may further include memory located remotely from the processor 302, which may be connected to the mobile terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 306 is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device 306 includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmitting device 306 can be a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
The inputs in the input output Device 308 may come from a plurality of Human Interface devices (HIDs for short). For example: keyboard and mouse, game pad, other special game controller (such as steering wheel, fishing rod, dance mat, remote controller, etc.). Some human interface devices may provide output functions in addition to input functions, such as: force feedback and vibration of the gamepad, audio output of the controller, etc.
The display device 310 may be, for example, a head-up display (HUD), a touch screen type Liquid Crystal Display (LCD), and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI) with which a user can interact by touching finger contacts and/or gestures on a touch-sensitive surface, where the human-machine interaction function optionally includes the following interactions: executable instructions for creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, emailing, call interfacing, playing digital video, playing digital music, and/or web browsing, etc., for performing the above-described human-computer interaction functions, are configured/stored in one or more processor-executable computer program products or readable storage media.
The information display method of the virtual character in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the information display method of the virtual character runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the information display method of the virtual character are finished on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides an information display method for a virtual character, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system. Fig. 4 is a flowchart of an information display method of a virtual character according to an embodiment of the present invention, as shown in fig. 4, the method includes the steps of:
step S402, a graphical user interface is provided through the terminal device, an observation visual angle picture of a first virtual character in a virtual scene is displayed in the graphical user interface, and the center of a virtual shooting prop currently used by the first virtual character is displayed in the observation visual angle picture, wherein the first virtual character is a virtual character controlled by the terminal device.
And S404, determining the current aiming range of the virtual shooting prop according to the current position of the sighting center.
The virtual scene may be a game picture displayed for a player to view, and the player may switch the virtual scene displayed in the graphical user interface by operating on the graphical user interface. The first virtual character may be a virtual character operated by a player in a game, and the view angle picture may be a picture seen by the player at a view angle, which is only a part of the entire virtual scene, for example, in the first view angle game, the view angle picture may be a game picture within a certain range in front of the virtual character; in the third view game, the observation view picture may be a game picture within a certain range around the virtual character. The virtual shooting object may be a shooting object used by a player in a game, such as, but not limited to, various types of guns, cannons, darts, etc., and the present invention is not limited thereto. The sight may be a location in the graphical user interface that indicates the player's current shooting aim, and the shape of the sight may be a cross, circle, etc. In order to simulate the shooting scene more truly, the player can shoot in a certain range of the current aiming position, namely, the player can shoot in a certain range around the sight, and the area is the aiming range in the above steps. Further, in order to facilitate the player to accurately determine the aiming range, the aiming range can be determined by the size of the shooting guide mark, for example, in the case of a circular sight, the larger the aiming range is, the larger the radius of the sight is; the smaller the aiming range, the smaller the radius of the sight. For another example, taking a cross-shaped sight as an example, the larger the aiming range is, the longer the cross is; the smaller the targeting range, the shorter the cross.
In the case where a plurality of virtual characters are displayed in the graphical user interface, the player is generally required to select one to shoot, and the player is generally shooting at the virtual character within the range of aiming. Therefore, in order to facilitate the player to quickly decide the target virtual character to be shot, the aiming range corresponding to the sight can be used as a reference, when the virtual character is located in the aiming range, the complete information of the virtual character is displayed in the graphical user interface, and the rest virtual characters which are not located in the aiming range, namely the virtual characters located in the area outside the aiming range in the virtual scene, can not display the complete information.
In an alternative embodiment, whether any part of the virtual character enters the aiming range or not can be detected, and if the any part enters the aiming range, the virtual angle is determined to be positioned in the aiming range; if all the positions do not enter the aiming range, the virtual character is determined not to be positioned in the aiming range. For example, as shown in fig. 5a and 5b, three virtual characters are displayed in the graphical user interface, identified by 501, 502, and 503, respectively, wherein the head of virtual character 502 is within the aiming range of cross-shaped sight 510, thus determining that virtual character 502 is within the aiming range, and virtual characters 501 and 503 are not within the aiming range.
Step S406, in response to that the second virtual character is located in the aiming range, displaying the first character identification information corresponding to the second virtual character in the area associated with the second virtual character, where the second virtual character is a virtual character in the virtual scene except the first virtual character.
Optionally, the first corner identification information may contain at least one of: blood volume, armor equipment status, occupation, and battle category of the second virtual character.
The second virtual Character in the above steps may be a Character controlled by another player in the game, or may be an NPC (Non-player Character) that is not controlled by the player in the game, and in the shooting game, a plurality of virtual characters are usually displayed in the graphical user interface. The area associated with the second virtual character may be an overhead area of the second virtual character, but is not limited thereto and may be set according to actual needs. The first role identification information may be complete information capable of characterizing the second virtual role identity, and may include, but is not limited to: the name, blood volume, occupation, armor gear condition, current buff, category of camping, etc. of the second avatar.
In an alternative embodiment, after the virtual character is detected to move to the aiming range, in order to facilitate a player to make a quick decision under the shelter, the complete information of the virtual character can be displayed in a graphical user interface, in order to reduce the display size of the character information, the information of blood volume, occupation, armor equipment condition, current buff and the like can be represented graphically, for example, the blood volume and the armor equipment condition are represented by progress bars with different colors, and the occupation and the current buff are represented by corresponding icons. As shown in fig. 5a and 5b, the virtual character 502 is moved into the aiming range, and the name, blood volume, occupation, armor, and current buff of the virtual character may be displayed on the top of the head of the virtual character 502.
And step S408, responding to the adjustment operation of the alignment center, and adjusting the aiming range corresponding to the alignment center.
Step S410, in response to that the second virtual character is located in an area outside the aiming range in the virtual scene, switching the first character identification information to second character identification information corresponding to the second virtual character, where the size of the area occupied by the second character identification information is smaller than the size of the area occupied by the first character identification information.
Alternatively, the second character identification information may be a simplified graphical representation of the first identification information. Further, the second character identification information may include: a life progress bar of the ring, and a character type identifier positioned in the center of the ring.
The second character identification information in the above steps may be graphical core character information, such as blood volume, armour and occupation, and may be, for example, a circular icon, wherein the blood volume and armour adopt an annular life progress bar, and the center of the annular progress bar is an occupation icon (i.e., the above character type identification).
In an alternative embodiment, after detecting that the second virtual character is located in an area outside the targeting range in the virtual scene, in order to satisfy the requirement of a player to distinguish information of different characters in the scene under the condition of reducing space occupation and reduce the problem of mutual occlusion, core character information of the second virtual character may be graphically fused in the second character identification information and displayed in the second character identification information in the graphical user interface without displaying complete information. As shown in fig. 5a and 5b, virtual characters 501 and 503 are located in an area outside the sighting range in the virtual scene, and circular icons may be displayed overhead of the virtual characters 501 and 503.
It should be noted that, the display may be performed in the graphical user interface with reference to the information display manner shown in fig. 6, as shown in fig. 6, for a teammate (a second virtual character in the same formation), a default circle icon of the teammate may be displayed by default (not marked), if a player aims at (marks) the teammate, a name, occupation, armor value, and blood volume may be displayed by default, and if the teammate is currently equipped with buff, a row of buff icons may be displayed under the blood volume; if the player is not aiming but has marked the teammate, a circle icon behind the armored clothing may be displayed if the teammate is currently armored; a default circle icon may be displayed if the teammate is not armed, and may be displayed as well if the teammate has a low blood volume. For an enemy (a second virtual character of a different battle), no information is displayed by default (unmarked), if the player aims (marks) the enemy, the name, profession, armour value and blood volume may be displayed by default, if the enemy is currently equipped with buff, a row of buff icons may also be displayed under the blood volume; if the player is not aiming but the enemy has been marked, a circular icon behind the armor may be displayed if the enemy is currently armored up; if the enemy is not armored-up, a default circular icon may be displayed. For a neutral character, if the player aims (marks) the character, by default the name, occupation, armour value and blood volume may be displayed, and if the enemy is currently equipped with buff, a line of buff icons may also be displayed below the blood volume.
According to the scheme provided by the embodiment of the invention, after the current aiming range of the virtual shooting prop currently used by the first virtual character is determined according to the current position of the sighting center, whether the second virtual character is located in the aiming range is detected, and under the condition that the second virtual character is located in the aiming range, the first character identification information corresponding to the second virtual character is displayed in the area associated with the second virtual character, and under the condition that the second virtual character is located in the area outside the aiming range in the virtual scene, the second character identification information corresponding to the second virtual character is displayed in the area associated with the second virtual character, and the size of the area occupied by the second character identification information is smaller than that of the area occupied by the first character identification information, so that the purpose of information display is achieved. It is easy to notice that whether the virtual character is located in the aiming range or not is used for distinguishing the virtual character, and the character identification information is displayed in a mode of reducing the occupied space, so that the technical effects of reducing mutual shielding of information display, facilitating the quick decision of a player, improving the experience feeling of the player are achieved, and the technical problem that the mutual shielding of the information display of the virtual character in the related technology is easily caused is solved.
In the above embodiment of the present invention, the method further includes: generating a life progress bar based on the blood volume and the armor equipment state; and generating a role type identifier based on the occupation and formation categories.
In order to reduce the space occupation of the target icon, the blood volume, the armor equipment state and the occupation of the base can be displayed in an annular structure, the blood volume and the armor equipment state can be displayed by sharing one life progress bar, and the occupation and formation category can be displayed by using the identification icon displayed in the center of the annular progress bar. In an alternative embodiment, in the case where the second virtual character is equipped with virtual armour, the armour value of the virtual armour may be displayed only, without the blood volume, becoming blood volume directly after the armour value has been depleted; in the case where the second virtual character is not equipped with virtual armor, the blood volume is directly displayed. In another alternative embodiment, in the case where the second avatar is equipped with virtual armour, it may be displayed on the circular progress bar in equal proportion according to the values of armour value and blood volume, and even if the armour value detects the value of the blood bar, it will not cover the blood bar. Further, in order to facilitate the player to distinguish the value of armour from the amount of blood, different colors may be used to represent the value of armour and the amount of blood, for example, the value of armour is represented in white, the amount of blood is marked in red, green, yellow, etc., and the specific color may be determined according to the type of the second avatar, for example, teammates represent the amount of blood in green, enemies represent the amount of blood in red, and elite monster represent the amount of blood in yellow.
In the above embodiments of the present invention, generating the life progress bar based on the blood volume and the nail care equipment state includes: responsive to the armor rig status equipping the virtual character with virtual armor, generating a life progress bar based on an armor value and a blood volume of the virtual armor; in response to the armor armed status being that the virtual character is not armed with virtual armor, a life progress bar is generated based on the blood volume.
In an alternative embodiment, in order to facilitate the player to accurately determine the condition of the armour equipment and the blood volume of the virtual character, in the case that the virtual character is equipped with virtual armour, the armour value and the blood volume can be displayed simultaneously by using the same life progress bar; in the case that the virtual character is not equipped with virtual armor, the blood volume may be displayed using the life progress bar, that is, the progress value of the life progress bar is determined according to the blood volume. As shown in fig. 5a, the virtual character 501 is equipped with armor, and thus, both armor value and blood volume can be represented using a life progress bar, in which the horizontal line part represents armor value and the solid part represents blood volume; the virtual character 503 is not equipped with armor, and therefore, the blood volume can be represented using a life progress bar, in which a solid portion represents the blood volume and an empty portion represents a blank.
In the above embodiments of the present invention, generating the life progress bar based on the armor value and the blood volume of the virtual armor includes: determining a proportional relationship between the armor value and the blood volume based on the armor value and the blood volume; and generating a life progress bar based on the proportional relation between the armor value and the blood volume.
In an alternative embodiment, in order to facilitate the player to accurately determine the armor value and the blood volume of the virtual character, a proportional relationship between the armor value and the blood volume may be determined based on numerical values of the armor value and the blood volume, and the armor value and the blood volume may be displayed on the annular progress bar according to the proportional relationship, respectively.
In the above embodiments of the present invention, generating the life progress bar based on the blood volume and the nail care equipment state includes: responsive to the armor rig status being that the virtual character is equipped with virtual armor, generating a life progress bar based on an armor value of the virtual armor; in response to the armor armed status being that the virtual character is not armed with virtual armor, a life progress bar is generated based on the blood volume.
In an alternative embodiment, since the armour value is preferentially consumed in the case that the virtual character is equipped with armour, and the blood volume is consumed only after the armour value is consumed, in order to simplify the information display amount, in the case that the virtual character is equipped with virtual armour, the armour value is displayed by using a life progress bar, that is, the progress value of the progress bar is determined according to the armour value; and under the condition that the virtual character is not provided with the virtual armor, displaying the blood volume by adopting the life progress bar, namely, determining the progress value of the progress bar according to the blood volume. As shown in fig. 5b, the virtual character 501 is equipped with armor, and thus, an armor value can be represented using a progress bar, in which a horizontal line portion represents an armor value and a hollow portion represents a blank; the virtual character 503 is not armored up, and thus, the amount of blood can be represented by a progress bar, in which the solid portion represents the amount of blood and the hollow portion represents a blank.
In the above embodiment of the present invention, generating the role type identifier based on the occupation and marketing categories includes: in response to the marketing category being a target category, determining a role type identifier from the plurality of digital icons based on the occupation, wherein the target category is used for characterizing the marketing category of the first virtual role; and in response to the fact that the marketing category is not the target category, determining a role type identifier from a plurality of preset icons based on the occupation, wherein different preset icons correspond to different occupations.
The camp category may be a camp to which the second virtual character belongs, for example, my camp, enemy camp, neutral camp, elite camp, and the like, but is not limited thereto, and the target camp may be my camp.
In an optional embodiment, in order to facilitate a player to accurately determine the marketing to which the virtual character belongs, different identification icons can be displayed for virtual characters of different marketing and different professions, and for teammates, numbers corresponding to professions can be used for displaying; and for other virtual roles for marketing, displaying the virtual roles by using icons corresponding to the occupation.
In the above embodiment of the present invention, switching the first role identification information to the second role identification information corresponding to the second virtual role includes: determining a target display mode of the second role identification information based on the marketing category of the second virtual role; and displaying the second role identification information in the area associated with the second virtual role according to the target display mode.
The target display mode in the above step may be a display color, a display size, or the like, but is not limited thereto. In the embodiment of the present invention, a display color is taken as an example for explanation.
In an alternative embodiment, in order to facilitate the player to quickly determine the camp affiliated by the virtual character, different colors may be used for distinguishing based on the camp affiliated by the virtual character, for example, as shown in the information display manner shown in fig. 6, for teammates, the blood volume and occupation may be represented in green; for enemies, red may be used to represent blood volume and occupation; for elite monster, yellow may be used to represent blood volume and occupation; for neutral characters, the gray color can be used to represent blood volume and occupation.
In the above embodiment of the present invention, the method further includes: acquiring a marking state of the second virtual character, wherein the marking state is used for representing whether the second virtual character is marked by the sighting center; responding to the marking state that the virtual role is marked by the sighting center and the second virtual role is positioned in the view angle observation picture, and displaying second role identification information in an area related to the second virtual role; and hiding the first character identification information and the second character identification information in response to the marking state that the virtual character is not marked by the center of sight or the second virtual character is positioned in the virtual scene and outside the observation visual angle picture.
Because the occupied space of the graphical information is small, the second role identification information can be displayed by adopting a party which is continuously displayed, and the fact that enemy information is lost due to the switching of the shelter is reduced. In an alternative embodiment, after the player marks the second virtual character, in the case where the second virtual character is located within the range of the observation angle of view, the second character identification information may be continuously displayed overhead of the second virtual character, as shown in fig. 7; if the player does not mark the second virtual character or the second virtual character is located in an area outside the viewing perspective picture in the virtual scene, the entire information of the virtual character is hidden, that is, no information (including the second character identification information) is displayed.
It should be noted that after the second virtual character moves into the aiming range and then moves out of the aiming range, it can be determined that the virtual character is marked by the aiming center, and therefore, the non-marking by the aiming center may mean that the virtual character never moves into the aiming range.
Through the description of the foregoing embodiments, it is clear to those skilled in the art that the method according to the foregoing embodiments may be implemented by software plus a necessary general hardware platform, and certainly may also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
In this embodiment, an information display apparatus for a virtual character is further provided, and the apparatus is used to implement the foregoing embodiments and preferred embodiments, which have already been described and are not described again. As used hereinafter, the terms "unit", "module" and "modules" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 8 is a block diagram illustrating an information display apparatus of a virtual character according to an embodiment of the present invention, which provides a graphic user interface through a terminal device, as shown in fig. 8, the apparatus including:
the image display module 82 is configured to provide a graphical user interface through the terminal device, display an observation perspective image of a first virtual character in a virtual scene in the graphical user interface, and display a centroid of a virtual shooting prop currently used by the first virtual character in the observation perspective image, where the first virtual character is a virtual character controlled by the terminal device;
the range determining module 84 is used for determining the current aiming range of the virtual shooting prop according to the current position of the sighting center;
the information display module 86 is configured to, in response to that the second virtual character is located in the aiming range, display first character identification information corresponding to the second virtual character in an area associated with the second virtual character;
a range adjustment module 88, configured to adjust an aiming range corresponding to the alignment center in response to an adjustment operation of the alignment center of the needle;
the information switching module 810 is configured to switch, in response to that the second virtual character is located in an area outside the range of aiming in the virtual scene, the first character identification information to second character identification information corresponding to the second virtual character; the second virtual role is a virtual role in the virtual scene except the first virtual role, and the size of the area occupied by the second role identification information is smaller than that of the area occupied by the first role identification information.
Optionally, the apparatus further comprises: the progress bar generating module is used for generating a life progress bar based on the blood volume and the armor equipment state; and the identification generation module is used for generating the role type identification based on the occupation and formation categories.
Optionally, the progress bar generating module is further configured to generate a life progress bar based on the armour value and the blood volume of the virtual armour in response to the armour equipment state equipping the virtual character with virtual armour; in response to the armor armed status being that the virtual character is not armed with virtual armor, a life progress bar is generated based on the blood volume.
Optionally, the progress bar generating module includes: a relationship determination unit for determining a proportional relationship between the armor value and the blood volume based on the armor value and the blood volume; and the progress bar generating unit is used for generating a life progress bar based on the proportional relation between the armor value and the blood volume.
Optionally, the progress bar generating module is further configured to generate a life progress bar based on an armor value of the virtual armor in response to the armor equipment state being that the virtual character is equipped with the virtual armor; in response to the armor armed status being that the virtual character is not armed with virtual armor, a life progress bar is generated based on the blood volume.
Optionally, the identifier generating module is further configured to determine a role type identifier from the plurality of digital icons based on occupation in response to the camping category being a target category, where the target category is used to characterize the camping category of the first virtual role; and in response to the fact that the marketing category is not the target category, determining a role type identifier from a plurality of preset icons based on the occupation, wherein different preset icons correspond to different occupations.
Optionally, the information switching module includes: the mode determining unit is used for determining a target display mode of the second role identification information based on the marketing category of the second virtual role; and the icon display unit is used for displaying the second role identification information in the area associated with the second virtual role according to the target display mode.
Optionally, the apparatus further comprises: the state acquisition module is used for acquiring the marking state of the second virtual role, wherein the marking state is used for representing whether the second virtual role is marked by the center of sight; the information display module is also used for responding to the marking state that the virtual role is marked by the sighting center, the second virtual role is positioned in the view angle observation picture, and second role identification information is displayed in an area related to the second virtual role; and the information hiding module is used for hiding the first role identification information and the second role identification information in response to the fact that the marking state is that the virtual role is not marked by the center of sight or the second virtual role is located in an area outside an observation visual angle picture in the virtual scene.
It should be noted that, the above units and modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the units and the modules are all positioned in the same processor; alternatively, the units and modules may be located in different processors in any combination.
Embodiments of the present invention also provide a non-volatile storage medium having a computer program stored therein, wherein the computer program is configured to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned nonvolatile storage medium may be configured to store a computer program for executing the steps of:
s1, providing a graphical user interface through the terminal device, displaying an observation visual angle picture of a first virtual character in a virtual scene in the graphical user interface, and displaying the center of a virtual shooting prop currently used by the first virtual character in the observation visual angle picture, wherein the first virtual character is a virtual character controlled by the terminal device;
s2, determining the current aiming range of the virtual shooting prop according to the current position of the collimation center;
s3, responding to the second virtual character being in the aiming range, displaying the first character identification information corresponding to the second virtual character in the area associated with the second virtual character;
s4, responding to the adjustment operation of the alignment center, and adjusting the aiming range corresponding to the alignment center;
s5, responding to the second virtual character being located in the area outside the aiming range in the virtual scene, switching the first character identification information to the second character identification information corresponding to the second virtual character; the second virtual role is a virtual role in the virtual scene except the first virtual role, and the size of the area occupied by the second role identification information is smaller than that of the area occupied by the first role identification information.
Optionally, in this embodiment, the nonvolatile storage medium may include, but is not limited to: various media capable of storing computer programs, such as a usb disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
Embodiments of the present invention also provide an electronic device comprising a memory having a computer program stored therein and a processor arranged to run the computer program to perform the steps of any of the above method embodiments.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, wherein the transmission device is connected to the processor, and the input/output device is connected to the processor.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, providing a graphical user interface through the terminal device, displaying an observation visual angle picture of a first virtual character in a virtual scene in the graphical user interface, and displaying the center of a virtual shooting prop currently used by the first virtual character in the observation visual angle picture, wherein the first virtual character is a virtual character controlled by the terminal device;
s2, determining the current aiming range of the virtual shooting prop according to the current position of the collimation;
s3, responding to the second virtual character being in the aiming range, displaying the first character identification information corresponding to the second virtual character in the area related to the second virtual character;
s4, responding to the adjustment operation of the alignment center, and adjusting the aiming range corresponding to the alignment center;
s5, responding to the second virtual character being located in the area outside the aiming range in the virtual scene, switching the first character identification information to the second character identification information corresponding to the second virtual character; the second virtual role is a virtual role in the virtual scene except the first virtual role, and the size of the area occupied by the second role identification information is smaller than that of the area occupied by the first role identification information.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments and optional implementation manners, and this embodiment is not described herein again.
In the above embodiments of the present invention, the description of each embodiment has its own emphasis, and reference may be made to the related description of other embodiments for parts that are not described in detail in a certain embodiment.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit may be implemented in the form of hardware, or may also be implemented in the form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk, and various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. An information display method for a virtual character, the method comprising:
providing a graphical user interface through a terminal device, wherein an observation visual angle picture of a first virtual character in a virtual scene is displayed in the graphical user interface, and the accuracy of a virtual shooting prop currently used by the first virtual character is displayed in the observation visual angle picture, wherein the first virtual character is a virtual character controlled by the terminal device;
determining the current aiming range of the virtual shooting prop according to the current position of the collimation center;
responding to the aiming range of a second virtual character, and displaying first character identification information corresponding to the second virtual character in an area associated with the second virtual character;
responding to the adjustment operation aiming at the collimation center, and adjusting the aiming range corresponding to the collimation center;
in response to that the second virtual character is located in an area outside the aiming range in the virtual scene, switching the first character identification information to second character identification information corresponding to the second virtual character;
the second virtual character is a virtual character in the virtual scene except the first virtual character, and the size of the area occupied by the second character identification information is smaller than that of the area occupied by the first character identification information.
2. The method of claim 1, wherein the second character identification information is a simplified graphical representation of the first character identification information.
3. The method of claim 1, wherein the second character identification information comprises a life progress bar of a ring shape and a character type identification located at a center of the ring shape.
4. The method of claim 3, wherein the first corner identification information comprises at least one of: blood volume, armor equipment status, occupation, and battle category of the second virtual character.
5. The method of claim 4, further comprising:
generating the life progress bar based on the blood volume and the armor equipment status;
and generating the role type identification based on the occupation and the marketing category.
6. The method of claim 5, wherein generating the life progress bar based on the blood volume and the armor equipment status comprises:
responsive to the armor rig status equipping the virtual character with virtual armor, generating the life progress bar based on an armor value of the virtual armor and the blood volume;
generating the life progress bar based on the blood volume in response to the armor rig status being that the virtual character is not equipped with the virtual armor.
7. The method of claim 6, wherein generating the life progress bar based on the armor value of the virtual armor and the blood volume comprises:
determining a proportional relationship of the armor value and the blood volume based on the armor value and the blood volume;
and generating the life progress bar based on the proportional relation between the armor value and the blood volume.
8. The method of claim 5, wherein generating the life progress bar based on the blood volume and the armor equipment status comprises:
responsive to the armor equipment status equipping the virtual character with virtual armor, generating the life progress bar based on an armor value of the virtual armor;
generating the life progress bar based on the blood volume in response to the armor rig status being that the virtual character is not equipped with the virtual armor.
9. The method of claim 5, wherein generating the role type identifier based on the occupation and the marketing category comprises:
responsive to the marketing category being a target category, determining the character type identifier from a plurality of digital icons based on the occupation, wherein the target category is used to characterize the marketing category of the first virtual character;
and in response to the marketing category not being the target category, determining the character type identifier from a plurality of preset icons based on the occupation, wherein different preset icons correspond to different occupations.
10. The method of claim 1, wherein switching the first role identification information to second role identification information corresponding to the second virtual role comprises:
determining a target display mode of the second role identification information based on the marketing category of the second virtual role;
and displaying the second role identification information in the area associated with the second virtual role according to the target display mode.
11. The method of claim 1, further comprising:
acquiring a marking state of the second virtual character, wherein the marking state is used for representing whether the second virtual character is marked by the sighting center;
in response to the marking state being that the virtual character is marked by the sighting center and the second virtual character is located in the observation visual angle picture, displaying the second character identification information in an area associated with the second virtual character;
hiding the first character identification information and the second character identification information in response to the marking state that the second virtual character is not marked by the sighting center or the second virtual character is located in an area outside the observation visual angle picture in the virtual scene.
12. An information display apparatus for a virtual character, comprising:
the image display module is used for providing a graphical user interface through terminal equipment, wherein an observation visual angle image of a first virtual character in a virtual scene is displayed in the graphical user interface, and the center of a virtual shooting prop currently used by the first virtual character is displayed in the observation visual angle image, wherein the first virtual character is a virtual character controlled by the terminal equipment;
the range determining module is used for determining the current aiming range of the virtual shooting prop according to the current position of the collimation center;
the information display module is used for responding to the situation that a second virtual character is located in the aiming range, and displaying first character identification information corresponding to the second virtual character in an area related to the second virtual character;
the range adjusting module is used for responding to the adjusting operation aiming at the collimation center and adjusting the aiming range corresponding to the collimation center;
the information switching module is used for responding to the second virtual character being located in the area outside the aiming range in the virtual scene, and switching the first character identification information into second character identification information corresponding to the second virtual character;
the second virtual character is a virtual character in the virtual scene except the first virtual character, and the size of the area occupied by the second character identification information is smaller than that of the area occupied by the first character identification information.
13. A non-volatile storage medium having a computer program stored therein, wherein the computer program is configured to execute the information display method of the virtual character according to any one of claims 1 to 11 when running.
14. A processor for executing a program, wherein the program is configured to execute the information display method of the virtual character according to any one of claims 1 to 11 when executed.
15. An electronic device comprising a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the computer program to perform the information display method of the virtual character according to any one of claims 1 to 11.
CN202210260237.8A 2022-03-16 2022-03-16 Information display method and device of virtual role Pending CN114642880A (en)

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Application Number Priority Date Filing Date Title
CN202210260237.8A CN114642880A (en) 2022-03-16 2022-03-16 Information display method and device of virtual role

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210260237.8A CN114642880A (en) 2022-03-16 2022-03-16 Information display method and device of virtual role

Publications (1)

Publication Number Publication Date
CN114642880A true CN114642880A (en) 2022-06-21

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Country Link
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