CN114637550B - Cloud game offline mode rapid entry method, cloud game offline mode rapid entry device, terminal equipment and medium - Google Patents

Cloud game offline mode rapid entry method, cloud game offline mode rapid entry device, terminal equipment and medium Download PDF

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Publication number
CN114637550B
CN114637550B CN202210179762.7A CN202210179762A CN114637550B CN 114637550 B CN114637550 B CN 114637550B CN 202210179762 A CN202210179762 A CN 202210179762A CN 114637550 B CN114637550 B CN 114637550B
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cloud game
offline mode
file
entering
program
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CN114637550A (en
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舒伟
郭曼丽
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Guangzhou Dianyun Technology Co ltd
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Guangzhou Dianyun Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44568Immediately runnable code
    • G06F9/44578Preparing or optimising for loading
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/30Monitoring
    • G06F11/3003Monitoring arrangements specially adapted to the computing system or computing system component being monitored
    • G06F11/302Monitoring arrangements specially adapted to the computing system or computing system component being monitored where the computing system component is a software system
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/10File systems; File servers
    • G06F16/16File or folder operations, e.g. details of user interfaces specifically adapted to file systems

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Mathematical Physics (AREA)
  • Quality & Reliability (AREA)
  • Human Computer Interaction (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a cloud game offline mode rapid entry method, a cloud game offline mode rapid entry device, terminal equipment and a cloud game offline mode rapid entry medium, wherein the cloud game offline mode rapid entry method comprises the following steps: acquiring a file generated and modified by entering the cloud game offline mode once; establishing a replacement script corresponding to the file, and storing the replacement script under a catalog of the cloud game to be started; and running the replacement script, and entering an offline mode of the cloud game. The cloud game offline mode quick entering method provided by the application avoids the trouble that the existing method can enter the offline mode only after the cloud game platform is operated step by step, can enable players to enter the offline game quickly and conveniently, and improves user experience.

Description

Cloud game offline mode rapid entry method, cloud game offline mode rapid entry device, terminal equipment and medium
Technical Field
The present application relates to the field of cloud game technologies, and in particular, to a cloud game offline mode fast entering method, device, terminal equipment, and medium.
Background
When a user plays a cloud game, the network speed is a key for influencing the user experience, and is one of the difficult problems, and the problems of incapability of logging in, unstable network, network blocking, disconnection and the like often occur. In order to meet the requirements of users on cloud game experience, the existing cloud game platform can provide an offline mode for the users to experience some cloud games under the condition of no network or network interruption, for example, a stem platform, and game users can enter a game offline mode after performing some column operations on the platform in the network-free environment so as to achieve the entertainment purpose. However, the method for entering the offline cloud game often requires more operations of users, and meanwhile, the user experience is seriously affected due to complicated flow and long time consumption.
Disclosure of Invention
The application aims to provide a cloud game offline mode rapid entry method, a cloud game offline mode rapid entry device, terminal equipment and a cloud game offline mode medium, so as to solve the problems that the existing cloud game offline entry method is complicated in flow and long in time consumption, and user experience is affected.
In order to achieve the above object, the present application provides a cloud game offline mode fast entering method, including:
acquiring a file generated and modified by entering the cloud game offline mode once;
establishing a replacement script corresponding to the file, and storing the replacement script under a catalog of the cloud game to be started;
And running the replacement script, and entering an offline mode of the cloud game.
Further, preferably, before the acquiring the running file of the cloud game in the offline mode once, the method further includes:
Running a file monitoring program;
and after entering the cloud game offline mode, exiting the cloud game offline mode, and checking the file generated and modified in the running file monitoring program at the moment.
Further, preferably, after the acquiring the running file of the cloud game in the offline mode once, the method further includes:
And saving the generated and modified file to a certain directory.
The application also provides a cloud game offline mode quick entry device, which comprises:
the file acquisition unit is used for acquiring files generated and modified by entering the cloud game offline mode once;
The script construction unit is used for establishing a replacement script corresponding to the file and storing the replacement script under a catalog of the cloud game to be started;
and the game entering unit is used for running the replacement script and entering an offline mode of the cloud game.
Further, preferably, the cloud game offline mode rapid entry device further includes:
the monitoring unit is used for running a file monitoring program;
and the checking unit is used for checking the file generated and modified in the running file monitoring program at the moment after entering the one-time cloud game offline mode.
Further, preferably, the cloud game offline mode rapid entry device further includes a storage unit, configured to:
And saving the generated and modified file to a certain directory.
The application also provides a terminal device, comprising:
One or more processors;
a memory coupled to the processor for storing one or more programs;
The one or more programs, when executed by the one or more processors, cause the one or more processors to implement the cloud game offline mode fast entry method of any of the above.
The application also provides a computer readable medium having stored thereon a computer program which when executed by a processor implements the cloud game offline mode fast entry method of any of the above.
Compared with the prior art, the application has the beneficial effects that:
The application discloses a cloud game offline mode rapid entry method, a cloud game offline mode rapid entry device, terminal equipment and a cloud game offline mode rapid entry medium, wherein the cloud game offline mode rapid entry method comprises the following steps: acquiring a file generated and modified by entering the cloud game offline mode once; establishing a replacement script corresponding to the file, and storing the replacement script under a catalog of the cloud game to be started; and running the replacement script, and entering an offline mode of the cloud game. The cloud game offline mode quick entering method provided by the application avoids the trouble that the existing method can enter the offline mode only after the cloud game platform is operated step by step, can enable players to enter the offline game quickly and conveniently, and improves user experience.
Drawings
In order to more clearly illustrate the technical solutions of the present application, the drawings that are needed in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a cloud game offline mode fast entry method according to an embodiment of the present application;
FIG. 2 is a flow chart of a cloud game offline mode fast entry method according to another embodiment of the present application;
FIG. 3 is a flow chart of a cloud game offline mode fast entry method according to another embodiment of the present application;
FIG. 4 is a schematic diagram of a cloud game offline mode quick entry device according to an embodiment of the present application;
FIG. 5 is a schematic diagram of a cloud game offline mode quick entry device according to another embodiment of the present application;
FIG. 6 is a schematic diagram of a cloud game offline mode quick entry device according to another embodiment of the present application;
fig. 7 is a schematic structural diagram of a terminal device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
It should be understood that the step numbers used herein are for convenience of description only and are not limiting as to the order in which the steps are performed.
It is to be understood that the terminology used in the description of the application is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. As used in this specification and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise.
The terms "comprises" and "comprising" indicate the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
The term "and/or" refers to any and all possible combinations of one or more of the associated listed items, and includes such combinations.
The cloud game offline mode quick entry method of the present application can be executed in a client, and for further explaining the scheme of the present embodiment, the terms adopted by the present application are explained first as follows:
cloud gaming: in a cloud computing-based game mode, in a cloud game running mode, all games run at a server side, and rendered game pictures are compressed and then transmitted to a user through a network. At the client, the user's gaming device does not need any high-end processor and graphics card, but only requires basic video decompression capabilities.
Cloud game host: the server running the cloud game can be a physical machine or a virtual machine, and different games have requirements on CPU, GPU and memory of the server meeting the requirements, and the main responsibility of the server is to complete the rendering of game pictures.
It should be emphasized that the implementation of the offline mode is different for different games of the same cloud platform, and different schemes need to be customized for different games. The object to which the scheme of the application can be applied must be a type of game in which offline data is stored locally, but is not applicable to games stored in the cloud or other situations. Normally, the mode of entering the offline mode of the game normally is to enter the offline mode by program simulation manual operation, but the mode only saves manual operation, namely, a machine end is utilized to replace manual operation, although the mode is possibly faster than manual operation, the steps required in practice are not reduced, and the problem of low operation accuracy is easy to occur.
Referring to fig. 1, an embodiment of the present application provides a cloud game offline mode fast entry method. As shown in fig. 1, the cloud game offline mode fast entry method includes steps S10 to S30. The method comprises the following steps:
S10, acquiring a file generated and modified by entering the cloud game offline mode once;
In this step, files related to a certain time of entering the cloud game offline mode by the user are required to be acquired, and the files can be newly generated or modified.
As an alternative embodiment, before executing step S10, a file generated and modified by entering the cloud game offline mode once may be obtained through step S01-02, as shown in fig. 2, specifically including:
S01, running a file monitoring program;
The monitor program is a program for dynamically monitoring the screen of the target host by a program implanted in the target host, and performing a general operation by transmitting a mouse and keyboard event. In general, there are two modes of monitoring programs, one is that the server side and the client side run on the same machine, and the other is that the server side and the client side run on different machines, and the server side host is monitored by the client side program. In this embodiment, the monitoring program is mainly executed on the client.
S02, after entering the cloud game offline mode once, exiting, and checking the file generated and modified in the running file monitoring program at the moment.
The purpose of this step is to view from the monitor the files that the user generates and modifies when entering the cloud game offline mode once. Taking the stent platform as an example, a user first needs to lock a game that wants to be experienced offline, and then opens the running file monitor of the stent platform. After opening, the cloud game can enter an offline mode of the cloud game according to a normal flow, and then rapidly exits after successful entering, and the process only needs to be executed once. After exiting the cloud game, the user can open the file monitor program to view the file generated and modified in the running file monitor program.
In an alternative embodiment, after step S10 is performed, step S03 is further included, as shown in fig. 3, to save the generated and modified file to a directory.
Preferably, a certain directory is newly created when the files are stored, so that the files are ensured to be clear and complete, and the files are convenient to view.
S20, establishing a replacement script corresponding to the file, and storing the replacement script under a catalog of the cloud game to be started;
in this step, after writing a script capable of replacing the above-mentioned file, it is required to store it under the directory of the cloud game to be started, so as to directly run the script after entering next time.
And S30, running the replacement script, and entering an offline mode of the cloud game.
Finally, when the user wants to enter the offline mode of the cloud game, the user can enter the offline game quickly by only running the replacement script, so that the method is simple in step, convenient to operate and not prone to error.
In summary, the cloud game offline mode rapid entry method provided by the application avoids the complexity that the existing method can enter the offline mode only after the cloud game platform is operated step by step, can enable players to enter the offline game rapidly and conveniently, and improves user experience.
Referring to fig. 4, an embodiment of the present application further provides a cloud game offline mode fast entry device, including:
A file obtaining unit 01, configured to obtain a file generated and modified by entering the cloud game offline mode once;
A script construction unit 02, configured to establish a replacement script corresponding to the file, and store the replacement script under a catalog of the cloud game to be started;
a game entering unit 03, configured to run the replacement script, and enter an offline mode of the cloud game.
In an embodiment, the cloud game offline mode rapid entry device further includes:
a monitoring unit 04 for running a file monitoring program;
And the checking unit 05 is used for checking the file generated and modified in the running file monitoring program at the moment after entering the cloud game offline mode once and exiting.
In an embodiment, the cloud game offline mode rapid entry device further includes a storage unit 06 configured to:
And saving the generated and modified file to a certain directory.
The cloud game offline mode rapid entry device provided by the application is used for executing the cloud game offline mode rapid entry method, and the embodiment avoids the trouble that the existing method can enter the offline mode only after the cloud game platform is operated step by step, so that a player can enter the offline game rapidly and conveniently, and the user experience is improved.
Referring to fig. 7, an embodiment of the present application provides a terminal device, including:
One or more processors;
a memory coupled to the processor for storing one or more programs;
The one or more programs, when executed by the one or more processors, cause the one or more processors to implement the cloud game offline mode fast entry method as described above.
The processor is used for controlling the overall operation of the terminal equipment so as to complete all or part of the steps of the cloud game offline mode quick entry method. The memory is used to store various types of data to support operation at the terminal device, which may include, for example, instructions for any application or method operating on the terminal device, as well as application-related data. The Memory may be implemented by any type of volatile or non-volatile Memory device or combination thereof, such as static random access Memory (Static Random Access Memory, SRAM for short), electrically erasable programmable Read-Only Memory (ELECTRICALLY ERASABLE PROGRAMMABLE READ-Only Memory, EEPROM for short), erasable programmable Read-Only Memory (Erasable Programmable Read-Only Memory, EPROM for short), programmable Read-Only Memory (Programmable Read-Only Memory, PROM for short), read-Only Memory (ROM for short), magnetic Memory, flash Memory, magnetic disk, or optical disk.
In an exemplary embodiment, the terminal device may be implemented by one or more application specific integrated circuits (Application Specific a ntegrated Circuit, abbreviated AS 1C), a digital signal Processor (DIGITAL SIGNAL Processor, abbreviated DSP), a digital signal processing device (DIGITAL SIGNAL Processing Device, abbreviated DSPD), a programmable logic device (Programmable Logic Device, abbreviated PLD), a field programmable gate array (Field Programmable GATE ARRAY, abbreviated FPGA), a controller, a microcontroller, a microprocessor, or other electronic components, for performing the cloud game offline mode fast entry method according to any of the above embodiments, and achieving technical effects consistent with the above method.
In another exemplary embodiment, there is also provided a computer readable medium comprising a computer program which, when executed by a processor, implements the steps of the cloud game offline mode fast entry method as described in any of the above embodiments. For example, the computer readable medium may be a memory including a computer program as described above, where the computer program is executable by a processor of a terminal device to perform the cloud game offline mode fast entry method according to any one of the embodiments described above, and achieve technical effects consistent with the method described above.
The computer readable medium of the embodiment of the present application may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. More specific examples (a non-exhaustive list) of the computer-readable storage medium would include at least the following: an electrical connection (electronic device) having one or more wires, a portable computer diskette (magnetic device), a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber device, and a portable read-only memory (CDROM). In addition, the computer-readable storage medium may even be paper or other suitable medium upon which the program is printed, as the program may be electronically captured, via, for instance, optical scanning of the paper or other medium, then compiled, interpreted, or otherwise processed in a suitable manner, if necessary, and then stored in a computer memory.
In an embodiment of the application, the computer readable signal medium may comprise a data signal propagated in baseband or as part of a carrier wave, with computer readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, input method, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, radio Frequency (RF), and the like, or any suitable combination of the foregoing.
While the foregoing is directed to the preferred embodiments of the present application, it will be appreciated by those skilled in the art that changes and modifications may be made without departing from the principles of the application, such changes and modifications are also intended to be within the scope of the application.

Claims (6)

1. A cloud game offline mode fast entry method, comprising:
Running a file monitoring program; the monitoring program is a program for dynamically monitoring a screen of a target host through a program implanted into the target host, realizing the transmission of mouse and keyboard events and performing general operation;
After entering the one-time cloud game offline mode, exiting, and checking files generated and modified in the running file monitoring program at the moment; the cloud game offline mode is started, and then the cloud game offline mode is started, wherein the process is only required to be executed once;
acquiring a file generated and modified by entering the cloud game offline mode once;
establishing a replacement script corresponding to the file, and storing the replacement script under a catalog of the cloud game to be started;
And running the replacement script, and entering an offline mode of the cloud game.
2. The cloud game offline mode fast entry method of claim 1, further comprising, after the acquiring the running file of the cloud game in the offline mode once:
And saving the generated and modified file to a certain directory.
3. A cloud game offline mode fast entry device, comprising:
The monitoring unit is used for running a file monitoring program; the monitoring program is a program for dynamically monitoring a screen of a target host through a program implanted into the target host, realizing the transmission of mouse and keyboard events and performing general operation;
The viewing unit is used for exiting after entering the one-time cloud game offline mode and viewing the file generated and modified in the running file monitoring program at the moment; the cloud game offline mode is started, and then the cloud game offline mode is started, wherein the process is only required to be executed once;
the file acquisition unit is used for acquiring files generated and modified by entering the cloud game offline mode once;
The script construction unit is used for establishing a replacement script corresponding to the file and storing the replacement script under a catalog of the cloud game to be started;
and the game entering unit is used for running the replacement script and entering an offline mode of the cloud game.
4. The cloud game offline mode fast-entry device of claim 3, further comprising a storage unit for:
And saving the generated and modified file to a certain directory.
5. A terminal device, comprising:
One or more processors;
a memory coupled to the processor for storing one or more programs;
The one or more programs, when executed by the one or more processors, cause the one or more processors to implement the cloud game offline mode fast entry method of any of claims 1 and 2.
6. A computer readable medium having stored thereon a computer program, which when executed by a processor implements the cloud game offline mode fast entry method of any of claims 1 and 2.
CN202210179762.7A 2022-02-25 2022-02-25 Cloud game offline mode rapid entry method, cloud game offline mode rapid entry device, terminal equipment and medium Active CN114637550B (en)

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CN103324517A (en) * 2012-03-20 2013-09-25 华为终端有限公司 Off-line application generation and call method, terminal and system
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CN106294166A (en) * 2016-08-16 2017-01-04 腾讯科技(深圳)有限公司 A kind of game data monitoring method and apparatus

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Publication number Priority date Publication date Assignee Title
CN102479238A (en) * 2010-11-24 2012-05-30 深圳市快播科技有限公司 Stand-alone archiving game system and archiving method of same

Patent Citations (4)

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Publication number Priority date Publication date Assignee Title
JP2002315967A (en) * 2001-04-23 2002-10-29 Namco Ltd Game device, game program, and record medium with the game program recorded thereon
CN103324517A (en) * 2012-03-20 2013-09-25 华为终端有限公司 Off-line application generation and call method, terminal and system
CN104346514A (en) * 2013-08-09 2015-02-11 聚游互动(北京)科技发展有限公司 Method and system capable of supporting off-line running of online game application
CN106294166A (en) * 2016-08-16 2017-01-04 腾讯科技(深圳)有限公司 A kind of game data monitoring method and apparatus

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