CN114632330A - Information processing method and device in game, electronic equipment and storage medium - Google Patents

Information processing method and device in game, electronic equipment and storage medium Download PDF

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Publication number
CN114632330A
CN114632330A CN202210325526.1A CN202210325526A CN114632330A CN 114632330 A CN114632330 A CN 114632330A CN 202210325526 A CN202210325526 A CN 202210325526A CN 114632330 A CN114632330 A CN 114632330A
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Prior art keywords
game
target
scene
target area
game scene
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CN202210325526.1A
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Chinese (zh)
Inventor
金乐琦
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210325526.1A priority Critical patent/CN114632330A/en
Publication of CN114632330A publication Critical patent/CN114632330A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides an information processing method, an information processing device, electronic equipment and a storage medium in a game, wherein a graphical user interface is provided through terminal equipment, and the content displayed by the graphical user interface comprises at least part of game scenes; the method comprises the following steps: responding to a region selection operation, determining a target region in the game scene, wherein the target region has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object obtained by calling and randomly acquiring in the target region; and responding to a calling operation, and determining a target virtual object in one or more preset virtual objects in the target area based on the probability information. According to the embodiment of the invention, the player can determine the target area in the game scene and draw the card according to the probability information corresponding to the target area, so that the game experience of the player is improved.

Description

Information processing method and device in game, electronic equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to an in-game information processing method, an in-game information processing apparatus, an electronic device, and a storage medium.
Background
The game drawing card is that in the virtual game, a controllable virtual character is obtained in a drawing mode.
In a conventional card drawing method, a fixed background image is generally set in a virtual game, and a fixed operation area is displayed in a game interface, and a card drawing is performed by receiving an operation event through the operation area, for example: and receiving a gesture operation event in the operation area. Or a fixed virtual control is displayed in the game interface, and the card drawing is carried out by receiving the operation event and the voice input of the virtual control.
In another existing card drawing method, a camera of a terminal running a virtual game captures a real image, and an area (e.g., a plane area) meeting a specified rule is selected from the real image to draw a card.
The card drawing mode of the current virtual game and the background image during card drawing are fixed, so that players cannot perceive the difference of the drawn cards at different times.
Disclosure of Invention
In view of the above problems, embodiments of the present invention are proposed to provide an in-game information processing method and an in-game information processing apparatus, an electronic device, a storage medium that overcome or at least partially solve the above problems.
In order to solve the above problem, an embodiment of the present invention discloses an information processing method in a game, in which a terminal device provides a graphical user interface, and content displayed by the graphical user interface includes at least part of a game scene, and the method includes:
responding to a region selection operation, determining a target region in the game scene, wherein the target region has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object obtained by calling the target region randomly;
and responding to a calling operation, and determining a target virtual object in one or more preset virtual objects in the target area based on the probability information.
Optionally, the game scene includes a plurality of regions, and probability information of at least some of the regions is different; the probability information comprises the calling probabilities of the virtual objects of different grades and/or the calling probability of the designated virtual object.
Optionally, the graphical user interface comprises a virtual character located in the game scene; after determining a target area in the game scene, the method further comprises:
controlling the virtual character to move to the target area;
before the target region determines a target virtual object among one or more preset virtual objects based on the probability information, the method further includes:
and controlling the virtual role to display a calling action.
Optionally, the controlling the virtual character to move to the target area includes:
under the condition that the virtual character is located at the fixed position of the graphical user interface, controlling at least part of the scene to be transferred so as to control the virtual character to move to the target area;
or controlling the virtual character to move in the game scene so as to enable the virtual character to move to the target area.
Optionally, providing a call control on the graphical user interface;
the calling operation comprises the following steps: dragging the calling control to the target area, or based on a preset gesture action finished by the terminal device.
Optionally, the method further comprises:
and responding to scene selection operation, determining a target game scene in the preset game scene, and switching the current game scene to the target game scene.
Optionally, the method further comprises:
and responding to the expansion operation, and generating a scene list corresponding to the preset game scene in the graphical user interface.
Optionally, the game scene displayed by the graphical user interface corresponds to a first depth of field; the method further comprises the following steps:
in response to a zoom operation, a second depth of field is determined and the first depth of field is switched to the second depth of field.
Optionally, the terminal device is a mobile phone or a VR device.
Optionally, the game scene is a three-dimensional scene.
The embodiment of the invention also discloses an information processing device in the game, which provides a graphical user interface through terminal equipment, wherein the content displayed by the graphical user interface comprises at least part of game scenes, and the device comprises:
a target area selection module, configured to determine a target area in the game scene in response to an area selection operation, where the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object obtained at random by calling the target area;
and the calling module is used for responding to calling operation and determining a target virtual object in one or more preset virtual objects in the target area based on the probability information.
The embodiment of the invention also discloses an electronic device, which comprises: a processor, a memory and a computer program stored on the memory and capable of running on the processor, the computer program, when executed by the processor, implementing the steps of the in-game information processing method as described above.
The embodiment of the invention also discloses a computer readable storage medium, wherein a computer program is stored on the computer readable storage medium, and when the computer program is executed by a processor, the steps of the information processing method in the game are realized.
The embodiment of the invention has the following advantages:
the target area is determined in the game scene in response to the area selection operation, the target virtual character is determined in one or more preset virtual objects on the basis that the target area has probability information of randomly obtaining at least one virtual object in the target area in response to the card drawing operation, and the target virtual character can be explored by the player to determine the target area at different positions in the game scene, so that the problem of a carved card drawing system in the prior art is overcome, and a virtual reality card drawing mode is provided to bring the player into more immersive game experience. And because different target areas are provided with different probability information, the card drawing experience of the player is improved through differentiated probability information.
Drawings
FIG. 1 is a flow chart of the steps of an embodiment of a method of processing information in a game of the present invention;
FIG. 2 is a schematic diagram of a graphical user interface provided by the present invention;
FIG. 3 is a schematic diagram of another graphical user interface provided by the present invention;
FIG. 4 is a schematic view of yet another graphical user interface provided by the present invention;
FIG. 5 is a block diagram of an embodiment of an information processing apparatus in a game according to the present invention.
Detailed Description
In order to make the aforementioned objects, features and advantages of the present invention comprehensible, embodiments accompanied with figures are described in further detail below.
The information processing method in the game in one embodiment of the invention can be operated in a local terminal device or a server. When the in-game information processing method runs on the server, the in-game information processing method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, the cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the information processing method in the game are completed on a cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a first terminal device, a television, a computer, a palm computer and the like; but the cloud game server in the cloud is used for processing the information in the game. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
Referring to fig. 1, a flowchart of steps of an embodiment of an information processing method in a game according to the present invention is shown, in the embodiment of the present invention, a terminal device provides a graphical user interface, where the terminal device may be the client device described above or the local terminal device described above, and a content displayed by the graphical user interface includes at least part of a game scene;
the embodiment of the invention specifically comprises the following steps: step 101, responding to a region selection operation, determining a target region in the game scene, wherein the target region has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object obtained randomly by calling the target region;
in the embodiment of the present invention, the region selection operation may be an operation of the virtual control by the player, such as: the graphical user interface is provided with a virtual control, the region selection operation is touch control of the virtual control, or the region selection operation may be an operation of a player on a physical component provided by the terminal device, for example: the terminal equipment is provided with a solid part, and the region selection operation is pressing the solid part and the like. The particular manner of operation of the region selection operation does not affect the practice of the present invention.
The game scene can be divided into a plurality of areas, and when the terminal device detects the area selection operation, the terminal device can respond to the area selection operation to determine the target area in the game scene which is determined by the player.
The target region has pre-generated probability information corresponding to a preset virtual object. The preset virtual object is at least one virtual object obtained randomly by calling, for example: cards played in a game by drawing cards. The probability information includes the probability of being summoned corresponding to one or more virtual objects. For example: when a call is made, the probability of the virtual object a appearing is 0.05%, and the probability of the virtual character B is 0.1%.
And 102, responding to a calling operation, and determining a target virtual object in one or more preset virtual objects in the target area based on the probability information.
The summoning operation may be an operation of a player on a virtual control provided by a graphical user interface, or an operation of a player on a physical part provided by the terminal device, or an operation of the player on the terminal device as a whole, such as: shaking the terminal device and controlling the terminal device to change the position in a certain three-dimensional space (for example, operating the terminal device at the position of the change in the real scene according to the shape of the designated symbol), the specific operation mode of the call operation does not affect the implementation of the invention.
In a specific example, one draw card pool is preset in the game for the one or more preset virtual objects, and when the virtual object is called, the called target virtual character is drawn from the draw card pool according to the probability information.
Different probability information is provided through different target areas, aesthetic fatigue of a player caused by a single card drawing mode and a card drawing scene is avoided, and the interest of the player in exploring the target area when the game scene is used for drawing the card can be improved.
It will be appreciated that one or more target avatars may be identified by a single summoning operation.
In the embodiment of the invention, the target area is determined in the game scene in response to the area selection operation, and the target virtual character is determined in one or more preset virtual objects in response to the card drawing operation on the basis that the target area has probability information of randomly obtaining at least one virtual object in the target area in a calling way, so that the player can explore different positions in the game scene to determine the target area, the scratch card drawing system in the prior art is overcome, and a virtual reality card drawing way is provided to bring the player into more immersive game experience. And because different target areas are provided with different probability information, the card drawing experience of the player is improved through differentiated probability information.
In an optional embodiment of the present invention, before step 102, the method further comprises: providing a calling control on the graphical user interface; the calling operation comprises the following steps: dragging the calling control to the target area, or based on a preset gesture action finished by the terminal device.
The graphical user interface may be provided with a summoning control, and the player may perform the summoning operation by dragging the summoning control to the target area. Or the terminal equipment is controlled to be provided with a physical component according to a preset gesture so as to carry out calling operation. In an example, the physical component is a designated physical key, and the preset gesture may be pressing the physical key; in another example, the preset gesture is to move the physical component according to a specified trajectory, such as: the solid part is moved according to a pentagonal star-shaped trajectory.
In the embodiment of the invention, the game scene comprises a plurality of areas, and the probability information of at least partial areas is different; the probability information comprises the calling probability of the virtual objects of different grades and/or the calling probability of the designated virtual object.
The game scene may include a plurality of regions, and the probability information of each region is not completely the same, that is, the probability information of a part of the regions is the same, and the probability information of another part of the regions is different. The probability information may be different for each region.
The probability information may include a probability of hitting a virtual object when a random call is made, or may be a probability of hitting a certain level of character. For example: the grades include one or more of SP (Ultra Rare), SSR (Superior Super Rare), SR (Super Rare), R (Rare), N (Normal), or iso, Ultra, excellent, good, common, etc.
In an alternative embodiment of the invention, the target area has scene features, such as: water scenes, wood scenes, ground scenes, etc. Virtual objects have attribute features such as: wood properties, water properties, ground properties, etc. The feature objects may attribute roles whose features match scene features, and the target region may correspond to one or more feature roles.
By increasing the initial probability of the feature object to the target probability and generating probability information based on the initial probability of the virtual object other than the feature object and the target probability of the feature object, the feature object corresponding to the current target region has a higher probability of becoming the target virtual object than other regions, so that the feature object corresponding to the target region can be more easily obtained as the target virtual object when the target region responds to the calling operation.
For example: the preset background story of the virtual object A is related to water, namely the water attribute, the player can select an area with a water scene as a target area, and when the target area performs card drawing, the probability that the player acquires the virtual object A is higher than that of the area without the water scene.
It will be appreciated that one or more scene features may be contained in the same target region and that objects may have one or more attribute features.
The probability information in different target areas is different, so that the fixed probability in the prior art is overcome, and the card drawing experience of the player is improved.
In an alternative embodiment of the present invention, the probability information may be generated by: determining initial probabilities corresponding to the preset virtual objects and characteristic objects associated with the regions; increasing the initial probability of the characteristic object of each region to be a target probability; and generating probability information based on the target probability of the characteristic object and the initial probability of a preset virtual object except the characteristic object.
In an optional embodiment of the present invention, the terminal device is a tablet computer, a mobile phone, or a VR device.
If the terminal device is a mobile phone, a virtual control is provided on a graphical user interface displayed by the mobile phone, the region selection operation and the call operation may be operations for the virtual control, and the region selection operation may also be a touch operation for a game scene.
If the terminal device is a tablet computer, the region selection operation may include a case where the terminal device is a mobile phone, and may also be a click on an input component (e.g., a mouse, a keyboard, etc.) connected to the tablet computer.
If the terminal device is a VR (Virtual Reality) device, the region selection operation may also be an operation of a VR joystick provided for the VR device, that is, a player performs the region selection operation and the call operation by operating the VR joystick.
In an alternative embodiment of the invention, the game scene is a three-dimensional scene.
The game scene can be a virtual three-dimensional panoramic scene, the three-dimensional panoramic scene can be a 360-degree surrounding model, a player can explore and view different areas of the three-dimensional scene while performing area selection operation, and the immersive experience of the player on the game scene is improved.
In an embodiment of the present invention, the graphical user interface comprises a virtual character located in the game scene; after determining a target area in the game scene, the method further comprises: controlling the virtual character to move to the target area; before the target region determines a target virtual object among one or more preset virtual objects based on the probability information, the method further includes: and controlling the virtual role to display a calling action.
The virtual character is a character which can be controlled by a player to move, the player controls a required character to move in a game scene through a virtual control or an entity control, and after the player performs region selection operation, the virtual character can move to a target region, so that the player can clearly know where the currently determined target region is, and the player can operate the virtual character to move in the game scene, and the game substituting feeling of the player is improved. After the player calls, the virtual character can display a preset calling action to prompt the user that the virtual object is currently called, and meanwhile, the virtual character displays the calling action, so that the substitution feeling of the player calling the virtual object can be further improved, and the game experience is improved.
In an embodiment of the present invention, the controlling the virtual character to move to the target area includes:
under the condition that the virtual character is located at the fixed position of the graphical user interface, controlling at least part of the scene to be transferred so as to control the virtual character to move to the target area;
or controlling the virtual character to move in the game scene so as to enable the virtual character to move to the target area.
If the game scene is a three-dimensional scene, in the process of controlling the virtual character to move the target area, the virtual character is located at a fixed position of the graphical user interface, the virtual character can move relatively in the game scene through the change of the game scene, and then the virtual character can move to the target area through the change of the game scene.
And if the game scene is a two-dimensional scene, controlling the virtual character to move in the game scene so as to enable the virtual character to move to the target area.
In an optional embodiment of the invention, the method further comprises: and responding to scene selection operation, determining a target game scene in the preset game scene, and switching the current game scene to the target game scene.
The game can include a plurality of preset game scenes by performing scene selection operation on the virtual control or the entity component, and the player selects any preset game scene as a target game scene through the scene selection operation and switches the game scene currently displayed on the graphical user interface to the target game scene.
In an optional embodiment of the invention, the method further comprises: and responding to the expansion operation, and generating a scene list corresponding to the preset game scene in the graphical user interface.
By carrying out expansion operation on the virtual control or the physical component, a plurality of preset game scenes in the game can be provided, so that a user can conveniently select a desired target game scene, and a scene list can be displayed in response to the expansion operation of the player. The player may perform a scene selection operation with respect to the scene list to select a target game scene.
In an optional embodiment of the invention, the game scene displayed by the graphical user interface corresponds to a first depth of field; the method further comprises the following steps:
in response to a zoom operation, a second depth of field is determined and the first depth of field is switched to the second depth of field.
The depth of field can be changed by carrying out zooming operation on the virtual control or the entity component and responding to the zooming operation of the player, so that the player can partially enlarge or reduce the game scene, the player can determine the target selection area under different depth of field to provide a target area determining mode with different fineness, and the player can better perceive the local information in the game scene.
The zoom operation may be a change in distance for two contacts in the graphical user interface or a change in distance for a terminal device provided with 2 physical components. Taking a change in the zoom operation, which may be a distance for two touch points in the graphical user interface, as an example, the zoom-out operation is determined when the distance for two touch points becomes smaller, and the zoom-in operation is determined when the distance for two touch points becomes larger.
The position of the two contacts corresponding to the game scene is unchanged in the zooming operation process, so that the second depth of field is determined, the first depth of field is switched to the second depth of field, the zooming operation can zoom the game scene, the target selection area can be determined by the player under the depth of field, and local information in the game scene can be better sensed.
In an optional embodiment of the invention, the method further comprises: and responding to the visual angle adjusting operation, and adjusting the visual angle for displaying the game scene.
The visual angle adjustment operation may be performed on the virtual control or the entity component, further, the visual angle adjustment operation may be a movement operation on the whole terminal device, and the movement of the terminal device may be determined by the three-dimensional spatial information detection component, for example: a gyroscope. The player can adjust the viewing direction in the game by means of the mobile terminal device, for example: the player determines the second visual angle direction through the mobile terminal device, a 30-degree upward visual angle is formed between the second visual angle direction and the first visual angle direction, and finally the visual angle of the game scene deviates 30 degrees towards the upward visual direction, so that the player can determine the target selection area from different visual angle directions and perceive local information in the game scene.
In the following, embodiments of the invention are further illustrated by way of an example:
referring to fig. 2, a graphical user interface is shown that displays content including at least a portion of a game scene, and a target area selection control 201. Referring to fig. 3, another graphical user interface provided by the present invention is shown, when a region selection operation of a player for a target selection control 201 is detected, a target region is determined in a game scene based on the region selection operation, and a summons control 202 is generated in the graphical user interface. Specifically, the player drags the target region selection control 201 into the virtual scene, so as to determine that the region corresponding to the end point of the first dragging operation is the target region, that is, in this example, the region selection operation is an operation of dragging the target region selection control 201 into the virtual scene.
The target area selection control 201 and the call control 202 are located at the same position in the graphical user interface, and before the target area is determined, the graphical user interface displays the target area selection control 201; after the target area is determined, the graphical user interface does not display the target area selection control 201, and instead displays the summons control 202 at the location where the target area control was originally displayed.
After the target area is determined, a summons logo graphic may be generated at the target area. By generating the summons logo graphic, the target selection area can be better highlighted, for example: the call identification graphic may be a call matrix (shown as 203 in fig. 3) composed of preset graphic elements.
And responding to the card drawing operation of the player for the calling control 202, and obtaining the target virtual object according to the probability information corresponding to the target area. In this example, the summoning operation may specifically be an operation of dragging the summoning control 202 to the target area.
Due to the fact that probability information corresponding to different target areas is different, when a player determines different target areas, probability information corresponding to the same virtual object is possibly different, so that differentiated card drawing experience of the player is provided, when the player draws cards in sequence, the determined target areas are possibly different, and the player can experience design details of a game scene more fully.
Referring to FIG. 4, yet another graphical user interface provided by the present invention is shown. The graphical user interface includes a scene selection control 204 corresponding to a preset game scene; the selection operation is an operation that acts on the scene selection control 204. The player determines that the preset game scene corresponding to the touch scene selection control 204 is the target game scene by touching one of the scene selection controls 203, and switches the game scene currently displayed on the graphical user interface to the target game scene.
The graphical user interface includes a scene list control 205. To avoid displaying too many scene selection controls 204 in the graphical user interface, affecting player operation, and affecting the player's gaming experience, the scene selection controls 203 can be deployed or stowed by the scene list control 205. When the scene selection control 203 is in the retracted state, the player may display the scene selection control 204 in the graphical user interface by touching the scene list control 205, and then the player may perform a selection operation with respect to the scene selection control 204 to switch the game scene displayed by the graphical user interface.
It should be noted that, for simplicity of description, the method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the illustrated order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments of the present invention. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred and that no particular act is required to implement the invention.
Referring to fig. 5, a block diagram of an embodiment of an information processing apparatus in a game according to the present invention is shown, a graphical user interface is provided through a terminal device, and displayed content of the graphical user interface includes at least part of a game scene; the device may specifically include the following modules:
the embodiment of the invention also discloses an information processing device in the game, which provides a graphical user interface through terminal equipment, wherein the content displayed by the graphical user interface comprises at least part of game scenes, and the device comprises:
a target area selection module 501, configured to determine a target area in the game scene in response to an area selection operation, where the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object obtained at random by calling the target area;
a calling module 502, configured to determine, in response to a calling operation, a target virtual object in the target area based on the probability information, from among one or more preset virtual objects.
In an optional embodiment of the present invention, the game scene includes a plurality of regions, and at least some regions have different probability information; the probability information comprises the calling probabilities of the virtual objects of different grades and/or the calling probability of the designated virtual object.
In an optional embodiment of the invention, the graphical user interface comprises a virtual character located in the game scene; the device further comprises:
the movement control module is used for controlling the virtual role to move to the target area;
and the calling control module is used for controlling the virtual role display calling action.
In an optional embodiment of the present invention, the controlling the virtual character to move to the target area comprises: under the condition that the virtual character is located at the fixed position of the graphical user interface, controlling at least part of the scene to be transferred so as to control the virtual character to move to the target area; or controlling the virtual character to move in the game scene so as to enable the virtual character to move to the target area.
In an optional embodiment of the invention, the apparatus further comprises:
the calling control generating module is used for providing a calling control on the graphical user interface;
the calling operation comprises the following steps: dragging the calling control to the target area, or based on a preset gesture action finished by the terminal device.
In an optional embodiment of the invention, the apparatus further comprises:
and the scene selection module is used for responding to scene selection operation, determining a target game scene in the preset game scene and switching the current game scene to the target game scene.
In an optional embodiment of the invention, the apparatus further comprises:
and the expansion module is used for responding to expansion operation and generating a scene list corresponding to the preset game scene in the graphical user interface.
In an optional embodiment of the invention, the game scene displayed by the graphical user interface corresponds to a first depth of field; the device further comprises:
and the zooming module is used for responding to zooming operation, determining a second depth of field and switching the first depth of field to the second depth of field.
In an optional embodiment of the present invention, the terminal device is a mobile phone or a VR device.
In an alternative embodiment of the invention, the game scene is a three-dimensional scene.
For the device embodiment, since it is basically similar to the method embodiment, the description is simple, and for the relevant points, refer to the partial description of the method embodiment.
An embodiment of the present invention further provides an electronic device, including: the game information processing method comprises a processor, a memory and a computer program which is stored on the memory and can run on the processor, wherein when the computer program is executed by the processor, each process of the information processing method embodiment in the game is realized, the same technical effect can be achieved, and in order to avoid repetition, the description is omitted.
The embodiment of the invention also provides a computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium, and when being executed by a processor, the computer program realizes each process of the information processing method embodiment in the game, and can achieve the same technical effect, and in order to avoid repetition, the details are not repeated.
The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including the preferred embodiment and all changes and modifications that fall within the true scope of the embodiments of the present invention.
Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in the process, method, article, or terminal equipment comprising the element.
The information processing method in the game, the information processing device in the game, the electronic device and the storage medium provided by the invention are described in detail, and a specific example is applied to explain the principle and the implementation mode of the invention, and the description of the embodiment is only used for helping to understand the method and the core idea of the invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, the specific embodiments and the application range may be changed, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (13)

1. An information processing method in a game, wherein a terminal device provides a graphical user interface, and content displayed by the graphical user interface comprises at least part of a game scene, and the method comprises the following steps:
responding to a region selection operation, determining a target region in the game scene, wherein the target region has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object obtained by calling the target region randomly;
and responding to a calling operation, and determining a target virtual object in one or more preset virtual objects in the target area based on the probability information.
2. The method of claim 1,
the game scene comprises a plurality of areas, and the probability information of at least part of the areas is different; the probability information comprises the calling probability of the virtual objects of different grades and/or the calling probability of the designated virtual object.
3. The method of claim 1, wherein the graphical user interface comprises a virtual character located in the game scene; after determining a target area in the game scene, the method further comprises:
controlling the virtual character to move to the target area;
before the target region determines a target virtual object among one or more preset virtual objects based on the probability information, the method further includes:
and controlling the virtual role to display a calling action.
4. The method of claim 3, wherein the controlling the virtual character to move to the target area comprises:
under the condition that the virtual character is located at the fixed position of the graphical user interface, controlling at least part of the scene to be transferred so as to control the virtual character to move to the target area;
or controlling the virtual character to move in the game scene so as to enable the virtual character to move to the target area.
5. The method of claim 1, further comprising:
providing a calling control on the graphical user interface;
the calling operation comprises the following steps: dragging the calling control to the target area, or based on a preset gesture action finished by the terminal device.
6. The method of claim 1, further comprising:
and responding to scene selection operation, determining a target game scene in the preset game scene, and switching the current game scene to the target game scene.
7. The method of claim 6, further comprising:
and responding to the expansion operation, and generating a scene list corresponding to the preset game scene in the graphical user interface.
8. The method of any of claims 1-7, wherein the graphical user interface displays a game scene corresponding to a first depth of field; the method further comprises the following steps:
in response to a zoom operation, a second depth of field is determined and the first depth of field is switched to the second depth of field.
9. The method of any of claims 1-7, wherein the terminal device is a tablet or a cell phone or a VR device.
10. The method of any of claims 1-7, wherein the game scene is a three-dimensional scene.
11. An information processing apparatus in a game, wherein a graphical user interface is provided by a terminal device, and content displayed by the graphical user interface includes at least a part of a game scene, the apparatus comprising:
a target area selection module, configured to determine a target area in the game scene in response to an area selection operation, where the target area has probability information corresponding to a preset virtual object, and the preset virtual object is at least one virtual object obtained at random by calling the target area;
and the calling module is used for responding to calling operation and determining a target virtual object in one or more preset virtual objects in the target area based on the probability information.
12. An electronic device, comprising: processor, memory and a computer program stored on the memory and being executable on the processor, the computer program, when executed by the processor, implementing the steps of the method of information processing in a game as claimed in any one of claims 1-10.
13. A computer-readable storage medium, characterized in that a computer program is stored thereon, which, when being executed by a processor, implements the steps of the information processing method in a game according to any one of claims 1 to 10.
CN202210325526.1A 2022-03-30 2022-03-30 Information processing method and device in game, electronic equipment and storage medium Pending CN114632330A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210325526.1A CN114632330A (en) 2022-03-30 2022-03-30 Information processing method and device in game, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210325526.1A CN114632330A (en) 2022-03-30 2022-03-30 Information processing method and device in game, electronic equipment and storage medium

Publications (1)

Publication Number Publication Date
CN114632330A true CN114632330A (en) 2022-06-17

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Country Status (1)

Country Link
CN (1) CN114632330A (en)

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