CN114615489A - Vehicle-mounted audio-video entertainment system - Google Patents

Vehicle-mounted audio-video entertainment system Download PDF

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Publication number
CN114615489A
CN114615489A CN202210258017.1A CN202210258017A CN114615489A CN 114615489 A CN114615489 A CN 114615489A CN 202210258017 A CN202210258017 A CN 202210258017A CN 114615489 A CN114615489 A CN 114615489A
Authority
CN
China
Prior art keywords
unit
vehicle
entertainment system
image
scene simulation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210258017.1A
Other languages
Chinese (zh)
Inventor
巩志民
翟一德
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mercedes Benz Group AG
Original Assignee
Mercedes Benz Group AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mercedes Benz Group AG filed Critical Mercedes Benz Group AG
Priority to CN202210258017.1A priority Critical patent/CN114615489A/en
Publication of CN114615489A publication Critical patent/CN114615489A/en
Priority to DE102023000842.7A priority patent/DE102023000842A1/en
Pending legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B60VEHICLES IN GENERAL
    • B60RVEHICLES, VEHICLE FITTINGS, OR VEHICLE PARTS, NOT OTHERWISE PROVIDED FOR
    • B60R16/00Electric or fluid circuits specially adapted for vehicles and not otherwise provided for; Arrangement of elements of electric or fluid circuits specially adapted for vehicles and not otherwise provided for
    • B60R16/02Electric or fluid circuits specially adapted for vehicles and not otherwise provided for; Arrangement of elements of electric or fluid circuits specially adapted for vehicles and not otherwise provided for electric constitutive elements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/302Image reproducers for viewing without the aid of special glasses, i.e. using autostereoscopic displays
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/398Synchronisation thereof; Control thereof

Abstract

The invention discloses a vehicle-mounted audio-visual entertainment system which comprises a host, a display unit, a Virtual Reality (VR) unit, a scene simulation unit and a control unit. Wherein, the host is used for providing an image and sound source; the display unit is used for displaying the image selected to be played by the current user; the Virtual Reality (VR) unit is associated with the display unit and displays the currently played video to a user in a 3D image form; the scene simulation unit simulates and realizes scenes in the images according to the content of the currently played images; the control unit controls the action and execution of the scene simulation unit according to the currently played image content. The vehicle-mounted audio-visual entertainment system provided by the invention utilizes the virtual reality technology and the 4D dynamic simulation technology on the basis of the traditional audio-visual system, fully mobilizes the perception of the user, and provides various sensory experiences such as thrill stimulation and the like for the user, thereby realizing the vivid effect of being personally on the scene.

Description

Vehicle-mounted audio-video entertainment system
Technical Field
The invention relates to the field of automobiles, in particular to a vehicle-mounted audio-video entertainment system which can provide more sense experience and further realize an on-the-spot effect.
Background
With the development of vehicle-mounted infotainment technology, vehicles increasingly assume entertainment functions, for example, a vehicle-mounted video entertainment system can provide users with entertainment functions such as watching videos or games. However, the current vehicle-mounted audio-visual entertainment system provides a single sense experience for users, and only provides traditional visual and auditory effects, so that the vehicle-mounted audio-visual entertainment system lacks an immersive sense experience.
Therefore, there is a need for a vehicle audio-visual entertainment system that provides more sensory experiences and thereby achieves immersive effects.
Disclosure of Invention
In order to solve the problems, the invention provides a vehicle-mounted audio-video entertainment system, which utilizes a Virtual Reality (VR) technology and a 4D dynamic simulation technology on the basis of the existing vehicle-mounted audio-video entertainment system, fully mobilizes the perception of a user, and provides more sensory experience for the user, thereby realizing the immersive entertainment experience.
The purpose of the invention is realized by the following technical scheme: a vehicle-mounted video entertainment system comprises a host, a display unit, a Virtual Reality (VR) unit, a scene simulation unit and a control unit. Wherein, the host is used for providing an image and sound source; the display unit is used for displaying the image selected to be played by the current user; the Virtual Reality (VR) unit is associated with the display unit and displays the currently played video to a user in a 3D image form; the scene simulation unit simulates and realizes scenes in the images according to the content of the currently played images; the control unit controls the action and execution of the scene simulation unit according to the currently played image content.
Alternatively, the audio/video source may be entertainment programs such as music, radio, movie, game, etc., or other videos related to work or teaching.
Optionally, the display unit is a liquid crystal display system, the liquid crystal display system is associated with the Virtual Reality (VR) unit, and the currently played video is displayed to the user in the form of a 3D image through the Virtual Reality (VR) unit.
Optionally, the Virtual Reality (VR) unit is Virtual Reality (VR) glasses or other VR head-mounted display device, which is associated with the liquid crystal display system, and presents the currently played video to the user in the form of a 3D image.
Optionally, the display unit is a 3D display screen. Borrow by 3D display screen, the system need not to set up Virtual Reality (VR) unit, and the user need not to wear VR equipment and can watch the 3D image.
Optionally, the display unit is a 3D holographic display system. Borrow by 3D holographic display system need not to set up Virtual Reality (VR) unit, and the user need not to wear VR equipment and can watch the 3D image.
Optionally, the scene simulation unit comprises a 4D dynamic seating unit. The 4D dynamic seat unit is controlled by the control unit and can complete actions such as vibration, forward tilting, backward tilting, left-right tilting, ascending, descending and the like through being driven by a servo motor, so that the motion or action of people or objects in the image scene, such as vibration, falling and the like, can be simulated.
Optionally, the scene simulation unit comprises an air suspension system. The air suspension system is arranged on an automobile chassis and can complete actions such as vibration, forward tilting, backward tilting, left-right tilting, ascending, descending and the like, so that the motion or action scenes of people or objects in the image scenes, such as vibration, falling and the like, can be simulated.
Optionally, the scene simulation unit comprises a 4D dynamic seat unit and an air suspension system, the 4D dynamic seat unit and the air suspension system being coordinated and coordinated with each other to achieve more combinations of movements, thereby more realistically simulating the motion and movement scenes in the reconstructed image.
Optionally, the air suspension system is a four wheel air suspension system provided to the vehicle chassis.
Optionally, the scene simulation unit further comprises a water/fog spraying device. The water/mist spraying device comprises a water storage tank and water/mist spraying holes. The control unit controls the water/fog spraying device to spray water/fog according to the content of the currently played image scene, so that the scenes such as rain can be simulated.
Optionally, the scene simulation unit further comprises a gas injection device. The air injection device comprises an air storage tank and an air injection hole. The control unit controls the air injection device to inject air according to the content of the currently played image scene, so that scenes such as wind blowing in the image are simulated.
Optionally, the control unit is connected to the scene simulation unit through a wireless communication module.
The vehicle-mounted audio-visual entertainment system provided by the invention utilizes a Virtual Reality (VR) technology and a 4D dynamic simulation technology on the basis of the traditional audio-visual entertainment system, fully transfers the perception of a user, provides various sensory experiences such as thrill stimulation and the like for the user, and thus realizes the immersive realistic effect.
Drawings
FIG. 1 is a block diagram of a vehicle audio/video entertainment system according to an embodiment of the present invention;
FIG. 2 is a diagram of a vehicle audio/video entertainment system according to another embodiment of the present invention.
Detailed Description
The vehicle audiovisual entertainment system of the present invention will be described in further detail below with reference to fig. 1 and 2, respectively, which show embodiments of the present invention by way of example.
In the following description, numerous specific details are set forth in order to provide a more thorough understanding of the present invention to a user of the art. It will be apparent, however, to one skilled in the art that the present invention may be practiced without some of these specific details. Furthermore, it should be understood that the invention is not limited to the specific embodiments described. Rather, it is contemplated that the invention may be practiced with any combination of the following features and elements, whether or not they relate to different embodiments. Thus, the following aspects, features, embodiments and advantages are merely illustrative and should not be considered elements or limitations of the claims except where explicitly recited in a claim.
Referring to fig. 1, fig. 1 is a schematic diagram of a framework of a vehicle-mounted video entertainment system according to an embodiment of the present invention. The system comprises: a host computer 10, a display unit 11, a Virtual Reality (VR) unit 12, a control unit 13, and a scene simulation unit 14.
The host 10 is used for providing a source of audio and video, which may be entertainment such as music, radio, video, games, etc., or other video related to work or teaching.
The display unit 11 is configured to display a video image currently selected by a user for playing. The display unit 11 may be a liquid crystal display system associated with the Virtual Reality (VR) unit 12, by means of which Virtual Reality (VR) unit 12 the currently played video is presented to the user in the form of a 3D image.
The Virtual Reality (VR) unit 12 may be, for example, Virtual Reality (VR) glasses or other Virtual Reality (VR) head-mounted display devices. By wearing, for example, Virtual Reality (VR) glasses, a user can view a 3D picture of a currently playing video, thereby obtaining a more realistic visual effect experience.
The scene simulation unit 14 simulates a scene in an image according to the scene content of the currently played image.
The control unit 13 controls the action and execution of the scene simulation unit 14 according to the currently played video scene content. The control unit 13 may be connected to the scene simulation unit 14, for example, via a wireless communication module.
The scene simulation unit 14 comprises a 4D dynamic seating unit. The 4D dynamic seat unit is controlled by the control unit 13, and is driven by a servo motor, for example, to perform movements such as vibration, forward tilting, backward tilting, and tilting, ascending, and descending in the left-right direction, thereby simulating a motion or motion scene of a person or an object in the video scene, such as vibration, falling, and the like.
The scene simulation unit 14 may also be arranged as an air suspension system, for example a four wheel air suspension system arranged in the chassis of a car. Through the control of the control unit 13, the movements of vibration, forward tilting, backward tilting, and left-right tilting, ascending, descending, etc. can be performed, thereby simulating the movement or motion of a person or an object in a movie scene, such as vibration, falling, etc.
The scene simulation unit 14 may also be configured as a combination of a 4D dynamic seating unit and an air suspension system that are coordinated and coordinated to achieve more combinations of movements, thereby more realistically simulating the motion and movement scenes in the reconstructed images.
The scene simulation unit 14 also comprises a water/mist spray device. The water/mist spraying device comprises a water storage tank and water/mist spraying holes. The control unit 13 controls the water/fog spraying device to spray water/fog according to the content of the currently played image scene, so as to simulate the scene of rain and the like. The water storage tank may be provided, for example, in a trunk or chassis. For example, a certain number of water/mist spray holes may be provided at suitable positions of an instrument panel, a roof, a door, etc.
The scene simulation unit 14 also comprises a gas injection device. The air injection device comprises an air storage tank and an air injection hole. The control unit 13 controls the air injection device to inject air according to the currently played image scene content, so as to simulate scenes such as wind blowing in the image. The air reservoir may be provided, for example, in a trunk or chassis. The air ejection hole may be provided, for example, at a suitable position of an instrument panel, a roof, a door, a seat, or the like.
Referring to fig. 2, fig. 2 is a schematic diagram of a framework of a vehicle-mounted video entertainment system according to another embodiment of the present invention. The system comprises: a host computer 10, a 3D display unit 11, a control unit 13, and a scene simulation unit 14.
In this embodiment, the description and arrangement regarding the host computer 10, the control unit 13, and the scene simulation unit 14 are the same as those of the embodiment described above in conjunction with fig. 1. The difference lies in that display element 11 is the 3D display element, specifically is the 3D display screen, and the user need not to wear VR equipment and can watch the 3D image.
The 3D display unit 11 may also be a 3D holographic display system, and a user may view a 3D image without wearing VR equipment.
The vehicle-mounted audio-visual entertainment system provided by the invention utilizes the virtual reality technology and the 4D dynamic simulation technology on the basis of the traditional audio-visual system, fully mobilizes the perception of audiences, and enables the audiences to obtain various sensory experiences such as thrill stimulation and the like, thereby realizing the vivid effect of being personally on the scene.
Although the present invention has been described with reference to the preferred embodiments, it is not limited thereto. Various changes and modifications within the spirit and scope of the invention will become apparent to those skilled in the art from this disclosure, and the scope of the invention is to be defined by the appended claims.

Claims (10)

1. A vehicle-mounted audio-visual entertainment system, the system comprising:
a host, a display unit, a Virtual Reality (VR) unit, a scene simulation unit, and a control unit, wherein,
the host is used for providing an image and sound source;
the display unit is used for displaying the image selected by the user to be played currently;
the Virtual Reality (VR) unit is associated with the display unit and displays the currently played video to a user in a 3D image form;
the scene simulation unit simulates and realizes scenes in the images according to the content of the currently played images;
the control unit controls the action and execution of the scene simulation unit according to the currently played image content.
2. The vehicle audiovisual entertainment system of claim 1, wherein said Virtual Reality (VR) unit is Virtual Reality (VR) glasses.
3. A vehicle-mounted audio-visual entertainment system, the system comprising:
a host, a 3D display unit, a scene simulation unit, and a control unit, wherein,
the host is used for providing an image and sound source;
the 3D display unit is used for displaying the image which is selected by the user to be played currently in a 3D image form;
the scene simulation unit simulates and realizes scenes in the images according to the content of the currently played images;
the control unit controls the action and execution of the scene simulation unit according to the currently played image content.
4. The vehicle audio-visual entertainment system of claim 3, wherein the 3D display unit is a 3D display screen.
5. The vehicle audio-visual entertainment system of claim 3, wherein the 3D display unit is a 3D holographic display system.
6. The vehicle audiovisual entertainment system of any of claims 1-5, wherein said scene simulation unit comprises a 4D dynamic seating unit.
7. The vehicle audio visual entertainment system of any one of claims 1-5 wherein the scene simulation unit comprises a four-wheel air suspension system.
8. The vehicle audio visual entertainment system of any one of claims 1-5 wherein the scene simulation unit comprises a 4D dynamic seating unit and a four wheel air suspension system.
9. The vehicle audiovisual entertainment system of claim 8 wherein said scene simulation unit further comprises a water spray and or mist sprayer.
10. The vehicle audiovisual entertainment system of claim 9 wherein said scene simulation unit further comprises a jet device.
CN202210258017.1A 2022-03-16 2022-03-16 Vehicle-mounted audio-video entertainment system Pending CN114615489A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN202210258017.1A CN114615489A (en) 2022-03-16 2022-03-16 Vehicle-mounted audio-video entertainment system
DE102023000842.7A DE102023000842A1 (en) 2022-03-16 2023-03-07 Audio/video entertainment system for vehicles

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210258017.1A CN114615489A (en) 2022-03-16 2022-03-16 Vehicle-mounted audio-video entertainment system

Publications (1)

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CN114615489A true CN114615489A (en) 2022-06-10

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DE (1) DE102023000842A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115623285A (en) * 2022-11-17 2023-01-17 蔚来汽车科技(安徽)有限公司 Video playing method and device, driving equipment and computer readable storage medium
WO2023246401A1 (en) * 2022-06-24 2023-12-28 蔚来汽车科技(安徽)有限公司 In-vehicle augmented reality system, vehicle, and communication implementation method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023246401A1 (en) * 2022-06-24 2023-12-28 蔚来汽车科技(安徽)有限公司 In-vehicle augmented reality system, vehicle, and communication implementation method
CN115623285A (en) * 2022-11-17 2023-01-17 蔚来汽车科技(安徽)有限公司 Video playing method and device, driving equipment and computer readable storage medium

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