CN114570027A - Game resource allocation method, device, terminal and storage medium - Google Patents

Game resource allocation method, device, terminal and storage medium Download PDF

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Publication number
CN114570027A
CN114570027A CN202210173008.2A CN202210173008A CN114570027A CN 114570027 A CN114570027 A CN 114570027A CN 202210173008 A CN202210173008 A CN 202210173008A CN 114570027 A CN114570027 A CN 114570027A
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game
target
determining
element type
backroom
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Chinese (zh)
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辛一
蔡嘉勋
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Priority to CN202210173008.2A priority Critical patent/CN114570027A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a game resource allocation method, a device, a terminal and a storage medium, wherein the method comprises the following steps: determining at least one game element type label corresponding to a game user who participates in the target backroom game, wherein one game element type label corresponds to one game element type of the backroom game which the game user participates in historically; determining participation degree information of the game user in the target backroom game based on the game behavior information of the game user in the target backroom game; determining target label scores corresponding to game element type labels of game users based on the participation degree information of the game users; determining a first label score corresponding to each game element type label in the game element type labels based on the target label score; and distributing game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the first label scores corresponding to the various types of game element labels.

Description

Game resource allocation method, device, terminal and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, an apparatus, a terminal, and a storage medium for allocating game resources.
Background
Currently, before a game player participates in a backroom game, general information about the game type setting is available, such as: terrorism is 50%, decryption is 20%, and interaction is 30%; in the process that the game players successfully participate in the game in the backroom, the experience degree of the whole team is the same as the set information; this method cannot reasonably allocate resources according to the actual performance of the game player in the backroom game, resulting in poor game experience of the game player.
Accordingly, there is a need for improvement in the art.
Disclosure of Invention
The embodiment of the application provides a game resource allocation method, a game resource allocation device, a terminal and a storage medium, which can perform reasonable resource allocation according to the actual performance condition of a game user in a game.
The embodiment of the application provides a game resource allocation method, which comprises the following steps:
determining at least one game element type label corresponding to a target game user who participates in a target backroom game at present, wherein one game element type label corresponds to one game element type of the backroom game which is participated in by a game user in history;
determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game;
determining target label scores corresponding to game element type labels of target game users based on the participation degree information of the target game users;
determining a first tag score corresponding to each game element type tag in the game element type tags based on the target tag score;
and distributing game resources corresponding to the game elements of each type in the current remaining level of the target backroom game based on the first label scores corresponding to the labels of each game element type.
In an optional embodiment, the determining at least one game element type tag corresponding to a target game user currently participating in a target backroom game includes:
obtaining historical game record information of a target game user, and determining at least one game element basic tag corresponding to the target game user based on the historical game record information;
and determining at least one game element type tag corresponding to the target game user from the game element basic tags based on the game tags corresponding to the target backroom game, wherein the type of the game element type tag and the type of the game tag meet preset type conditions.
In an optional embodiment, the determining, from the game element base tags, at least one game element type tag corresponding to the target game user based on the game tag corresponding to the target backroom game includes:
determining the game type of the target backroom game, and acquiring a game tag contained in the game type;
and screening the game element basic tags based on the game tags, selecting the game element basic tags of which the types meet the preset type conditions with the types of the game tags, and determining at least one game element type tag corresponding to the target game user.
In an optional embodiment, the participation degree information includes user activity, and the determining of the participation degree information of the target game user in the target backroom game based on the game behavior information of the target game user in the target backroom game includes:
obtaining the speaking times and the decryption behavior of the target game user in the target secret room game;
and determining the user activity corresponding to the target game user based on the speaking activity corresponding to the speaking times and the behavior activity corresponding to the decryption behavior.
In an optional embodiment, the participation degree information includes team contribution degree, and the determining the participation degree information of the target game user in the target backroom game based on the game behavior information of the target game user in the target backroom game includes:
determining a key decryption organ corresponding to the target secret room game, wherein the key decryption organ is an organ device for pushing a game progress in the target secret room game;
acquiring a real-time shooting picture corresponding to the target backroom game, and determining the triggering times of the target game user for triggering the key decryption mechanism based on the real-time shooting picture;
and determining the corresponding team contribution degree of the target game user based on the triggering times.
In an optional embodiment, the determining, based on the target tag score, a first tag score corresponding to each of the game element type tags includes:
determining all tags respectively contained by each game element type tag in the game element type tags;
and acquiring the sum of the target label scores respectively corresponding to all the labels, and determining the first label score respectively corresponding to each game element type label.
In an optional embodiment, the allocating, based on the first tag scores respectively corresponding to each game element type tag, game resources corresponding to each type of game elements in the current remaining level of the target backroom game includes:
determining the label proportion of each game element type label in the game element type labels corresponding to the target game users based on the first label scores respectively corresponding to each game element type label;
and distributing game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the tag occupation ratio.
In an optional embodiment, the determining, based on the first tag scores respectively corresponding to the game element type tags, a tag proportion of each game element type tag in the game element type tags corresponding to the target game user includes:
determining the score proportion of the first label score corresponding to each game element type label to the sum of the target label scores of all game element type labels of the target game user;
and determining the label proportion of each game element type label in the game element type labels corresponding to the target game users based on the score proportion.
In an optional embodiment, the allocating, based on the tag occupation, game resources corresponding to game elements of each type in the current remaining level of the target backroom game includes:
determining the game duration corresponding to the current remaining level of the target backroom game;
determining game resources corresponding to each game element type label based on the label proportion, and the game duration proportion in the remaining level of the target backroom game;
and adjusting the time length of each game resource based on the game time length ratio and the game time length corresponding to the remaining level.
An embodiment of the present application further provides a game resource allocation apparatus, including:
the game system comprises a first determining unit, a second determining unit and a third determining unit, wherein the first determining unit is used for determining at least one game element type label corresponding to a target game user who participates in a target backroom game at present, and one game element type label corresponds to one game element type of the backroom game which is participated in by a game user in history;
the second determining unit is used for determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game;
a third determining unit, configured to determine, based on the participation degree information of each target game user, a target tag score corresponding to each game element type tag of the target game user;
a fourth determining unit, configured to determine, based on the target tag scores, first tag scores respectively corresponding to each of the game element type tags;
and the allocation unit is used for allocating game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the first label scores corresponding to the various types of game element type labels.
The embodiment of the present application further provides a terminal, which includes a memory, a processor, and a computer program stored in the memory and capable of running on the processor, wherein the processor implements the steps of the game resource allocation method when executing the computer program.
Embodiments of the present application also provide a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the steps of the game resource allocation method as described above.
The embodiment of the application provides a game resource allocation method, which comprises the following steps: determining at least one game element type label corresponding to a target game user who participates in a target backroom game at present, wherein one game element type label corresponds to one game element type of the backroom game which is participated in by a game user in history; determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game; determining target label scores corresponding to game element type labels of target game users based on the participation degree information of the target game users; determining a first tag score corresponding to each game element type tag in the game element type tags based on the target tag score; and distributing game resources corresponding to the game elements of each type in the current remaining level of the target backroom game based on the first label scores corresponding to the labels of each game element type.
Therefore, the game resource in the remaining level is allocated according to the game element type label corresponding to the game user and the participation degree information in the game in the secret room, so that the resource allocation in the game for escaping from the secret room is more reasonable.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a system diagram of a game resource allocation apparatus according to an embodiment of the present disclosure;
FIG. 2 is a flow chart of a method for allocating game resources according to an embodiment of the present disclosure;
FIG. 3 is a schematic structural diagram of a game resource allocation apparatus according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a game resource allocation method, a game resource allocation device, a terminal and a storage medium. In particular, the present embodiments provide methods applicable to a game resource allocation apparatus that may be integrated in a computer device.
The Computer device may be a terminal device, such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client. The computer device may also be a device such as a server, and the server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, middleware service, a domain name service, a security service, a CDN, and a big data and artificial intelligence platform, but is not limited thereto.
Referring to fig. 1, fig. 1 is a system schematic diagram of a game resource allocation device according to an embodiment of the present disclosure. As shown in fig. 1, the system may include at least one terminal device, and at least one game element type tag corresponding to a target game user currently participating in a target backroom game is determined at the terminal, wherein one game element type tag corresponds to one game element type of a backroom game that the game user has historically participated in. The terminal determines the participation degree information of the target game user in the target secret room game based on the game behavior information of the target game user in the target secret room game; the terminal determines target label scores corresponding to game element type labels of target game users based on the participation degree information of the target game users; the terminal determines a first label score corresponding to each game element type label in the game element type labels based on the target label score; and the terminal allocates game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the first label scores corresponding to the various types of game element labels.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
An embodiment of the present application provides a game resource allocation method, where the method of the present embodiment is applied to a terminal, as shown in fig. 2, a specific process of the game resource allocation method of the present embodiment mainly includes steps 201 to 205, and the detailed description is as follows:
201. at least one game element type label corresponding to a target game user who participates in the target backroom game is determined, and one game element type label corresponds to one game element type of the backroom game which is participated in by the game user in history.
In the embodiment of the application, game users can form a team through online APP and participate in the target backroom game together. The game users in the game team currently participating in the same game in the backroom are set as target game users. At least one game element type label corresponding to the target game user is determined, and one game element type label corresponds to one game element type of the backroom game which the game user participates in. The game element type label corresponding to the target game user indicates the game element types in which the target game user participates in the game element types corresponding to the target backroom game. The game element types comprise an NPC interaction type, a chase type, a decryption type and the like.
The step of determining at least one game element type tag corresponding to a target game user currently participating in the target backroom game specifically includes: obtaining historical game record information of a target game user, and determining at least one game element basic tag corresponding to the target game user based on the historical game record information; and determining at least one game element type tag corresponding to the target game user from the game element basic tags based on the game tags corresponding to the target backroom game, wherein the type of the game element type tag and the type of the game tag meet preset type conditions. For example, historical backroom game record information of the target game user 1 is obtained, the types of game elements that the target game user 1 has participated in can be determined, and based on the types of the participated game elements, the types 1, 2 and 3 are included, so that the game element basic labels corresponding to the target game user 1 are determined to be the label 1, the label 2 and the label 3; according to the game tags corresponding to the target backroom game, if the types of the game tags are the same as the types of the tags 1 and the tags 2, determining that the game element type tags corresponding to the target game user are the tags 1 and the tags 2.
The step of determining at least one game element type tag corresponding to the target game user from the game element basic tags based on the game tags corresponding to the target backroom game specifically includes: determining the game type of a target backroom game, and acquiring a game tag contained in the game type; and screening the game element basic tags based on the game tags, selecting the game element basic tags of which the types meet preset type conditions with the types of the game tags, and determining at least one game element type tag corresponding to the target game user. For example, a game type of a target backroom game is determined, based on the game type, it may be determined that a game tag included in the game type includes a tag a and a tag b, and then, based on the tag a and the tag b, a tag corresponding to a game user is filtered, for example, the game user corresponds to a tag 1, a tag 2, and a tag 3, where the types of the tag 1 and the tag 2 are the same as the types of the tag a and the tag b, and then the tag 1 and the tag 2 are determined as a game element type tag corresponding to the target game user.
202. Determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game.
In the embodiment of the application, after the target backroom game is started, the participation degree information of the target game user in the target backroom game can be determined based on the game behavior information of the target game user in the target backroom game. The game behavior information may include the number of times that a game user speaks in a game, decryption behavior in the game, decryption behavior such as finding props by a player in a secret room escape, decryption of body actions, and the like, and triggering behavior of a mission-critical organ.
Wherein, the participation degree information may include user activity, and the step of determining the participation degree information of the target game user in the target backroom game based on the game behavior information of the target game user in the target backroom game includes: obtaining the speaking times and the decryption behavior of a target game user in a target secret room game; and determining the user activity corresponding to the target game user based on the speaking activity corresponding to the speaking times and the behavior activity corresponding to the decryption behavior. For example, it is preset that a speaking of a target game user in a target game in a secret room is an active value 1, a decryption behavior of the target game user in the target game in the secret room is an active value 2, the sum of the active values corresponding to the speaking times of the target user and the sum of the active values corresponding to the decryption times are added to be used as a total active value corresponding to the target game user, and an active point value is used as an activity corresponding to the target game user.
The participation degree information may include a team contribution degree, and the step "determining the participation degree information of the target game user in the target backroom game based on the game behavior information of the target game user in the target backroom game" specifically includes: determining a key decryption organ corresponding to the target secret room game, wherein the key decryption organ is an organ device for promoting the game progress in the target secret room game; acquiring a real-time shooting picture corresponding to the target backroom game, and determining the triggering times of a target game user for triggering a key decryption mechanism based on the real-time shooting picture; and determining the corresponding team contribution degree of the target game user based on the triggering times. For example, the score value of each key decryption mechanism in the target backroom game space is preset, and according to the shot picture, which key decryption mechanisms are triggered by each game user is determined, so that the corresponding total score is obtained and is used as the team contribution degree corresponding to the game user. The key decryption mechanisms may include finding the correct remote control device that can open the door, opening the cabinet that houses the decryption keys, and so on.
The participation degree information of the target game user can also be the sum of the score of the liveness corresponding to the target game user and the score of the team contribution degree.
203. And determining the target label scores corresponding to the game element type labels of the target game users based on the participation degree information of the target game users.
In the embodiment of the application, after the participation degree information corresponding to each target game user is obtained, the target label score corresponding to each game element type label of the target user can be determined. For example, if the score value of the participation degree information corresponding to the target game user is 10 and the number of the game element type tags of the target game user is 2, the score of the target tag corresponding to each game element type tag of the target game user is 5.
204. And determining a first label score corresponding to each game element type label in the game element type labels respectively based on the target label score.
In the embodiment of the application, according to the target tag scores, the first tag scores corresponding to each game element type tag in the game element type tags can be determined. The method comprises the following specific steps: determining all the tags contained in each game element type tag in the game element type tags; and acquiring the sum of target label scores corresponding to all the labels respectively, and determining a first label score corresponding to each game element type label respectively. For example, there are game users 1 and 2, the game element type tag of the game user 1 includes tags 1 and 2, the corresponding target tag score is 5, the game element type tag of the game user 2 includes tag 1, and the corresponding target tag score is 6, then the first tag score corresponding to tag 1 is 11, and the first tag score corresponding to tag 2 is 5.
205. And distributing game resources corresponding to the game elements of each type in the current remaining level of the target backroom game based on the first label scores corresponding to the labels of each game element type.
In the embodiment of the application, the label proportion of each game element type label in the game element type labels corresponding to the target game users is determined based on the first label scores respectively corresponding to each game element type label; and distributing game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the label proportion. The specific steps for determining the label ratio comprise: determining the fraction ratio of the first label fraction corresponding to each game element type label to the sum of the target label fractions of all game element type labels of a target game user; and determining the label proportion of each game element type label in the game element type labels corresponding to the target game users based on the score proportion. For example, if the score corresponding to tag 1 is 10 and the score corresponding to tag 2 is 5, the proportion of tag 1 to the total score is 2/3, and the proportion of tag 2 to the total score is 1/3, then the game resources corresponding to tag 1 and tag 2 in the current remaining level of the target arcade game are allocated based on the proportions.
The step of allocating game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the tag occupation ratio specifically comprises the following steps: determining the game duration corresponding to the current remaining level of the target backroom game; determining game resources respectively corresponding to each game element type label based on the label proportion, and determining the game duration proportion in the remaining level of the target backroom game; and adjusting the time length of each game resource based on the game time length corresponding to the remaining level. Such as: if the game time in the remaining level is 100 minutes, the three game element type labels are NPC interaction, chase and puzzle solving respectively, if the label proportion of the NPC interaction is 50%, the chase label proportion is 20% and the puzzle solving label proportion is 30%, the respective corresponding game time can be adjusted to be 50 minutes, 20 minutes and 30 minutes, and the game time is averaged to each remaining level of the game in the secret room. Therefore, the game resource allocation in the remaining level can be determined through the actual performance of the game user in the game, that is, the game duration corresponding to each game resource is determined, so that the resource allocation in the remaining level of the game is closer to the preference of the game user, and the game experience of the game user in the remaining level is further improved.
In the embodiment of the present application, after a game player (game user) successfully forms a team from an online APP, a historical backroom record of players in the team is obtained, and a backroom participation base tag a (i.e., the game element base tag) of each player is obtained, where each player may have a plurality of backroom participation base tags, and the backroom participation base tag is filtered according to a game tag corresponding to a backroom game to be performed, so as to obtain each user tag (i.e., the game element type tag) of the same type as the game tag. After the player starts the secret room escape game, obtaining the activity degree B through the speaking times of the player in the game and the decryption behavior (including the steps of finding props and decrypting body actions of the player in the secret room escape, and the like) in the secret room; acquiring team contribution degree C of each player by organ triggering of key information in a task and combining with a real-time shooting picture; the actual engagement degree N of each player is calculated as B + C (the actual engagement degree N is the above-described engagement degree information) from the team contribution degree and the liveness. And calculating the label resource score R of each player as (B + C)/N (the label resource score R is the target label score), wherein N is the number of all the user labels of the player. Classifying the same labels, and calculating the sum of the resource scores of all the labels: rx ═ B1+ C1/n 1+ … + (Ba + Ca)/na (sum of label resource fractions, i.e., the first label fraction described above). And calculating the actual label ratio of each label, and distributing the game resources in the remaining levels according to the label ratio.
According to the method and the system, the label occupation ratio is obtained through the historical game records of the players and the real-time performance of the players, and the realization logic of adjusting and distributing the game resources is realized according to the actual occupation ratio of the labels, so that the resource distribution in the game of the escape from the secret room can be closer to the preference of the players.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
In order to better implement the method, correspondingly, the embodiment of the present application further provides a game resource allocation apparatus, which may be specifically integrated in a computer device, for example, in the form of a terminal.
Referring to fig. 3, fig. 3 is a schematic structural diagram of a game resource allocation apparatus according to an embodiment of the present application. The game resource allocation apparatus includes a first determination unit 301, a second determination unit 302, a third determination unit 303, and a fourth determination unit 304, and an allocation unit 305 as follows:
a first determining unit 301, configured to determine at least one game element type tag corresponding to a target game user currently participating in a target backroom game, where one game element type tag corresponds to one game element type of a backroom game that the game user has historically participated in;
a second determining unit 302, configured to determine, based on game behavior information of a target game user in the target backroom game, participation degree information of the target game user in the target backroom game;
a third determining unit 303, configured to determine, based on the participation degree information of each target game user, a target tag score corresponding to each game element type tag of the target game user;
a fourth determining unit 304, configured to determine, based on the target tag scores, first tag scores respectively corresponding to each of the game element type tags;
an allocating unit 305, configured to allocate, based on the first tag scores respectively corresponding to each game element type tag, game resources corresponding to each type of game element in the current remaining level of the target backroom game.
In an optional embodiment, the first determining unit 301 further includes:
obtaining historical game record information of a target game user, and determining at least one game element basic tag corresponding to the target game user based on the historical game record information;
and determining at least one game element type tag corresponding to the target game user from the game element basic tags based on the game tags corresponding to the target backroom game, wherein the type of the game element type tag and the type of the game tag meet preset type conditions.
In an optional embodiment, the first determining unit 301 further includes:
determining the game type of the target backroom game, and acquiring a game tag contained in the game type;
and screening the game element basic tags based on the game tags, selecting the game element basic tags of which the types meet the preset type conditions with the types of the game tags, and determining at least one game element type tag corresponding to the target game user.
In an optional embodiment, the engagement level information includes user activity, and the second determining unit 302 further includes:
obtaining the speaking times and the decryption behavior of the target game user in the target secret room game;
and determining the user activity corresponding to the target game user based on the speaking activity corresponding to the speaking times and the behavior activity corresponding to the decryption behavior.
In an optional embodiment, the participation degree information includes a team contribution degree, and the second determining unit 302 further includes:
determining a key decryption organ corresponding to the target backroom game, wherein the key decryption organ is an organ device for pushing a game progress in the target backroom game;
acquiring a real-time shooting picture corresponding to the target backroom game, and determining the triggering times of the target game user for triggering the key decryption mechanism based on the real-time shooting picture;
and determining the corresponding team contribution degree of the target game user based on the triggering times.
In an optional embodiment, the fourth determining unit 304 further includes:
determining all tags respectively contained by each game element type tag in the game element type tags;
and acquiring the sum of the target label scores respectively corresponding to all the labels, and determining the first label score respectively corresponding to each game element type label.
In an optional embodiment, the allocating unit 305 further includes:
determining the label proportion of each game element type label in the game element type labels corresponding to the target game users based on the first label scores respectively corresponding to each game element type label;
and distributing game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the tag occupation ratio.
In an optional embodiment, the allocating unit 305 further includes:
determining the score proportion of the first label score corresponding to each game element type label to the sum of the target label scores of all game element type labels of the target game user;
and determining the label proportion of each game element type label in the game element type labels corresponding to the target game users based on the score proportion.
In an optional embodiment, the allocating unit 305 further includes:
determining the game duration corresponding to the current remaining level of the target backroom game;
determining game resources corresponding to each game element type label based on the label proportion, and the game duration proportion in the remaining level of the target backroom game;
and adjusting the time length of each game resource based on the game time length ratio and the game time length corresponding to the remaining level.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
In the game resource allocation apparatus provided in the embodiment of the present application, when the first determining unit 301 determines at least one game element type tag corresponding to a target game user currently participating in a target backroom game, one game element type tag corresponds to one game element type of a backroom game that the game user has historically participated in; then, when the second determining unit 302 determines the participation degree information of the target game user in the target backroom game based on the game behavior information of the target game user in the target backroom game; next, the third determining unit 303 determines, based on the participation degree information of each target game user, a target tag score corresponding to each game element type tag of the target game user; then, the fourth determining unit 304 determines a first tag score corresponding to each game element type tag in the game element type tags based on the target tag score; finally, the allocating unit 305 allocates the game resources corresponding to the game elements of each type in the current remaining level of the target arcade game based on the first tag scores corresponding to the tags of each type of game elements.
Correspondingly, the embodiment of the present application further provides a terminal, where the terminal may be a Computer device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game console, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 4, fig. 4 is a schematic structural diagram of a terminal 400 according to an embodiment of the present invention. The terminal 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored on the memory 402 and operable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the terminal 400 illustrated in the figures is not meant to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The processor 401 is a control center of the terminal 400, connects various parts of the entire terminal 400 using various interfaces and lines, performs various functions of the terminal 400 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby monitoring the entire terminal 400.
In this embodiment, the processor 401 in the terminal 400 loads instructions corresponding to processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 runs the application programs stored in the memory 402, thereby implementing various functions:
determining at least one game element type label corresponding to a target game user who participates in a target backroom game at present, wherein one game element type label corresponds to one game element type of the backroom game which is participated in by a game user in history; determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game; determining target label scores corresponding to game element type labels of target game users based on the participation degree information of the target game users; determining a first label score corresponding to each game element type label in the game element type labels respectively based on the target label score; and distributing game resources corresponding to the game elements of each type in the current remaining level of the target backroom game based on the first label scores corresponding to the labels of each game element type.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 4, the terminal 400 further includes: touch-sensitive display screen 403, radio frequency circuit 404, audio circuit 405, input unit 406 and power 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the terminal configuration shown in fig. 4 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Among other things, the display panel may be used to display information input by or provided to the user and various graphical user interfaces of the terminal, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present invention, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
The rf circuit 404 may be configured to transmit and receive rf signals to establish wireless communication with a network device or other terminals through wireless communication, and transmit and receive signals to and from the network device or other terminals.
The audio circuit 405 may be used to provide an audio interface between the user and the terminal through a speaker, a microphone. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, which is then processed by the audio data output processor 401 and then transmitted to, for example, another terminal via the radio frequency circuit 404, or the audio data is output to the memory 402 for further processing. The audio circuit 405 may also include an earbud jack to provide communication of peripheral headphones with the terminal.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the terminal 400. Optionally, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, or any other component.
Although not shown in fig. 4, the terminal 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the terminal provided in this embodiment may determine at least one game element type tag corresponding to a target game user currently participating in a target backroom game, where one game element type tag corresponds to one game element type of a backroom game that the game user has historically participated in; determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game; determining target label scores corresponding to game element type labels of target game users based on the participation degree information of the target game users; determining a first tag score corresponding to each game element type tag in the game element type tags based on the target tag score; and distributing game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the first label scores corresponding to the various types of game element labels. According to the scheme, game resources in the remaining level are distributed through the game element type tags corresponding to the game users and the participation degree information in the game in the backroom, so that the resource distribution in the game for escaping from the backroom is more reasonable.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any game resource allocation method provided by the present application. For example, the computer program may perform the steps of:
determining at least one game element type label corresponding to a target game user who participates in the target backroom game currently, wherein one game element type label corresponds to one game element type of the backroom game which the game user participates in historically; determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game; determining target label scores corresponding to game element type labels of target game users based on the participation degree information of the target game users; determining a first label score corresponding to each game element type label in the game element type labels respectively based on the target label score; and distributing game resources corresponding to the game elements of each type in the current remaining level of the target backroom game based on the first label scores corresponding to the labels of each game element type.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
The foregoing describes in detail a game resource allocation method, device, terminal and storage medium provided in the embodiments of the present application, and a specific example is applied in the present application to explain the principle and implementation manner of the present application, and the description of the foregoing embodiments is only used to help understand the method and core ideas of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, the specific implementation manner and the application scope may be changed, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (12)

1. A method for allocating game resources, comprising:
determining at least one game element type label corresponding to a target game user who participates in the target backroom game currently, wherein one game element type label corresponds to one game element type of the backroom game which the game user participates in historically;
determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game;
determining target label scores corresponding to game element type labels of target game users based on the participation degree information of the target game users;
determining a first tag score corresponding to each game element type tag in the game element type tags based on the target tag score;
and distributing game resources corresponding to the game elements of each type in the current remaining level of the target backroom game based on the first label scores corresponding to the labels of each game element type.
2. The method of claim 1, wherein the determining at least one game element type tag corresponding to a target game user currently participating in a target backroom game comprises:
obtaining historical game record information of a target game user, and determining at least one game element basic tag corresponding to the target game user based on the historical game record information;
and determining at least one game element type tag corresponding to the target game user from the game element basic tags based on the game tags corresponding to the target backroom game, wherein the type of the game element type tag and the type of the game tag meet preset type conditions.
3. The method for allocating game resources according to claim 2, wherein the determining at least one game element type tag corresponding to the target game user from the game element base tags based on the game tag corresponding to the target backroom game comprises:
determining the game type of the target backroom game, and acquiring a game tag contained in the game type;
and screening the game element basic tags based on the game tags, selecting the game element basic tags of which the types meet the preset type conditions with the types of the game tags, and determining at least one game element type tag corresponding to the target game user.
4. The game resource allocation method of claim 1, wherein the participation degree information comprises user activity, and the determining of the participation degree information of the target game user in the target backroom game based on the game behavior information of the target game user in the target backroom game comprises:
obtaining the speaking times and the decryption behavior of the target game user in the target secret room game;
and determining the user activity corresponding to the target game user based on the speaking activity corresponding to the speaking times and the behavior activity corresponding to the decryption behavior.
5. The method for allocating game resources according to claim 1, wherein the participation degree information includes team contribution degree, and the determining the participation degree information of the target game user in the target backroom game based on the game behavior information of the target game user in the target backroom game includes:
determining a key decryption organ corresponding to the target secret room game, wherein the key decryption organ is an organ device for pushing a game progress in the target secret room game;
acquiring a real-time shooting picture corresponding to the target backroom game, and determining the triggering times of the target game user for triggering the key decryption mechanism based on the real-time shooting picture;
and determining the corresponding team contribution degree of the target game user based on the triggering times.
6. The method of claim 1, wherein the determining a first tag score corresponding to each of the game element type tags based on the target tag score comprises:
determining all tags respectively contained by each game element type tag in the game element type tags;
and determining the sum of the target label scores respectively corresponding to all the labels, and respectively corresponding to the first label score of each game element type label.
7. The method for allocating game resources according to claim 1, wherein the allocating game resources corresponding to each type of game element in the current remaining level of the target backroom game based on the first tag score corresponding to each type of game element type tag comprises:
determining the label proportion of each game element type label in the game element type labels corresponding to the target game users based on the first label scores respectively corresponding to each game element type label;
and distributing game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the tag occupation ratio.
8. The method of claim 7, wherein the determining the tag proportion of each game element type tag in the game element type tags corresponding to the target game users based on the first tag scores respectively corresponding to each game element type tag comprises:
determining the score proportion of the first label score corresponding to each game element type label to the sum of the target label scores of all game element type labels of the target game user;
and determining the label proportion of each game element type label in the game element type labels corresponding to the target game users based on the score proportion.
9. The method of claim 7, wherein the allocating game resources corresponding to game elements of each type in the current remaining level of the target backroom game based on the tag occupation comprises:
determining the game duration corresponding to the current remaining level of the target backroom game;
determining game resources respectively corresponding to each game element type label based on the label proportion, and determining the game duration proportion in the remaining level of the target backroom game;
and adjusting the time length of each game resource based on the game time length ratio and the game time length corresponding to the remaining level.
10. A game resource allocation apparatus, comprising:
the game system comprises a first determining unit, a second determining unit and a third determining unit, wherein the first determining unit is used for determining at least one game element type label corresponding to a target game user who participates in a target backroom game at present, and one game element type label corresponds to one game element type of the backroom game which is participated in by a game user in history;
the second determining unit is used for determining participation degree information of a target game user in the target backroom game based on game behavior information of the target game user in the target backroom game;
a third determining unit, configured to determine, based on the participation degree information of each target game user, a target tag score corresponding to each game element type tag of the target game user;
a fourth determining unit, configured to determine, based on the target tag scores, first tag scores respectively corresponding to each of the game element type tags;
and the allocation unit is used for allocating game resources corresponding to various types of game elements in the current remaining level of the target backroom game based on the first label scores corresponding to the various types of game element type labels.
11. A terminal comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor when executing the computer program performs the steps of the game resource allocation method according to any one of claims 1 to 9.
12. A computer-readable storage medium, having stored thereon a computer program, wherein the computer program, when executed by a processor, performs the steps of the game resource allocation method according to any one of claims 1-9.
CN202210173008.2A 2022-02-24 2022-02-24 Game resource allocation method, device, terminal and storage medium Pending CN114570027A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210173008.2A CN114570027A (en) 2022-02-24 2022-02-24 Game resource allocation method, device, terminal and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210173008.2A CN114570027A (en) 2022-02-24 2022-02-24 Game resource allocation method, device, terminal and storage medium

Publications (1)

Publication Number Publication Date
CN114570027A true CN114570027A (en) 2022-06-03

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Link
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