CN114504813A - Information processing method, information processing apparatus, storage medium, processor, and electronic apparatus - Google Patents

Information processing method, information processing apparatus, storage medium, processor, and electronic apparatus Download PDF

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Publication number
CN114504813A
CN114504813A CN202210111820.2A CN202210111820A CN114504813A CN 114504813 A CN114504813 A CN 114504813A CN 202210111820 A CN202210111820 A CN 202210111820A CN 114504813 A CN114504813 A CN 114504813A
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China
Prior art keywords
target
time information
control
touch area
touch
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CN202210111820.2A
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Chinese (zh)
Inventor
许展豪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210111820.2A priority Critical patent/CN114504813A/en
Publication of CN114504813A publication Critical patent/CN114504813A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses an information processing method, an information processing device, a storage medium, a processor and an electronic device. The method comprises the following steps: in response to the touch operation on the second touch area, displaying a target panel corresponding to a target object in the graphical user interface, wherein the target object comprises: the target panel is used for displaying initial time information, a first control and a second control; responding to touch operation of the first control, adjusting the initial time information, and generating target time information; and responding to the touch operation of the second control, generating a prompt message based on the target object and the target time information, and sending the prompt message. The invention solves the technical problem that the accuracy of the prompt message for prompting teammates is lower due to the error of the skill recording time in the related technology.

Description

Information processing method, information processing apparatus, storage medium, processor, and electronic apparatus
Technical Field
The present invention relates to the field of information processing, and in particular, to an information processing method, an information processing apparatus, a storage medium, a processor, and an electronic apparatus.
Background
In the process of game operation, in order to increase the record of successful battle, a player sends a prompt message to teammates in a mode of recording enemy skill cooling Time (CD for short), so as to make a battle plan. At present, after an enemy uses skills, a player usually records the cooling time of the enemy in a manual recording mode, when the player starts recording, the enemy often uses the skills, the recording time of the enemy needs to be pushed forward a little, and namely, the accuracy of manually recording the skill use condition by the player is low.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
At least some embodiments of the present invention provide an information processing method, an information processing apparatus, a storage medium, a processor, and an electronic apparatus, so as to at least solve the technical problem in the related art that the accuracy of a prompt message for prompting teammates is low due to an error in time of recording skills.
According to an embodiment of the present invention, an information processing method is provided, in which a terminal device provides a first touch area and a second touch area, and the first touch area provides a graphical user interface, including: in response to the touch operation on the second touch area, displaying a target panel corresponding to a target object in the graphical user interface, wherein the target object comprises: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to release the corresponding skill of the target skill icon in a game scene; responding to touch operation of the first control, adjusting initial time information, and generating target time information, wherein the target time information is time information of occurrence of a historical game event; and responding to the touch operation of the second control, generating a prompt message based on the target object and the target time information, and sending the prompt message.
Optionally, in response to the touch operation on the second touch area, displaying a target panel corresponding to the target object in the graphical user interface, including: responding to a first operation instruction of a second touch area, and generating a target cursor in a graphical user interface of the first touch area, wherein the target cursor is used for executing touch operation of the second touch area, and the first operation instruction is used for generating the target cursor; responding to a second operation instruction of the second touch area, and controlling the target cursor to move to the target skill icon, wherein the second operation instruction is used for moving the target cursor; in the event that the target cursor is moved to the target skill icon, a target panel corresponding to the target object is displayed in the graphical user interface.
Optionally, in response to a second operation instruction to the second touch area, controlling the target cursor to move to the target skill icon includes: responding to a second operation instruction of a second touch area, and acquiring a first moving track, wherein the first moving track is used for representing a touch track for executing operation in the second touch area; and controlling the target cursor to move to the target skill icon based on the first movement track.
Optionally, controlling the target cursor to move to the target skill icon based on the first movement trajectory includes: acquiring a first area of a first touch area and a second area of a second touch area; determining a target ratio of the first area to the second area; zooming the first moving track according to the target ratio to obtain a second moving track; and controlling the target cursor to move to the target skill icon based on the second movement track.
Optionally, the first touch area and the second touch area are arranged oppositely.
Optionally, the method further comprises: responding to touch operation of a third control in the graphical user interface, and sending a prompt message, wherein the third control is used for sending the prompt message; and responding to the touch operation of a fourth control in the graphical user interface, and deleting the prompt message, wherein the fourth control is used for deleting the prompt message.
According to an embodiment of the present invention, there is further provided an information processing apparatus, in which a terminal device provides a first touch area and a second touch area, and the first touch area provides a graphical user interface, including: the display module responds to touch operation of the second touch area and displays a target panel corresponding to a target object in the graphical user interface, wherein the target object comprises: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to release the corresponding skill of the target skill icon in a game scene; the adjusting module is used for responding to the touch operation of the first control, adjusting the initial time information and generating target time information, wherein the target time information is the time information of the occurrence of the historical game event; and the sending module responds to the touch operation of the second control, generates a prompt message based on the target object and the target time information, and sends the prompt message.
According to an embodiment of the present invention, there is also provided a nonvolatile storage medium having a computer program stored therein, wherein the computer program is configured to execute the processing method of the information in any one of the above items when running.
According to an embodiment of the present invention, there is further provided a processor configured to execute the program, where the program is configured to execute the information processing method in any one of the above methods when the program is executed.
There is further provided, according to an embodiment of the present invention, an electronic apparatus including a memory and a processor, the memory storing a computer program therein, the processor being configured to execute the computer program to perform the information processing method in any one of the above.
Through the above steps, when responding to the touch operation on the second touch area, a target object corresponding to the target object may be displayed in the graphical user interface, where the target object includes: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to release the corresponding skill of the target skill icon in a game scene; when responding to the touch operation of the first control, the initial time information can be adjusted to generate target time information, wherein the target time information is time information of occurrence of historical game events, and when responding to the touch operation of the second control, a prompt message is generated based on a target object and the target time information and sent, so that accurate skill release time of a target virtual character is obtained, and accurate prompt messages are provided for other players. It is easy to notice that the touch operation process of the display target panel is executed in the second touch area, so that the operation process of the user in the first touch area is not influenced, and the influence on the game operation can be reduced; and because the target time information adopted for generating the prompt message is manually adjusted by the user, the error of the time information is manually eliminated by the user, at the moment, the obtained prompt message has higher accuracy, and the technical problem that the accuracy of the prompt message for prompting teammates is lower due to the error of time for recording skills in the related technology can be solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a block diagram of a hardware configuration of a mobile terminal of a method of processing information according to an embodiment of the present invention;
FIG. 2 is a flow chart of a method of processing information according to an embodiment of the invention;
FIG. 3 is a schematic view of a target panel according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a hint message in accordance with an embodiment of the present invention;
FIG. 5 is a flow chart of another method of processing information according to an embodiment of the present invention;
fig. 6 is a block diagram of another information processing apparatus according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The method provided by the embodiment of the invention can be executed in a mobile terminal, a computer terminal or a similar arithmetic device. Taking the example of the Mobile terminal running on the Mobile terminal, the Mobile terminal may be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet device (MID for short), a PAD, a game console, etc. Fig. 1 is a block diagram of a hardware configuration of a mobile terminal according to an embodiment of the present invention. As shown in fig. 1, the mobile terminal may include one or more (only one shown in fig. 1) processors 102 (the processors 102 may include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), a programmable logic device (FPGA), a neural Network Processor (NPU), a Tensor Processor (TPU), an Artificial Intelligence (AI) type processor, etc.) and a memory 104 for storing data. Optionally, the mobile terminal may further include a transmission device 106, an input/output device 108, and a display device 110 for communication functions. It will be understood by those skilled in the art that the structure shown in fig. 1 is only an illustration, and does not limit the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than shown in FIG. 1, or have a different configuration than shown in FIG. 1.
The memory 104 may be used to store computer programs, for example, software programs and modules of application software, such as computer programs corresponding to the information processing method in the embodiment of the present invention, and the processor 102 executes various functional applications and data processing by running the computer programs stored in the memory 104, that is, implements the information processing method described above. The memory 104 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 104 may further include memory located remotely from the processor 102, which may be connected to the mobile terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 106 is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device 106 includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device 106 may be a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
The inputs in the input output Device 108 may come from a plurality of Human Interface Devices (HIDs). For example: keyboard and mouse, game pad, other special game controller (such as steering wheel, fishing rod, dance mat, remote controller, etc.). Some human interface devices may provide output functions in addition to input functions, such as: force feedback and vibration of the gamepad, audio output of the controller, etc.
The display device 110 may be, for example, a head-up display (HUD), a touch screen type Liquid Crystal Display (LCD), and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI) with which a user can interact by touching finger contacts and/or gestures on a touch-sensitive surface, where the human-machine interaction function optionally includes the following interactions: executable instructions for creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, emailing, call interfacing, playing digital video, playing digital music, and/or web browsing, etc., for performing the above-described human-computer interaction functions, are configured/stored in one or more processor-executable computer program products or readable storage media.
The information processing method in one embodiment of the disclosure can be run on a local terminal device or a server. When the information processing method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and the operation of the information processing method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides an information processing method, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system. Fig. 2 is a flowchart of an information processing method according to an embodiment of the present invention, in which a terminal device provides a first touch area and a second touch area, and the first touch area provides a graphical user interface, as shown in fig. 2, the method includes the following steps:
fig. 2 is a flow chart of a method of processing information according to an embodiment of the present invention. As shown in fig. 2, the method may include the steps of:
step S202, in response to the touch operation on the second touch area, displaying a target panel corresponding to the target object in the graphical user interface.
Wherein the target object includes: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to execute skill release operation corresponding to the target skill icon in a game scene.
The terminal device provides a first touch area and a second touch area, and the first touch area provides a graphical user interface.
The terminal device can be a mobile phone, a tablet and other terminal devices which can be held by hands. The graphical user interface described above may be an interface that displays a game scene. The terminal device can be a device with a double-sided screen or a device with a folding screen.
The terminal device may also be a device including two touch areas, such as a notebook computer. The first touch area may be a display screen of the notebook computer, and the second touch area may be a mouse disposed on a touch pad or a keyboard.
In an alternative embodiment, both the two oppositely disposed screens of the terminal device may be capable of performing touch control, and the two oppositely disposed screens may be a front side of the terminal device and a back side of the terminal device, where the front side of the terminal device may provide a first touch area in which a graphical user interface may be provided, the back side of the terminal device may provide a second touch area in which the graphical user interface may not be provided, and the graphical user interface may also be provided in the second touch area, which is not limited herein.
In another alternative embodiment, the terminal device may have a folding function, the first touch area and the second touch area of the terminal device that are not folded may be merged, and an integrated graphical user interface is displayed in the first touch area and the second touch area. The first touch area of the folded terminal device may provide a graphical user interface, the second touch area may not provide a graphical user interface, and the second touch area may also provide a graphical user interface, which is not limited herein.
In another optional embodiment, when the player needs to record the skill use state of the target virtual character, the player may touch a position corresponding to the avatar of the target virtual character or the target skill icon in the second touch area, and after performing a touch operation on the second touch area, the player may display a target panel corresponding to the target object in the graphical user interface in the first touch area.
The target object may be an object requiring recording of a skill state, and the time information in the target panel may be used as a time for recording the skill of the target object. As shown in fig. 3, the target object may be an identifier of the target virtual character and a target skill icon, where the identifier of the target virtual character may be a name of the target virtual character or an icon of the target virtual character, and the target skill icon may be an icon corresponding to a skill.
The initial time information may be time information corresponding to the progress of the game, that is, the time progress of the game from the beginning to the current time. For example, if the game lasts for 5 minutes from the start to the present, the initial time information is 5 minutes.
The target panel may be displayed on the target skill icon, wherein the target panel may display initial time information, a first control and a second control. As shown in fig. 3, the target panel may contain a first control, a second control, and initial time information. The first control is a triangle in fig. 3, the first control may include two sub-controls, that is, the first sub-control is a triangle above the target skill icon, the second sub-control is a triangle below the target skill icon, and the first sub-control is used to advance the initial time information, for example, if the initial time information is 5 minutes, the initial time information may be adjusted to 4 minutes by using the first sub-control. The second sub-control is used to put the initial time information back, for example, if the initial time information is 5 minutes, the initial time information may be adjusted to 6 minutes by using the second sub-control. The second control can be a send button, the initial time information can be 0:22, and the name of the character A and the name of the skill B can also be displayed in the target panel.
The target virtual character can be a character to be prompted with skill release information.
In an alternative embodiment, the prompt message may be sent to the chat box in the game scene in a text form, or may be displayed in a text form in a designated area in the game scene. The prompting message can also be broadcast in the form of voice.
Step S204, responding to the touch operation of the first control, adjusting the initial time information and generating target time information.
Wherein the target time information is time information of occurrence of a historical game event.
The above-mentioned historical game event may be a release operation of the skill corresponding to the target skill icon performed by the target virtual character.
In an optional embodiment, the first control may be controlled by performing a touch operation on the second touch area, for example, the touch operation may be performed at a position corresponding to the first control in the back surface of the terminal device to achieve the purpose of controlling the first control, so that the process of adjusting the initial time information may be prevented from affecting a game operation performed by a user in the first touch area, and the game experience of the user may be improved.
In another optional embodiment, the first control may be further controlled by performing a touch operation on the first touch area.
In another optional embodiment, if the user needs to send a prompt message about the target virtual character releasing the target skill, the initial time information may be adjusted through the first control displayed in the target panel, and the target time information of the target virtual character releasing the target skill is adjusted to obtain the accurate skill releasing time of the target virtual character, so that the accuracy of the battle plan is improved, and the game experience of the player is improved.
And step S206, responding to the touch operation of the second control, generating a prompt message based on the target object and the target time information, and sending the prompt message.
In an optional embodiment, the second control may be controlled by performing a touch operation on the second touch area, for example, the touch operation may be performed at a position corresponding to the second control in the back surface of the terminal device to achieve the purpose of controlling the second control, so that the process of adjusting the initial time information may be prevented from affecting the game operation performed by the user in the first touch area, and the game experience of the user may be improved.
In another optional embodiment, the second control may be further controlled by performing a touch operation on the first touch area.
In another optional embodiment, after the user adjusts the initial time information through the first control and generates the target time information, the user may click the second control, generate a prompt message corresponding to the target object according to the target object and the target time information, and send the prompt message to prompt the teammates to make the battle plan.
In an alternative embodiment, the target panel shown in fig. 3 may be generated according to the identification of the target virtual character and the target skill icon in the target object and the target time information, so that the player can quickly know the skill use condition of the target virtual character. The prompt message shown in fig. 4 can be generated according to the character name corresponding to the identifier of the target virtual character in the target object, the skill name corresponding to the target skill icon, the identifier of the target virtual character, the target skill icon and the target time information, so that a player can conveniently and visually check the skill use condition of the target virtual character.
In another optional embodiment, the role name of the target virtual role may be determined according to the identifier of the target virtual role in the target object, the skill name of the target skill may be determined according to the target skill icon in the target object, after the role name and the skill name are obtained, the role name, the skill name and the target time information may be filled in a preset template, a prompt message about the target skill used by the target virtual role is generated, and the prompt message is sent.
For example, the role name of the target virtual character may be character a, the skill name of the target skill may be skill B, and the target time information may be time C. The preset template may be "the role name uses the target skill at the target time information", the "role name" in the preset template may be replaced with "role a", the "target time information" may be replaced with "time C", the "target skill" may be replaced with "time C", and the generated prompt message may be "the role a uses the skill B at the time C".
Through the above steps, when responding to the touch operation on the second touch area, a target panel corresponding to a target object can be displayed in the graphical user interface, where the target object includes: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to release the corresponding skill of the target skill icon in a game scene; when responding to the touch operation of the first control, the initial time information can be adjusted to generate target time information, wherein the target time information is time information of occurrence of historical game events, and when responding to the touch operation of the second control, a prompt message is generated based on a target object and the target time information, and the prompt message is sent, so that the accurate skill release time of the target virtual character is recorded, and accurate prompt messages are provided for other players. It is easy to notice that the touch operation process of the display target panel is executed in the second touch area, so that the operation process of the user in the first touch area is not influenced, and the influence on the game operation can be reduced; and because the target time information adopted for generating the prompt message is manually adjusted by the user, the error of the time information is manually eliminated by the user, at the moment, the obtained prompt message has higher accuracy, and the technical problem that the accuracy of the prompt message for prompting teammates is lower due to the error of time for recording skills in the related technology can be solved.
Optionally, in response to the touch operation on the second touch area, displaying a target panel corresponding to the target object in the graphical user interface, including: responding to a first operation instruction of the second touch area, and generating a target cursor in a graphical user interface of the first touch area, wherein the target cursor is used for assisting in executing touch operation of the second touch area, and the first operation instruction is used for generating the target cursor; responding to a second operation instruction of the second touch area, and controlling the target cursor to move to the target skill icon, wherein the second operation instruction is used for moving the target cursor; in the event that the target cursor is moved to the target skill icon, a target panel corresponding to the target object is displayed in the graphical user interface.
The first operation command may be a click operation, a long-press operation, a slide operation, etc., and the first operation command is not limited at all, and the click operation is described as an example in the present application.
The second operation command may be a click operation, a long-press operation, a slide operation, etc., and the second operation command is not limited to this, and the slide operation is described as an example in the present application.
The target cursor may be displayed in the form of an arrow or in the form of an aperture, and the display mode of the target cursor is not limited herein. It should be noted that, the user may control the target cursor to move in the first touch area, and the user may also control the target cursor to move in the second touch area.
In an optional embodiment, the user may perform a click operation in the second touch area, and at this time, a target cursor may be generated in the graphical user interface of the first touch area, where the target cursor is used as a display medium for the user to perform an operation in the second touch area, the user may adjust an operation direction in the second touch area according to a position of the target cursor, and by performing the first operation instruction in the second touch area, the process of displaying the target panel may be prevented from affecting a game operation performed by the user in the first touch area.
In another optional embodiment, in a case that the user does not perform the game operation in the first touch area, the user may further perform the first operation instruction on the first touch area so as to generate the target cursor in the graphical user interface of the first touch area.
In another optional embodiment, when the user performs the sliding operation in the second touch area, the target cursor moves in the graphical user interface according to the sliding track of the sliding operation, and the user can control the target cursor in the first touch area to move to the position of the target skill icon through the sliding operation performed in the second touch area; in the event the target cursor is moved to the target skill icon, a target panel corresponding to the target object may be displayed in the graphical user interface.
In another optional embodiment, in a case that the user does not perform the game operation in the first touch area, the user may further perform a second operation instruction on the first touch area to control the target cursor to move to the target skill icon.
Optionally, in response to a second operation instruction to the second touch area, controlling the target cursor to move to the target skill icon includes: responding to a second operation instruction of the second touch area, and acquiring a first movement track, wherein the first movement track is used for representing a touch track for executing operation in the second touch area; controlling the target cursor to move to the target skill icon based on the first movement trajectory.
The first movement track may be a movement track of a finger of the user performing a touch operation in the second touch area. For example, a trajectory of a user sliding with a finger in the second touch area.
In an optional embodiment, after the user performs the sliding operation in the second touch area by the finger, the touch trajectory along which the finger slides in the second touch area may be acquired, and the target cursor is controlled to move to the target skill icon along the first movement trajectory, so as to display the target panel corresponding to the target object in the graphical user interface.
Optionally, controlling the target cursor to move to the target skill icon based on the first movement trajectory comprises: acquiring a first area of the first touch area and a second area of the second touch area; determining a target ratio of the first area and the second area; zooming the first moving track according to the target ratio to obtain a second moving track; controlling the target cursor to move to the target skill icon based on the second movement trajectory.
In an optional embodiment, in a case that the size of the first touch area is different from the size of the second touch area, a target ratio of a first area of the first touch area to a second area of the second touch area may be obtained, so that the first movement track in the second touch area is scaled by the target ratio to obtain a second movement track, so that the target cursor may move to the target skill icon along the second track.
For example, if the area of the first touch area on the front side of the terminal device is twice the area of the second touch area on the back side, moving one centimeter in the second touch area is equivalent to moving two centimeters in the first touch area, and the first movement track in the second touch area needs to be expanded to obtain a second movement track, so that the target cursor can move to the target skill icon along the second movement track.
Optionally, the first touch area and the second touch area are arranged oppositely.
In an alternative embodiment, the first touch areas may be disposed on the front side of the terminal device and the back side of the terminal device, respectively.
Optionally, the method further comprises: responding to touch operation of a third control in the graphical user interface, and sending the prompt message, wherein the third control is used for sending the prompt message; and responding to the touch operation of a fourth control in the graphical user interface, and deleting the prompt message, wherein the fourth control is used for deleting the prompt message.
The third control may be a control for repeatedly sending the sent prompt message, and the fourth control may be a control for deleting the sent prompt message.
In an alternative embodiment, the third control and the fourth control may be shaped as in FIG. 4.
In another alternative embodiment, the sent prompt message can be sent again in the chat frame in response to the touch operation on the third control in the graphical user interface, so as to achieve the effect of repeatedly prompting teammates; the sent prompt message can be deleted in response to the touch operation of the fourth control in the graphical user interface, so that the prompt message can be deleted under the condition that the prompt message is wrong, and the trouble to teammates is avoided.
A preferred embodiment of the present invention will be described in detail with reference to fig. 5. As shown in fig. 5, the method may include the steps of:
step S501, a user opens a fighting information panel by clicking a first touch area;
step S502, a user generates a target cursor by clicking a second touch area, and executes touch operation in the second touch area to slide the target cursor in the graphical user interface to a target object, and a target panel is displayed;
wherein the target object comprises an identification of a target virtual character and a target skill icon
Step S503, the user clicks a first control in the target panel to adjust the initial time information, and target time information is generated;
the first control may be a + button for pushing the initial time information forward, and a-button for pushing the initial time information backward.
Step S504, the user clicks a second control in the target panel to generate a prompt message, and the prompt message is sent to the main panel;
the second control described above may be a send button. The main panel may be a chat log box.
Step S505, the user clicks a third control displayed beside the prompt message in the main panel, and the prompt message is sent to the main panel again;
step S506, the user clicks the fourth control displayed beside the prompt message in the main panel, and deletes the prompt message.
In the case where there is multi-finger contact in the above-described touch operation, the first finger contact point when there is no contact or contact is used as the contact point.
Through the steps, when the user needs to record the skill of the target virtual character release, the user does not need to manually knock characters for recording, only needs to execute touch operation to record the prompt message of the target virtual character release skill, and the information recording efficiency of the user can be improved. And the target time information used for generating the prompt message is the time information obtained after adjustment, and the accuracy is higher, so that the accuracy of the prompt message can be improved, and the game of the user is improved.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention or portions thereof contributing to the prior art may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (which may be a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
In this embodiment, an information processing apparatus is further provided, and the apparatus is used to implement the foregoing embodiments and preferred embodiments, and details of which have been already described are omitted. As used hereinafter, the terms "unit", "module" and "modules" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 6 is a block diagram of an information processing apparatus according to an embodiment of the present invention, in which a terminal device provides a first touch area and a second touch area, the first touch area providing a graphical user interface, and as shown in fig. 6, the apparatus includes: a display module 602, an adjustment module 604, and a sending module 606.
The display module is configured to display, in response to a touch operation on the second touch area, a target panel corresponding to a target object in the graphical user interface, where the target object includes: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to execute release operation of the skill corresponding to the target skill icon in a game scene; the adjusting module is used for responding to the touch operation of the first control, adjusting the initial time information and generating target time information, wherein the target time information is time information of occurrence of a historical game event; and the sending module is used for responding to the touch operation of the second control, generating the prompt message based on the target object and the target time information, and sending the prompt message.
Optionally, the display module comprises: the device comprises a generating unit, a control unit and a display unit.
The generating unit is used for responding to a first operation instruction of the second touch area, and generating a target cursor in a graphical user interface of the first touch area, wherein the target cursor is used for executing touch operation in the second touch area, and the first operation instruction is used for generating the target cursor; the control unit is used for responding to a second operation instruction of the second touch area and controlling the target cursor to move to the target skill icon, wherein the second operation instruction is used for moving the target cursor; the display unit is used for displaying the target panel corresponding to the target object in the graphical user interface under the condition that the target cursor moves to the target skill icon.
Optionally, the control unit comprises: the device comprises an acquisition subunit and a control subunit.
The obtaining subunit is configured to obtain a first movement track in response to a second operation instruction for the second touch area, where the first movement track is used to represent a touch track for performing an operation in the second touch area; the control subunit is configured to control the target cursor to move to the target skill icon based on the first movement trajectory.
Optionally, the control subunit is further configured to obtain a first area of the first touch area and a second area of the second touch area, determine a target ratio of the first area to the second area, perform scaling processing on the first movement track according to the target ratio to obtain a second movement track, and control the target cursor to move to the target skill icon based on the second movement track.
Optionally, the first touch area and the second touch area are arranged oppositely.
Optionally, the apparatus further comprises: the sending module is further configured to send the prompt message in response to a touch operation of a third control in the graphical user interface, where the third control is configured to send the prompt message; and the deleting module is used for responding to the touch operation of a fourth control in the graphical user interface and deleting the prompt message, wherein the fourth control is used for deleting the prompt message.
It should be noted that, the above units and modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the units and the modules are all positioned in the same processor; alternatively, the units and modules may be located in different processors in any combination.
Embodiments of the present invention also provide a non-volatile storage medium having a computer program stored therein, wherein the computer program is configured to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned nonvolatile storage medium may be configured to store a computer program for executing the steps of: in response to a touch operation on the second touch area, displaying a target panel corresponding to a target object in the graphical user interface, wherein the target object comprises: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to execute release operation of the skill corresponding to the target skill icon in a game scene; responding to the touch operation of the first control, adjusting the initial time information, and generating target time information, wherein the target time information is time information of occurrence of a historical game event; and responding to the touch operation of the second control, generating the prompt message based on the target object and the target time information, and sending the prompt message.
Optionally, in this embodiment, the nonvolatile storage medium may include, but is not limited to: various media capable of storing computer programs, such as a usb disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
Embodiments of the present invention also provide an electronic device comprising a memory having a computer program stored therein and a processor arranged to run the computer program to perform the steps of any of the above method embodiments.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, wherein the transmission device is connected to the processor, and the input/output device is connected to the processor.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program: in response to a touch operation on a second touch area, displaying a target panel corresponding to a target object in the graphical user interface, wherein the target object comprises: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to execute release operation of the skill corresponding to the target skill icon in a game scene; responding to the touch operation of the first control, adjusting the initial time information, and generating target time information, wherein the target time information is time information of occurrence of a historical game event; and responding to the touch operation of the second control, generating the prompt message based on the target object and the target time information, and sending the prompt message.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments and optional implementation manners, and this embodiment is not described herein again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (10)

1. An information processing method is characterized in that a first touch area and a second touch area are provided through terminal equipment, the first touch area provides a graphical user interface, and the method comprises the following steps:
in response to a touch operation on a second touch area, displaying a target panel corresponding to a target object in the graphical user interface, wherein the target object comprises: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to execute release operation of the skill corresponding to the target skill icon in a game scene;
responding to the touch operation of the first control, adjusting the initial time information, and generating target time information, wherein the target time information is time information of occurrence of a historical game event;
and responding to the touch operation of the second control, generating the prompt message based on the target object and the target time information, and sending the prompt message.
2. The method of claim 1, wherein displaying a target panel corresponding to a target object in the graphical user interface in response to a touch operation on a second touch area comprises:
generating a target cursor in a graphical user interface of the first touch area in response to a first operation instruction on the second touch area, wherein the target cursor is used for executing touch operation on the second touch area, and the first operation instruction is used for generating the target cursor;
in response to a second operation instruction on the second touch area, controlling the target cursor to move to the target skill icon, wherein the second operation instruction is used for moving the target cursor;
displaying the target panel corresponding to the target object in the graphical user interface if the target cursor is moved to the target skill icon.
3. The method of claim 2, wherein controlling the target cursor to move to the target skill icon in response to a second operational instruction to the second touch area comprises:
responding to a second operation instruction of the second touch area, and acquiring a first movement track, wherein the first movement track is used for representing a touch track for executing operation in the second touch area;
controlling the target cursor to move to the target skill icon based on the first movement trajectory.
4. The method of claim 3, wherein controlling the target cursor to move to the target skill icon based on the first movement trajectory comprises:
acquiring a first area of the first touch area and a second area of the second touch area;
determining a target ratio of the first area and the second area;
zooming the first moving track according to the target ratio to obtain a second moving track;
controlling the target cursor to move to the target skill icon based on the second movement trajectory.
5. The method of claim 3, wherein the first touch area and the second touch area are disposed opposite to each other.
6. The method of claim 1, further comprising:
responding to touch operation of a third control in the graphical user interface, and sending the prompt message, wherein the third control is used for sending the prompt message;
and responding to the touch operation of a fourth control in the graphical user interface, and deleting the prompt message, wherein the fourth control is used for deleting the prompt message.
7. An information processing apparatus, wherein a terminal device provides a first touch area and a second touch area, and the first touch area provides a graphical user interface, comprising:
a display module, which responds to the touch operation of the second touch area and displays a target panel corresponding to a target object in the graphical user interface, wherein the target object comprises: the game system comprises an identification of a target virtual character and a target skill icon, wherein a target panel is used for displaying initial time information, a first control and a second control, the initial time information is time information corresponding to the current game progress, the first control is used for adjusting the initial time information, the second control is used for sending a prompt message, and the prompt message is used for prompting the target virtual character to execute release operation of the skill corresponding to the target skill icon in a game scene;
the adjusting module is used for responding to the touch operation of the first control, adjusting the initial time information and generating target time information, wherein the target time information is time information of occurrence of a historical game event;
and the sending module responds to the touch operation on the second control, generates the prompt message based on the target object and the target time information, and sends the prompt message.
8. A non-volatile storage medium, in which a computer program is stored, wherein the computer program is arranged to execute a method of processing information as claimed in any one of claims 1 to 6 when run.
9. A processor for running a program, wherein the program is configured to perform the method for processing information according to any one of claims 1 to 6 when running.
10. An electronic device comprising a memory and a processor, wherein the memory has a computer program stored therein, and the processor is configured to run the computer program to perform the method of processing information according to any one of claims 1 to 6.
CN202210111820.2A 2022-01-29 2022-01-29 Information processing method, information processing apparatus, storage medium, processor, and electronic apparatus Pending CN114504813A (en)

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