CN114466213B - Information synchronization method, device, computer equipment, storage medium and program product - Google Patents

Information synchronization method, device, computer equipment, storage medium and program product Download PDF

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Publication number
CN114466213B
CN114466213B CN202210120157.2A CN202210120157A CN114466213B CN 114466213 B CN114466213 B CN 114466213B CN 202210120157 A CN202210120157 A CN 202210120157A CN 114466213 B CN114466213 B CN 114466213B
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China
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information
game
account
prop
live
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CN114466213A (en
Inventor
肖壹
黄日成
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/4302Content synchronisation processes, e.g. decoder synchronisation
    • H04N21/4307Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4751End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user accounts, e.g. accounts for children
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

Abstract

The application provides an information synchronization method, an information synchronization device, computer equipment, a storage medium and a program product, and relates to the technical fields of artificial intelligence, computer vision and games. Displaying a live broadcast page of a live broadcast application at a first client, wherein the live broadcast page comprises a game picture and a display control, the first client is an application client logged in by using a first account, and the game picture is a playing picture provided by a second account in the live broadcast application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number; the display control can trigger and display the prop information of the synchronous control and the second game account, so that the prop information is clearly displayed for a user, and when the synchronous control is triggered, the prop information is synchronously sent to the first game account in a one-key mode, so that the automatic synchronous prop information is triggered in a one-key mode, and the efficiency and the accuracy of information synchronization are improved.

Description

Information synchronization method, device, computer equipment, storage medium and program product
Technical Field
The present application relates to the technical fields of artificial intelligence, multimedia technology, computer vision and games, and relates to an information synchronization method, apparatus, computer device, storage medium and program product.
Background
With the development of internet technology, live broadcast applications have become popular applications. In the live broadcast platform, the anchor can share information with audiences in the live broadcast room, for example, when the audiences watch the live broadcast game of the anchor, the anchor can share the information of the own game equipment to the audiences by a set of game equipment which very wants to learn the collocation of the anchor.
In the related art, the process of information synchronization based on the live page includes: during live broadcasting, the anchor broadcasts own game equipment information in the bulletin board or the live broadcasting background wall, and audiences can capture the pictures of the bulletin board or the live broadcasting background wall in the live broadcasting page and manually configure own equipment according to the pictures so as to realize information synchronization.
However, the above method is a process of first publishing by the anchor and then manually configuring by the audience, and the synchronization process is tedious in link, inefficient and prone to error, so the accuracy and efficiency of synchronizing information in the live page are low.
Disclosure of Invention
The application provides an information synchronization method, an information synchronization device, computer equipment, a storage medium and a program product, which can solve the problem that the accuracy and efficiency of the process of synchronizing information in a live broadcast page in the related art are low. The technical scheme is as follows:
in one aspect, an information synchronization method is provided, and the method includes:
displaying a live broadcast page of a live broadcast application at a first client, wherein the live broadcast page comprises a game picture and a display control; the first client is an application client which logs in by using a first account, and the game picture is a playing picture provided by a second account in the live application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number;
responding to the triggering operation of the display control, and displaying the synchronous control and the prop information of the second game account;
and responding to the trigger operation of the synchronous control, and synchronizing the prop information to the first game account.
In another aspect, an information synchronization method is provided, and the method includes:
sending a live video stream to a first client;
the first client is an application client which logs in by using a first account number in a live application, the live video stream carries a game picture and index information, the game picture is a playing picture provided by a second account number in the live application, and the index information is used for indexing prop information of the second game account number from a live server; the first account number is bound with a first game account number, and the second account number is bound with a second game account number;
and responding to a received synchronization instruction triggered by the first account based on a synchronization control in a live broadcast page, and synchronizing the prop information to the first game account through a game server.
In another aspect, an information synchronization apparatus is provided, the apparatus including:
the system comprises a first display module, a second display module and a display module, wherein the first display module is used for displaying a live broadcast page of a live broadcast application at a first client, and the live broadcast page comprises a game picture and a display control; the first client is an application client logged in by using a first account, and the game picture is a playing picture provided by a second account in the live application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number;
the second display module is used for responding to the triggering operation of the display control and displaying the synchronous control and the prop information of the second game account;
and the synchronization module is used for responding to the triggering operation of the synchronization control and synchronizing the prop information to the first game account.
In another aspect, an information synchronization apparatus is provided, the apparatus including:
the sending module is used for sending the live video stream to the first client;
the first client is an application client which logs in by using a first account number in a live application, the live video stream carries a game picture and index information, the game picture is a playing picture provided by a second account number in the live application, and the index information is used for indexing prop information of the second game account number from a live server; the first account number is bound with a first game account number, and the second account number is bound with a second game account number;
and the synchronization module is used for responding to a received synchronization instruction triggered by the first account based on a synchronization control in a live broadcast page, and synchronizing the prop information to the first game account through a game server.
In another aspect, a computer device is provided, which includes a memory, a processor, and a computer program stored on the memory, wherein the processor executes the computer program to implement the information synchronization method.
In another aspect, a computer-readable storage medium is provided, on which a computer program is stored, which, when being executed by a processor, implements the above-mentioned information synchronization method.
In another aspect, a computer program product is provided, comprising a computer program which, when executed by a processor, implements the information synchronization method described above.
The technical scheme provided by the embodiment of the application has the following beneficial effects:
according to the information synchronization method, a live broadcast page of a live broadcast application is displayed on a first client, the live broadcast page comprises a game picture and a display control, the first client is an application client which logs in by using a first account, and the game picture is a playing picture provided by a second account in the live broadcast application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number; the display control can trigger the display of the prop information of the synchronous control and the second game account, so that the prop information is clearly displayed for a user, and when the synchronous control is triggered, the prop information is synchronously sent to the first game account in a one-key mode, so that the prop information is triggered automatically and synchronously in a one-key mode, the prop information is quickly and automatically synchronized between a live background and a game background, the error rate of the user in the manual operation process is reduced, and the efficiency and the accuracy of information synchronization are improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings used in the description of the embodiments of the present application will be briefly described below.
Fig. 1 is a schematic diagram of an implementation environment for implementing an information synchronization method according to an embodiment of the present application;
fig. 2 is a signaling interaction diagram of an information synchronization method according to an embodiment of the present application;
fig. 3 is a schematic view of a live broadcast page provided in an embodiment of the present application;
fig. 4 is a schematic flowchart of an information synchronization method according to an embodiment of the present application;
fig. 5 is a schematic view of a live broadcast page provided in an embodiment of the present application;
fig. 6 is a schematic view of a live broadcast page provided in an embodiment of the present application;
fig. 7 is a schematic view of a live broadcast page provided in an embodiment of the present application;
fig. 8 is a schematic view of a live broadcast page provided in an embodiment of the present application;
fig. 9 is a schematic view of a live page provided in an embodiment of the present application;
fig. 10 is a schematic signaling interaction diagram of an information synchronization method according to an embodiment of the present application;
fig. 11 is a schematic diagram of an information synchronization process according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of an information synchronization apparatus according to an embodiment of the present application;
fig. 13 is a schematic structural diagram of an information synchronization apparatus according to an embodiment of the present application;
fig. 14 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
Embodiments of the present application are described below in conjunction with the drawings in the present application. It should be understood that the embodiments set forth below in connection with the drawings are exemplary descriptions for explaining technical solutions of the embodiments of the present application, and do not limit the technical solutions of the embodiments of the present application.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should be further understood that the terms "comprises" and/or "comprising," when used in this specification in connection with embodiments of the present application, specify the presence of stated features, information, data, steps, operations, elements, and/or components, but do not preclude the presence or addition of other features, information, data, steps, operations, elements, components, and/or groups thereof, as embodied in the art. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. The term "and/or" as used herein indicates at least one of the items defined by the term, e.g., "a and/or B" can be implemented as "a", or as "B", or as "a and B".
It is understood that, in the embodiments of the present application, any data related to the user, such as the game screen of the first object, property information, game account number, resource account, role information, role level, information of property in the bureau, information of property added to the bureau, etc., when the following embodiments of the present application are applied to specific products or technologies, permission or consent of the user needs to be obtained, and the collection, use and processing of the related data need to comply with the relevant laws and regulations and standards of the relevant country and region.
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
The information synchronization method provided by the embodiment of the application relates to the following artificial intelligence technology, computer vision technology and the like. For example, the game picture and the display control can be displayed in a live page by using the image processing, video processing and other technologies of the computer vision technology; and the incidence relation between the object in the live broadcast application and the game account number, the role information and the like thereof, the configured prop information and the like are correspondingly stored by utilizing a big data processing technology.
Artificial intelligence is a theory, method, technique and application system that uses a digital computer or a machine controlled by a digital computer to simulate, extend and expand human intelligence, perceive the environment, acquire knowledge and use the knowledge to obtain the best results. In other words, artificial intelligence is a comprehensive technique of computer science that attempts to understand the essence of intelligence and produce a new intelligent machine that can react in a manner similar to human intelligence. Artificial intelligence is the research of the design principle and the implementation method of various intelligent machines, so that the machines have the functions of perception, reasoning and decision making.
The artificial intelligence technology is a comprehensive subject and relates to the field of extensive technology, namely the technology of a hardware level and the technology of a software level. The artificial intelligence base technologies generally include technologies such as sensors, dedicated artificial intelligence chips, cloud computing, distributed storage, big data processing technologies, operation/interaction systems, mechatronics, and the like. The artificial intelligence software technology mainly comprises a computer vision technology, a voice processing technology, a natural language processing technology, machine learning/deep learning, automatic driving, intelligent traffic and the like.
The computer vision technology is a science for researching how to make a machine "see", and in particular, it refers to that a camera and a computer are used to replace human eyes to make machine vision of identifying and measuring target, and further make image processing, so that the computer processing becomes an image more suitable for human eyes observation or transmitting to an instrument to detect. The computer vision technology generally includes image processing, image recognition, image semantic understanding, image retrieval, OCR, video processing, video semantic understanding, video content/behavior recognition, three-dimensional object reconstruction, 3D technology, virtual reality, augmented reality, synchronous positioning and map construction, automatic driving, intelligent transportation and other technologies, and also includes common biometric identification technologies such as face recognition and fingerprint recognition.
The following explains the related terms related to the present application.
The first account number: and logging in an account of the first client in the live broadcast application. The first account can log in the first client and enter a live broadcast room to watch the game live broadcast initiated by the second account. The first account is bound with a first game account. For example, the second account opens a live broadcast room and plays a game screen in the live broadcast room as a main broadcast, and the first account may be a viewer of the live broadcast room.
The second account number: and directly broadcasting the account of the game picture in the live broadcasting application. The second account is bound to a second game account in the target game application. Illustratively, the second object selects a target game application from at least two game applications supported by the live application to enter the game in the live application based on the second account, and broadcasts a game screen of the first object in the live page.
And (3) live broadcasting a page: the game system comprises a game picture and a display control, wherein the game picture is a playing picture provided by a second account. For example, the live page is a page of a live room where the second account initiates the game live.
And (3) prop information: is the information of the virtual item of the second game account. The item information may include at least one of item configuration information and item operation information. The virtual item is a virtual object used by the virtual game character in the game, and can be used for changing the attribute values of other virtual game characters in the game. Virtual props may include extra-office base add props and intra-office props.
And (3) prop configuration information: and the virtual item is used for indicating the virtual item configured by the second game account number. For example, the prop configuration information may include a prop identification of the virtual prop; for example, the item identification may include an item ID of the virtual item, and the item identification may also include an icon, name, etc. of the virtual item.
And (3) prop operation information: and the virtual item control module is used for indicating the operation of the virtual item in the game process by the second game account number. In one possible example, the second game account is configured with a second game character that may represent an avatar of the user in the user; the second game account may control the second game character to play the game. Correspondingly, the prop operation information may be specifically used to instruct a second game account to control a second game character, so that the second game character uses the operation process of the virtual prop. For example, the item operation information may include trigger operation information that the second game account triggers the second game character to use the virtual item in the game screen, trigger operation information on the virtual item, and the like, for example, trigger a composition operation of assembling a plurality of items, so that the plurality of items are combined into one composite item, and control the second game character to use the composite item to perform a corresponding leap operation, attack operation, or defense operation.
Prop in the office: refers to a virtual item that can be used after the game is played. For example, the property in the bureau may include a virtual attack type property, such as a virtual knife, a virtual axe, a virtual gun, a virtual sword, and the like; for example, the property may include a virtual defensive property, such as a virtual tent, a virtual cape, a virtual shield, a virtual armor, or the like; for example, the in-office prop may also include a mobile prop, such as a virtual footwear, a virtual vehicle, and the like. Certainly, the property in the game may be configured as needed, and multiple properties may be provided in different game applications, and the embodiment of the present application is described by way of example only, but specific property classifications and property functions of the property in the game are not limited.
Adding props on a local foundation: the virtual item is a virtual item which is pre-configured before game opening and is used for increasing the attribute value of a virtual game character in the game. For example, the extravehicular base add-on props may include virtual inscriptions, virtual symbols, and the like. The virtual inscriptions can be configured in various types and levels based on needs. The multiple types and the multiple levels can respectively correspond to the addition of multiple types of attribute values or multiple numerical value ranges of attribute values. For example, the 5-level nameplate in the A-type nameplate can increase the physical attack by 1.6 and the moving speed by 1.6 percent; the level 5 inscriptions in the B type inscriptions can increase physical attack 2 and physical penetration 1.6; the 6-level inscription in the C-type inscription can increase the physical attack by 1.8 and the attack rate by 2.6 percent. Of course, the extravehicular basic addition prop may be configured as needed, and the embodiment of the present application is described by using the types and values of the examples, but specific prop classifications, prop functions, added attribute values, and the like of the extravehicular basic addition prop are not limited.
Role information: refers to information of a movable virtual game character in a virtual scene of a game application. The virtual game character may be an avatar in the virtual environment to represent the user. For example, virtual characters, virtual animals, virtual plants, virtual cartoon characters, etc., displayed in a virtual scene. For example, a plurality of virtual game characters may be included in the virtual scene, each virtual game character having its own shape and volume in the virtual scene, occupying a portion of the space in the virtual scene. Optionally, when the virtual scene is a three-dimensional virtual scene, optionally, the virtual game character may be a three-dimensional model; for example, the three-dimensional model may be a three-dimensional character constructed based on three-dimensional human skeleton technology, and the same virtual game character shows different external images by wearing different skins. In some embodiments, the virtual game character may also be implemented by using a 2.5-dimensional or 2-dimensional model, which is not limited in the embodiments of the present application.
Virtual scene: is a virtual scene that is displayed (or provided) by an application program when the application program runs on a terminal. The virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional environment, or a pure fictional environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene, which is not limited in this application. For example, the virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as desert, city, etc., and the user may control the virtual game character to move, jump, etc., within the virtual scene.
Fig. 1 is a schematic diagram of an implementation environment of an information synchronization method provided in the present application. As shown in fig. 1, the implementation environment includes: a terminal 101, a live server 102 for a live application, and a game server 103 for a game application associated with the live application. The terminal 101 is installed with a live application, and the terminal 101 and the live server 102 of the live application can perform data interaction based on the live application. The game server 103 of the game application establishes a communication connection with the live server 102 of the live application.
The live application may have associated therewith one or more gaming applications. The live application has a function of live-broadcasting a game screen of the associated game application. The live application is configured with a one-key synchronization function, which is to synchronize the property information of the second game account to the first game account. For example, a set of virtual equipment configured in game character a, which is hosted in a target game application, is synchronized to a game account of a spectator at the target game application. In the application, a first account is logged in a first client, the first client can display a live broadcast page of a second account for game live broadcast, and the live broadcast page can comprise a game picture and a display control. For example, the first account may trigger a display control in the live page to display prop information and a synchronization control of the second game account bound by the second account; the one-key synchronization function can be triggered through the synchronization control, so that the prop information of the second game account is synchronized with the first game account bound with the first account.
In one possible scenario example, the second account may be a live account of the anchor, the anchor logs in a live application and initiates a game live using the second account, and logs in a target game application using a second game account bound to the second account and plays a game in the target game application; meanwhile, a game picture of the second game account in the target game application is live broadcast in a live broadcast room for initiating game live broadcast. And the audience logs in a first client of the live broadcast application by using the first account, and displays a live broadcast page of a live broadcast room of the second account in the first client. In addition, the spectator may also log into a second client of the target gaming application using the first game account and play the game at the second client. For example, the spectator may be able to learn the operation of the game of the anchor while watching the game picture of the anchor in the live page of the first client; while the game is being played in the second client, for example, the second client simulates an operation of the anchor using the virtual item, and simulates an operation of the anchor controlling the second game character.
Among other things, the gaming applications include, but are not limited to: competitive games, multiplayer online tactical sports games, third person shooter games, first person shooter games, multiplayer gunfight survivor games, role play games, instant strategy games, racing games, music games, and the like. The player can control the virtual game role in the game to walk, run, jump, shoot, fight, drive, switch over and use the virtual prop, use the virtual prop to attack with other virtual game roles, fight and other interactive actions in the virtual scene of game application, the interactivity is stronger, and a plurality of players can form a team on line to play a competitive game.
Illustratively, the terminal 101 may be any electronic product capable of performing man-machine interaction with a user through one or more manners such as a keyboard, a touch pad, a touch screen, a remote controller, a mouse, voice interaction, or a handwriting device, for example, a PC (Personal Computer), a mobile phone, a smart phone, a PDA (Personal Digital Assistant), a wearable device, a Pocket PC (Pocket PC), a tablet Computer, a smart car, a smart television, a smart speaker, a vehicle-mounted terminal, and the like. The live broadcast server 102 or the game server 103 may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server or a server cluster providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a Network service, cloud communication, a middleware service, a domain name service, a security service, a CDN (Content Delivery Network), a big data and artificial intelligence platform, and the like. Such networks may include, but are not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, wi-Fi, and other networks that enable wireless communication. The terminal and the server may be directly or indirectly connected by wired or wireless communication, but are not limited thereto. The determination may also be based on the requirements of the actual application scenario, and is not limited herein.
It should be understood by those skilled in the art that the above-described terminals and servers are merely exemplary, and that other existing or future terminals or servers may be included within the scope of the present application and are hereby incorporated by reference.
Fig. 2 is a schematic signaling interaction diagram of a live broadcast process according to an embodiment of the present application. The live broadcast process can be interactively realized between the server and the terminal, and the terminal can be a terminal where the second account is located. As shown in fig. 2, the method includes the following steps.
Step 201, the live broadcast server responds to the live broadcast request of the second account, and determines a target protocol associated with the target game application from an association relationship between at least two game applications and a data transmission protocol based on the target game application bound by the second account.
The at least two game applications are applications associated with the live application, and the live application supports a live function of game screens of the at least two game applications. The direct broadcast server stores the incidence relation between the game application and the data transmission protocol. When the live broadcast server receives a live broadcast request from a second account, the live broadcast server determines an application identifier of a target game application bound by the second account, and acquires a target protocol associated with the target game application from an association relation between the game application and a data transmission protocol. The data transfer protocol is used for indicating a data interaction format between the corresponding game application and the live application. The target protocol is used to indicate a data interaction format between a target gaming application and the live application.
In one possible example, a query and transmission interface for providing prop information is configured between each gaming application and the live application. The query and transmission interface is used for providing a query and transmission service of prop information for the live broadcast application. The interface protocol corresponding to each inquiry and transmission interface can define the field positions of the game account number and the prop information respectively corresponding to the transmission message. The target protocol may include field locations for game account numbers, prop information, etc. in transmission messages between the live application and the target game application.
In one possible example, the second account may trigger a live function of the live application on the target gaming application based on a live control of the live application. As shown in fig. 3, the second account may open a live application, select a screen for live broadcasting, and fill in live broadcasting room information in an edit room information page, for example, fill in information such as game classification, binding game account, room title, and the like; image quality may also be selected. Wherein the second account number is bound with a second game account number. The live server may utilize the second game account to perform game platform recognition and interface recognition to determine a corresponding transmission and query interface based on the determined identity of the target game application. After the second account number fills in the live broadcast room information, a live broadcast starting button can be triggered to enter a target game application for playing, and a corresponding game picture in the game process is live broadcast in the live broadcast room. Certainly, the second account can also customize information such as a live cover, a live tag configuration and the like, and can also select or bind a virtual game role in the target game application.
Step 202, the live broadcast server obtains the game picture and the prop information of the second game account from the game server based on the second game account and the target protocol bound by the second account.
The live broadcast server can generate a first acquisition request according to the game account of the second account and the target protocol, and send the first acquisition request to the game server. The game server acquires a game picture and prop information corresponding to the second game account in the target game application based on the first acquisition request, and sends the game picture and the prop information to the live broadcast server.
In one possible implementation manner, the second game account may be configured with one or more game characters, and the live broadcast server may acquire, in combination with the game characters, item information for the game characters. Illustratively, the live broadcast server obtains the game picture and the prop information of the second game account for the role information in the target game application from the game server according to the target protocol based on the second game account and the role information.
The first obtaining request may be in the form of a request message, and the target protocol may include the field position corresponding to the second game account and the character information in the request message. The live broadcast server generates a request message according to a target protocol based on the second game account and the role information, and sends the request message to the game server. The live broadcast server receives a response message returned by the game server. In an example, the target protocol may further include a corresponding field location of the prop information in the response message. And the live broadcast server analyzes the response message according to the target protocol to obtain the prop information.
Step 203, the live broadcast server generates index information based on the application identifier of the target game application bound by the second account, the live broadcast room identifier and the timestamp, and associates and stores the index information and the item information of the indexed second game account.
The live broadcast server can generate an index key according to the application identifier, the live broadcast room identifier and the current timestamp, and store prop information of the second account as an index value corresponding to the index key. For example, the live broadcast server may store the key-value (key-value) form, for example, generate key1 according to the application identifier, the live broadcast room identifier, and the current timestamp, and store the item information and the role information of the second account as the value1 corresponding to the key 1.
And step 204, the live broadcast server sends a live broadcast video stream to the terminal, wherein the index information is carried by the live broadcast video stream.
The index information is used for indexing the prop information of the second game account from the live broadcast server. The live broadcast server can generate a live broadcast video stream according to the index information and the game picture. The live video stream may be in the form of a data packet, and the live server may encapsulate the index information in the data packet corresponding to the live video stream. For example, the live broadcast server may write the index Information into a data packet corresponding to the live broadcast video stream through SEI (Supplemental Enhancement Information). And the live broadcast server sends the data packet to the terminal based on the live broadcast acquisition request of the terminal where the first account is located.
In one possible implementation, when the item information of the second game account changes, for example, a new virtual is purchased during the game, the live server may update the item information associated with the index information. The process may include: and when responding to the item information update of the second game account, the live broadcast server generates the live broadcast video stream based on the update indication information and the game picture provided by the second account, and updates the item information stored in association with the index information. For example, the live server may periodically obtain the item information from the game server based on the target protocol to detect whether the item information changes. For example, the live server may poll the transmission and query interface of the target game application every target time interval to obtain the property information of the second game account. And when the live broadcast server detects that the prop information correspondingly acquired based on at least two target time periods has change, the live broadcast server updates the prop information of the second game account related to the index information based on the latest prop information.
Step 205, the terminal receives a live video stream sent by the live server, and displays a live page of the live application at the first client based on the live video stream.
The terminal receives the data packet sent by the live broadcast server, and obtains the game picture included by the data packet based on the analysis process of the data packet. The terminal displays a game picture of a second account in a live page so as to show the game process of the second account to the first account.
Fig. 4 is a schematic flowchart of an information synchronization method according to an embodiment of the present application. The information synchronization method can be realized by a terminal, and the terminal can be a terminal where the first account is located. As shown in fig. 4, the method includes the following steps.
Step 401, the terminal displays a live broadcast page of the live broadcast application at the first client.
The live page comprises a game picture of a second account and a display control. The first client is an application client logged in by using a first account, and the game picture is a playing picture provided by a second account in the live application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number. And the terminal displays the live broadcast page based on the live broadcast video stream sent by the live broadcast server. The display control is used for triggering and displaying the prop information and the synchronization control of the second game account.
The display control includes any one of an information presentation box and a display button. In one possible example, the information presentation box includes at least one of character information and a prop thumbnail of the second game account. The character information may be information of a second game character configured with a second game account. The role information may include, but is not limited to: the character level, character name, character avatar, etc. of the second game character. The character level is used to indicate a level of the second game character. Wherein, the richer the game skill or game experience, the higher the corresponding character level. The prop thumbnail can be a reduced icon obtained by reducing the prop icon. For example, the information display box may further include usage information of the virtual items during the game by the second game account, for example, the accumulated number of times of usage of the virtual items counted in real time during the game, the opponent character for which each virtual item is used, and the like. In one possible example, the display button occupies an area smaller than the information presentation frame. The display button may include a prompt message for prompting display of the arrival prop message. For example, the display button may be a rectangular button icon carrying information such as "anchor equipment", "display props", and the like.
When the display control includes a display button, the terminal may display a game screen and the display button in the live page. When the display control comprises the information display frame, the terminal can extract index information from the live video stream, and acquire prop information of the corresponding index from the live server based on the index information. For example, the terminal sends a second acquisition request to the live broadcast server, where the second acquisition request carries index information, and the second acquisition request is used to request to acquire item information and role information of a second game account. And the live broadcast server receives the second acquisition request, acquires the prop information and the role information of the second game account indexed corresponding to the index information based on the index information carried by the second acquisition request, and returns the prop information and the role information of the second game account to the terminal. And the terminal displays the information display frame based on the prop information and the role information returned by the live broadcast server.
In one possible implementation manner, the terminal can perform switching display on the information display frame and the display button. Illustratively, the terminal can display the live broadcast page at the first client, and display a game picture and an information display frame in the live broadcast page; and in response to the information display frame not being triggered in the target time period, the terminal switches and displays the information display frame as the display button. The target time period may be configured based on needs, for example, 5 seconds, 30 seconds, 5 minutes, and the like, which is not specifically limited in the embodiment of the present application. The area of the area occupied by the information display frame in the live page is larger than that of the display button.
As shown in fig. 5, when the terminal enters the live broadcasting room, the terminal displays an information display frame in the live broadcasting page, displays information such as a virtual segment of the second game account and an avatar icon of the second game character in the information display frame, and can also display an equipment thumbnail. And when the first account number does not trigger the information display frame within 30 seconds, switching the information display frame into a display button. In addition, the upper half of the live page may include a game screen, and as shown in fig. 5, the information display frame may be in a bar shape. As shown in fig. 6, the display button may be a rectangular anchor button. The information presentation frame or display button may be located at a lower position of the live page. In addition, the live broadcast page also comprises a chat area of the middle area, an object entering the live broadcast room can chat in the live broadcast room, and chat content is displayed in the chat area.
And 402, the terminal responds to the triggering operation of the display control and displays the synchronous control and the prop information of the second game account.
The synchronization control is used for triggering the synchronization of the prop information to the first game account. In response to the triggering operation of the first account on the display control, the terminal can display the synchronization control and the prop information in a live broadcast page. The item information is information of a virtual item configured by the second game account.
The property information may include at least one of property configuration information and property operation information; accordingly, in this step, the implementation manner of the terminal may include at least one of the following.
In the first mode, the terminal displays the item configuration information of the second game account and the first synchronous control in the live broadcast page.
The item configuration information is used for indicating the virtual item configured by the second game account, and the first synchronization control element is used for triggering a synchronization process of the item configuration information. For example, the item configuration information may include item identifications of virtual items configured by the second game account, for example, item IDs, item names, item icons, corresponding obtained attribute values of the items, and the like. The property acquirement attribute value may be an attribute value corresponding to game ability acquired or added in a game, for example, a virtual attack force, a virtual defense force, a virtual jump height, a virtual running speed, or the like, which can be acquired or enhanced using a certain virtual property.
In one possible example, the terminal may display in the form of a pop-up panel in the live page. Step 402 may include: responding to the triggering operation of the display control, the terminal pops up an information display panel in the live broadcast page, and displays the first synchronous control and the prop configuration information in the information display panel. For example, the terminal may further display character information, and then the terminal displays the first synchronization control, the prop configuration information, and the character information of the second game account in the information display panel. Illustratively, the first synchronization control may take the form of a synchronization button; the character information can comprise information such as the name and the character grade of the second game character, the name of the second game character can be a self-defined character name, or the original name of an animation character, a novel story line related character and the like corresponding to the second game character; the level of the virtual game character may be a segment or level of the virtual game character in the game, etc.
And in the second mode, the terminal displays the prop operation information and the second synchronous control of the second game account in the live broadcast page.
The item operation information is used for indicating the operation of the second game account on the virtual item in the game process, and the second synchronization control is used for triggering the synchronization process of the item operation information. In one possible example, when the second game account is configured with a second game character, the item operation information may also be used to instruct the second game account to control the second game character, so that the second game character uses the operation process of the virtual item. For example, the property operation information may include a common attack operation using a virtual knife, a classic move using a virtual sword for the second game character, and a trigger operation of triggering a skill button and a knife compensation button when the second game account uses a virtual shield and a virtual sword in a game screen.
In one possible example, the live application may also configure controls corresponding to the anchor tutoring functionality. Illustratively, the live page may include an operation teaching control, and the audience may trigger the operation teaching control in the live page to learn the prop operation, game skill and the like of the anchor. The process may include: the terminal displays an operation teaching control in the live broadcast page; and the terminal responds to the triggering operation of the operation teaching control and plays the operation process of a second game role of the second game account on the virtual prop in a demonstration area of the live broadcast page. The operation teaching control is used for triggering the operation process of playing the second game role on the virtual prop. The terminal can play a second game account number in the demonstration area to control the action, the move and other processes of the second game role using the virtual prop. For example, the presentation area may be a playing window popped up in the live page, or a presentation layer added in the live page in a manner of adding the layer.
In an example, in response to the triggering operation of the operation teaching control, the terminal may pop up a play window in the live broadcast page, and play a demonstration teaching video in the play window, where the demonstration teaching video includes a picture corresponding to the operation process of the second game character on the virtual prop. For example, the playback window may be in the form of a component, pendant, or the like inserted in the live page.
In response to the triggering operation of the operation teaching control, the terminal may add a demonstration layer in the live broadcast page, and play the demonstration teaching video in the demonstration layer; for example, the action of the second game character when operating the virtual item is displayed in an enlarged manner, and the action effect is displayed.
The terminal can also display a target play control in the presentation area. The target play control may include, but is not limited to: controls for controlling the playback speed, controls for controlling zooming in or zooming out of a video frame, and the like. For example, the target playback control may be displayed in a pop-up playback window, or added in a presentation layer.
In an example, the terminal may further display a second synchronization control in the presentation area; for example, when the terminal ends playing the demonstration teaching video in the demonstration area, the terminal can display a second synchronization control in the demonstration area; in another example, the terminal may further display a synchronous prompt message, and when the terminal finishes playing the demonstration teaching video in the demonstration area, the terminal displays the synchronous prompt message in the demonstration area, where the synchronous prompt message is used to prompt whether to synchronize prop operation information corresponding to the demonstration teaching video.
In one possible implementation, the terminal may also display in the form of a pop-up panel; responding to the triggering operation of the display control, the terminal pops up an information display panel in the live broadcast page, and displays the second synchronous control and the prop operation information in the information display panel.
In a possible scenario, the second account may be a live account of the anchor, the second game account bound to the second account logs in the target game application, and the anchor may play a game in the target game application; and simultaneously, live broadcasting the game picture of the main broadcast in the live broadcasting page. The first account is a live account of the audience, and the first account is bound with a first game account. A viewer can log in a first client of a live broadcast application by using a first account and display a live broadcast page of a main broadcast in the first client; the spectator also logs in to a second client of the target game application using the first game account and plays a game in the second client. The spectator can watch the live game picture of the first client side at one side to learn the game operation of the anchor; while the game is being played in the second client, for example, the second client simulates an operation of the anchor using the virtual item, and simulates an operation of the anchor controlling the second game character.
When the audience watches the live broadcast page, the audience can trigger the synchronous control in the live broadcast page so as to synchronize the property information of the anchor to the game account of the audience. For example, the spectator may trigger a first synchronization control to synchronize the anchor's game configuration information with his or her game account. For example, the spectator may also trigger a second synchronization control to synchronize the operation of the second game character of the anchor on the use of the virtual item to its first game character, so that the first game character may follow the second game character in the game to manipulate the virtual item. As another example, the spectator may also trigger a presentation tutorial control and a use operation in the presentation area to view the virtual items used by the second game character of the anchor. Of course, the playing speed, playing size and the like can be controlled by the target playing control during viewing.
In one possible implementation manner, the virtual prop may include at least two types of props, the information display panel includes selection areas for the different types of props, and the selection area of each type of prop includes a synchronous selection control for selecting the type of prop to synchronize. Illustratively, the virtual props may include local props and local basic addition props, and the prop information may include information of the local props and information of the local basic addition props. Step 402 may include: responding to the triggering operation of the display control, and popping up an information display panel in the live broadcast page; the terminal displays the information of the prop in the bureau in the selection area where the first synchronous selection control is located in the information display panel, and the first synchronous selection control is used for triggering the synchronous process of the prop information in the bureau; the terminal displays the information of the extravehicular basic addition prop in a selection area where a second synchronous selection control is located in the information display panel, and the second synchronous selection control is used for triggering the synchronous process of the extravehicular basic addition prop. For example, the terminal may display the role information of the second account in a role information display area of an information display panel; the information of the property in the bureau can comprise the name, icon and other information of the property in the bureau; the first and second synchronization selection controls may be synchronization buttons located in respective corresponding selection areas.
As shown in fig. 7, the second account may be a live account of a main broadcast of a live broadcast room, and the first account may be a live account of a viewer of the live broadcast room; the terminal can display an information display panel below the live broadcast page, information such as head icon, character name and the like of the virtual game character of the anchor is displayed in the information display panel, and the property in the bureau can be taken out and installed, namely equipment taken out by the anchor in the game; the extra-office foundation addition prop can be a virtual nameplate, and the information display panel comprises a selection area corresponding to the outsourcing and a selection area corresponding to the nameplate. The selection area corresponding to the package-out comprises icons of a group of equipment configured in the current game by the anchor, and the corresponding equipment names are displayed below the equipment icons. The upper right corner of the selection area corresponding to the out-loading corresponds to a synchronization button for selecting and triggering synchronization of the out-loading of the anchor. The selection area corresponding to the inscription displays a group of inscriptions configured by the anchor before the current game opening, and specifically can display the name, the number, the corresponding icons and other information of the group of inscriptions; for example, 10 inscriptions a, 10 inscriptions B and 10 inscriptions C are used for increasing the virtual attribute values of the anchor virtual game character such as physical attack force, defensive force, attack rate and the like in the game. The upper right corner of the selection area corresponding to the legend corresponds to a synchronization button for selecting and triggering synchronization of the legend of the anchor.
In another possible scenario, the live broadcast application further provides an authority acquisition function, a first account in the live broadcast room needs to acquire a browsing authority for the property information based on the authority acquisition function, and the terminal can display the property information for the first account. For the permission obtaining process, a permission obtaining control can be configured in the information display panel, and the terminal can shield prop information so as to recover display after the first account number obtains the permission. Or, the live application may further be configured with an authority acquisition window, and the terminal implements the authority acquisition process based on the authority acquisition window. Accordingly, step 402 may be implemented by either of the following steps S1 or S2.
S1, responding to the triggering operation of the display control, displaying a permission acquisition control in the live broadcast page by a terminal, and displaying an added mask layer in a target display area of the live broadcast page; and in response to an end event of the permission obtaining process triggered based on the permission obtaining control, the terminal displays the synchronous control in the live broadcast page, and resumes to display at least part of the sheltered prop information in the target display area when the mask layer is deleted.
The mask layer is used for shielding at least part of prop information in the target display area.
The permission obtaining control is used for triggering the process of obtaining the synchronous permission of the props. The target display area is an area for displaying the item information in the live broadcast page. For example, the target display area may be a popup information presentation panel in a live page. The terminal can be overlaid with a mask layer on an information display panel of a live broadcast page to shield at least part of prop information. The terminal can also display the authority acquisition control in a target display area, and can also display the authority acquisition control in an area outside the target display area. For example, the terminal may also display the permission acquisition control in the overlaid mask layer. For example, the right obtaining control can be a representation form of a browse button, a display button, a pay display button, and the like. And when the terminal detects that the authority acquisition control is triggered, the terminal sends an authority acquisition request to the live broadcast server.
In one possible example, the response procedure of the live server to the right acquisition request may include: and the live broadcast server responds to the permission acquisition request sent by the terminal, performs resource transfer on the resource of the first account based on the resource account of the second account and the resource account of the first account, and sends a permission acquisition completion message to the terminal. For example, the live broadcast server may transfer the resource of the target value in the resource account of the first account to the resource account of the second account according to the target resource value, and return an authorization acquisition completion message to the terminal when the transfer is completed. The terminal receives the permission acquisition completion message and clears the superposed mask layer in the live broadcast page to recover the displayed at least part of prop information.
S2, responding to the triggering operation of the display control, popping up a permission acquisition window in the live broadcast page by the terminal, wherein the permission acquisition window comprises a permission acquisition control; and responding to an end event of the permission acquisition process triggered based on the permission acquisition control, and displaying the synchronous control and the prop information in the live broadcast page by the terminal.
For example, the terminal may pop up a right acquisition window including a right acquisition control in a live page. For example, the right acquiring control can be a browsing button, a display button, a payment display button, and the like. And when the terminal detects that the authority acquisition control is triggered, the terminal sends an authority acquisition request to the live broadcast server. The process of responding to the permission obtaining request by the live broadcast server is the same as the process of responding to the permission obtaining request by the live broadcast server in the step S1, and is not described in detail herein. Different from the step S1, after the live broadcast server completes resource transfer and sends an authority acquisition completion message to the terminal, the terminal receives the authority acquisition completion message sent by the live broadcast server, switches to the information display panel through the authority acquisition window, and displays the prop information in the information display panel.
In one possible implementation manner, the terminal may obtain the prop information based on the index information. The process may include: responding to the triggering operation of the display control, and acquiring prop information of a second game account corresponding to the index information from a live broadcast server by the terminal based on the index information carried in the live broadcast video stream corresponding to the live broadcast page; and displaying the prop information and the synchronous control of the second game account in a live page. Illustratively, the terminal may also display role information, and correspondingly, the terminal acquires, from the live broadcast server, the item information and the role information of the second game account corresponding to the index information, based on the index information carried in the live broadcast video stream; and the terminal displays the synchronous control, the prop information and the role information of the second game account in the live broadcast page.
In a possible implementation manner, the terminal may also update the property information of the second game account in real time in the live page. The update process may include: and responding to the received updating indication information carried in the live video stream, and the terminal acquires the updated prop information from the live server based on the index information and updates the prop information in the information display panel. The index information is generated based on an application identifier of a target game application, a live broadcast room identifier and a timestamp, and the target game application is a game application bound with the second account in at least two game applications supported by the live broadcast application. Based on the above steps 202 to 203, when detecting the change of the virtual item of the second game account, the live broadcast server may obtain the latest item information again based on the index information in real time, so as to update the item information. The update indication information is used for indicating the change of the virtual item of the second game account.
The method comprises the steps that on the basis of a display control, prop information and a synchronous control are triggered and displayed, prop display requirements of a main broadcast are met, a first account can trigger the process of synchronizing the prop information to a game account through the synchronous control in a one-key mode, the prop information can comprise at least one item of prop configuration information and prop operation information, synchronous configuration of a virtual prop or synchronous operation on the virtual prop and the like are supported, the diversity of synchronized information is enriched, and the requirements of audience on main broadcast simulation and equipment, prop and other game skill collection are met; the requirement of a novice game player and a technical player for simulating the anchor and the requirement of quickly and conveniently acquiring the same-style equipment and props are met, the convenience of information synchronization is improved, and the efficiency and the accuracy of information synchronization are further improved.
In addition, an operation teaching control is provided to support the demonstration of the operation process of the second game account on the virtual prop in a live broadcast page, so that audiences can learn game operation and game skill in a live broadcast room and can perform actual game operation at a game client; the requirements of game players on accurate simulation, learning of the game skills of the anchor and the like are met, and audiences can play slowly or play in an amplification mode when watching the demonstrated operation process, so that the audiences can clearly and accurately obtain the game skills of the anchor and further judge whether synchronization is needed or not, and the practicability and the accuracy of the synchronization information are improved.
In addition, the property display process and the one-key synchronization function can be charged through the property acquisition control, the property acquisition window and the like, and particularly, the property display, the property synchronization information and the like are charged for game-to-game of wonderful game, so that revenues can be driven.
Step 403, the terminal responds to the triggering operation of the synchronization control, and synchronizes the item information to the first game account.
The terminal may send a synchronization instruction to the live server. The synchronization instruction is used for instructing to synchronize the prop information of the second game account to the first game account. The first account can trigger the synchronization control to realize the process of synchronizing the prop information of the second game account to the game account. And when the terminal detects that the synchronization control is triggered, the terminal sends a synchronization instruction to the live broadcast server.
Corresponding to the above two ways of step 402, the implementation manner of step 403 may include at least one of the following.
In the first mode, the terminal responds to the triggering operation of the first synchronous control piece, and synchronizes the prop configuration information to the first game account.
The terminal can synchronize the virtual item configured by the second game account number to the first game account number, so that the virtual item is also configured in the first game account number. The terminal synchronizes the item configuration information to an item configuration page of a first game account, the item configuration page can display information of a virtual item configured by the first game account, and the first game account can check the virtual item corresponding to the item information on the item configuration page; when the first game account number can also select the virtual props in the prop configuration page to use in the game.
In one possible implementation manner, the terminal may synchronize the prop information of the second game account into the collection page of the first game account. The collection page may include prop information, game skill information, and the like collected by the first game account. In one example, a favorite page may be provided in the live application; for example, the collection page may be used to collect information corresponding to a game account bound by a first account; at least one game account bound with a first account, wherein each game account can correspond to a collection page, and the terminal synchronizes prop information to the collection page corresponding to the live broadcast application of the first game account; of course, the collection page may also be a collection page corresponding to the first account, and the terminal adds item information, game skill information, and the like triggered and synchronized by the first account to the collection page. In yet another example, the favorite page may be a page provided by the target game application in which the first game account, after logging into the target game application, may view the favorite prop configuration information collected.
In a possible implementation manner, the item information of the second game account includes information of a set of virtual items formed by at least two items, and the synchronization process may be to adopt the set of items of the second game account to cover the set of items of the first game account. A synchronization panel may be configured in the live application, and the terminal may implement the synchronization process based on the synchronization panel. Accordingly, step 403 may include: the terminal responds to the triggering operation of the synchronization control, a synchronization panel pops up in the live broadcast page, and information of at least one group of virtual props configured by the first game account number history is displayed in the synchronization panel; the terminal synchronously covers the item information of the target group item of the first game account on the basis of the selected target group item in the at least one group of virtual items and the item information.
Illustratively, the synchronization panel further includes a third synchronization selection control and at least one set of item information for the first game account. The third synchronous selection control is used for triggering a synchronous instruction for synchronously covering the target group of item information by using a group of item information of the second game account. When the terminal responds to the triggering of the synchronization control in the first page, the terminal can acquire at least one set of item information configured by the first game account from the live broadcast server, and display the information of items included in each set of items in the synchronization panel. The first account number can select that the target set of item information in the at least one set of item information is covered by the item information of the second game account number. When the terminal detects that the third synchronous selection control is triggered, the terminal acquires the selected target group prop information in the at least one group of prop information and sends a synchronous instruction to the live broadcast server based on the target group prop information. The synchronization instruction is used for instructing to synchronously overlay a group of prop information of the second game account on the target group of props of the first game account.
For example, if the first game account is configured with at least one virtual game character in the target game application, the first game account may select the target virtual game character to be synchronized based on the character selection control of the synchronization panel. Correspondingly, the synchronization instruction is also used for indicating the character information of the target virtual game character to be synchronized of the first game account.
And in a second mode, the terminal responds to the triggering operation of the second synchronous control and synchronizes the prop operation information to the first game account.
The terminal can synchronize the prop operation information to the first game account, so that the first game account can also include the operation information of the second game account, or perform synchronization operation along with the second game account.
In one possible example, the terminal may synchronize the item operation information to the first game account for collection, and step 403 may include: and responding to the triggering operation of the second synchronous control, and synchronizing the prop operation information to the collection page of the first game account by the terminal. The collection page can be used for displaying the collected prop operation information, and certainly, the collected game skill information, the prop configuration information and the like can also be displayed.
In another possible example, the first game account configures a first game character on a second client, and the second client is a client of a target game application logged in by using the first game account; if the first game account logged in by the second client is currently playing a game, the terminal can also synchronize the item operation information to the first game role. Illustratively, the item operation information is used to instruct the second game account to control a second game character, so that the second game character uses the operation process of the virtual item; step 403 may include: in response to the triggering operation of the second synchronization control, the terminal synchronizes, based on a first game character currently displayed by the second client, an operation process of using the virtual item by the second game character indicated by the item operation information to the first game character, so that the second client displays the operation process of using the virtual item by the first game character. For example, the spectator may log in the target game application to play a game by using a first game account, the second client may display a screen in which the first game account controls the first game character to play the game, and when the spectator triggers the second synchronization control, the terminal may synchronize the operation of the first game character using the virtual prop to the second game character. For example, the terminal may synchronize the second game character performing the normal attack operation using the virtual knife to the first game character so that the first game character also performs the normal attack operation using the virtual knife, and the second client may display that the second game character performs the normal attack operation using the virtual knife. For another example, the terminal may synchronize the classic move operation of the second game character using the virtual sword to the second game character, and accordingly, the second client may display the classic move operation process of the second game character using the virtual sword in the game screen.
As shown in fig. 8, the terminal may pop up a synchronization panel below the live page, where the synchronization panel may be a page triggered by a synchronization button of a play-out and loading corresponding selection area in an information display panel, the synchronization panel may be used to play and loading a synchronized panel, a first line in the play-out and loading synchronization panel displays a synchronized character, a tail line of the synchronized character displays a role selection control, and the role selection control may be used to select a target virtual game character to be synchronized among at least one virtual game character of the audience under the game account. The equipment synchronization panel can also comprise a head icon of a virtual game role of the anchor and equipment icons of a set of equipment configured under the virtual game role below the first row; the equipment icon of at least one set of equipment of the audience is also included in the out-loading synchronization panel, and the audience can select which set of equipment of the at least one set of equipment is covered by the equipment of the anchor and click a synchronization button at the upper right corner of the out-loading synchronization panel to trigger the covering of the selected target group of equipment. As shown in fig. 8, the equipment plan 1 is target group equipment selected by the viewer, and the lower right corner of the bar-shaped equipment icon display frame where the equipment plan 1 is located is marked with a mark with a check mark of "√".
As shown in fig. 9, when the viewer triggers the sync button in the upper right corner of the synchronization panel in the live broadcast, the terminal may also pop up a message confirming synchronization in the live broadcast page, for example, the message confirming synchronization may be a selection window of whether to synchronize, the selection window includes a cancel button and a confirm button, and a prompt message "do the equipment plan synchronized? After synchronization, the original out-bound is replaced "; when the audience clicks the confirmation button, the terminal sends the synchronization instruction to the live broadcast server; and when the audience clicks the cancel button, the terminal is not triggered to send the synchronous instruction.
According to the information synchronization method, a live broadcast page of a live broadcast application is displayed on a first client, the live broadcast page comprises a game picture and a display control, the first client is an application client which logs in by using a first account, and the game picture is a playing picture provided by a second account in the live broadcast application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number; the display control can trigger the display of the prop information of the synchronous control and the second game account, so that the prop information is clearly displayed for a user, and when the synchronous control is triggered, the prop information is synchronously sent to the first game account in a one-key mode, so that the prop information is triggered automatically and synchronously in a one-key mode, the prop information is quickly and automatically synchronized between a live background and a game background, the error rate of the user in the manual operation process is reduced, and the efficiency and the accuracy of information synchronization are improved.
The information synchronization method provided by the application can be applied to Cloud game scenes, wherein Cloud games (Cloud games) can also be called game on demand (gaming on demand), and are online game technologies based on Cloud computing technologies. Cloud game technology enables light-end devices (thin clients) with relatively limited graphics processing and data computing capabilities to run high-quality games. In a cloud game scene, a game is not operated in a player game terminal but in a cloud server, and the cloud server renders the game scene into a video and audio stream which is transmitted to the player game terminal through a network. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server.
Fig. 10 is a schematic signaling interaction diagram of an information synchronization method according to an embodiment of the present application. The information synchronization method can be realized by a live broadcast server, a cloud game server, a first terminal and a second terminal, wherein the first terminal can be a terminal where a first account is located, and the second terminal can be a terminal where a second account is located. As shown in fig. 10, the method includes the following steps.
And 1001, the second terminal sends a live broadcast request of the second account to the live broadcast server.
The live broadcast request is used for requesting to log in a target game by using a second game account to play the game and opening a live broadcast room of a game picture of the second game account. And the second terminal logs in the live broadcast application based on the second account and initiates a live broadcast request in the live broadcast application. For example, a live control in an application page of a live application may be triggered, and a live request may be initiated to a live server based on the selected target game and the second game account.
Step 1002, the live broadcast server responds to the live broadcast request, and sends a third acquisition request to the cloud game server of the target game based on the second game account bound to the second account.
The third obtaining request is used for obtaining the game picture and the prop information of the second game account.
And step 1003, the cloud game server returns the game picture and the prop information of the second game account to the live broadcast server based on the third acquisition request.
Step 1004, the cloud game server transmits a data stream corresponding to the game picture of the second game account to the second terminal.
The cloud game server may generate a data stream based on the game screen of the second game account.
Step 1005, the second terminal receives the data stream transmitted by the cloud game server, and jumps to a game screen of the cloud game from an application page of the live broadcast application.
Step 1006, the live broadcast server receives the game picture and the prop information returned by the cloud game server.
Step 1007, the live broadcast server associates and stores the index information and the item information of the second game account indexed by the index information, and generates a live broadcast video stream based on the game picture and the index information.
The live broadcast server generates index information based on the game identifier, the live broadcast room identifier and the timestamp of the target game bound by the second account.
Step 1008, the first terminal sends a fourth acquisition request to the live broadcast server.
The fourth obtaining request is used for requesting to enter a live broadcast room opened by the second account and obtaining a live broadcast video stream of the live broadcast room.
Step 1009, the live broadcast server sends the live broadcast video stream to the first terminal based on the fourth acquisition request of the first terminal.
Wherein, the live video stream carries the index information.
Step 1010, the first terminal receives a live video stream sent by a live server, and displays a live page of the live application at the first client based on the live video stream.
The live page includes a display control and a game screen.
And step 1011, the first terminal responds to the triggering operation of the display control to display the prop information and the synchronous control.
And the first terminal acquires the prop information of the second game account from the live broadcast server based on the index information carried by the live broadcast video stream, and displays the synchronous control and the prop information of the second game account.
Step 1012, the first terminal sends a synchronization instruction to the live broadcast server in response to the trigger operation of the synchronization control.
The first terminal can be a terminal of a spectator, the spectator can watch a live game picture of the main broadcast at the first terminal, and can also start a target game at the third terminal so as to synchronously learn game operation, game skill and the like of the main broadcast. For example, the spectator can play the game on the computer side while watching the main game on the mobile phone, so that the spectator can learn the game skill of the main game in real time in the game process of the computer side and simulate the game operation of the main game.
And step 1013, the live broadcast server receives the synchronization instruction sent by the first terminal and sends the synchronization instruction to the cloud game server.
The synchronization instruction is used for instructing to synchronize the prop information of the second game account to the first game account. In one possible example, the synchronization instruction carries item information for the second game account; for example, the synchronization instructions may also carry information of the target group items of the first game account to be covered by the synchronization. Of course, the synchronization command may also carry character information, for example, carry character information of the second game account, character information of the first game account, and the like.
Step 1014, the cloud game server receives the synchronization instruction, and synchronizes the property information of the second game account to the first game account.
In one possible example, the cloud game server may further synchronize, based on the synchronization instruction, item information corresponding to the character information of the selected game character in the second game account to the target game character in the first game account. For example, the cloud game server may also synchronize, based on the synchronization instruction, target group property information in the first game account with property information of the second game account.
For example, after the cloud game server completes synchronization, a synchronization response message may be returned to the live server, and the live server forwards the synchronization response message to the first terminal; for example, the first terminal may display a prompt message that the synchronization is successful in a live page based on the synchronization response message.
For a clearer explanation of the information synchronization process, the information synchronization process will be described below by way of example with a flowchart of step S1 to step S16 shown in fig. 11. Take the second account as the anchor and the first account as the audience in the live broadcast room as an example.
Step S1, the anchor performs the game account binding operation of the anchor on an anchor assistant, and the anchor can bind a plurality of personal game accounts, so that the game accounts can be conveniently switched to carry out live broadcast.
The anchor assistant may be a program for providing live services in a live application for the anchor.
And S2, the anchor assistant sends the game account information bound by the anchor to a live broadcast server of the live broadcast application, and the live broadcast server of the live broadcast application performs associated storage according to the anchor identification and the corresponding game account information by taking the anchor identification as a key and the corresponding game account information as a value corresponding to the key so as to inquire a game account information list bound by the anchor based on the anchor identification in the following.
For example, account information of one or more game accounts corresponding to a key may correspond to value1, value2, and the like associated as the key.
And S3, the anchor selects a certain game to play, and selects a game account used by the current game.
The anchor is live in a certain game area, and in the live broadcasting process, the anchor can also switch the bound game account for live broadcasting, for example, when the anchor is disconnected, the anchor can be quickly switched to other game accounts bound by the anchor for live broadcasting.
And S4, in the process of anchor live broadcasting, logging in the game by using the game account number selected in the S3 to play the game, and in the process of anchor game playing, when prop information related to configured equipment, inscriptions and the like is changed, the game server informs a live broadcasting server of live broadcasting application through a transmission and query interface. Meanwhile, the live broadcast server of the live broadcast application can poll the transmission and query interface of the game server at target time intervals to query whether the property information of the anchor game account is changed.
And S5, the live broadcast background generates a key1 according to the live broadcast room identifier, the application identifier of the game application and the current timestamp, and then the item information of the anchor game account obtained in the S4 is stored as a value corresponding to the key 1.
The current timestamp may be a unix timestamp, the live slot Identifier may be a live slot ID (Identifier), and the application Identifier of the game application may be an application ID.
And S6, the live broadcast server of the live broadcast application sends the key1 and the live broadcast room identification generated in the S5 to a live broadcast transcoding module of the live broadcast application.
And S7, after receiving the information of the S6, the live broadcast transcoding module writes the key1 into the live broadcast video stream corresponding to the live broadcast room identifier in the S6 through SEI information.
And S8, allowing the audience to enter a main live broadcast room to watch the live broadcast of the game.
And S9, the terminal where the audience is located can load related material data of props such as equipment and nameplates of the second account.
And S10, playing the live stream by the terminal where the audience is positioned, reading SEI information in the live stream, and entering S11 if key1 is read.
And S11, the terminal where the audience is located sends an acquisition request to a live broadcast server of the live broadcast application through the key1 obtained in the S10 on the basis of the key1 so as to inquire the role information and the prop information of the anchor at the current moment.
And S12, the terminal receives the role information and the prop information under the anchor key1 returned by the live broadcast server, and effects are displayed to audience users, so that the audience users can see the role information and the prop information of the current anchor.
And S13, the terminal displays the anchor role information and the prop information, and meanwhile, the live broadcast server also inquires whether the current audience user binds the game role information of the current game.
And step S14, if the spectator user does not bind the game role information, entering a role binding process, and storing the role information bound by the current spectator user in the current game in a live broadcast server.
And step S15, after the spectator user finishes the game role information binding process in the step S14, the process goes to the step S16.
And S16, after the audience user binds the game role information, displaying a synchronous button at the upper right corner. And when the spectator user clicks the synchronization button, the terminal requests the live broadcast server, and the live broadcast server requests the game server to synchronize the loading and unloading information to the spectator game account.
Fig. 12 is a schematic structural diagram of an information synchronization apparatus according to an embodiment of the present application, and as shown in fig. 12, the apparatus may include:
a first display module 1201, configured to display a live broadcast page of a live broadcast application at a first client, where the live broadcast page includes a game screen and a display control; the first client is an application client logged in by using a first account, and the game picture is a playing picture provided by a second account in the live application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number;
a second display module 1202, configured to display, in response to a trigger operation on the display control, the synchronous control and the item information of the second game account;
a synchronization module 1203, configured to synchronize the item information to the first game account in response to a triggering operation on the synchronization control.
In one possible implementation, the prop information includes at least one of prop configuration information and prop operation information;
the second display module 1202 is configured to at least one of:
displaying prop configuration information and a first synchronous control of the second game account in the live broadcast page, wherein the prop configuration information is used for indicating a virtual prop configured by the second game account, and the first synchronous control is used for triggering a synchronous process of the prop configuration information;
displaying prop operation information and a second synchronization control of the second game account in the live broadcast page, wherein the prop operation information is used for indicating the second game account to operate the virtual prop in the game process, and the second synchronization control is used for triggering the synchronization process of the prop operation information.
In one possible implementation manner, the first game account configures a first game role at a second client, and the second client is a client of a target game application logged in by using the first game account; the item operation information is used for indicating the second game account number to control a second game role so as to enable the second game role to use the operation process of the virtual item;
the synchronization module 1203 is configured to, in response to a triggering operation on the second synchronization control, synchronize, based on a first game character currently displayed by the second client, an operation process of using the virtual item by the second game character indicated by the item operation information to the first game character, so that the second client displays an operation process of using the virtual item by the first game character.
In one possible implementation, the apparatus further includes:
the third display module is used for displaying the operation teaching control in the live broadcast page; and responding to the triggering operation of the operation teaching control, and playing the operation process of the second game role of the second game account on the virtual prop in the demonstration area of the live broadcast page.
In one possible implementation manner, the synchronization module 1203 is configured to synchronize the prop operation information to the favorite page of the first game account in response to a triggering operation of the second synchronization control.
In a possible implementation manner, the second display module 1202 is configured to, in response to a triggering operation on the display control, pop up an information display panel in the live page, and display the first synchronization control, the prop configuration information, and the role information of the second game account in the information display panel.
In one possible implementation, the display control includes any one of an information presentation box and a display button; the first display module 1201 is configured to display the live broadcast page at the first client, and display the game screen and an information display frame in the live broadcast page, where the information display frame includes at least one of character information and a prop thumbnail of the second game account; and in response to the information display frame not being triggered in the target time period, switching and displaying the information display frame as the display button.
In one possible implementation manner, the second display module 1202 is configured to, in response to a triggering operation on the display control, display a permission obtaining control in the live broadcast page, and display an added mask layer in a target display area of the live broadcast page, where the mask layer is configured to mask at least part of property information in the target display area; and in response to an end event of the permission obtaining process triggered based on the permission obtaining control, displaying the synchronous control in the live broadcast page, and restoring to display at least part of the sheltered prop information in the target display area when the mask layer is deleted.
In one possible implementation manner, the second display module 1202 is configured to pop up a permission obtaining window in the live broadcast page in response to a trigger operation on the display control, where the permission obtaining window includes a permission obtaining control; and responding to an end event of the permission obtaining process triggered based on the permission obtaining control, and displaying the synchronous control and the prop information in the live broadcast page.
In one possible implementation, the apparatus further includes:
the acquisition module is used for responding to the triggering operation of the display control and acquiring prop information of a second game account corresponding to the index information from a live broadcast server based on the index information carried in the live broadcast video stream corresponding to the live broadcast page;
correspondingly, the device also comprises:
the updating module is used for responding to the received updating indication information carried in the live video stream, acquiring updated prop information from the live server based on the index information, and updating the prop information in the information display panel;
the index information is generated based on an application identifier of a target game application, a live broadcast room identifier and a timestamp, and the target game application is a game application bound with the second account in at least two game applications supported by the live broadcast application.
In one possible implementation manner, the prop information includes information of an intra-office prop and information of an extra-office basic add prop;
the second display module 1202, configured to respond to a trigger operation on the display control, and pop up an information display panel in the live page; displaying the information of the prop in the bureau in a selection area where a first synchronous selection control is positioned in the information display panel, wherein the first synchronous selection control is used for triggering the synchronous process of the prop information in the bureau; and displaying the information of the extravehicular basic addition prop in a selection area where a second synchronous selection control is located in the information display panel, wherein the second synchronous selection control is used for triggering the synchronous process of the extravehicular basic addition prop.
In a possible implementation manner, the synchronization module 1203 is configured to, in response to a triggering operation on the synchronization control, pop up a synchronization panel in the live broadcast page, and display information of at least one set of virtual items configured in the history of the first game account in the synchronization panel; and synchronously covering the item information of the target group item of the first game account number based on the selected target group item in the at least one group of virtual items and the item information.
According to the information synchronization device, a live broadcast page of a live broadcast application is displayed on a first client, the live broadcast page comprises a game picture and a display control, the first client is an application client which logs in by using a first account, and the game picture is a playing picture provided by a second account in the live broadcast application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number; the display control can trigger the display of the prop information of the synchronous control and the second game account, so that the prop information is clearly displayed for a user, and when the synchronous control is triggered, the prop information is synchronously sent to the first game account in a one-key mode, so that the prop information is triggered automatically and synchronously in a one-key mode, the prop information is quickly and automatically synchronized between a live background and a game background, the error rate of the user in the manual operation process is reduced, and the efficiency and the accuracy of information synchronization are improved.
Fig. 13 is a schematic structural diagram of an information synchronization apparatus according to an embodiment of the present application, and as shown in fig. 13, the apparatus may include:
a sending module 1301, configured to send a live video stream to a first client;
the first client is an application client which logs in by using a first account number in live application, the live video stream carries a game picture and index information, the game picture is a playing picture provided by a second account number in the live application, and the index information is used for indexing prop information of the second game account number from a live server; the first account number is bound with a first game account number, and the second account number is bound with a second game account number;
a synchronization module 1302, configured to synchronize, by the game server, the item information to the first game account in response to a received synchronization instruction triggered by the first account based on a synchronization control in the live broadcast page.
In one possible implementation, the apparatus further includes:
the generation module is used for generating index information based on an application identifier, a live broadcast room identifier and a timestamp of a target game application bound by a second account, and associating and storing the index information and prop information of the indexed second game account, wherein the target game application is a game application bound with the second account in at least two game applications supported by the live broadcast application;
the generation module is further used for generating the live video stream based on the index information and the game picture provided by the second account;
wherein, the device still includes:
and the updating module is used for generating the live video stream based on the updating indication information and the game picture provided by the second account and updating the prop information stored in association with the index information when responding to the prop information updating of the second game account.
According to the information synchronization device, the live video stream carrying the index information and the game picture is sent to the terminal, so that the terminal can display a live broadcast page of the live broadcast application at a first client, the live broadcast page comprises the game picture and a display control, the first client is an application client logged in by using a first account, and the game picture is a playing picture provided by a second account in the live broadcast application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number; the display control can trigger the synchronous control and the prop information of the second game account to be displayed, so that the prop information is clearly displayed for the user. And when a synchronization instruction of the terminal is received, the property information is synchronized to the first game account number through the game server in a one-key mode, so that the property information is triggered in a one-key mode and is automatically synchronized, the property information is rapidly and automatically synchronized between the live broadcast background and the game background, the error rate of a user in the manual operation process is reduced, and the efficiency and the accuracy of information synchronization are improved.
The information synchronization apparatus of this embodiment can execute the information synchronization method shown in the above embodiments of this application, and the implementation principles thereof are similar, and are not described herein again.
Fig. 14 is a schematic structural diagram of a computer device provided in an embodiment of the present application. As shown in fig. 14, the computer apparatus includes: a memory, a processor and a computer program stored on the memory, the processor executing the computer program to implement the steps of the information synchronization method, compared to the related art, can implement:
according to the information synchronization method, a live broadcast page of a live broadcast application is displayed on a first client, the live broadcast page comprises a game picture and a display control, the first client is an application client which logs in by using a first account, and the game picture is a playing picture provided by a second account in the live broadcast application; the first account number is bound with a first game account number, and the second account number is bound with a second game account number; the display control can trigger the display of the prop information of the synchronous control and the second game account, so that the prop information is clearly displayed for a user, and when the synchronous control is triggered, the prop information is synchronously sent to the first game account in a one-key mode, so that the prop information is triggered automatically and synchronously in a one-key mode, the prop information is quickly and automatically synchronized between a live background and a game background, the error rate of the user in the manual operation process is reduced, and the efficiency and the accuracy of information synchronization are improved.
In an alternative embodiment, a computer device is provided, as shown in FIG. 14, the computer device 1400 shown in FIG. 14 comprising: a processor 1401, and a memory 1403. Wherein the processor 1401 and the memory 1403 are connected, such as via a bus 1402. Optionally, the computer device 1400 may further include a transceiver 1404, and the transceiver 1404 may be used for data interaction between the computer device and other computer devices, such as transmission of data and/or reception of data, and the like. It should be noted that the transceiver 1404 is not limited to one in practical applications, and the structure of the computer apparatus 1400 is not limited to the embodiments of the present application.
Processor 1401 may be a CPU (Central Processing Unit), general purpose Processor, DSP (Digital Signal Processor), ASIC (Application Specific Integrated Circuit), FPGA (Field Programmable Gate Array), or other Programmable logic device, transistor logic, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 1401 may also be a combination that performs a computing function, e.g., comprising one or more microprocessors, a combination of DSPs and microprocessors, etc.
Bus 1402 may include a path that conveys information between the aforementioned components. The bus 1402 may be a PCI (Peripheral Component Interconnect) bus, an EISA (Extended Industry Standard Architecture) bus, or the like. The bus 1402 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 14, but this is not intended to represent only one bus or type of bus.
The Memory 1403 may be a ROM (Read Only Memory) or other types of static storage devices that can store static information and instructions, a RAM (Random Access Memory) or other types of dynamic storage devices that can store information and instructions, an EEPROM (Electrically Erasable Programmable Read Only Memory), a CD-ROM (Compact disk Read Only Memory) or other optical disk storage, optical disk storage (including Compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), a magnetic disk storage medium \ other magnetic storage devices, or any other medium that can be used to carry or store a computer program and that can be Read by a computer, without limitation.
The memory 1403 is used for storing computer programs for executing the embodiments of the present application and is controlled by the processor 1401 for execution. The processor 1401 is adapted to execute a computer program stored in the memory 1403 to implement the steps shown in the aforementioned method embodiments.
Among these, computer devices include, but are not limited to: terminals, personal computers, servers, and the like.
Embodiments of the present application provide a computer-readable storage medium, on which a computer program is stored, and when being executed by a processor, the computer program may implement the steps and corresponding contents of the foregoing method embodiments.
Embodiments of the present application further provide a computer program product, which includes a computer program, and when the computer program is executed by a processor, the steps and corresponding contents of the foregoing method embodiments can be implemented.
The terms "first," "second," "third," "fourth," "1," "2," and the like in the description and in the claims of the present application and in the above-described drawings (if any) are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It should be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in other sequences than described or illustrated herein.
It should be understood that, although each operation step is indicated by an arrow in the flowchart of the embodiment of the present application, the implementation order of the steps is not limited to the order indicated by the arrow. In some implementation scenarios of the embodiments of the present application, the implementation steps in the flowcharts may be performed in other sequences as desired, unless explicitly stated otherwise herein. In addition, some or all of the steps in each flowchart may include multiple sub-steps or multiple stages based on an actual implementation scenario. Some or all of these sub-steps or stages may be performed at the same time, or each of these sub-steps or stages may be performed at different times. In a scenario where execution times are different, an execution sequence of the sub-steps or the phases may be flexibly configured according to requirements, which is not limited in the embodiment of the present application.
The foregoing is only an optional implementation manner of a part of implementation scenarios in the present application, and it should be noted that, for those skilled in the art, other similar implementation means based on the technical idea of the present application are also within the protection scope of the embodiments of the present application without departing from the technical idea of the present application.

Claims (18)

1. A method for synchronizing information, the method comprising:
displaying a live broadcast page of a live broadcast application at a first client based on a live broadcast video stream sent by a live broadcast server, wherein the live broadcast page comprises a game picture and a display control; the first client is an application client logged in by using a first account, and the game picture is a playing picture provided by a second account in the live application; the first account number is bound with a first game account number of the target game application, and the second account number is bound with a second game account number of the target game application;
the live broadcast video stream carries game pictures and index information, the index information is used for indexing prop information of a second game account from a live broadcast server, the live broadcast server is used for storing the index information and the indexed prop information of the second game account in an associated manner, and the index information is generated based on an application identifier of the target game application, a live broadcast room identifier of the live broadcast page and a timestamp;
responding to the triggering operation of the display control, and displaying the synchronous control and the prop information of the second game account;
responding to the triggering operation of the synchronization control, and synchronizing the prop information to the first game account;
the item information includes at least one item of item configuration information and item operation information, the item configuration information is used for indicating a virtual item configured by the second game account, and the item operation information is used for indicating the second game account to control a second game role so that the second game role uses an operation process of the virtual item.
2. The method of claim 1, wherein the prop information comprises at least one of prop configuration information and prop operation information;
the displaying of the prop information of the synchronization control and the second game account includes at least one of:
displaying prop configuration information of the second game account and a first synchronization control in the live broadcast page, wherein the prop configuration information is used for indicating a virtual prop configured by the second game account, and the first synchronization control is used for triggering a synchronization process of the prop configuration information;
displaying prop operation information and a second synchronization control of the second game account in the live broadcast page, wherein the prop operation information is used for indicating the second game account to operate the virtual prop in the game process, and the second synchronization control is used for triggering the synchronization process of the prop operation information.
3. The method of claim 2, wherein the first game account configures a first game character on a second client, and the second client is a client of a target game application logged in using the first game account; the item operation information is used for indicating the second game account to control a second game role so as to enable the second game role to use the operation process of the virtual item;
the synchronizing the prop operation information to the first game account in response to the triggering operation of the second synchronization control comprises:
and in response to the triggering operation of the second synchronization control, synchronizing the operation process of the second game role using the virtual item, which is indicated by the item operation information, to the first game role based on the first game role currently displayed by the second client, so that the second client displays the operation process of the first game role using the virtual item.
4. The method according to claim 1 or 3, characterized in that the method further comprises:
displaying an operation teaching control in the live broadcast page;
and responding to the triggering operation of the operation teaching control, and playing the operation process of a second game role of the second game account on the virtual prop in a demonstration area of the live broadcast page.
5. The method of claim 2, wherein the synchronizing the prop operation information to the first game account in response to the triggering operation of the second synchronization control comprises:
and responding to the triggering operation of the second synchronous control, and synchronizing the prop operation information to the collection page of the first game account.
6. The method of claim 2, wherein displaying the item configuration information of the second game account and the first synchronization control in the live page comprises:
responding to the triggering operation of the display control, popping up an information display panel in the live broadcast page, and displaying the first synchronous control, the prop configuration information and the role information of the second game account in the information display panel.
7. The method of claim 1, wherein the display control comprises any one of an information presentation box and a display button; the displaying a live page of a live application at a first client includes:
displaying the live broadcast page at the first client, and displaying the game picture and an information display frame in the live broadcast page, wherein the information display frame comprises at least one of role information and prop thumbnails of the second game account;
and in response to the information display frame not being triggered in the target time period, switching and displaying the information display frame as the display button.
8. The method of claim 1, wherein displaying, in response to the triggering operation of the display control, prop information for a synchronization control and the second game account comprises:
responding to the triggering operation of the display control, displaying a permission obtaining control in the live broadcast page, and displaying an added mask layer in a target display area of the live broadcast page, wherein the mask layer is used for shielding at least part of prop information in the target display area;
and in response to an end event of the permission obtaining process triggered based on the permission obtaining control, displaying the synchronous control in the live broadcast page, and when the mask layer is deleted, restoring to display at least part of the sheltered prop information in the target display area.
9. The method of claim 1, wherein displaying, in response to the triggering operation of the display control, prop information for a synchronization control and the second game account comprises:
responding to the triggering operation of the display control, popping up a permission acquisition window in the live broadcast page, wherein the permission acquisition window comprises a permission acquisition control;
and responding to an end event of the authority acquisition process triggered based on the authority acquisition control, and displaying the synchronous control and the prop information in the live broadcast page.
10. The method of claim 1, wherein prior to displaying the synchronization control and item information for the second game account, the method further comprises:
responding to the triggering operation of the display control, and acquiring prop information of a second game account corresponding to the index information from a live broadcast server based on the index information carried in the live broadcast video stream corresponding to the live broadcast page;
correspondingly, after displaying the prop information of the synchronization control and the second game account, the method further includes:
responding to the received updating indication information carried in the live video stream, acquiring updated prop information from the live server based on the index information, and updating the prop information in the information display panel;
the index information is generated based on an application identifier of a target game application, a live broadcast room identifier and a timestamp, and the target game application is a game application bound with the second account in at least two game applications supported by the live broadcast application.
11. The method of claim 1, wherein the item information comprises information of local items and information of local basic items; the displaying, in response to the triggering operation of the display control, the item information of the synchronization control and the second game account includes:
responding to the triggering operation of the display control, and popping up an information display panel in the live broadcast page;
displaying information of the prop in the bureau in a selection area where a first synchronous selection control is located in the information display panel, wherein the first synchronous selection control is used for triggering a synchronous process of the prop information in the bureau;
and displaying the information of the extravehicular basic addition prop in a selection area where a second synchronous selection control is located in the information display panel, wherein the second synchronous selection control is used for triggering the synchronous process of the extravehicular basic addition prop.
12. The method of claim 1, wherein the synchronizing the prop information to the first game account in response to the triggering operation of the synchronization control comprises:
responding to the triggering operation of the synchronization control, popping up a synchronization panel in the live broadcast page, and displaying the information of at least one group of virtual props historically configured by the first game account number in the synchronization panel;
and synchronously covering the item information with the information of the target item of the first game account on the basis of the selected target item in the at least one group of virtual items and the item information.
13. An information synchronization method, the method comprising:
sending a live video stream to a first client;
the first client is an application client which logs in by using a first account number in a live application, the live video stream carries a game picture and index information, the game picture is a playing picture provided by a second account number in the live application, the index information is used for indexing prop information of the second game account number from a live server, and the index information and the indexed prop information of the second game account number are stored in the live server in an associated manner; the first account number is bound with a first game account number of a target game application, and the second account number is bound with a second game account number of the target game application;
wherein the index information is generated based on an application identifier of the target game application, a live-room identifier of a live page, and a timestamp;
responding to a received synchronization instruction triggered by a synchronization control in a live broadcast page of a first account, and synchronizing the prop information to the first game account through a game server;
the item information includes at least one item of item configuration information and item operation information, the item configuration information is used for indicating a virtual item configured by the second game account, and the item operation information is used for indicating the second game account to control a second game role so that the second game role uses an operation process of the virtual item.
14. The method of claim 13, further comprising:
generating index information based on an application identifier, a live broadcast room identifier and a timestamp of a target game application bound to a second account, and storing the index information and item information of the second game account indexed by the index information in an associated manner, wherein the target game application is a game application bound to the second account in at least two game applications supported by the live broadcast application;
generating the live video stream based on the index information and a game picture provided by the second account;
wherein the method further comprises:
and when the item information of the second game account is updated, generating the live video stream based on the updating indication information and the game picture provided by the second account, and updating the item information stored in association with the index information.
15. An information synchronization apparatus, characterized in that the apparatus comprises:
the first display module is used for displaying a live broadcast page of a live broadcast application at a first client based on a live broadcast video stream sent by a live broadcast server, wherein the live broadcast page comprises a game picture and a display control; the first client is an application client logged in by using a first account, and the game picture is a playing picture provided by a second account in the live application; the first account number is bound with a first game account number of a target game application, and the second account number is bound with a second game account number of the target game application;
the live video stream carries game pictures and index information, the index information is used for indexing prop information of a second game account from a live server, the live server is used for storing the index information and the indexed prop information of the second game account in an associated mode, and the index information is generated based on an application identifier of the target game application, a live-broadcast room identifier of the live-broadcast page and a timestamp;
the second display module is used for responding to the triggering operation of the display control and displaying the synchronous control and the prop information of the second game account;
the synchronization module is used for responding to the triggering operation of the synchronization control and synchronizing the prop information to the first game account;
the item information includes at least one item of item configuration information and item operation information, the item configuration information is used for indicating a virtual item configured by the second game account, and the item operation information is used for indicating the second game account to control a second game role so that the second game role uses an operation process of the virtual item.
16. An information synchronization apparatus, characterized in that the apparatus comprises:
the sending module is used for sending the live video stream to the first client;
the first client is an application client which logs in by using a first account number in a live application, the live video stream carries a game picture and index information, the game picture is a playing picture provided by a second account number in the live application, the index information is used for indexing prop information of the second game account number from a live server, and the index information and the indexed prop information of the second game account number are stored in the live server in an associated manner; the first account number is bound with a first game account number of the target game application, and the second account number is bound with a second game account number of the target game application;
wherein the index information is generated based on an application identifier of the target game application, a live-room identifier of a live page, and a timestamp;
the synchronization module is used for responding to a received synchronization instruction triggered by a synchronization control in a live broadcast page of the first account, and synchronizing the prop information to the first game account through a game server;
the item information includes at least one item of item configuration information and item operation information, the item configuration information is used to indicate a virtual item configured by the second game account, and the item operation information is used to indicate the second game account to control a second game role, so that the second game role uses an operation process of the virtual item.
17. A computer device comprising a memory, a processor and a computer program stored on the memory, characterized in that the processor executes the computer program to implement the steps of the method of any of claims 1 to 14.
18. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the steps of the method according to any one of claims 1 to 14.
CN202210120157.2A 2022-02-07 2022-02-07 Information synchronization method, device, computer equipment, storage medium and program product Active CN114466213B (en)

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