CN114425167A - Interaction method and device of virtual object, storage medium and electronic equipment - Google Patents

Interaction method and device of virtual object, storage medium and electronic equipment Download PDF

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Publication number
CN114425167A
CN114425167A CN202011182362.9A CN202011182362A CN114425167A CN 114425167 A CN114425167 A CN 114425167A CN 202011182362 A CN202011182362 A CN 202011182362A CN 114425167 A CN114425167 A CN 114425167A
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virtual
target
interaction
application client
viewing
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Chinese (zh)
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田宇
张臻
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Tencent Cyber Tianjin Co Ltd
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Tencent Cyber Tianjin Co Ltd
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Priority to CN202011182362.9A priority Critical patent/CN114425167A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a virtual object interaction method and device, a storage medium and electronic equipment. Wherein, the method comprises the following steps: under the condition that a first object uses a first application client to watch a game task running at one time, receiving target interactive operation triggered by the first object to an interactive operation area associated with the game task in the first application client; responding to target interaction operation, determining a target virtual participation object to be interacted with by a first virtual viewing object from at least two virtual participation objects, and acquiring target interaction resources to be interacted with by the first virtual viewing object; and sending the target interaction resource to the target virtual participation object and displaying the first animation in the viewing interface displayed by the first application client. The invention solves the technical problem of low interaction efficiency of the virtual objects.

Description

Interaction method and device of virtual object, storage medium and electronic equipment
Technical Field
The present application relates to the field of computers, and in particular, to a method and an apparatus for interaction of virtual objects, a storage medium, and an electronic device.
Background
In the prior art, in a multiplayer online game, a game spectator usually can play a battle during the game playing process of a game participant. However, if the spectator wishes to interact with the participants of the game, it is necessary to quit the game and then interact with the participants of the game through an interaction function outside the game. This process results in inefficient interaction of virtual objects.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a virtual object interaction method and device, a storage medium and electronic equipment, and aims to at least solve the technical problem of low virtual object interaction efficiency.
According to an aspect of the embodiments of the present invention, there is provided an interaction method for virtual objects, including: receiving a target interactive operation triggered by a first object to an interactive operation area associated with a game task in a first application client under the condition that the first object uses the first application client to watch the game task running at one time, wherein the game task is a task executed by at least two virtual participation objects through interactive countermeasure, and a first virtual watching object of the first object is displayed on the first client; responding to the target interaction operation, determining a target virtual participation object to be interacted with the first virtual watching object from the at least two virtual participation objects, and acquiring a target interaction resource to be interacted with by the first virtual watching object; and sending the target interaction resource to the target virtual participant object and displaying a first animation in a viewing interface displayed by the first application client, wherein the first animation is used for indicating that the first virtual viewing object sends the target interaction resource to the target virtual participant object.
According to another aspect of the embodiments of the present invention, there is also provided an interaction method of a virtual object, including: receiving a target interaction resource sent by a first application client side where a first virtual viewing object is located in a second application client side where a target virtual participation object participating in a game task is located, wherein the target interaction resource is an interaction resource generated under the condition that the first virtual viewing object triggers target interaction operation, and the target interaction operation is triggered on an interaction operation area associated with the game task; and displaying a first animation in a battle interface of the game task in the second application client, wherein the first animation is used for indicating that the target virtual participation object receives the target interaction resource sent by the first virtual viewing object.
According to another aspect of the embodiments of the present invention, there is provided an interaction apparatus for virtual objects, including: a receiving unit, configured to receive, in a first application client, a target interactive operation triggered by a first object on an interactive operation area associated with a game task when the first object views the game task running at a time using the first application client, where the game task is a task in which at least two virtual participant objects execute through interactive countermeasure, and a first virtual viewing object of the first object is displayed on the first client; a determining unit, configured to determine, in response to the target interaction operation, a target virtual participant to be interacted with by the first virtual viewing object from the at least two virtual participants, and obtain a target interaction resource to be interacted with by the first virtual viewing object; a sending unit, configured to send the target interaction resource to the target virtual participant object and display a first animation in a viewing interface displayed by the first application client, where the first animation is used to indicate that the first virtual viewing object sends the target interaction resource to the target virtual participant object.
According to another aspect of the embodiments of the present invention, there is also provided an interaction apparatus for virtual objects, including: a receiving unit, configured to receive, in a second application client where a target virtual participant object participating in a game task is located, a target interaction resource sent by a first application client where a first virtual viewing object is located, where the target interaction resource is an interaction resource generated when the first virtual viewing object triggers a target interaction operation, and the target interaction operation is an operation triggered in an interaction operation area associated with the game task; and a first display unit, configured to display a first animation in a battle interface of the game task in the second application client, where the first animation is used to indicate that the target virtual participant object receives the target interaction resource sent by the first virtual viewing object.
In the embodiment of the invention, when a first object uses a first application client to watch a game task running at one time, a target interactive operation triggered by the first object to an interactive operation area associated with the game task is received in the first application client, wherein the game task is a task executed by at least two virtual participation objects through interactive opposites, and the first virtual watching object of the first object is displayed on the first client; responding to the target interaction operation, determining a target virtual participation object to be interacted with the first virtual watching object from the at least two virtual participation objects, and acquiring a target interaction resource to be interacted with by the first virtual watching object; the target interaction resource is sent to the target virtual participant and a first animation is displayed in a viewing interface displayed by the first application client, wherein the first animation is used for indicating the first virtual viewing object to send the target interaction resource to the target virtual participant.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an application environment of an alternative method for interaction of virtual objects, in accordance with embodiments of the present invention;
FIG. 2 is a flow chart illustrating an alternative method for virtual object interaction according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a first virtual viewing object display interface of an alternative method of interaction of virtual objects according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a first virtual viewing object display interface of an alternative method of interaction of virtual objects according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a display interface of a virtual participant object of an alternative method of interaction of virtual objects, according to an embodiment of the invention;
FIG. 6 is a schematic diagram of an alternative virtual object interaction method in which a first virtual viewing object selects a target virtual participant object, according to an embodiment of the invention;
FIG. 7 is a schematic illustration of a display interface of a first virtual viewing object of an alternative method of interaction of virtual objects according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of a display interface of pointing to a mountain for an alternative virtual object interaction method according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of a display interface of a virtual participant object receiving a target virtual resource of an alternative method of interaction with a virtual object, according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of an alternative method for interaction of virtual objects, showing a first virtual viewing object sending resources to a target virtual participant object, according to an embodiment of the present invention;
FIG. 11 is a diagram illustrating an alternative method of interaction of virtual objects for sending voice messages, in accordance with an embodiment of the present invention;
FIG. 12 is a diagram illustrating resource types selected for transmission in an alternative method for interaction with a virtual object, according to an embodiment of the present invention;
FIG. 13 is a diagram illustrating a text message sent by an alternative method for interaction with virtual objects, according to an embodiment of the present invention;
FIG. 14 is a diagram illustrating a text message display of an alternative method of interaction with a virtual object, in accordance with an embodiment of the present invention;
FIG. 15 is a diagram illustrating a voice message transmission of an alternative method for interaction of virtual objects according to an embodiment of the present invention;
FIG. 16 is a diagram illustrating a message record showing a first virtual viewing object of an alternative method of interaction of virtual objects, in accordance with an embodiment of the present invention;
FIG. 17 is a flow chart illustrating an alternative method for interaction of virtual objects, in accordance with an embodiment of the present invention;
FIG. 18 is a flow chart illustrating an alternative method for virtual object interaction, in accordance with an embodiment of the present invention;
FIG. 19 is a flow chart illustrating an alternative method for interaction of virtual objects, in accordance with an embodiment of the present invention;
FIG. 20 is a flowchart illustrating an alternative method of virtual object interaction, according to an embodiment of the invention;
FIG. 21 is a flow chart illustrating an alternative method for interacting with virtual objects, in accordance with an embodiment of the present invention;
FIG. 22 is a flow chart illustrating an alternative method for interaction of virtual objects, in accordance with an embodiment of the present invention;
FIG. 23 is a flow chart illustrating an alternative method for interaction of virtual objects, in accordance with an embodiment of the present invention;
FIG. 24 is a flow chart illustrating an alternative method for interaction of virtual objects, in accordance with an embodiment of the present invention;
FIG. 25 is a flowchart illustrating an alternative method of virtual object interaction, according to an embodiment of the invention;
FIG. 26 is a flow chart illustrating an alternative method for interaction of virtual objects, in accordance with an embodiment of the present invention;
FIG. 27 is a flowchart illustrating an alternative method for virtual object interaction, according to an embodiment of the invention;
FIG. 28 is a flow chart illustrating an alternative method for interacting with virtual objects, in accordance with an embodiment of the present invention;
FIG. 29 is a schematic structural diagram of an alternative virtual object interaction apparatus according to an embodiment of the present invention;
FIG. 30 is a schematic structural diagram of an alternative virtual object interaction apparatus according to an embodiment of the present invention;
FIG. 31 is a schematic diagram of an alternative electronic device according to an embodiment of the invention;
fig. 32 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present invention, an interaction method of a virtual object is provided, and optionally, as an optional implementation manner, the interaction method of a virtual object may be applied to, but is not limited to, an environment as shown in fig. 1. In fig. 1, the user device 102 stores a memory 104 for storing various items of acquired game task data, a processor 106 for processing the acquired game task data, and a display 108 for displaying the game task. The user device 102 sends a request to obtain game task data to a server 112 via the network 110, which includes a database 114 for storing data for game tasks and a processing engine 116 for maintaining game tasks. The game tasks are game tasks that the user device 118 and the user device 120 participate in. After the user device 102 acquires the game task data, it may be used as a first virtual viewing object for fighting.
Optionally, in this embodiment, the user equipment may be a terminal device configured with a target client, and may include, but is not limited to, at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), notebook computers, tablet computers, palm computers, MID (Mobile Internet Devices), PAD, desktop computers, smart televisions, smart cars, etc. The target client may be a video client, an instant messaging client, a browser client, an educational client, a gaming client, a shopping client, and other social or gaming enabled clients. Such networks may include, but are not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communication. The server may be a single server, a server cluster composed of a plurality of servers, or a cloud server. The above is merely an example, and this is not limited in this embodiment.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for interacting the virtual object includes:
s202, under the condition that a first object uses a first application client to watch a game task running at one time, receiving target interactive operation triggered by the first object to an interactive operation area associated with the game task in the first application client, wherein the game task is a task executed by at least two virtual participation objects through interactive confrontation, and the first virtual watching object of the first object is displayed on the first client;
s204, responding to the target interaction operation, determining a target virtual participant object to be interacted with by the first virtual viewing object from the at least two virtual participant objects, and acquiring target interaction resources to be interacted with by the first virtual viewing object;
s206, sending the target interaction resource to the target virtual participant object and displaying a first animation in the viewing interface displayed by the first application client, wherein the first animation is used for indicating that the first virtual viewing object sends the target interaction resource to the target virtual participant object.
Alternatively, the interaction method of the virtual object can be applied to, but not limited to, a game battle scene. Under the scene of game fighting, at least two virtual participating objects carry out game tasks, and the first virtual watching object can watch the game tasks. In the process of watching the game task, target interaction operation can be triggered, the target interaction operation is interacted with the determined target virtual participation object, and the interacted target interaction resource is sent to the target virtual interaction object. And displaying a first animation on the first application client where the first virtual viewing object is located to display that the first virtual viewing object sends the target interactive resource to the target virtual participant object.
It should be noted that the first virtual viewing object is an observer of the game task, and may be an identifier corresponding to the first object using the first application client, such as a character of a little person, for representing the first object.
Optionally, the interaction method of the virtual object may also be applied to, but not limited to, educational training, teleconferencing, and other scenarios. If the method is applied to the scene of educational training or teleconference, the virtual participators perform educational training or teleconference, and the first virtual viewing object as a special object can view the educational training or teleconference and send target interaction resources to the target virtual participators after the target virtual participators are determined.
Optionally, the target interactive resource in the present application may be, but not limited to, at least one of text, image, voice, expression, or a combination of at least two of the text, the image, the voice, and the expression. The target virtual participant object may be a virtual object determined from the virtual participant objects. After the target virtual resource is sent to the target virtual participant object, the target virtual participant object may be displayed by the client on which the target virtual participant object is located. And the first application client side where the first virtual watching object is located displays the first animation to prompt that the target interaction resource is sent to the target virtual participation object.
Optionally, in this embodiment of the present application, during the process of the game task performed by the virtual participant object, the first virtual viewing object may be used as the first virtual viewing object to view the game task performed by the virtual participant object. During the viewing process, one or more target virtual participant objects can be determined from the virtual participant objects, and target interaction resources are sent to the target virtual participant objects. If a target virtual participant object is determined, the target interaction resources sent to the target virtual participant object may be only visible to the target virtual participant object and not visible to other virtual participant objects, or the target interaction resources sent to the target virtual participant object may be both visible to the determined target virtual participant object and to other virtual participant objects. If a plurality of determined target virtual participation objects are provided, and the target interaction resources are sent to the plurality of target virtual participation objects, the target interaction resources can be seen for each target virtual participation object sent with the target interaction resources, other virtual participation objects cannot see the target interaction resources, and the target interaction resources can be seen for all the target virtual participation objects and other virtual participation objects.
In the embodiment of the present application, the number of virtual participation objects participating in the game task and the number of first virtual viewing objects as the first virtual viewing objects are not limited.
Described in connection with a specific example.
At least two virtual participating objects perform a play of the game, and at least one first virtual viewing object plays a battle against the play of the game. During the viewing process, the viewing angle of the viewing can be adjusted, and the target interaction resources can be sent to the target virtual participant objects determined from the virtual participant objects. The client at which the first virtual viewing object is located may be a first application client, and the client at which the target virtual participation object is located may be a second application client. The client on which the other virtual participant object that is not selected is located may be a third application client. If there are other virtual viewing objects besides the first virtual viewing object, for convenience of description, the client where the fourth object is located may be denoted as a fourth client. The fourth object may determine a second virtual participant object from the first virtual participant objects and send the target interactive resource to the second virtual participant object.
This is explained with reference to fig. 3. Fig. 3 may be a display interface of a first virtual viewing object. The first virtual viewing object may display the progress of the game task of the virtual participant object in the display interface during the spectator. In addition, an avatar identification 302 of each virtual participant object and an avatar identification 304 of the first virtual viewing object may also be displayed in the display interface of the first virtual viewing object. In addition, a function identifier 306 of a function that can be performed by the first virtual viewing object may be displayed. The functions may include, but are not limited to, sending voice, text messages, or gifts such as "flower", "cake", or the like to one or more virtual participants, or may like or indicate dislike, etc. In addition, an object name of each avatar identifying a corresponding object may also be displayed, which is not limited herein.
During the process of fighting the first virtual viewing object, if the first virtual viewing object leaves, the corresponding avatar identification will disappear. If the first virtual viewing object is again viewed, the corresponding avatar identification will appear. For example, as shown in FIG. 4, the avatar identification of the first virtual viewing object located at location 402 disappears. And for the virtual participation object, the head portrait identification of the first virtual viewing object is displayed in the display interface of the virtual participation object. The virtual participant object may choose to hide the avatar identification of the first virtual viewing object. As shown in fig. 5, fig. 5 is a display interface of an optional virtual participant, in which an avatar identifier 502 of the virtual participant is displayed in the display interface of the virtual participant, and in addition, an avatar identifier 504 of a first virtual viewing object and a name of the first virtual viewing object are displayed. Hiding of the avatar identification of the first virtual viewing object may be achieved by button 506. The current first virtual viewing object may be suggested by the number 2 to have several digits. The avatar identification at location 508 is hidden.
Through the method, the first virtual watching object can send the target interaction resource to the virtual participating object in the game task, and the interaction effect with the virtual participating object in the watching and fighting process is further realized.
As an optional implementation manner, in response to the target interaction operation, determining a target virtual participant object to be interacted with by the first virtual viewing object from the at least two virtual participant objects, and acquiring a target interaction resource to be interacted with by the first virtual viewing object includes:
responding to the target interactive operation, determining a virtual participation object as a target virtual participation object under the condition that the first virtual viewing object is determined to execute the interactive operation on the virtual participation object participating in the game task, wherein the target interactive resource is visible for the virtual participation object;
under the condition that the interaction mode of the target interaction operation is a one-way sharing mode, responding to the sharing operation triggered in the first application client, determining operation information to be sent by the first virtual viewing object, and taking the operation information as a target interaction resource;
and under the condition that the interactive mode is a bidirectional interactive mode, responding to an input operation triggered in the first application client, acquiring an interactive message to be sent by the first virtual viewing object, and taking the interactive message as a target interactive resource.
Optionally, the embodiment may determine an interaction mode of the target virtual participant object, and the interaction mode may be divided into a one-way sharing mode and a two-way interaction mode. The unidirectional sharing mode is a unidirectional sharing target interaction resource from the first virtual viewing object to the target virtual participation object. The bidirectional interaction mode is that after the first virtual viewing object shares the target interaction resource with the target virtual participation object, the interaction resource returned by the first virtual viewing object can be received. The first virtual viewing object may select an interaction mode with the target virtual engagement object. For example, as shown in fig. 7, after the first virtual viewing object determines the target virtual participant object and determines the target interactive resource to be transmitted, it can be determined whether the interaction mode is the one-way sharing mode or the two-way interaction mode by the button 702 and the button 704.
Through the embodiment, when the first virtual watching object sends the virtual interaction resources to the target virtual participating object, the interaction mode of the virtual interaction resources can be flexibly selected, and the interaction efficiency of the virtual objects is improved.
As an alternative embodiment, in the case where it is determined that the first virtual viewing object is to perform an interactive operation on one virtual participant object participating in the game task in response to the target interactive operation, after determining the one virtual participant object as the target virtual participant object, the method further comprises:
and adjusting the target virtual participation object in the viewing interface from the first posture to the second posture, and acquiring an interaction mode of the first virtual viewing object and the target virtual participation object, wherein other virtual participation objects except the target virtual participation object in at least two virtual participation objects keep the first posture.
Optionally, the first gesture and the second gesture may be gestures for distinguishing whether the virtual engagement object is selected. The second attitude is different from the first attitude. The second gesture can be an action diagram, and when the virtual participant object is selected, the second gesture in the form of the action diagram prompts which virtual participant object is the virtual participant object selected by the first virtual viewing object. The second pose may also display more avatar indications than the first pose to indicate which virtual participant object the first virtual viewing object selected for. Fig. 6 is a schematic diagram illustrating selection of a target virtual participant object, as shown in fig. 6. A target virtual participant object 602 is selected from the virtual participant objects, and the display pose of the target virtual participant object 602 is adjusted from the first pose to the second pose.
As an optional implementation manner, in a case that the interaction mode is the one-way sharing mode, in response to a sharing operation triggered in the first application client, it is determined that the operation information to be sent by the first virtual viewing object includes at least one of the following:
receiving click operation executed on a target position of a fight interface in the fight interface of the game task displayed on the viewing interface; taking the position information of the target position as operation information, wherein the sharing operation comprises clicking operation;
receiving a sliding operation performed on a plurality of positions of a battle interface in the battle interface of the game task displayed on the viewing interface; and taking a target track formed by the position information of the plurality of positions as operation information, wherein the sharing operation comprises a sliding operation.
Optionally, the first virtual viewing object in this embodiment of the application may share the target interaction resource with the first virtual viewing object. The target interaction resource can be selected position information of the first virtual viewing object in the fighting interface, or can also be a target track formed by sliding operation executed by the first virtual viewing object in the viewing interface. For example, continuing with the example of a go game, as shown in fig. 8, the first virtual viewing object in fig. 8 clicks a position 802 in the spectator interface, and the position information is determined as the target interactive resource and sent to the virtual participant object. The virtual participant object may view the location where the first virtual viewing object was clicked on, and may thus accept the pointing of the first virtual viewing object.
Through the embodiment, the method is adopted, so that the first virtual watching object can share the position information selected in the watching interface or the target track formed by executing the sliding operation on the watching interface, and the interaction efficiency among the virtual objects is improved.
As an optional implementation manner, in a case that the interaction mode is the bidirectional interaction mode, in response to an input operation triggered in the first application client, acquiring an interaction message to be sent by the first virtual viewing object includes one of:
responding to a text input operation triggered in the first application client, displaying a text input box, acquiring a text message input in the text input box, and taking the text message as an interactive message;
responding to an audio input operation triggered in the first application client, displaying audio acquisition prompt information, acquiring audio messages according to the audio acquisition prompt information, and taking the audio messages as interactive messages;
and responding to an image input operation triggered in the first application client, displaying image acquisition prompt information, reading an image message from a local database, or calling an image acquisition device associated with the first application client to acquire the image message and taking the image message as an interactive message.
Optionally, in this embodiment of the application, the target interaction resource may be not only the content such as the track and the position, but also one or more resources such as voice, text, and image.
During the process that the first virtual viewing object views the game task of the virtual participant object, the first virtual viewing object may transmit a voice message, or transmit image information, or transmit text content to the virtual participant object. Through the embodiment, the first virtual watching object can share the text or audio or image content to the target virtual participating object through the method, and the effect of improving the interaction efficiency of the virtual object is achieved.
As an alternative embodiment, displaying the first animation in the viewing interface displayed by the first application client includes:
in the one-way sharing mode, presenting an operation demonstration picture indicated by the operation information in the first animation;
in the two-way interaction mode, a message bubble of the interaction message is moved to the position of the target virtual engagement object triggered by the presentation of the first virtual viewing object in the first animation.
Optionally, in this embodiment of the present application, a first animation is displayed on the first application client to prompt that the first virtual viewing object target interaction resource has been sent to the target virtual participant object. If the first virtual viewing object selects the one-way sharing mode, an operation demonstration picture is displayed on the first application client, and the operation demonstration picture is the content that the first virtual viewing object prompts that the target interaction resource is sent to the target virtual participation object on the first application client after the first virtual viewing object is sent to the target interaction resource of the target virtual participation object. If the mode selected by the first virtual viewing object is the bidirectional interaction mode, when the target interaction resource is sent to the target virtual participant, a message bubble corresponding to the sent target interaction resource needs to be displayed on the first application client to move to the vicinity of the avatar identifier of the target virtual participant so as to prompt that the target interaction resource is sent to the target virtual participant.
Through the method, the effect that the prompt message that the target interactive resource is sent to the target virtual participation object is flexibly prompted on the first application client according to the type of the target interactive resource is achieved.
As an optional implementation manner, in response to the target interaction operation, determining a target virtual participant object to be interacted with by the first virtual viewing object from the at least two virtual participant objects, and acquiring a target interaction resource to be interacted with by the first virtual viewing object includes:
responding to the target interaction operation, determining all virtual objects as target virtual participation objects under the condition that the first virtual watching object executes the target interaction operation on all virtual objects participating in the game task, wherein the target interaction resources are visible for all virtual objects;
acquiring an interaction type of target interaction operation;
taking an evaluation icon corresponding to the evaluation information as a target interaction resource under the condition that the interaction type of the target interaction operation is to send the evaluation information to a virtual participation object;
and taking the interactive information as target interactive resources under the condition that the interactive type of the target interactive operation is to send the interactive information to all the virtual objects.
Optionally, in this embodiment of the present application, one virtual participant object may be used as a target virtual participant object, and a plurality of or all virtual participant objects of a game task may also be used as target virtual participant objects. If one virtual participation object is determined as a target virtual participation object, a target interaction resource corresponding to the interaction operation type may be transmitted to the target virtual participation object. The target interaction resource may be such that only the target virtual participant object is allowed to be visible, or all virtual participant objects are visible. And if all the virtual engagement objects are determined as the target virtual engagement objects, the first virtual viewing object may transmit the target interaction resources to all the target virtual engagement objects. When the target interaction resources are sent to all the target virtual participators, the target interaction resources sent to each target virtual participator can be checked for each target virtual participator, the target interaction resources sent to other target virtual participators cannot be checked, and the target interaction resources sent to each target virtual participator can be checked for all the target virtual participators.
Through the embodiment, by the method, whether the sent target interaction resources are visible to all people can be flexibly set, and the effect of improving the interaction efficiency of the virtual object is achieved.
As an alternative embodiment, displaying the first animation in the viewing interface displayed by the first application client comprises:
when the target virtual participation object is a virtual participation object, presenting that the first virtual viewing object moves from the initial display position to the associated position of the target virtual participation object in the first animation, and presenting that the evaluation icon moves to the position of the target virtual participation object according to a target track, wherein the starting point of the target track is the associated position;
and displaying the interaction information at the initial display position of the first virtual viewing object in the first animation under the condition that the target virtual participation object is all the virtual objects. Optionally, in this embodiment of the application, since a private message or a public message may be sent in the process of sending the target interactive resource to the target virtual participant object by the first virtual viewing object, the first animation displayed by the first application client of the corresponding first virtual viewing object is also different. Thereby prompting the result that the target interaction resource has been sent to the target virtual participant object with a different first animation.
Through the embodiment, the method achieves the effect of improving the interaction efficiency of the virtual objects.
As an optional implementation manner, in the process that the first object uses the first application client to watch a game task running at one time, the method further comprises the following steps:
and under the condition that the fourth object of the fourth application client is used for performing interactive operation on the at least one virtual participation object, displaying a second animation in the viewing interface of the first application client, wherein the second animation is used for indicating that the fourth object sends the interactive resource to a second virtual participation object determined from the first virtual participation object.
Optionally, in this embodiment of the present application, during the process that the first virtual viewing object, that is, the first virtual viewing object, views the game task performed by the virtual participant object, there may be other first virtual viewing objects to view the game task. If the other first virtual viewing objects send the interactive resources to the virtual participant objects in the game task, a second animation is displayed in the display interface of the first application client, and the second animation prompts the other first virtual viewing objects to send the interactive resources to the virtual participant objects. Of course, if the other virtual participant objects send private interactive resources, the second animation is not displayed on the display interface of the first application client.
Through the embodiment and the method, the effect of improving the interaction efficiency of the virtual object is achieved.
As an optional embodiment, in a second application client where a target virtual participation object participating in a game task is located, receiving a target interaction resource sent by a first application client where a first virtual viewing object is located, where the target interaction resource is an interaction resource generated when the first virtual viewing object triggers a target interaction operation, and the target interaction operation is an operation triggered on an interaction operation area associated with the game task; and displaying a first animation in a fight interface of the game task in the second application client, wherein the first animation is used for indicating that the target virtual participation object receives the target interaction resource sent by the first virtual viewing object.
That is, for a virtual participant, i.e., a virtual participant of a game task, it is possible to separate a target virtual participant from other virtual participants. The target virtual participation object is a virtual participation object of the first virtual viewing object sending the target interaction resource, and the other virtual participation objects are virtual participation objects of the first virtual viewing object not sending the target interaction resource. The client where the target virtual participation object is located is a second application client.
For example, as shown in fig. 9, for the virtual participant object, the virtual participant object may display its own avatar identifier 902 during the game task and display the avatar identifier 904 of the first virtual viewing object, and if the first virtual viewing object transmits the virtual interaction resource to the virtual participant object, the virtual participant object to which the virtual interaction resource is transmitted is the target virtual participant object. The prompt may be by displaying a first animation. Such as prince sending a flower 906 to a virtual participant object. For clarity of illustration, the virtual participant object herein may be virtual participant object 1. On the other hand, as shown in fig. 10, for the virtual participant 2, the avatar indicator 1002 of the virtual participant 2 is displayed in the lower right corner, the virtual participant 2 can see that the prince on the left side of the display sends a flower to the avatar indicator 1004 of the virtual participant 1, and the avatar indicator of the prince in the area 1006 temporarily moves to the left side, and after the flower is sent, the avatar indicator of the prince returns to the area 1006, and the avatar indicator 1004 of the virtual participant 1 is not displayed.
Through the embodiment, the method achieves the effect of improving the interaction efficiency of the virtual objects.
As an optional implementation, the displaying the first animation in the engagement interface of the game task in the second application client comprises:
determining an interaction mode of the first virtual viewing object and the target virtual participation object under the condition that the target interaction operation indicates that the first virtual viewing object performs the interaction operation on the target virtual participation object;
under the condition that the interaction mode is a one-way sharing mode, presenting operation information sent by a first virtual watching object in a first animation;
and in the case that the interactive mode is a two-way interactive mode, presenting the interactive message sent by the first virtual viewing object in the first animation.
Optionally, in this embodiment of the application, an interaction mode of the target virtual participant object may be determined, and the interaction mode may be divided into a one-way sharing mode and a two-way interaction mode. The unidirectional sharing mode is a unidirectional sharing target interaction resource from the first virtual viewing object to the target virtual participation object. The bidirectional interaction mode is that after the first virtual viewing object shares the target interaction resource with the target virtual participation object, the interaction resource returned by the first virtual viewing object can be received. The first virtual viewing object may select an interaction mode with the target virtual engagement object. The target virtual participation object can display different first animations according to the interaction mode after receiving the target interaction resource, and can return the interaction resource if the interaction mode is a bidirectional interaction mode. If the first virtual viewing object sends a voice to the virtual participant object, the second application client of the virtual participant object displays the first animation, the first animation displays the bubbles of the sent voice, and the virtual participant object can return interactive resources, such as voice, text, images, expressions and other contents, to the first virtual viewing object.
Through the embodiment and the method, the effect of improving the interaction efficiency of the virtual object is achieved.
As an optional implementation manner, the operation information sent by presenting the first virtual viewing object in the first animation includes at least one of the following:
presenting a target position selected by a first virtual viewing object executing click operation in a first animation, wherein the target interaction resource comprises position information of the target position;
and presenting a target track formed by a plurality of positions selected by the first virtual viewing object executing the sliding operation in the first animation, wherein the target interaction resource comprises track position information of the target track.
Optionally, the first virtual viewing object in this embodiment of the application may share the target interaction resource with the first virtual viewing object. The target interaction resource can be selected position information of the first virtual viewing object in the fighting interface, or can also be a target track formed by sliding operation executed by the first virtual viewing object in the viewing interface. For example, continuing with the go game as an example, during the go process, when the first virtual viewing object sends the position information or the target trajectory to the virtual participant object, the position information or the target trajectory may be displayed on the display interface of the second application client of the virtual participant object, so as to prompt the virtual participant object for the pointing given by the first virtual viewing object.
By the method, the effect of improving the interaction efficiency of the virtual objects is achieved.
As an alternative embodiment, presenting the interactive message sent by the first virtual viewing object in the first animation comprises:
a message bubble is rendered in the first animation in which the first virtual viewing object moves from the initial display position to a position adjacent to where the target virtual engagement object is located and displays the interactive message when the first virtual viewing object reaches the adjacent position.
Alternatively, if the message sent by the first virtual viewing object to the virtual participant object is a voice message, it may be displayed on the client of the virtual participant object that the avatar icon of the first virtual viewing object moves to the vicinity of the avatar icon of the virtual participant object and a message bubble of the interactive message is displayed. For example, as shown in fig. 11, fig. 11 is a schematic view of a display interface of a virtual participant object. The avatar flag 1104 of the first virtual viewing object is originally located on the right side of the display interface, and since the first virtual viewing object 1104 sends the voice message to the virtual participant object 1102, the avatar flag 1104 of the first virtual viewing object may be moved to the vicinity of the avatar flag 1102 of the virtual participant object, and an animation sharing the voice message with the virtual participant object may be displayed.
As an alternative embodiment, displaying the first animation in the engagement interface of the game task in the second application client includes:
determining the interaction type of the target interaction operation under the condition that the target interaction operation indicates that the first virtual viewing object performs the interaction operation on all virtual objects participating in the game task;
when the interaction type of the target interaction operation is that evaluation information is sent to the target virtual participation object, the evaluation information sent to the target virtual participation object by the first virtual watching object is presented in the first animation;
and under the condition that the interaction type of the target interaction operation is that the interaction information is sent to the target virtual participation object, presenting the interaction information sent to the target virtual participation object by the first virtual watching object and the reply information of the interaction information in the first animation.
Optionally, in this embodiment of the present application, all virtual objects in the virtual participation objects may be determined as target virtual participation objects, and then the virtual interaction resources are sent to the target virtual participation objects, that is, the virtual participation objects. If the rating information is transmitted, the rating information may be transmitted to all the virtual participation objects, and all the virtual participation objects may receive the rating information. If the interactive information is sent to the virtual participator, all the virtual participator can receive the interactive information and feed back reply information, and the reply information is returned to the first virtual watching object and played by the client of the first virtual watching object.
As an optional implementation manner, presenting the rating information sent by the first virtual viewing object to the target virtual participation object in the first animation includes:
and presenting that the first virtual viewing object moves from the initial display position to the associated position of the target virtual participation object in the first animation, and presenting that the evaluation icon corresponding to the evaluation information moves to the position of the target virtual participation object according to the target track, wherein the starting point of the target track is the associated position.
Alternatively, the evaluation information may be text content. The evaluation icon may be an icon including text content. If the first virtual viewing object sends the text content to the virtual participation object, the client of the virtual participation object can display that the head portrait identifier of the first virtual viewing object moves to the head portrait identifier of the virtual participation object, and the corresponding text content moves from the initial position to the target position where the virtual participation object is located, so as to form an animation for prompting the virtual participation object to send the text message to the virtual participation object by the first virtual viewing object.
By the method, the animation that the first virtual watching object sends the text message to the virtual participating object is displayed, and the effect of flexibly prompting the message sending is realized.
As an optional implementation manner, presenting the interaction information sent by the first virtual viewing object to the target virtual participant object in the first animation includes:
a message bubble is rendered in the first animation in which the first virtual viewing object moves from the initial display position to a position adjacent to where the target virtual engagement object is located and displays the interactive message when the first virtual viewing object reaches the adjacent position.
Alternatively, if the message sent by the first virtual viewing object to the virtual participant object is a voice message, it may be displayed on the client of the virtual participant object that the avatar icon of the first virtual viewing object moves to the vicinity of the avatar icon of the virtual participant object and a message bubble of the interactive message is displayed. The display message bubbles and the avatar icon of the first virtual viewing object move from the initial position to the position near the avatar icon of the virtual participating object, the first virtual viewing object can be prompted to send contents such as voice messages to the virtual participating object in an animation mode, and the efficiency of prompting the virtual participating object to send virtual interaction resources to the virtual participating object by the first virtual viewing object is improved.
As an optional implementation, after displaying the message bubble of the interactive message when the first virtual viewing object reaches the adjacent position, the method further includes:
And under the condition that the display duration of the message bubble reaches a target threshold value, hiding the message bubble, and controlling the first virtual viewing object to recover to the initial display position.
Alternatively, the target threshold may be a preset time period. And if the time length of the message bubble display reaches the target threshold value, hiding the message bubble and controlling the head portrait icon of the first virtual watching object to move to the initial position.
By the method, the display time of the bubbles is effectively controlled, and the problem of shielding caused by long-time display of the bubbles is avoided.
As an optional implementation manner, after the first animation is displayed in the fight interface of the game task in the second application client, the method further includes:
and in response to the reference operation executed on the first virtual viewing object, displaying a target interaction record between the first virtual viewing object and the target virtual participation object in the fight interface.
Optionally, the virtual participant object in this embodiment may select one or more first virtual viewing objects, and for each selected first virtual viewing object, the virtual participant object may view a target interaction record of the first virtual viewing object. For example, if a first virtual viewing object sends a voice message and text content to the virtual participant object, the virtual participant object may select the first virtual viewing object to view the voice message and text content shared by the first virtual viewing object to itself.
Through the embodiment, the history records can be inquired through the method, and information omission is avoided.
As an optional implementation manner, in the process that the first virtual viewing object controlled by the first application client starts to view a game task running at a game play, the method further includes:
and under the condition that a first virtual viewing object controlled by the first application client performs interactive operation on a reference virtual participation object participating in the game task, displaying a second animation in a fight interface of a second application client, wherein the second animation is used for indicating that the first virtual viewing object sends interactive resources to the reference virtual participation object.
Optionally, in this embodiment of the application, on the client of the virtual participant, a prompt message that the first virtual viewing object sends the virtual interaction resource to the other virtual participant may be further displayed, and specifically, the prompt may be performed through the second animation. Such as prompting the first virtual viewing object to send a voice message or an image message or a text message or to send a gift to the other virtual participant object.
That is, in the embodiment of the present application, for the virtual participant object, the first virtual viewing object may click on the avatar identification of the virtual participant object on the first application client, click on the avatar identification of which one or more virtual participant objects, that is, which one or more virtual participant objects are determined as the target virtual participant objects. The first virtual viewing object may choose to tap the avatar identification of the target virtual participant object or send the target interactive resource to the target virtual participant object. If the first virtual viewing object chooses to send a global message to the target virtual participant object, other virtual participants than the target virtual participant object may also see that the first virtual viewing object sent the global message to the target virtual viewing object. If the head portrait identifier of the target virtual participant object is marked, the head portrait identifier of the target virtual participant object can shake along with the head portrait identifier, or a message is sent to the target virtual participant object, and the content of the message can be viewed. If the first virtual viewing object selects to send a private message, such as a private message, to the target virtual participant, the other virtual participants except the target virtual participant cannot see the private message sent by the first virtual viewing object to the target virtual participant, for example, the target virtual participant beats the avatar identifier of the target virtual participant, and only the beaten target virtual participant can see the avatar identifier thereof and the first virtual viewing object beats the avatar identifier, or only the target virtual participant sending the private message can see the private message sent by the first virtual viewing object. Other virtual participating objects cannot view the private message, or only can view the prompt that the first virtual viewing object sends the private message to the target virtual participating object, but cannot view the specific content of the private message.
The interaction method of the virtual object is explained below with reference to specific examples. The embodiment comprises a virtual participation object 1, a virtual participation object 2, a virtual participation object 3, a virtual participation object 4 and a first virtual viewing object, wherein the virtual participation object 1 and the virtual participation object 2 play a go game. The number of virtual participant objects is not limited. The virtual participant object 3 and the virtual participant object 4 may be in a waiting state while the virtual participant object 1 and the virtual participant object 2 play a go game. The first virtual viewing object may be spectator in the identity of the spectator. As shown in the interface of the first virtual viewing object in fig. 3, the first virtual viewing object can view the avatar icons 302 of the virtual participant objects 1, 2, 3, and 4, and the avatar icon 304 of the first virtual viewing object itself, and the first virtual viewing object can perform resource transmission with one or more of the virtual participant objects in a single direction through a send flower button or a throw "ba" button of the buttons 306. If flowers are sent to the virtual participant 1, the virtual participant 2 is thrown to 'Baba', the virtual participant 1 carries out voice global communication, the virtual participant 2 carries out character global communication, and the like. If the first virtual viewing object sends a flower to the virtual participant object 1, on the client of the first virtual viewing object, as shown in fig. 12, the first virtual viewing object may click a flower sending button 1202 to drag the flower to the icon of the avatar of the virtual participant object 1, and then the flower may be sent to the virtual participant object 1. For the client of virtual participant object 1, as shown in fig. 9, the prince is shown sending a flower 906 to the avatar icon of virtual participant object 1. For the client of virtual participant 2, as shown in fig. 10, the prince is displayed to send a flower to the avatar icon 1004 of virtual participant 1. The avatar icon of the first virtual viewing object will retract from the right 1006 and emerge from the left to pay for the avatar icon 1004 of the virtual participant object 1, and after the pay-out, the avatar icon of the first virtual viewing object will return to the original position. Not only send flowers, but also send voice or text contents. Of course, if private transmission is also selected when the first virtual viewing object transmits a flower to the virtual participant object 1, the flower transmitted by the first virtual viewing object can be seen by the virtual participant object 1, and the flower transmitted by the first virtual viewing object to the virtual participant object 1 cannot be seen by the virtual participant object 2.
The first virtual viewing object may select a target virtual participant object from among the virtual participant objects 1 to 4. Upon selection of the target virtual participant object 602 as in fig. 6, the avatar icon of the target virtual participant object 602 stands up. At this time, the first virtual viewing object may select an interactive manner. Such as river hill pointing, text private messages, voice private messages, different ways correspond to different interactive contents. As shown in fig. 12, three buttons are displayed on the avatar identifier of the selected virtual participant in fig. 12, and correspond to a pointed river, a text secret and a voice secret respectively.
If the first virtual viewing object selects the function of pointing to the mountains, after the pointing to the mountains is clicked, the pointing can be clicked at any position in the picture, only the selected virtual participating object player can see the pointing, and the pointing disappears after three seconds, so that other virtual participating objects cannot see the content pointed by the first virtual viewing object. As shown in fig. 8, the first virtual viewing object clicks a position in the screen, and then the position where the first virtual viewing object clicks is displayed on the display interface of the virtual participant object 1, and disappears after being maintained for 3 seconds. To prompt the virtual participant 1 how to go next.
If the first virtual viewing object selects the text whisper function after determining the virtual participant object, for example, the first virtual viewing object selects the text whisper function, the text may be input through the called typing panel, and after clicking and sending, as shown in fig. 13, the bubble of the text whisper corresponding to the text content may be displayed to move to the avatar of the virtual participant object 1 selected by the first virtual viewing object, and for the virtual participant object 1, the text content sent by the first virtual viewing object may be viewed. As shown in fig. 14, the avatar identification 1404 of the first virtual viewing object may say, near the avatar identification 1402 of the virtual engagement object, to the avatar identification of the virtual engagement object: just that step is wrong. And returning to the original position after the completion of the speaking.
If the first virtual viewing object selects the function of the voice message, the first virtual viewing object may press the button of the voice message in fig. 12 and enter sound, as shown in fig. 15, press the record button 1502, and after releasing the button of the voice message, may send the sound to the designated virtual participation object. In fig. 15, after the end of the recorded voice, the voice identifier 1504 can move to the avatar identifier of the virtual participant to which the first virtual viewing object is to be transmitted. As for the virtual participant, as shown in fig. 11, when the virtual participant receives the speech content, the avatar indicator 1104 displaying the prince moves from the initial position to the vicinity of the avatar indicator 1102 of the virtual participant to speak into the virtual participant, and then returns to the initial position after the utterance.
For a virtual participant object, the virtual participant object may view a history of the resources that the first virtual viewing object sent to itself by clicking on the avatar icon of the first virtual viewing object. As shown in fig. 16, a record of the messages sent by the prince during the wayside process is shown in fig. 16. The position of the displayed record can be transparently displayed so as not to obscure the chessboard.
In the present application, the number of persons who participate in the game task (virtual participation object ) and the first virtual viewing object (first virtual viewing object) are not displayed. Can be adjusted according to actual conditions.
Fig. 17 is a flow chart showing a virtual viewing object. As shown in steps S1702 through S1712 of fig. 17. S1702, obtaining a fighting list, S1704 determining whether there is a virtual viewing object in the list (the virtual viewing object may include a first virtual viewing object), if there is a virtual viewing object, S1706, displaying the virtual viewing object on the right side of the screen, then S1708 determining whether to click a stow button, if the determination result of S1708 is yes, S1710 stowing the virtual viewing object on the right side, if the determination result of S1708 is no, returning to S1706, and if the determination result of S1704 is no, S1712 normally displaying the game content.
In the receiving of the public interaction display logic, when the background sends a notice to the foreground or the foreground requests a message list, the public interaction message is pushed to all virtual watching objects and virtual participating objects except the message sender, and message filtering is not carried out. Receiving public interaction display logic for the virtual participated object, when the background sends a notice to the foreground or the foreground request message list, pushing unread public interaction messages of the virtual participated object A to the virtual participated object A, and after the display, the foreground informs the background to record that the public interaction messages A are read. Fig. 18 is a flow chart of a received message. As shown in steps S1802 through S1816 of fig. 18. S1802, the virtual participation object a plays the game, S1804, receives the background notification, the virtual viewing object C sends the applause message to the virtual participation object a, S1806, is the button in the collapsed state? If the answer of the judgment of S1806 is yes, the avatar identifier of the virtual viewing object C at the original fighting position of S1808 moves to the left to enter the screen, then S1810, the icon of the applause message performs parabolic animation from the avatar identifier position of the virtual viewing object C to the position of the virtual participation object a, the animation is gradually hidden after the animation is finished, S1812, after the animation is finished, the avatar identifier of the virtual viewing object C moves to the right to move out of the screen, and S1814, the virtual participation object a continues the game. If the judgment result of S1806 is negative, S1816, the icon of the applause message is made into a parabolic animation from the head portrait identification position of the virtual viewing object C to the position of the virtual participation object a, and the animation is gradually hidden after the animation is ended.
Receiving public interaction display logic for the virtual participated object to others, when the background sends a notice to the foreground or the foreground request message list, pushing unread public interaction messages of the virtual participated object A to the virtual participated object A, and after the display, the foreground informs the background to record that the public interaction messages A are read. FIG. 19 is a flow chart of receiving a public interaction show message of another person. As shown in steps S1902 through S1912 of fig. 19. S1902, in the game of the virtual participation object A, S1904, receiving a background notification, sending a cheering message to the virtual participation object B by the virtual viewing object D, S1906, moving the head portrait identifier of the virtual viewing object D from the left bottom to the right to enter the screen, moving the head portrait identifier of the virtual participation object B from the left bottom to the top to enter the screen, S1908, carrying out parabolic animation on the icon of the cheering message from the head portrait identifier position of the virtual viewing object D to the position of the virtual participation object B, gradually hiding after the animation is finished, S1910, after the animation is finished, moving the head portrait identifier of the virtual viewing object D out of the screen to the left, moving the head portrait identifier of the virtual participation object B out of the screen downwards, and S1912, continuing the game by the virtual participation object A.
For the virtual viewing object to receive the public interaction display logic sent by other virtual viewing objects, when the background sends a notice to the foreground or the foreground request message list, the unread public interaction message of the virtual viewing object C is pushed to the virtual viewing object C, and after the display, the foreground informs the background to record that the public interaction message C is read.
For the first virtual viewing object sending public interaction logic, when the virtual viewing object sends a public interaction message, the virtual viewing object pushes the message to the background public interaction message pool, and records the message sender and receiver, and the flowchart is shown in step S2002 to step S2032 of fig. 20. The virtual watching object C enters a game for watching, the image of the C is displayed at the lower position of the right side of the screen, the public interaction related button is displayed at the right side of the screen, the virtual participating object image is displayed at the lower side of the screen, background notification is received, the virtual watching object C sends a drinking message to the virtual participating object A, whether the position of the dragged icon is positioned in the virtual participating object image area below is judged, if the position of the dragged icon is positioned in the virtual participating object image area below, the transparency of the icon is set to be 100%, when dragging is finished, the virtual watching object C sends a message to the virtual participating object A when the position of the dragged icon is positioned in the virtual participating object A area, the message animation gradually disappears after the virtual participating object A stays at the top for 2 seconds, and the virtual watching object C continuously watches the battle. If the icon dragging position is not located in the virtual participatory object image area below, the transparency of the icon is set to be 50%, the icon disappears when the dragging is finished, and the virtual watching object C continuously watches the war. In the process that the virtual watching object C continuously watches battles, background notification is received, the virtual watching object D sends cheering information to the virtual participating object B, the image of the virtual watching object D enters a screen from the left side to the right side from the lower position of the left side of the screen, the image of the virtual participating object B enters the screen from the bottom to the top from the lower side of the screen, cheering information icons do parabolic animation from the position of the image of the virtual watching object D to the position of the image of the virtual participating object B, the images disappear gradually after the animation is finished, the image of the virtual watching object D moves out of the screen from the right side, and the image of the virtual participating object B moves out of the screen from the bottom.
And the virtual viewing object sends the private interactive logic, and when the virtual viewing object sends the private interactive message, the virtual viewing object pushes the message to the background private interactive message pool and records the sender and the designated receiver. Fig. 21 is a flowchart of pushing a message to a virtual participant object as shown in steps S2102 to S2112 of fig. 21. The virtual viewing object C continuously views the battle, and determines whether to click on the image of the virtual participant a? If the virtual participation object A image is clicked, the virtual participation object A image moves upwards, the upper half of the body is exposed, three buttons of pointing at the top of the virtual participation object A, text whistles and voice whistles appear, the public interaction button on the right side of the screen disappears gradually, the virtual watching object C image moves out of the screen rightwards, the public interaction button on the right side of the screen disappears gradually, and the virtual watching object C image moves out of the screen rightwards.
The virtual viewing object sends logic pointing to the river hill, the virtual viewing object points to the river hill to send, and the foreground pushes information to the background private interactive information pool, wherein the information comprises information types (pointing to the river hill)/sender/receiver/pointing to the river hill position. The flowchart is as shown in steps S2202 through S2220 of fig. 22. Is the virtual viewing object C enter the private interaction mode state of the virtual participant object a, click on the non-button area? If no non-button area is clicked, then judge what is the button pointing to the river hill? If the pointing mountain button is clicked, then determine that the pointing mountain is used for the first time? If the button pointing to the river hill is clicked for the first time, showing the demonstration animation of pointing to the river hill: a finger icon with 50% transparency enters the middle of the screen, clicks an animation and repeats twice, then gradually hides and disappears, and determines whether to click the screen within 10 seconds? And if the screen is clicked within 10 seconds, acquiring a motor area, informing a background, sending information of the pointed river mountain and the position to the terminal A, enabling the finger icon to appear at the current position, disappearing after 3 seconds, and exiting from the pointed river mountain editing mode. If the non-button area is clicked, S2220 exits the private mode.
The virtual viewing object sends text whisper logic, the virtual viewing object points text whisper, and the foreground pushes messages to the background private interactive message pool, including message type (text)/sender/receiver/text content. The flowchart is as shown in step S2302 to step S2320 of fig. 23. Is the virtual viewing object C enter the private interaction mode state of the virtual participant object a, click on the non-button area? Click the whisper button? Call the keyboard, display the input box above the keyboard, click to send? And informing the background, sending the text private messages to the virtual participation object A by the virtual watching object C, moving the text private message input box from the original position to the image position of the virtual participation object A for animation, zooming from 1 to 0.1 times, gradually disappearing after reaching the appointed position, and quitting the text private message editing mode. If the sending is not clicked, clicking an outer screen area of the input box. And if the non-button area is clicked, exiting the private interaction mode.
The virtual viewing object sends voice whisper logic, the virtual viewing object points text whisper, and the foreground pushes messages to the background private interactive message pool, including message type (voice)/sender/receiver/voice files. The flowchart is as shown in step S2402 to step S2420 of fig. 24. Is the virtual viewing object C enter the private interaction mode state of the virtual participant object a, click on the non-button area? If the non-button area is clicked, then determine is the button for clicking the voice whisper? If click the button of the voice whisper, appear the voice button and close the button, press the voice button recording for a long time, judge and drag to close the button? If not dragging the close button, then loosening the hand and notifying the backstage, the virtual object C of watching sends pronunciation secret talk and content to virtual participation object A, and pronunciation secret talk style frame moves from original position to virtual participation object A image position, and the in-process reduces from 1 time to 0.1 time, disappears after reaching the position gradually, withdraws from pronunciation secret talk edit mode. And if the non-button area is clicked, exiting the private interaction mode.
The virtual participated object receives the private interactive display logic, when the background sends a notice to the foreground or the foreground request message list, the private interactive message is filtered according to the current account number, and only the appointed message receiver can pull the private interactive message and display the private interactive message.
The virtual participating object receives the display logic of the pointed river mountain, for example, when the background sends a notice to the foreground or the foreground request message list, the background only pushes the message of which the designated message receiver is A in the unread message pool, if the unread new message exists, the designated icon is displayed, and the foreground notifies the background that the marked message is read. The flowchart is as shown in step S2502 to step S2510 of fig. 25. In the game of the virtual participant A, a receiving background informs the virtual viewing object C that the pointed river mountain and the position are sent to the virtual participant A, the pointed icon and the name of the sender are displayed at the designated position, the pointed icon and the name of the sender are gradually hidden after 3 seconds, the background is informed, the pointed river mountain information sent to the virtual participant A by the virtual viewing object C is read, and the virtual participant A continues the game.
The logic for the virtual participant to receive the text message presentation is illustrated in the flow chart from step S2602 to step S2616 in fig. 26. In the game of the virtual participation object A, under the condition that the receiving background informs the virtual watching object C to send the text private messages to the virtual participation object A, under the condition that the virtual watching object button is not in a folded state, the virtual watching object C moves out of the screen from left to right, the virtual watching object C moves into the screen from bottom to top on the left of the virtual participation object A, the private messages bubble at the top of the virtual watching object C appears, the screen moves out of the screen from top to bottom after 3 seconds, the background is informed, the virtual watching object C sends the text private messages to the virtual participation object A, the text private messages and the content are read, and the virtual participation object A continues the game.
The logic for the virtual participant to receive the voice message display is illustrated in steps S2702 to S2726 of fig. 27. In the virtual participant a game, in the case of receiving a background to notify the virtual viewer C to send a voice message to the virtual participant a, in the case of the virtual viewer button being in an uncollapsed state, the virtual viewer C moves out of the screen from left to right, the virtual viewer C moves into the screen from bottom to top on the left side of the virtual participant a, the virtual viewer C bubbles at the top of the virtual viewer C, automatically plays voice, and after 3 seconds of voice play, the virtual viewer C moves out of the screen from top to bottom, notifying the background that the virtual viewer C sends a voice message and a read content to the virtual participant a, in the case of the virtual viewer button not being in a packed state, the virtual viewer C enters the screen from right to left, and the virtual viewer list is normally displayed, the virtual participant a continues the game.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Furthermore, those skilled in the art will recognize that the embodiments described in this specification are exemplary embodiments.
According to another aspect of the embodiments of the present invention, there is further provided a method for interacting a virtual object, as shown in fig. 28, the method includes:
s2802, receiving a target interaction resource sent by a first application client side where a first virtual viewing object is located in a second application client side where a target virtual participation object participating in a game task is located, wherein the target interaction resource is an interaction resource generated under the condition that the first virtual viewing object triggers target interaction operation, and the target interaction operation is operation triggered on an interaction operation area associated with the game task;
s2804, displaying a first animation in a fight interface of the game task in the second application client, wherein the first animation is used for indicating that the target virtual participation object receives the target interaction resource sent by the first virtual viewing object.
For other examples of this embodiment, please refer to the above examples, which are not described herein again.
According to another aspect of the embodiment of the present invention, there is also provided an interaction apparatus for a virtual object, which is used for implementing the interaction method for a virtual object. As shown in fig. 29, the apparatus includes:
a receiving unit 2902, configured to receive, in a first application client, a target interactive operation triggered to an interactive operation area associated with a game task when a first virtual viewing object controlled by the first application client starts to view a game task that is running at a game play, where the game task is a task in which at least two virtual participating objects complete through interactive confrontation;
A determining unit 2904, configured to determine, in response to the target interaction operation, a target virtual participant to be interacted, and obtain a target interaction resource to be interacted with by the first virtual viewing object;
a sending unit 2906, configured to send the target interactive resource to the target virtual participant object, and display a first animation in the viewing interface displayed by the first application client, where the first animation is used to indicate that the first virtual viewing object sends the target interactive resource to the target virtual participant object.
In the embodiment of the present application, the number of virtual participation objects participating in the game task and the number of first virtual viewing objects as the first virtual viewing objects are not limited.
According to another aspect of the embodiment of the present invention, there is also provided an interaction apparatus for a virtual object, which is used for implementing the interaction method for a virtual object. As shown in fig. 30, the apparatus includes:
a receiving unit 3002, configured to receive, in a second application client where a target virtual participant object participating in a game task is located, a target interaction resource sent by a first virtual participant object when the first virtual participant object controlled by the first application client starts to watch a game task that is running at a local place, where the target interaction resource is an interaction resource generated by a target interaction operation triggered by the first virtual participant object in an interaction operation area associated with the game task;
The first display unit 3004 is configured to display a first animation in the engagement interface of the game task in the second application client, where the first animation is used to indicate that the target virtual participant object receives the target interaction resource sent by the first virtual viewing object.
In the embodiment of the present application, the number of virtual participation objects participating in the game task and the number of first virtual viewing objects as the first virtual viewing objects are not limited.
According to another aspect of the embodiment of the present invention, there is further provided an electronic device for implementing the method for interacting a virtual object, where the electronic device may be a terminal device or a server shown in fig. 31. The present embodiment takes the electronic device as a terminal device as an example for explanation. As shown in fig. 31, the electronic device comprises a memory 3102 and a processor 3104, the memory 3102 having stored therein a computer program, the processor 3104 being arranged to execute the steps of any of the above method embodiments by means of the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
Under the condition that a first object uses a first application client to watch a game task running at one time, receiving target interactive operation triggered by the first object to an interactive operation area associated with the game task in the first application client, wherein the game task is a task executed by at least two virtual participation objects through interactive countermeasures, and a first virtual watching object of the first object is displayed on the first client;
responding to target interaction operation, determining a target virtual participant of a first virtual viewing object to be interacted from at least two virtual participants, and acquiring target interaction resources to be interacted by the first virtual viewing object;
and sending the target interaction resource to the target virtual participation object and displaying a first animation in a viewing interface displayed by the first application client, wherein the first animation is used for indicating that the first virtual viewing object sends the target interaction resource to the target virtual participation object.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 31 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 31 is a diagram illustrating a structure of the electronic apparatus. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 31, or have a different configuration than shown in FIG. 31.
The memory 3102 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for interacting with a virtual object in the embodiments of the present invention, and the processor 3104 executes various functional applications and data processing by running the software programs and modules stored in the memory 3102, so as to implement the above-mentioned method for interacting with a virtual object. The memory 3102 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 3102 may further include memory remotely located from the processor 3104, which may be connected to the terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 3102 may be used for storing information such as data in game tasks, but not limited thereto. As an example, as shown in fig. 31, the memory 3102 may include, but is not limited to, a receiving unit 2902, a determining unit 2904, and a sending unit 2906 of the interactive apparatus including the virtual object. In addition, the virtual object may further include, but is not limited to, other module units in the interaction apparatus of the virtual object, which is not described in this example again.
Optionally, the transmission device 3106 is used to receive or transmit data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 3106 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 3106 is a Radio Frequency (RF) module, which is used to communicate with the internet by wireless means.
In addition, the electronic device further includes: a display 3108 for displaying game tasks; and a connection bus 3110 for connecting the respective module parts in the electronic apparatus.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the interaction method of the virtual object, where the electronic device may be a terminal device or a server shown in fig. 32. The present embodiment takes the electronic device as a terminal device as an example for explanation. As shown in fig. 32, the electronic device comprises a memory 3202 and a processor 3204, the memory 3202 storing a computer program, the processor 3204 being arranged to perform the steps of any of the above method embodiments by means of the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
receiving a target interaction resource sent by a first application client side where a first virtual viewing object is located in a second application client side where a target virtual participation object participating in a game task is located, wherein the target interaction resource is an interaction resource generated under the condition that the first virtual viewing object triggers a target interaction operation, and the target interaction operation is an operation triggered by an interaction operation area associated with the game task;
and displaying a first animation in a fight interface of the game task in the second application client, wherein the first animation is used for indicating that the target virtual participation object receives the target interaction resource sent by the first virtual viewing object.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 32 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 32 is a diagram illustrating a structure of the electronic device. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 32, or have a different configuration than shown in FIG. 32.
The memory 3202 may be used to store software programs and modules, such as program instructions/modules corresponding to the virtual object interaction method and apparatus in the embodiments of the present invention, and the processor 3204 executes various functional applications and data processing by running the software programs and modules stored in the memory 3202, that is, implements the above-mentioned virtual object interaction method. The memory 3202 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 3202 may further include memory remotely located from the processor 3204, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 3202 may be used for storing information such as data in game tasks, but is not limited thereto. As an example, as shown in fig. 32, the storage 3202 may include, but is not limited to, a receiving unit 3002 and a first display unit 3004 in an interactive apparatus including the virtual object. In addition, the virtual object may further include, but is not limited to, other module units in the interaction apparatus of the virtual object, which is not described in this example again.
Optionally, the transmitting device 3206 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 3206 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices so as to communicate with the internet or a local area Network. In one example, the transmission device 3206 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 3208 for displaying the game task; and a connection bus 3210 for connecting the respective module parts in the electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
According to an aspect of the application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions to cause the computer device to execute the interaction method of the virtual object. Wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
under the condition that a first object uses a first application client to watch a game task running at one time, receiving target interactive operation triggered by the first object to an interactive operation area associated with the game task in the first application client, wherein the game task is a task executed by at least two virtual participation objects through interactive countermeasures, and a first virtual watching object of the first object is displayed on the first client;
responding to target interaction operation, determining a target virtual participation object to be interacted with by a first virtual viewing object from at least two virtual participation objects, and acquiring target interaction resources to be interacted with by the first virtual viewing object;
And sending the target interaction resource to the target virtual participant object and displaying a first animation in a viewing interface displayed by the first application client, wherein the first animation is used for indicating that the first virtual viewing object sends the target interaction resource to the target virtual participant object.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
receiving a target interaction resource sent by a first application client side where a first virtual viewing object is located in a second application client side where a target virtual participation object participating in a game task is located, wherein the target interaction resource is an interaction resource generated under the condition that the first virtual viewing object triggers a target interaction operation, and the target interaction operation is an operation triggered by an interaction operation area associated with the game task;
and displaying a first animation in a fight interface of the game task in the second application client, wherein the first animation is used for indicating that the target virtual participation object receives the target interaction resource sent by the first virtual viewing object.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed coupling or direct coupling or communication connection between each other may be an indirect coupling or communication connection through some interfaces, units or modules, and may be electrical or in other forms.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A method for interacting virtual objects, comprising:
under the condition that a first object uses a first application client to watch a game task running at one time, receiving target interactive operation triggered by the first object to an interactive operation area associated with the game task in the first application client, wherein the game task is a task executed by at least two virtual participation objects through interactive countermeasure, and a first virtual watching object of the first object is displayed on the first application client;
Responding to the target interaction operation, determining a target virtual participant object to be interacted with the first virtual viewing object from the at least two virtual participant objects, and acquiring target interaction resources to be interacted with the first virtual viewing object;
and sending the target interaction resource to the target virtual participation object and displaying a first animation in a viewing interface displayed by the first application client, wherein the first animation is used for indicating that the first virtual viewing object sends the target interaction resource to the target virtual participation object.
2. The method of claim 1, wherein the determining, in response to the target interaction operation, a target virtual participant object to be interacted with by the first virtual viewing object from among the at least two virtual participant objects, and obtaining target interaction resources to be interacted with by the first virtual viewing object comprises:
in response to the target interaction operation, determining that the first virtual viewing object is the target virtual participation object in the case that the interaction operation is performed on one virtual participation object participating in the game task, wherein the target interaction resource is visible to the one virtual participation object;
Under the condition that the interaction mode of the target interaction operation is a one-way sharing mode, responding to a sharing operation triggered in the first application client, determining operation information to be sent by the first virtual viewing object, and taking the operation information as the target interaction resource;
and under the condition that the interaction mode is a bidirectional interaction mode, responding to an input operation triggered in the first application client, acquiring an interaction message to be sent by the first virtual viewing object, and taking the interaction message as the target interaction resource.
3. The method of claim 2, wherein after determining one virtual participant object to participate in the game task as the target virtual participant object if it is determined that the first virtual viewing object is to perform an interactive operation on the one virtual participant object in response to the target interactive operation, the method further comprises:
and adjusting the target virtual participation object in the viewing interface from a first posture to a second posture, and acquiring an interaction mode of the first virtual viewing object and the target virtual participation object, wherein other virtual participation objects except the target virtual participation object in the at least two virtual participation objects keep the first posture.
4. The method according to claim 2, wherein in a case that the interaction mode is a one-way sharing mode, determining operation information to be sent by the first virtual viewing object in response to a sharing operation triggered in the first application client includes at least one of:
receiving click operation executed on a target position of a battle interface in the battle interface of the game task displayed on the viewing interface; taking the position information of the target position as the operation information, wherein the sharing operation comprises the clicking operation;
receiving a sliding operation performed on a plurality of positions of a battle interface in the battle interface of the game task displayed on the viewing interface; and taking a target track formed by the position information of the plurality of positions as the operation information, wherein the sharing operation comprises the sliding operation.
5. The method according to claim 2, wherein, in the case that the interaction mode is a bidirectional interaction mode, in response to an input operation triggered in the first application client, acquiring an interaction message to be sent by the first virtual viewing object comprises one of:
Responding to a text input operation triggered in the first application client, displaying a text input box, acquiring a text message input in the text input box, and taking the text message as the interactive message;
responding to an audio input operation triggered in the first application client, displaying audio acquisition prompt information, acquiring an audio message according to the audio acquisition prompt information, and taking the audio message as the interactive message;
responding to an image input operation triggered in the first application client, displaying image acquisition prompt information, reading an image message from a local database, or calling an image acquisition device associated with the first application client to acquire the image message, and taking the image message as the interactive message.
6. The method of claim 2, wherein displaying the first animation in the viewing interface displayed by the first application client comprises:
in the one-way sharing mode, presenting an operation demonstration picture indicated by the operation information in the first animation;
in the two-way interaction mode, presenting a message bubble of the interaction message in the first animation triggered by the first virtual viewing object to move to a location where the target virtual engagement object is located.
7. The method of claim 1, wherein the determining, in response to the target interaction operation, a target virtual participant object to be interacted with by the first virtual viewing object from among the at least two virtual participant objects, and obtaining target interaction resources to be interacted with by the first virtual viewing object comprises:
in response to the target interaction operation, determining all virtual objects as target virtual participation objects if the first virtual viewing object is determined to perform the target interaction operation on all virtual objects participating in the game task, wherein the target interaction resources are visible to all virtual objects;
acquiring the interaction type of the target interaction operation;
taking an evaluation icon corresponding to the evaluation information as the target interaction resource under the condition that the interaction type of the target interaction operation is that the evaluation information is sent to a virtual participator;
and taking the interaction information as the target interaction resource under the condition that the interaction type of the target interaction operation is that the interaction information is sent to all the virtual objects.
8. The method of claim 7, wherein displaying the first animation in the viewing interface displayed by the first application client comprises:
When the target virtual participation object is the virtual participation object, presenting that the first virtual viewing object moves from an initial display position to an associated position of the target virtual participation object in the first animation, and presenting that the evaluation icon moves to the position of the target virtual participation object according to a target track, wherein a starting point of the target track is the associated position;
and displaying the interaction information at an initial display position of the first virtual viewing object in the first animation when the target virtual participation object is the total virtual objects.
9. The method of claim 1, wherein during the process of the first object using the first application client to view a game task being run, further comprising:
and under the condition that a fourth object of a fourth application client is used for performing an interactive operation on at least one virtual participation object, displaying a second animation in the viewing interface of the first application client, wherein the second animation is used for indicating that the fourth object sends an interactive resource to a second virtual participation object determined from the first virtual participation object.
10. A method for interacting virtual objects, comprising:
receiving a target interaction resource sent by a first application client side where a first virtual viewing object is located in a second application client side where a target virtual participation object participating in a game task is located, wherein the target interaction resource is an interaction resource generated under the condition that the first virtual viewing object triggers a target interaction operation, and the target interaction operation is an operation triggered by an interaction operation area associated with the game task;
displaying a first animation in a fight interface of the game task in the second application client, wherein the first animation is used for indicating that the target virtual participation object receives the target interaction resource sent by the first virtual viewing object.
11. The method of claim 10, wherein displaying a first animation in a battle interface of the game task in the second application client comprises:
determining an interaction mode of the first virtual viewing object and the target virtual participation object under the condition that the target interaction operation indicates that the first virtual viewing object performs an interaction operation on the target virtual participation object;
When the interaction mode is a one-way sharing mode, presenting operation information sent by the first virtual viewing object in the first animation;
and if the interaction mode is a bidirectional interaction mode, presenting the interaction message sent by the first virtual viewing object in the first animation.
12. The method of claim 10, further comprising, after displaying a first animation in a battle interface of the game task in the second application client:
displaying a target interaction record between the first virtual viewing object and the target virtual engagement object in the engagement interface in response to a review operation performed on the first virtual viewing object.
13. The method of claim 10, wherein during the process of the first virtual viewing object controlled by the first application client starting to view a game task that is running, further comprising:
and under the condition that the first virtual viewing object controlled by the first application client performs interactive operation on a reference virtual participation object participating in the game task, displaying a second animation in the fight interface of the second application client, wherein the second animation is used for indicating that the first virtual viewing object sends interactive resources to the reference virtual participation object.
14. An interactive apparatus for a virtual object, comprising:
the game processing device comprises a receiving unit, a processing unit and a processing unit, wherein the receiving unit is used for receiving target interactive operation triggered by a first object to an interactive operation area associated with a game task in a first application client side when the first object uses the first application client side to watch the game task running at one time, the game task is a task executed by at least two virtual participation objects through interactive countermeasure, and a first virtual watching object of the first object is displayed on the first application client side;
a determining unit, configured to determine, in response to the target interaction operation, a target virtual participant to be interacted with by the first virtual viewing object from the at least two virtual participants, and obtain a target interaction resource to be interacted with by the first virtual viewing object;
a sending unit, configured to send the target interaction resource to the target virtual participant object and display a first animation in a viewing interface displayed by the first application client, where the first animation is used to indicate that the first virtual viewing object has sent the target interaction resource to the target virtual participant object.
15. An interactive apparatus for a virtual object, comprising:
the game system comprises a receiving unit, a processing unit and a processing unit, wherein the receiving unit is used for receiving a target interaction resource sent by a first application client side where a first virtual viewing object is located in a second application client side where a target virtual participation object participating in a game task is located, the target interaction resource is generated under the condition that the first virtual viewing object triggers a target interaction operation, and the target interaction operation is an operation triggered by an interaction operation area associated with the game task;
and the first display unit is used for displaying a first animation in a fight interface of the game task in the second application client, wherein the first animation is used for indicating that the target virtual participation object receives the target interaction resource sent by the first virtual viewing object.
CN202011182362.9A 2020-10-29 2020-10-29 Interaction method and device of virtual object, storage medium and electronic equipment Pending CN114425167A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024078225A1 (en) * 2022-10-13 2024-04-18 腾讯科技(深圳)有限公司 Virtual object display method and apparatus, device and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024078225A1 (en) * 2022-10-13 2024-04-18 腾讯科技(深圳)有限公司 Virtual object display method and apparatus, device and storage medium

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