CN114404957A - Interaction control method and device, computer equipment and storage medium - Google Patents
Interaction control method and device, computer equipment and storage medium Download PDFInfo
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- CN114404957A CN114404957A CN202210049450.4A CN202210049450A CN114404957A CN 114404957 A CN114404957 A CN 114404957A CN 202210049450 A CN202210049450 A CN 202210049450A CN 114404957 A CN114404957 A CN 114404957A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04847—Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
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- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- General Physics & Mathematics (AREA)
- Radar, Positioning & Navigation (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present disclosure provides an interaction control method, an interaction control device, a computer device and a storage medium, wherein a game interface displayed by a terminal device comprises a virtual display device and a control button; the interaction control method comprises the following steps: in response to a first trigger operation on the control button, displaying first target display content corresponding to the first trigger operation on the virtual display device; in response to a second trigger operation on the virtual display device, determining first pose adjustment information of the virtual display device and determining second target display content corresponding to the second trigger operation; the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device; and adjusting the state of the virtual display equipment in the game interface based on the first posture adjustment information, and displaying the second target display content in the virtual display interface of the virtual display equipment.
Description
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to an interaction control method, an interaction control apparatus, a computer device, and a storage medium.
Background
The common interaction mode of the virtual screen device and the player in the existing game scene is click amplification, view/operation of specific interfaces/functions in the screen and the like.
However, the virtual screen in the current game scene usually only displays a fixed picture or information, and the player can only complete the interaction by a fixed operation, such as clicking the virtual screen or clicking a fixed area according to a prompt, which is relatively single.
Disclosure of Invention
The embodiment of the disclosure at least provides an interaction control method, an interaction control device, computer equipment and a storage medium.
In a first aspect, an embodiment of the present disclosure provides an interaction control method, which is applied to a terminal device; the game interface displayed by the terminal equipment comprises virtual display equipment and a control button; the method comprises the following steps:
in response to a first trigger operation on the control button, displaying first target display content corresponding to the first trigger operation on the virtual display device;
in response to a second trigger operation on the virtual display device, determining first pose adjustment information of the virtual display device and determining second target display content corresponding to the second trigger operation; the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device;
and adjusting the state of the virtual display equipment in the game interface based on the first posture adjustment information, and displaying the second target display content in the virtual display interface of the virtual display equipment.
In an optional embodiment, the displaying, on the virtual display device, a first target display content corresponding to a first trigger operation in response to the first trigger operation on the control button includes:
in response to a first trigger operation on the control button, determining second posture adjustment information corresponding to a first target display content corresponding to the first trigger operation; the second posture adjustment information includes: a second display position, and/or a second display pose of the virtual display device;
and adjusting the display state of the virtual display equipment in the game interface based on the second posture adjustment information, and displaying the first target display content in the virtual display interface of the virtual display equipment.
In an alternative embodiment, the control button comprises: a first control button; the first control button is used for triggering on-hook operation; the first target display content includes: and hanging the set page.
In an optional embodiment, the method further comprises: and responding to the hang-up setting operation of the hang-up setting page, determining a hang-up picture corresponding to the hang-up configuration information based on the hang-up configuration information determined by the hang-up setting operation, and displaying the hang-up picture.
In an alternative embodiment, the control button comprises: a second control button; the second control button is used for triggering a fighting state; and the first target display content corresponding to the first trigger operation comprises: and the level information page corresponds to the fighting state.
In an optional embodiment, the method further comprises: and responding to the confirmation attack operation based on the level information page, determining a fighting picture corresponding to the level information carried in the level information page, and displaying the fighting picture.
In an optional embodiment, the displaying, on the virtual display device, a first target display content corresponding to a first trigger operation in response to the first trigger operation on the control button includes:
responding to the fact that a preset fighting condition is achieved, and displaying fighting prompt information on the virtual display equipment;
under the condition that the combat condition is reached, responding to a first trigger operation of the second control button, acquiring the level information based on the reached combat condition, and generating a level information page based on the level information;
and displaying the level information page on the virtual display equipment.
In an optional embodiment, the game interface further includes: an interactive display area;
the method further comprises the following steps: and displaying a game state picture corresponding to the current game state in the interactive display area based on the current game state of the target virtual character.
In an alternative embodiment, the current game state includes at least one of: an on-hook status, a combat status, and a reward acquisition status.
In an alternative embodiment, the current game state includes: a combat state;
the displaying a game state picture corresponding to the current game state in the interactive display area based on the current game state of the target virtual character further comprises:
determining whether the current game state is a fighting state in response to an exit operation of the fighting picture;
and responding to the fact that the current game state is a fighting state, and displaying a game state picture corresponding to the fighting state in the interactive display area.
In a second aspect, an embodiment of the present disclosure further provides an interaction control apparatus, where the interaction control apparatus applied to a terminal device includes: the game interface displayed by the terminal equipment comprises virtual display equipment and a control button; the device comprises:
a first response module, configured to display, on the virtual display device, a first target display content corresponding to a first trigger operation in response to the first trigger operation on the control button;
a second response module, configured to determine, based on responding to a second trigger operation on the virtual display device, first pose adjustment information of the virtual display device and second target display content corresponding to the second trigger operation; the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device;
and the first display module is used for adjusting the state of the virtual display equipment in the game interface based on the first posture adjustment information and displaying the second target display content in the virtual display interface of the virtual display equipment.
In an optional implementation manner, the first response module is specifically configured to:
in response to a first trigger operation on the control button, determining first target display content corresponding to the first trigger operation and second posture adjustment information corresponding to the first trigger operation; the second posture adjustment information includes: a second display position, and/or a second display pose of the virtual display device;
and adjusting the display state of the virtual display equipment in the game interface based on the second posture adjustment information, and displaying the first target display content in the virtual display interface of the virtual display equipment.
In an alternative embodiment, the control button comprises: a first control button; the first control button is used for triggering on-hook operation; the first target display content includes: and hanging the set page.
In an optional implementation manner, the apparatus further includes a third response module, where the third response module is specifically configured to:
and responding to the hang-up setting operation of the hang-up setting page, determining a hang-up picture corresponding to the hang-up configuration information based on the hang-up configuration information determined by the hang-up setting operation, and displaying the hang-up picture.
In an alternative embodiment, the control button comprises: a second control button; the second control button is used for triggering a fighting state; and the first target display content corresponding to the first trigger operation comprises: and the level information page corresponds to the fighting state.
In an optional implementation manner, the apparatus further includes a fourth response module, where the fourth response module is specifically configured to:
and responding to the confirmation attack operation based on the level information page, determining a fighting picture corresponding to the level information carried in the level information page, and displaying the fighting picture.
In an optional implementation, the first response module is further configured to:
responding to the fact that a preset fighting condition is achieved, and displaying fighting prompt information on the virtual display equipment; under the condition that the combat condition is reached, responding to a first trigger operation of the second control button, acquiring the level information based on the reached combat condition, and generating a level information page based on the level information; and displaying the level information page on the virtual display equipment.
In an optional implementation manner, the apparatus further includes a status display module, where the status display module is specifically configured to:
and displaying a game state picture corresponding to the current game state in the interactive display area based on the current game state of the target virtual character.
In an alternative embodiment, the current game state includes at least one of: an on-hook status, a combat status, and a reward acquisition status.
In an alternative embodiment, the current game state includes: a combat state; the state display module is configured to, when displaying a game state screen corresponding to a current game state in the interactive display area based on the current game state of the target virtual character, specifically:
determining whether the current game state is a fighting state in response to an exit operation of the fighting picture; and responding to the fact that the current game state is a fighting state, and displaying a game state picture corresponding to the fighting state in the interactive display area.
In a third aspect, this disclosure also provides a computer device, a processor, and a memory, where the memory stores machine-readable instructions executable by the processor, and the processor is configured to execute the machine-readable instructions stored in the memory, and when the machine-readable instructions are executed by the processor, the machine-readable instructions are executed by the processor to perform the steps of the first aspect or any one of the possible interaction control methods in the first aspect.
In a fourth aspect, alternative implementations of the present disclosure also provide a computer-readable storage medium having a computer program stored thereon, where the computer program is executed to perform the steps of the first aspect, or any one of the possible interaction control methods of the first aspect.
According to the interaction control method provided by the embodiment of the disclosure, a player can control the virtual display device to display different pose states and display contents in the game interface through triggering operation of different buttons of the game interface. Like this, can be at the recreation in-process, the player can carry out the interdynamic through clicking different buttons or virtual display device itself with virtual display device, and the interactive mode is more various, and then increases the interest of recreation, promotes game experience.
For the description of the effects of the interactive control device, the computer device, and the computer-readable storage medium, reference is made to the description of the interactive control method, which is not repeated herein.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly described below, and the drawings herein incorporated in and forming a part of the specification illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the technical solutions of the present disclosure. It is appreciated that the following drawings depict only certain embodiments of the disclosure and are therefore not to be considered limiting of its scope, for those skilled in the art will be able to derive additional related drawings therefrom without the benefit of the inventive faculty.
Fig. 1 shows a flowchart of an interaction control method provided by an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a game interface in the interaction control method provided by the embodiment of the disclosure;
fig. 3 is a schematic diagram illustrating a method for controlling a virtual display device to adjust a pose in an interactive control method provided by an embodiment of the present disclosure;
fig. 4 is a schematic diagram illustrating a virtual display device displaying an on-hook page in an interaction control method provided by the embodiment of the present disclosure;
fig. 5 is a schematic diagram illustrating another virtual display device adjusting pose in the interaction control method provided by the embodiment of the disclosure;
FIG. 6 is a schematic diagram illustrating a display position of a virtual display device in the interaction control method provided by the embodiment of the disclosure;
fig. 7 illustrates a schematic diagram of displaying level map information by a virtual device in the interaction control method provided by the embodiment of the present disclosure;
FIG. 8 is a schematic diagram illustrating a virtual display device displaying a transition animation in an interaction control method provided by an embodiment of the present disclosure;
FIG. 9 is a schematic diagram illustrating another virtual display device displaying transition animations in an interaction control method provided by the embodiment of the present disclosure;
fig. 10 is a schematic diagram illustrating a virtual display device displaying a level information page in an interaction control method provided by the embodiment of the present disclosure;
FIG. 11 is a schematic diagram of an interactive control device provided by an embodiment of the present disclosure;
fig. 12 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only a part of the embodiments of the present disclosure, not all of the embodiments. The components of embodiments of the present disclosure, as generally described and illustrated herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the disclosure without making creative efforts, shall fall within the protection scope of the disclosure.
Research shows that the common interaction mode of the virtual screen device and a player in the existing game scene is to display some contents in the virtual screen device, and clicking the contents can trigger the enlargement of the virtual screen device, the viewing/operation of specific interfaces/functions in the screen and the like. However, the virtual screen in the current game scene usually only displays a fixed picture or information, and the player can only complete the interaction by a fixed operation, such as clicking the virtual screen or clicking a fixed area according to a prompt, which is relatively single.
Based on the above research, the present disclosure provides an interaction control method, an interaction control apparatus, a computer device, and a storage medium, where a game interface includes a virtual display device and a control button, and the triggering of the virtual display device to display corresponding display can be achieved by a first triggering operation on the control button and a second triggering operation on the virtual display device in the game interface, so that more triggering modes of the virtual display device are provided, and the diversity of interactions is increased.
The above-mentioned drawbacks are the results of the inventor after practical and careful study, and therefore, the discovery process of the above-mentioned problems and the solutions proposed by the present disclosure to the above-mentioned problems should be the contribution of the inventor in the process of the present disclosure.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
To facilitate understanding of the present embodiment, first, an interaction control method disclosed in the embodiments of the present disclosure is described in detail, where an execution subject of the interaction control method provided in the embodiments of the present disclosure is generally a computer device with certain computing capability, and the computer device includes, for example: terminal equipment or servers or other processing devices. In some possible implementations, the interaction control method may be implemented by a processor calling computer readable instructions stored in a memory.
The interactive control method provided by the embodiment of the disclosure can be applied to any game scene for interactively controlling the virtual object. For example, the method may include a third person perspective shooting game, a first person perspective shooting game, a role playing game, an action game, a strategy game, a fighting game, a sports competition game, an adventure game, and the like, and the interaction control method provided by the embodiment of the present disclosure may be adopted, which is not limited specifically herein. The following describes the interaction control method provided by the embodiment of the present disclosure in detail by taking an execution subject as a terminal device as an example.
The game interface in the embodiment of the disclosure is also a page for displaying a game scene; virtual objects are included in the game scene; virtual objects may include, but are not limited to, virtual characters manipulated by players, and Non-Player characters (NPCs); the virtual character may include, but is not limited to, at least one of a virtual character, a virtual animal, a virtual character capable of being controlled by a player, and a non-player character set according to game requirements, and is not particularly limited herein; a plurality of buttons capable of being touched by a player are included in a general game interface, and the player controls the virtual object to perform a corresponding operation through the touch buttons, for example, in the case that the game includes a shooting-type game, a plurality of types of buttons such as an item use button, a movement button (e.g., a joystick), an action (e.g., aiming, jumping, squatting, crawling, etc.) button, an attack (e.g., skill release, shooting, etc.) button, and the like may be included in the game interface.
The following describes an interaction control method provided by the embodiments of the present disclosure.
Referring to fig. 1, a flowchart of an interaction control method provided in the embodiment of the present disclosure is shown, where the method includes steps S101 to S103, where:
s101: in response to a first trigger operation on the control button, displaying first target display content corresponding to the first trigger operation on the virtual display device;
s102: in response to a second trigger operation on the virtual display device, determining first pose adjustment information of the virtual display device and determining second target display content corresponding to the second trigger operation; the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device;
s103: and adjusting the state of the virtual display equipment in the game interface based on the first posture adjustment information, and displaying the second target display content in the virtual display interface of the virtual display equipment.
The embodiment of the disclosure is applied to a terminal device, and in a corresponding game interface, the terminal device comprises a virtual display device and a control button, when a player clicks the corresponding control button, in response to a first trigger operation on the control button, first target display content corresponding to the first trigger operation is displayed on the virtual display device, when the player clicks the virtual display device, in response to a second trigger operation on the virtual display device, according to information such as a first display position and/or a first display posture of the virtual display device, and second target display content corresponding to the second trigger operation is determined. And adjusting the state of the virtual display device in the game interface, and displaying the second target display content in the virtual display interface of the virtual display device. Therefore, the player can interact with the virtual display equipment by clicking different buttons or the virtual display equipment, so that more virtual display equipment triggering modes are provided for the player in the game process, and the diversity of interaction modes is increased.
The following describes each of the above-mentioned steps S101 to S103 in detail.
In step S101, when the player plays the game using the terminal device, the virtual display device and the control button are displayed on the game interface of the terminal device.
The virtual display device is, for example, a virtual device constructed in a game scene, such as: the virtual mobile phone device, or a virtual electronic device with a display interface, such as a virtual computer, a virtual watch, a virtual game machine, etc.
The control button is used for controlling the virtual display equipment to adjust the pose and display content, and first target display content corresponding to first trigger operation can be controlled to be displayed on the virtual display equipment through first trigger operation of a player on the control button.
Specifically, the first trigger operation may include, but is not limited to, a single click, a long press, a drag, a double click, a double press, and the like of the control button.
In specific implementation, the control buttons can be highlighted in the game interface in a mode of icon size, icon display information, setting display materials different from a common state and the like; here, the specific mode may be preset according to the game requirement, and is not particularly limited herein.
The terminal device changes the position, posture, display content, and the like of the virtual display device in response to a first trigger operation of the control button.
In one possible embodiment, in response to a first trigger operation on the control button, displaying a first target display content corresponding to the first trigger operation on a virtual display device includes: in response to a first trigger operation on a control button, determining first target display content corresponding to the first trigger operation and second posture adjustment information corresponding to the first trigger operation; the second posture adjustment information includes: a second display position, and/or a second display pose of the virtual display device; and adjusting the display state of the virtual display equipment in the game interface based on the second posture adjustment information, and displaying the first target display content in the virtual display interface of the virtual display equipment.
Here, the second display position of the virtual display device is, for example, a position in the display interface of the terminal device to which the virtual display device needs to be adjusted after the first trigger operation. The second display posture of the virtual display device is, for example, a posture that the virtual display device needs to be adjusted after the first trigger operation.
When the display state of the virtual display device in the game interface is adjusted based on the second posture adjustment information, if the second posture adjustment information includes the second display position, the position of the virtual display device needs to be adjusted, for example, from the current position to the center of the display interface of the terminal device; if the second posture adjustment information includes the second display posture, the posture of the virtual display device needs to be adjusted, for example, the virtual display device is adjusted from the current landscape display to the portrait display.
Illustratively, as shown in fig. 2, a game interface displays a picture corresponding to a game scene. In the game, the game scene is a city scene; the player can control the virtual character to search for monsters on the streets of the urban scene, corresponding rewards can be obtained after the virtual character encounters and attacks the monsters and wins, the game interface is displayed at the first-person perspective of the virtual player, and the device for searching for the monsters is composed of an interactive display area, virtual display equipment and control buttons. The player can trigger the virtual display device to display the corresponding first target display content by triggering the control button.
In one possible embodiment, the control button comprises: a first control button; the first control button is used for triggering the on-hook operation. The first target display content includes: and hanging the set page.
For example, when the player wants the preset route to automatically find a monster battle, the virtual display device is controlled to adjust the display state of the virtual display device in the game interface based on the second posture adjustment information through the triggering operation of the first control button, and the on-hook setting page is displayed in the virtual display interface of the virtual display device.
When a player clicks a first control button when controlling a virtual display interface of a virtual display device to display first target display content, determining first target display content corresponding to the first trigger operation and second posture adjustment information corresponding to the first trigger operation in response to a first trigger operation of the first control button.
Wherein the second posture adjustment information includes: a second display position, and/or a second display pose of the virtual display device.
Then, the position and/or posture of the virtual display device is adjusted by using the second display position and/or the second display posture of the virtual display device, and when the position and/or posture of the virtual display device is adjusted, a picture that the virtual display device changes from the posture before adjustment to the posture after adjustment can be displayed. For example, the process of adjusting the pose of the virtual display device is as follows: the virtual display device is enlarged, and finally the adjusted virtual display device is displayed in the center of the game interface, as shown in the game interface shown in fig. 3, a specific example of the enlargement process of the virtual display device is displayed.
Specifically, the pose of the virtual display device before adjustment is as shown in fig. 2, when the virtual display device responds to the first trigger operation of the first control button, the virtual display device is horizontally enlarged until the virtual display device is located in the middle of the game interface, and the enlarging process of the virtual display device is as shown in fig. 3.
Illustratively, as shown in the example of fig. 4, after the virtual display device adjusts the pose, the virtual display device displays an on-hook setting page, and the on-hook setting page is displayed in the game interface.
After the on-hook setting page is displayed, in another embodiment of the present disclosure, the method further includes: and responding to the hang-up setting operation of the hang-up setting page, determining a hang-up picture corresponding to the hang-up configuration information based on the hang-up configuration information determined by the hang-up setting operation, and displaying the hang-up picture.
The on-hook setting operation includes, for example, related content that is displayed on an on-hook page and that can be configured by the player. For example, the display content of the on-hook page includes: the on-hook scene, the on-hook duration, the attribute of the target object selected for on-hook attack, the virtual role information configured by the on-hook and the like can be used as on-hook configuration information.
Specifically, the player can select a block matching with its own ability according to the attribute information of the virtual character, and it can be understood that the block corresponds to a game stage including a captain room and other monster rooms, and in the block, the attribute and level of the monster appearing, the experience of falling, and the bonus match with the attributes of the virtual character controlled by the player.
For example, a player may set a station of a virtual character in his own camp, and specifically, the station area may include: the player can adjust the station position of the virtual character according to the attribute of the virtual character in the private camp, so that the player can exert the greatest advantage. For example, a character with a low blood volume but a high attack level is placed in the posterior region, and a character with a high blood volume and a high defense level is placed in the anterior region.
For example, the attack order of the virtual characters can be set, specifically, the player can set a preferential attack sequence according to the attributes of the virtual characters in the own camp, for example, the character with the group attack effect can be set to cause group damage to the virtual characters in the enemy camp; the role with the single chopping effect can be set in a subsequent attack sequence, and when the blood volume of the virtual role in enemy camp meets a certain chopping condition, the virtual role can be directly defeated; the role with the armor-breaking effect can be set as a priority attack sequence to attack the front-row virtual role in the enemy camp; the mode of configuring the attack order according to the character attributes can be preset according to the game content, and is not limited too much here.
Illustratively, the attribute information of the virtual character in the player's own camp includes information of level, skill and the like, during game playing, a new virtual character is added to the player's camp, the new virtual character may have strong skill, but the level is lower, the player can select a proper block to view the attribute of the monster appearing in the block, the experience of falling the monster, the reward and the like, the player sets the traveling route of the virtual character camp and the collocation of the virtual character camp according to the information, after the player selects the challenged block, the traveling route and the collocation of the virtual character camp, the virtual player automatically moves according to the set route in the block, and the virtual character performs actions of walking, fighting or picking up the reward and the like on the interactive display area. The interactive display area is described in detail in the following embodiments, and will not be described in detail herein. Specifically, when the virtual character reaches a position point preset by the player, the virtual character attacks a monster appearing at the position point, and if the monster is defeated and awarded, the player can pick up the bonus by clicking the bonus dropped on the interactive display area. After the monsters appearing on the traveling route are defeated, the virtual character continues to move according to the preset route until all monsters on the preset route are defeated.
In another embodiment of the present disclosure, the control button further includes: a second control button. The second control button is used for triggering a fighting state; and the first target display content corresponding to the first trigger operation comprises: and the level information page corresponds to the fighting state.
In response to the first trigger operation of the second control button, displaying the first target display content on the virtual display device in the following specific manner: responding to the fact that a preset fighting condition is achieved, and displaying fighting prompt information on the virtual display equipment; and under the condition that the combat condition is reached, responding to a first trigger operation of the second control button, acquiring the level information based on the reached combat condition, generating a level information page based on the level information, and displaying the level information page on the virtual display equipment.
Illustratively, in response to the confirmation attack operation based on the level information page, a battle picture corresponding to the level information carried in the level information page is determined, and the battle picture is displayed.
Responding to the fact that a preset fighting condition is achieved, and displaying fighting prompt information on the virtual display equipment; under the condition that the combat condition is reached, responding to a first trigger operation of the second control button, acquiring the level information based on the reached combat condition, and generating a level information page based on the level information; and displaying the level information page on the virtual display equipment.
Illustratively, the combat conditions may include either of the following A and B:
a: when the player controls the virtual character to move to a position point of a certain virtual character containing enemy battles on the level map according to the level map information prompted on the virtual display device, the second control button of the virtual display device amplifies or flickers for prompting, and the player can click the second control button to acquire the level information according to the prompt.
The player can control the virtual character to move by clicking a position point on the map, and can also control the virtual character to freely move in the game scene according to the map information displayed by the virtual display device in a rocker or direction key mode.
B: the virtual character automatically moves in the map circuit through the preset time to search the virtual character of enemy camp, when the preset time reaches the preset value, the virtual character advances to a certain position point containing the virtual character of enemy camp, the second control button amplifies or flickers for prompting, and the player can click the second control button to acquire the checkpoint information according to the prompt.
Illustratively, the game interface is as shown in fig. 2, 5 and 6, and the virtual display device adjusts the pose in response to the first triggering operation of the second control button, and the virtual display device is switched from the initial landscape display to the portrait display in the game interface.
Here, when the virtual display device responds to the first trigger operation of the second trigger button, the virtual display device rotates 90 degrees counterclockwise and enlarges during the rotation process until the virtual display device enlarges to the same size as the game interface, specifically, the rotation direction of the virtual display device may be counterclockwise or clockwise, and the virtual display device may enlarge during the rotation process or enlarge after the rotation process, and the specific manner may be set according to the game requirements, and is only described as one of implementation manners of adjusting the pose.
Illustratively, after the virtual display device adjusts the pose, as shown in fig. 8, the virtual display device displays a transition animation, and after a short transition animation, displays a level information page.
Here, as shown in fig. 8 to 9, the display content of the transition animation may prompt the player that it is a general or captain checkpoint that is about to enter, and specifically, the captain checkpoint may display a captain icon.
Illustratively, the level information page is shown in fig. 10, and the level page information display includes: attributes of the enemy camp avatars of the current level, and rewards earned in defeating the enemy camp. Specifically, the attributes of the enemy camping virtual character may include: the number, the grade, the blood volume, the skill, the weakness and other information of the virtual roles; the awarded prize may include: experience value, gold coin, supply, equipment, props, etc.; the player can select whether to challenge or not through the acquired information.
Illustratively, when a player selects to select a battle, a battle picture corresponding to the level information carried in the level information page is determined and displayed. Specifically, the battle scene may be divided into a battle preparation phase and a battle phase, and the player may configure the avatar formation in the battle preparation phase, and the configured avatar formation may be limited by a countdown manner, for example: setting the time for configuring the virtual character formation to be 30 seconds, then the player needs to match the virtual character formation within 30 seconds, and after the time exceeds 30 seconds, the operation of the player for matching the virtual character formation is terminated, and the fighting stage is started.
For S102: in the embodiment of the present disclosure, the execution logic of S102 may or may not have a sequential logical relationship with S101, and through S101 and S102, the virtual display device may be triggered to perform adjustment of the display pose and/or adjustment of the display content.
The second trigger operation for the virtual device includes, for example: specific operations such as clicking, double clicking, long pressing, dragging, re-pressing and the like of the second virtual device can be preset according to game requirements, and are not specifically limited herein.
The virtual display device may be clicked, and the first pose adjustment information of the virtual display device and the second target display content corresponding to the second trigger operation may be determined.
Wherein the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device. Here, the first display position and the first display posture are similar to the second display position and the second display posture described above, and will not be described in detail here.
Illustratively, when the virtual display device responds to the second trigger operation of the virtual display device, the virtual display device adjusts the pose, and the virtual display device is switched from the initial landscape display to the portrait display in the game interface.
Here, the initial position of the virtual display device is as shown in fig. 2, and when the virtual display device responds to the first trigger operation of the second trigger button, the virtual display device is rotated 90 degrees counterclockwise as shown in fig. 5 and is enlarged during the rotation, as shown in fig. 6, until the virtual display device is enlarged to the same size as the game interface. Specifically, the rotation direction of the virtual display device may be counterclockwise or clockwise, and the virtual display device may be enlarged during the rotation process or enlarged after the rotation process, and the specific mode may be set according to game requirements, which is only described as one implementation mode of adjusting the pose, and the rotation direction and the enlargement time are not limited. For the state of the specific virtual display device in the game interface and the second target display content, refer to the detailed description of S103, which is not described herein again.
For the above S103: when the state of the virtual display device in the game interface is adjusted based on the first posture adjustment information, the adjustment mode is similar to the mode for adjusting the virtual display device based on the second posture adjustment information, and details are not repeated here.
For example, in response to a second trigger operation on the virtual display device, the virtual display device erects and zooms in to the same size as the game interface, and the virtual display device displays the second target display content, including: level map page.
Illustratively, as shown in fig. 7, the level map page includes: panoramic maps of the level, the position of the player in the maps, the level progress, bonus rooms, general monster rooms, and captain rooms. Specifically, the player can know the game progress of the current level through the level map page, and the positions of the bonus room and the captain room are located.
For example, the level map may have branch lines, the bonus room and the captain room are located on different branches, and if a player wants to challenge the bonus room, the player needs to defeat more monsters, so as to increase the interest of the game.
Illustratively, as shown in fig. 7, the level progress information may be presented in the form of a display control, which may include, for example: the device comprises a first end, a second end and a dynamic indicator located between the first end and the second end. The dynamic indication mark can be updated according to the game progress of a player, the dynamic indication mark moves between the first end and the second end, a plurality of game progress nodes can be separated between the first end and the second end of the display control, the progress nodes correspond to icons of monster room information, the player can conveniently know the current game progress, along with the game progress, the dynamic indication mark moves from the first end to the second end, the moving area of the dynamic indication mark can be distinguished from the non-moving area by colors, for example, the moving area is displayed by dark color systems such as blue and black, and the non-moving area is displayed by light color systems such as white and pink.
In one possible implementation, the first target display content may be displayed in the virtual display device before the second trigger operation is triggered. The game map of the current level selected by the player can be directly accessed through triggering the display content of the first target.
In another possible implementation, before triggering the second trigger operation, the content displayed by the virtual display device may also be information unrelated to the first target display content, for example, after entering the game interface, an initial screen displayed in the virtual game interface may include, for example: a world map of the game scene, etc.
In another embodiment of the present disclosure, the game interface further includes: an interactive display area; the interactive display area is used for displaying a game state picture used for matching with the current game state.
Illustratively, the game state may include any of the following C, D and E states:
c: if the player operates the virtual character to search monsters in the town blocks, the virtual character displayed in the interactive display area is displayed in a walking searching on-hook state, and the interactive display area only displays the virtual character in the battle of the player.
D: if the player operates the virtual character to travel to the monster birth point preset on the map, the following two cases d 1-d 2 are divided according to whether the player sets the on-hook setting.
d 1: the player sets up the on-hook operation, and when the virtual character advances to the monster birth point preset on the map, the virtual character can automatically fight with the monster according to the on-hook operation preset by the player, and the fighting picture is displayed on the interactive display area, and at the moment, the interactive display area displays the fighting state of the virtual character of our party camping and the virtual character of enemy camping.
d 2: when the player selects a monster on the position point to fight, the player triggers a fighting state by clicking a second control button, and the virtual display device displays a level information page and a fighting picture corresponding to the fighting state.
As is exemplary. When the player quits the battle screen, responding to the quitting operation of the battle screen, the terminal equipment displays the first target display content, determining whether the current game state is the battle state, if so, displaying the battle state of the virtual character of the one party camping and the virtual character of the enemy camping in the interactive display area, and if not, displaying the interactive screen before battle in the interactive display area, or not displaying the interactive screen, and only displaying the related materials in the interactive display area.
The interactive display area displays a pre-combat interactive scene that may represent a monster room where the player has passed the level. At this time, the virtual character displayed in the interactive display area is in an on-hook state of walking search.
The interactive display area displays only the relevant materials of the interactive display area without displaying the interactive picture, and can show that the leader room of the player who has defeated the stage passes through the stage.
E: when the player virtual character battles and defeats the enemy virtual character battle, if the reward drops, the reward is displayed in the interactive display area, and the player can pick up the reward by clicking the reward prop displayed on the interactive display area.
It will be understood by those skilled in the art that in the method of the present invention, the order of writing the steps does not imply a strict order of execution and any limitations on the implementation, and the specific order of execution of the steps should be determined by their function and possible inherent logic.
Based on the same inventive concept, an interaction control device corresponding to the interaction control method is also provided in the embodiments of the present disclosure, and since the principle of solving the problem of the device in the embodiments of the present disclosure is similar to the interaction control method described above in the embodiments of the present disclosure, the implementation of the device may refer to the implementation of the method, and repeated details are not described again.
Referring to fig. 11, a schematic diagram of an interactive control device according to an embodiment of the present disclosure is shown; the interaction control device applied to the terminal equipment comprises: the game interface displayed by the terminal equipment comprises virtual display equipment and a control button; the device comprises:
a first response module 1101, configured to display, on the virtual display device, a first target display content corresponding to a first trigger operation in response to the first trigger operation on the control button;
a second response module 1102, configured to determine, based on responding to a second trigger operation on the virtual display device, first pose adjustment information of the virtual display device and second target display content corresponding to the second trigger operation; the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device;
a first display module 1103, configured to adjust a state of the virtual display device in the game interface based on the first pose adjustment information, and display the second target display content in a virtual display interface of the virtual display device.
In an optional implementation manner, the first response module 1101 is specifically configured to:
in response to a first trigger operation on the control button, determining first target display content corresponding to the first trigger operation and second posture adjustment information corresponding to the first trigger operation; the second posture adjustment information includes: a second display position, and/or a second display pose of the virtual display device;
and adjusting the display state of the virtual display equipment in the game interface based on the second posture adjustment information, and displaying the first target display content in the virtual display interface of the virtual display equipment.
In an alternative embodiment, the control button comprises: a first control button; the first control button is used for triggering on-hook operation; the first target display content includes: and hanging the set page.
In an optional implementation manner, the apparatus further includes a third response module, where the third response module is specifically configured to:
and responding to the hang-up setting operation of the hang-up setting page, determining a hang-up picture corresponding to the hang-up configuration information based on the hang-up configuration information determined by the hang-up setting operation, and displaying the hang-up picture.
In an alternative embodiment, the control button comprises: a second control button; the second control button is used for triggering a fighting state; and the first target display content corresponding to the first trigger operation comprises: and the level information page corresponds to the fighting state.
In an optional implementation manner, the apparatus further includes a fourth response module, where the fourth response module is specifically configured to:
and responding to the confirmation attack operation based on the level information page, determining a fighting picture corresponding to the level information carried in the level information page, and displaying the fighting picture.
In an optional implementation, the first response module 1101 is further configured to:
responding to the fact that a preset fighting condition is achieved, and displaying fighting prompt information on the virtual display equipment; under the condition that the combat condition is reached, responding to a first trigger operation of the second control button, acquiring the level information based on the reached combat condition, and generating a level information page based on the level information; and displaying the level information page on the virtual display equipment.
In an optional implementation manner, the apparatus further includes a status display module, where the status display module is specifically configured to:
and displaying a game state picture corresponding to the current game state in the interactive display area based on the current game state of the target virtual character.
In an alternative embodiment, the current game state includes at least one of: an on-hook status, a combat status, and a reward acquisition status.
In an alternative embodiment, the current game state includes: a combat state; the state display module is configured to, when displaying a game state screen corresponding to a current game state in the interactive display area based on the current game state of the target virtual character, specifically:
determining whether the current game state is a fighting state in response to an exit operation of the fighting picture; and responding to the fact that the current game state is a fighting state, and displaying a game state picture corresponding to the fighting state in the interactive display area.
The description of the processing flow of each module in the device and the interaction flow between the modules may refer to the related description in the above method embodiments, and will not be described in detail here.
An embodiment of the present disclosure further provides a computer device, as shown in fig. 12, which is a schematic structural diagram of the computer device provided in the embodiment of the present disclosure, and includes:
a processor 1201 and a memory 1202; the memory 1202 stores machine-readable instructions executable by the processor 1201, the processor 1201 being configured to execute the machine-readable instructions stored in the memory 1202, the processor 1201 performing the following steps when the machine-readable instructions are executed by the processor 1201:
in response to a first trigger operation on the control button, displaying first target display content corresponding to the first trigger operation on the virtual display device;
in response to a second trigger operation on the virtual display device, determining first pose adjustment information of the virtual display device and determining second target display content corresponding to the second trigger operation; the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device;
and adjusting the state of the virtual display equipment in the game interface based on the first posture adjustment information, and displaying the second target display content in the virtual display interface of the virtual display equipment.
The storage 1202 includes a memory 1221 and an external storage 1222; the memory 1221 is also referred to as an internal memory, and temporarily stores operation data in the processor 1201 and data exchanged with the external memory 1222 such as a hard disk, and the processor 1201 exchanges data with the external memory 1222 via the memory 1221.
For the specific execution process of the instruction, reference may be made to the steps of the interaction control method described in the embodiments of the present disclosure, and details are not described here.
The embodiments of the present disclosure also provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the computer program performs the steps of the interaction control method described in the above method embodiments. The storage medium may be a volatile or non-volatile computer-readable storage medium.
The embodiments of the present disclosure also provide a computer program product, where the computer program product carries a program code, and instructions included in the program code may be used to execute the steps of the interaction control method in the foregoing method embodiments, which may be referred to specifically in the foregoing method embodiments, and are not described herein again.
The computer program product may be implemented by hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied in a computer storage medium, and in another alternative embodiment, the computer program product is embodied in a Software product, such as a Software Development Kit (SDK), or the like.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, apparatus, and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are merely specific embodiments of the present disclosure, which are used for illustrating the technical solutions of the present disclosure and not for limiting the same, and the scope of the present disclosure is not limited thereto, and although the present disclosure is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive of the technical solutions described in the foregoing embodiments or equivalent technical features thereof within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present disclosure, and should be construed as being included therein. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.
Claims (13)
1. An interactive control method is characterized by being applied to terminal equipment; the game interface displayed by the terminal equipment comprises virtual display equipment and a control button; the method comprises the following steps:
in response to a first trigger operation on the control button, displaying first target display content corresponding to the first trigger operation on the virtual display device;
in response to a second trigger operation on the virtual display device, determining first pose adjustment information of the virtual display device and determining second target display content corresponding to the second trigger operation; the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device;
and adjusting the state of the virtual display equipment in the game interface based on the first posture adjustment information, and displaying the second target display content in the virtual display interface of the virtual display equipment.
2. The method according to claim 1, wherein the displaying, on the virtual display device, a first target display content corresponding to a first trigger operation in response to the first trigger operation on the control button comprises:
in response to a first trigger operation on the control button, determining second posture adjustment information corresponding to a first target display content corresponding to the first trigger operation; the second posture adjustment information includes: a second display position, and/or a second display pose of the virtual display device;
and adjusting the display state of the virtual display equipment in the game interface based on the second posture adjustment information, and displaying the first target display content in the virtual display interface of the virtual display equipment.
3. The method of claim 1 or 2, wherein the control button comprises: a first control button; the first control button is used for triggering on-hook operation; the first target display content includes: and hanging the set page.
4. The method of claim 3, further comprising: and responding to the hang-up setting operation of the hang-up setting page, determining a hang-up picture corresponding to the hang-up configuration information based on the hang-up configuration information determined by the hang-up setting operation, and displaying the hang-up picture.
5. The method of claim 1 or 2, wherein the control button comprises: a second control button; the second control button is used for triggering a fighting state; and
the first target display content corresponding to the first trigger operation comprises: and the level information page corresponds to the fighting state.
6. The method of claim 5, further comprising: and responding to the confirmation attack operation based on the level information page, determining a fighting picture corresponding to the level information carried in the level information page, and displaying the fighting picture.
7. The method according to claim 5, wherein the displaying, on the virtual display device, a first target display content corresponding to a first trigger operation in response to the first trigger operation on the control button comprises:
responding to the fact that a preset fighting condition is achieved, and displaying fighting prompt information on the virtual display equipment;
under the condition that the combat condition is reached, responding to a first trigger operation of the second control button, acquiring the level information based on the reached combat condition, and generating a level information page based on the level information;
and displaying the level information page on the virtual display equipment.
8. The method of claim 1 or 2, wherein the game interface further comprises: an interactive display area;
the method further comprises the following steps: and displaying a game state picture corresponding to the current game state in the interactive display area based on the current game state of the target virtual character.
9. The method of claim 8, wherein the current game state comprises at least one of: an on-hook status, a combat status, and a reward acquisition status.
10. The method of claim 9, wherein the current game state comprises: a combat state;
the displaying a game state picture corresponding to the current game state in the interactive display area based on the current game state of the target virtual character further comprises:
determining whether the current game state is a fighting state in response to an exit operation of the fighting picture;
and responding to the fact that the current game state is a fighting state, and displaying a game state picture corresponding to the fighting state in the interactive display area.
11. An interaction control device is characterized by being applied to terminal equipment; the game interface displayed by the terminal equipment comprises virtual display equipment and a control button; the method comprises the following steps:
a first response module, configured to display, on the virtual display device, a first target display content corresponding to a first trigger operation in response to the first trigger operation on the control button;
a second response module, configured to determine, based on responding to a second trigger operation on the virtual display device, first pose adjustment information of the virtual display device and second target display content corresponding to the second trigger operation; the first posture adjustment information includes: a first display position, and/or a first display pose of the virtual display device;
and the first display module is used for adjusting the state of the virtual display equipment in the game interface based on the first posture adjustment information and displaying the second target display content in the virtual display interface of the virtual display equipment.
12. A computer device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when a computer device is running, the machine-readable instructions when executed by the processor performing the steps of the interactive control method according to any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, performs the steps of the interaction control method according to any one of claims 1 to 10.
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