CN114377405A - Role image data-based generation method and device - Google Patents

Role image data-based generation method and device Download PDF

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Publication number
CN114377405A
CN114377405A CN202111640515.4A CN202111640515A CN114377405A CN 114377405 A CN114377405 A CN 114377405A CN 202111640515 A CN202111640515 A CN 202111640515A CN 114377405 A CN114377405 A CN 114377405A
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China
Prior art keywords
character
image data
target
data
game
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柳毅恒
刘炎
覃建策
陈邦忠
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Perfect World Beijing Software Technology Development Co Ltd
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Perfect World Beijing Software Technology Development Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention provides a method and a device for generating character image data, wherein the method comprises the following steps: obtaining first character image data of a first player-controlled character in a game scene; detecting a feature extraction instruction, and extracting target image features from the first character image data; and generating a plurality of second character image data by adopting the target image characteristics. The scheme solves the technical problem that the related technology can not generate role image data with uniform style for a plurality of game roles in the virtual game, and realizes the personalized configuration and flexible configuration of the game role images.

Description

Role image data-based generation method and device
Technical Field
The invention relates to the technical field of computers, in particular to a role image data-based generation method and device.
Background
In the related art, virtual character images in games are fixed, and in the game production stage, after the virtual character images are matched with art or the user-defined face pinching is completed, fixed character image data are used for rendering in the games all the time. After the virtual character image is selected or configured, the character image cannot be continuously changed, and a character image with a unified style cannot be configured for a plurality of virtual characters under the same user or game account.
In view of the above problems in the related art, no effective solution has been found at present.
Disclosure of Invention
The embodiment of the invention provides a method and a device for generating character image data.
According to an embodiment of the present invention, there is provided a character image data-based generation method, including: obtaining first character image data of a first player-controlled character in a game scene; detecting a feature extraction instruction, and extracting target image features from the first character image data; and generating a plurality of second character image data by adopting the target image characteristics.
Optionally, generating a plurality of second character image data by using the target image feature includes: for each second player control character, generating an initial face pinching model by using the target image characteristics, and fixing image parameters of first image elements on the initial face pinching model, wherein the first image elements correspond to the target image characteristics; detecting a character configuration instruction for a second character element, based on which a character parameter of the second character element is configured on the initial face-pinching model, wherein the character image of the second player-controlled character includes the first character element and the second character element.
Optionally, the extracting the target character features from the first character image data includes: extracting at least one of the following feature data from the first character representation data: feature data of a designated part, associated feature data between at least two parts, hair style feature data, clothes feature data, prop feature data, ornament feature data; and determining the feature data as the target image feature.
Optionally, generating a plurality of second character image data by using the target image feature includes: respectively generating a plurality of second role image data in different virtual games for the target user account by adopting the target image characteristics, wherein each second role image data corresponds to at least one second player control role in one virtual game; and/or generating second character image data of a plurality of different player-controlled characters for the target game account by adopting the target image characteristics, wherein each second character image data corresponds to at least one second player-controlled character in the same virtual game; and/or generating a plurality of second character image data in different game scenes or game copies by adopting the target image characteristics, wherein each second character image data corresponds to a second player control character in one virtual scene or game copy; and/or generating a plurality of second character image data of different occupational attributes by using the target image characteristics, wherein each second character image data corresponds to at least one second player control character of one occupational attribute; and/or generating second character image data of a plurality of different character states using the target character feature, wherein each second character image data corresponds to at least one second player-controlled character of one character state.
Optionally, generating a plurality of second character image data by using the target image feature includes: and generating second role image data of a plurality of different time nodes by adopting the target image characteristics to obtain an image data packet of a second player control role, wherein each second role image data corresponds to the second player control role of one time node.
Optionally, after obtaining the character data packet of the second player-controlled character, the method further comprises: acquiring a time attribute value of the current time; searching target image data matched with the time attribute value in the image data packet; and updating the character attribute of the second player control character by adopting the target character data, and updating the character image picture of the second player control character in a game scene by adopting the target character data.
Optionally, searching for the target character data matched with the time attribute value in the character data packet includes at least one of: searching first target character data matched with system time in the character data packet, wherein the time attribute value comprises the system time of the game equipment; searching second target image data matched with online time length in the image data packet, wherein the time attribute value comprises the online time length of the game account; searching third target image data matched with the evolution duration or the evolution period in the image data packet, wherein the time attribute value comprises the evolution duration or the evolution period of the second player control character in a game scene; and searching fourth target character data matched with the life remaining time length in the character data packet, wherein the time attribute value comprises the life remaining time length of the second player control character in a game scene.
Optionally, the method further includes: acquiring first initial image data of a first non-player control role and second initial image data of a second non-player control role in the game scene, wherein the first non-player control role is a game role in a first game formation, and the second non-player control role is a game role in a second game formation; generating fifth target image data by adopting the first preset image, and generating sixth target image data by adopting the second preset image; replacing the first initial character data of the first non-player controlled character with the fifth target character data, and replacing the second initial character data of the second non-player controlled character with the sixth target character data.
Optionally, after the fifth target image data is generated by using the first preset image and the sixth target image data is generated by using the second preset image, the method further includes: extracting common image features of the fifth target image data and the sixth target image data; determining a third non-player control character to be configured, and highlighting a configuration item matched with the common character feature on a character configuration interface of the third non-player control character; detecting a selection instruction for the configuration item, extracting the common character feature, and generating third character appearance data of the third non-player-controlled character by using the common character feature; and rendering the character image picture of the third non-player control character locally at a game client by adopting the third triangle image data.
According to another embodiment of the present invention, there is provided a character image data-based generating apparatus including: a first obtaining module, configured to obtain first character image data of a first player-controlled character in a game scene; the first extraction module is used for detecting a feature extraction instruction and extracting target image features from the first character image data; and the first generation module is used for generating a plurality of second role image data by adopting the target image characteristics.
Optionally, the first generating module includes: a first generating unit, configured to generate, for each second player-controlled character, an initial face-pinching model using the target image feature, and fix an image parameter of a first image element on the initial face-pinching model, where the first image element corresponds to the target image feature; a configuration unit for detecting a character configuration instruction for a second character element, based on which a character parameter of the second character element is configured on the initial face-pinching model, wherein the character image of the second player-controlled character includes the first character element and the second character element.
Optionally, the first extraction module includes: an extracting unit configured to extract at least one of the following feature data from the first character image data: feature data of a designated part, associated feature data between at least two parts, hair style feature data, clothes feature data, prop feature data, ornament feature data; a determining unit for determining the feature data as the target character feature.
Optionally, the first generating module includes: a second generating unit for generating a plurality of second character image data in different virtual games for the target user account, respectively, using the target image feature, wherein each second character image data corresponds to at least one second player-controlled character in one virtual game; and/or a third generating unit, configured to generate second character image data of a plurality of different player-controlled characters for the target game account, respectively, using the target image feature, where each second character image data corresponds to at least one second player-controlled character in the same virtual game; and/or a fourth generating unit for generating a plurality of second character image data in different game scenes or game copies using the target image feature, wherein each second character image data corresponds to a second player-controlled character in one virtual scene or game copy; and/or a fifth generating unit for generating second character image data of a plurality of different professional attributes using the target image feature, wherein each second character image data corresponds to at least one second player-controlled character of one professional attribute; and/or a sixth generating unit for generating second character image data of a plurality of different character states using the target image feature, wherein each of the second character image data corresponds to at least one second player-controlled character of one character state.
Optionally, the first generating module includes: a seventh generating unit, configured to generate second character image data of a plurality of different time nodes by using the target character feature, and obtain an image data packet of a second player-controlled character, where each second character image data corresponds to the second player-controlled character of one time node.
Optionally, the apparatus further comprises: the second acquisition module is used for acquiring the time attribute value of the current time after the first generation module acquires the image data packet of the second player control role; the searching module is used for searching the target image data matched with the time attribute value in the image data packet; and the updating module is used for updating the character attribute of the second player control character by adopting the target image data and updating the character image picture of the second player control character in a game scene by adopting the target image data.
Optionally, the search module includes at least one of: a first search unit for searching for first target character data matching a system time in the character data packet, wherein the time attribute value includes the system time of the game device; the second searching unit is used for searching second target image data matched with the online time length in the image data packet, wherein the time attribute value comprises the online time length of the game account; a third searching unit, configured to search, in the character data packet, third target character data that matches an evolution duration or an evolution cycle, where the time attribute value includes the evolution duration or the evolution cycle of the second player-controlled character in a game scene; a fourth searching unit, configured to search for fourth target avatar data matching a life remaining time in the avatar data packet, where the time attribute value includes the life remaining time of the second player-controlled character in a game scene.
Optionally, the apparatus further comprises: a third obtaining module, configured to obtain first initial image data of a first non-player-controlled character and second initial image data of a second non-player-controlled character in the game scene, where the first non-player-controlled character is a game character of a first game play, and the second non-player-controlled character is a game character of a second game play; the second generation module is used for generating fifth target image data by adopting the first preset image and generating sixth target image data by adopting the second preset image; a replacement module for replacing the first initial avatar data of the first non-player controlled character with the fifth target avatar data and replacing the second initial avatar data of the second non-player controlled character with the sixth target avatar data.
Optionally, the apparatus further comprises: the second extraction module is used for extracting the common image characteristics of the fifth target image data and the sixth target image data after the second generation module adopts the first preset image to generate the fifth target image data and adopts the second preset image to generate the sixth target image data; the display module is used for determining a third non-player control role to be configured, and highlighting a configuration item matched with the common image characteristic on an image configuration interface of the third non-player control role; a third generating module, configured to detect a selection instruction for the configuration item, extract the common character feature, and generate third character appearance data of the third non-player-controlled character using the common character feature; and the rendering module is used for rendering the character image picture of the third non-player control character locally at a game client by adopting the third triangular image data.
According to a further embodiment of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
According to yet another embodiment of the present invention, there is also provided an electronic device, including a memory in which a computer program is stored and a processor configured to execute the computer program to perform the steps in any of the above method embodiments.
According to the invention, first character image data of a first player control character in a game scene is acquired; the method comprises the steps of detecting a characteristic extraction instruction, extracting a target image characteristic from first character image data, generating a plurality of second character image data by adopting the target image characteristic, rendering a plurality of different game characters with the same image primary color in a virtual game by extracting the target image characteristic from the first character image data and generating the plurality of second character image data based on the target image characteristic, realizing the unification of the style of the game character image, solving the technical problem that the related technology can not generate unified style character image data for the plurality of game characters in the virtual game, and realizing the personalized configuration and flexible configuration of the game character image.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a block diagram of a hardware architecture of a computer for generating character image data according to an embodiment of the present invention;
FIG. 2 is a flow chart of a method for generating character image data according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of multiple character images having a unified style according to an embodiment of the invention;
FIG. 4 is a diagram illustrating updating a character image frame according to an evolution cycle according to an embodiment of the present invention;
fig. 5 is a block diagram illustrating a structure of a character image data-based generating apparatus according to an embodiment of the present invention;
fig. 6 is a block diagram of an electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application. It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the application described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Example 1
The method provided by the first embodiment of the present application may be executed in a mobile phone, a tablet, a server, a computer, or a similar electronic terminal. Taking the example of running on a computer, fig. 1 is a hardware structure block diagram of a generating computer based on character image data according to an embodiment of the present invention. As shown in fig. 1, the computer may include one or more (only one shown in fig. 1) processors 102 (the processor 102 may include, but is not limited to, a processing device such as a microprocessor MCU or a programmable logic device FPGA) and a memory 104 for storing data, and optionally, a transmission device 106 for communication functions and an input-output device 108. It will be appreciated by those of ordinary skill in the art that the configuration shown in FIG. 1 is illustrative only and is not intended to limit the configuration of the computer described above. For example, a computer may also include more or fewer components than shown in FIG. 1, or have a different configuration than shown in FIG. 1.
The memory 104 may be used to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to a character image data-based generation method in an embodiment of the present invention, and the processor 102 executes various functional applications and data processing by running the computer program stored in the memory 104, so as to implement the above-mentioned method. The memory 104 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 104 may further include memory located remotely from the processor 102, which may be connected to a computer through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. In the present embodiment, the processor 104 is configured to control the target virtual character to perform a specified operation to complete the game task in response to the human-machine interaction instruction and the game policy. The memory 104 is used for storing program scripts of the electronic game, configuration information, attribute information of the virtual character, and the like.
The transmission device 106 is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the computer. In one example, the transmission device 106 includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device 106 may be a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
Optionally, the input/output device 108 further includes a human-computer interaction screen for acquiring a human-computer interaction instruction through a human-computer interaction interface and for presenting a picture in a virtual scene;
in this embodiment, a method for generating based on character image data is provided, and fig. 2 is a schematic flow chart of a method for generating based on character image data according to an embodiment of the present invention, as shown in fig. 2, the flow chart includes the following steps:
step S202, acquiring first character image data of a first player control character in a game scene;
optionally, the Character pictograph of the Player-Controlled Character (PCC) in the game scene includes: the image elements of the long-phase, dressing, hairstyle, accessories and the like, and further, the image elements of the long-phase, eyes, nose, ears, face and the like can be included.
Step S204, detecting a characteristic extraction instruction, and extracting target image characteristics from the first image data;
alternatively, the target character feature may be a character feature of a character element such as eyes, a nose, ears, a beard, a face shape, a distance between eyes and a nose, a shape of a chin, whether there is a tattoo, a hairstyle, a decoration, etc., in the character image of the first player-controlled character.
Step S206, generating a plurality of second role image data by adopting the target image characteristics;
alternatively, the second character image data may correspond to a plurality of second player-controlled characters, respectively, or a plurality of game stages corresponding to the same second player-controlled character. The target character feature is a style feature used for fixing character images of a plurality of game characters or the same game character in different game stages.
Through the steps, first character image data of a first player control character in a game scene is obtained; the method comprises the steps of detecting a characteristic extraction instruction, extracting a target image characteristic from first character image data, generating a plurality of second character image data by adopting the target image characteristic, rendering a plurality of different game characters with the same image primary color in a virtual game by extracting the target image characteristic from the first character image data and generating the plurality of second character image data based on the target image characteristic, realizing the unification of the style of the game character image, solving the technical problem that the related technology can not generate unified style character image data for the plurality of game characters in the virtual game, and realizing the personalized configuration and flexible configuration of the game character image.
In one embodiment of this embodiment, the generating the plurality of second character image data using the target character feature includes: aiming at each second player control role, generating an initial face pinching model by adopting the target image characteristics, and fixing image parameters of a first image element on the initial face pinching model, wherein the first image element corresponds to the target image characteristics; detecting a character configuration instruction for a second character element, and configuring character parameters of the second character element on the initial face pinching model based on the character configuration instruction, wherein the character image of the second player-controlled character comprises a first character element and a second character element.
In this embodiment, the user selects and fixes at least one group of the same image elements (first image elements), the other image elements except the first image elements can be flexibly configured, and the configured plurality of second character image data all include the image data of the first image elements, thereby realizing the style unification of the character image. When a user pinches a face of a new game role, the initial face pinching model can be generated according to the extracted image parameters of the same image elements, on the basis, the user can further adjust the role image based on the initial face pinching model, and other differentiated second image elements are added or configured, so that the second role image data which accord with multiple sets of uniform styles of user preference can be automatically generated according to the face pinching preference of the user.
In some examples of the present embodiment, extracting the target character feature from the first character image data includes: extracting at least one of the following feature data from the first character image data: feature data of a designated part, associated feature data between at least two parts, hair style feature data, clothes feature data, prop feature data, ornament feature data; and determining the feature data as the target image feature.
Alternatively, the part of the present embodiment may be an organ, tissue, limb, torso, etc. of the first player-controlled character, such as eyes, nose, legs, hips, etc. The target image characteristics can be image characteristics of a single part, such as peach-blossom eyes, phoenix eyes, willow-leaf eyes, apricot eyes, fox eyes, copper bell eyes, longan eyes, phoenix eyes and fawn eyes according to eye type characteristics, one eye type characteristic corresponds to one characteristic data of the eyes, and the target image characteristics can also be related characteristics between two or more parts, such as the ratio of the length of the eyes to the length of the eyebrows, the relative position of the nose on the whole face, the ratio of the length of the legs to the length of the trunk, and the like. Since not only a single part may affect the character image, but also a plurality of parts may affect the overall feeling and the sense of harmony of the character image.
Fig. 3 is a schematic diagram of a plurality of character images with unified styles, which is respectively a target image feature including a body, limbs, clothing, and the like, which is other features except facial features of characters 1, 2, 3, 4, and the face is a second image element, and four second player-controlled characters with the same image elements except facial features are obtained by configuring different facial features.
In one embodiment of this embodiment, generating the plurality of second character image data using the target image feature includes:
example one: respectively generating a plurality of second role image data in different virtual games for the account number of the target user by adopting the target image characteristics, wherein each second role image data corresponds to at least one second player control role in one virtual game;
for example, if the user a downloads three virtual games, i.e., game 1, game 2 and game 3, and the user a unlocks three player-controlled characters, i.e., character 1, character 2 and character 3, in the game 1, game 2 and game 3, respectively, three second character image data, each of which is used to configure the character 1, the character 2 or the character 3, may be generated.
Example two: respectively generating second role image data of a plurality of different player-controlled roles for the target game account by adopting the target image characteristics, wherein each second role image data corresponds to at least one second player-controlled role in the same virtual game;
example three: generating a plurality of second character image data in different game scenes or game copies by adopting the target image characteristics, wherein each second character image data corresponds to a second player control character in one virtual scene or game copy;
in this example, the same player-controlled character may also be configured with a second character image data for different game scenes or game copies in the virtual game, respectively, to adapt the character image in the virtual game according to the game scenes or game copies.
Example four: generating second character image data of a plurality of different professional attributes by adopting the target image characteristics, wherein each second character image data corresponds to at least one second player control character of one professional attribute;
the present example is used to switch stylized character images, e.g., miners, farmers, rendering artists, etc., each corresponding to a different image, according to the profession (work) in which the player-controlled character is currently engaged.
Example five: second character image data of a plurality of different character states are generated using the target image feature, wherein each of the second character image data corresponds to at least one second player-controlled character of one of the character states.
Optionally, the role state of this embodiment may be an emotional state, a health state, a combat state, and the like of the player-controlled role, and the stylized role image is switched according to the current state of the role, for example, the role image corresponds to different roles in full blood, excitement, and hurting, and corresponds to different role images after the attribute negative gain and the attribute positive gain.
In one embodiment of this embodiment, generating the plurality of second character image data using the target image feature includes: and generating second role image data of a plurality of different time nodes by adopting the target image characteristics to obtain an image data packet of a second player control role, wherein each second role image data corresponds to the second player control role of one time node.
In some further examples of this embodiment, generating the plurality of second character image data using the target image feature includes: and generating second role image data of a plurality of different logic nodes by adopting the target image characteristics to obtain an image data packet of a second player control role, wherein each second role image data corresponds to the second player control role of one logic node. Generating a plurality of second character image data using the target image feature includes: and generating second role image data of a plurality of different position nodes by adopting the target image characteristics to obtain an image data packet of a second player control role, wherein each second role image data corresponds to the second player control role of one position node.
Optionally, the time node may be a key time point of a timeline in the virtual game, or a key time point of a timeline in the real world, in this embodiment, in addition to the second character image data of a plurality of different time nodes generated by using the target image feature, a plurality of different logic nodes and second character image data of the position node may also be generated by using the target image feature, wherein, according to the script content of the virtual game, the virtual game can be divided into a plurality of game links according to the key scenario, if each level corresponds to a game link, the sacrifice time point of the player for controlling the role is a logic node, the position node can be obtained by dividing the map plate of the virtual game, or dividing three boundaries of the game scene to obtain three position nodes of airspace, land and water area, or obtaining spirit boundary, monster boundary and human boundary,
based on the above embodiment, after obtaining the character data packet of the second player-controlled character, the method further includes:
s11, acquiring the time attribute value of the current time;
s12, searching the target image data matched with the time attribute value in the image data packet;
in this embodiment, the searching for the target character data matching with the time attribute value in the character data packet may be, but is not limited to: searching first target image data matched with the system time in the image data packet, wherein the time attribute value comprises the system time of the game equipment; searching second target image data matched with the online time length in the image data packet, wherein the time attribute value comprises the online time length of the game account; searching third target image data matched with the evolution duration or the evolution period in the image data packet, wherein the time attribute value comprises the evolution duration or the evolution period of the second player control character in the game scene; and searching fourth target character data matched with the life remaining time length in the character data packet, wherein the time attribute value comprises the life remaining time length of the second player control character in the game scene.
S13, updating the character attribute of the second player-controlled character using the object image data, and updating the character image picture of the second player-controlled character in the game scene using the object image data.
After the user configures character images in the game or selects an initial image of a certain character, a plurality of groups of intermediate images can be configured in the image data packet, the switching from the initial image to the intermediate images is carried out, and the switching between two adjacent intermediate images is associated with the time attribute value. The time attribute value can be natural time, online time of a role in a game, creating time of the role, life time (such as blood volume, health degree and the like) of the role, culture grade of the role and the like, changes of animal or human images including baby stage, green stage, middle stage, decline stage, death stage and other middle images can be simulated, a game server or a game client monitors the changes of time, obtains the time attribute value of the current time, searches matched target image data, correspondingly adjusts and switches role images, and realizes that the role images presented in the game process of a user correspond to the time attribute values of the game roles. For example, a character image of a juvenile period is initially configured by the user, and target image data corresponding to the character at a certain time after the current time can be automatically calculated based on the configured face pinching parameters of the character image, so that when the game runs to the time, the character image is switched to the character image determined by the target image data corresponding to the time.
FIG. 4 is a diagram illustrating an embodiment of updating a character image according to evolution cycles, including 5 evolution cycles of infancy, juvenile, and middle-aged.
After the avatar data packet is generated, the avatar data packet may be stored locally at the game client, or stored at the game server, and when the avatar data packet is set locally at the game client, it is only valid for a single user, and is synchronized to the game server, for example, when the game client a loads a second player-controlled character controlled by the game client B, the game server sends target avatar data of the second player-controlled character to the game client B, so that other characters on line in the virtual game can also see the target avatar data.
In an implementation scenario of this embodiment, in addition to adjusting a Character image of a PCC in a virtual game, an NPC (Non-Player-Controlled Character) or even a Character image of a scene may be adjusted, which is described by taking the NPC as an example, and the process includes:
s21, acquiring first initial image data of a first non-player control character and second initial image data of a second non-player control character in a game scene, wherein the first non-player control character is a game character of a first game battle, and the second non-player control character is a game character of a second game battle;
s22, generating fifth target image data by adopting the first preset image and generating sixth target image data by adopting the second preset image;
the first preset image and the second preset image may be self-shot images of the user, images selected from a material library, or images downloaded from a network.
S23, the first initial character data of the first non-player controlled character is replaced with the fifth target character data, and the second initial character data of the second non-player controlled character is replaced with the sixth target character data.
In one example, after generating the fifth target character data using the first preset image and generating the sixth target character data using the second preset image, the method further includes: extracting common image characteristics of the fifth target image data and the sixth target image data; determining a third non-player control role to be configured, and highlighting a configuration item matched with the common image characteristic on an image configuration interface of the third non-player control role; detecting a selection instruction for the configuration item, extracting a common image feature, and generating third character image data of a third non-player control character by using the common image feature; rendering a character image frame of a third non-player controlled character locally at the game client using the third character image data.
The role image of the NPC in the game can be defined in a personalized mode, for example, the NPC of the forward and reverse camps in the game scene is respectively configured with different game roles, for example, the NPC of the forward camps is configured into a favorite idol image, the reverse camps are configured into a disliked person image, and meanwhile, image definition can be carried out on a specific NPC in the game, so that the immersion and substitution feeling of the game are improved. On the other hand, the common image characteristics of the personalized image configuration of the NPC by the user in different games can be extracted (such as a short hair model configured for the NPC, or a certain style type of ornaments worn for the NPC), when the user plays a new game again and performs the personalized image configuration on the NPC in the game, the matched configuration items can be highlighted in the configurable items (such as hair style, ornaments and the like) of the NPC according to the common image characteristics, so that the user is prompted to perform the personalized configuration on the current NPC by directly using the existing configuration parameters (common image characteristics) of the configuration items.
The fifth target image data and the sixth target image data of the implementation scene are arranged in the local of the game client, each game account corresponds to one part, personalized rendering is only carried out in the local of the game client, and the same NPC (network provider control) possibly shows that different users see different character images.
In this embodiment, a plurality of second character image data are generated by using the target image features, or fifth target image data are generated by using the first preset image, and sixth target image data are generated by using the second preset image, so that the second character image data personalized and customized by the user, the fifth target image data and the sixth target image data, and the like, are synchronously stored in the game server, and by establishing a mapping relationship between the character image data and the game character, other users can obtain and select the second character image data, and configure the character image data for the game character to be configured, thereby realizing stylized character image display. In addition, the role image data preset by each client or game server can be ranked, priced and scored, and the modification demand information of certain role image data can be obtained from the download request of the user, so that the adjustment is carried out on the basis of the role image data, and the traceability of the virtual goods is realized by establishing a traceability relationship for the adjusted role image data and the original role image data.
By adopting the scheme of the embodiment, the personalized customization of the character image in the game is realized.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
Example 2
In this embodiment, a generating device based on character image data is further provided, which is used to implement the foregoing embodiments and preferred embodiments, and the description of which has been already made is omitted. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 5 is a block diagram of a character image data-based generating apparatus according to an embodiment of the present invention, as shown in fig. 5, the apparatus including: a first acquisition module 50, a first extraction module 52, a first generation module 54, wherein,
a first obtaining module 50 for obtaining first character image data of a first player-controlled character in a game scene;
a first extraction module 52, configured to detect a feature extraction instruction, and extract a target character feature from the first character image data;
a first generating module 54 for generating a plurality of second character image data using the target image feature.
Optionally, the first generating module includes: a first generating unit, configured to generate, for each second player-controlled character, an initial face-pinching model using the target image feature, and fix an image parameter of a first image element on the initial face-pinching model, where the first image element corresponds to the target image feature; a configuration unit for detecting a character configuration instruction for a second character element, based on which a character parameter of the second character element is configured on the initial face-pinching model, wherein the character image of the second player-controlled character includes the first character element and the second character element.
Optionally, the first extraction module includes: an extracting unit configured to extract at least one of the following feature data from the first character image data: feature data of a designated part, associated feature data between at least two parts, hair style feature data, clothes feature data, prop feature data, ornament feature data; a determining unit for determining the feature data as the target character feature.
Optionally, the first generating module includes: a second generating unit for generating a plurality of second character image data in different virtual games for the target user account, respectively, using the target image feature, wherein each second character image data corresponds to at least one second player-controlled character in one virtual game; and/or a third generating unit, configured to generate second character image data of a plurality of different player-controlled characters for the target game account, respectively, using the target image feature, where each second character image data corresponds to at least one second player-controlled character in the same virtual game; and/or a fourth generating unit for generating a plurality of second character image data in different game scenes or game copies using the target image feature, wherein each second character image data corresponds to a second player-controlled character in one virtual scene or game copy; and/or a fifth generating unit for generating second character image data of a plurality of different professional attributes using the target image feature, wherein each second character image data corresponds to at least one second player-controlled character of one professional attribute; and/or a sixth generating unit for generating second character image data of a plurality of different character states using the target image feature, wherein each of the second character image data corresponds to at least one second player-controlled character of one character state.
Optionally, the first generating module includes: a seventh generating unit, configured to generate second character image data of a plurality of different time nodes by using the target character feature, and obtain an image data packet of a second player-controlled character, where each second character image data corresponds to the second player-controlled character of one time node.
Optionally, the apparatus further comprises: the second acquisition module is used for acquiring the time attribute value of the current time after the first generation module acquires the image data packet of the second player control role; the searching module is used for searching the target image data matched with the time attribute value in the image data packet; and the updating module is used for updating the character attribute of the second player control character by adopting the target image data and updating the character image picture of the second player control character in a game scene by adopting the target image data.
Optionally, the search module includes at least one of: a first search unit for searching for first target character data matching a system time in the character data packet, wherein the time attribute value includes the system time of the game device; the second searching unit is used for searching second target image data matched with the online time length in the image data packet, wherein the time attribute value comprises the online time length of the game account; a third searching unit, configured to search, in the character data packet, third target character data that matches an evolution duration or an evolution cycle, where the time attribute value includes the evolution duration or the evolution cycle of the second player-controlled character in a game scene; a fourth searching unit, configured to search for fourth target avatar data matching a life remaining time in the avatar data packet, where the time attribute value includes the life remaining time of the second player-controlled character in a game scene.
Optionally, the apparatus further comprises: a third obtaining module, configured to obtain first initial image data of a first non-player-controlled character and second initial image data of a second non-player-controlled character in the game scene, where the first non-player-controlled character is a game character of a first game play, and the second non-player-controlled character is a game character of a second game play; the second generation module is used for generating fifth target image data by adopting the first preset image and generating sixth target image data by adopting the second preset image; a replacement module for replacing the first initial avatar data of the first non-player controlled character with the fifth target avatar data and replacing the second initial avatar data of the second non-player controlled character with the sixth target avatar data.
Optionally, the apparatus further comprises: the second extraction module is used for extracting the common image characteristics of the fifth target image data and the sixth target image data after the second generation module adopts the first preset image to generate the fifth target image data and adopts the second preset image to generate the sixth target image data; the display module is used for determining a third non-player control role to be configured, and highlighting a configuration item matched with the common image characteristic on an image configuration interface of the third non-player control role; a third generating module, configured to detect a selection instruction for the configuration item, extract the common character feature, and generate third character appearance data of the third non-player-controlled character using the common character feature; and the rendering module is used for rendering the character image picture of the third non-player control character locally at a game client by adopting the third triangular image data.
It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.
Example 3
Fig. 6 is a structural diagram of an electronic device according to an embodiment of the present invention, and as shown in fig. 6, the electronic device includes a processor 61, a communication interface 62, a memory 63, and a communication bus 64, where the processor 61, the communication interface 62, and the memory 63 complete mutual communication through the communication bus 64, and the memory 63 is used for storing a computer program;
the processor 61 is configured to implement the following steps when executing the program stored in the memory 63: a first obtaining module, configured to obtain first character image data of a first player-controlled character in a game scene; the first extraction module is used for detecting a feature extraction instruction and extracting target image features from the first character image data; and the first generation module is used for generating a plurality of second role image data by adopting the target image characteristics.
Optionally, the first generating module includes: a first generating unit, configured to generate, for each second player-controlled character, an initial face-pinching model using the target image feature, and fix an image parameter of a first image element on the initial face-pinching model, where the first image element corresponds to the target image feature; a configuration unit for detecting a character configuration instruction for a second character element, based on which a character parameter of the second character element is configured on the initial face-pinching model, wherein the character image of the second player-controlled character includes the first character element and the second character element.
Optionally, the first extraction module includes: an extracting unit configured to extract at least one of the following feature data from the first character image data: feature data of a designated part, associated feature data between at least two parts, hair style feature data, clothes feature data, prop feature data, ornament feature data; a determining unit for determining the feature data as the target character feature.
Optionally, the first generating module includes: a second generating unit for generating a plurality of second character image data in different virtual games for the target user account, respectively, using the target image feature, wherein each second character image data corresponds to at least one second player-controlled character in one virtual game; and/or a third generating unit, configured to generate second character image data of a plurality of different player-controlled characters for the target game account, respectively, using the target image feature, where each second character image data corresponds to at least one second player-controlled character in the same virtual game; and/or a fourth generating unit for generating a plurality of second character image data in different game scenes or game copies using the target image feature, wherein each second character image data corresponds to a second player-controlled character in one virtual scene or game copy; and/or a fifth generating unit for generating second character image data of a plurality of different professional attributes using the target image feature, wherein each second character image data corresponds to at least one second player-controlled character of one professional attribute; and/or a sixth generating unit for generating second character image data of a plurality of different character states using the target image feature, wherein each of the second character image data corresponds to at least one second player-controlled character of one character state.
Optionally, the first generating module includes: a seventh generating unit, configured to generate second character image data of a plurality of different time nodes by using the target character feature, and obtain an image data packet of a second player-controlled character, where each second character image data corresponds to the second player-controlled character of one time node.
Optionally, the apparatus further comprises: the second acquisition module is used for acquiring the time attribute value of the current time after the first generation module acquires the image data packet of the second player control role; the searching module is used for searching the target image data matched with the time attribute value in the image data packet; and the updating module is used for updating the character attribute of the second player control character by adopting the target image data and updating the character image picture of the second player control character in a game scene by adopting the target image data.
Optionally, the search module includes at least one of: a first search unit for searching for first target character data matching a system time in the character data packet, wherein the time attribute value includes the system time of the game device; the second searching unit is used for searching second target image data matched with the online time length in the image data packet, wherein the time attribute value comprises the online time length of the game account; a third searching unit, configured to search, in the character data packet, third target character data that matches an evolution duration or an evolution cycle, where the time attribute value includes the evolution duration or the evolution cycle of the second player-controlled character in a game scene; a fourth searching unit, configured to search for fourth target avatar data matching a life remaining time in the avatar data packet, where the time attribute value includes the life remaining time of the second player-controlled character in a game scene.
Optionally, the apparatus further comprises: a third obtaining module, configured to obtain first initial image data of a first non-player-controlled character and second initial image data of a second non-player-controlled character in the game scene, where the first non-player-controlled character is a game character of a first game play, and the second non-player-controlled character is a game character of a second game play; the second generation module is used for generating fifth target image data by adopting the first preset image and generating sixth target image data by adopting the second preset image; a replacement module for replacing the first initial avatar data of the first non-player controlled character with the fifth target avatar data and replacing the second initial avatar data of the second non-player controlled character with the sixth target avatar data.
Optionally, the apparatus further comprises: the second extraction module is used for extracting the common image characteristics of the fifth target image data and the sixth target image data after the second generation module adopts the first preset image to generate the fifth target image data and adopts the second preset image to generate the sixth target image data; the display module is used for determining a third non-player control role to be configured, and highlighting a configuration item matched with the common image characteristic on an image configuration interface of the third non-player control role; a third generating module, configured to detect a selection instruction for the configuration item, extract the common character feature, and generate third character appearance data of the third non-player-controlled character using the common character feature; and the rendering module is used for rendering the character image picture of the third non-player control character locally at a game client by adopting the third triangular image data.
The communication bus mentioned in the above terminal may be a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, or the like. The communication bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one thick line is shown, but this does not mean that there is only one bus or one type of bus.
The communication interface is used for communication between the terminal and other equipment.
The Memory may include a Random Access Memory (RAM) or a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. Optionally, the memory may also be at least one memory device located remotely from the processor.
The Processor may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the Integrated Circuit may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component.
In another embodiment provided by the present application, there is further provided a computer-readable storage medium having stored therein instructions, which when run on a computer, cause the computer to execute the method for generating based on character image data according to any one of the above embodiments.
In yet another embodiment provided by the present application, there is also provided a computer program product containing instructions, which when run on a computer, causes the computer to execute the method for generating based on character image data according to any one of the above embodiments.
In the above embodiments, the implementation may be wholly or partially realized by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When loaded and executed on a computer, cause the processes or functions described in accordance with the embodiments of the application to occur, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored in a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, from one website site, computer, server, or data center to another website site, computer, server, or data center via wired (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that incorporates one or more of the available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others.
The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present application, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present application and it should be noted that those skilled in the art can make several improvements and modifications without departing from the principle of the present application, and these improvements and modifications should also be considered as the protection scope of the present application.

Claims (12)

1. A method for generating character image data, comprising:
obtaining first character image data of a first player-controlled character in a game scene;
detecting a feature extraction instruction, and extracting target image features from the first character image data;
and generating a plurality of second character image data by adopting the target image characteristics.
2. The method of claim 1, wherein generating a plurality of second character image data using the target image feature comprises:
for each second player control character, generating an initial face pinching model by using the target image characteristics, and fixing image parameters of first image elements on the initial face pinching model, wherein the first image elements correspond to the target image characteristics;
detecting a character configuration instruction for a second character element, based on which a character parameter of the second character element is configured on the initial face-pinching model, wherein the character image of the second player-controlled character includes the first character element and the second character element.
3. The method of claim 1, wherein extracting target character features from the first character image data comprises:
extracting at least one of the following feature data from the first character representation data: feature data of a designated part, associated feature data between at least two parts, hair style feature data, clothes feature data, prop feature data, ornament feature data;
and determining the feature data as the target image feature.
4. The method of claim 1, wherein generating a plurality of second character image data using the target image feature comprises:
respectively generating a plurality of second role image data in different virtual games for the target user account by adopting the target image characteristics, wherein each second role image data corresponds to at least one second player control role in one virtual game; and/or the presence of a gas in the gas,
respectively generating second character image data of a plurality of different player control characters for the target game account by adopting the target image characteristics, wherein each second character image data corresponds to at least one second player control character in the same virtual game; and/or the presence of a gas in the gas,
generating a plurality of second character image data in different game scenes or game copies by using the target image characteristics, wherein each second character image data corresponds to a second player-controlled character in one virtual scene or game copy; and/or the presence of a gas in the gas,
generating a plurality of second character image data of different occupational attributes by using the target image characteristics, wherein each second character image data corresponds to at least one second player control character of one occupational attribute; and/or the presence of a gas in the gas,
and generating second character image data of a plurality of different character states by using the target character features, wherein each second character image data corresponds to at least one second player-controlled character of one character state.
5. The method of claim 1, wherein generating a plurality of second character image data using the target image feature comprises:
and generating second role image data of a plurality of different time nodes by adopting the target image characteristics to obtain an image data packet of a second player control role, wherein each second role image data corresponds to the second player control role of one time node.
6. The method of claim 5, wherein after obtaining the character data packet for the second player-controlled character, the method further comprises:
acquiring a time attribute value of the current time;
searching target image data matched with the time attribute value in the image data packet;
and updating the character attribute of the second player control character by adopting the target character data, and updating the character image picture of the second player control character in a game scene by adopting the target character data.
7. The method of claim 6, wherein finding the target character data in the character data packet that matches the time attribute value comprises at least one of:
searching first target character data matched with system time in the character data packet, wherein the time attribute value comprises the system time of the game equipment;
searching second target image data matched with online time length in the image data packet, wherein the time attribute value comprises the online time length of the game account;
searching third target image data matched with the evolution duration or the evolution period in the image data packet, wherein the time attribute value comprises the evolution duration or the evolution period of the second player control character in a game scene;
and searching fourth target character data matched with the life remaining time length in the character data packet, wherein the time attribute value comprises the life remaining time length of the second player control character in a game scene.
8. The method of claim 1, further comprising:
acquiring first initial image data of a first non-player control role and second initial image data of a second non-player control role in the game scene, wherein the first non-player control role is a game role in a first game formation, and the second non-player control role is a game role in a second game formation;
generating fifth target image data by adopting the first preset image, and generating sixth target image data by adopting the second preset image;
replacing the first initial character data of the first non-player controlled character with the fifth target character data, and replacing the second initial character data of the second non-player controlled character with the sixth target character data.
9. The method of claim 8, wherein after generating fifth target character data using the first preset image and generating sixth target character data using the second preset image, the method further comprises:
extracting common image features of the fifth target image data and the sixth target image data;
determining a third non-player control character to be configured, and highlighting a configuration item matched with the common character feature on a character configuration interface of the third non-player control character;
detecting a selection instruction for the configuration item, extracting the common character feature, and generating third character appearance data of the third non-player-controlled character by using the common character feature;
and rendering the character image picture of the third non-player control character locally at a game client by adopting the third triangle image data.
10. A character image configuration device, comprising:
a first obtaining module, configured to obtain first character image data of a first player-controlled character in a game scene;
the first extraction module is used for detecting a feature extraction instruction and extracting target image features from the first character image data;
and the first generation module is used for generating a plurality of second role image data by adopting the target image characteristics.
11. A storage medium, in which a computer program is stored, wherein the computer program is arranged to perform the method of any of claims 1 to 9 when executed.
12. An electronic device comprising a memory and a processor, wherein the memory has stored therein a computer program, and wherein the processor is arranged to execute the computer program to perform the method of any of claims 1 to 9.
CN202111640515.4A 2021-12-29 2021-12-29 Role image data-based generation method and device Pending CN114377405A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116091667A (en) * 2023-03-06 2023-05-09 环球数科集团有限公司 Character artistic image generation system based on AIGC technology
CN117150089A (en) * 2023-10-26 2023-12-01 环球数科集团有限公司 Character artistic image changing system based on AIGC technology

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116091667A (en) * 2023-03-06 2023-05-09 环球数科集团有限公司 Character artistic image generation system based on AIGC technology
CN117150089A (en) * 2023-10-26 2023-12-01 环球数科集团有限公司 Character artistic image changing system based on AIGC technology
CN117150089B (en) * 2023-10-26 2023-12-22 环球数科集团有限公司 Character artistic image changing system based on AIGC technology

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